Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 14:13:10 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (774) 774 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (256) 256 TOTAL SCORE: 3710 Bonus ------- Follower Combat Kills 77 Aligned with FarCom 300 Friendly Fire -121 Cogmind --------- Core Integrity 544/550 Matter 233/300 Energy 122/160 System Corruption 1% Temperature Cool (0) Movement Rolling (100) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (3) ------ Improved Cooling System Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy EM Pulse Gun Assault Rifle Assault Rifle > --- INVENTORY (15) --- Armored Huge Wheel Armored Huge Wheel High-capacity Matter Pod (200) Improved Terrain Scanner Advanced Terrain Scan Processor Hardened Medium Armor Plating Latent Energy Streamer Flak Cannon Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Assault Rifle Assault Rifle > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel High-capacity Matter Pod Improved Terrain Scanner Advanced Terrain Scan Processor Hardened Medium Armor Plating Latent Energy Streamer Flak Cannon Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Makeshift Spear [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 29 | . 11 2 . 4 12 Power 6 | . 3 . . 1 2 Engine 4 | . 3 . . 1 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 11 | . 3 2 . 2 4 Treads . | . . . . . . Leg 9 | . 3 2 . 2 2 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 3 . . 1 4 Device 3 | . 1 . . . 2 Storage 2 | . 1 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 . . 1 1 Artifact . | . . . . . . Weapon 4 | . 2 . . . 2 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 . . . 1 Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 8 | . 4 . . 1 3 Power 3 | . 2 . . . 1 Propulsion 1 | . 1 . . . . Utility 1 | . . . . 1 . Weapon 3 | . 1 . . . 2 Highest Loss Streak 2 | . 2 . . 1 2 To Critical Strikes . | . . . . . . Average Backups 10 | . 9 9 10 10 11 Power . | . . . . . . Propulsion 2 | . 3 3 2 2 1 Utility 1 | . 1 2 2 2 3 Weapon 5 | . 4 4 5 6 5 Tool/Special . | . . . . . . Unused Backups 26 | . 8 3 1 1 13 Power . | . . . . . . Propulsion 11 | . 3 3 1 . 4 Utility 6 | . 2 . . . 4 Weapon 9 | . 3 . . 1 5 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 97 99 100 99 85 Engine 12 | . 13 14 14 14 1 Leg 26 | . 27 27 28 28 18 Device 2 | . 8 . . . 7 Storage 13 | . 14 14 14 14 9 Protection 10 | . 3 14 14 13 9 Ballistic Gun 15 | . 19 14 14 14 17 Ballistic Cannon 12 | . 8 14 14 14 7 Peak Build Rating 36 | . 9 8 9 9 36 Average Rating 9 | . 8 7 8 8 24 On Entrance 7 | 6 6 8 8 9 9 Naked Turns . | . . . . . . Heaviest Build 42 | 10 21 21 21 23 42 Greatest Support 56 | 20 20 20 20 20 56 Greatest Overweight (x) 2 | . 1 2 1 1 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 15 | . 10 10 10 10 15 Average Capacity 10 | . 9 10 10 10 13 Most Carried 15 | . 10 10 10 10 15 Average Carried 10 | . 9 9 9 10 12 Final Capacity 15 | 8 10 10 10 10 15 Final Carried 14 | 6 10 10 10 10 14 Class Distribution -------------------- 91% | Mutant 5% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1215 | 200 433 213 . 113 256 Remotely . | . . . . . . Salvage Created 1045 | . 503 270 . 125 147 Parts 67 | . 22 12 . 9 24 Haulers Intercepted 4 | . 2 . . . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 24 | . 11 6 . 3 4 Guns 17 | . 10 2 . 2 3 Cannons 7 | . 1 4 . 1 1 Classes Destroyed 6 | . 4 . . 2 . Tunneler 3 | . 1 . . . 2 Hauler 4 | . 2 . . . 2 Swarmer 7 | . 3 . . . 4 Grunt 16 | . 8 6 . 2 . Brawler 1 | . . . . 1 . Zionite 1 | . . . . 1 . Best Kill Streak 5 | . 5 2 . 3 4 Combat Bots Only 5 | . 5 2 . 3 3 Max Kills in Single Turn 2 | . 1 1 . 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 131 | . 78 26 . 5 22 Missed 35 | . 21 8 . . 6 Hits 96 | . 57 18 . 5 16 Melee 2 | . . . . 2 . Projectile 94 | . 57 18 . 3 16 Critical Strikes 2 | . . . . . 2 Damage Taken 1282 | . 623 252 . 179 228 Core 194 | . 144 44 . . 6 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 21 | . 21 . . . . Core Remaining (%) 62 | 100 . . . 24 . Volleys Fired 94 | . 52 17 . 5 20 Largest 3 | . 2 2 . 2 3 Hottest 70 | . 50 50 . 50 70 Shots Fired 201 | . 103 34 . 11 53 Gun 158 | . 97 17 . 6 38 Cannon 43 | . 6 17 . 5 15 Launcher . | . . . . . . Special . | . . . . . . Kinetic 201 | . 103 34 . 11 53 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 21 7 . 12 5 Robot Miss Streak 5 | . 4 3 . . 5 Penetration Max . | . . . . . . Secondary Targets 5 | . 3 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 128 | . 73 22 . 8 25 Core Hits 61 | . 32 13 . 6 10 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 4 | . 4 . . . . Critical Strikes 7 | . 6 . . 1 . Destroy 5 | . 5 . . . . Blast 2 | . 1 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1758 | . 691 364 . 278 425 Guns 1070 | . 585 158 . 61 266 Cannons 530 | . 106 206 . 59 159 Explosions 158 | . . . . 158 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1600 | . 691 364 . 120 425 Thermal 158 | . . . . 158 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 1 Average Corruption 3 | . . . . 5 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . 20 1 Message Errors 6 | . . . . 6 . Matter Fused 5 | . . . . 4 1 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 4 | . . . . 4 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 88 | . . . . 88 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 200 | . 18 38 . 200 7 Average Temperature 27 | . 8 20 . 74 7 Received Heat Transfer 513 | . 279 135 . 18 81 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 200 | . . . . 200 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | . 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 141 | . 141 102 . 123 83 Initial . | . . . . . . Average 26 | . 36 22 . 21 19 Influence Increases 915 | . 316 243 . 133 223 Destroy 0b10 Robot/C 620 | . 220 180 . 60 160 Destroy 0b10 Robot/NC 35 | . 15 . . . 20 Destroy Leader 128 | . 54 40 . 10 24 Allied During Kill 21 | . . 8 . . 13 Successful Hack 33 | . 27 . . . 6 Disable Machine 45 | . . . . 45 . Destroy Structure 18 | . . . . 18 . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 873 | . 316 243 . 133 181 Time Decay 739 | . 276 224 . 123 116 Lost Part 75 | . 40 . . 10 25 Lost Ally 40 | . . . . . 40 Purge Threat 19 | . . 19 . . . Squads Dispatched 2 | . 2 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . 1 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 14 9 . 2 11 Peak Tracking Total 6 | . 4 3 . 2 6 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 3 | . . . . 3 . Max in Single Turn 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 17 | . 8 1 5 . 3 Terminals 11 | . 7 1 . . 3 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 81 | . 19 5 50 . 7 Successful 67 | . 9 3 50 . 5 Failed 13 | . 10 2 . . 1 Catastrophic 2 | . 1 . . . 1 Database Lockouts 1 | . . . . . 1 Manual 26 | . 15 3 1 . 7 Terminals 29 | . 17 5 . . 7 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 58 | . 3 2 50 . 3 Record 51 | . . 1 49 . 1 Robot Analysis 3 | . 2 . . . 1 Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . 1 . . . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 4 1 . . 2 Terminals 7 | . 4 1 . . 2 Botnet 7 | . 4 1 . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 7 1 . . 2 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 6 | . . 3 . 3 . Largest Group 3 | . . 3 2 3 3 Highest-Rated Group 92 | . . 92 61 40 40 Highest-Rated Ally 31 | . . 31 31 16 16 Total Orders . | . . . . . . Ally Attacks 42 | . . 7 . 2 33 Total Damage 502 | . . 197 . 20 285 Kills 9 | . . 4 . 1 4 Allies Corrupted 1 | . . 1 . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total 3 | . 2 . . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 4926 | . 1157 1532 1031 724 482 Spaces Moved 2716 | 1 716 764 542 364 329 Core . | . . . . . . Treads . | . . . . . . Legs 2548 | 1 716 764 542 364 161 Wheels 168 | . . . . . 168 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 190 190 120 100 Average Speed 165 | 120 132 190 190 188 116 Slowest Speed 260 | 120 190 260 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 64 | 2 95 99 93 71 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . 3 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . . . 23 . Melee . | . . . . . . Projectile . | . . . . . . AOE 23 | . . . . 23 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2979 | . 839 814 544 396 386 Wait 79 | . 41 20 . 17 1 Move 2711 | . 715 763 541 363 329 Hop . | . . . . . . Pick Up 23 | . 9 4 1 1 8 Fast Attach 16 | . 6 1 . 2 7 Attach 5 | . 2 . . . 3 Detach 2 | . . . . . 2 Swap 15 | . 5 2 . 3 5 Drop 33 | . 9 7 1 5 11 Fire 94 | . 52 17 . 5 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / Sub) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 69 | -10/Materials | Discovered new exit (range 15) 202 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 432 | -10/Materials | Core integrity fell below 50% 511 | -10/Materials | Discovered new exit (range 4) 620 | -10/Materials | Repaired Lgt. Ion Engine 739 | -10/Materials | Discovered new exit (range 15) 1099 | -10/Materials | Discovered new exit (range 11) 1158 | -10/Materials | Entered Mines 1219 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1723 | -10/Mines | Learned Materials garrison access intel 1736 | -10/Mines | Discovered new exit (range 7) 2133 | -10/Mines | Received a Mining Laser from a helpful Derelict 2450 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2452 | -10/Mines | Discovered new exit (range 5) 2509 | -10/Mines | Identified exit to Subcaves 2514 | -10/Mines | Discovered new exit (range 6) 2690 | -10/Mines | Entered Exiles 2690 | -10/Exiles | Accompanied by 2 allies 2720 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2723 | -10/Exiles | Discovered new exit (range 15) 2772 | -10/Exiles | Met 8R-AWN 2814 | -10/Exiles | Met EX-HEX 2969 | -10/Exiles | Met EX-DEC 3050 | -10/Exiles | Visited The Gauntlet 3309 | -10/Exiles | Learned location of Zion (-6) 3375 | -10/Exiles | Met EX-BIN 3406 | -10/Exiles | Aligned with FarCom system 3408 | -10/Exiles | Given EX-Vault access code 3505 | -10/Exiles | Opened EX-Vault 3528 | -10/Exiles | Found Latent Energy Streamer 3563 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3583 | -10/Exiles | Exiles lab attacked by MAIN.C 3700 | -10/Exiles | Discovered new exit (range 14) 3721 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 3721 | -10/Exiles | Entered Mines 4153 | -9/Mines | Assembled infested the area 4279 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4414 | -9/Mines | Discovered new exit (range 9) 4419 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4445 | -9/Mines | Entered Materials 4445 | -8/Materials | Accompanied by 3 allies 4445 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4446 | -8/Materials | Loaded intel: 1 garrison access location 4597 | -8/Materials | Central database locked down 4927 | -8/Materials | Self-destructed Last Messages --------------- 04872_ S-10 Pest destroyed. 04872_ Switching to secondary target: S-10 Pest. 04872_ Lgt. Nuclear Core destroyed. 04875_ S-10 Pest destroyed. 04879_ Acquired 58 matter. 04881_ Acquired 8 matter. 04885_ Acquired 2 matter. 04890_ Dropped Imp. Heat Sink. 04892_ Acquired Imp. Terrain Scanner. 04893_ Acquired 41 matter. 04924_ Acquired Hvy. EM Pulse Gun. 04927_ Connecting with Terminal... >>Query(TF Node) These relay nodes for monitoring and facilitating traffic have resulted in much greater efficiency throughout [Complex 0b10]. Although primarily responsible for pattern analysis aimed at long-term improvements, eventually TF Nodes could be expanded to include more immediate detection and response efforts in support of nearby garrisons. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# #### | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????## ##??? | | ?????????????????????????????????????##### #???? | | ?????????????????????????????????????# ! #???? | | ?????????????????????????????????????#!! #???? | | ?????????????????????????????????????#!! #???? | | ?????????????????????????????????????#=!= ##### | | ?????????????????????????????????????#!!= # | | ?????????????????????????????????????#=== # | | ?????????????????????????????????????##### # | | ?????????????????????????????????????????# # = | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # ! | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ???????????????????????????????????####### ^# | | ???????????????????????????????????# # ####+ | | ???????????????????????????????????# * [ | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# ####### | | ?????????????????????########??????## ######## | | ?????????????????????# #???????# # # | | ?????????????????????# #???????# # # | | ?????????????????????# @ #???????# / "T" # | | ?????????????????????# "T" #???????# # # | | ?????????????????????# """ #???????# ######## | | ?????????###+????????# #??????## ##?????# | | ?????????# ##########+########## #?????# | | ????????##*= = * = w #?????# | | ????? %%*[ *=%= ! =[ T #?????# | | ?????????#%=%=% %[ *!= #?????# | | ?????????# ! ## ##############+### #?????# | | ?????????###????#?????????# ####+#####???? | | ??????????????????????????# # #?????? | | ??????????????????????????# # "" #?????? | | ??????????????????????????# # ""S #?????? | | ??????????????????????????# # = "" #?????? | | ?????????????????g????????# # #?????? | | ?????????????????g????????# #* """ #?????? | | ??????????????????????????# # """ #?????? | | ??????????????????????????# # [ """ #?????? | | ??????????????????????????# # ???????? | | ??????????????????????????# ###### ????????? | | ??????????????????????????#########?????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 47% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormShrapnelFrame Manual? 0 Play Time 00:39:24 Cumulative 304.5 hours Start 2025.05.06 @ 07:54:03 End 2025.05.11 @ 14:13:10 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 146 Adventurer 44 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 54 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccba97e3-7def-42c3-bf1f-a1c7695552b7