Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.14 @ 14:07:47 Player: sentrybuster Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (249) 1245 Value Destroyed (9809) 9809 Prototype IDs (40) 800 Alien Tech Used (2) 400 Bonus (1160) 1160 TOTAL SCORE: 20514 Bonus ------- High Alert Combat Kills 792 Follower Combat Kills 146 Met Data Miner 300 Met Zhirov 300 Friendly Fire -378 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (6) ------- Enhanced Force Lance > --- INVENTORY (4) ---- HERF Cannon Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Terrain Scanner Advanced Target Analyzer Advanced Kinecellerator Improved Phase Shifter Experimental Reclamation Unit > --- WEAPON ----------- Gamma Rifle Compact HERF Cannon Coil Gun Railgun Hypervelocity Railgun Enhanced Force Lance > --- INVENTORY -------- Advanced Heavy Siege Treads Enhanced Nova Cannon Fusion Bomb Launcher [Rating: 146] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Stasis Projector Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 14 | . . 2 2 2 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . . . 1 . . . Utility 6 | . . 1 . 2 1 . . . . . . . . . 1 . . 1 Weapon 4 | . . 1 . . 1 . . . . 1 . . . . . . . 1 Parts Attached 230 | 7 7 21 2 24 5 4 1 . 2 5 8 3 12 14 42 17 . 56 Power 21 | 1 2 2 . . 1 . . . . . 1 1 1 1 6 2 . 3 Engine 7 | 1 2 2 . . 1 . . . . . . . . 1 . . . . Core 3 | . . . . . . . . . . . 1 1 . . 1 . . . Reactor 11 | . . . . . . . . . . . . . 1 . 5 2 . 3 Propulsion 51 | 2 . 8 1 7 . 1 . . . . 3 2 3 . 12 3 . 9 Treads 28 | 2 . 8 1 4 . . . . . . . . . . 3 3 . 7 Leg 15 | . . . . 1 . . . . . . 3 2 3 . 6 . . . Wheel 5 | . . . . 2 . 1 . . . . . . . . 2 . . . Hover 2 | . . . . . . . . . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . . . . . . 1 . . . Utility 62 | 2 2 2 . 9 1 1 . . 1 1 1 . 6 4 10 4 . 18 Device 37 | . 1 2 . 5 . . . . . 1 1 . 4 1 7 3 . 12 Storage 4 | 2 1 . . . 1 . . . . . . . . . . . . . Processor 9 | . . . . 1 . . . . 1 . . . . 1 2 . . 4 Hackware 1 | . . . . . . . . . . . . . 1 . . . . . Protection 11 | . . . . 3 . 1 . . . . . . 1 2 1 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 3 9 1 8 3 2 1 . 1 4 3 . 2 9 14 8 . 26 Energy Gun 23 | 1 . 4 . 1 1 . . . 1 2 1 . . 1 5 . . 6 Energy Cannon 23 | . . 3 . 1 1 1 1 . . . . . 1 4 . 5 . 6 Ballistic Gun 21 | 1 3 2 . 2 . . . . . . 1 . . 2 5 . . 5 Ballistic Cannon 8 | . . . 1 2 1 . . . . 1 . . 1 . 2 . . . Launcher 12 | . . . . 1 . . . . . 1 1 . . 2 1 2 . 4 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 1 . . . . . . . . . . . 1 Piercing Weapon 5 | . . . . . . . . . . . . . . . 1 . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 4 . . 1 . . . . . . . 6 . 2 1 . 6 Parts Lost 100 | . 2 3 . 5 . 3 . . 2 . 5 1 . 6 34 2 . 37 Power 11 | . 1 . . . . . . . . . . . . 1 5 1 . 3 Propulsion 22 | . . 1 . 2 . 1 . . . . 2 1 . . 10 . . 5 Utility 32 | . . 1 . 3 . 1 . . 1 . 1 . . 3 7 1 . 14 Weapon 35 | . 1 1 . . . 1 . . 1 . 2 . . 2 12 . . 15 Highest Loss Streak 9 | . 1 2 . 2 . 3 . . 1 . 3 1 . 2 9 1 . 9 Average Slot Usage (%) 87 | . 98 92 90 97 100 95 92 93 86 87 91 99 99 95 87 32 52 64 Engine 5 | . 13 11 9 7 6 6 6 6 6 5 5 5 5 4 . . . . Reactor 2 | . . . . . . . . . . . . . 2 5 6 7 5 8 Treads 14 | . 28 19 27 22 20 16 13 13 13 11 9 . . . 3 5 10 12 Leg 4 | . . . . 1 . . . . . . 2 22 23 23 18 2 . . Wheel 2 | . . . . 4 6 5 6 6 6 5 3 . . . . . . . Device 15 | . 7 17 18 19 13 13 13 13 13 11 11 17 16 12 13 4 10 16 Storage 7 | . 20 11 9 7 13 13 13 13 13 11 9 5 5 5 4 . . . Processor 4 | . . . . 1 6 6 6 6 7 11 11 11 11 7 10 . . 3 Protection 2 | . . . . 7 6 5 6 6 . . . . . 3 1 . 5 2 Energy Gun 4 | . 5 9 . 1 . 6 6 6 4 4 7 5 5 3 6 . . 4 Energy Cannon 5 | . . 10 18 5 5 2 5 6 6 5 . . 1 6 . 7 15 4 Ballistic Gun 6 | . 21 12 1 3 13 9 6 6 6 5 4 5 3 6 6 . . 5 Ballistic Cannon 2 | . . . 7 5 1 . . . . 4 5 5 5 1 4 . . . Slashing Weapon 2 | . . . . 5 4 5 6 6 6 5 5 5 5 5 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 4 . . 3 Naked Turns 23 | . . . . . . . . . . . . . . . 23 . . . Heaviest Build 116 | 13 26 38 39 59 58 58 57 57 57 63 64 66 78 97 111 81 77 116 Greatest Support 195 | 40 40 46 69 71 12 71 28 28 48 28 48 70 110 110 135 150 150 195 Greatest Overweight (x) 7 | . . 1 . 5 4 4 2 2 2 2 4 1 1 . 7 1 . 2 Average Overweight (x) 1 | . . . . 2 4 1 1 2 1 1 1 . . . 1 . . . Largest Inventory Capacity 12 | 8 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 4 4 Average Capacity 8 | 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 9 4 4 4 Most Carried 10 | 5 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 2 4 Average Carried 8 | 2 5 8 9 9 8 9 9 10 9 9 9 9 9 9 8 2 2 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 4 4 4 Final Carried 10 | 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 2 2 2 3 Class Distribution -------------------- 39% | Mutant 16% | Scavenger-Mutant 14% | Gunner 13% | Tank 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -4/Armory Mutant | -4/Lab Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 5162 | 272 180 419 108 785 69 221 . . 85 128 118 185 130 343 1014 16 . 1089 Remotely 326 | . . . . . . . . . . . . . . . 326 . . . Salvage Created 11997 | 87 228 1227 393 1182 69 583 112 . 250 371 314 456 295 1028 2042 169 . 3191 Parts 587 | 4 25 90 28 61 4 16 3 . 9 9 19 23 6 28 95 12 . 155 Haulers Intercepted 8 | . . 4 . 2 . . . . . . . . . . 1 . . 1 Recyclers Shooed 7 | . . 1 . . . . . . . . . . . 2 2 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . 13 . . 10 . 12 9 3 5 . . . . Prevented 46 | . . . . . . 2 . . 8 . 8 12 . 16 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 178 | . 9 24 10 14 1 9 . . 3 5 7 8 . 13 33 3 . 39 Melee 18 | . . . 1 4 . . . . . . . . . . 6 1 . 6 Guns 80 | . 9 19 . 2 . 8 . . 1 1 4 3 . . 14 . . 19 Cannons 39 | . . 4 9 7 1 1 . . 1 1 1 3 . . 7 2 . 2 AOE 30 | . . 1 . 1 . . . . . 3 2 2 . 7 6 . . 8 Classes Destroyed 18 | 1 4 4 1 3 . 1 . . 2 . . . . . . 2 . . Worker 15 | . . 1 1 5 . . . . . . . . . . 1 . . 7 Builder 17 | . 1 3 1 1 . . . . . . . . . . 4 . . 7 Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . Hauler 8 | . . 4 . 2 . . . . . . . . . . 1 . . 1 Recycler 15 | 1 . 2 . 4 . . . . . . . . . . 5 . . 3 Minesweeper 2 | . . . . . . . . . 1 . 1 . . . . . . . Mechanic 2 | . . . . 1 . . . . . . . . . . . . . 1 Operator 2 | . . 1 . . . . . . . . . . . . 1 . . . Watcher 9 | . 1 3 1 1 . . . . . . . . . . 2 . . 1 Swarmer 45 | . 7 12 3 . . 1 . . . . 4 . . 5 13 . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . Grunt 61 | . 2 9 5 6 . 6 . . . 3 2 4 . 6 5 . . 13 Brawler 4 | . . . . . . 1 . . 1 1 . . . 1 . . . . Duelist 2 | . . . 1 . . . . . . . 1 . . . . . . . Sentry 24 | . . 3 1 3 1 1 . . 1 1 . 1 . 1 5 . . 6 Specialist 2 | . . . . . . . . . . . . . . . . 2 . . Hunter 16 | . . . . . . . . . 1 . . 3 . . 4 . . 8 Programmer 23 | . . . . 5 . . . . . . . . . . 6 . . 12 Packrat 4 | . . . . . . 1 . . . . . . . 3 . . . . Best Kill Streak 17 | 1 5 9 10 3 1 3 . . 1 5 4 3 . 5 14 3 . 17 Combat Bots Only 13 | . 5 5 4 2 1 3 . . 1 5 4 3 . 5 13 3 . 7 Max Kills in Single Turn 6 | 1 1 2 2 3 1 1 . . 1 3 1 2 . 5 6 1 . 6 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . 1 Exploded 5 | . . 1 . 1 . . . . . 3 1 1 . 3 5 . . 4 Melee 1 | . . . 1 1 . . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Damage Taken 19400 | . 422 408 206 1087 207 626 . . 385 212 620 293 . 1232 5448 181 . 8073 Core 3228 | . 35 52 35 177 132 54 . . 48 18 121 38 . 63 1116 33 . 1306 Absorbed by Shields 1149 | . . 166 75 136 . . . . . . . . . . . . . 772 Reduced by Siege Mode 257 | . . . . . . . . . . . . . . . . . . 257 Core Remaining (%) 73 | 100 86 87 93 74 . . . . 72 . . . . 76 . . . . Volleys Fired 573 | 2 25 58 21 73 36 19 . . 13 14 20 10 . 28 84 10 . 160 Largest 5 | 2 2 3 3 3 4 3 . . 3 4 4 4 . 4 4 3 . 5 Hottest 393 | 60 40 136 159 159 172 164 . . 171 373 374 185 . 245 393 360 . 304 Shots Fired 1189 | 4 49 162 59 139 39 50 . . 39 21 51 40 . 62 207 14 . 253 Gun 668 | 4 49 119 . 48 2 45 . . 26 7 31 20 . 29 133 . . 155 Cannon 467 | . . 43 59 90 37 5 . . 13 10 13 10 . 18 68 12 . 89 Launcher 54 | . . . . 1 . . . . . 4 7 10 . 15 6 2 . 9 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 598 | 2 49 70 21 85 5 30 . . 13 10 29 20 . 23 130 . . 111 Thermal 405 | 2 . 67 21 47 34 17 . . 13 4 15 10 . 14 63 12 . 86 Explosive 17 | . . . . . . . . . . . . . . . 6 2 . 9 Electromagnetic 169 | . . 25 17 7 . 3 . . 13 7 7 10 . 25 8 . . 47 Robot Hit Streak 28 | 2 9 19 11 15 16 28 . . 13 5 13 7 . 12 25 2 . 28 Robot Miss Streak 7 | 2 2 5 5 7 3 6 . . 3 4 1 2 . 2 3 2 . 2 Penetration Max 3 | . . . . . . . . . . . . 1 . . 1 . . 3 Secondary Targets 7 | . 1 1 . . . 2 . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . . . . . . 1 Shots Hit Robots 856 | 2 23 96 34 118 4 47 4 . 35 9 38 25 7 47 166 6 . 195 Core Hits 493 | 2 14 49 18 56 3 49 1 . 26 13 16 18 4 24 80 3 . 117 Critical Hits 57 | . . 1 4 5 1 . . . . . 1 4 . 2 8 . . 31 Critical Kills 26 | . . 1 1 3 1 . . . . . . 3 . . 4 . . 13 Critical Parts Destroyed 29 | . . . 2 2 . . . . . . 1 1 . 2 3 . . 18 Melee Attacks 140 | . . . . 22 7 6 4 . 1 4 3 . 7 1 39 . . 46 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 64 | . . . . 22 7 6 4 . 1 4 3 . 7 1 9 . . . Piercing 76 | . . . . . . . . . . . . . . . 30 . . 46 Sneak Attacks 17 | . . . . 7 . 1 . . 1 . . . . . 7 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 30741 | 22 284 1608 702 3239 66 1037 324 . 857 578 964 893 815 1909 7000 413 . 10030 Guns 10103 | 22 284 891 . 722 19 887 . . 552 15 467 260 . 470 2690 . . 2824 Cannons 7515 | . . 616 676 1278 47 44 . . 212 82 175 235 . 450 1675 268 . 1757 Explosions 7939 | . . 98 . 80 . . . . . 481 287 398 . 964 1103 95 . 4433 Melee 5092 | . . . . 1159 . 106 324 . 93 . 35 . 815 25 1521 . . 1014 Ramming 92 | . . 3 26 . . . . . . . . . . . 11 50 . 2 Kinetic 8648 | 10 284 494 226 1189 46 567 . . 290 54 365 341 . 307 2470 . . 2005 Thermal 7271 | 12 . 867 310 766 20 320 . . 262 75 277 239 . 540 1754 268 . 1561 Explosive 5631 | . . . . . . . . . . . . . . . 1103 95 . 4433 Electromagnetic 4007 | . . 244 140 125 . 44 . . 212 449 287 313 . 1037 141 . . 1015 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 3038 | . . . . 1159 . 106 324 . 93 . 35 . 815 25 481 . . . Piercing 2054 | . . . . . . . . . . . . . . . 1040 . . 1014 Highest Corruption 26 | . . . . 3 . . . . . . . . . 10 4 5 5 26 Average Corruption 6 | . . . . 2 . . . . . . . . . 9 1 4 5 11 Corruption Purged 4 | . . . . 4 . . . . . . . . . . . . . . Effects 198 | . . . . 27 . . . . . . . . . 27 15 14 1 114 Message Errors 37 | . . . . 8 . . . . . . . . . 6 4 1 . 18 Matter Fused 19 | . . . . 3 . . . . . . . . . 3 . 4 . 9 Heat Flow Errors 21 | . . . . 5 . . . . . . . . . 3 1 2 . 10 Energy Discharges 20 | . . . . 3 . . . . . . . . . 2 1 . . 14 Parts Rejected 3 | . . . . . . . . . . . . . . . 1 . . 2 Data Loss (minor) 22 | . . . . 6 . . . . . . . . . 3 1 1 1 10 Data Loss (major) 2 | . . . . . . . . . . . . . . . . 1 . 1 Misfires 3 | . . . . . . . . . . . . . . 1 . . . 2 Alerts 2 | . . . . . . . . . . . . . . . . . . 2 Misdirections 15 | . . . . . . . . . . . . . . 2 . . . 13 Targeting Errors 45 | . . . . 2 . . . . . . . . . 5 6 4 . 28 Weapon Failures 9 | . . . . . . . . . . . . . . 2 1 1 . 5 Overload Shots 46 | . . . . . . . . . . 1 2 . . . 43 . . . Effects 5 | . . . . . . . . . . 1 . . . . 4 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . Heat Surge 1 | . . . . . . . . . . 1 . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . 3 . . . Overflow Damage 1937 | . . 32 3 458 . . 134 . . . 20 22 199 104 519 . . 446 Projectiles 193 | . . 16 1 32 . . . . . . 20 22 . 33 35 . . 34 Explosions 465 | . . 16 . . . . . . . . . . . 71 10 . . 368 Melee 1279 | . . . 2 426 . . 134 . . . . . 199 . 474 . . 44 Knockbacks 18 | . . . . 5 . . . . . . 3 1 . . 9 . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . 5 . . . . . . 2 1 . . 8 . . . Secondary 2 | . . . . . . . . . . . 1 . . . 1 . . . Self-Inflicted Damage 628 | . . 28 . . 12 . . . . 15 32 6 . 53 86 . . 396 Shots 21 | . . 2 . . 1 . . . . 1 2 2 . 4 2 . . 7 Rammed 15 | . . 1 2 . . . . . . . . . . . 4 7 . 1 Targets Rammed 17 | . . 1 4 . . . . . . . . . . . 4 7 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . . . . . . . Highest Temperature 626 | 20 5 253 93 166 62 79 . . 120 405 310 322 . 463 378 626 . 469 Average Temperature 119 | 12 5 85 31 46 16 29 . . 71 147 103 109 . 166 116 264 . 144 Received Heat Transfer 2530 | . 72 64 75 270 12 231 . . 81 72 63 72 . 177 714 . . 627 Effects 32 | . . . . . . . . . . . 1 . . 6 7 11 . 7 Shutdowns 9 | . . . . . . . . . . . . . . 1 1 4 . 3 Energy Bleed 4 | . . . . . . . . . . . 1 . . . . 1 . 2 Interference 11 | . . . . . . . . . . . . . . 4 5 . . 2 Matter Decay 3 | . . . . . . . . . . . . . . 1 1 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . Damage (major) 3 | . . . . . . . . . . . . . . . . 3 . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . 5 Total Turns 182 | . . . . . . . . . . . . . . . . . . 182 Longest Duration 78 | . . . . . . . . . . . . . . . . . . 78 Robots Corrupted 8 | . . . . . . . . . . . . . . 5 . . . 3 Combat Hostiles 8 | . . . . . . . . . . . . . . 5 . . . 3 Parts Fried 16 | . . . . . . . . . 1 3 . . . 5 1 . . 6 Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 . . . . 1 . . . . Combat Hostiles 2 | . . . . . . . . . 1 . . . . 1 . . . . Parts Melted 17 | . . 1 . 1 . . . . 1 . . 1 . 1 1 . . 11 Heat Transferred 10233 | 25 . 1654 555 1258 37 725 . . 625 50 457 396 . 796 1842 222 . 1591 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 . . . . . . . 1 . 1 . 3 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 1082 | 5 248 562 244 206 126 . . . . 191 . . . . 1082 685 . 776 Initial 525 | . 3 28 135 104 58 . . . . 18 . . . . 53 525 . . Average 241 | . 68 363 154 76 66 . . . . 83 . . . . 523 577 . 236 Maximum Alert Level 3 | . 1 2 1 1 . . . . . . . . . . 3 2 . 3 Low Security (%) 63 | 100 94 7 76 99 100 . . . . 100 . . . . 28 . . 66 Level 1 13 | . 5 56 23 . . . . . . . . . . . 9 . . 12 Level 2 13 | . . 35 . . . . . . . . . . . . 26 100 . 3 Level 3 9 | . . . . . . . . . . . . . . . 35 . . 17 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 3 1 2 7 . . . . . 1 . . . . 12 3 . 11 Investigation 8 | . 2 . . 1 . . . . . . . . . . 2 . . 3 Extermination 13 | . . . . 4 . . . . . 1 . . . . 3 1 . 4 Reinforcement 10 | . 1 1 1 1 . . . . . . . . . . 3 . . 3 Assault 3 | . . . . . . . . . . . . . . . . 2 . 1 Garrison 6 | . . . 1 1 . . . . . . . . . . 4 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . . 1 . . 2 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 14 | . 3 3 1 . . . . . . . . . . . 2 . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 274 | . 13 31 15 28 1 9 . . 7 5 11 7 . 16 71 4 . 56 Peak Tracking Total 12 | . 5 5 4 3 1 3 . . 4 5 4 3 . 5 12 3 . 6 Tactical Retreats 32 | . 1 1 . 7 . . . . . . 2 1 . 3 15 . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 7 | . . 2 . 2 1 . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . 1 . 1 . . . 2 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . 1 . 1 . . . 2 . . . Triggered 5 | . . . . . . . . . 1 . 2 . . . 2 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 21 | . . . . . 1 . . . . . . . . . 13 2 . 5 Max in Single Turn 3 | . . . . . 1 . . . . . . . . . 3 1 . 1 Garrison Access 2 | . . . . 1 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 53 | . 3 8 4 11 1 . 1 4 . 3 . 1 6 . 5 2 . 4 Terminals 24 | . 2 5 3 6 . . . . . 3 . . . . 1 1 . 3 Fabricators 3 | . . . . 1 . . . . . . . . . . 1 1 . . Repair Stations 3 | . . 2 . 1 . . . . . . . . . . . . . . Recycling Units 6 | . 1 . 1 1 . . . . . . . . . . 2 . . 1 Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 1 . . . . . . . . . 1 . . . Total Hacks 151 | . 12 24 20 21 1 . 1 26 . 3 . 1 19 . 12 4 . 7 Successful 97 | . 6 16 13 7 1 . 1 26 . 1 . 1 19 . 3 2 . 1 Failed 54 | . 6 8 7 14 . . . . . 2 . . . . 9 2 . 6 Catastrophic 12 | . . 2 1 1 . . . . . 1 . . . . 2 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 52 | . 9 7 15 14 . . . 1 . 2 . . . . . . . 4 Terminals 63 | . 8 12 19 12 . . . . . 3 . . . . 2 1 . 6 Fabricators 9 | . . . . 2 . . . . . . . . . . 4 3 . . Repair Stations 9 | . . 8 . 1 . . . . . . . . . . . . . . Recycling Units 12 | . 4 . 1 2 . . . . . . . . . . 4 . . 1 Scanalyzers 4 | . . 4 . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 4 1 . . . . . . . . . 2 . . . Terminal Hacks 59 | . 1 2 5 1 . . 1 26 . 1 . 1 19 . 1 1 . . Record 18 | . . . . . . . . 11 . . . . 7 . . . . . Part Schematic 10 | . . . . . . . . 6 . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . . . 1 . . . . 3 . . . . 4 . . . . . Open Door 3 | . . . . . . . 1 . . . . 1 . . . 1 . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . . . . . . . 1 1 . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 8 | . . 8 . . . . . . . . . . . . . . . . Scan Component 4 | . . 4 . . . . . . . . . . . . . . . . Repair 4 | . . 4 . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . 1 2 . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . Retrieve Components 5 | . 2 . 1 1 . . . . . . . . . . 1 . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . . . . . Unauthorized Hacks 15 | . 3 2 7 2 . . . . . . . . . . . . . 1 Terminals 14 | . 2 2 7 2 . . . . . . . . . . . . . 1 Track 7 | . 1 1 3 1 . . . . . . . . . . . . . 1 Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . Botnet 4 | . 1 . 2 1 . . . . . . . . . . . . . . Operators 2 | . . 1 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 5 4 11 . . . . . 3 . . . . 5 1 . 4 Full Trace Events 7 | . 2 . . 1 . . . . . . . . . . 2 . . 2 Feedback Events 2 | . . . . 1 . . . . . . . . . . . . . 1 Corruption 2 | . . . . 1 . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 2 . . . . . 6 . . . . 4 . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . Matter 168 | . . . . 168 . . . . . . . . . . . . . . Time 84 | . . . . 84 . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . . . . . . . . . . Time 104 | . . 104 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . 3 1 . . . . . . . . . . 7 . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 4 | . . . 1 . . . . . 1 . . . . . . . . 2 Largest Group 2 | . . . 1 . . . . . 1 . . . . . . . . 2 Highest-Rated Group 94 | . . . 10 . . . . . 94 . . . . . . . . 92 Highest-Rated Ally 94 | . . . 10 . . . . . 94 . . . . . . . . 46 Total Orders 7 | . . . 4 . . . . . . . . . . . 3 . . . STAY 2 | . . . 2 . . . . . . . . . . . . . . . FOLLOW 2 | . . . 2 . . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . 3 . . . Ally Attacks 13 | . . . . . . . . . 10 . . . . . . . . 3 Total Damage 330 | . . . . . . . . . 187 . . . . . . . . 143 Kills 3 | . . . . . . . . . 2 . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . . . . . 2 1 . 2 . 2 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 13665 | 83 482 1357 588 2456 402 1033 208 94 759 305 431 458 248 703 1485 301 27 2245 Spaces Moved 7778 | 40 212 616 299 1455 233 706 172 79 567 184 285 351 171 446 764 180 19 999 Core 44 | 1 . . . . . . . . . . . . . . 40 . . 3 Treads 3325 | 39 212 616 299 639 . 215 . . 96 . 3 . . . 107 84 19 996 Legs 1612 | . . . . . . . . . . . 49 351 171 446 499 96 . . Wheels 2794 | . . . . 816 233 491 172 79 471 184 233 . . . 115 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . 3 . . . Fastest Speed 40 | 50 160 160 160 110 130 110 110 120 110 110 110 120 120 120 40 120 145 145 Average Speed 136 | 157 160 162 160 138 130 132 111 120 123 118 126 120 120 120 131 132 145 148 Slowest Speed 240 | 160 160 180 160 180 130 165 120 120 185 120 240 150 150 120 205 165 145 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 3 39 54 26 37 7 91 38 69 75 7 48 61 60 61 26 14 5 29 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 7 | . 1 . . . . 1 . 1 . . 1 . 3 . . . . . Known Exits Taken 4 | . . . . . . 1 . . . 1 1 . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 . . 1 1 . 1 1 1 . Scrap Searched 24 | . . . . . . 14 . . 4 . . 1 . 5 . . . . Spaces Dug 94 | . . . . . 10 5 . . . 5 . . . . 8 . . 66 Terrain Destroyed 517 | . . 6 . 8 36 5 . . . 18 11 7 . 20 124 37 . 245 Melee 39 | . . . . . 7 5 . . . 4 . . . . 7 . . 16 Projectile 144 | . . . . 8 29 . . . . 9 11 7 . 6 29 5 . 40 AOE 334 | . . 6 . . . . . . . 5 . . . 14 88 32 . 189 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 9631 | 53 308 847 361 1737 295 758 182 78 600 251 322 369 206 575 1026 221 18 1424 Wait 688 | . 53 116 32 130 9 14 1 . 11 41 4 . . 72 66 1 . 138 Move 7760 | 39 211 615 298 1454 232 705 171 78 566 183 284 350 170 445 763 179 18 999 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 76 | 5 2 14 2 12 2 5 2 . 3 1 1 2 2 8 10 2 . 3 Fast Attach 165 | 7 5 17 . 14 2 2 1 . 2 2 7 3 12 5 27 14 . 45 Attach 43 | . 2 1 2 5 2 1 . . . . . . 1 5 12 4 . 8 Detach 31 | . 5 5 1 3 2 . . . . . . . 1 1 2 2 . 9 Swap 24 | . . 3 . 5 1 1 . . . 3 1 . . 4 3 . . 3 Drop 112 | . 5 17 1 19 2 5 3 . 3 3 1 4 13 6 14 2 . 14 Fire 573 | 2 25 58 21 73 36 19 . . 13 14 20 10 . 28 84 10 . 160 Melee 138 | . . . . 22 7 6 4 . 1 4 3 . 7 1 39 . . 44 Ram 5 | . . . . . . . . . . . . . . . 4 . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush 12 | . . 1 4 . . . . . . . . . . . . 7 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . 1 . 1 . . . 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 12) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 933 | -9/Materials | Discovered new exit (range 15) 1042 | -9/Materials | Build established: Tank 1146 | -9/Materials | Repaired Assault Rifle 1173 | -9/Materials | Repaired Lgt. Treads 1201 | -9/Materials | Repaired Lgt. Treads 1312 | -9/Materials | Discovered new exit (range 15) 1833 | -9/Materials | Discovered new exit (range 12) 1913 | -9/Materials | Discovered new exit (range 5) 1923 | -9/Materials | Entered another Materials area 1923 | -8/Materials | Evolved 2 slots: Propulsion x2 2316 | -8/Materials | Discovered new exit (range 3) 2455 | -8/Materials | Garrison activated, responded to threat 2511 | -8/Materials | Entered Factory 2511 | -7/Factory | Evolved 2 slots: Utility x2 3086 | -7/Factory | Build established: Mutant 3784 | -7/Factory | Fabricated Mic. Nuclear Core (x2) 4306 | -7/Factory | Discovered new exit (range 6) 4710 | -7/Factory | Garrison activated, responded to threat 4967 | -7/Factory | Entered another Factory area 4967 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5341 | -6/Factory | Discovered new exit (range 4) 5369 | -6/Factory | Entered Lower Caves 5529 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5830 | -6/Lower Caves | Build established: Gunner 5978 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6145 | -6/Lower Caves | Identified exit to Lower Caves 6378 | -6/Lower Caves | Encountered a Warlord checkpoint 6402 | -6/Lower Caves | Entered another Lower Caves area 6529 | -6/Lower Caves | Learned Factory emergency access door positions 6596 | -6/Lower Caves | Encountered a Warlord checkpoint 6600 | -6/Lower Caves | Discovered new exit (range 7) 6610 | -6/Lower Caves | Entered Data Miner 6610 | -6/Data Miner | Discovered new exit (range 6) 6633 | -6/Data Miner | Met Data Miner 6657 | -6/Data Miner | Learned location of Section 7 (-2) 6657 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6678 | -6/Data Miner | Received God Mode back door access code from Data Miner 6704 | -6/Data Miner | Entered Proximity Caves 6751 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6752 | -5/Proximity Caves | Escorted by Enhanced Grunt 7296 | -5/Proximity Caves | Discovered new exit (range 10) 7380 | -5/Proximity Caves | Learned location of 1 exit from Factory 7463 | -5/Proximity Caves | Entered Factory 7463 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7464 | -5/Factory | Identified exit to Upper Caves 7465 | -5/Factory | Identified exit to Factory 7768 | -5/Factory | Entered Upper Caves 7950 | -5/Upper Caves | Identified exit to Upper Caves 7999 | -5/Upper Caves | Learned location of Armory (-4) 8142 | -5/Upper Caves | Lost 3 parts (2n1u) 8199 | -5/Upper Caves | Entered another Upper Caves area 8381 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8415 | -5/Upper Caves | Build established: Scavenger-Gunner 8623 | -5/Upper Caves | Discovered new exit (range 5) 8657 | -5/Upper Caves | Entered Zhirov 8657 | -5/Zhirov | Discovered new exit (range 3) 8679 | -5/Zhirov | Met Zhirov 8708 | -5/Zhirov | Learned location of Quarantine (-3) 8708 | -5/Zhirov | Learned location of Testing (-2) 8708 | -5/Zhirov | Learned location of Command (-1) 8715 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8741 | -5/Zhirov | Found Alien Artifact 8741 | -5/Zhirov | Identified Integrated Reactor 8741 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8761 | -5/Zhirov | Found Alien Artifact 8905 | -5/Zhirov | Entered Proximity Caves 9072 | -4/Proximity Caves | System corruption reached 10% 9087 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9270 | -4/Proximity Caves | Spotted B-86 Titan 9553 | -4/Proximity Caves | Discovered exit to Factory (range 9) 9608 | -4/Proximity Caves | Entered Factory 9608 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9648 | -4/Factory | Incoming investigation squad redirected 9780 | -4/Factory | Lost 6 parts (1p1u4w) 9879 | -4/Factory | Found Hvy. Reactive Plating 10084 | -4/Factory | Garrison activated, responded to threat 10187 | -4/Factory | Destroyed 13 combat bots 10480 | -4/Factory | Lost 9 parts (1p3n2u3w) 10916 | -4/Factory | Lost 5 parts (2n1u2w) 10982 | -4/Factory | Build established: Scavenger-Mutant 11006 | -4/Factory | Garrison activated, responded to threat 11060 | -4/Factory | Released all parts (11) 11067 | -4/Factory | Core integrity fell below 50% 11085 | -4/Factory | Discovered new exit (range 9) 11089 | -4/Factory | Core integrity fell below 20% 11093 | -4/Factory | Entered Armory 11114 | -4/Armory | Found Fusion Bomb Launcher 11120 | -4/Armory | Lost 9 parts (1p4n2u2w) 11146 | -4/Armory | Found Antimissile System 11369 | -4/Armory | First assault squad dispatched 11390 | -4/Armory | Incoming assault squad redirected 11393 | -4/Armory | Identified Transdimensional Reconstructor 11393 | -4/Armory | Warped through subspace to slip node 11393 | -4/Armory | Discovered new exit (range 1) 11394 | -4/Armory | Entered Lab 11394 | -4/Lab | Discovered new exit (range 9) 11412 | -4/Lab | Unable to decrypt terminal 11415 | -4/Lab | Unable to decrypt terminal 11421 | -4/Lab | Entered Research 11421 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11645 | -3/Research | Incoming investigation squad redirected 11757 | -3/Research | Found Enh. Force Lance 11858 | -3/Research | Found Prototype Device 11858 | -3/Research | Identified Adv. Kinecellerator 11869 | -3/Research | Incoming investigation squad redirected 12089 | -3/Research | Lost 5 parts (3u2w) 12265 | -3/Research | Crushed by falling debris 12265 | -3/Research | System corruption reached 10% 12288 | -3/Research | Allied Derelicts emerged from ambush trap array 12661 | -3/Research | Lost 4 parts (1p3w) 12889 | -3/Research | Found Enh. Force Lance 13065 | -3/Research | Lost 3 parts (1n2u) 13236 | -3/Research | Destroyed 7 combat bots 13238 | -3/Research | Lost 3 parts (3w) 13296 | -3/Research | Spotted B-86 Titan 13300 | -3/Research | Core integrity fell below 50% 13305 | -3/Research | Lost 4 parts (1n1u2w) 13383 | -3/Research | Found Enh. Force Lance 13421 | -3/Research | First assault squad dispatched 13443 | -3/Research | Incoming assault squad redirected 13463 | -3/Research | Build established: Mutant 13653 | -3/Research | Core integrity fell below 20% 13666 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13632_ P-80 Master resets P-80 Master, system corruption cleaned. 13632_ R-10 Processor collects Structural Scanner. 13634_ The unstable cave ceiling collapses. 13635_ R-10 Processor collects Terrain Scanner. 13636_ System corrupted: Heat flow error (+156). 13641_ Gamma Rifle destroyed. 13643_ System corrupted: Enh. Force Lance targeting data glitched. 13643_ P-80 Master destroyed. 13646_ Centrium Heavy Treads destroyed. 13647_ Enh. Force Lance follow-up attack on P-80 Master. 13647_ System corrupted: Enh. Force Lance targeting data glitched. 13647_ P-80 Master suffers critical hit. 13647_ Destroyed Gamma Rifle. 13653_ L WM&=VC76FAZNEEA6TMD|TX6S3XFGMKC96 Map ----- +----------------------------------------------------+ | # ""% #??#?# # #????#??##??#??##????? | | # "" / #??#?# #! ####??######??#??#???? | | # "Y #????# # #?####??#?#??????????? | | + "" #????# %# ##?#######?#???##????? | | # ="" ###### %+ #??####?##?#?????????? | | # =% # ## # #?##?##??##?#???#????? | | #* *[ ###### # ##????#??#???????????? | | ############### %#################?????#???????? | | # #????#?#?##???? | | # #?#???#???????? | | % # """ #?#?#?????#???? | | + """ #?##?????#????? | | ################### # """ #??#???????#??? | | #??????????????#### # """ #????#?#??#???? | | #??????????????? # """ ##??#????#????? | | ?????????????#?## # #?#?#??#???#??? | | ????#??????????# # # ##?????#?##???? | | ????????????##### # # ##########???###?###???? | | ????????????# # R ###########?#???##?????? | | ??#?????????# = |# # ##???????????? | | ????????????# ! # # #?##?????#???? | | ????????????# " # % # """" !#???#?######## | | ????????????# T !]# # ""S"" #???#?# | | ?#??????????# """*%# !#= "" "" #????## | | ????????????# "" =#u |#=[ ####### | | ????????????# + =@p%% % % + | | ????????????# # %%#!p % ############## | | ?????????#?########### ##/########?????#??????# | | ???????????# """" # #? ?????????????????? | | ?????????#?# """"" # # ??????#???????? | | ##?????????# """" # #? 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""" # !!= | | ???????#???# % # #?? ???# != | | ???????????# # #??! ??? + | | ???????????# # #?? ???######## | | ???????????########### #?? ??????????# | | ???????????????#?????#g #??#########??#?# | | ?????????????##??????# #?????# ?? ??# ##### | | ?????????????????????#g #?????# ! ???? # #???# | | ?????????????????????# #?????? ??????# #???# | | ?????????????????????#g #?##### ??????#[#??#? | | ??????????????########g ### [##+########%##??? | | ??????????????# *|!#???#+ | | ??????????????# ### #############?#?# | | ??????????????# #?#####????#?????###?## | | ??????????????+ #??#?#???????#??????#?# | | ????????????? # ####+##############???#??#???# | | ???????????? # ?# #??????#????# | | ??????????????# ???# #?#?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 59 Energy Capacity 695 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Cloak Strength 4 Additional Mass Support 12 Corruption Prevention 20 Armor Coverage 1200 Resistance: KI 40 Resistance: EM 20 Point Defense Rating 240 Reclamation Efficiency 25 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 5 Matter Filtering 50 Particle Charging 15 Kinecelleration 50 Defensive Hacking 14 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Shock Bomb Launcher | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Mic. Nuclear Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed HeartTargetingSource Manual? 0 Play Time 02:04:59 Cumulative 175.7 hours Start 2021.04.14 @ 01:22:52 End 2021.04.14 @ 14:07:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 280 Rogue 276 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 716d0d86-544b-4f33-a22e-230d199c3582