Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 21:08:43 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3426) 3426 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (957) 957 TOTAL SCORE: 8713 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 846 Friendly Fire -17 Cogmind --------- Core Integrity 622/850 Matter 300/300 Energy 11/100 System Corruption 10% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Terrain Scanner Core Analyzer > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (20) --- Fission Core Fission Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced VSS Leg Advanced Heat Sink Large Storage Unit High-capacity Battery (250) Advanced Sensor Array Seismic Detector Gatling Laser High-powered Shotgun High-powered Shotgun EMP Blaster Shock Maul Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Terrain Scanner Core Analyzer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Beamcaster > --- INVENTORY -------- Fission Core Fission Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced VSS Leg Advanced Heat Sink Large Storage Unit High-capacity Battery Advanced Sensor Array Seismic Detector Gatling Laser High-powered Shotgun High-powered Shotgun EMP Blaster Shock Maul [Rating: 63] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Impact Weapon Shock Maul Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . . 1 . . . Utility 4 | . . . . 1 1 2 . . Weapon 1 | . . . . 1 . . . . Parts Attached 115 | 9 15 19 5 29 14 3 3 18 Power 10 | 1 2 2 . 4 . 1 . . Engine 6 | 1 2 2 . 1 . . . . Core 4 | . . . . 3 . 1 . . Reactor . | . . . . . . . . . Propulsion 40 | 2 7 8 3 9 5 . . 6 Treads . | . . . . . . . . . Leg 40 | 2 7 8 3 9 5 . . 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 3 3 3 . 5 7 2 . 8 Device 23 | 2 2 2 . 5 5 . . 7 Storage 4 | 1 1 1 . . 1 . . . Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 34 | 3 3 6 2 11 2 . 3 4 Energy Gun 26 | 2 3 3 1 8 2 . 3 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 . 3 . 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 3 . . . . Parts Lost 15 | . . 1 . 4 . . . 10 Power 2 | . . . . 1 . . . 1 Propulsion 5 | . . 1 . 2 . . . 2 Utility 5 | . . . . . . . . 5 Weapon 3 | . . . . 1 . . . 2 Highest Loss Streak 8 | . . 1 . 2 . . . 8 To Critical Strikes . | . . . . . . . . . Average Backups 14 | . 8 12 15 14 14 17 19 19 Power 1 | . 1 2 1 . 1 1 2 2 Propulsion 3 | . 2 2 2 2 1 4 4 5 Utility 4 | . 4 4 5 5 5 4 4 4 Weapon 5 | . . 3 6 6 6 7 8 7 Tool/Special . | . . . . . . . . . Unused Backups 23 | . 3 1 5 5 1 . 1 7 Power 6 | . 1 . 2 . . . . 3 Propulsion 2 | . . . . 1 . . . 1 Utility 6 | . 2 1 . 1 1 . . 1 Weapon 9 | . . . 3 3 . . 1 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 99 | . 100 99 100 98 99 96 100 99 Engine 5 | . 14 11 11 5 . . . . Core 3 | . . . . 3 7 6 6 5 Leg 34 | . 28 43 44 35 37 33 33 32 Device 15 | . 14 11 11 17 15 18 20 17 Storage 8 | . 14 11 11 9 7 6 6 6 Processor 5 | . . . . . 6 11 13 12 Energy Gun 18 | . 17 12 9 18 23 20 20 19 Ballistic Gun 4 | . 10 9 11 6 . . . . Peak Build Rating 63 | 9 9 15 21 27 39 46 51 63 Average Rating 30 | 5 8 13 16 23 36 43 49 53 On Entrance 23 | . 7 9 15 21 27 39 46 51 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 15 21 35 35 39 55 61 68 75 Greatest Support 95 | 20 20 40 45 45 65 65 65 95 Greatest Overweight (x) 6 | 2 6 1 . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 20 20 20 20 Average Capacity 15 | 7 9 14 15 15 16 20 20 20 Most Carried 20 | 1 10 15 15 15 18 18 20 20 Average Carried 14 | . 8 12 14 14 14 17 19 19 Final Capacity 20 | 8 10 15 15 15 20 20 20 20 Final Carried 20 | 1 10 15 15 15 18 17 20 20 Class Distribution -------------------- 58% | Scavenger-Gunner 20% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Matter Collected 2450 | 323 353 504 136 615 210 . 70 239 Remotely . | . . . . . . . . . Salvage Created 4378 | 175 706 672 278 1455 454 . . 638 Parts 224 | 15 41 39 22 65 20 . . 22 Haulers Intercepted 9 | . 2 3 1 3 . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 77 | . 15 13 6 24 9 . . 10 Guns 74 | . 15 13 6 24 8 . . 8 Classes Destroyed 13 | 2 6 1 . 2 2 . . . Worker 4 | . 2 . . . . . . 2 Builder 3 | . . . . 2 . . . 1 Tunneler 6 | 5 . . . . 1 . . . Hauler 9 | . 2 3 1 3 . . . . Recycler 2 | 1 . . . 1 . . . . Operator 2 | . 1 . . 1 . . . . Watcher 3 | . 1 1 . 1 . . . . Swarmer 8 | . 3 . 2 3 . . . . Grunt 45 | . 12 7 1 15 5 . . 5 Brawler 4 | . . . . 1 . . . 3 Sentry 17 | . . 6 3 5 2 . . 1 Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . 1 . . 1 Best Kill Streak 7 | 4 5 3 3 7 3 . . 7 Combat Bots Only 6 | . 3 3 3 6 3 . . 5 Max Kills in Single Turn 2 | 1 1 1 1 2 1 . . 1 Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Hostile Shots Fired 503 | . 85 85 30 128 59 . . 116 Missed 144 | . 18 23 6 39 25 . . 33 Hits 359 | . 67 62 24 89 34 . . 83 Melee 5 | . . . . 1 . . . 4 Projectile 354 | . 67 62 24 88 34 . . 79 AOE 3 | . . . . . . . . 3 Critical Strikes 11 | . . 1 1 4 . . . 5 Damage Taken 5233 | . 708 783 341 1285 344 . . 1772 Core 875 | . 160 136 53 230 68 . . 228 Absorbed by Shields 8 | . . . . . 8 . . . Regen/Repaired (Parts) 414 | . 47 125 . 164 72 . 6 . Core Remaining (%) 67 | 100 36 . 52 58 90 . . . Volleys Fired 312 | 11 70 61 27 83 25 . . 35 Largest 3 | 2 2 2 2 3 3 . . 3 Hottest 230 | 70 105 105 88 178 202 . . 230 Shots Fired 743 | 22 142 122 54 238 75 . . 90 Gun 740 | 22 142 122 54 235 75 . . 90 Cannon . | . . . . . . . . . Launcher 3 | . . . . 3 . . . . Special . | . . . . . . . . . Kinetic 224 | 11 64 55 27 67 . . . . Thermal 516 | 11 78 67 27 168 75 . . 90 Explosive . | . . . . . . . . . Electromagnetic 3 | . . . . 3 . . . . Robot Hit Streak 17 | 8 11 11 12 16 17 . . 12 Robot Miss Streak 6 | 2 4 5 2 6 4 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 1 2 1 4 1 . . 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 Shots Hit Robots 530 | 16 93 98 38 163 58 . . 64 Core Hits 242 | 7 37 53 16 66 26 . . 37 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 3 | . 1 . 1 1 . . . . Critical Strikes 24 | 1 4 . 1 10 5 . . 3 Burn 20 | 1 3 . . 8 5 . . 3 Destroy 4 | . 1 . 1 2 . . . . Melee Attacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8928 | 199 1283 1356 631 2721 1235 . . 1503 Guns 8659 | 199 1205 1319 618 2591 1235 . . 1492 Cannons . | . . . . . . . . . Explosions 110 | . . . . 110 . . . . Melee . | . . . . . . . . . Ramming 159 | . 78 37 13 20 . . . 11 Kinetic 2460 | 86 619 629 266 860 . . . . Thermal 6199 | 113 586 690 352 1731 1235 . . 1492 Explosive . | . . . . . . . . . Electromagnetic 110 | . . . . 110 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 4 . . . . . . 10 Average Corruption 4 | . 3 . . . . . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . 23 . . . . . . 14 Message Errors 9 | . 6 . . . . . . 3 Matter Fused 7 | . 3 . . . . . . 4 Heat Flow Errors 2 | . 2 . . . . . . . Energy Discharges 4 | . 3 . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 5 | . 4 . . . . . . 1 Data Loss (major) 2 | . 2 . . . . . . . Misfires 4 | . 2 . . . . . . 2 Alerts 1 | . 1 . . . . . . . Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 28 | . 12 6 2 6 . . . 2 Kicked 28 | . 12 6 2 6 . . . 2 Crushed . | . . . . . . . . . Highest Temperature 416 | 72 207 147 21 93 152 . . 416 Average Temperature 58 | 30 49 43 7 23 44 . . 213 Received Heat Transfer 2058 | . 300 333 102 621 84 . . 618 Effects 3 | . . . . . . . . 3 Shutdowns 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . 1 . . 2 Parts Melted 36 | . 1 . . 12 11 . . 12 Heat Transferred 14712 | 407 1827 1193 743 4662 2938 . . 2942 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Maximum Alert Level 2 | . . . 1 1 . . . 2 Low Security (%) 67 | 100 100 100 97 45 100 100 100 4 Level 1 19 | . . . 2 54 . . . 42 Level 2 13 | . . . . . . . . 53 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 696 | 15 158 145 200 278 122 32 . 696 Initial 117 | . . 45 58 72 117 32 . . Average 172 | 2 63 48 109 168 37 3 . 468 Influence Increases 3935 | 30 486 495 335 701 295 . . 1593 Destroy 0b10 Robot/C 2080 | . 300 260 220 480 180 . . 640 Destroy 0b10 Robot/NC 165 | 30 30 20 5 40 5 . . 35 Destroy Leader 580 | . 76 98 72 118 60 . . 156 Allied During Kill 590 | . . . 20 . . . . 570 Successful Hack 76 | . 17 40 . 14 5 . . . Select Force Hacks 30 | . 30 . . . . . . . Disable Machine 150 | . . 15 . 15 . . . 120 Destroy Structure 54 | . 3 2 3 4 . . . 42 Partial Spotted 30 | . . 15 . . . . . 15 Lose Combat Pursuer 180 | . 30 45 15 30 45 . . 15 Influence Decreases 3326 | 30 377 465 301 615 486 68 . 984 Entered New Map 424 | . . 64 81 101 142 36 . . Time Decay 2422 | 30 377 391 180 474 344 32 . 594 Lost Part 150 | . . 10 . 40 . . . 100 Lost Ally 330 | . . . 40 . . . . 290 Squads Dispatched 26 | . 4 3 3 4 5 1 . 6 Investigation 4 | . 3 1 . . . . . . Extermination 7 | . . . . . 1 1 . 5 Reinforcement 10 | . 1 2 1 2 4 . . . Assault 3 | . . . 2 . . . . 1 Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Distress Signals 10 | . 4 . 1 2 . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 166 | . 31 24 12 51 15 . 1 32 Peak Tracking Total 7 | . 4 4 5 5 3 . 1 7 Tactical Retreats 9 | . 2 2 1 2 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Traps Triggered 8 | . 4 1 . . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Disabled 10 | . . 1 . 1 . . . 8 Max in Single Turn 1 | . . 1 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Accessed 29 | . 10 8 1 8 1 . . 1 Terminals 21 | . 8 6 1 6 . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . 1 2 . 1 1 . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 87 | . 23 32 2 23 5 . . 2 Successful 48 | . 11 19 1 13 4 . . . Failed 39 | . 12 13 1 10 1 . . 2 Catastrophic 3 | . 2 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 48 | . 18 20 . 10 . . . . Terminals 57 | . 19 25 2 11 . . . . Fabricators . | . . . . . . . . . Repair Stations 22 | . 2 7 . 8 5 . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . 4 . . . 2 Terminal Hacks 7 | . 2 4 1 . . . . . Record 3 | . . 3 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . Open Door 1 | . . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 19 | . 2 6 . 7 4 . . . Scan Component 10 | . 1 3 . 4 2 . . . Repair 9 | . 1 3 . 3 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 21 | . 7 9 . 5 . . . . Terminals 20 | . 6 9 . 5 . . . . Botnet 4 | . . 4 . . . . . . Skim 16 | . 6 5 . 5 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 8 7 . 6 . . . 1 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 9 | . 1 3 . 3 2 . . . Time 234 | . 26 78 . 78 52 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total Allies 22 | . . . 2 . . . 20 . Largest Group 20 | . . . 2 . . . 20 20 Highest-Rated Group 742 | . . . 62 . . . 742 737 Highest-Rated Ally 50 | . . . 31 . . . 50 50 Total Orders 2 | . . . . . . . . 2 EXPLORE 1 | . . . . . . . . 1 RETURN 1 | . . . . . . . . 1 Ally Attacks 155 | . . . 16 . . . 15 124 Total Damage 4050 | . . . 229 . . . 352 3469 Kills 34 | . . . 5 . . . 1 28 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Active Infowar (turns) 4550 | 52 727 846 . 242 185 329 397 1772 Sensors 555 | . . . . . . . . 555 Terrain 244 | 3 . . . . . . . 241 Seismic 4302 | 49 727 846 . 242 185 329 397 1527 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Turns Passed 8755 | 140 1581 1197 377 1312 1103 422 397 2226 Spaces Moved 4974 | 76 874 634 222 684 725 342 235 1182 Core 40 | 7 33 . . . . . . . Treads . | . . . . . . . . . Legs 4934 | 69 841 634 222 684 725 342 235 1182 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 122 122 Average Speed 135 | 118 144 120 120 120 121 122 160 155 Slowest Speed 350 | 150 350 190 120 190 122 122 192 193 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 99 57 35 51 20 8 91 38 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 5 | . 2 2 . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . 1 . . . . . Terrain Destroyed 3 | . . . 1 . . . . 2 Melee 1 | . . . 1 . . . . . Projectile 2 | . . . . . . . . 2 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total 6370 | 99 1058 940 282 999 890 346 257 1499 Wait 755 | 3 57 183 12 150 98 . 12 240 Move 4967 | 75 873 633 221 683 724 342 234 1182 Hop . | . . . . . . . . . Pick Up 51 | 1 13 8 5 11 4 . 3 6 Fast Attach 19 | 7 . 1 . 4 1 . . 6 Attach 13 | . . 2 . 3 3 2 . 3 Detach 1 | . . . . . 1 . . . Swap 128 | 2 17 32 6 34 16 2 3 16 Drop 86 | . 16 14 8 25 11 . 3 9 Fire 312 | 11 70 61 27 83 25 . . 35 Melee 1 | . . . 1 . . . . . Ram . | . . . . . . . . . Kick 28 | . 12 6 2 6 . . . 2 Crush . | . . . . . . . . . Escape Stasis 7 | . . . . . 7 . . . Rewire 2 | . . . . . . . 2 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / Low x2) -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 4) 433 | -10/Materials | Discovered new exit (range 6) 635 | -10/Materials | Repaired Aluminum Leg 682 | -10/Materials | Discovered new exit (range 3) 965 | -10/Materials | Discovered new exit (range 4) 1066 | -10/Materials | Discovered new exit (range 13) 1121 | -10/Materials | Discovered new exit (range 7) 1135 | -10/Materials | Build established: Scavenger-Mutant 1320 | -10/Materials | Core integrity fell below 50% 1452 | -10/Materials | Identified exit to Materials 1452 | -10/Materials | Identified exit to Mines 1504 | -10/Materials | Learned location of Storage (-9) 1541 | -10/Materials | Learned Storage emergency access door positions 1576 | -10/Materials | Learned Materials emergency access door positions 1722 | -10/Materials | Entered another Materials area 1722 | -9/Materials | Evolved 2 slots: Propulsion x2 1723 | -9/Materials | Identified exit to Storage 1926 | -9/Materials | Discovered new exit (range 16) 2211 | -9/Materials | Repaired Seismic Detector 2717 | -9/Materials | Learned Storage emergency access door positions 2743 | -9/Materials | Repaired Aluminum Leg 2771 | -9/Materials | Repaired Aluminum Leg 2792 | -9/Materials | Build established: Mutant 2843 | -9/Materials | Learned location of Zion (-6) 2891 | -9/Materials | Identified exit to Mines 2891 | -9/Materials | Identified exit to Materials 2919 | -9/Materials | Entered Storage 2927 | -9/Storage | Met a pair of Derelict thieves 3296 | -9/Storage | Entered Materials 3296 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3622 | -8/Materials | Build established: Scavenger-Gunner 3660 | -8/Materials | Garrison activated, responded to threat 3795 | -8/Materials | Garrison activated, responded to threat 3986 | -8/Materials | Discovered new exit (range 16) 4066 | -8/Materials | Repaired Aluminum Leg 4094 | -8/Materials | Repaired Aluminum Leg 4121 | -8/Materials | Repaired Aluminum Leg 4419 | -8/Materials | Learned location of 2 exits from Factory 4550 | -8/Materials | Learned Storage trap positions 4599 | -8/Materials | Identified exit to Factory 4608 | -8/Materials | Entered Factory 4608 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4609 | -7/Factory | Identified exit to Lower Caves 4610 | -7/Factory | Identified exit to Factory 5287 | -7/Factory | Discovered exit to Factory (range 16) 5567 | -7/Factory | Repaired Aluminum Leg 5595 | -7/Factory | Repaired Aluminum Leg 5711 | -7/Factory | Entered another Factory area 5711 | -6/Factory | Evolved 2 slots: Utility x2 6002 | -6/Factory | Spotted B-75 Beast 6133 | -6/Factory | Sucked down chute 6133 | -6/Factory | Entered Waste 6134 | -6/Waste | Joined by Warlord forces that had cleared the area 6393 | -6/Waste | A Compactor rumbled back to life 6393 | -6/Waste | Spotted C-40 Crusher 6395 | -6/Waste | Allies destroyed C-40 Crusher 6489 | -6/Waste | Discovered new exit (range 13) 6530 | -6/Waste | Entered Factory 6530 | -6/Factory | Accompanied by 20 allies 6614 | -6/Factory | Lost 7 allies 6617 | -6/Factory | Spotted B-75 Beast 7528 | -6/Factory | Discovered new exit (range 41) 7611 | -6/Factory | P-60 Hacker assimilated allied XG-DVE(d) 8280 | -6/Factory | First assault squad dispatched 8458 | -6/Factory | Lost 9 allies 8499 | -6/Factory | System corruption reached 10% 8564 | -6/Factory | Lost 8 parts (2n4u2w) 8756 | -6/Factory | Self-destructed Last Messages --------------- misfires. 08727_ K-01 Serf destroyed. 08728_ K-01 Serf collects debris. 08732_ Acquired Carbon-fiber Leg. 08733_ Acquired 10 matter. 08733_ K-01 Serf collects debris. 08739_ Dropped Aluminum Leg. 08739_ Acquired Carbon-fiber Leg. 08740_ K-01 Serf collects debris. 08741_ C-30 ARC bursts open, deploying its payload. 08741_ L-41 Fighter unfolds itself. 08741_ G-50 Soldier unfolds itself. 08741_ Fission Core destroyed. 08743_ K-01 Serf collects debris. 08744_ L-41 Fighter suffers critical hit (Burn). 08746_ System corrupted: Beamcaster rejected. 08748_ K-01 Serf collects debris. 08755_ Imp. Heat Sink destroyed. 08755_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????#????# ? ?????????????????????? | | ???????????????????????# ?????"?????????????????? | | ???????????????????????# #???????????????????????? | | ???????????#???#???#???# #?#?????????????????????? | | ???????????????????#???# #??? ???????????????????? | | ??????????##????#????### #???????????????????????? | | ?????????????##????#?###k###????????#????????????? | | #???????############## w% #?? ?? #????????????? | | ??#?????# # #?? #????????????? | | ????????# [[ """ # g # #????????????? | | ????????# [[ """ + = g/ !!/ [ #????????????? | | ????????# [ """ # % g # !!/ #????????????? | | ????????# # #?????????????????????? | | ??????#?############## #??? ?????????????????? | | #####????# # #?????????????????????? | | #?????# # #?????????????????????? | | #?????# + #?????????????????????? | | %#?????# # #?????????????????????? | | #?????# # m#?????????????????????? | | #?????# # %l#??#??????????????????? | | ###???# # @=#????##??#????????????? | | ##??# # #?????????????????????? | | #???# # #????#????????????????? | | ##??# + % #?????????????????????? | | *% #???# # % #?????????????????????? | | ##??# # w #?????????????????????? | | % " #??# # #?????????????????????? | | ################+##### #????#????????????????? | | % k #????????????????????? | | % ????? ????????????? | | u ??????????????????? | | ?????????????????? | | ???????????????? | | ????????????????? | | #####????????????????? | | #################### #????????????????????? | | ##????#????????????# #????????????????????? | | #?????????#????????# #????????????????????? | | #???????#??????????? #????????????????????? | | #????#???????????????? ?????????????????????? | | #?????????????????????? ????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #########???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 47% | -10/Materials Seismic Detector | 10% | -9/Materials Aluminum Leg | 40% | -9/Materials Aluminum Leg | 41% | -9/Materials Aluminum Leg | 30% | -8/Materials Aluminum Leg | 32% | -8/Materials Aluminum Leg | 55% | -8/Materials Aluminum Leg | 53% | -7/Factory Aluminum Leg | 66% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseJunkPod Manual? 0 Play Time 00:56:46 Cumulative 153.2 hours Start 2025.10.10 @ 15:23:48 End 2025.10.10 @ 21:08:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 268 Rogue 266 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c861c084-70a7-4fc3-aa98-08bbfda9f129