Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 10:42:47 Player: Zeta Lockhart Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (160) 800 Value Destroyed (4708) 4708 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1357) 1357 TOTAL SCORE: 10285 Bonus ------- High Alert Combat Kills 657 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 116/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector Large Storage Unit Improved Particle Charger Hacking Suite > --- WEAPON ----------- Backup Laser I Gatling Laser Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Compact Wheel Improved Heat Sink Improved Particle Charger High-powered Tractor Beam Heavy Assault Rifle Flak Gun Heavy Missile Launcher [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 3 | . . 1 . 1 1 . . Weapon 3 | . . 1 . 1 1 . . Parts Attached 124 | 6 6 8 14 12 31 10 37 Power 18 | 1 . 1 3 3 3 1 6 Engine 12 | 1 . 1 3 3 . . 4 Core 6 | . . . . . 3 1 2 Reactor . | . . . . . . . . Propulsion 29 | 2 . 1 5 2 7 3 9 Treads 4 | . . . . . . 2 2 Leg . | . . . . . . . . Wheel 22 | 2 . 1 5 2 5 . 7 Hover . | . . . . . . . . Flight 3 | . . . . . 2 1 . Utility 31 | 1 3 2 2 2 10 2 9 Device 17 | . 1 2 1 . 6 1 6 Storage 7 | 1 2 . . 1 . . 3 Processor 1 | . . . 1 . . . . Hackware 1 | . . . . . 1 . . Protection 5 | . . . . 1 3 1 . Artifact . | . . . . . . . . Weapon 46 | 2 3 4 4 5 11 4 13 Energy Gun 15 | 2 1 . . . 5 3 4 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 20 | . 1 1 4 4 3 . 7 Ballistic Cannon 5 | . . 3 . 1 . 1 . Launcher 3 | . 1 . . . . . 2 Special Weapon 2 | . . . . . 2 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 58 | . 1 2 6 3 4 7 35 Power 9 | . . . 2 1 . 1 5 Propulsion 16 | . 1 1 1 1 1 2 9 Utility 9 | . . 1 . . . 2 6 Weapon 24 | . . . 3 1 3 2 15 Highest Loss Streak 14 | . 1 2 2 3 2 7 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 84 92 94 97 95 73 81 Engine 7 | . 14 11 10 7 3 . 7 Core 2 | . . . . . 3 7 2 Treads 1 | . . . . . . 8 4 Wheel 12 | . 17 16 18 16 13 . 7 Device 14 | . 10 21 11 9 8 21 18 Storage 7 | . 14 11 11 9 6 . 4 Processor 4 | . . . 10 9 7 2 . Hackware 3 | . . . . . 6 7 5 Protection 3 | . . . . 9 6 3 1 Energy Gun 7 | . 17 8 . . 4 7 17 Ballistic Gun 13 | . 10 7 19 33 19 . 4 Ballistic Cannon 6 | . . 16 12 2 6 4 2 Peak Build Rating 47 | 6 7 13 17 23 37 35 47 Average Rating 25 | 4 6 11 15 20 33 30 36 On Entrance 15 | . 6 7 12 17 23 29 33 Naked Turns 15 | . . . . . . . 15 Heaviest Build 57 | 12 30 37 38 45 57 24 55 Greatest Support 49 | 26 26 32 32 32 32 49 49 Greatest Overweight (x) 10 | . 1 2 2 3 4 1 10 Average Overweight (x) . | . . 1 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 15 Average Capacity 12 | 7 10 15 15 15 14 5 11 Most Carried 15 | 5 10 15 15 15 15 5 15 Average Carried 11 | 2 8 12 14 13 14 4 9 Final Capacity 15 | 8 15 15 15 15 5 5 5 Final Carried 15 | 4 9 14 15 15 5 5 5 Class Distribution -------------------- 59% | Scavenger-Gunner 13% | Gunner 9% | Mutant 7% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Matter Collected 3689 | 218 147 321 818 476 863 409 437 Remotely 461 | . 147 314 . . . . . Salvage Created 6923 | 75 361 432 1653 547 1302 399 2154 Parts 316 | 2 25 23 98 34 61 14 59 Haulers Intercepted 5 | . . 2 3 . . . . Recyclers Shooed 14 | . 1 . 4 1 3 . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Combat Hostiles Destroyed 106 | . 10 9 23 10 16 12 26 Guns 62 | . 6 4 15 9 9 4 15 Cannons 29 | . . 5 8 1 7 7 1 AOE 12 | . 4 . . . . . 8 Classes Destroyed 14 | 1 2 2 2 . 4 1 2 Worker 13 | . . . 4 1 2 . 6 Builder 2 | . . . . . 2 . . Hauler 5 | . . 2 3 . . . . Recycler 29 | 1 1 1 8 2 7 . 9 Operator 2 | . . . . . 2 . . Watcher 3 | . . . 2 . . . 1 Swarmer 25 | . 3 3 2 4 4 3 6 Grunt 47 | . 7 3 14 2 6 5 10 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . . 1 Sentry 23 | . . 3 7 4 4 2 3 Specialist 3 | . . . . . . . 3 Hunter 5 | . . . . . 1 1 3 Programmer 1 | . . . . . 1 . . Best Kill Streak 12 | 1 5 5 8 6 6 9 12 Combat Bots Only 9 | . 5 4 7 5 6 9 9 Max Kills in Single Turn 6 | 1 2 1 2 1 1 1 6 Gunslinging 1 | . 1 . . . . . . Exploded 5 | . 2 . . . . . 5 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Hostile Shots Fired 813 | . 45 52 110 51 129 112 314 Missed 241 | . 20 15 30 11 33 26 106 Damage Taken 7410 | . 292 375 913 436 1078 1050 3266 Core 1592 | . 71 62 165 59 85 297 853 Absorbed by Shields 14 | . . . 14 . . . . Core Remaining (%) 69 | 100 71 . 43 89 . 45 . Volleys Fired 351 | 6 31 32 77 28 57 49 71 Largest 5 | 2 2 3 3 4 5 2 5 Hottest 253 | 80 80 120 109 115 202 128 253 Shots Fired 1010 | 12 62 92 220 112 230 61 221 Gun 772 | 12 59 48 141 110 171 26 205 Cannon 224 | . . 44 79 2 57 33 9 Launcher 10 | . 3 . . . . . 7 Special 4 | . . . . . 2 2 . Kinetic 687 | . 18 64 220 112 173 33 67 Thermal 267 | 12 41 28 . . 13 26 147 Explosive 10 | . 3 . . . . . 7 Electromagnetic 42 | . . . . . 42 . . Robot Hit Streak 20 | 2 7 9 18 17 13 10 20 Robot Miss Streak 6 | 3 5 3 4 5 6 4 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 12 | . 2 . 3 1 . . 6 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 Shots Hit Robots 644 | 5 35 53 126 70 137 46 172 Core Hits 337 | 2 20 21 53 22 59 24 136 Critical Kills 2 | . 1 . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 14 | . 1 3 6 . 3 1 . Destroy 4 | . 1 . 3 . . . . Blast 10 | . . 3 3 . 3 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14173 | 56 704 758 2218 1092 2768 1106 5471 Guns 8787 | 56 413 334 1300 1046 1887 500 3251 Cannons 2817 | . . 424 918 46 655 606 168 Explosions 2561 | . 291 . . . 226 . 2044 Melee . | . . . . . . . . Ramming 8 | . . . . . . . 8 Kinetic 7360 | . 147 545 2218 1092 1859 606 893 Thermal 4105 | 56 266 213 . . 220 500 2850 Explosive 2206 | . 291 . . . 195 . 1720 Electromagnetic 494 | . . . . . 494 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 2 9 2 Average Corruption 5 | . . . . . 1 6 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . 4 13 . Message Errors 6 | . . . . . 1 5 . Matter Fused 5 | . . . . . 1 4 . Heat Flow Errors 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 306 | . . . 13 . 55 8 230 Projectiles 26 | . . . 13 . 5 8 . Explosions 280 | . . . . . 50 . 230 Melee . | . . . . . . . . Knockbacks 23 | . . 7 9 . 1 4 2 Impact . | . . . . . . . . Kinetic 21 | . . 7 9 . 1 2 2 Secondary 2 | . . . . . . 2 . Self-Inflicted Damage 146 | . . . . . 34 . 112 Shots 5 | . . . . . 1 . 4 Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 294 | 68 173 294 196 136 198 196 193 Average Temperature 71 | 34 51 94 52 49 96 78 69 Received Heat Transfer 1761 | . 126 87 434 135 273 252 454 Effects 2 | . . 2 . . . . . Interference 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 1 2 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 14 | . . . . . . 2 12 Heat Transferred 8823 | 125 671 629 . . 396 1125 5877 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Peak Influence 702 | 5 272 401 580 581 649 702 667 Initial 454 | . 3 114 84 245 263 454 368 Average 401 | 1 188 254 294 453 498 601 416 Maximum Alert Level 3 | . 1 2 2 2 2 3 2 Low Security (%) 10 | 100 34 21 26 . . . . Level 1 38 | . 65 64 51 35 16 . 56 Level 2 47 | . . 14 22 64 83 65 43 Level 3 3 | . . . . . . 34 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . 4 1 5 . 3 Investigation 2 | . . . . . 2 . . Extermination 2 | . . . . . 1 . 1 Reinforcement 7 | . . . 3 1 1 . 2 Assault . | . . . . . . . . Garrison 2 | . . . 1 . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Distress Signals 5 | . . . 3 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 154 | . 14 11 33 15 24 12 45 Peak Tracking Total 13 | . 5 4 7 5 4 7 13 Tactical Retreats 7 | . . . . 1 1 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Traps Triggered 7 | . . . 1 . 2 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Machines Disabled 10 | . . 1 . . 6 . 3 Max in Single Turn 4 | . . 1 . . 4 . 2 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Machines Accessed 18 | . 3 1 6 . 3 3 2 Terminals 16 | . 3 1 5 . 2 3 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 36 | . 9 6 9 . 4 4 4 Successful 20 | . 5 3 5 . 2 3 2 Failed 16 | . 4 3 4 . 2 1 2 Catastrophic 3 | . . . 1 . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 32 | . 9 6 6 . 3 4 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 3 . 1 . . Terminal Hacks 18 | . 5 3 4 . 1 3 2 Open Door 1 | . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 3 | . . 1 . . 1 . 1 Emergency Access Points 1 | . . . . . . 1 . Locate Traps 3 | . 2 . 1 . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Zone Layout 4 | . 1 1 1 . . . 1 Garrison Registry 1 | . . . . . . 1 . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 13 | . 3 1 3 . 2 2 2 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Turns Passed 4417 | 66 313 427 703 319 1127 438 1024 Spaces Moved 2325 | 42 186 214 275 157 759 257 435 Core 43 | 13 . . . . 1 2 27 Treads 292 | . . . . . . 124 168 Legs . | . . . . . . . . Wheels 1724 | 29 186 214 275 157 623 . 240 Hover . | . . . . . . . . Flight 266 | . . . . . 135 131 . Fastest Speed 32 | 50 90 100 95 105 32 32 50 Average Speed 110 | 77 107 117 115 110 99 94 135 Slowest Speed 550 | 90 115 130 130 125 150 160 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 35 14 56 16 20 31 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 134 | . 13 . 1 . 46 . 74 Melee . | . . . . . . . . Projectile 5 | . . . 1 . 3 . 1 AOE 129 | . 13 . . . 43 . 73 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Total 3446 | 63 237 323 495 235 1007 387 699 Wait 402 | . . 48 101 16 94 39 104 Move 2316 | 41 185 213 274 156 757 255 435 Hop 1 | . . . . . 1 . . Pick Up 125 | 10 10 15 12 12 22 7 37 Fast Attach 20 | . . 1 . 2 10 2 5 Attach 71 | 6 1 5 7 5 11 8 28 Detach 4 | . . . . . 2 1 1 Swap 33 | . 5 2 7 5 10 . 4 Drop 79 | . 5 7 10 11 35 . 11 Fire 351 | 6 31 32 77 28 57 49 71 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 41 | . . . 7 . 8 26 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 304 | -10/Materials | Discovered new exit (range 14) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 382 | -9/Materials | Discovered new exit (range 7) 407 | -9/Materials | Identified exit to Mines 407 | -9/Materials | Identified exit to Storage 807 | -9/Materials | Entered Storage 831 | -9/Storage | Identified exit to Materials 845 | -9/Storage | Build established: Gunner 940 | -9/Storage | Garrison activated, responded to threat 1430 | -9/Storage | Core integrity fell below 50% 1465 | -9/Storage | Destroyed 7 combat bots 1510 | -9/Storage | Entered Materials 1510 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1532 | -8/Materials | Build established: Scavenger-Gunner 1656 | -8/Materials | Lost 3 parts (1p1n1w) 1806 | -8/Materials | Discovered new exit (range 11) 1829 | -8/Materials | Entered Factory 1829 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1843 | -7/Factory | Garrison activated, responded to threat 1952 | -7/Factory | Identified exit to Lower Caves 2956 | -7/Factory | Identified exit to Garrison 2956 | -7/Factory | Entered Garrison 3029 | -7/Garrison | Learned Factory security intel 3056 | -7/Garrison | Triggered checkpoint 3131 | -7/Garrison | Core integrity fell below 50% 3138 | -7/Garrison | Discovered new exit (range 55) 3138 | -7/Garrison | Discovered new exit (range 43) 3138 | -7/Garrison | Discovered new exit (range 71) 3156 | -7/Garrison | Destroyed 9 combat bots 3166 | -7/Garrison | Lost 7 parts (1p2n2u2w) 3236 | -7/Garrison | Triggered checkpoint 3357 | -7/Garrison | Installed Relay Interface Framework 3394 | -7/Garrison | Entered Factory 3394 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3864 | -6/Factory | Lost 5 parts (1p2n1u1w) 4081 | -6/Factory | Identified exit to Lower Caves 4202 | -6/Factory | Lost 3 parts (1n1u1w) 4338 | -6/Factory | Destroyed 9 combat bots 4343 | -6/Factory | Lost 9 parts (2p3n4w) 4360 | -6/Factory | Cargo convoy interrupted 4395 | -6/Factory | Core integrity fell below 50% 4404 | -6/Factory | Core integrity fell below 20% 4418 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04403_ Discarded Hacking Suite. 04403_ U-05 Engineer lays Concrete. <x3> 04403_ Dropped Lrg. Storage Unit. 04403_ U-05 Engineer lays Concrete. <x2> 04404_ U-05 Engineer builds a Wall. 04404_ U-05 Engineer lays Concrete. 04404_ Penetrated by Slug. 04405_ U-05 Engineer lays Concrete. 04405_ U-05 Engineer builds a Wall. 04405_ Penetrated by Slug. <x2> 04405_ U-05 Engineer builds a Wall. <x2> 04406_ Penetrated by Slug. 04406_ U-05 Engineer builds a Wall. 04407_ Slammed into X-72 Disruptor. 04407_ U-05 Engineer lays Concrete. 04408_ Slammed into X-72 Disruptor. 04408_ U-05 Engineer builds a Wall. <x2> 04410_ Slammed into X-72 Disruptor. 04411_ U-05 Engineer builds a Wall. <x2> 04411_ U-05 Engineer lays Concrete. 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"T + # # "F | | ??????# #######+######## # """ | | ??????????????????# #######*#!###[ % """ | | ??????????????????# !!%!%% """ | | ???????????????####+####### !!#### #????? | | ???????????????# #??# # * #????? | | ???????????????# "" "" #?? ### #????? | | ???????????????# ""R"" #? ## # ##???? | | ???????????????# """" ###?# ######## ##???? | | ???????????????#] #???###??????# ##???? | | ???????????????#########???????????## % ##???? | | ???????????????????????????????????# =###### | | ???????????????????????????????????## % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 115 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed BoreChipArchive Manual? 0 Play Time 01:10:55 Cumulative 83.8 hours Start 2025.04.09 @ 09:33:19 End 2025.04.09 @ 10:42:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 41 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c3cdafe-c661-456c-8951-e4c2991ee7c2