Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.13 @ 00:42:20

Player: sam

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (363)      363
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 1628

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             400/400
Matter                     300/300
Energy                     400/400
System Corruption          0%
Temperature                Cool (24)
Movement                   Hovering (116) Ox1
Location                   -9/Materials

 Parts 
-------
>              --- POWER (2) --------
               Ion Engine
               Ion Engine
>              --- PROPULSION (3) ---
               Hover Unit
               Hover Unit
>              --- UTILITY (3) ------
               Targeting Computer
         Light Armor Plating
>              --- WEAPON (2) -------
               Particle Gun
         Heavy Assault Rifle
>              --- INVENTORY (5) ----
         Light Ion Engine
         Light Ion Engine
  Experimental Sensor Array
               Shotgun

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
               Ion Engine
>              --- PROPULSION -------
               Hover Unit
               Hover Unit
      Improved Hover Unit
>              --- UTILITY ----------
               Targeting Computer
         Light Armor Plating
>              --- WEAPON -----------
               Beam Rifle
               Particle Gun
>              --- INVENTORY --------
         Light Ion Engine
         Light Ion Engine
  Experimental Sensor Array
         Light Assault Rifle
         Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              3    | .   1   .   2   
  Power                    1    | .   1   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 7   9   2   8   
  Power                    4    | 1   1   .   2   
    Engine                 4    | 1   1   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   5   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 2   1   .   .   
    Hover                  5    | .   2   1   2   
    Flight                 2    | .   2   .   .   
  Utility                  3    | 2   1   .   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              1    | 1   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | 1   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   1   4   
    Energy Gun             3    | 1   .   1   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   .   .   1   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 86  
  Engine                   23   | .   24  25  20  
  Wheel                    7    | .   18  .   .   
  Hover                    16   | .   2   25  26  
  Flight                   1    | .   4   .   .   
  Processor                11   | .   12  12  10  
  Protection               11   | .   12  12  10  
  Energy Gun               6    | .   4   6   10  
  Ballistic Gun            15   | .   15  18  10  
  Special Weapon           1    | .   4   .   .   
Peak Build Rating          13   | 7   8   10  13  
  Average Rating           8    | 2   7   9   11  
  On Entrance              6    | .   7   8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 8   11  13  19  
  Greatest Support         20   | 20  20  12  19  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   4   3   5   
  Average Carried          1    | 2   .   1   3   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            4    | .   .   3   4   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           553  | 246 141 74  92  
  Remotely                 .    | .   .   .   .   
Salvage Created            417  | 49  202 .   166 
  Parts                    35   | 2   18  .   15  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  12   | 1   7   .   4   
  Guns                     12   | 1   7   .   4   
Classes Destroyed          4    | 1   2   .   1   
  Watcher                  1    | .   1   .   .   
  Swarmer                  4    | .   4   .   .   
  Grunt                    6    | 1   3   .   2   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           4    | 1   4   .   3   
  Combat Bots Only         4    | 1   4   .   3   
Max Kills in Single Turn   1    | 1   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        58   | 1   33  .   24  
  Missed                   18   | 1   9   .   8   
Damage Taken               318  | .   163 9   146 
  Core                     24   | .   24  .   .   
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   199  | .   108 5   86  
Core Remaining (%)         95   | 100 .   90  .   
Volleys Fired              38   | 1   22  4   11  
  Largest                  2    | 2   2   2   2   
  Hottest                  88   | 60  60  40  88  
Shots Fired                64   | 2   32  8   22  
  Gun                      64   | 2   32  8   22  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  42   | 1   22  8   11  
  Thermal                  22   | 1   10  .   11  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         21   | 2   18  14  21  
  Robot Miss Streak        2    | .   2   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   .   1   
    Max Gunslinging Chain  1    | .   1   .   1   
Shots Hit Robots           57   | 2   26  8   21  
  Core Hits                27   | 2   13  3   9   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Burn                   1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           599  | 16  241 63  279 
  Guns                     599  | 16  241 63  279 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  317  | 6   131 63  117 
  Thermal                  282  | 10  110 .   162 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        387  | 20  223 69  387 
  Average Temperature      126  | 15  82  40  186 
  Received Heat Transfer   225  | .   111 9   105 
  Effects                  5    | .   3   .   2   
    Shutdowns              1    | .   .   .   1   
    Energy Bleed           1    | .   .   .   1   
    Interference           3    | .   3   .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         756  | 25  250 .   481 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             222  | 20  204 56  222 
  Initial                  56   | .   9   56  15  
  Average                  76   | 4   109 56  99  
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         94   | 100 87  100 95  
  Level 1                  5    | .   12  .   4   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              19   | 1   9   2   7   
  Peak Tracking Total      5    | 1   3   2   5   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   2   .   2   
  Terminals                4    | .   2   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   6   .   5   
  Successful               10   | .   5   .   5   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                11   | .   6   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   5   .   5   
  Record                   4    | .   3   .   1   
  Prototype ID Bank        1    | .   .   .   1   
  Alert Level              2    | .   .   .   2   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   1   
  Highest-Rated Group      42   | .   .   42  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               7    | .   .   .   7   
  Total Damage             82   | .   .   .   82  
  Kills                    3    | .   .   .   3   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               877  | 75  304 379 119 
Spaces Moved               912  | 76  267 469 100 
  Core                     23   | 23  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   247  | 53  194 .   .   
  Hover                    616  | .   47  469 100 
  Flight                   26   | .   26  .   .   
  Fastest Speed            50   | 50  56  56  52  
  Average Speed            76   | 70  79  77  66  
  Slowest Speed            117  | 80  117 116 116 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       36   | 7   45  80  13  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1035 | 96  331 477 131 
  Wait                     17   | .   17  .   .   
  Move                     909  | 75  266 468 100 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 10  9   3   7   
  Fast Attach              .    | .   .   .   .   
  Attach                   9    | 7   1   .   1   
  Detach                   .    | .   .   .   .   
  Swap                     17   | .   8   2   7   
  Drop                     16   | 3   8   .   5   
  Fire                     38   | 1   22  4   11  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: Mat / *Min x2)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   55 | -11/Scrapyard | Identified exit to Materials
   55 | -11/Scrapyard | Discovered exit to Materials (range 8)
   76 | -11/Scrapyard | Entered Materials
   76 | -10/Materials | Evolved 1 slot: Power x1
   76 | -10/Materials | Identified exit to Mines
   76 | -10/Materials | Discovered exit to Mines (range 7)
  203 | -10/Materials | Identified exit to Materials
  203 | -10/Materials | Discovered exit to Materials (range 15)
  328 | -10/Materials | Build established: Hacker-Mutant
  329 | -10/Materials | Discovered exit to Mines (range 11)
  380 | -10/Materials | Entered Mines
  428 | -10/Mines     | Learned location of Storage (-8)
  499 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  500 | -10/Mines     | Found Prototype Device
  548 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  750 | -10/Mines     | Discovered exit to Materials (range 7)
  759 | -10/Mines     | Entered Materials
  759 | -9/Materials  | Accompanied by 1 ally
  759 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  764 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  878 | -9/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
Imp. Hover Unit destroyed.
Y-45 Defender destroyed.
Acquired Hvy. Assault Rifle.
Acquired 43 matter.
W-16 Scout destroyed.
Connecting with Terminal...
>>Query(Recycling Unit)
Deconstruction apparatus for breaking down old
  components delivered by Recycler class robots.
  Condensed matter is contained within the unit
  until it reaches a certain quota, at which
  point it is transferred to the nearest [DSF].
>>Layout(Zone)
Retrieving Zone 7D layout...
  Downloaded map data.
>>Alert(Check)
Current Alert Level: 1-D
ALERT: Suspicious activity at Terminal M012.
  Dispatching Investigation squad.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                54
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialDroneBuckler
  Manual?         0
Play Time         00:14:11
  Cumulative      1.5 hours
  Start           2025.03.12 @ 00:54:22
  End             2025.03.13 @ 00:42:20
Sessions          4
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          55x45
Zoom Use          13%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a733396e-9168-4f67-92b4-bb22211f7f20