Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 19:41:21 Player: ZergFTW Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2021) 2021 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (330) 330 TOTAL SCORE: 5276 Bonus ------- High Alert Combat Kills 30 Aligned with FarCom 300 Cogmind --------- Core Integrity 314/550 Matter 247/300 Energy 113/265 System Corruption 13% Temperature Cool (37) Movement Core (1650) Ox32 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- Latent Energy Streamer > --- INVENTORY (25) --- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Wheel Large Storage Unit High-capacity Matter Pod (200) Structural Scanner Sensor Array Advanced Targeting Computer ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Heavy EM Pulse Gun Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Improved Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Latent Energy Streamer Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Wheel Large Storage Unit High-capacity Matter Pod Structural Scanner Sensor Array Advanced Targeting Computer ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Heavy EM Pulse Gun Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Improved Grenade Launcher Great Maul [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 85 | 8 13 10 2 3 49 Power 8 | 1 3 1 . . 3 Engine 7 | 1 3 1 . . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 29 | 2 1 6 . . 20 Treads 28 | 2 1 5 . . 20 Leg . | . . . . . . Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 3 3 . 1 13 Device 7 | 1 2 1 . . 3 Storage 3 | 1 1 1 . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 10 | . . 1 . 1 8 Artifact . | . . . . . . Weapon 26 | 3 6 . 2 2 13 Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 15 | 2 3 . 2 1 7 Ballistic Cannon 2 | . 2 . . . . Launcher 2 | . 1 . . . 1 Special Weapon 2 | . . . . . 2 Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . 1 2 . . 12 Power 2 | . 1 1 . . . Propulsion 7 | . . 1 . . 6 Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Highest Loss Streak 8 | . 1 1 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 93 100 100 98 Engine 9 | . 14 9 14 14 3 Core 1 | . . . . . 5 Treads 30 | . 28 26 28 28 35 Device 10 | . 14 11 14 2 5 Storage 12 | . 14 14 14 14 9 Processor 3 | . . . . . 8 Protection 5 | . . 2 . 11 12 Ballistic Gun 20 | . 14 28 28 27 16 Ballistic Cannon 3 | . 13 . . . . Naked Turns . | . . . . . . Heaviest Build 113 | 13 32 96 92 96 113 Greatest Support 86 | 40 40 40 40 40 86 Greatest Overweight (x) 9 | . . 9 2 2 4 Average Overweight (x) . | . . 2 2 2 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 19 | 7 9 24 25 25 25 Most Carried 25 | 4 15 22 23 25 25 Average Carried 18 | 2 7 20 22 24 24 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 4 15 22 23 25 23 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 2700 | 332 982 259 . 111 1016 Remotely . | . . . . . . Salvage Created 2803 | 194 788 213 . 93 1515 Parts 182 | 17 58 13 . 9 85 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 47 | . 17 5 . 2 23 Guns 29 | . 4 5 . 1 19 Cannons 10 | . 10 . . . . AOE 5 | . 3 . . . 2 Classes Destroyed 13 | 3 6 1 . . 3 Worker 10 | 2 4 . . . 4 Builder 10 | . 6 . . 1 3 Tunneler 7 | 4 . 2 . . 1 Hauler 3 | . 2 . . . 1 Recycler 3 | 1 2 . . . . Operator 2 | . 1 . . . 1 Watcher 7 | . 3 . . . 4 Swarmer 11 | . 6 2 . . 3 Grunt 27 | . 11 2 . 2 12 Sentry 5 | . . 1 . . 4 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 7 | 2 7 1 . 2 5 Combat Bots Only 5 | . 3 1 . 2 5 Max Kills in Single Turn 3 | 1 3 1 . 1 3 Gunslinging 1 | . . . . . 1 Exploded 3 | . 3 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 356 | . 74 79 . 8 195 Missed 81 | . 21 19 . 3 38 Damage Taken 4412 | . 612 734 . 74 2992 Core 433 | . 91 106 . . 236 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 505 | . . . . . 505 Core Remaining (%) 60 | 100 . . . 21 . Volleys Fired 276 | 26 96 32 . 8 114 Largest 2 | 2 2 2 . 2 2 Hottest 100 | 40 55 46 . 83 100 Shots Fired 539 | 52 192 64 . 12 219 Gun 433 | 52 96 64 . 10 211 Cannon 102 | . 95 . . 2 5 Launcher 1 | . 1 . . . . Special 3 | . . . . . 3 Kinetic 528 | 52 191 64 . 10 211 Thermal 3 | . . . . . 3 Explosive 1 | . 1 . . . . Electromagnetic 7 | . . . . 2 5 Robot Hit Streak 23 | 9 11 14 . 2 23 Robot Miss Streak 6 | 2 3 3 . 2 6 Penetration Max . | . . . . . . Secondary Targets 6 | . . . . . 6 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 367 | 35 127 43 . 5 157 Core Hits 155 | 15 53 10 . 5 72 Critical Kills 3 | 1 . . . . 2 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 8 | 1 3 . . . 4 Destroy 5 | 1 . . . . 4 Blast 3 | . 3 . . . . Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6362 | 279 1892 646 . 120 3425 Guns 3882 | 279 558 646 . 64 2335 Cannons 1216 | . 1181 . . 6 29 Explosions 1264 | . 153 . . 50 1061 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5063 | 279 1739 646 . 64 2335 Thermal . | . . . . . . Explosive 153 | . 153 . . . . Electromagnetic 1146 | . . . . 56 1090 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . 4 13 Average Corruption 4 | . . . . 3 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 6 2 Message Errors 3 | . . . . 3 . Matter Fused 2 | . . . . 1 1 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 32 | . 29 . . . 3 Projectiles 24 | . 24 . . . . Explosions 8 | . 5 . . . 3 Melee . | . . . . . . Knockbacks 20 | . 20 . . . . Impact . | . . . . . . Kinetic 18 | . 18 . . . . Secondary 2 | . 2 . . . . Self-Inflicted Damage 101 | . 32 . . 18 51 Shots 3 | . 1 . . 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 271 | . 54 99 . 271 86 Average Temperature 26 | . 14 45 . 87 23 Received Heat Transfer 1743 | . 252 318 . 30 1143 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 1 2 Combat Hostiles 3 | . . . . 1 2 Parts Fried 6 | . . . . . 6 Impact Corruptions 2 | . 2 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Latent Energy Used 811 | . . . . 122 689 LE Corruption 16 | . . . . 3 13 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 416 | 35 271 161 . 69 416 Initial 22 | . 22 21 . . . Average 92 | 15 121 49 . 40 95 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 91 | 100 92 100 . 100 87 Level 1 8 | . 7 . . . 12 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 4 . . 1 5 Investigation 3 | . 2 . . 1 . Extermination . | . . . . . . Reinforcement 7 | . 2 . . . 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 4 | . . 1 . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 29 12 . 2 53 Peak Tracking Total 6 | . 4 5 . 2 6 Tactical Retreats 8 | . . 4 . . 4 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 21 | . 9 . 3 1 8 Terminals 11 | . 6 . . . 5 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . . 2 Recycling Units 3 | . 2 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 83 | . 21 . 34 1 27 Successful 65 | . 12 . 34 1 18 Failed 17 | . 8 . . . 9 Catastrophic 6 | . 2 . . . 4 Database Lockouts 1 | . 1 . . . . Manual 32 | . 15 . 1 . 16 Terminals 29 | . 12 . . . 17 Fabricators . | . . . . . . Repair Stations 12 | . 3 . . . 9 Recycling Units 7 | . 6 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 42 | . 3 . 34 1 4 Record 34 | . . . 33 . 1 Robot Schematic 1 | . 1 . . . . Open Door 1 | . . . . 1 . Branch Access Points 2 | . 1 . . . 1 Terminal Index 1 | . . . . . 1 Repair Station Index 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 1 . . . 8 Scan Component 5 | . 1 . . . 4 Repair 4 | . . . . . 4 Recycling Unit Hacks 3 | . 2 . . . 1 Report Inventory 3 | . 2 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 6 . . . 5 Terminals 9 | . 4 . . . 5 Assimilate 1 | . . . . . 1 Botnet 8 | . 4 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Reject 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . . 2 Used . | . . . . . . Hacking Detections 14 | . 7 . . . 7 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . . . 4 Time 104 | . . . . . 104 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 8821 | 261 2513 720 1825 531 2971 Spaces Moved 3127 | 116 1178 201 570 157 905 Core 7 | 7 . . . . . Treads 3103 | 109 1178 184 570 157 905 Legs . | . . . . . . Wheels 17 | . . 17 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 320 320 240 Average Speed 229 | 153 160 295 320 320 240 Slowest Speed 480 | 160 160 320 320 320 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 6 98 39 90 41 60 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 5 | . . . . . 5 Terrain Destroyed 83 | . 8 . . 4 71 Melee 2 | . . . . . 2 Projectile 3 | . . . . . 3 AOE 78 | . 8 . . 4 66 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 4258 | 155 1633 261 572 174 1463 Wait 684 | . 308 10 . 5 361 Move 3122 | 115 1177 200 569 156 905 Hop . | . . . . . . Pick Up 52 | 6 22 7 1 2 14 Fast Attach 11 | 5 2 1 . . 3 Attach 14 | 2 1 2 . . 9 Detach 1 | . . 1 . . . Swap 60 | 1 10 7 2 3 37 Drop 36 | . 17 1 . . 18 Fire 276 | 26 96 32 . 8 114 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 262 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 1049 | -10/Materials | Identified exit to Mines 1479 | -10/Materials | Central database locked down 1714 | -10/Materials | Discovered new exit (range 16) 1957 | -10/Materials | Discovered new exit (range 16) 2266 | -10/Materials | Discovered new exit (range 15) 2775 | -10/Materials | Entered Mines 2791 | -10/Mines | Learned Materials security intel 3105 | -10/Mines | Core integrity fell below 50% 3482 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3482 | -10/Mines | Discovered new exit (range 5) 3495 | -10/Mines | Entered Exiles 3579 | -10/Exiles | Met 8R-AWN 3636 | -10/Exiles | Met EX-HEX 3783 | -10/Exiles | Met EX-DEC 3836 | -10/Exiles | Visited The Gauntlet 4187 | -10/Exiles | Learned location of Zion (-7) 4759 | -10/Exiles | Met EX-BIN 4804 | -10/Exiles | Aligned with FarCom system 4807 | -10/Exiles | Given EX-Vault access code 4939 | -10/Exiles | Build established: Scavenger-Mutant 4942 | -10/Exiles | Opened EX-Vault 4961 | -10/Exiles | Found Latent Energy Streamer 5032 | -10/Exiles | Warned to stay clear of 0b10 Research branches 5282 | -10/Exiles | Discovered new exit (range 14) 5320 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 5320 | -10/Exiles | Entered Mines 5341 | -9/Mines | Met a Derelict shopkeep closing up shop 5806 | -9/Mines | Discovered new exit (range 13) 5813 | -9/Mines | Learned 4 Materials zone layouts 5851 | -9/Mines | Entered Materials 5851 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 7224 | -8/Materials | Discovered new exit (range 6) 7275 | -8/Materials | Repaired Lgt. Treads 7302 | -8/Materials | Repaired Lgt. Treads 7331 | -8/Materials | Repaired Lgt. Treads 8167 | -8/Materials | Repaired Lgt. Treads 8804 | -8/Materials | System corruption reached 10% 8822 | -8/Materials | Self-destructed Last Messages --------------- 08792_ Transmission Jammer fried. 08792_ Targeting Computer fried. 08792_ Weapon Cycler fried. 08792_ X-62 Marksman misfires. 08799_ Critical hit (Burn: +37). 08800_ System corrupted: Imp. Treads rejected. 08806_ Lgt. Treads destroyed. 08806_ Slug penetrates Wall. 08808_ X-62 Marksman misfires. 08809_ Penetrated by Slug. 08809_ Lgt. Treads destroyed. 08810_ X-62 Marksman suffers critical hit (Burn). 08820_ Destroyed Core Analyzer. 08820_ X-62 Marksman destroyed. 08820_ Penetrated by Slug. 08820_ Lgt. Treads destroyed. 08821_ X-62 Marksman system terminally corrupted. 08821_ Armor Integrity Analyzer fried. 08821_ Imp. Cooling System fried. 08821_ Targeting Computer fried. 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""# # | | # [! ; #???##/#####? # | | # [!! ]# #????? ??????+ | | # ####?????? ?????? | | # """ ?????????? ?????? | | # """ ??????????? ?????? | | # """ ??????????? ?????###### | | # ??? ???????????????????????? | | ##???##???????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed BombDimensionalSheargun Manual? 0 Play Time 01:01:38 Cumulative 59.0 hours Start 2024.07.04 @ 12:08:09 End 2024.07.06 @ 19:41:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 43 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 32 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d8e1f5b-4685-42e3-9a5a-84435e330dd7