Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.11 @ 21:30:41 Player: Smie Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (133) 665 Value Destroyed (6016) 6016 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 14506 Bonus ------- High Alert Combat Kills 785 Cogmind --------- Core Integrity 0/1600 Matter 226/300 Energy 76/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Advanced Power Amplifier Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery Core Analyzer Improved Weapon Cycler Advanced Powered Armor > --- WEAPON ----------- Coil Gun KE Penetrator Enhanced Coil Gun Railgun Railgun > --- INVENTORY -------- Micro Antimatter Reactor Armored Heavy Treads Advanced Heavy Treads Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Experimental Targeting Computer Recoil Nullifier Nanoactuators Improved Medium Armor Plating Improved Hacking Suite Molecular Deconstructor [Rating: 149] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Q-thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Compact Battery Processor Core Analyzer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy Laser Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 1 . . . . . 2 . . Utility 9 | . . 2 . 1 1 1 . . 1 . 1 2 Weapon 4 | . . . 1 . 1 . . . 1 . 1 . Parts Attached 165 | 6 2 15 25 18 23 15 . 4 2 39 13 3 Power 22 | 1 1 2 3 4 1 2 . 1 1 6 . . Engine 11 | 1 1 2 2 3 1 1 . . . . . . Core 4 | . . . 1 1 . 1 . 1 . . . . Reactor 7 | . . . . . . . . . 1 6 . . Propulsion 41 | 2 . 2 6 5 4 3 . . . 11 8 . Treads 21 | . . . . 1 3 3 . . . 10 4 . Leg 16 | 2 . 2 6 3 1 . . . . . 2 . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . Flight 3 | . . . . . . . . . . 1 2 . Utility 57 | 1 1 6 6 3 13 4 . . 1 15 5 2 Device 32 | . . 3 2 3 8 3 . . 1 9 2 1 Storage 9 | 1 . 1 2 . 1 1 . . . 1 1 1 Processor 5 | . . 1 . . 3 . . . . . 1 . Hackware 1 | . . . . . . . . . . 1 . . Protection 10 | . 1 1 2 . 1 . . . . 4 1 . Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 . 5 10 6 5 6 . 3 . 7 . 1 Energy Gun 7 | . . 2 1 . 3 . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 29 | 2 . 3 8 4 . 5 . 2 . 5 . . Ballistic Cannon 5 | . . . . 1 2 1 . . . 1 . . Launcher 2 | . . . 1 1 . . . . . . . . Special Weapon 2 | . . . . . . . . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . 1 . 1 . 1 2 . Parts Lost 75 | . . 3 13 2 17 1 . . . 28 8 3 Power 8 | . . . 1 . 1 . . . . 6 . . Propulsion 19 | . . . 4 1 3 1 . . . 6 4 . Utility 27 | . . 2 4 1 7 . . . . 7 4 2 Weapon 21 | . . 1 4 . 6 . . . . 9 . 1 Highest Loss Streak 14 | . . 2 9 2 5 1 . . . 14 4 3 To Critical Strikes 2 | . . . . . 2 . . . . . . . Average Slot Usage (%) 86 | . 92 96 85 95 91 93 100 100 91 83 26 6 Engine 4 | . 14 11 5 4 4 10 5 3 . . . . Core 1 | . . . 1 2 . . 5 7 8 1 . . Reactor 1 | . . . . . . . . . 1 6 . . Treads 12 | . . . . 3 15 21 23 23 21 15 9 . Leg 7 | . 28 22 23 20 6 1 . . . . 2 . Device 14 | . . 6 3 16 16 20 23 23 23 16 3 3 Storage 7 | . 14 22 12 10 2 2 5 5 5 8 . 3 Processor 7 | . . 6 8 . 11 11 11 11 10 6 5 . Protection 3 | . 6 6 8 7 5 . . . . 2 2 . Energy Gun 2 | . . 8 1 . 9 1 . . . . . . Ballistic Gun 13 | . 28 14 19 19 3 15 17 17 15 17 . . Ballistic Cannon 4 | . . . . 2 9 3 5 5 5 3 . . Naked Turns 23 | . . . . . . . . . . . 6 17 Heaviest Build 104 | 10 13 22 35 34 49 58 58 58 55 104 3 6 Greatest Support 240 | 20 20 26 36 50 70 103 103 103 103 240 7 3 Greatest Overweight (x) 1 | 1 . 1 1 1 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 5 5 5 5 5 15 25 5 Average Capacity 7 | 7 8 8 8 6 5 5 5 5 5 13 5 5 Most Carried 15 | 6 8 8 8 6 5 5 5 5 5 15 5 4 Average Carried 6 | 3 7 7 7 4 4 4 5 4 4 11 4 2 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 7 5 5 5 5 5 5 5 4 2 Class Distribution -------------------- 52% | Scavenger-Gunner 20% | Mutant 17% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Matter Collected 4867 | 222 . 280 255 306 719 221 272 13 180 2219 171 9 Remotely . | . . . . . . . . . . . . . Salvage Created 6028 | . 65 561 387 78 862 217 326 . 210 3300 22 . Parts 327 | . 7 30 36 2 40 12 14 . 10 173 3 . Haulers Intercepted 3 | . 1 . 1 . . . . . . 1 . . Recyclers Shooed 4 | . . . . . 2 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 14 7 . . . . Prevented 2 | . . . . . . . . 2 . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 103 | . . 13 13 1 20 3 6 . 3 44 . . Melee 3 | . . . . . . . . . . 3 . . Guns 61 | . . 13 8 1 7 2 3 . 2 25 . . Cannons 32 | . . . . . 12 1 3 . 1 15 . . AOE 6 | . . . 5 . 1 . . . . . . . Classes Destroyed 14 | . 2 2 4 1 2 . . . . 3 . . Worker 10 | . . . 2 . 2 . . . . 6 . . Builder 12 | . . . 3 1 1 . . . . 6 1 . Tunneler 1 | . . . 1 . . . . . . . . . Hauler 3 | . 1 . 1 . . . . . . 1 . . Recycler 3 | . . . . 1 . . . . . 2 . . Operator 1 | . 1 . . . . . . . . . . . Swarmer 14 | . . . 4 . 2 . 1 . . 7 . . Grunt 46 | . . 9 6 . 8 . 2 . 3 18 . . Brawler 1 | . . . . . . . . . . 1 . . Duelist 2 | . . . . . . . . . . 2 . . Sentry 22 | . . 4 3 1 5 3 1 . . 5 . . Hunter 7 | . . . . . 1 . . . . 6 . . Programmer 10 | . . . . . 4 . 2 . . 4 . . Behemoth 1 | . . . . . . . . . . 1 . . Best Kill Streak 21 | . 2 3 16 3 6 1 3 . 3 21 1 . Combat Bots Only 15 | . . 3 10 1 5 1 3 . 3 15 . . Max Kills in Single Turn 7 | . 1 1 7 2 2 1 1 . 1 2 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 . 1 . . . . . . . Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Damage Taken 21010 | . . 723 1793 385 2229 173 277 . 200 9580 3846 1804 Core 4001 | . . 130 264 5 206 33 9 . 55 646 1037 1616 Absorbed by Shields 1435 | . . . . . 324 62 104 . 77 803 65 . Reduced by Siege Mode 432 | . . . . . . . . . . 432 . . Redirected to Shielding 182 | . . 54 31 1 19 . . . . . 77 . Regen/Repaired (Parts) 235 | . . . . . . . . . . 235 . . Core Remaining (%) 76 | 100 100 67 52 99 75 . . 95 95 50 28 . Volleys Fired 228 | . 4 40 17 3 46 7 13 1 7 88 . 2 Largest 5 | . 2 2 3 3 4 4 4 1 4 5 . 1 Hottest 250 | . 40 90 84 84 250 157 157 33 157 223 . 65 Shots Fired 781 | . 8 80 43 9 122 22 52 1 28 414 . 2 Gun 610 | . 8 80 40 8 68 15 39 1 21 328 . 2 Cannon 162 | . . . . . 54 7 13 . 7 81 . . Launcher 4 | . . . 3 1 . . . . . . . . Special 5 | . . . . . . . . . . 5 . . Kinetic 677 | . 8 39 40 8 74 18 52 1 28 409 . . Thermal 89 | . . 41 . . 42 4 . . . . . 2 Explosive 4 | . . . 3 1 . . . . . . . . Electromagnetic 6 | . . . . . 6 . . . . . . . Robot Hit Streak 22 | . 3 18 8 6 15 6 5 . 18 22 . . Robot Miss Streak 10 | . 1 2 9 10 4 2 2 . 1 5 . . Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 4 | . . 1 . . . . . . . 3 . . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . . Shots Hit Robots 505 | . 6 64 33 1 92 12 30 . 22 245 . . Core Hits 317 | . 4 27 54 3 75 5 8 . 9 130 2 . Critical Kills 21 | . . . . . . 2 3 . 1 15 . . Critical Parts Destroyed 23 | . . . . . . . 6 . 6 11 . . Critical Strikes 54 | . . . . . 2 4 9 . 7 32 . . Burn 4 | . . . . . 2 2 . . . . . . Destroy 47 | . . . . . . 2 9 . 7 29 . . Blast 3 | . . . . . . . . . . 3 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14006 | . 46 833 1681 430 2361 266 751 . 490 7112 36 . Guns 9593 | . 46 833 491 12 1181 170 633 . 407 5820 . . Cannons 2594 | . . . . . 1069 96 118 . 78 1233 . . Explosions 1719 | . . . 1190 418 111 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 100 | . . . . . . . . . 5 59 36 . Kinetic 11006 | . 46 448 491 12 1512 208 751 . 485 7053 . . Thermal 1571 | . . 385 . 418 710 58 . . . . . . Explosive 1301 | . . . 1190 . 111 . . . . . . . Electromagnetic 28 | . . . . . 28 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . 1 . 2 . . . . 13 . . Average Corruption 5 | . . . 1 . 1 . . . . 8 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 71 | . . . 2 . 10 . . . . 59 . . Message Errors 15 | . . . . . 2 . . . . 13 . . Matter Fused 14 | . . . 1 . 2 . . . . 11 . . Heat Flow Errors 5 | . . . . . . . . . . 5 . . Energy Discharges 14 | . . . 1 . 2 . . . . 11 . . Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 11 | . . . . . 2 . . . . 9 . . Misfires 3 | . . . . . 1 . . . . 2 . . Misdirections 2 | . . . . . . . . . . 2 . . Weapon Failures 6 | . . . . . 1 . . . . 5 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 486 | . . . 153 196 97 . . . . 40 . . Projectiles 72 | . . . . . 32 . . . . 40 . . Explosions 414 | . . . 153 196 65 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 32 | . . . . . 23 . 3 . 1 5 . . Impact . | . . . . . . . . . . . . . Kinetic 28 | . . . . . 20 . 2 . 1 5 . . Secondary 4 | . . . . . 3 . 1 . . . . . Self-Inflicted Damage 573 | . . . 119 269 170 . . . . . 15 . Shots 8 | . . . 3 3 2 . . . . . . . Rammed 16 | . . . . . . . . . 1 3 12 . Targets Rammed 19 | . . . . . . . . . 1 6 12 . Kicked . | . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . 3 . . Highest Temperature 406 | . . 139 350 54 406 36 . . 60 351 . . Average Temperature 97 | . . 33 51 30 112 17 . . 25 141 . . Received Heat Transfer 3595 | . . 333 693 42 469 18 36 . 37 1646 294 27 Effects 8 | . . . . . 3 . . . . 5 . . Shutdowns 1 | . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Interference 3 | . . . . . . . . . . 3 . . Matter Decay 1 | . . . . . 1 . . . . . . . Damage (minor) 2 | . . . . . . . . . . 2 . . Siege Activations 8 | . . . . . . . . . . 8 . . Total Turns 108 | . . . . . . . . . . 108 . . Longest Duration 31 | . . . . . . . . . . 31 . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . 1 . 2 1 1 . . . . . . Heat Transferred 3239 | . . 1028 . 350 1602 259 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Peak Influence 1021 | . 48 260 485 310 316 145 . . 109 1021 875 501 Initial 481 | . . 20 48 124 68 65 . . 8 57 481 456 Average 260 | . 15 100 254 171 147 111 . . 45 479 597 464 Maximum Alert Level 3 | . . 1 2 1 1 . . . . 3 3 2 Low Security (%) 64 | 100 100 90 42 82 82 100 . . 100 34 . . Level 1 10 | . . 9 20 17 17 . . . . 9 . . Level 2 13 | . . . 36 . . . . . . 20 67 100 Level 3 11 | . . . . . . . . . . 36 32 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 2 1 4 1 7 . . . 1 8 3 . Investigation 4 | . 1 . . . 2 . . . 1 . . . Extermination 4 | . . . . . 2 . . . . 2 . . Reinforcement 15 | . 1 1 3 1 1 . . . . 5 3 . Assault 1 | . . . . . . . . . . 1 . . Garrison 3 | . . . 1 . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Distress Signals 15 | . . . 9 . 3 . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 253 | . 2 15 37 7 35 3 8 . 3 76 60 7 Peak Tracking Total 20 | . 2 6 18 2 4 1 3 . 3 10 20 7 Tactical Retreats 19 | . . . 3 . 1 . 2 . . 6 6 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 11 | . 1 . 1 . 1 . . . 1 2 4 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 14 | . . . 2 6 4 . . 1 . 1 . . Max in Single Turn 5 | . . . 2 5 2 . . 1 . 1 . . Garrison Access 4 | . . . . 1 2 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 28 | . 4 3 2 1 10 . . . . 5 3 . Terminals 18 | . 4 3 1 . 5 . . . . 2 3 . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . . 2 . . Recycling Units 3 | . . . 1 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 2 . . . . 1 . . Total Hacks 59 | . 10 5 3 1 23 . . . . 12 5 . Successful 31 | . 7 2 1 1 14 . . . . 4 2 . Failed 28 | . 3 3 2 . 9 . . . . 8 3 . Catastrophic 9 | . 1 2 1 . 2 . . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 40 | . 10 5 1 . 14 . . 1 . 4 5 . Terminals 39 | . 10 5 1 . 14 . . . . 4 5 . Fabricators . | . . . . . . . . . . . . . Repair Stations 10 | . . . . . 3 . . . . 7 . . Recycling Units 5 | . . . 2 . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 3 . . . . 1 . . Terminal Hacks 15 | . 5 2 1 . 6 . . . . . 1 . Record 1 | . . . . . 1 . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . Level Access Points 4 | . 1 . 1 . 1 . . . . . 1 . Alert Level 4 | . . 1 . . 3 . . . . . . . Unreport Threat 2 | . . 1 . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 1 . . . . 2 . . Scan Component 2 | . . . . . 1 . . . . 1 . . Repair 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . Retrieve Components 2 | . . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 2 . . . . 1 . . Seal Access 4 | . . . . 1 2 . . . . 1 . . Unauthorized Hacks 7 | . 2 . . . 3 . . . . 1 1 . Terminals 6 | . 2 . . . 2 . . . . 1 1 . Assimilate 1 | . . . . . . . . . . . 1 . Botnet 5 | . 2 . . . 2 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 2 3 1 . 7 . . . . 4 2 . Full Trace Events 2 | . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . Time 22 | . . . . . . . . . . 22 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 . Highest-Rated Group 45 | . . . . . . . . . . . 45 . Highest-Rated Ally 45 | . . . . . . . . . . . 45 . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Turns Passed 7527 | 75 168 773 473 687 1564 480 585 229 232 1703 449 109 Spaces Moved 4637 | 53 120 362 286 419 808 266 334 135 126 840 750 138 Core 919 | 11 . . . . . . . . . 34 736 138 Treads 2327 | . . . . . 660 266 334 135 126 806 . . Legs 1377 | 42 120 362 286 419 148 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . . 14 . Fastest Speed 30 | 50 120 120 90 110 160 160 162 162 162 50 30 50 Average Speed 133 | 113 120 148 120 150 165 161 162 162 162 152 49 50 Slowest Speed 190 | 120 120 190 190 190 190 162 162 162 162 165 50 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . 7 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 4 36 32 44 16 19 7 60 14 2 35 29 5 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 . 1 . 1 . . . 1 . Unknown Exits Taken 7 | 1 . 1 . 1 . 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 172 | . . . 25 59 23 1 15 . 15 34 . . Melee . | . . . . . . . . . . . . . Projectile 73 | . . . . . 8 1 15 . 15 34 . . AOE 99 | . . . 25 59 15 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Acc Total 5505 | 64 137 521 379 464 937 300 346 146 141 1076 820 174 Wait 301 | . 7 84 27 13 48 . . . 3 64 24 31 Move 4615 | 52 119 361 285 418 807 265 333 134 125 839 739 138 Hop 3 | . . . . . . . . . . . 3 . Pick Up 71 | 6 3 10 10 8 5 3 . 1 2 19 4 . Fast Attach 78 | 6 2 2 6 6 14 13 . 2 . 15 11 1 Attach 53 | . . 4 8 7 5 2 . 2 2 19 2 2 Detach 20 | . . 1 3 . 2 1 . 2 . 7 4 . Swap 35 | . . 9 11 5 4 . . . . 5 1 . Drop 73 | . 2 10 12 4 6 9 . 4 1 14 11 . Fire 228 | . 4 40 17 3 46 7 13 1 7 88 . 2 Melee . | . . . . . . . . . . . . . Ram 12 | . . . . . . . . . . . 12 . Kick . | . . . . . . . . . . . . . Crush 7 | . . . . . . . . . 1 6 . . Escape Stasis 4 | . . . . . . . . . . . 4 . Rewire 5 | . . . . . . . . . . . 5 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 2 exits: *Res / Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 6) 194 | -10/Materials | Identified exit to Materials 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 938 | -9/Materials | Build established: Scavenger-Mutant 997 | -9/Materials | Discovered new exit (range 16) 1017 | -9/Materials | Entered another Materials area 1017 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1189 | -8/Materials | Garrison activated, responded to threat 1263 | -8/Materials | Destroyed 10 combat bots 1418 | -8/Materials | Identified exit to Factory 1474 | -8/Materials | Lost 9 parts (1p2n3u3w) 1490 | -8/Materials | Entered Factory 1490 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1882 | -7/Factory | Build established: Gunner 2137 | -7/Factory | Discovered new exit (range 6) 2177 | -7/Factory | Entered another Factory area 2177 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2501 | -6/Factory | Lost 4 parts (1p1n2u) 2577 | -6/Factory | Garrison activated, responded to threat 2681 | -6/Factory | Lost 5 parts (1u4w) 3127 | -6/Factory | Build established: Scavenger-Gunner 3653 | -6/Factory | Identified exit to Factory 3741 | -6/Factory | Entered another Factory area 3741 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3768 | -5/Factory | Lost 4 parts (2u2w) 3957 | -5/Factory | Discovered new exit (range 4) 4221 | -5/Factory | Entered Upper Caves 4519 | -5/Upper Caves | Identified exit to Upper Caves 4532 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4806 | -5/Upper Caves | Entered another Upper Caves area 4871 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 4942 | -5/Upper Caves | Found Prototype Special Weapon 4951 | -5/Upper Caves | Identified Molecular Deconstructor 4986 | -5/Upper Caves | Discovered new exit (range 10) 5035 | -5/Upper Caves | Entered Factory 5035 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5232 | -4/Factory | Discovered new exit (range 8) 5267 | -4/Factory | Entered Research 5267 | -3/Research | Evolved 2 slots: Propulsion x2 5268 | -3/Research | Identified exit to Armory 5708 | -3/Research | Found Prototype Processor 5723 | -3/Research | Spotted B-86 Titan 5756 | -3/Research | Destroyed B-86 Titan 6108 | -3/Research | Destroyed 15 combat bots 6109 | -3/Research | Lost 5 parts (1p2u2w) 6232 | -3/Research | Repaired Imp. Medium Armor Plating 6351 | -3/Research | System corruption reached 10% 6464 | -3/Research | Found Adv. Powered Armor 6767 | -3/Research | First assault squad dispatched 6938 | -3/Research | Spotted B-86 Titan 6943 | -3/Research | Lost 14 parts (2p2n4u6w) 6963 | -3/Research | Discovered new exit (range 16) 6970 | -3/Research | Entered another Research area 6970 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 6997 | -2/Research | Identified Exp. Targeting Computer 7122 | -2/Research | Identified exit to Access 7149 | -2/Research | Build established: Mutant 7374 | -2/Research | Spotted B-90 Cyclops 7403 | -2/Research | Assembled infested ambush trap array 7404 | -2/Research | Core integrity fell below 50% 7419 | -2/Research | Entered Access 7419 | -1/Access | Evolved 2 slots: Utility x2 7444 | -1/Access | Lost 4 parts (3n1u) 7513 | -1/Access | Spotted B-99 Colossus 7515 | -1/Access | Spotted B-99 Colossus 7521 | -1/Access | Core integrity fell below 50% 7527 | -1/Access | Core integrity fell below 20% 7528 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 07523_ Slug penetrates B-99 Colossus. 07523_ H-88 Terminator knocked back. 07523_ Enh. Quantum Rifle destroyed. 07523_ Slug penetrates Wall. 07523_ Slug penetrates H-88 Terminator. 07523_ Penetrated by Slug. 07524_ Slug penetrates Wall. 07525_ Acquired 6 matter. 07525_ Penetrated by Slug. 07525_ Slug penetrates Wall. 07525_ Drone sends a signal. 07526_ Slug penetrates Wall. 07526_ Penetrated by Slug. 07527_ Slug penetrates Wall. 07527_ Slug penetrates Sealed Heavy Doors. 07527_ Slug penetrates Wall. 07527_ Slug penetrates Sealed Heavy Doors. 07527_ Penetrated by Slug. 07527_ Slug penetrates Wall. 07528_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #???""G""" ? ??? | | ??????????????????????????????# #???"" 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"" ??????? | | ???????????????????######+????# #?? ??????? | | ?????????????????? = ????# #??? ?????? | | ?????????????????? ???# #???######?????? | | ?????????????????# ???# #??????????????? | | ????????????????? ]! ! ??# #??????????????? | | ?????????????????# !! ??# #??????????????? | | ?????????????????# !! ?# #??????????????? | | ?????????????????# ?# #??????????????? | | ?????????????????# # #??????????????? | | ?????????????????# # #??????????????? | | ?????????????????# ] + #??????????????? | | ?????????????????# # #??????????????? | | ?????????????????# # #??????????????? | | ?????????????????############## #??????????????? | | ??????????????????????#######;;"""#########??????? | | ??????????????????????# @ hh% #??????? | | ??????????????????????# BB Y #??????? | | ??????????????????????# BB % % BB #??????? | | ??????????????????????# #####"""###;#B #??????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 39 Energy Capacity 725 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 800 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 12 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Significant Disruption Challenges ------------ None Game ------ Seed DefenseBarrageCompressor Manual? 0 Play Time 02:24:37 Cumulative 47.3 hours Start 2022.05.11 @ 18:57:06 End 2022.05.11 @ 21:30:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 13 Adventurer 16 Explorer 3 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ceca5fe3-48d5-4ea0-95e5-6eed26bc7402