Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 10:42:47

Player: Zeta Lockhart

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (160)     800
Value Destroyed (4708)     4708
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1357)               1357
              TOTAL SCORE: 10285

 Bonus
-------
High Alert Combat Kills    657
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/850
Matter                     116/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (5) -------
            (None)
>       --- INVENTORY (5) ----
  Light Angular Momentum Engine
  Light Angular Momentum Engine
  Light Angular Momentum Engine
  Light Angular Momentum Engine
  Light Angular Momentum Engine

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
      Improved Heat Sink
               Coolant Injector
         Large Storage Unit
      Improved Particle Charger
               Hacking Suite
>              --- WEAPON -----------
               Backup Laser I
               Gatling Laser
               Gatling Laser
               Gauss Rifle
               Flak Gun
>              --- INVENTORY --------
         Light Angular Momentum Engine
         Light Angular Momentum Engine
         Light Angular Momentum Engine
         Light Angular Momentum Engine
         Light Angular Momentum Engine
         Light Angular Momentum Engine
         Light Angular Momentum Engine
       Compact Wheel
      Improved Heat Sink
      Improved Particle Charger
  High-powered Tractor Beam
         Heavy Assault Rifle
               Flak Gun
         Heavy Missile Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   1   .   1   1   .   .   
  Weapon                   3    | .   .   1   .   1   1   .   .   
Parts Attached             124  | 6   6   8   14  12  31  10  37  
  Power                    18   | 1   .   1   3   3   3   1   6   
    Engine                 12   | 1   .   1   3   3   .   .   4   
    Core                   6    | .   .   .   .   .   3   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   1   5   2   7   3   9   
    Treads                 4    | .   .   .   .   .   .   2   2   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  22   | 2   .   1   5   2   5   .   7   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   2   1   .   
  Utility                  31   | 1   3   2   2   2   10  2   9   
    Device                 17   | .   1   2   1   .   6   1   6   
    Storage                7    | 1   2   .   .   1   .   .   3   
    Processor              1    | .   .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             5    | .   .   .   .   1   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   3   4   4   5   11  4   13  
    Energy Gun             15   | 2   1   .   .   .   5   3   4   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          20   | .   1   1   4   4   3   .   7   
    Ballistic Cannon       5    | .   .   3   .   1   .   1   .   
    Launcher               3    | .   1   .   .   .   .   .   2   
    Special Weapon         2    | .   .   .   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 58   | .   1   2   6   3   4   7   35  
  Power                    9    | .   .   .   2   1   .   1   5   
  Propulsion               16   | .   1   1   1   1   1   2   9   
  Utility                  9    | .   .   1   .   .   .   2   6   
  Weapon                   24   | .   .   .   3   1   3   2   15  
  Highest Loss Streak      14   | .   1   2   2   3   2   7   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   84  92  94  97  95  73  81  
  Engine                   7    | .   14  11  10  7   3   .   7   
  Core                     2    | .   .   .   .   .   3   7   2   
  Treads                   1    | .   .   .   .   .   .   8   4   
  Wheel                    12   | .   17  16  18  16  13  .   7   
  Device                   14   | .   10  21  11  9   8   21  18  
  Storage                  7    | .   14  11  11  9   6   .   4   
  Processor                4    | .   .   .   10  9   7   2   .   
  Hackware                 3    | .   .   .   .   .   6   7   5   
  Protection               3    | .   .   .   .   9   6   3   1   
  Energy Gun               7    | .   17  8   .   .   4   7   17  
  Ballistic Gun            13   | .   10  7   19  33  19  .   4   
  Ballistic Cannon         6    | .   .   16  12  2   6   4   2   
Peak Build Rating          47   | 6   7   13  17  23  37  35  47  
  Average Rating           25   | 4   6   11  15  20  33  30  36  
  On Entrance              15   | .   6   7   12  17  23  29  33  
Naked Turns                15   | .   .   .   .   .   .   .   15  
Heaviest Build             57   | 12  30  37  38  45  57  24  55  
  Greatest Support         49   | 26  26  32  32  32  32  49  49  
  Greatest Overweight (x)  10   | .   1   2   2   3   4   1   10  
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   15  
  Average Capacity         12   | 7   10  15  15  15  14  5   11  
  Most Carried             15   | 5   10  15  15  15  15  5   15  
  Average Carried          11   | 2   8   12  14  13  14  4   9   
  Final Capacity           15   | 8   15  15  15  15  5   5   5   
  Final Carried            15   | 4   9   14  15  15  5   5   5   

 Class Distribution 
--------------------
 59% | Scavenger-Gunner
 13% | Gunner
  9% | Mutant
  7% | Scavenger-Tank
  5% | Scavenger-Mutant
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Storage
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  Fac  
Matter Collected           3689 | 218  147  321  818  476  863  409  437  
  Remotely                 461  | .    147  314  .    .    .    .    .    
Salvage Created            6923 | 75   361  432  1653 547  1302 399  2154 
  Parts                    316  | 2    25   23   98   34   61   14   59   
Haulers Intercepted        5    | .    .    2    3    .    .    .    .    
Recyclers Shooed           14   | .    1    .    4    1    3    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac 
Combat Hostiles Destroyed  106  | .   10  9   23  10  16  12  26  
  Guns                     62   | .   6   4   15  9   9   4   15  
  Cannons                  29   | .   .   5   8   1   7   7   1   
  AOE                      12   | .   4   .   .   .   .   .   8   
Classes Destroyed          14   | 1   2   2   2   .   4   1   2   
  Worker                   13   | .   .   .   4   1   2   .   6   
  Builder                  2    | .   .   .   .   .   2   .   .   
  Hauler                   5    | .   .   2   3   .   .   .   .   
  Recycler                 29   | 1   1   1   8   2   7   .   9   
  Operator                 2    | .   .   .   .   .   2   .   .   
  Watcher                  3    | .   .   .   2   .   .   .   1   
  Swarmer                  25   | .   3   3   2   4   4   3   6   
  Grunt                    47   | .   7   3   14  2   6   5   10  
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   23   | .   .   3   7   4   4   2   3   
  Specialist               3    | .   .   .   .   .   .   .   3   
  Hunter                   5    | .   .   .   .   .   1   1   3   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           12   | 1   5   5   8   6   6   9   12  
  Combat Bots Only         9    | .   5   4   7   5   6   9   9   
Max Kills in Single Turn   6    | 1   2   1   2   1   1   1   6   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 5    | .   2   .   .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  Fac  
Hostile Shots Fired        813   | .    45   52   110  51   129  112  314  
  Missed                   241   | .    20   15   30   11   33   26   106  
Damage Taken               7410  | .    292  375  913  436  1078 1050 3266 
  Core                     1592  | .    71   62   165  59   85   297  853  
  Absorbed by Shields      14    | .    .    .    14   .    .    .    .    
Core Remaining (%)         69    | 100  71   .    43   89   .    45   .    
Volleys Fired              351   | 6    31   32   77   28   57   49   71   
  Largest                  5     | 2    2    3    3    4    5    2    5    
  Hottest                  253   | 80   80   120  109  115  202  128  253  
Shots Fired                1010  | 12   62   92   220  112  230  61   221  
  Gun                      772   | 12   59   48   141  110  171  26   205  
  Cannon                   224   | .    .    44   79   2    57   33   9    
  Launcher                 10    | .    3    .    .    .    .    .    7    
  Special                  4     | .    .    .    .    .    2    2    .    
  Kinetic                  687   | .    18   64   220  112  173  33   67   
  Thermal                  267   | 12   41   28   .    .    13   26   147  
  Explosive                10    | .    3    .    .    .    .    .    7    
  Electromagnetic          42    | .    .    .    .    .    42   .    .    
  Robot Hit Streak         20    | 2    7    9    18   17   13   10   20   
  Robot Miss Streak        6     | 3    5    3    4    5    6    4    6    
  Penetration Max          1     | .    .    .    .    .    .    .    1    
  Secondary Targets        12    | .    2    .    3    1    .    .    6    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    1    
Shots Hit Robots           644   | 5    35   53   126  70   137  46   172  
  Core Hits                337   | 2    20   21   53   22   59   24   136  
  Critical Kills           2     | .    1    .    1    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    
  Critical Strikes         14    | .    1    3    6    .    3    1    .    
    Destroy                4     | .    1    .    3    .    .    .    .    
    Blast                  10    | .    .    3    3    .    3    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           14173 | 56   704  758  2218 1092 2768 1106 5471 
  Guns                     8787  | 56   413  334  1300 1046 1887 500  3251 
  Cannons                  2817  | .    .    424  918  46   655  606  168  
  Explosions               2561  | .    291  .    .    .    226  .    2044 
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  8     | .    .    .    .    .    .    .    8    
  Kinetic                  7360  | .    147  545  2218 1092 1859 606  893  
  Thermal                  4105  | 56   266  213  .    .    220  500  2850 
  Explosive                2206  | .    291  .    .    .    195  .    1720 
  Electromagnetic          494   | .    .    .    .    .    494  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    2    9    2    
  Average Corruption       5     | .    .    .    .    .    1    6    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  17    | .    .    .    .    .    4    13   .    
    Message Errors         6     | .    .    .    .    .    1    5    .    
    Matter Fused           5     | .    .    .    .    .    1    4    .    
    Heat Flow Errors       1     | .    .    .    .    .    1    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            306   | .    .    .    13   .    55   8    230  
  Projectiles              26    | .    .    .    13   .    5    8    .    
  Explosions               280   | .    .    .    .    .    50   .    230  
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 23    | .    .    7    9    .    1    4    2    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    7    9    .    1    2    2    
  Secondary                2     | .    .    .    .    .    .    2    .    
Self-Inflicted Damage      146   | .    .    .    .    .    34   .    112  
  Shots                    5     | .    .    .    .    .    1    .    4    
  Rammed                   3     | .    .    .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        294   | 68   173  294  196  136  198  196  193  
  Average Temperature      71    | 34   51   94   52   49   96   78   69   
  Received Heat Transfer   1761  | .    126  87   434  135  273  252  454  
  Effects                  2     | .    .    2    .    .    .    .    .    
    Interference           2     | .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    1    2    
  Combat Hostiles          2     | .    .    .    .    .    .    1    1    
  Parts Melted             14    | .    .    .    .    .    .    2    12   
  Heat Transferred         8823  | 125  671  629  .    .    396  1125 5877 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac 
Peak Influence             702  | 5   272 401 580 581 649 702 667 
  Initial                  454  | .   3   114 84  245 263 454 368 
  Average                  401  | 1   188 254 294 453 498 601 416 
Maximum Alert Level        3    | .   1   2   2   2   2   3   2   
  Low Security (%)         10   | 100 34  21  26  .   .   .   .   
  Level 1                  38   | .   65  64  51  35  16  .   56  
  Level 2                  47   | .   .   14  22  64  83  65  43  
  Level 3                  3    | .   .   .   .   .   .   34  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   4   1   5   .   3   
  Investigation            2    | .   .   .   .   .   2   .   .   
  Extermination            2    | .   .   .   .   .   1   .   1   
  Reinforcement            7    | .   .   .   3   1   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   1   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Gar Fac 
Distress Signals           5    | .   .   .   3   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              154  | .   14  11  33  15  24  12  45  
  Peak Tracking Total      13   | .   5   4   7   5   4   7   13  
  Tactical Retreats        7    | .   .   .   .   1   1   .   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac 
Traps Triggered            7    | .   .   .   1   .   2   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Gar Fac 
Machines Disabled          10   | .   .   1   .   .   6   .   3   
  Max in Single Turn       4    | .   .   1   .   .   4   .   2   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Gar Fac 
Machines Accessed          18   | .   3   1   6   .   3   3   2   
  Terminals                16   | .   3   1   5   .   2   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   
Total Hacks                36   | .   9   6   9   .   4   4   4   
  Successful               20   | .   5   3   5   .   2   3   2   
  Failed                   16   | .   4   3   4   .   2   1   2   
    Catastrophic           3    | .   .   .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                32   | .   9   6   6   .   3   4   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   3   .   1   .   .   
Terminal Hacks             18   | .   5   3   4   .   1   3   2   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   1   .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Locate Traps             3    | .   2   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   1   1   1   .   .   .   1   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         13   | .   3   1   3   .   2   2   2   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Sto Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  Fac  
Turns Passed               4417 | 66   313  427  703  319  1127 438  1024 
Spaces Moved               2325 | 42   186  214  275  157  759  257  435  
  Core                     43   | 13   .    .    .    .    1    2    27   
  Treads                   292  | .    .    .    .    .    .    124  168  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   1724 | 29   186  214  275  157  623  .    240  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   266  | .    .    .    .    .    135  131  .    
  Fastest Speed            32   | 50   90   100  95   105  32   32   50   
  Average Speed            110  | 77   107  117  115  110  99   94   135  
  Slowest Speed            550  | 90   115  130  130  125  150  160  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    35   14   56   16   20   31   14   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          134  | .    13   .    1    .    46   .    74   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    1    .    3    .    1    
  AOE                      129  | .    13   .    .    .    43   .    73   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  Fac  
Total                      3446 | 63   237  323  495  235  1007 387  699  
  Wait                     402  | .    .    48   101  16   94   39   104  
  Move                     2316 | 41   185  213  274  156  757  255  435  
  Hop                      1    | .    .    .    .    .    1    .    .    
  Pick Up                  125  | 10   10   15   12   12   22   7    37   
  Fast Attach              20   | .    .    1    .    2    10   2    5    
  Attach                   71   | 6    1    5    7    5    11   8    28   
  Detach                   4    | .    .    .    .    .    2    1    1    
  Swap                     33   | .    5    2    7    5    10   .    4    
  Drop                     79   | .    5    7    10   11   35   .    11   
  Fire                     351  | 6    31   32   77   28   57   49   71   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            41   | .    .    .    7    .    8    26   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage
-8/Materials
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  304 | -10/Materials | Discovered new exit (range 14)
  380 | -10/Materials | Entered another Materials area
  380 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  382 | -9/Materials  | Discovered new exit (range 7)
  407 | -9/Materials  | Identified exit to Mines
  407 | -9/Materials  | Identified exit to Storage
  807 | -9/Materials  | Entered Storage
  831 | -9/Storage    | Identified exit to Materials
  845 | -9/Storage    | Build established: Gunner
  940 | -9/Storage    | Garrison activated, responded to threat
 1430 | -9/Storage    | Core integrity fell below 50%
 1465 | -9/Storage    | Destroyed 7 combat bots
 1510 | -9/Storage    | Entered Materials
 1510 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1532 | -8/Materials  | Build established: Scavenger-Gunner
 1656 | -8/Materials  | Lost 3 parts (1p1n1w)
 1806 | -8/Materials  | Discovered new exit (range 11)
 1829 | -8/Materials  | Entered Factory
 1829 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1843 | -7/Factory    | Garrison activated, responded to threat
 1952 | -7/Factory    | Identified exit to Lower Caves
 2956 | -7/Factory    | Identified exit to Garrison
 2956 | -7/Factory    | Entered Garrison
 3029 | -7/Garrison   | Learned Factory security intel
 3056 | -7/Garrison   | Triggered checkpoint
 3131 | -7/Garrison   | Core integrity fell below 50%
 3138 | -7/Garrison   | Discovered new exit (range 55)
 3138 | -7/Garrison   | Discovered new exit (range 43)
 3138 | -7/Garrison   | Discovered new exit (range 71)
 3156 | -7/Garrison   | Destroyed 9 combat bots
 3166 | -7/Garrison   | Lost 7 parts (1p2n2u2w)
 3236 | -7/Garrison   | Triggered checkpoint
 3357 | -7/Garrison   | Installed Relay Interface Framework
 3394 | -7/Garrison   | Entered Factory
 3394 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3864 | -6/Factory    | Lost 5 parts (1p2n1u1w)
 4081 | -6/Factory    | Identified exit to Lower Caves
 4202 | -6/Factory    | Lost 3 parts (1n1u1w)
 4338 | -6/Factory    | Destroyed 9 combat bots
 4343 | -6/Factory    | Lost 9 parts (2p3n4w)
 4360 | -6/Factory    | Cargo convoy interrupted
 4395 | -6/Factory    | Core integrity fell below 50%
 4404 | -6/Factory    | Core integrity fell below 20%
 4418 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
04403_ Discarded Hacking Suite.
04403_ U-05 Engineer lays Concrete. <x3>
04403_ Dropped Lrg. Storage Unit.
04403_ U-05 Engineer lays Concrete. <x2>
04404_ U-05 Engineer builds a Wall.
04404_ U-05 Engineer lays Concrete.
04404_ Penetrated by Slug.
04405_ U-05 Engineer lays Concrete.
04405_ U-05 Engineer builds a Wall.
04405_ Penetrated by Slug. <x2>
04405_ U-05 Engineer builds a Wall. <x2>
04406_ Penetrated by Slug.
04406_ U-05 Engineer builds a Wall.
04407_ Slammed into X-72 Disruptor.
04407_ U-05 Engineer lays Concrete.
04408_ Slammed into X-72 Disruptor.
04408_ U-05 Engineer builds a Wall. <x2>
04410_ Slammed into X-72 Disruptor.
04411_ U-05 Engineer builds a Wall. <x2>
04411_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          115
Energy Generation          25
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Phase Shifting             5
Evasion (%)                63
Targeting Accuracy         6
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              BoreChipArchive
  Manual?         0
Play Time         01:10:55
  Cumulative      83.8 hours
  Start           2025.04.09 @ 09:33:19
  End             2025.04.09 @ 10:42:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           82
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          41
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          41x27
Zoom Use          97%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c3cdafe-c661-456c-8951-e4c2991ee7c2