Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.02 @ 00:39:12 // AFD2020/Player2 Player: cptwinky Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (3) 15 Value Destroyed (112) 112 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 742 Bonus ------- Follower Combat Kills 215 Cogmind --------- Core Integrity 0/250 Matter 299/300 Energy 123/125 System Corruption 0% Temperature Cool (1) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Medium Laser Light Assault Rifle > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg High-capacity Storage Unit Assault Rifle Assault Rifle Assault Rifle Datajack Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Assault Rifle Assault Rifle Assault Rifle Datajack Mining Claw [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 8 | 6 1 1 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . . 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 2 | 2 . . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 89 | . 85 96 Engine 14 | . 14 14 Leg 28 | . 28 28 Device 4 | . . 10 Storage 14 | . 14 14 Energy Gun 14 | . 14 14 Ballistic Gun 14 | . 14 14 Naked Turns . | . . . Heaviest Build 17 | 11 16 17 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 8 | 6 8 10 Most Carried 8 | 4 7 8 Average Carried 4 | 2 3 7 Final Capacity 10 | 8 10 10 Final Carried 8 | 4 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 302 | 260 22 20 Remotely . | . . . Salvage Created 129 | . 129 . Parts 11 | . 11 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 3 | . 3 . Guns 3 | . 3 . Classes Destroyed 1 | . 1 . Grunt 3 | . 3 . Best Kill Streak 2 | . 2 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 168 | . 11 157 Core 50 | . . 50 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 24 | . 14 10 Largest 2 | . 2 2 Hottest 70 | . 70 70 Shots Fired 48 | . 28 20 Gun 48 | . 28 20 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 24 | . 14 10 Thermal 24 | . 14 10 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | . 12 2 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 29 | . 21 8 Core Hits 8 | . 6 2 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 311 | . 222 89 Guns 310 | . 221 89 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 1 | . 1 . Kinetic 148 | . 85 63 Thermal 162 | . 136 26 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 228 | . 90 228 Average Temperature 70 | . 36 113 Received Heat Transfer 93 | . 6 87 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 481 | . 407 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 245 | . 236 245 Initial 91 | . . 91 Average 118 | . 77 223 Maximum Alert Level 1 | . 1 1 Low Security (%) 64 | 100 84 20 Level 1 35 | . 15 79 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | . 10 6 Peak Tracking Total 4 | . 4 3 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 2 | . 2 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 4 | . 4 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts 1 | . 1 . Manual 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Robot Analysis 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Mask 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . 2 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 62 | . 61 62 Highest-Rated Ally 62 | . 61 62 Total Orders . | . . . Ally Attacks 35 | . 19 16 Total Damage 589 | . 320 269 Kills 10 | . 6 4 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 593 | 77 308 208 Spaces Moved 342 | 57 146 139 Core 5 | 5 . . Treads . | . . . Legs 337 | 52 146 139 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 113 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 4 29 28 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 485 | 66 256 163 Wait 94 | . 82 12 Move 340 | 56 145 139 Hop . | . . . Pick Up 12 | 4 7 1 Fast Attach 8 | 6 1 1 Attach . | . . . Detach 1 | . 1 . Swap . | . . . Drop 5 | . 5 . Fire 24 | . 14 10 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Central database locked down 312 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 15) 386 | -10/Materials | Entered Mines 386 | -10/Mines | Accompanied by 1 ally 545 | -10/Mines | Discovered new exit (range 6) 581 | -10/Mines | Assembled infested the area 587 | -10/Mines | Core integrity fell below 50% 594 | -10/Mines | Core destroyed Last Messages --------------- 00432_ Acquired Imp. Heat Sink. 00439_ Acquired 10 matter. 00441_ Player 2 removes Assault Rifle. 00441_ Player 2 attaches Particle Gun. 00442_ K-01 Serf collects debris. 00447_ Player 2 acquires Aluminum Leg. 00448_ K-01 Serf collects debris. 00545_ EXIT=FOUND 00548_ K-01 Serf collects debris. 00581_ ALERT: Infestation in the mines, dispatching Demolisher response squad. Player 2: "Okay we need to either get out of here fast, or hide and let 0b10 handle the infestation, then avoid the dispatch." 00581_ Acquired Hcp. Storage Unit. Player 2: "Don't worry, Particle Gun, we'll be destroying things in no time." 00586_ Player 2 attaches Med. Laser. 00591_ Player 2 attaches Ion Engine. 00591_ K-01 Serf collects debris. 00594_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????###???????????????????????????? | | ??###?? #???????????????????????????? | | ?## #?# #???????????????????????????? | | ?# ## ####????????? #????????????? | | ?# # # ##?????? #???????????? | | ??# %! !!######?# ???????????? | | ???# u #?# #??????????? | | ???# #### #?# #?????????? | | ???## #### #????#?# ##???????? | | ????## #??# #### ## ##??????? | | ?????# #??# #??????? | | ?????# #??# #??????? | | ?????# #?### ####### ## ##???### | | ?????# #?# @#????????????# ##### | | ????## # ???????##### | | ????# ?????# | | ????## ???# #### | | ?????## #??# ### ##??# | | ??????# @ #??# #?####???### | | ??????##### #??# #??????????? | | ??????????# ##??# #??????????? | | ??????????## dd #### #??????????? | | ???????????## #??????????? | | ?????????????### #??????????? | | ??????????????# k ####??????????? | | ??????????????# % ##?????????????? | | ??????????????## ##??????????????? | | ???????????????## ##???##########??? | | ????????????????#####????# """ #### | | ?????????????????????????# """ | | ?????????????????????????# """ #### | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????##########??? | | ?????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 ---------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | . 9 4 Parts Lost 3 | . . 3 Damage Taken 771 | . 177 594 Core 202 | . 23 179 Player 2/Cogmind (%) 80 | . 100 78 Absorbed by Shields . | . . . Damage Inflicted 589 | . 320 269 Player 2/Cogmind (%) 65 | . 59 75 Combat Hostiles Destroyed 7 | . 3 4 Player 2/Cogmind (%) 70 | . 50 100 Game ------ Seed CatalystDisruptionInverter Manual? 0 Play Time 00:05:01 Cumulative 891.3 hours Start 2021.08.02 @ 00:35:14 End 2021.08.02 @ 00:39:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 625 Rogue 621 Adventurer 4 Explorer 0 Win Type - Total 96 Types 74/9/4/4/2/0/0/2/1 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2af03822-891a-43df-96e8-63b8e97a896f