Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.29 @ 02:16:47 Player: Some Kitty Cat Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (2505) 2505 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (811) 811 TOTAL SCORE: 7611 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Advanced Treads VSS Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Recoil Stabilizer > --- WEAPON ----------- Pulse Rifle Pulse Rifle Minigun > --- INVENTORY -------- Fusion Compressor Fusion Compressor Armored Leg Target Analyzer Energy Filter Lightning Gun Particle Gun Proton Cannon Heavy Flak Cannon Rocket Launcher [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Slots Evolved 8 | . . . 2 . 2 2 . 2 . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . . . 2 . 1 . Utility 3 | . . . 2 . . . . 1 . Weapon 1 | . . . . . 1 . . . . Parts Attached 119 | 6 1 9 6 8 54 3 5 23 4 Power 20 | 1 . 1 2 . 12 . 1 3 . Engine 14 | 1 . 1 2 . 10 . . . . Core 6 | . . . . . 2 . 1 3 . Reactor . | . . . . . . . . . . Propulsion 32 | 2 . 4 . 2 17 2 1 4 . Treads 8 | 2 . 1 . . 4 . . 1 . Leg 17 | . . . . . 11 2 1 3 . Wheel 5 | . . 3 . 2 . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . 2 . . . . Utility 28 | 1 1 1 2 2 12 . 1 6 2 Device 16 | . 1 1 1 1 5 . 1 5 1 Storage 4 | 1 . . . 1 2 . . . . Processor 4 | . . . 1 . 1 . . 1 1 Hackware . | . . . . . . . . . . Protection 4 | . . . . . 4 . . . . Artifact . | . . . . . . . . . . Weapon 39 | 2 . 3 2 4 13 1 2 10 2 Energy Gun 11 | 1 . 1 1 1 2 . . 4 1 Energy Cannon 6 | . . . . . 3 . . 2 1 Ballistic Gun 10 | 1 . 1 1 2 2 . 2 1 . Ballistic Cannon 8 | . . . . . 5 1 . 2 . Launcher 1 | . . . . . . . . 1 . Special Weapon 2 | . . 1 . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . Parts Lost 47 | . . 3 2 2 13 . 4 19 4 Power 12 | . . . 1 . 6 . 1 4 . Propulsion 7 | . . 1 1 1 . . . 4 . Utility 12 | . . . . 1 3 . 2 4 2 Weapon 16 | . . 2 . . 4 . 1 7 2 Highest Loss Streak 17 | . . 2 1 1 3 . 4 17 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 97 92 86 86 90 98 87 82 32 Engine 11 | . 14 14 8 11 15 7 1 . . Core 2 | . . . . . 1 7 12 10 . Treads 4 | . 28 2 . . 3 . . 1 . Leg 8 | . . . . . 9 28 28 22 . Wheel 4 | . . 24 16 11 . . . . . Device 13 | . 11 14 22 20 11 7 5 15 4 Storage 10 | . 14 14 11 11 9 15 15 6 6 Processor 7 | . . . 11 11 9 7 1 5 11 Protection 2 | . . . . . 4 . . . . Energy Gun 8 | . 14 13 11 10 5 . . 8 4 Energy Cannon 3 | . . . . . 6 1 . . 4 Ballistic Gun 5 | . 14 6 7 9 3 . 8 5 . Ballistic Cannon 4 | . . . . . 8 21 12 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 11 13 13 24 24 40 43 43 40 19 Greatest Support 81 | 40 40 40 26 32 43 53 61 81 3 Greatest Overweight (x) 11 | . . . 1 7 11 . . 8 6 Average Overweight (x) . | . . . . . 1 . . . 4 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 7 9 10 10 10 10 Most Carried 10 | 6 8 8 8 8 10 9 10 10 4 Average Carried 7 | 4 7 6 6 7 8 8 9 8 . Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 Final Carried 10 | 6 8 8 7 8 9 9 10 3 . Class Distribution -------------------- 35% | Mutant 18% | Scavenger-Mutant 18% | Tank 10% | Scavenger-Tank 8% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -7/DSF Skirmisher | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Matter Collected 2688 | 208 70 87 97 114 1340 . 423 349 . Remotely . | . . . . . . . . . . Salvage Created 2805 | . 55 136 105 229 1518 . 343 419 . Parts 157 | . 6 12 10 18 80 . 14 17 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Combat Hostiles Destroyed 70 | . 2 7 2 9 30 . 9 11 . Guns 40 | . 2 7 2 8 10 . 3 8 . Cannons 28 | . . . . . 20 . 6 2 . AOE 2 | . . . . 1 . . . 1 . Classes Destroyed 15 | . 2 2 1 1 4 . 4 1 . Worker 5 | . . . . . 5 . . . . Builder 3 | . . 1 . . 2 . . . . Recycler 7 | . . . . 1 6 . . . . Mechanic 1 | . . . . . . . . 1 . Watcher 6 | . 2 . . . 4 . . . . Swarmer 31 | . 2 6 . 9 11 . . 3 . Grunt 22 | . . . . . 12 . 4 6 . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . . . . . 1 . . Sentry 8 | . . . 2 . 5 . . 1 . Specialist 2 | . . . . . . . 2 . . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . . . 1 1 . Heavy 1 | . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 6 | . 2 4 1 3 5 . 6 4 . Combat Bots Only 6 | . 2 3 1 3 4 . 6 4 . Max Kills in Single Turn 2 | . 1 2 1 2 2 . 1 2 . Gunslinging 1 | . . 1 . 1 . . . 1 . Exploded 1 | . . . . 1 . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Hostile Shots Fired 832 | . 60 33 18 55 243 . 41 364 18 Missed 253 | . 13 7 3 15 58 . 11 140 6 Damage Taken 7775 | . 459 221 222 396 2402 . 982 2810 283 Core 2065 | . 77 49 28 140 506 . 406 680 179 Absorbed by Shields 338 | . . . . . 121 . 83 134 . Core Remaining (%) 51 | 100 . 49 . 58 8 . 42 . . Volleys Fired 278 | . 29 26 9 23 117 . 26 46 2 Largest 3 | . 2 2 2 2 3 . 3 3 1 Hottest 191 | . 70 140 63 156 191 . 144 181 63 Shots Fired 616 | . 58 38 16 40 286 . 74 102 2 Gun 366 | . 58 32 16 37 123 . 20 80 . Cannon 237 | . . . . . 163 . 54 18 2 Launcher 4 | . . . . . . . . 4 . Special 9 | . . 6 . 3 . . . . . Kinetic 321 | . 29 14 7 18 147 . 74 32 . Thermal 236 | . 29 24 9 13 106 . . 55 . Explosive 4 | . . . . . . . . 4 . Electromagnetic 55 | . . . . 9 33 . . 11 2 Robot Hit Streak 21 | . 4 4 15 3 10 . 8 21 2 Robot Miss Streak 8 | . 6 3 1 5 8 . 4 4 . Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . 1 . 2 . . . 4 . Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 . Shots Hit Robots 333 | . 22 15 15 16 154 . 44 65 2 Core Hits 166 | . 11 11 4 12 65 . 19 42 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . 1 . 1 1 . . . . Burn 2 | . . 1 . 1 . . . . . Blast 1 | . . . . . 1 . . . . Melee Attacks 1 | . . . . . 1 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7126 | . 293 166 196 352 3298 . 1201 1577 43 Guns 3170 | . 293 159 196 275 1085 . 219 943 . Cannons 3536 | . . . . . 2212 . 982 300 42 Explosions 400 | . . . . 66 . . . 334 . Melee . | . . . . . . . . . . Ramming 20 | . . 7 . 11 1 . . . 1 Kinetic 3872 | . 104 65 109 131 1804 . 1201 458 . Thermal 2042 | . 189 94 87 109 885 . . 678 . Explosive 334 | . . . . . . . . 334 . Electromagnetic 858 | . . . . 101 608 . . 107 42 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 60 | . . . . 9 26 . 14 11 . Projectiles 51 | . . . . . 26 . 14 11 . Explosions 9 | . . . . 9 . . . . . Melee . | . . . . . . . . . . Knockbacks 35 | . . . . . 22 . 4 9 . Impact . | . . . . . . . . . . Kinetic 32 | . . . . . 19 . 4 9 . Secondary 3 | . . . . . 3 . . . . Self-Inflicted Damage 87 | . . 3 . 71 . . . 13 . Shots 3 | . . . . 2 . . . 1 . Rammed 4 | . . 1 . 1 1 . . . 1 Targets Rammed 4 | . . 1 . 1 1 . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 748 | . 190 80 22 95 601 . 748 426 . Average Temperature 146 | . 63 29 12 29 191 . 150 96 . Received Heat Transfer 2669 | . 132 120 81 . 996 . 78 1190 72 Effects 74 | . . . . . 58 . 14 2 . Shutdowns 24 | . . . . . 21 . 2 1 . Energy Bleed 7 | . . . . . 6 . . 1 . Interference 11 | . . . . . 9 . 2 . . Matter Decay 2 | . . . . . 2 . . . . Short Circuit 7 | . . . . . 6 . 1 . . Damage (minor) 6 | . . . . . 3 . 3 . . Damage (major) 15 | . . . . . 10 . 5 . . Damage (core) 2 | . . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 1 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . . . 1 . 5 . . 5 . Heat Transferred 4716 | . 555 322 200 235 1998 . . 1406 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Peak Influence 406 | . 79 142 70 112 406 178 304 194 . Initial 173 | . . 17 . 27 . 173 124 159 . Average 123 | . 28 63 47 53 178 173 225 95 . Maximum Alert Level 2 | . . . . . 2 . 1 . . Low Security (%) 76 | 100 100 100 100 100 56 100 28 100 . Level 1 21 | . . . . . 39 . 71 . . Level 2 1 | . . . . . 3 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 8 | . 1 . 1 . 2 . 2 2 . Investigation 2 | . . . 1 . . . . 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 5 | . 1 . . . 2 . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Distress Signals 4 | . 1 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 17 9 6 18 57 . 9 15 3 Peak Tracking Total 6 | . 4 3 3 4 5 . 3 6 3 Tactical Retreats 12 | . 3 1 1 2 5 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Traps Triggered 4 | . . . . . . . . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 2 | . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Machines Disabled 4 | . . . . . 3 . . 1 . Max in Single Turn 1 | . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Machines Accessed 7 | . 2 1 . . 1 1 . 2 . Terminals 6 | . 2 1 . . 1 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 12 | . 3 2 . . 3 1 . 3 . Successful 8 | . 3 1 . . 2 1 . 1 . Failed 4 | . . 1 . . 1 . . 2 . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . 1 . . 2 . . . . Terminals 11 | . 3 2 . . 3 1 . 2 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 3 1 . . 2 1 . 1 . Record 5 | . 2 1 . . 2 . . . . Open DSF 2 | . . . . . . 1 . 1 . Alert Level 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 2 1 . . 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Turns Passed 9539 | 152 762 821 173 1483 4407 58 331 994 358 Spaces Moved 5501 | 93 419 727 124 1194 1864 51 224 687 118 Core 163 | 12 . . . 4 5 . . 24 118 Treads 1022 | 81 419 33 . . 489 . . . . Legs 2131 | . . . . . 1193 51 224 663 . Wheels 2175 | . . 694 124 1190 167 . . . . Hover . | . . . . . . . . . . Flight 10 | . . . . . 10 . . . . Fastest Speed 50 | 50 160 90 90 100 110 100 100 103 200 Average Speed 148 | 145 160 93 100 115 202 100 105 113 290 Slowest Speed 600 | 160 160 160 115 400 600 100 107 450 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 5 27 88 11 73 63 1 90 15 25 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug 3 | . . . . 3 . . . . . Terrain Destroyed 59 | . . . . 10 18 . . 31 . Melee . | . . . . . . . . . . Projectile 21 | . . . . 3 18 . . . . AOE 38 | . . . . 7 . . . 31 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Total 6421 | 110 461 826 158 1263 2319 59 267 828 130 Wait 256 | . 2 51 11 11 140 . . 37 4 Move 5492 | 92 418 726 123 1193 1863 50 223 686 118 Hop . | . . . . . . . . . . Pick Up 149 | 12 7 5 5 14 73 3 9 20 1 Fast Attach . | . . . . . . . . . . Attach 117 | 6 1 9 6 8 52 3 5 23 4 Detach 30 | . . 5 2 3 15 1 1 3 . Swap 2 | . . . . . 2 . . . . Drop 92 | . 4 3 2 10 55 2 3 13 . Fire 278 | . 29 26 9 23 117 . 26 46 2 Melee 1 | . . . . . 1 . . . . Ram 4 | . . 1 . 1 1 . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 656 | -10/Materials | Discovered new exit (range 13) 915 | -10/Materials | Entered Mines 1143 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1169 | -10/Mines | Learned Materials trap positions 1271 | -10/Mines | Excavation squad dispatched 1271 | -10/Mines | A large section of the Mines collapsed 1397 | -10/Mines | Core integrity fell below 50% 1511 | -10/Mines | Discovered new exit (range 16) 1519 | -10/Mines | Learned location of 1 exit from Materials 1736 | -10/Mines | Entered Materials 1736 | -9/Materials | Evolved 2 slots: Utility x2 1737 | -9/Materials | Identified exit to Materials 1738 | -9/Materials | Loaded intel: 18 trap records 1877 | -9/Materials | Discovered new exit (range 6) 1909 | -9/Materials | Entered Mines 1920 | -9/Mines | Met a Derelict bent on vengeance 2088 | -9/Mines | Build established: Scavenger-Mutant 2151 | -9/Mines | Learned Materials trap positions 2414 | -9/Mines | Found a hidden stash of uninstalled traps 2913 | -9/Mines | Discovered exit to Materials (range 6) 2914 | -9/Mines | Discovered exit to Materials (range 16) 3392 | -9/Mines | Entered Materials 3392 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3393 | -8/Materials | Loaded intel: 16 trap records 4026 | -8/Materials | Build established: Tank 4708 | -8/Materials | Build established: Mutant 4875 | -8/Materials | Core integrity fell below 50% 5587 | -8/Materials | Build established: Scavenger-Tank 5722 | -8/Materials | Lost 3 parts (2p1w) 6113 | -8/Materials | Lost 3 parts (2p1u) 6188 | -8/Materials | Discovered new exit (range 17) 6384 | -8/Materials | Build established: Scavenger-Skirmisher 7115 | -8/Materials | Build established: Tank 7164 | -8/Materials | Core integrity fell below 20% 7215 | -8/Materials | Lost 3 parts (1p1u1w) 7687 | -8/Materials | Discovered new exit (range 14) 7797 | -8/Materials | Identified exit to Factory 7799 | -8/Materials | Entered Factory 7799 | -7/Factory | Evolved 2 slots: Propulsion x2 7854 | -7/Factory | Identified exit to DSF 7857 | -7/Factory | Entered DSF 7887 | -7/DSF | Additional patrols routed to DSF 7978 | -7/DSF | Lost 4 parts (1p2u1w) 8093 | -7/DSF | Sterilization system engaged 8113 | -7/DSF | Ambient heat levels rising (+10) 8128 | -7/DSF | Ambient heat levels rising (+10) 8143 | -7/DSF | Ambient heat levels rising (+10) 8158 | -7/DSF | Ambient heat levels rising (+10) 8172 | -7/DSF | Discovered new exit (range 15) 8173 | -7/DSF | Ambient heat levels rising (+10) 8181 | -7/DSF | Core integrity fell below 50% 8188 | -7/DSF | Ambient heat levels rising (+10) 8188 | -7/DSF | Entered Factory 8188 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8761 | -6/Factory | Build established: Skirmisher 8925 | -6/Factory | Discovered new exit (range 6) 9086 | -6/Factory | Core integrity fell below 50% 9129 | -6/Factory | Lost 17 parts (4p4n4u5w) 9182 | -6/Factory | Entered Lower Caves 9229 | -6/Lower Caves | Met a Warlord Commander 9230 | -6/Lower Caves | Learned location of Warlord (-5) 9231 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9234 | -6/Lower Caves | Found Encrypted Comm Array 9340 | -6/Lower Caves | Build established: Mutant 9514 | -6/Lower Caves | Core integrity fell below 20% 9540 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09232_ CD-EZT(g): "Keep it up and the more chaos you cause inside garrisons, the more forces we can redirect for attacks on primary facilities." 09233_ CD-EZT(g): "To be clear, the most effective way to help us is by destroying RIF Installers and Garrison Relays, and generally compromising garrison interiors. Triggering DSF sterilization is also a great help." 09234_ CD-EZT(g): "WARLORD FOREVER!" 09234_ CD-EZT(g) slips back into the shadows. 09234_ Acquired Encrypted Comm Array. 09507_ Pulse Rifle destroyed. 09518_ EM Pulse Cannon destroyed. 09528_ Encrypted Comm Array severed. 09528_ Slammed into L-41 Fighter. 09530_ Target Analyzer destroyed. 09538_ Adv. Visual Processing Unit destroyed. [Achievement: 5k Club] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????##??????? | | ?????????????????????????????????????????? ??#### | | ??????????????????????????????????????????? ## | | ????????????????????????????????????????????? | | ??????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????###???????????####### | | ????????????????????????????## ##?????????# | | ????????????????????????????# # ??????????# | | ?????????##?????????????????# #??????????# ## | | ????????? ????????##??????# #??????????# ##? | | ???????? ?????## #?????# ##?????????# #?? | | ???????? ????# ###### #?????????# ##?? | | ????????# #### # #??#####??# #??? | | ?????????# # #### #### ##??? | | ??????????????# # # ### ## #???? | | ?????????#????????# # ##?# # #???? | | ?????????# ???????# #??# #???? | | ?????????# ###?#?# # #??## #???? | | ??????????? # ## ### ###### ## #??? | | ?????????????# # #### # #?## #### #??? | | ???????# ????# @ # ##??## #??## #?? | | ??????? ???## # l ##????###???## #?? | | ?????? ??## # ## ##????????????# #? | | ?????? ??# # g######?????#???????# | | ????? ?## g#?###???? ##??????# | | ????? #### ## ### #??????# | | ?????????# ### # #??????#### # | | ????????????# #??????????? # | | ????????????# #????????????### | | ????????????# ### ##??????????????? | | ??????????# ????## #??????? | | ???????? ???????# ??????? | | ??????# ?????????# ## # ???????? | | ??????##???????????## ##?# #??####???????? | | ????????????????????###????#########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 305 Matter Stores 437 Matter Capacity 450 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Utility Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Made in Tau Ceti IV Risk Taker Tourist Challenges ------------ None Game ------ Seed ReflectiveSkeletonCycler Manual? 0 Play Time 01:42:59 Cumulative 3.2 hours Start 2024.07.29 @ 00:31:16 End 2024.07.29 @ 02:16:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cfb1a29-e6a1-40c6-a618-db0d68827f93