Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 14:16:50 Player: Cess183 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1779) 1779 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4330 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 136/150 System Corruption 35% Temperature Critical (609) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Small Storage Unit Target Analyzer Improved Field Recycling Unit > --- WEAPON (3) ------- Spread Laser Pulse Rifle (fused) Heavy Ion Cannon > --- INVENTORY (8) ---- Small Matter Pod (50) Signal Interpreter Terrain Scanner System Shield Recalibrator Shock Rifle Shock Rifle Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Backup Power III Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Spread Laser Pulse Rifle Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Small Matter Pod Signal Interpreter Terrain Scanner System Shield Recalibrator Heavy Particle Cannon [Rating: 30] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Device Improved Field Recycling Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 41 | 7 2 8 9 15 Power 8 | 1 . 2 1 4 Engine 4 | 1 . 2 . 1 Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 8 | 2 . 2 1 3 Treads 2 | . . . . 2 Leg . | . . . . . Wheel 6 | 2 . 2 1 1 Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 1 1 4 Device 3 | 1 . . 1 1 Storage 1 | 1 . . . . Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 16 | 2 1 3 6 4 Energy Gun 6 | 1 . 2 1 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 8 | . 1 1 5 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 3 | . . . . 3 System Corruption 26 | . . . . 26 Parts Lost 23 | . . 5 4 14 Power 7 | . . 2 . 5 Propulsion 6 | . . 1 2 3 Utility 4 | . . 1 . 3 Weapon 6 | . . 1 2 3 Highest Loss Streak 5 | . . 2 2 5 To Critical Strikes . | . . . . . Average Backups 6 | 2 7 7 7 6 Power . | . 1 . . . Propulsion . | . . . . . Utility 4 | . 3 4 4 4 Weapon 2 | . 3 2 2 1 Tool/Special . | . . . . . Unused Backups 15 | . 5 . 2 8 Power . | . . . . . Propulsion 3 | . 2 . 1 . Utility 6 | . 1 . . 5 Weapon 6 | . 2 . 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 73 | . 99 86 80 62 Engine 5 | . 14 10 9 1 Core 5 | . . . 3 8 Treads 2 | . . . . 5 Wheel 12 | . 28 23 21 3 Device 7 | . 12 8 8 6 Storage 8 | . 14 11 9 7 Processor 8 | . . 11 9 7 Protection 2 | . . . . 5 Energy Gun 7 | . 14 11 3 7 Ballistic Gun 1 | . 4 5 . . Launcher 7 | . 9 4 16 5 Peak Build Rating 30 | 7 8 15 22 30 Average Rating 17 | 5 7 10 20 21 On Entrance 10 | . 7 8 15 21 Naked Turns . | . . . . . Heaviest Build 42 | 15 16 20 32 42 Greatest Support 40 | 32 32 38 38 40 Greatest Overweight (x) 12 | 3 . . 1 12 Average Overweight (x) 1 | . . . . 3 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 2 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 5 8 8 8 8 Class Distribution -------------------- 78% | Mutant 11% | Scavenger-Mutant 4% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1150 | 236 . 206 115 593 Remotely . | . . . . . Salvage Created 1248 | 27 . 223 227 771 Parts 77 | 8 . 18 13 38 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled 16 | . . . . 16 Retrieved Matter 70 | . . . . 70 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 35 | . . 7 14 14 Guns 10 | . . 4 1 5 Cannons 1 | . . . . 1 AOE 22 | . . 3 13 6 Classes Destroyed 12 | 1 . 5 2 4 Worker 2 | . . 1 . 1 Builder 4 | . . 2 . 2 Tunneler 3 | 2 . . 1 . Mechanic 1 | . . . . 1 Watcher 3 | . . 3 . . Swarmer 6 | . . . 6 . Grunt 19 | . . 4 6 9 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 3 | . . 3 . . Hunter 2 | . . . 2 . Programmer 3 | . . . . 3 Best Kill Streak 6 | 2 . 5 6 4 Combat Bots Only 6 | . . 3 6 4 Max Kills in Single Turn 4 | 1 . 3 4 2 Gunslinging . | . . . . . Exploded 3 | . . 2 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 238 | . 1 52 64 121 Missed 64 | . . 12 18 34 Hits 174 | . 1 40 46 87 Melee 9 | . . . . 9 Projectile 165 | . 1 40 46 78 Critical Strikes 18 | . . 1 3 14 Actively Blocked 2 | . . . . 2 Part Disruptions 1 | . . . . 1 Damage Taken 3401 | . 10 826 653 1912 Core 1105 | . . 171 213 721 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . . . . 52 Core Remaining (%) 79 | 100 100 57 61 . Volleys Fired 134 | 11 1 34 22 66 Largest 3 | 1 1 2 3 3 Hottest 193 | 20 40 98 131 193 Shots Fired 205 | 11 1 53 37 103 Gun 141 | 11 1 40 12 77 Cannon 10 | . . . . 10 Launcher 54 | . . 13 25 16 Special . | . . . . . Kinetic 25 | 11 . 14 . . Thermal 122 | . . 23 12 87 Explosive 38 | . . 13 25 . Electromagnetic 20 | . 1 3 . 16 Robot Hit Streak 12 | 6 . 9 4 12 Robot Miss Streak 8 | 4 1 8 6 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 132 | 7 . 39 18 68 Core Hits 104 | 2 . 30 26 46 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 . 3 Burn 3 | . . . . 3 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4630 | 100 . 1054 1641 1835 Guns 1440 | 100 . 349 100 891 Cannons 109 | . . . . 109 Explosions 3080 | . . 705 1540 835 Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 204 | 100 . 104 . . Thermal 1855 | . . 459 100 1296 Explosive 2009 | . . 469 1540 . Electromagnetic 561 | . . 22 . 539 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 35 | . . 1 . 35 Average Corruption 13 | . . 1 . 15 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 39 | . . 1 . 38 Message Errors 8 | . . . . 8 Matter Fused 9 | . . 1 . 8 Heat Flow Errors 3 | . . . . 3 Energy Discharges 6 | . . . . 6 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 227 | . . 68 66 93 Projectiles . | . . . . . Explosions 227 | . . 68 66 93 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 431 | . . 240 87 104 Shots 17 | . . 8 4 5 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 648 | . . 147 104 648 Average Temperature 106 | . . 43 28 147 Received Heat Transfer 966 | . 6 222 90 648 Effects 22 | . . . . 22 Shutdowns 6 | . . . . 6 Energy Bleed 2 | . . . . 2 Interference 1 | . . . . 1 Matter Decay 4 | . . . . 4 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 4 | . . 1 . 3 Heat Transferred 2856 | . . 430 205 2221 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 78 | 100 100 100 40 83 Level 1 20 | . . . 60 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 402 | 5 . 173 370 402 Initial 153 | . . . 66 153 Average 99 | . . 43 232 86 Influence Increases 1660 | 10 . 391 597 662 Destroy 0b10 Robot/C 700 | . . 140 280 280 Destroy 0b10 Robot/NC 65 | 10 . 30 5 20 Destroy Leader 176 | . . 56 50 70 Successful Hack 32 | . . . . 32 Disable Machine 180 | . . 45 90 45 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 252 | . . 90 157 5 Lose Combat Pursuer 105 | . . 30 15 60 Influence Decreases 1303 | 10 . 234 417 642 Entered New Map 275 | . . . 91 184 Time Decay 827 | 10 . 193 286 338 Lost Part 201 | . . 41 40 120 Squads Dispatched 21 | . 1 1 5 14 Investigation 3 | . . . 2 1 Extermination 3 | . . . . 3 Reinforcement 4 | . 1 1 . 2 Assault 2 | . . . . 2 Garrison 9 | . . . 3 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . 1 . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 2 16 20 33 Peak Tracking Total 12 | . 2 4 4 12 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 13 | . . 3 6 4 Max in Single Turn 3 | . . 3 2 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . . 1 5 1 Terminals 4 | . . 1 3 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . . 1 15 4 Successful 16 | . . 1 13 2 Failed 4 | . . . 2 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 4 | . . . 4 . Terminals 7 | . . 1 6 . Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units 9 | . . . 9 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . 1 5 . Record 4 | . . . 4 . Alert Level 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 8 | . . . 8 . Recycle Component 3 | . . . 3 . Process 2 | . . . 2 . Report Inventory 2 | . . . 2 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 1 3 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 3 | . . . 3 . Recycled Matter 187 | . . . 187 . Retrieved Matter 122 | . . . 122 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2732 | 57 212 379 625 1459 Optics 2102 | . . 18 625 1459 Terrain 674 | . . . 586 88 Seismic 630 | 57 212 361 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3066 | 136 224 471 625 1610 Spaces Moved 1726 | 97 202 383 552 492 Core 161 | 10 . . . 151 Treads 225 | . . . . 225 Legs . | . . . . . Wheels 1340 | 87 202 383 552 116 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 90 90 105 Average Speed 144 | 102 100 94 97 263 Slowest Speed 650 | 200 100 100 115 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 6 28 26 22 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug 11 | . . 11 . . Terrain Destroyed 309 | . . 104 199 6 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 307 | . . 104 199 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2090 | 120 226 437 606 701 Wait 130 | . 5 2 8 115 Move 1722 | 96 201 382 551 492 Hop . | . . . . . Pick Up 34 | 6 10 6 6 6 Fast Attach 27 | 6 . 3 7 11 Attach 17 | 1 2 6 2 6 Detach 5 | . . 1 4 . Swap 2 | . . 1 . 1 Drop 18 | . 7 2 5 4 Fire 134 | 11 1 34 22 66 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 355 | -10/Materials | Identified exit to Materials 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 680 | -9/Materials | Discovered new exit (range 10) 689 | -9/Materials | Identified exit to Materials 832 | -9/Materials | Entered another Materials area 832 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 909 | -8/Materials | Garrison activated, responded to threat 1453 | -8/Materials | Discovered new exit (range 3) 1457 | -8/Materials | Entered Factory 1457 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1557 | -7/Factory | Garrison activated, responded to threat 1580 | -7/Factory | Lost 5 parts (1p2n1u1w) 2422 | -7/Factory | Garrison activated, responded to threat 2524 | -7/Factory | System corruption reached 10% 2536 | -7/Factory | System corruption reached 30% 2693 | -7/Factory | Cargo convoy interrupted 2784 | -7/Factory | Core integrity fell below 50% 2823 | -7/Factory | Build established: Scavenger-Mutant 3063 | -7/Factory | Core integrity fell below 20% 3068 | -7/Factory | Core destroyed Last Messages --------------- 03064_ C-30 ARC bursts open, deploying its payload. 03064_ G-50 Soldier unfolds itself. 03064_ G-47 Trooper unfolds itself. 03064_ B-48 Gladiator unfolds itself. 03064_ I-36 Angel unfolds itself. 03064_ Critical hit (Burn: +37). 03064_ B-48 Gladiator overheating. 03065_ Power failure, Backup Power III shutdown. 03065_ Overheating: Matter decay (-25). 03065_ B-48 Gladiator overheating. 03065_ Critical hit (Burn: +37). 03066_ B-48 Gladiator overheating. 03066_ Backup Power III destroyed. 03067_ Lgt. Treads broken. 03067_ Overheating: Short circuit. 03067_ B-48 Gladiator overheating. 03068_ Power failure, Mic. Nuclear Core shutdown. 03068_ Overheating: Core damaged (-105). 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"% g ????????????# # ##??? | | ?????? bg ??????????### =* # #?#?? | | ??????? ????????????##[ # #?#?? | | ??????? ???????????# #%" "" # ##### | | ??????? ????????????###="R"" # #?? | | ????????######### ??????????????+ """" # #?? | | ????????????????# ??????????????## # #?? | | ????????????????# ???????????????########### #?? | | ????????????????# ????????????? ???????????# #?? | | ????????????????# ????????????????????????# #?? | | ????????????????# ??????????????? ??????# #?? | | ????????????????# ???????????????????? ?# ##? | | ????????????????# ??????????????????? ?# #?? | | ????????????????# ########?????????????# #?? | | ????????????????# [! = #######+###??## #?? | | ???????????????## =[! #???# ##? | | ??????????????+ #???# ### | | ??????????????### #???# ## | | ????????????????# ####### #???# ## | | ????????????????#####+####/###?????# #???# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 42 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed IntegrityMatterPod Manual? 0 Play Time 00:40:30 Cumulative 8.6 hours Start 2025.05.17 @ 13:37:02 End 2025.05.17 @ 14:16:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b51feea8-7a1a-41d8-b494-0a6ebe3ccaec