Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.23 @ 19:19:40 Player: spcjns Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (120) 600 Value Destroyed (3920) 3920 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (488) 488 TOTAL SCORE: 7528 Bonus ------- High Alert Combat Kills 488 Cogmind --------- Core Integrity 0/700 Matter 174/300 Energy 99/100 System Corruption 11% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Heat Sink Matter Filter Layered Light Armor Plating System Shield Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Particle Charger Hardened Light Armor Plating Layered Light Armor Plating System Shield > --- WEAPON ----------- Field Laser Pulse Rifle Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Improved Heat Sink Matter Filter System Shield EM Pulse Cannon Flak Cannon [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 4 | . . 1 2 . 1 Weapon 1 | . . 1 . . . Parts Attached 76 | 6 10 20 19 11 10 Power 11 | 1 1 1 4 2 2 Engine 10 | 1 1 1 3 2 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 21 | 2 4 7 4 2 2 Treads 3 | 2 . . . 1 . Leg 16 | . 4 7 2 1 2 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 3 6 7 4 3 Device 7 | . . 1 3 2 1 Storage 4 | 1 1 . . 2 . Processor 2 | . . . 2 . . Hackware 1 | . . . . . 1 Protection 10 | . 2 5 2 . 1 Artifact . | . . . . . . Weapon 20 | 2 2 6 4 3 3 Energy Gun 7 | 1 1 3 1 1 . Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 6 | 1 1 2 . . 2 Ballistic Cannon 1 | . . . . 1 . Launcher 4 | . . 1 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 8 | . . . . . 8 Parts Lost 30 | . . 2 3 6 19 Power 4 | . . . . . 4 Propulsion 5 | . . 1 . 2 2 Utility 11 | . . . 3 2 6 Weapon 10 | . . 1 . 2 7 Highest Loss Streak 15 | . . 2 1 4 15 To Critical Strikes . | . . . . . . Average Backups 7 | 4 4 8 8 6 5 Power 1 | . . . 1 3 1 Propulsion 1 | 2 1 1 . . 1 Utility 2 | . 1 3 3 1 1 Weapon 2 | 1 . 2 3 1 1 Tool/Special . | . . . . . . Unused Backups 14 | 2 2 3 3 1 3 Power . | . . . . . . Propulsion 3 | 2 1 . . . . Utility 8 | . . 2 2 1 3 Weapon 3 | . 1 1 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 92 97 97 92 87 Engine 10 | . 14 11 9 9 13 Treads 1 | . 10 . . 1 2 Leg 15 | . 17 21 17 3 9 Wheel 1 | . . . . 6 . Device 6 | . . 1 7 12 9 Storage 9 | . 14 11 9 9 6 Processor 4 | . . . 9 9 7 Protection 15 | . 7 20 17 14 10 Energy Gun 11 | . 14 11 9 12 13 Energy Cannon 1 | . . . 5 1 1 Ballistic Gun 6 | . 14 12 2 . 2 Launcher 7 | . . 8 8 8 4 Peak Build Rating 41 | 6 8 16 30 30 41 Average Rating 21 | 3 7 14 22 29 33 On Entrance 14 | . 6 8 15 29 30 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 53 | 12 21 30 44 44 53 Greatest Support 40 | 40 40 20 20 22 30 Greatest Overweight (x) 3 | 2 1 2 3 2 3 Average Overweight (x) 1 | . . 1 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 9 Most Carried 10 | 8 8 10 10 9 10 Average Carried 7 | 4 4 8 8 6 5 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 4 3 10 5 5 5 Class Distribution -------------------- 36% | Tank 24% | Scavenger-Tank 15% | Gunner 14% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Storage Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 2583 | 224 259 486 855 454 305 Remotely . | . . . . . . Salvage Created 3730 | . 300 852 1606 682 290 Parts 222 | . 17 63 86 41 15 Haulers Intercepted 4 | . . . 2 2 . Recyclers Shooed 4 | . 1 . 1 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 85 | . 7 19 32 20 7 Guns 42 | . 7 14 7 8 6 Cannons 9 | . . . 6 2 1 AOE 33 | . . 5 18 10 . Classes Destroyed 13 | . 3 4 4 1 1 Worker 8 | . . . 5 2 1 Builder 6 | . . 1 5 . . Tunneler 2 | . . 2 . . . Hauler 4 | . . . 2 2 . Recycler 4 | . . . 3 1 . Mechanic 1 | . . . . 1 . Watcher 10 | . 1 4 4 1 . Swarmer 9 | . 1 . 3 4 1 Grunt 52 | . 6 13 21 10 2 Brawler 1 | . . . 1 . . Duelist 4 | . . 1 1 1 1 Sentry 18 | . . 5 6 5 2 Programmer 1 | . . . . . 1 Best Kill Streak 15 | . 4 5 15 15 3 Combat Bots Only 11 | . 4 3 8 11 3 Max Kills in Single Turn 4 | . 1 2 4 2 1 Gunslinging 1 | . . 1 . . . Exploded 3 | . . 1 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 529 | . 101 80 92 64 192 Missed 137 | . 27 24 21 19 46 Hits 392 | . 74 56 71 45 146 Melee 19 | . . . 2 . 17 Projectile 373 | . 74 56 69 45 129 AOE 2 | . . . . . 2 Critical Strikes 15 | . 1 1 5 2 6 Actively Blocked 1 | . . . 1 . . Damage Taken 6102 | . 753 837 1204 932 2376 Core 1384 | . 140 109 216 215 704 Absorbed by Shields . | . . . . . . Redirected to Shielding 96 | . . 29 67 . . Regen/Repaired (Parts) 145 | . 22 . 69 54 . Core Remaining (%) 59 | 100 44 72 . 21 . Volleys Fired 230 | . 38 49 69 46 28 Largest 3 | . 2 3 3 3 3 Hottest 162 | . 85 135 159 162 162 Shots Fired 528 | . 72 119 165 106 66 Gun 369 | . 72 104 86 56 51 Cannon 66 | . . . 38 19 9 Launcher 93 | . . 15 41 31 6 Special . | . . . . . . Kinetic 141 | . 38 53 19 9 22 Thermal 286 | . 34 51 105 66 30 Explosive 93 | . . 15 41 31 6 Electromagnetic 8 | . . . . . 8 Robot Hit Streak 12 | . 5 10 12 9 12 Robot Miss Streak 6 | . 5 4 3 4 6 Penetration Max . | . . . . . . Secondary Targets 8 | . 4 2 . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 276 | . 37 57 81 55 46 Core Hits 252 | . 16 42 85 59 50 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 12 | . 1 5 5 . 1 Burn 11 | . 1 4 5 . 1 Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9773 | . 609 1336 4062 2389 1377 Guns 3597 | . 609 830 841 507 810 Cannons 939 | . . . 485 301 153 Explosions 5237 | . . 506 2736 1581 414 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1597 | . 331 418 167 209 472 Thermal 2960 | . 278 412 1159 599 512 Explosive 5102 | . . 506 2736 1581 279 Electromagnetic 114 | . . . . . 114 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . 2 . . . 11 Average Corruption 2 | . 1 . . . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . 4 . . . 1 Matter Fused 3 | . 2 . . . 1 Data Loss (minor) 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 89 | . . . 64 25 . Projectiles 16 | . . . 16 . . Explosions 73 | . . . 48 25 . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 439 | . . 99 138 119 83 Shots 13 | . . 3 5 3 2 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 536 | . 407 336 451 536 489 Average Temperature 174 | . 149 98 201 202 213 Received Heat Transfer 2298 | . 273 312 567 324 822 Effects 35 | . 3 . 7 17 8 Shutdowns 10 | . 1 . 3 2 4 Energy Bleed 3 | . . . 1 2 . Interference 15 | . 2 . 1 9 3 Matter Decay 2 | . . . 1 1 . Damage (minor) 2 | . . . 1 . 1 Damage (major) 1 | . . . . 1 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 6 | . . 1 2 3 . Heat Transferred 7030 | . 814 1332 2812 1258 814 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 3 | . . 1 3 3 1 Low Security (%) 52 | 100 100 92 47 . 4 Level 1 24 | . . 7 21 21 95 Level 2 10 | . . . 22 25 . Level 3 12 | . . . 9 53 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 938 | . 90 263 938 843 345 Initial 386 | . . 20 105 386 329 Average 264 | . 32 61 348 634 269 Influence Increases 3205 | . 189 697 1303 773 243 Destroy 0b10 Robot/C 1700 | . 140 380 640 400 140 Destroy 0b10 Robot/NC 175 | . 5 35 95 35 5 Destroy Leader 418 | . 32 118 142 96 30 Successful Hack 43 | . 12 5 9 12 5 Disable Machine 255 | . . 60 120 60 15 Destroy Structure 569 | . . 99 252 170 48 Lose Combat Pursuer 45 | . . . 45 . . Influence Decreases 3117 | . 139 496 640 962 880 Entered New Map 1100 | . . 30 146 528 396 Time Decay 1726 | . 139 455 464 374 294 Lost Part 291 | . . 11 30 60 190 Squads Dispatched 21 | . 1 7 7 3 3 Investigation 7 | . 1 2 3 1 . Extermination 1 | . . . . . 1 Reinforcement 9 | . . 5 2 2 . Assault 2 | . . . . . 2 Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 2 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 11 | . 2 4 3 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 127 | . 15 29 40 21 22 Peak Tracking Total 9 | . 6 7 5 5 9 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 5 | . 2 . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 17 | . . 4 8 4 1 Max in Single Turn 2 | . . 1 2 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 20 | . 3 7 3 5 2 Terminals 14 | . 2 4 2 4 2 Fabricators . | . . . . . . Repair Stations 4 | . 1 1 1 1 . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 54 | . 5 17 19 10 3 Successful 31 | . 4 8 13 5 1 Failed 22 | . 1 8 6 5 2 Catastrophic 5 | . 1 2 . 1 1 Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 25 | . 2 8 6 6 3 Fabricators . | . . . . . . Repair Stations 21 | . 3 1 13 4 . Recycling Units 3 | . . 3 . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 1 4 3 2 1 Record 3 | . . 1 2 . . Open DSF 1 | . . . . . 1 Alert Level 2 | . . 1 . 1 . Locate Traps 1 | . . . 1 . . Surveillance Status 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Recall Investigation 1 | . . . . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . 3 . 10 3 . Scan Component 10 | . 2 . 6 2 . Repair 6 | . 1 . 4 1 . Recycling Unit Hacks 2 | . . 2 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 3 4 3 3 . Full Trace Events 6 | . 1 2 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired 6 | . 1 . 4 1 . Time 222 | . 26 . 158 38 . Parts Recycled . | . . . . . . Recycled Matter 4 | . . 4 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 4705 | 65 374 1581 1160 872 653 Spaces Moved 2005 | 41 168 701 436 388 271 Core 43 | 27 . . . . 16 Treads 187 | 14 48 . . 48 77 Legs 1554 | . 120 701 424 131 178 Wheels 221 | . . . 12 209 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 110 95 50 Average Speed 181 | 114 140 190 188 171 194 Slowest Speed 330 | 160 190 260 330 260 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 37 63 46 63 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 807 | . . 135 320 264 88 Melee . | . . . . . . Projectile 4 | . . . 3 1 . AOE 803 | . . 135 317 263 88 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2625 | 60 235 850 640 503 337 Wait 148 | . 1 35 65 42 5 Move 2000 | 40 167 700 435 387 271 Hop . | . . . . . . Pick Up 98 | 12 10 28 25 10 13 Fast Attach . | . . . . . . Attach 40 | 6 2 4 9 7 12 Detach 1 | . . . . . 1 Swap 54 | . 8 17 17 7 5 Drop 53 | 2 9 17 20 4 1 Fire 230 | . 38 49 69 46 28 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 5) 325 | -10/Materials | Core integrity fell below 50% 344 | -10/Materials | Repaired Aluminum Leg? 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 925 | -9/Materials | Central database locked down 1149 | -9/Materials | Build established: Tank 1303 | -9/Materials | Discovered new exit (range 16) 1396 | -9/Materials | Discovered new exit (range 9) 1857 | -9/Materials | Discovered new exit (range 15) 2021 | -9/Materials | Entered another Materials area 2021 | -8/Materials | Evolved 2 slots: Utility x2 2325 | -8/Materials | Build established: Scavenger-Tank 2702 | -8/Materials | Build established: Tank 2739 | -8/Materials | Discovered new exit (range 14) 3000 | -8/Materials | Repaired Imp. Grenade Launcher 3000 | -8/Materials | Repaired Ion Cannon 3008 | -8/Materials | Repaired Lyr. Light Armor Plating 3046 | -8/Materials | Repaired Imp. Grenade Launcher 3067 | -8/Materials | Garrison activated, responded to threat 3128 | -8/Materials | Destroyed 8 combat bots 3181 | -8/Materials | Entered Storage 3508 | -8/Storage | Core integrity fell below 50% 3543 | -8/Storage | Destroyed 11 combat bots 3548 | -8/Storage | Lost 4 parts (2n1u1w) 3742 | -8/Storage | Discovered new exit (range 5) 3844 | -8/Storage | Build established: Scavenger-Tank 3965 | -8/Storage | Repaired Missile Launcher 4053 | -8/Storage | Entered Factory 4053 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4134 | -7/Factory | Identified exit to DSF 4279 | -7/Factory | Build established: Gunner 4684 | -7/Factory | System corruption reached 10% 4689 | -7/Factory | Core integrity fell below 50% 4698 | -7/Factory | Core integrity fell below 20% 4706 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- U-05 Engineer lays Concrete. Slammed into L-41 Fighter. K-01 Serf collects debris. Knocked back. U-05 Engineer lays Concrete. Imp. Deuterium Engine destroyed. M-28 Smith repairs G-50 Soldier. U-05 Engineer lays Concrete. Imp. Heat Sink destroyed. M-28 Smith repairs I-36 Angel. G-50 Soldier IFF system glitched. U-05 Engineer destroyed. M-28 Smith fits Backup Power III on I-36 Angel. K-01 Serf collects debris. Critical hit (Burn: +37). Med. Storage Unit destroyed. K-01 Serf collects debris. K-01 Serf destroyed. Acquired 29 matter. Acquired 59 matter. 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"F "" # #???????# | | ???????????????# """"" # #???????? | | ?????????????????""""" # #???????? | | ???????????????????? # #???????? | | ????????????????????#####Y### #???????? | | ?????????????????????????#??# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# = #???????? | | ????????????????????????????##############???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 75% | -10/Materials Imp. Grenade Launcher | 8% | -8/Materials Missile Launcher | 28% | -8/Storage Studied --------- Imp. Ion Engine | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DIY Cooler I Have A Map? Made in Tau Ceti IV Remodeling System Compromised That Tickles Challenges ------------ None Game ------ Seed ThunderAccelerationForcewell Manual? 0 Play Time 01:36:48 Cumulative 6.8 hours Start 2026.10.22 @ 17:50:50 End 2026.10.23 @ 19:19:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5ca2c272-4009-498b-8d47-cdbefd414999