Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.01 @ 17:36:42

Player: javashane

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (21)      105
Value Destroyed (649)      649
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1014)               1014
              TOTAL SCORE: 7208

 Bonus
-------
Follower Combat Kills      14
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     81/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
    Combat Airjet
    Combat Airjet
    Combat Airjet
    Combat Airjet
>          --- UTILITY ----------
  Advanced Cooling System
           Visual Processing Unit
           Weapon Cycler
           Weapon Cycler
           Cloaking Device
           Cloaking Device
>          --- WEAPON -----------
           Disruptor Cannon
           Disruptor Cannon
     Heavy Pick
>          --- INVENTORY --------
           Fission Core
     Light Fission Core
    Medium Treads
    Medium Treads
  Improved Field Recycling Unit
[Rating: 72]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Combat Airjet
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Axe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac DSF Fac Fac DSF Fac 
Slots Evolved              12   | .   .   .   2   2   2   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   1   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   1   .   .   .   2   1   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             106  | .   11  6   8   19  9   1   .   17  9   .   8   18  
  Power                    20   | .   2   3   .   5   1   1   .   2   .   .   1   5   
    Engine                 9    | .   2   1   .   5   .   .   .   .   .   .   .   1   
    Core                   9    | .   .   2   .   .   1   .   .   2   .   .   .   4   
    Reactor                2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               45   | .   3   2   5   10  4   .   .   12  2   .   .   7   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    6    | .   1   2   .   .   .   .   .   .   .   .   .   3   
    Wheel                  4    | .   2   .   .   .   1   .   .   .   .   .   .   1   
    Hover                  12   | .   .   .   .   .   .   .   .   11  1   .   .   .   
    Flight                 21   | .   .   .   5   10  3   .   .   1   1   .   .   1   
  Utility                  19   | .   2   .   .   2   2   .   .   2   3   .   5   3   
    Device                 12   | .   .   .   .   2   .   .   .   1   1   .   5   3   
    Storage                3    | .   2   .   .   .   .   .   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   1   .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | .   4   1   3   2   2   .   .   1   4   .   2   3   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
    Ballistic Gun          8    | .   3   .   2   1   .   .   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   1   1   1   1   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
Parts Lost                 65   | .   .   3   .   3   8   .   .   13  1   .   8   29  
  Power                    13   | .   .   1   .   .   2   .   .   2   .   .   3   5   
  Propulsion               29   | .   .   1   .   3   5   .   .   8   .   .   1   11  
  Utility                  14   | .   .   .   .   .   .   .   .   2   1   .   3   8   
  Weapon                   9    | .   .   1   .   .   1   .   .   1   .   .   1   5   
  Highest Loss Streak      13   | .   .   2   .   2   8   .   .   10  1   .   6   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   87  86  70  82  78  73  76  66  76  76  71  38  
  Engine                   6    | .   13  12  .   10  11  .   .   .   .   .   .   .   
  Core                     3    | .   .   .   11  5   1   7   7   3   13  11  1   4   
  Leg                      9    | .   14  26  .   .   .   .   .   .   .   .   .   1   
  Wheel                    2    | .   12  .   .   .   2   7   7   1   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   29  33  29  23  3   
  Flight                   8    | .   .   .   44  43  36  23  23  5   .   .   .   .   
  Device                   5    | .   .   .   .   8   7   7   7   5   6   5   17  10  
  Storage                  10   | .   19  18  11  9   7   7   7   6   6   .   .   .   
  Processor                3    | .   .   .   .   .   6   7   7   7   6   5   5   4   
  Ballistic Gun            7    | .   24  14  4   6   .   .   .   .   .   .   .   1   
  Special Weapon           3    | .   .   9   .   1   1   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   1   7   7   4   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   8   11  8   3   
Naked Turns                7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
Heaviest Build             43   | 13  21  23  17  21  22  31  31  31  34  33  43  33  
  Greatest Support         70   | 20  20  20  17  22  28  28  28  60  57  57  57  70  
  Greatest Overweight (x)  9    | .   3   2   .   1   6   1   1   4   7   .   9   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  10  10  5   5   5   5   
  Average Capacity         8    | .   9   10  10  10  10  10  10  9   5   5   5   5   
  Most Carried             10   | .   10  10  10  9   8   9   10  10  5   5   5   5   
  Average Carried          6    | .   7   8   9   8   6   7   9   8   4   5   5   2   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  5   5   5   5   5   
  Final Carried            10   | 6   6   10  10  6   7   9   10  5   5   5   5   .   

 Class Distribution 
--------------------
 83% | Mutant
 13% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
             Mutant | -7/Waste
             Mutant | -7/Factory
             Mutant | -7/DSF
             Mutant | -6/Factory
             Mutant | -5/Factory
             Mutant | -5/DSF
             Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
-----------                Run  | Jun Mat Min Mat Mat Fac Was Fac DSF Fac Fac DSF Fac 
Matter Collected           1150 | 167 .   264 .   .   64  293 .   16  .   .   106 240 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            768  | .   .   267 .   .   43  .   .   .   .   .   68  390 
  Parts                    38   | .   .   19  .   .   .   .   .   .   .   .   4   15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac DSF Fac Fac DSF Fac 
Combat Hostiles Destroyed  18   | .   .   6   .   .   3   .   .   .   .   .   1   8   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   1   6   
  Guns                     8    | .   .   6   .   .   .   .   .   .   .   .   .   2   
  Cannons                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Classes Destroyed          7    | .   .   4   .   .   .   .   .   .   .   .   1   2   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  12   | .   .   4   .   .   3   .   .   .   .   .   .   5   
  Grunt                    4    | .   .   2   .   .   .   .   .   .   .   .   .   2   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           3    | .   .   2   .   .   3   .   .   .   .   .   1   2   
  Combat Bots Only         3    | .   .   2   .   .   3   .   .   .   .   .   1   2   
Max Kills in Single Turn   1    | .   .   1   .   .   1   .   .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Was  Fac  DSF  Fac  Fac  DSF  Fac  
Damage Taken               7074 | .    26   381  74   189  417  .    .    1350 214  .    1039 3384 
  Core                     1920 | .    16   55   14   34   104  .    .    323  33   .    189  1152 
  Absorbed by Shields      26   | .    .    .    .    .    .    .    .    26   .    .    .    .    
Core Remaining (%)         82   | 100  .    71   96   93   .    .    .    39   96   .    81   .    
Volleys Fired              69   | .    3    29   4    2    7    .    .    .    .    .    1    23   
  Largest                  2    | .    1    2    1    1    1    .    .    .    .    .    2    2    
  Hottest                  162  | .    20   100  20   100  100  .    .    .    .    .    162  88   
Shots Fired                90   | .    3    41   4    2    7    .    .    .    .    .    2    31   
  Gun                      74   | .    3    37   4    .    .    .    .    .    .    .    .    30   
  Cannon                   3    | .    .    .    .    .    .    .    .    .    .    .    2    1    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  13   | .    .    4    .    2    7    .    .    .    .    .    .    .    
  Kinetic                  62   | .    3    25   4    .    .    .    .    .    .    .    .    30   
  Thermal                  25   | .    .    16   .    2    7    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    .    .    .    .    2    1    
  Robot Hit Streak         8    | .    3    8    1    .    3    .    .    .    .    .    .    5    
  Robot Miss Streak        3    | .    .    3    1    .    3    .    .    .    .    .    2    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           82   | .    3    22   2    .    6    .    .    .    .    .    6    43   
  Core Hits                34   | .    .    12   .    .    1    .    .    .    .    .    2    19   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    2    .    .    .    .    .    .    1    
  Critical Strikes         5    | .    .    .    .    .    2    .    .    .    .    .    .    3    
    Destroy                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              47   | .    .    .    .    .    4    .    .    .    .    .    7    36   
  Impact                   4    | .    .    .    .    .    4    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 43   | .    .    .    .    .    .    .    .    .    .    .    7    36   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1978 | .    25   284  25   .    200  .    .    .    .    .    186  1258 
  Guns                     935  | .    25   284  25   .    .    .    .    .    .    .    .    601  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    958  | .    .    .    .    .    122  .    .    .    .    .    186  650  
  Ramming                  13   | .    .    .    .    .    6    .    .    .    .    .    .    7    
  Kinetic                  846  | .    25   195  25   .    .    .    .    .    .    .    .    601  
  Thermal                  161  | .    .    89   .    .    72   .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   122  | .    .    .    .    .    122  .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 836  | .    .    .    .    .    .    .    .    .    .    .    186  650  
Highest Corruption         13   | .    .    .    .    .    .    .    .    .    4    .    .    13   
  Average Corruption       5    | .    .    .    .    .    .    .    .    .    4    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    .    3    .    .    3    
    Message Errors         3    | .    .    .    .    .    .    .    .    .    1    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            138  | .    .    .    .    .    84   .    .    .    .    .    .    54   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    138  | .    .    .    .    .    84   .    .    .    .    .    .    54   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    .    .    2    .    .    .    .    .    .    3    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    2    .    .    .    .    .    .    3    
Targets Rammed             6    | .    1    .    .    .    2    .    .    .    .    .    .    3    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        207  | .    .    207  8    12   11   .    .    .    21   .    9    6    
  Average Temperature      54   | .    .    79   4    5    7    .    .    .    13   .    6    3    
  Received Heat Transfer   1020 | .    .    147  42   99   .    .    .    264  57   .    174  237  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    .    3    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         409  | .    .    259  .    .    150  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac DSF Fac Fac DSF Fac 
Peak Influence             209  | .   47  115 104 79  42  11  7   25  90  39  95  209 
  Initial                  49   | .   .   18  14  43  27  11  7   8   .   39  27  49  
  Average                  46   | .   15  46  58  65  30  11  7   5   25  39  28  121 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         98   | .   100 100 100 100 100 100 100 100 100 100 100 93  
  Level 1                  1    | .   .   .   .   .   .   .   .   .   .   .   .   6   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   1   .   .   1   2   .   2   2   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   .   .   .   .   .   1   2   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
---------                  Run  | Jun Mat Min Mat Mat Fac Was Fac DSF Fac Fac DSF Fac 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              85   | .   7   8   9   5   5   .   .   11  8   .   12  20  
  Peak Tracking Total      8    | .   5   3   6   5   4   .   .   8   5   .   5   6   
  Tactical Retreats        17   | .   1   .   2   .   .   .   .   3   2   .   4   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac DSF Fac Fac DSF Fac 
Traps Triggered            11   | .   3   .   .   3   1   .   .   3   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
----------                 Run  | Jun Mat Min Mat Mat Fac Was Fac DSF Fac Fac DSF Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
---------                  Run  | Jun Mat Min Mat Mat Fac Was Fac DSF Fac Fac DSF Fac 
Machines Accessed          10   | .   3   .   1   .   3   .   1   .   .   1   .   1   
  Terminals                6    | .   3   .   .   .   .   .   1   .   .   1   .   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                23   | .   5   .   4   .   7   .   2   .   .   2   .   3   
  Successful               14   | .   3   .   4   .   2   .   1   .   .   1   .   3   
  Failed                   9    | .   2   .   .   .   5   .   1   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   5   .   .   .   .   .   2   .   .   2   .   3   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   3   .   .   .   .   .   1   .   .   1   .   3   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   1   .   3   .   .   .   .   .   .   1   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
------------               Run  | Jun Mat Min Mat Mat Fac Was Fac DSF Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
--------                   Run  | Jun Mat Min Mat Mat Fac Was Fac DSF Fac Fac DSF Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   8   .   .   .   .   .   .   .   .   .   .   
  Total Damage             74   | .   .   74  .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac DSF Fac Fac DSF Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
-------------              Run  | Jun Mat Min Mat Mat Fac Was Fac DSF Fac Fac DSF Fac 
Turns Passed               2760 | .   314 789 93  91  266 167 46  178 204 2   168 442 
Spaces Moved               2502 | 1   271 472 231 144 416 150 40  155 240 3   166 213 
  Core                     90   | .   1   .   .   .   3   .   .   2   3   .   2   79  
  Treads                   80   | .   .   .   .   .   .   .   .   .   .   .   .   80  
  Legs                     602  | 1   128 469 .   .   .   .   .   .   .   .   .   4   
  Wheels                   407  | .   142 3   .   .   52  150 40  20  .   .   .   .   
  Hover                    559  | .   .   .   .   .   .   .   .   120 237 3   164 35  
  Flight                   764  | .   .   .   231 144 361 .   .   13  .   .   .   15  
  Fastest Speed            23   | 120 80  95  31  27  23  100 115 40  63  63  63  40  
  Average Speed            80   | 120 102 130 31  30  39  108 115 83  67  63  75  103 
  Slowest Speed            500  | 120 200 260 31  114 365 115 115 250 400 63  500 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 2   41  69  23  20  6   74  2   91  8   .   89  5   
  Regions Visited          12
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   .   .   .   .   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 6    | .   .   4   .   2   .   .   .   .   .   .   .   .   
Terrain Destroyed          7    | .   .   4   .   2   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               7    | .   .   4   .   2   .   .   .   .   .   .   .   1   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
---------                  Run  | Jun Mat Min Mat Mat Fac Was Fac DSF Fac Fac DSF Fac 
Total                      3005 | .   305 601 247 178 484 154 40  198 280 2   191 325 
  Wait                     214  | .   10  74  .   12  42  2   .   14  25  .   10  25  
  Move                     2485 | .   270 471 228 141 414 149 39  154 239 2   165 213 
  Hop                      3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Pick Up                  40   | .   6   11  1   2   4   2   1   4   3   .   .   6   
  Fast Attach              56   | .   5   2   1   7   5   1   .   14  6   .   8   7   
  Attach                   38   | .   4   2   5   8   3   .   .   3   2   .   .   11  
  Detach                   8    | .   1   2   4   1   .   .   .   .   .   .   .   .   
  Swap                     12   | .   2   2   2   4   1   .   .   .   1   .   .   .   
  Drop                     25   | .   3   8   1   .   1   .   .   6   4   .   1   1   
  Fire                     69   | .   3   29  4   2   7   .   .   .   .   .   1   23  
  Melee                    46   | .   .   .   .   .   4   .   .   .   .   .   6   36  
  Ram                      5    | .   .   .   .   .   2   .   .   .   .   .   .   3   
  Kick                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / Min x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/DSF
-4/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  287 | -10/Materials | Discovered new exit (range 14)
  287 | -10/Materials | Discovered new exit (range 3)
  301 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Entered Mines
 1040 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1078 | -10/Mines     | Discovered new exit (range 6)
 1104 | -10/Mines     | Entered Materials
 1104 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1105 | -9/Materials  | Identified exit to Mines
 1187 | -9/Materials  | Discovered new exit (range 16)
 1197 | -9/Materials  | Entered another Materials area
 1197 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1285 | -8/Materials  | Discovered new exit (range 6)
 1288 | -8/Materials  | Entered Factory
 1288 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1390 | -7/Factory    | Build established: Scavenger-Sprinter
 1522 | -7/Factory    | Lost 8 parts (2p5n1w)
 1554 | -7/Factory    | Sucked down chute
 1554 | -7/Factory    | Entered Waste
 1554 | -7/Waste      | The area was eerily silent
 1608 | -7/Waste      | Discovered new exit (range 14)
 1721 | -7/Waste      | Entered Factory
 1759 | -7/Factory    | Build established: Mutant
 1767 | -7/Factory    | Identified exit to DSF
 1767 | -7/Factory    | Entered DSF
 1795 | -7/DSF        | Additional patrols routed to DSF
 1817 | -7/DSF        | Discovered new exit (range 18)
 1869 | -7/DSF        | Lost 3 parts (2p1n)
 1925 | -7/DSF        | Core integrity fell below 50%
 1945 | -7/DSF        | Entered Factory
 1945 | -6/Factory    | Evolved 2 slots: Utility x2
 1962 | -6/Factory    | Lost 10 parts (7n2u1w)
 2018 | -6/Factory    | Spotted B-75 Beast
 2137 | -6/Factory    | Discovered new exit (range 18)
 2149 | -6/Factory    | Entered another Factory area
 2149 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2151 | -5/Factory    | Identified exit to DSF
 2151 | -5/Factory    | Entered DSF
 2175 | -5/DSF        | Additional patrols routed to DSF
 2218 | -5/DSF        | Lost 6 parts (2p1n3u)
 2306 | -5/DSF        | Discovered new exit (range 17)
 2319 | -5/DSF        | Entered Factory
 2319 | -4/Factory    | Evolved 2 slots: Utility x2
 2467 | -4/Factory    | Lost 9 parts (1p4n3u1w)
 2635 | -4/Factory    | Lost 5 parts (1p3u1w)
 2657 | -4/Factory    | Core integrity fell below 50%
 2704 | -4/Factory    | System corruption reached 10%
 2706 | -4/Factory    | Core integrity fell below 20%
 2736 | -4/Factory    | Lost 13 parts (3p6n2u2w)
 2761 | -4/Factory    | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
02695_ Myomer Leg destroyed.
02695_ Flexi-carbon Leg destroyed.
02695_ Coil Gun destroyed.
02696_ Myomer Leg destroyed.
02696_ Adv. Heat Sink destroyed.
02697_ Acquired 10 matter.
02699_ Critical hit (Burn: +37).
02700_ Slammed into G-73 Enforcer. <x3>
02703_ Destabilizing: System corrupted (+2).
02704_ System corrupted: Energy discharge (-44).
02705_ Lgt. Fission Core destroyed.
02714_ K-01 Serf collects debris. <x3>
02728_ 4P7RMJKDBQ2%F&PHMWAUL0EFFQRGG=PIVO
02738_ Acquired HERF Cannon.
02741_ Manufacturing Mainframe disabled.
02747_ DLT59MNWF4DL0LWDZAM5&PQJLA:B
02750_ HERF Cannon destroyed.
02753_ Impulse Thruster destroyed.
02754_ Discarded Visual Processing Unit.
02760_ Manufacturing Mainframe disabled.

 Map 
-----
+----------------------------------------------------+
| ??????????#            #     #         /           |
| ??????????# """""""""  #     #         #  """""""" |
| ??????????#  %        %#     #         #           |
| ??????????##+###########     ###########  """""""" |
| ?????????### ###########     #?????????#           |
| ?????????#                   #?????????#  """""""" |
| ?????????#                   #?????????#           |
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| ?????????#  """ """ """ "T"  #?????????#        ?? |
| ?????????#  """ """ """      #?????????#  """""??? |
| ?????????#  """ """ """      #?????????#      ???? |
| ?????????#  """ """ """      #?????????#####?????? |
| ?????????#                   #???????????????????? |
| ?????????#  """ """ """ """  #???????????????????? |
| ?????????#  """ """ """ """  #???????????????????? |
| ?????????#  """ """ """ """  #???????????????????? |
| ?????????#  ?"" """ """ """  #???????????????????? |
| ?????????#                   #??????????""""?????? |
| ?????????# ???" """ """ """  #########       ????? |
| ?????????# ???" """ """ """                  ????? |
| ??????????????? """ """ """g                 ????? |
| ??????????? """ """ """ """                  ????? |
| ?????????#                                   ????? |
| ?????????#                                   ????? |
| ??????????     ###/######/#############+####?????? |
| ??????????????????????#  @g   =    #?????????????? |
| ??????????????????????#         p  #?????????????? |
| ??????????????????????# """" "" "  #?????????????? |
| ??????????????????????# """" """"  #?????????????? |
| ??????????????????????# """" """" !#?????????????? |
| ??????????????????????# """" """"  #?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????????????# """" "" "  #?????????????? |
| ??????????????????????# """" """"  #?????????????? |
| ??????????????????????# """" """"  #?????????????? |
| ??????????????????????# """" """"  #?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????????????##############?????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          30
Energy Capacity            1700
Matter Stores              300
Matter Capacity            450
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       10
Cloak Strength             3
Armor Coverage             300
Weapon Cycling             30
Phase Shifting             10
Evasion (%)                65
Recoil Reduction           2

 Item Schematics 
-----------------
  Flight Unit | -9/Materials | Scanalyzed
 Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeCommMicrothruster
  Manual?         0
Play Time         00:52:20
  Cumulative      21.7 hours
  Start           2023.08.01 @ 06:39:11
  End             2023.08.01 @ 17:36:42
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           29
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          27
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5644bfb7-38fb-44fd-921f-53d235144415