Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 15:44:33 Player: Bikerider58 Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (404) 2020 Value Destroyed (18922) 18922 Prototype IDs (45) 900 Alien Tech Used (2) 400 Bonus (5896) 5896 TOTAL SCORE: 38438 Bonus ------- High Alert Combat Kills 2335 Follower Combat Kills 1538 Network Hubs Disabled 400 Met Data Miner 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Met R17 at Research 2000 Friendly Fire -1777 Cogmind --------- Core Integrity 1171/1600 Matter 5/300 Energy 150/150 System Corruption 27% Temperature Cool (52) Movement Walking (119) Location -1/Command Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Centrium-HC Exoskeleton > --- UTILITY (12) ----- Scrap Engine Experimental Thermal Generator Huge Storage Unit Experimental Targeting Computer Core Analyzer System Shield Ghost Barrier > --- WEAPON (5) ------- Gamma Rifle Hvy. Thermal Nova Construct/C > --- INVENTORY (25) --- Centrium Leg Experimental Heat Sink Advanced Coolant Injector Energy Well (350) Precision Energy Filter Improved Kinecellerator Experimental Transmission Jammer Graphene Brace Improved Hacking Suite Long-range Tractor Beam Dimensional Node Initializer Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Heavy Dispersion Rifle Null Cannon Disintegrator Enhanced Gamma Bomb Array Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Multi-Quantum Reactor > --- PROPULSION ------- Centrium-HC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cryofiber Web Experimental Heat Sink Experimental Heat Sink Huge Storage Unit Experimental Targeting Computer SHELL Armor Advanced Force Field Advanced Point Defense System > --- WEAPON ----------- Improved Matter Neutralizer Hvy. Thermal Nova Construct/C > --- INVENTORY -------- Centrium Leg Experimental Thermal Generator Experimental Heat Sink Advanced Coolant Injector Energy Well Core Analyzer Precision Energy Filter Improved Kinecellerator Experimental Transmission Jammer Graphene Brace Improved Hacking Suite System Shield Ghost Barrier Long-range Tractor Beam Dimensional Node Initializer Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Heavy Dispersion Rifle Null Cannon Disintegrator Enhanced Gamma Bomb Array Enhanced Gamma Bomb Array [Rating: 237] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Armored Treads Leg Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Constructs Energy Gun Gamma Rifle Energy Cannon Constructs Ballistic Gun Minigun Ballistic Cannon Heavy Gauss Cannon Launcher Enhanced Gamma Bomb Array Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . 2 . . 4 . . . . . 2 2 . . . . . . 2 . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 . . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . . . Utility 10 | . . 1 . . 2 . . . . . 1 . . . . . . . 1 . . . . 1 . 2 . 2 . Weapon 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 141 | 7 9 21 2 8 7 . 3 1 . . 1 1 1 . 3 4 . . 7 3 3 . 6 14 5 3 17 8 7 Power 26 | 1 2 4 1 . . . . . . . . 1 . . . . . . 2 2 1 . 1 3 1 . 4 1 2 Engine 6 | 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Core 6 | . 1 2 . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . Reactor 14 | . . . . . . . . . . . . 1 . . . . . . 1 . 1 . 1 3 1 . 3 1 2 Propulsion 15 | 2 2 6 . 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . Treads 13 | 2 2 6 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 71 | 2 3 5 1 3 4 . 3 1 . . 1 . 1 . 3 4 . . 5 1 2 . 4 9 1 3 7 4 4 Device 43 | 1 . 1 . 1 2 . 2 1 . . 1 . 1 . 3 3 . . 3 1 2 . 4 6 1 2 5 2 1 Storage 3 | 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Processor 10 | . . . . . 2 . . . . . . . . . . . . . 2 . . . . 1 . 1 1 2 1 Hackware 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Protection 11 | . 2 4 1 2 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 2 6 . 2 3 . . . . . . . . . . . . . . . . . 1 2 1 . 6 3 1 Energy Gun 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Energy Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 1 . Ballistic Gun 10 | 2 2 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 2 1 1 1 . . . . . . . 1 . . 2 . . . . 1 . . 3 1 1 8 . 1 Parts Lost 33 | . 3 5 1 . . . . . . . . . . . . . . . 1 3 . . 4 . . 1 1 1 13 Power 7 | . . 1 . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . 3 Propulsion 4 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 16 | . . 2 1 . . . . . . . . . . . . . . . . 2 . . 3 . . . 1 . 7 Weapon 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Highest Loss Streak 5 | . 2 1 1 . . . . . . . . . . . . . . . 1 3 . . 2 . . 1 1 1 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Backups 18 | . 10 14 15 10 12 13 21 22 23 23 22 22 19 22 22 22 22 23 22 20 24 23 24 24 24 22 23 23 22 Power . | . . . . . . . 1 1 1 1 1 . . 1 . . 1 1 . . . . . . . . . . . Propulsion 3 | . . 3 10 5 5 4 5 6 6 5 4 4 3 2 2 2 2 2 2 . . . . 1 2 1 1 1 1 Utility 9 | . 6 4 . 2 3 3 7 9 10 10 9 11 11 12 13 13 13 14 13 13 17 18 19 16 13 11 12 13 12 Weapon 4 | . 2 4 4 1 3 3 6 5 5 5 5 5 2 4 5 5 5 5 5 4 6 4 3 4 5 6 6 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 185 | . 5 17 1 40 4 6 11 2 . 1 7 . 8 5 14 3 3 1 16 2 4 . . 8 4 4 5 3 11 Power 11 | . 1 . . 5 . 1 . . . . 1 . . . 1 . . . 1 . . . . 1 . . . . . Propulsion 56 | . 1 2 1 25 3 1 . . . 1 1 . 4 . . 2 . . 10 1 . . . 1 1 1 . . 1 Utility 27 | . 2 5 . 2 . 1 . 1 . . . . . 2 . . 1 . 1 . . . . 3 2 . 1 2 4 Weapon 86 | . 1 10 . 8 1 3 11 1 . . 5 . 4 3 12 1 2 1 4 1 4 . . 3 1 3 4 1 2 Tool/Special 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 4 Average Slot Usage (%) 62 | . 99 96 96 75 54 53 53 53 53 53 53 52 51 52 52 52 52 52 51 51 51 50 47 55 60 63 55 55 53 Engine 3 | . 9 5 11 10 3 . 7 7 7 7 6 5 4 . . . . . . . . . . . . . . . . Core 1 | . 4 4 . . 3 6 . . . . . . . . . 2 . . . 3 3 5 4 . . . . . . Reactor 4 | . . . . . . . . . . . . 5 5 11 10 8 11 11 9 6 6 5 2 12 13 12 9 10 8 Treads 8 | . 27 31 33 19 3 . 7 7 7 7 6 5 4 2 . . . . . . . . 3 1 . . 1 . . Leg 1 | . . . . 1 . . . . . . . . . . . 5 5 5 4 . . . . 1 5 5 . 3 . Device 14 | . 6 10 11 7 12 15 15 15 15 15 20 17 17 17 17 15 17 17 14 14 14 15 14 19 18 20 16 19 20 Storage 6 | . 14 11 11 11 7 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 3 Processor 5 | . . . . . 5 7 7 7 7 7 6 5 5 5 5 5 5 5 10 10 10 10 9 6 9 11 9 6 4 Protection 3 | . 7 10 7 7 3 . . . . . . . . . . 1 . . . . . . . . . . 2 3 2 Energy Cannon 3 | . . . . 3 3 . 3 . 7 5 2 5 3 3 1 2 . . 1 1 3 . 4 4 4 6 5 4 5 Ballistic Gun 4 | . 27 10 22 11 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 3 6 3 6 . 1 3 . 1 1 3 2 5 5 3 3 1 5 . 1 3 1 . . . Peak Build Rating 237 | 7 10 23 23 41 62 75 82 79 78 79 89 95 109 110 117 124 121 126 139 127 131 112 137 166 179 187 217 233 237 Average Rating 98 | 5 8 16 22 29 52 66 78 78 78 78 86 95 98 102 109 118 120 120 129 116 116 112 116 135 169 180 182 223 219 On Entrance 98 | . 7 8 22 23 41 62 75 78 78 78 79 88 95 105 99 113 120 120 120 123 115 112 112 121 166 175 184 212 226 Avg Prop Armor Cover (%) 5 | . 9 . . 5 . . . . . . . . . . . . . . . . . . 21 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 235 | 15 32 37 38 40 46 45 103 101 101 104 117 124 134 135 139 155 153 152 159 140 137 131 137 161 189 186 207 235 230 Greatest Support 348 | 40 40 63 60 66 63 134 134 134 134 134 167 167 222 185 185 185 185 185 232 180 180 180 224 224 219 219 238 271 348 Greatest Overweight (x) 38 | . 1 . . 1 1 . . . . . . . 1 . . . . . 1 . . . 38 1 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 12 15 15 15 15 15 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 15 15 15 15 15 15 25 25 25 25 25 24 24 25 25 25 25 25 25 23 25 23 25 25 25 25 25 25 25 Average Carried 19 | . 10 14 15 10 12 14 23 24 25 24 24 24 21 23 23 24 24 25 23 20 24 23 24 24 24 23 24 24 23 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 14 15 15 15 15 15 25 25 25 25 25 24 22 24 24 25 25 25 22 23 23 23 23 25 24 25 25 25 20 Scrap Engine Consumption 405 | . . . . 63 15 24 14 2 . 3 17 . 31 9 23 6 7 1 28 9 11 . 30 21 23 9 15 34 10 Constructs Created 7 | . . . . 3 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Constructs Modified 179 | . . . . 21 7 11 7 1 . 1 8 . 13 5 12 5 . . 13 5 5 . 13 10 10 4 6 18 4 Class Distribution -------------------- 52% | Construct 20% | Scavenger-Construct 11% | Mutant 5% | Scavenger-Mutant 4% | Commander-Mutant 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Construct | -5/Extension Commander-Construct | -5/Cetus Commander-Construct | -5/Archives Commander-Construct | -5/Hub_04(d) Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Scavenger-Construct | -3/Research Construct | -3/Quarantine Scavenger-Construct | -2/Research Scavenger-Construct | -2/Testing Scavenger-Construct | -1/Access Scavenger-Construct | -1/Command Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Matter Collected 11839 | 190 741 468 438 712 147 48 40 70 . 40 36 . 50 20 390 285 80 100 1146 573 649 . 1448 229 255 165 649 1572 1298 Remotely 1566 | . . . . . . . . . . . . . . . . 47 . . 292 . . . . . . . . 634 593 Salvage Created 25333 | 126 737 1535 986 2348 412 752 189 226 . 566 266 31 436 290 654 377 290 181 2240 374 688 . 1361 624 511 1400 1292 4850 1591 Parts 1103 | 11 46 80 57 105 20 11 10 1 . 18 10 . 3 13 24 10 13 11 110 13 23 . 55 26 30 23 85 224 71 Haulers Intercepted 15 | . 1 5 . . 2 . 1 . . . . . . . 1 . . . . . . . . 2 . 1 . 2 . Recyclers Shooed 15 | . . 1 2 7 1 . 1 . . . . . . . . . . . . . . . . 1 . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . . 3 . 16 . . . . . . . . . 6 13 . 18 . . . . . . Prevented 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 283 | . 16 22 21 10 7 . 3 3 . 10 4 . . 3 6 4 3 2 27 6 11 . 16 6 10 6 16 49 22 Melee 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 51 | . 14 7 21 9 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 189 | . . . . 1 3 . 3 3 . 10 4 . . 3 6 4 3 2 27 6 11 . 12 1 5 1 13 49 22 AOE 13 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . 4 3 . . . . Classes Destroyed 26 | 3 4 3 1 6 1 . . . . . 1 . . . . . . 1 1 . 1 . 3 . 1 . . . . Worker 17 | 1 1 3 . 1 2 . . . . . . . . 1 . . . 1 5 . . . . . . . . 1 1 Builder 19 | . . . . 9 1 . . . . . 2 . . . 1 . . . 3 . . . . . 1 . . 2 . Tunneler 5 | 3 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 1 5 . . 2 . 1 . . . . . . . 1 . . . . . . . . 2 . 1 . 2 . Recycler 34 | 1 . 2 3 16 . . . . . . . . . 1 . . . . 1 . . . . 1 . 7 . 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . . . . . . . . . . . 1 . . . 2 . 1 . . . . . . . . . 2 1 . Watcher 18 | . 1 3 1 . 1 . . . . . 1 1 . . . 1 . . 2 . . . . 2 . . 1 4 . Swarmer 48 | . 3 3 6 . 3 . . . . 1 . . . 1 . . . . 1 4 10 . . 4 3 . . 5 4 Grunt 98 | . 13 10 9 2 3 . . . . 6 3 . . 1 2 . . . 10 . . . 9 . 2 . 3 18 7 Brawler 10 | . . . 1 . . . . 1 . 1 . . . . . . . . 5 . . . 1 . . . . . 1 Duelist 10 | . . 1 1 . . . . 1 . 1 . . . . . . . . . . . . 2 . . . . 4 . Protector 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 35 | . . 8 4 3 . . 2 1 . 1 1 . . . 4 . 3 1 1 . . . . 2 . 1 . 2 1 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Hunter 21 | . . . . . 1 . . . . . . . . 1 . . . . 2 2 . . 2 . 2 2 . 9 . Programmer 41 | . . . . 1 . . 1 . . . . . . . . . . . 5 . . . 1 . 3 3 11 10 6 Heavy 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Cetus Guard 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scientist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrapper 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Butcher 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 9 | 4 5 5 6 7 3 . 2 1 . 5 3 1 . 3 3 4 3 1 7 3 5 . 6 4 4 7 3 9 4 Combat Bots Only 7 | . 5 4 6 4 3 . 2 1 . 5 3 . . 2 2 3 3 1 5 3 5 . 6 4 3 2 2 7 4 Max Kills in Single Turn 4 | 1 2 1 1 1 1 . 1 1 . 1 1 1 . 1 1 1 1 1 2 1 1 . 1 2 4 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . 2 3 . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Hostile Shots Fired 2070 | . 86 142 81 18 39 . 77 35 . 32 46 . . . 39 26 1 5 289 116 91 . 136 10 83 43 139 200 336 Missed 672 | . 27 41 23 1 13 . 25 14 . 7 20 . . . 16 4 . 1 115 48 33 . 49 6 23 14 37 71 84 Intercepted 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Hits 1398 | . 59 101 58 17 26 . 52 21 . 25 26 . . . 23 22 1 4 174 68 58 . 87 4 60 29 102 129 252 Melee 15 | . . 5 1 . . . . . . . . . . . . . . 2 1 . . . 2 . . . . 4 . Projectile 1383 | . 59 96 57 17 26 . 52 21 . 25 26 . . . 23 22 1 2 173 68 58 . 85 4 60 29 102 125 252 AOE 31 | . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 27 Critical Strikes 70 | . . 7 2 . 1 . . 1 . . . . . . 1 5 . 1 10 1 2 . 6 . 4 1 12 11 5 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 Damage Taken 26379 | . 803 1354 652 261 392 . 295 169 . 387 282 . . . 554 554 105 168 3410 1075 884 . 1820 100 816 355 2138 2786 7019 Core 2069 | . 143 237 88 30 45 . 17 17 . 75 11 . . . . . . 43 367 41 58 . 197 . 31 38 202 86 343 Absorbed by Shields 3442 | . . . . 37 . . 109 . . . . . . . 75 125 . . . . . . . . 411 371 320 1158 836 Regen/Repaired (Parts) 12752 | . . . . 5 35 245 86 42 . 58 75 . 63 . 350 164 51 24 2530 914 640 . 1317 282 579 92 1346 2377 1477 Core Remaining (%) 71 | 100 42 . . 11 . . . . . 78 98 . . . . . . 95 . . . . 42 . 97 . 83 . . Volleys Fired 1165 | 13 58 45 60 127 29 25 31 16 . 24 21 1 5 14 42 28 16 12 101 25 35 . 50 28 42 34 78 131 74 Largest 2 | 2 2 2 2 2 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 2 2 2 2 2 Hottest 506 | 40 40 50 50 54 54 81 255 255 . 255 128 78 148 148 466 152 152 152 211 211 323 . 323 393 506 476 245 334 334 Shots Fired 1425 | 26 115 90 120 198 29 25 31 16 . 24 21 1 5 14 42 28 16 12 101 25 35 . 50 28 42 35 78 139 79 Gun 511 | 26 115 90 120 158 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Cannon 908 | . . . . 40 26 25 31 16 . 24 21 1 5 14 42 28 16 12 101 25 35 . 50 26 41 35 77 139 78 Launcher 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . 2 1 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 864 | 26 115 90 120 186 25 12 5 16 . 1 12 . . 5 42 10 16 12 74 14 9 . 27 . 1 1 . 45 . Thermal 458 | . . . . 12 1 13 26 . . 23 9 . 1 9 . 18 . . 27 11 26 . . 26 33 21 31 93 78 Explosive 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . 2 1 . . . . Electromagnetic 97 | . . . . . . . . . . . . 1 4 . . . . . . . . . 23 . 7 13 47 1 1 Robot Hit Streak 19 | 7 15 19 12 12 18 12 9 5 . 13 15 7 12 14 9 7 3 2 11 3 9 . 10 10 5 13 9 19 15 Robot Miss Streak 8 | 2 3 3 8 4 4 2 2 1 . 2 2 . . 2 4 5 3 1 3 4 7 . 3 1 1 3 2 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Secondary Targets 7 | . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 978 | 18 73 131 60 131 23 23 19 10 . 19 14 1 5 9 25 16 9 4 63 15 20 . 37 14 23 24 41 97 54 Core Hits 437 | 6 37 41 33 51 23 8 6 3 . 10 6 . 2 4 13 8 3 3 37 7 10 . 17 9 12 7 20 40 21 Critical Kills 10 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 3 4 . . . Critical Parts Destroyed 7 | . 1 4 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Critical Strikes 30 | . 1 11 2 2 . . . . . . . . . 1 . . . . . . . . 1 1 3 4 1 3 . Meltdown 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4 . . . Destroy 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Blast 6 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . 3 . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Smash 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 84 | . . 81 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Impact 30 | . . 27 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 54 | . . 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . 13 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 80408 | 222 1096 3160 1083 2868 1186 1611 1184 788 . 1291 1048 174 417 991 2910 1925 973 642 7664 1500 2747 . 4124 1800 1309 2107 4954 20861 9773 Guns 4869 | 222 889 823 1057 1878 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 70371 | . . . . 974 519 1611 1174 788 . 1291 1026 174 417 974 2910 1925 973 642 7664 1461 2701 . 3791 1318 983 2029 4942 20755 9329 Explosions 1828 | . 177 . . . 489 . . . . . . . . . . . . . . . . . 286 402 326 . . 74 74 Melee 2482 | . . 2337 . . 145 . . . . . . . . . . . . . . . . . . . . . . . . Ramming 858 | . 30 . 26 16 33 . 10 . . . 22 . . 17 . . . . . 39 46 . 47 80 . 78 12 32 370 Kinetic 29676 | 222 889 823 1057 2639 519 505 50 788 . . 623 . . 335 2910 402 973 642 5598 787 432 . 3150 . . . . 6332 . Thermal 42336 | . . . . 213 69 1106 1124 . . 1291 403 . 119 639 . 1523 . . 2066 674 2269 . 286 1318 778 695 3905 14455 9403 Explosive 1148 | . . . . . 420 . . . . . . . . . . . . . . . . . . 402 326 . . . . Electromagnetic 3908 | . 177 . . . . . . . . . . 174 298 . . . . . . . . . 641 . 205 1334 1037 42 . Impact 874 | . . 729 . . 145 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1608 | . . 1608 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . . . . . . . . . . . 3 4 4 4 4 4 . 6 1 17 6 27 Average Corruption 5 | . . . . . . . . . . . . . . . . . . 2 3 4 4 4 4 . 5 1 9 5 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 213 | . . . . . . . . . . . . . . . . . . 2 17 10 15 1 33 . 11 2 42 51 29 Message Errors 51 | . . . . . . . . . . . . . . . . . . 1 4 3 5 . 7 . 3 . 12 11 5 Matter Fused 67 | . . . . . . . . . . . . . . . . . . . 4 3 5 . 10 . 2 1 16 19 7 Heat Flow Errors 26 | . . . . . . . . . . . . . . . . . . . 1 2 1 . 3 . 2 1 6 8 2 Energy Discharges 23 | . . . . . . . . . . . . . . . . . . 1 3 1 1 . 7 . . . 4 4 2 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 Data Loss (minor) 22 | . . . . . . . . . . . . . . . . . . . 3 1 2 . 6 . 1 . 2 3 4 Data Loss (major) 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 3 1 Misfires 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 15926 | . . 368 . 182 121 81 75 178 . 93 95 139 59 197 247 . 257 104 1426 300 896 . 966 65 35 460 1252 6118 2212 Projectiles 15321 | . . . . 182 7 81 75 178 . 93 95 139 59 197 247 . 257 104 1426 298 896 . 928 65 35 384 1252 6111 2212 Explosions 54 | . . . . . 18 . . . . . . . . . . . . . . . . . 36 . . . . . . Melee 551 | . . 368 . . 96 . . . . . . . . . . . . . . 2 . . 2 . . 76 . 7 . Knockbacks 91 | . . 1 . 7 11 3 1 2 . . 4 . . 1 18 . 2 1 18 1 1 . 9 2 . 1 . 8 . Impact 6 | . . 1 . . . . . . . . . . . . . . . . . . . . 2 2 . 1 . . . Kinetic 77 | . . . . 7 11 3 1 2 . . 4 . . 1 12 . 2 1 17 1 1 . 7 . . . . 7 . Secondary 8 | . . . . . . . . . . . . . . . 6 . . . 1 . . . . . . . . 1 . Self-Inflicted Damage 133 | . 26 . . . . . . . . . . . . . . . . . . 18 23 . 66 . . . . . . Shots 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Rammed 37 | . 8 . 4 1 2 . . . . . 1 . . 1 . . . . . 4 1 . 3 3 . . 1 . 8 Targets Rammed 59 | . 8 . 5 1 3 . 1 . . . 2 . . 1 . . . . . 4 1 . 3 5 . 1 1 1 22 Kicked 18 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 14 Crushed 4 | . . . 1 . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 480 | . 106 104 48 130 38 240 392 426 . 441 20 . 44 88 480 317 3 192 339 215 420 . 352 460 270 351 478 128 93 Average Temperature 99 | . 32 40 15 28 10 99 140 157 . 171 9 . 33 41 133 144 3 63 78 71 132 . 114 158 91 81 155 26 33 Received Heat Transfer 4041 | . 387 588 180 111 108 . 74 42 . 165 117 . . . 151 63 . . 746 . 47 . 336 18 51 . 215 181 461 Effects 34 | . . . . . . . 2 . . 3 . . . . 1 2 . . 1 . 3 . 4 . . 3 15 . . Shutdowns 8 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 5 . . Energy Bleed 5 | . . . . . . . 2 . . 1 . . . . . . . . . . . . 1 . . . 1 . . Interference 16 | . . . . . . . . . . . . . . . . . . . 1 . 3 . 3 . . 3 6 . . Matter Decay 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Short Circuit 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . 2 . . . . . . . . 1 . 1 . . . . . 1 . . . 4 . . 4 3 1 . Combat Hostiles 10 | . . . . . . . . . . . . . 1 . . . . . . . . . 4 . . 2 3 . . Parts Fried 51 | . . 5 . . 1 . . . . . 2 2 1 . . . . . 1 . . . 3 . 1 18 13 4 . Impact Corruptions 19 | . . 10 . . 2 . . . . . 1 . . . . . . . 1 1 . . 1 . . 1 . 2 . Robots Melted 9 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 4 . . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 . . . Parts Melted 18 | . . . . 1 . . . . . . . . . . 1 1 . . 1 . . . . . 8 6 . . . Heat Transferred 6318 | . . . . 450 100 . 111 . . 650 222 . 37 222 . 481 . . 850 407 592 . 200 527 666 592 . 87 124 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . 1 1 Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Maximum Alert Level 3 | . 1 . 2 . 1 . . . . . . . . 2 2 2 1 3 3 . . . . . . . . 3 3 Low Security (%) 67 | 100 45 100 50 100 37 100 100 . . . 100 100 100 8 . . . 15 . . . . . 100 100 100 100 16 . Level 1 13 | . 54 . 31 . 62 . . . . . . . . 2 27 6 100 23 32 . . . . . . . . 38 . Level 2 11 | . . . 18 . . . . . . . . . . 88 72 93 . 10 35 . . . . . . . . 17 20 Level 3 7 | . . . . . . . . . . . . . . . . . . 50 32 . . . . . . . . 27 79 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 998 | 5 290 196 428 171 302 80 71 . . . 63 7 2 668 644 585 381 998 902 . . . . 167 179 115 139 994 923 Initial 615 | . . 78 37 151 302 80 . . . . . . 2 . 270 326 214 119 448 . . . . 91 83 71 60 75 615 Average 195 | 1 162 59 206 45 218 9 17 . . . 11 . . 509 472 478 342 596 555 . . . . 38 94 42 38 478 773 Influence Increases 13089 | 25 558 750 679 554 577 1 205 95 . 223 164 7 . 848 916 389 237 1207 1026 320 230 . 385 321 391 266 584 1509 622 Destroy 0b10 Robot/C 6560 | . 320 440 420 160 140 . 60 80 . 200 80 . . 300 320 160 80 420 540 120 200 . 320 120 220 120 320 980 440 Destroy 0b10 Robot/NC 705 | 25 15 75 20 180 30 . 10 5 . . 20 5 . 20 45 10 5 10 55 10 10 . 5 25 5 40 15 60 5 Destroy Leader 1218 | . 84 146 102 . 26 . 32 10 . 20 22 2 . 72 34 . . 70 94 10 20 . 60 38 30 42 62 182 60 Allied During Kill 1462 | . . . . 10 . . . . . 3 . . . 392 393 170 85 409 . . . . . . . . . . . Successful Hack 550 | . 26 28 14 51 . . 76 . . . 16 . . 26 88 . . 40 68 . . . . 39 24 16 24 14 . Select Force Hacks 150 | . 60 . . 90 . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 495 | . 15 . 45 45 30 . 15 . . . 15 . . 30 . 15 45 . 45 . . . . 15 45 15 60 30 30 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . Destroy Structure 869 | . 8 1 3 18 21 1 12 . . . 11 . . 8 36 34 22 78 164 . . . . 84 52 18 88 123 87 Advance Influence 300 | . . . . . 300 . . . . . . . . . . . . . . . . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 615 | . 30 60 75 . 30 . . . . . . . . . . . . 30 60 180 . . . . 15 . 15 120 . Influence Decreases 12338 | 25 373 845 381 937 353 230 202 98 . 223 164 . 7 294 886 438 431 632 1056 652 504 280 249 308 413 286 565 673 833 Entered New Map 3435 | . . 107 53 237 3 149 . 2 . . . . 5 . 284 258 321 222 468 328 106 280 . 45 66 56 47 51 347 Time Decay 7580 | 25 343 548 318 660 350 81 202 96 . 203 164 . 2 234 422 120 70 120 428 294 398 . 219 261 326 220 508 612 356 Lost Part 310 | . 30 40 10 . . . . . . . . . . . . . . . 10 30 . . 30 . . 10 10 10 130 Lost Ally 692 | . . . . 40 . . . . . 20 . . . 60 180 60 40 290 . . . . . 2 . . . . . Purge Threat 321 | . . 150 . . . . . . . . . . . . . . . . 150 . . . . . 21 . . . . Squads Dispatched 60 | . 4 1 6 . 3 . 2 . . . 1 . . 2 2 . . 6 6 . . . . 2 2 2 5 14 2 Investigation 11 | . 3 1 1 . . . . . . . 1 . . 1 . . . 1 1 . . . . 1 . . . 1 . Extermination 18 | . . . . . 1 . 1 . . . . . . 1 . . . . 2 . . . . . 1 2 4 4 2 Reinforcement 16 | . 1 . 2 . 2 . 1 . . . . . . . 2 . . 1 1 . . . . 1 1 . 1 3 . Assault 10 | . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . . 6 . Garrison 5 | . . . 3 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Distress Signals 23 | . 1 4 2 1 . . . . . . . . . 1 2 2 . 1 2 . . . . 5 1 . 1 . . Communications Jammed 73 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 10 7 12 43 . Distress Signals 68 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 7 12 39 . Times Spotted 444 | . 24 33 26 9 12 . 4 4 . 10 9 1 . 17 20 9 9 8 47 15 11 . 15 17 16 9 24 69 26 Peak Tracking Total 9 | . 5 9 4 4 5 . 2 3 . 4 4 1 . 9 3 5 2 4 9 5 5 . 4 5 4 2 3 7 7 Tactical Retreats 29 | . 1 3 4 . 1 . . . . . . . . . . . . 1 4 6 . . . . 1 . 1 7 . ECM-based Alert Blocks 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Traps Triggered 18 | . 1 1 1 . 2 . 2 . . . . 1 . . 2 . . 1 4 . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Disabled 42 | . 1 . 3 4 2 . 1 . . 1 1 . . 2 1 1 3 1 3 . 1 . . 1 5 1 6 2 2 Max in Single Turn 1 | . 1 . 1 1 1 . 1 . . 1 1 . . 1 1 1 1 . 1 . 1 . . 1 1 1 1 1 1 Garrison Access 7 | . . . . . . . . . . . 1 . . . . . . 1 1 . . . . 2 . . . 2 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Network Hub 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Accessed 105 | . 7 8 9 15 3 . 8 . 3 . 8 1 . 3 10 . . 3 4 . 1 . . 2 6 2 4 5 3 Terminals 66 | . 4 7 6 6 2 . 6 . . . 5 1 . . 9 . . 3 3 . . . . 1 5 2 2 1 3 Fabricators 3 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . Repair Stations 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 16 | . 2 . 1 7 1 . 1 . . . 1 . . 1 1 . . . . . . . . . . . . 1 . Scanalyzers 6 | . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . 2 . . Garrison Access 5 | . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . 2 . Total Hacks 316 | . 23 24 14 50 7 . 29 . 26 . 13 2 . 7 36 . . 6 20 . 2 . . 6 24 3 8 13 3 Successful 153 | . 12 14 8 27 . . 14 . 26 . 5 . . 3 16 . . 3 9 . 2 . . 2 6 1 1 4 . Failed 162 | . 11 10 6 23 7 . 14 . . . 8 2 . 4 20 . . 3 11 . . . . 4 18 2 7 9 3 Catastrophic 38 | . 1 . . 1 2 . 3 . . . 4 1 . 1 1 . . 2 3 . . . . 2 5 2 4 3 3 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 104 | . 16 15 2 22 1 . 3 . . . 3 2 . . 20 1 . 1 10 . . . . . 8 . . . . Terminals 183 | . 15 21 8 14 4 . 17 . . . 7 2 . . 34 . . 6 17 . . . . 3 22 3 6 1 3 Fabricators 12 | . . . . . . . . . . . 3 . . 3 . . . . . . . . . . . . . 6 . Repair Stations 11 | . 5 . 3 . . . . . . . . . . . . . . . . . . . . 3 . . . . . Recycling Units 42 | . 3 . 1 24 3 . 4 . . . 1 . . 1 2 . . . . . . . . . . . . 3 . Scanalyzers 18 | . . 3 . . . . 8 . . . . . . 3 . . . . . . . . . . 2 . 2 . . Garrison Access 10 | . . . 2 . . . . . . . 2 . . . . . . . 3 . . . . . . . . 3 . Terminal Hacks 84 | . 1 5 6 15 . . 6 . 26 . 1 . . . 6 . . 3 6 . 2 . . . 5 1 1 . . Record 20 | . . . . 10 . . . . 6 . . . . . . . . . . . 2 . . . 2 . . . . Part Schematic 17 | . . 1 . . . . 1 . 10 . 1 . . . 3 . . . 1 . . . . . . . . . . Robot Schematic 8 | . . . . . . . 1 . 7 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . 1 . 1 . . 1 . 3 . . . . . 1 . . . . . . . . . . . . . . Open Door 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Maintenance Status 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . . 1 2 2 . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . Release Object 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . 2 . Load Schematic 3 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Repair Station Hacks 5 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . Scan Component 4 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 8 | . . . 1 3 . . 1 . . . 1 . . . 1 . . . . . . . . . . . . 1 . Retrieve Components 8 | . . . 1 3 . . 1 . . . 1 . . . 1 . . . . . . . . . . . . 1 . Scanalyzer 10 | . . 3 . . . . 6 . . . . . . 1 . . . . . . . . . . . . . . . Insert Component 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 4 | . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . Seal Access 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . Unauthorized Hacks 37 | . 8 6 . 9 . . 1 . . . 1 . . . 9 . . . 2 . . . . . 1 . . . . Terminals 28 | . 6 6 . 4 . . 1 . . . . . . . 8 . . . 2 . . . . . 1 . . . . Botnet 8 | . 1 1 . . . . 1 . . . . . . . 3 . . . 2 . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operators 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 17 | . 3 5 . 4 . . . . . . . . . . 5 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . Mask 3 | . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . Tunnel 5 | . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking Detections 79 | . 5 6 5 7 3 . 7 . . . 7 1 . 3 9 . . 2 3 . . . . 2 6 2 4 4 3 Full Trace Events 8 | . 1 . 1 3 . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 1 . 7 . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 2 . . . . 3 . 10 . 1 . . . 3 . . . 1 . . . . . 1 . . . . Parts Built 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 89 | . . . . . . . . . . . . . . 42 . . . . . . . . . . . . . 47 . Total Part Build Rating 18 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . 10 . Part Studies Acquired 4 | . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . 1 10 . . 4 . . . 2 . . . . . . . . . . . . . . . . 2 . Parts Scanalyzed 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . 2 . Machine Destruction 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . 6 . . . 4 . . . . . . 7 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total Allies 51 | . . . . 6 . . . 4 . . . . 20 . 16 5 . . . . . . . . . . . . . Largest Group 20 | . . . . 6 . . . 4 3 3 . . 20 20 19 19 18 15 . . . . . . . . . . . Highest-Rated Group 1055 | . . . . 93 . . . 106 90 90 . . 722 722 736 1055 1035 822 . . . . . . . . . . . Highest-Rated Ally 159 | . . . . 27 . . . 30 30 30 . . 46 46 159 159 153 96 . . . . . . . . . . . Total Orders 10 | . . . . . . . . . . . . . . . . . . 4 . . . . 4 2 . . . . . STAY 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Ally Attacks 404 | . . . . 11 . . . 7 . 4 . . . 71 144 44 28 95 . . . . . . . . . . . Total Damage 9600 | . . . . 170 . . . 183 . 87 . . . 1788 3393 1015 549 2415 . . . . . . . . . . . Kills 58 | . . . . 2 . . . 1 . . . . . 14 15 5 1 20 . . . . . . . . . . . Allies Corrupted 6 | . . . . . . . . . . . . . . 4 . . . 2 . . . . . . . . . . . Allies Melted 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Active Infowar (turns) 16946 | 37 550 1702 737 504 538 741 656 594 70 433 574 71 920 527 24 . 2 243 636 449 707 78 456 728 839 573 1199 1942 416 Optics 3346 | . . . . . 130 . . . . . . . . . . . . . . . . . . . . 572 715 1721 208 Sensors 9449 | . . . . . 408 741 656 576 70 433 574 71 920 527 24 . 2 239 525 47 700 78 456 728 663 322 689 . . Seismic 3929 | 37 550 1702 737 504 . . . . . . . . . . . . . . . 399 . . . . . . . . . Jamming 4338 | . . . . . . . . 18 . . . . 2 . . . . 4 71 . 7 . . 43 839 486 984 1576 308 ECM 65 | . . . . . . . . . . . . . . . . . . . 40 25 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 . 1 . . . . . . . . . . 2 . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Turns Passed 26871 | 170 1157 1857 737 4214 791 741 708 706 70 578 657 71 920 551 1027 247 155 246 1053 643 952 78 1854 999 839 573 1470 2003 804 Spaces Moved 15213 | 71 536 845 286 1948 586 432 732 679 80 651 563 69 374 341 759 177 115 263 729 400 684 74 454 547 474 279 685 966 414 Core 16 | 2 . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . Treads 7881 | 69 536 845 286 1776 257 22 732 679 80 651 563 69 262 197 . . . . 45 . . . 244 243 5 . 219 . 101 Legs 3509 | . . . . 127 17 14 . . . . . . . . 2 177 115 263 684 1 . . 37 280 469 279 2 966 76 Wheels 45 | . . . . 45 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2317 | . . . . . 312 396 . . . . . . 112 . . . . . . 399 373 . . 24 . . 464 . 237 Flight 1445 | . . . . . . . . . . . . . . 144 757 . . . . . 311 74 159 . . . . . . Fastest Speed 50 | 50 160 160 170 130 86 73 73 73 73 73 73 97 97 102 68 68 68 68 68 106 106 106 106 117 109 109 109 109 119 Average Speed 124 | 156 161 163 170 170 109 75 73 73 73 73 96 97 99 102 101 68 68 68 99 106 106 106 165 155 138 132 161 161 127 Slowest Speed 1950 | 160 240 170 170 250 214 103 73 73 73 73 97 97 202 102 102 68 68 68 167 106 106 106 1950 202 178 177 194 223 193 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . . . 8 13 . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 6 80 62 70 99 19 95 18 65 69 70 16 3 95 10 86 65 77 38 23 55 81 11 75 19 55 8 51 36 16 Regions Visited 29 Branch Regions 16 Pre-discovered Areas 8 | . 2 . . 3 . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Known Exits Taken 20 | . . 1 . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 11 | . . . . . . . . 4 . 1 . . . . . . . . . 3 1 . 2 . . . . . . Spaces Dug 131 | . . . . . 1 1 10 4 . 2 3 . . 2 1 . . 10 28 . 1 . . 6 23 2 19 15 3 Terrain Destroyed 552 | . 5 . . 14 34 1 14 6 . 16 10 . . 4 20 14 10 15 81 26 15 . 76 46 28 6 27 45 39 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Projectile 404 | . . . . 14 5 1 14 6 . 16 10 . . 4 20 14 10 15 81 26 15 . 49 10 10 6 27 32 19 AOE 147 | . 5 . . . 28 . . . . . . . . . . . . . . . . . 27 36 18 . . 13 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Dat Pro Fac Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total 21670 | 100 712 1146 444 2709 701 828 878 871 91 728 658 73 924 525 963 274 176 318 954 593 874 73 1509 668 613 447 960 1262 598 Wait 4154 | 8 69 100 83 478 40 352 77 132 12 46 51 2 523 155 103 56 37 37 65 138 128 . 968 30 64 105 126 111 58 Move 15151 | 70 535 844 285 1947 586 431 731 678 79 650 562 69 373 325 738 176 114 262 728 399 683 73 453 546 473 278 684 965 414 Hop 14 | . . . . . . . . . . . . . . 7 7 . . . . . . . . . . . . . . Pick Up 293 | 2 22 27 4 52 9 8 21 2 . 2 9 . 6 12 16 5 4 2 18 10 7 . 9 15 9 8 5 8 1 Fast Attach 77 | 7 . 11 2 1 2 . . . . . . . 2 . . . . . 4 1 3 . 3 10 . 4 14 8 5 Attach 52 | . 4 5 . 5 7 . . . . . 1 1 . . . . . . 2 4 . . 5 3 3 3 1 3 5 Detach 26 | . . 2 . 7 4 1 . . . . . . 2 . . . . . 2 . . . 2 1 . . 3 2 . Swap 186 | . 7 9 . 2 7 . 5 6 . 4 4 . 1 2 4 5 1 3 14 6 8 . 7 9 13 5 28 22 14 Drop 318 | . 9 34 5 60 9 11 12 2 . 2 8 . 12 9 17 4 4 2 20 6 9 . 9 21 9 9 20 11 4 Fire 1165 | 13 58 45 60 127 29 25 31 16 . 24 21 1 5 14 42 28 16 12 101 25 35 . 50 28 42 34 78 131 74 Melee 72 | . . 69 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . 1 Kick 18 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 14 Crush 36 | . 8 . 5 1 3 . 1 . . . 2 . . 1 . . . . . . . . 3 3 . . 1 . 8 Escape Stasis 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Rewire 100 | . . . . 29 . . . 35 . . . . . . 36 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / Min / *Sto x2) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives (discovered 2 exits: *Hub x2) -5/Hub_04(d) (discovered 2 exits: *Fac x2) -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / Sec) -1/Access -1/Command History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 10) 671 | -10/Materials | Derelicts attacked the area 729 | -10/Materials | Core integrity fell below 50% 781 | -10/Materials | Discovered new exit (range 6) 848 | -10/Materials | Discovered new exit (range 5) 1256 | -10/Materials | Discovered new exit (range 4) 1272 | -10/Materials | Build established: Scavenger-Mutant 1328 | -10/Materials | Entered another Materials area 1328 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1528 | -9/Materials | Discovered new exit (range 9) 1909 | -9/Materials | Identified exit to Mines 1909 | -9/Materials | Identified exit to Storage 2025 | -9/Materials | Discovered new exit (range 13) 2608 | -9/Materials | Discovered new exit (range 9) 2824 | -9/Materials | Learned Materials security intel 2824 | -9/Materials | Build established: Mutant 2902 | -9/Materials | Learned location of 2 exits from Materials 2958 | -9/Materials | Core integrity fell below 50% 3185 | -9/Materials | Entered Storage 3186 | -9/Storage | Identified exit to Materials 3540 | -9/Storage | Garrison activated, responded to threat 3799 | -9/Storage | Core integrity fell below 20% 3896 | -9/Storage | Discovered new exit (range 17) 3915 | -9/Storage | Used back door to open Recycling access 3922 | -9/Storage | Entered Recycling 4656 | -9/Recycling | Build established: Commander-Mutant 4843 | -9/Recycling | Discovered new exit (range 7) 5465 | -9/Recycling | Scanned before Scraplab entrance 5488 | -9/Recycling | Entered Scraplab 5511 | -9/Recycling | Angered Scraplab inhabitants 5607 | -9/Recycling | Found Prototype Device 5607 | -9/Recycling | Identified Scrap Engine 5993 | -9/Recycling | Build established: Construct 8136 | -9/Recycling | Entered Factory 8136 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 8427 | -7/Factory | Discovered new exit (range 15) 8688 | -7/Factory | Identified exit to Factory 8701 | -7/Factory | Discovered exit to Factory (range 8) 8927 | -7/Factory | Sucked down chute 8927 | -7/Factory | Entered Waste 8927 | -7/Waste | The area was eerily silent 9313 | -7/Waste | Murdered 4 allies 9546 | -7/Waste | Discovered new exit (range 16) 9668 | -7/Waste | Identified exit to Factory 9668 | -7/Waste | Entered Factory 9792 | -7/Factory | Identified exit to Lower Caves 10159 | -7/Factory | Central database locked down 10376 | -7/Factory | Entered Lower Caves 10545 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10576 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10695 | -7/Lower Caves | Learned Factory trap positions 10750 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10752 | -7/Lower Caves | Identified exit to Data Miner 11082 | -7/Lower Caves | Entered Data Miner 11082 | -7/Data Miner | Accompanied by 3 allies 11082 | -7/Data Miner | Discovered new exit (range 6) 11096 | -7/Data Miner | Met Data Miner 11112 | -7/Data Miner | Learned location of Section 7 (-2) 11112 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11123 | -7/Data Miner | Received God Mode back door access code from Data Miner 11139 | -7/Data Miner | Identified exit to Proximity Caves 11152 | -7/Data Miner | Entered Proximity Caves 11152 | -6/Proximity Caves | Accompanied by 3 allies 11524 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11568 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 11621 | -6/Proximity Caves | Found Alien Artifact 11723 | -6/Proximity Caves | Discovered exit to Factory (range 6) 11730 | -6/Proximity Caves | Entered Factory 11730 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11731 | -6/Factory | Loaded intel: 75 trap records 11950 | -6/Factory | Discovered new exit (range 12) 11983 | -6/Factory | Identified exit to Factory 12387 | -6/Factory | Entered another Factory area 12387 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 12458 | -5/Factory | Sucked down chute 12458 | -5/Factory | Entered Waste 12459 | -5/Waste | Joined by Warlord forces that had cleared the area 13332 | -5/Waste | Discovered new exit (range 13) 13346 | -5/Waste | Found Prototype Device 13346 | -5/Waste | Identified Exp. Transmission Jammer 13364 | -5/Waste | Identified exit to Factory 13378 | -5/Waste | Entered Factory 13378 | -5/Factory | Accompanied by 20 allies 13663 | -5/Factory | Fabricated Flak Gun? 13695 | -5/Factory | Discovered new exit (range 16) 13709 | -5/Factory | Identified exit to Extension 13928 | -5/Factory | P-70 Sage assimilated allied HK-XDO(m) 13929 | -5/Factory | Entered Extension 13929 | -5/Extension | Accompanied by 12 allies 14074 | -5/Extension | Rescued a captive Derelict 14102 | -5/Extension | Rescued a captive Derelict 14212 | -5/Extension | Learned Factory repair station intel 14251 | -5/Extension | Rescued a captive Derelict 14251 | -5/Extension | Rescued a captive Derelict 14270 | -5/Extension | Learned 4 Factory zone layouts 14317 | -5/Extension | Learned location of 1 exit from Testing 14353 | -5/Extension | Learned 2 Upper Caves zone layouts 14378 | -5/Extension | Learned Factory repair station intel 14422 | -5/Extension | Learned location of 2 exits from Research 14459 | -5/Extension | Learned location of Upper Caves (-5) 14512 | -5/Extension | Spotted B-75 Beast 14534 | -5/Extension | Allies destroyed B-75 Beast 14547 | -5/Extension | Spotted B-75 Beast 14562 | -5/Extension | Allies destroyed B-75 Beast 14593 | -5/Extension | Rescued a captive Derelict 14593 | -5/Extension | Rescued a captive Derelict 14639 | -5/Extension | Rescued A7 14662 | -5/Extension | Rescued a captive Derelict 14662 | -5/Extension | Rescued a captive Derelict 14884 | -5/Extension | Discovered new exit (range 10) 14886 | -5/Extension | Discovered new exit (range 6) 14899 | -5/Extension | Identified exit to Cetus 14905 | -5/Extension | Identified exit to Factory 14956 | -5/Extension | Entered Cetus 14956 | -5/Cetus | Accompanied by 18 allies (A7) 14961 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 14963 | -5/Cetus | Spotted Cetus Guard 14963 | -5/Cetus | Spotted Cetus Guard 14964 | -5/Cetus | Allies destroyed Cetus Guard 14967 | -5/Cetus | Allies destroyed Cetus Guard 14969 | -5/Cetus | Spotted Cetus Guard 14970 | -5/Cetus | Spotted Cetus Guard 14974 | -5/Cetus | Destroyed Cetus Guard 14990 | -5/Cetus | Allies destroyed Cetus Guard 15024 | -5/Cetus | Lost 5 allies 15031 | -5/Cetus | Started Cetus Manufacturing Module 15039 | -5/Cetus | Escorted A7 to Cetus Mainframe 15049 | -5/Cetus | Discovered new exit (range 15) 15056 | -5/Cetus | Manufactured an Enhanced Grunt 15069 | -5/Cetus | Spotted Cetus Guard 15070 | -5/Cetus | Spotted Cetus Guard 15072 | -5/Cetus | Spotted Cetus Guard 15072 | -5/Cetus | Spotted Cetus Guard 15079 | -5/Cetus | Destroyed Cetus Guard 15081 | -5/Cetus | Manufactured an Enhanced Grunt 15083 | -5/Cetus | Destroyed Cetus Guard 15091 | -5/Cetus | Allies destroyed Cetus Guard 15099 | -5/Cetus | Destroyed Cetus Guard 15106 | -5/Cetus | Manufactured an Enhanced Grunt 15108 | -5/Cetus | Discovered exit to Factory (range 15) 15112 | -5/Cetus | Met Revision 17 15131 | -5/Cetus | Manufactured an Enhanced Grunt 15138 | -5/Cetus | Build established: Commander-Construct 15156 | -5/Cetus | Manufactured an Enhanced Grunt 15162 | -5/Cetus | Identified exit to Archives 15203 | -5/Cetus | Entered Archives 15203 | -5/Archives | Accompanied by 18 allies (A7) 15208 | -5/Archives | Received a hacking code to weaken MAIN.C 15258 | -5/Archives | Discovered new exit (range 16) 15268 | -5/Archives | Discovered new exit (range 15) 15325 | -5/Archives | Identified exit to Hub_04(d) 15358 | -5/Archives | Entered Hub_04(d) 15358 | -5/Hub_04(d) | Accompanied by 15 allies 15359 | -5/Hub_04(d) | Garrison activated, responded to threat 15395 | -5/Hub_04(d) | Discovered exit to Factory (range 15) 15468 | -5/Hub_04(d) | Garrison activated, responded to threat 15485 | -5/Hub_04(d) | Discovered exit to Factory (range 5) 15536 | -5/Hub_04(d) | Network Hub disabled 15589 | -5/Hub_04(d) | Found Scatter Rocket Array 15591 | -5/Hub_04(d) | Network Hub disabled 15604 | -5/Hub_04(d) | Entered Factory 15604 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15606 | -4/Factory | Loaded intel: 6 repair station locations 15740 | -4/Factory | Identified exit to Upper Caves 15872 | -4/Factory | Build established: Construct 16007 | -4/Factory | Discovered new exit (range 16) 16104 | -4/Factory | First assault squad dispatched 16252 | -4/Factory | Spotted B-86 Titan 16260 | -4/Factory | Identified exit to Research 16657 | -4/Factory | Entered Upper Caves 16670 | -4/Upper Caves | Spotted B-86 Titan 16860 | -4/Upper Caves | Lost 3 parts (1p2u) 17272 | -4/Upper Caves | Discovered new exit (range 12) 17299 | -4/Upper Caves | Identified exit to Upper Caves 17300 | -4/Upper Caves | Entered another Upper Caves area 17439 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 17698 | -4/Upper Caves | Learned 12 Research zone layouts 18067 | -4/Upper Caves | Entered a destroyed Warlord outpost 18102 | -4/Upper Caves | Discovered new exit (range 16) 18127 | -4/Upper Caves | Found Alien Artifact 18127 | -4/Upper Caves | Identified Core Expander 18127 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 18135 | -4/Upper Caves | Encountered a Warlord checkpoint 18188 | -4/Upper Caves | Identified exit to Warlord 18252 | -4/Upper Caves | Entered Warlord 18289 | -4/Warlord | Discovered new exit (range 9) 18329 | -4/Warlord | Identified exit to Proximity Caves 18330 | -4/Warlord | Entered Proximity Caves 19623 | -3/Proximity Caves | Destroyed B-86 Titan 19628 | -3/Proximity Caves | Core integrity fell below 50% 19812 | -3/Proximity Caves | Discovered exit to Research (range 13) 20114 | -3/Proximity Caves | Build established: Scavenger-Construct 20184 | -3/Proximity Caves | Entered Research 20184 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20185 | -3/Research | Identified exit to Quarantine 20186 | -3/Research | Identified exit to Research 20384 | -3/Research | Revision forces began assault on 0b10 20398 | -3/Research | Met up with Revision 17++ 20884 | -3/Research | Research terminal network offline 20963 | -3/Research | Found Fusion Bomb Launcher 21137 | -3/Research | Repaired Adv. Coolant Injector 21183 | -3/Research | Entered Quarantine 21190 | -3/Quarantine | Identified Dimensional Node Initializer 21190 | -3/Quarantine | Initialized slip node 21212 | -3/Quarantine | Found Dimensional Node Initializer 21220 | -3/Quarantine | Found Alien Artifact 21344 | -3/Quarantine | Found Alien Impact Weapon 21699 | -3/Quarantine | Found Alien Artifact 21812 | -3/Quarantine | Build established: Construct 21895 | -3/Quarantine | Found Alien Artifact 21986 | -3/Quarantine | Spotted Alpha 7 22022 | -3/Quarantine | Entered Research 22022 | -2/Research | Evolved 2 slots: Utility x2 22154 | -2/Research | Spotted B-90 Cyclops 22169 | -2/Research | Identified exit to Testing 22320 | -2/Research | Build established: Scavenger-Construct 22595 | -2/Research | Entered Testing 22596 | -2/Testing | Identified exit to Section 7 22700 | -2/Testing | Found Prototype Energy Cannon 22737 | -2/Testing | Found Prototype Hackware 23042 | -2/Testing | Found Prototype Energy Cannon 23055 | -2/Testing | Spotted PP-JJ3O1WJLI6 23072 | -2/Testing | Destroyed PP-JJ3O1WJLI6 23185 | -2/Testing | System corruption reached 10% 23310 | -2/Testing | Found Prototype Protection 23310 | -2/Testing | Identified SHELL Armor 23404 | -2/Testing | Found Prototype Launcher 23404 | -2/Testing | Identified Enh. Gamma Bomb Array 23408 | -2/Testing | Found Enh. Gamma Bomb Array 23491 | -2/Testing | Discovered new exit (range 5) 23497 | -2/Testing | Identified exit to Access 23955 | -2/Testing | Spotted PG-Y26E74VLVR 23972 | -2/Testing | Destroyed PG-Y26E74VLVR 23978 | -2/Testing | Found Exp. Targeting Computer 24021 | -2/Testing | Identified Null Cannon 24065 | -2/Testing | Entered Access 24065 | -1/Access | Evolved 2 slots: Utility x2 24279 | -1/Access | Fabricated Weapon Mount (x2) 24864 | -1/Access | Build established: Scavenger-Gunner 25315 | -1/Access | First assault squad dispatched 25434 | -1/Access | Spotted B-99 Colossus 25442 | -1/Access | Build established: Scavenger-Construct 25549 | -1/Access | Destroyed 7 combat bots 26053 | -1/Access | Discovered new exit (range 8) 26068 | -1/Access | Entered Command 26511 | -1/Command | Spotted M Guard 26513 | -1/Command | Spotted Combat Programmer 26514 | -1/Command | Spotted Combat Programmer 26519 | -1/Command | Spotted M Guard 26530 | -1/Command | System corruption reached 10% 26541 | -1/Command | Destroyed Combat Programmer 26547 | -1/Command | Destroyed Combat Programmer 26683 | -1/Command | Lost 5 parts (2p2u1w) 26738 | -1/Command | Destroyed M Guard 26767 | -1/Command | Phase Generator disabled 26830 | -1/Command | Identified Ghost Barrier 26872 | -1/Command | Self-destructed Last Messages --------------- 26838_ Acquired 17 matter. 26841_ Arm. Scrap Engine destroyed. 26841_ Scrap Engine core remains intact and functional. 26841_ Hvy. Thermal Nova Construct/C destroyed. 26841_ Hvy. Thermal Nova Construct/C core remains intact and functional. 26841_ Adv. Point Defense System destroyed. 26841_ Adv. Cryofiber Web destroyed. 26841_ P-80 Master destroyed. 26842_ Acquired 1 matter. 26846_ Exp. Heat Sink destroyed. 26851_ The unstable cave ceiling collapses. 26852_ Kicked M Guard out of the way. 26854_ System corrupted: Component data lost. 26854_ The unstable cave ceiling collapses. 26856_ Kicked M Guard out of the way. 26858_ The unstable cave ceiling collapses. 26859_ Kicked M Guard out of the way. 26864_ The unstable cave ceiling collapses. 26865_ Kicked M Guard out of the way. 26866_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ++#???????????????????#######????????????????????? | | #?????????????????### ##???????????????????? | | #????????????????## ##??????????????????? | | #??########?????## #??????????????????? | | #?? #?????# # Y# ##?????????????????? | | #? ! #?????# @ #?????????????????? | | #? !* #?????# ##?????????????????? | | # !* #?????# # #??????????????????? | | # * #?????# #??????????????????? | | + !#?????## ##??????????????????? | | # =% #?????# # #??????????????????? | | # "#?????# # # ##??????????????????? | | #?##########?????# # ## #???????????????????? | | #????????????????# ##??????????????????? | | #????????????????#; #??????????????????? | | #????????????????## #??????????????????? | | !!#?????????????????# # #??????????????????? | | ! #?????????????????# # #??????????????????? | | #?????????????????# # #??????????????????? | | #?????????????????" ; #??????????????????? | | ###???????????????" "* #??????????????????? | | ""#?????????????? " " #??????????????????? | | ""#??????????????#" #???????" ????????? | | Y"#?#######?????## #??????" ????????? | | ==""### # # #?????# #????? ????????? | | "## #?????## #???? ??????????? | | ####""""""######## #?## # ###???????? | | % % ## # ##??????? | | ####"""" ##### # #??????? | | ##?##" ## #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 100 Energy Generation 82 Energy Capacity 927 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 22 Base Temperature (-) 200 Armor Coverage 900 Weapon Shielding 33 Point Defense Rating 240 Evasion (%) 61 Targeting Accuracy 32 Core Analysis 6 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 12 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Flak Gun | -7/Factory | Scanalyzed Hvy. Treads | -7/Factory | Scanalyzed Gravmag Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Hvy. Flak Cannon | -6/Factory | Hacked Fusion Bomb Launcher | -5/Extension | Hacked Lrn. Terrain Scanner | -5/Extension | Hacked Biometal Leg | -5/Extension | Hacked Weapon Mount | -4/Factory | Hacked Adv. Myomer Leg | -3/Quarantine | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free K-01 Serf | -3/Quarantine | Archive Fabricated ------------ Flak Gun | x2 | -5/Factory Weapon Mount | x2 | -1/Access Repaired ---------- Adv. Coolant Injector | 17% | -3/Research Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Autogun | -5/Factory | Hacked Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Achievements -------------- Bigger Is Better Stay Cool Under Fire Challenges ------------ None Game ------ Seed ParticleMasterKit Manual? 0 Play Time 06:24:47 Cumulative 243.2 hours Start 2026.01.26 @ 23:36:05 End 2026.02.01 @ 15:44:33 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 96 Adventurer 5 Explorer 0 Win Type - Total 7 Types 3/0/2/1/0/0/0/0/0/1 Lore% 69 Gallery% 72 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85c1455e-9704-4e4b-980d-90b76b4fbe5d