Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.26 @ 02:36:05

Player: Sudoku

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (152)     760
Value Destroyed (7270)     7270
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (5173)               5173
              TOTAL SCORE: 19523

 Bonus
-------
High Alert Combat Kills    539
Follower Combat Kills      1075
Entered Garrisons          1000
Used RIF Installer         2500
Aligned with FarCom        300
Friendly Fire              -241

 Cogmind 
---------
Core Integrity             0/1000
Matter                     90/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (10) -----
    Relay Coupler [Duelist] (12)
    Relay Coupler [Demolisher] (23)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (4) ----
    Relay Coupler [ARC] (8)
    Relay Coupler [Swarmer] (32)
    Relay Coupler [Hunter] (18)
    Relay Coupler [Hunter] (14)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
       Improved System Backup Module
>               --- WEAPON -----------
                Gatling Laser
          Heavy Phase Cannon
                Remote Datajack
>               --- INVENTORY --------
                Neutrino Core
       Improved Heat Sink
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [ARC]
                Relay Coupler [ARC]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
                Relay Coupler [Duelist]
                Relay Coupler [Demolisher]
                Relay Coupler [Specialist]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
          Heavy Laser
          Heavy Phase Cannon
          Heavy Phase Cannon
     Long-range Missile Launcher
                Remote Datajack
                Field Lobotomy Kit
[Rating: 67]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Flight Unit              Biomechanical Wings
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Hackware                 Relay Coupler [Duelist]
  Protection               Hardened Medium Armor Plating
Weapon                     Remote Datajack
  Energy Gun               Arc Projector
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Power Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   2   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   2   .   1   .   1   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             191  | 7   .   .   16  2   1   6   4   23  15  15  32  23  .   24  23  .   
  Power                    11   | 1   .   .   2   1   .   1   1   .   .   1   .   1   .   1   2   .   
    Engine                 7    | 1   .   .   1   1   .   1   1   .   .   .   .   .   .   1   1   .   
    Core                   4    | .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   .   .   3   1   .   2   .   4   3   .   4   5   .   6   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    19   | 2   .   .   3   1   .   2   .   2   1   .   .   5   .   3   .   .   
    Wheel                  10   | .   .   .   .   .   .   .   .   2   2   .   3   .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  59   | 2   .   .   4   .   1   .   1   6   4   3   12  10  .   3   13  .   
    Device                 19   | .   .   .   3   .   .   .   .   2   1   2   4   1   .   2   4   .   
    Storage                8    | 2   .   .   1   .   1   .   .   4   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               23   | .   .   .   .   .   .   .   .   .   1   1   4   7   .   1   9   .   
    Protection             9    | .   .   .   .   .   .   .   1   .   2   .   4   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   91   | 2   .   .   7   .   .   3   2   13  8   11  16  7   .   14  8   .   
    Energy Gun             31   | .   .   .   5   .   .   .   2   7   3   .   5   4   .   4   1   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Ballistic Gun          14   | 2   .   .   2   .   .   2   .   1   1   5   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   .   .   .   .   .   .   4   .   4   1   1   .   4   1   .   
    Special Weapon         17   | .   .   .   .   .   .   1   .   .   .   1   4   2   .   6   3   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   1   2   1   5   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Parts Lost                 73   | .   .   .   6   2   .   4   1   4   2   2   8   11  .   9   20  4   
  Power                    8    | .   .   .   1   1   .   1   .   .   .   .   .   1   .   1   3   .   
  Propulsion               18   | .   .   .   1   1   .   2   .   1   .   .   4   4   .   2   3   .   
  Utility                  17   | .   .   .   1   .   .   .   .   2   .   1   2   1   .   1   5   4   
  Weapon                   30   | .   .   .   3   .   .   1   1   1   2   1   2   5   .   5   9   .   
  Highest Loss Streak      14   | .   .   .   3   1   .   2   1   2   1   1   4   9   .   6   14  2   
Average Slot Usage (%)     95   | .   100 100 94  99  100 93  88  91  99  97  97  93  100 95  88  28  
  Engine                   4    | .   14  14  9   1   11  6   9   9   7   3   .   .   .   5   2   .   
  Core                     2    | .   .   .   1   9   .   .   .   .   .   3   6   5   6   .   1   .   
  Leg                      9    | .   28  28  19  22  22  20  18  13  1   .   .   13  20  9   4   .   
  Wheel                    10   | .   .   .   .   .   .   .   .   4   21  23  19  3   .   8   6   .   
  Device                   11   | .   .   .   15  22  22  22  18  9   7   8   12  7   6   11  14  3   
  Storage                  22   | .   28  28  25  22  22  22  18  29  34  23  20  20  20  20  16  .   
  Hackware                 6    | .   .   .   .   .   .   .   .   .   5   7   2   17  20  20  22  24  
  Protection               6    | .   .   .   .   .   .   .   7   6   3   12  16  4   6   .   .   .   
  Energy Gun               7    | .   .   .   11  11  11  .   15  17  9   1   4   8   13  10  4   .   
  Ballistic Gun            4    | .   28  28  10  11  11  21  3   .   .   5   2   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   .   .   5   5   6   5   5   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   2   .   5   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             146  | 17  17  17  24  21  47  47  64  124 125 128 146 138 116 123 137 2   
  Greatest Support         45   | 20  20  20  23  23  23  23  23  28  40  36  44  45  45  45  24  3   
  Greatest Overweight (x)  44   | 1   .   .   2   .   2   4   2   4   4   3   6   36  2   7   44  .   
  Average Overweight (x)   2    | .   .   .   .   .   .   1   2   3   2   3   3   3   2   3   6   .   
Largest Inventory Capacity 28   | 8   8   8   8   8   14  14  14  28  28  28  28  28  28  28  28  4   
  Average Capacity         23   | 6   8   8   8   8   9   14  14  26  28  28  28  28  28  28  27  4   
  Most Carried             28   | 8   8   8   8   8   14  14  14  28  28  28  28  28  28  28  28  4   
  Average Carried          22   | 1   7   7   7   7   8   13  13  25  27  27  27  26  28  27  24  4   
  Final Capacity           28   | 8   8   8   8   8   14  14  14  28  28  28  28  28  28  28  4   4   
  Final Carried            28   | 8   8   8   6   8   14  14  14  28  28  28  28  28  28  28  4   4   

 Class Distribution 
--------------------
 67% | Bothacker-Mutant
 17% | Scavenger-Mutant
  7% | Botlord-Mutant
  7% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
           Mutant | -5/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Matter Collected           3762 | 294 36  238 146 72  40  211 .   365 89  590 391 635 .   555 100 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4858 | 89  88  238 380 204 .   232 .   851 111 479 455 160 .   888 683 .   
  Parts                    262  | 4   6   8   31  12  .   14  .   40  5   22  40  10  .   30  40  .   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  132  | .   4   6   12  5   .   6   .   18  2   23  12  8   .   16  20  .   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Guns                     57   | .   4   6   11  5   .   5   .   10  2   5   .   1   .   6   2   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  AOE                      62   | .   .   .   .   .   .   1   .   8   .   18  4   6   .   10  15  .   
Classes Destroyed          14   | 1   2   1   3   1   .   .   .   1   2   .   .   .   .   .   3   .   
  Worker                   9    | .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   5   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  48   | .   3   2   4   3   .   3   .   4   .   11  4   3   .   5   6   .   
  Grunt                    54   | .   1   4   5   1   .   2   .   8   .   11  .   5   .   7   10  .   
  Brawler                  4    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   10   | .   .   .   2   .   .   .   .   4   .   .   .   .   .   3   1   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Programmer               12   | .   .   .   .   .   .   .   .   .   2   1   8   .   .   .   1   .   
Best Kill Streak           17   | 1   3   2   6   4   .   3   .   4   1   7   4   7   .   6   17  .   
  Combat Bots Only         12   | .   3   2   4   3   .   3   .   4   1   7   4   7   .   6   12  .   
Max Kills in Single Turn   4    | 1   2   1   1   1   .   1   .   3   1   2   4   2   .   2   4   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   1   .   3   .   2   4   2   .   2   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Damage Taken               9873  | .    64   410  669  244  .    328  .    708  281  618  1552 1283 .    998  2110 608  
  Core                     1925  | .    19   78   100  53   .    40   .    75   16   61   145  168  .    162  472  536  
  Absorbed by Shields      233   | .    .    .    120  .    .    .    .    .    .    .    .    .    .    .    .    113  
Core Remaining (%)         71    | 100  .    61   .    .    .    51   .    86   .    89   .    .    .    44   .    .    
Volleys Fired              507   | 4    6    23   38   15   .    27   .    110  8    55   30   71   .    61   59   .    
  Largest                  3     | 2    2    2    2    2    .    2    .    2    2    2    3    2    .    2    2    .    
  Hottest                  196   | 40   40   40   130  88   .    88   .    121  136  89   165  149  .    149  196  .    
Shots Fired                735   | 8    12   46   76   30   .    53   .    140  11   60   41   88   .    101  69   .    
  Gun                      582   | 8    12   46   76   30   .    53   .    134  11   29   20   61   .    83   19   .    
  Cannon                   26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    
  Launcher                 65    | .    .    .    .    .    .    .    .    6    .    28   2    6    .    14   9    .    
  Special                  62    | .    .    .    .    .    .    .    .    .    .    3    19   21   .    4    15   .    
  Kinetic                  169   | 8    12   46   6    15   .    51   .    .    1    21   9    .    .    .    .    .    
  Thermal                  401   | .    .    .    70   15   .    2    .    134  10   8    .    34   .    83   45   .    
  Explosive                65    | .    .    .    .    .    .    .    .    6    .    28   2    6    .    14   9    .    
  Electromagnetic          38    | .    .    .    .    .    .    .    .    .    .    .    11   27   .    .    .    .    
  Robot Hit Streak         25    | 2    4    6    15   5    .    4    .    21   6    9    9    8    .    25   10   .    
  Robot Miss Streak        4     | 2    2    3    3    3    .    3    .    1    1    4    3    2    .    2    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    1    2    3    3    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           496   | 5    7    25   59   19   .    24   .    82   21   21   60   55   .    75   43   .    
  Core Hits                307   | 1    4    12   18   7    .    10   .    46   7    45   18   28   .    55   56   .    
  Critical Hits            3     | .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              121   | .    .    .    .    .    .    .    .    2    22   1    95   1    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 116   | .    .    .    .    .    .    .    .    2    17   1    95   1    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    3    .    4    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16402 | 63   95   312  924  281  .    438  .    1796 429  1669 2203 1285 .    3307 3600 .    
  Guns                     5400  | 63   95   312  924  281  .    303  .    1196 197  173  15   368  .    1259 214  .    
  Cannons                  707   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    707  .    
  Explosions               8174  | .    .    .    .    .    .    135  .    600  .    1496 299  917  .    2048 2679 .    
  Melee                    2121  | .    .    .    .    .    .    .    .    .    232  .    1889 .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1134  | 63   95   312  89   99   .    303  .    .    16   157  .    .    .    .    .    .    
  Thermal                  4985  | .    .    .    835  182  .    135  .    1196 181  16   .    260  .    1259 921  .    
  Explosive                8039  | .    .    .    .    .    .    .    .    600  .    1496 299  917  .    2048 2679 .    
  Electromagnetic          123   | .    .    .    .    .    .    .    .    .    .    .    15   108  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2121  | .    .    .    .    .    .    .    .    .    232  .    1889 .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    .    .    .    2    2    13   10   10   10   1    1    
  Average Corruption       7     | .    .    .    .    .    .    .    .    .    1    2    7    9    10   10   1    1    
  Corruption Purged        11    | .    .    .    .    .    .    .    .    .    .    .    7    4    .    .    .    .    
  Effects                  228   | .    .    .    .    .    .    .    .    .    .    10   88   62   5    62   1    .    
    Message Errors         44    | .    .    .    .    .    .    .    .    .    .    3    18   8    3    12   .    .    
    Matter Fused           42    | .    .    .    .    .    .    .    .    .    .    .    14   13   .    15   .    .    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    .    .    .    1    7    4    1    2    .    .    
    Energy Discharges      33    | .    .    .    .    .    .    .    .    .    .    3    9    11   1    9    .    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    
    Data Loss (minor)      23    | .    .    .    .    .    .    .    .    .    .    1    12   6    .    4    .    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    .    3    2    .    2    .    .    
    Misfires               10    | .    .    .    .    .    .    .    .    .    .    .    5    3    .    2    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          19    | .    .    .    .    .    .    .    .    .    .    .    12   4    .    3    .    .    
    Targeting Errors       27    | .    .    .    .    .    .    .    .    .    .    2    6    7    .    11   1    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            856   | .    .    .    .    .    .    12   .    39   71   15   320  14   .    131  254  .    
  Projectiles              71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    
  Explosions               401   | .    .    .    .    .    .    12   .    39   .    15   7    14   .    131  183  .    
  Melee                    384   | .    .    .    .    .    .    .    .    .    71   .    313  .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      625   | .    .    .    .    .    .    .    .    .    .    128  295  54   .    148  .    .    
  Shots                    16    | .    .    .    .    .    .    .    .    .    .    3    5    4    .    4    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        249   | .    .    7    200  5    .    .    .    145  42   133  249  234  148  170  .    .    
  Average Temperature      68    | .    .    3    92   4    .    .    .    42   15   42   89   101  88   46   .    .    
  Received Heat Transfer   1855  | .    12   228  211  24   .    63   .    243  .    162  12   306  .    285  210  99   
  Effects                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    1    .    .    .    .    2    .    .    .    1    .    3    .    .    
  Combat Hostiles          2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             19    | .    .    .    4    .    .    .    .    9    2    .    .    .    .    3    1    .    
  Heat Transferred         10026 | .    .    .    2035 444  .    150  .    2805 348  37   .    585  .    2483 1139 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Peak Influence             900  | 5   123 233 167 100 .   206 8   612 339 674 357 466 155 789 900 392 
  Average Influence        238  | 1   43  139 82  56  .   98  2   298 197 458 130 292 155 497 455 381 
Maximum Alert Level        3    | .   .   1   .   .   .   1   .   2   1   2   1   2   .   3   3   1   
  Low Security (%)         49   | 100 100 79  100 100 .   77  100 32  60  14  73  .   100 5   .   .   
  Level 1                  30   | .   .   20  .   .   .   22  .   39  39  20  26  83  .   25  28  100 
  Level 2                  18   | .   .   .   .   .   .   .   .   27  .   65  .   16  .   58  58  .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  12  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   .   .   .   .   .   3   .   5   .   .   .   7   .   
  Investigation            2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Extermination            8    | .   .   .   .   .   .   .   .   .   2   .   5   .   .   .   1   .   
  Reinforcement            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Alert ID Control Effect    8    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Distress Signals           5    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              235  | .   7   7   20  5   .   10  .   15  3   23  29  33  .   27  39  17  
  Peak Tracking Total      15   | .   3   3   6   3   .   4   .   3   1   5   4   5   .   7   11  15  
  Tactical Retreats        23   | .   2   .   1   .   .   3   .   1   .   1   2   3   .   5   2   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Traps Triggered            37   | .   .   .   1   .   .   .   .   8   1   4   6   10  .   2   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Machines Disabled          29   | .   1   .   1   1   .   4   .   4   .   3   10  2   .   2   1   .   
  Max in Single Turn       6    | .   1   .   1   1   .   4   .   1   .   1   6   1   .   1   1   .   
  Garrison Relay           9    | .   .   .   .   .   .   .   .   4   .   2   .   2   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Machines Accessed          37   | .   .   .   10  .   1   1   2   .   6   .   13  .   2   .   2   .   
  Terminals                23   | .   .   .   8   .   .   1   1   .   4   .   8   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
Total Hacks                97   | .   .   .   36  .   1   4   6   .   9   .   36  .   2   .   3   .   
  Successful               51   | .   .   .   20  .   1   1   3   .   4   .   18  .   1   .   3   .   
  Failed                   46   | .   .   .   16  .   .   3   3   .   5   .   18  .   1   .   .   .   
    Catastrophic           3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   .   .   13  .   1   4   4   .   5   .   17  .   1   .   .   .   
  Terminals                65   | .   .   .   28  .   .   4   3   .   6   .   23  .   1   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   8   .   .   .   .   .   .   .   10  .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   3   .   1   .   1   .   1   .   1   .   
Terminal Hacks             13   | .   .   .   8   .   1   1   1   .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   8   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Insert Component         8    | .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Analyze                  8    | .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
  Unlock Access            5    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
Unauthorized Hacks         11   | .   .   .   4   .   .   .   1   .   1   .   5   .   .   .   .   .   
  Terminals                11   | .   .   .   4   .   .   .   1   .   1   .   5   .   .   .   .   .   
    Track                  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   .   .   .   .   .   1   .   1   .   5   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   .   .   10  .   .   1   2   .   5   .   11  .   1   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
    Matter                 292  | .   .   .   .   .   .   .   .   .   102 .   .   .   .   .   190 .   
    Time                   146  | .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   95  .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Used RIF Installer         5    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              37   | .   .   .   .   .   .   .   .   .   3   2   8   12  .   2   10  .   
  Non-combat               11   | .   .   .   .   .   .   .   .   .   3   .   6   .   .   .   2   .   
  Combat                   26   | .   .   .   .   .   .   .   .   .   .   2   2   12  .   2   8   .   
Robot Hacks Applied        47   | .   .   .   .   .   .   .   .   .   3   2   12  16  .   3   11  .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  map_route                7    | .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   1   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  overwrite_iff            10   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   3   .   
  formatsys_high           16   | .   .   .   .   .   .   .   .   .   .   2   1   7   .   .   6   .   
Relay Couplers Released    35   | .   .   .   .   .   .   .   .   15  .   7   .   8   .   5   .   .   
  Machine Destruction      35   | .   .   .   .   .   .   .   .   15  .   7   .   8   .   5   .   .   
  Attached                 23   | .   .   .   .   .   .   .   .   .   1   1   4   7   .   1   9   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total Allies               36   | .    .    3    .    .    .    .    .    .    .    2    1    11   .    5    14   .    
  Largest Group            5    | .    .    3    3    .    .    .    .    .    .    2    1    2    1    4    5    .    
  Highest-Rated Group      188  | .    .    40   40   .    .    .    .    .    .    32   32   61   32   155  188  .    
  Highest-Rated Ally       81   | .    .    16   16   .    .    .    .    .    .    16   32   32   32   41   81   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               205  | .    .    8    25   .    .    .    .    .    .    12   1    46   .    42   71   .    
  Total Damage             5575 | .    .    36   267  .    .    .    .    .    .    76   28   1433 .    1662 2073 .    
  Kills                    32   | .    .    1    3    .    .    .    .    .    .    .    .    6    .    12   10   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Field Lobotomies           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Turns Passed               14203 | 164  196  392  1000 454  426  490  153  1550 1024 920  3731 1285 123  1347 823  125  
Spaces Moved               7578  | 109  136  242  533  338  322  238  76   586  620  575  1975 534  69   693  330  202  
  Core                     240   | 5    .    .    .    .    .    .    .    .    .    .    .    3    .    .    30   202  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3043  | 104  136  242  533  338  322  238  76   369  .    .    .    382  69   225  9    .    
  Wheels                   4295  | .    .    .    .    .    .    .    .    217  620  575  1975 149  .    468  291  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  150  180  130  113  120  120  135  180  110  50   50   
  Average Speed            139   | 118  120  120  147  120  129  171  180  194  116  120  124  179  180  152  177  50   
  Slowest Speed            2250  | 120  120  120  180  120  180  240  180  240  130  120  145  1850 180  330  2250 50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 6    31   62   52   65   62   36   10   83   12   56   48   59   2    68   8    44   
  Regions Visited          16
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    1    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 89    | .    .    .    .    .    .    .    .    .    7    32   28   .    .    20   2    .    
Terrain Destroyed          511   | .    .    .    .    .    .    19   .    21   7    132  77   60   .    149  46   .    
  Melee                    35    | .    .    .    .    .    .    .    .    .    7    .    28   .    .    .    .    .    
  Projectile               8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    
  AOE                      468   | .    .    .    .    .    .    19   .    21   .    132  49   60   .    148  39   .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total                      10335 | 136  159  298  678  359  331  274  93   854  875  748  3081 781  68   874  500  226  
  Wait                     1508  | 2    10   32   67   .    .    2    7    50   195  48   904  65   .    53   73   .    
  Move                     7562  | 108  135  241  532  337  321  237  75   585  619  574  1974 533  68   692  329  202  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  169   | 15   4    1    11   4    7    2    3    31   10   11   20   25   .    18   7    .    
  Fast Attach              18    | .    .    .    5    1    .    2    1    .    .    2    6    .    .    1    .    .    
  Attach                   90    | 7    .    .    6    1    .    2    1    6    5    1    15   17   .    11   18   .    
  Detach                   3     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
  Swap                     84    | .    .    .    5    .    1    2    3    17   10   12   11   6    .    12   5    .    
  Drop                     94    | .    4    1    14   1    2    .    3    13   6    12   14   9    .    7    8    .    
  Fire                     507   | 4    6    23   38   15   .    27   .    110  8    55   30   71   .    61   59   .    
  Melee                    121   | .    .    .    .    .    .    .    .    2    22   1    95   1    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            165   | .    .    .    .    .    .    .    .    40   .    32   8    53   .    8    .    24   
  Rewire                   14    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    11   1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 6 exits: *Fac x3 / [*Low] / [*Ext] / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: [Upp] / Gar)
-5/Garrison

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Discovered new exit (range 14)
   165 | -11/Scrapyard | Entered Materials
   300 | -10/Materials | Discovered new exit (range 14)
   318 | -10/Materials | Build established: Mutant
   361 | -10/Materials | Entered Mines
   391 | -10/Mines     | Learned Materials garrison access intel
   549 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   636 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
   683 | -10/Mines     | Discovered new exit (range 14)
   703 | -10/Mines     | Learned location of Zion (-7)
   723 | -10/Mines     | Learned Materials terminal intel
   753 | -10/Mines     | Entered Materials
   753 | -9/Materials  | Accompanied by 3 allies
   753 | -9/Materials  | Evolved 2 slots: Utility x2
   754 | -9/Materials  | Loaded intel: 12 terminal locations
   831 | -9/Materials  | Discovered new exit (range 5)
  1101 | -9/Materials  | Discovered new exit (range 11)
  1153 | -9/Materials  | Build established: Scavenger-Mutant
  1469 | -9/Materials  | Discovered new exit (range 3)
  1717 | -9/Materials  | Lost 3 parts (1u2w)
  1726 | -9/Materials  | Discovered new exit (range 12)
  1753 | -9/Materials  | Entered Mines
  1912 | -9/Mines      | Discovered new exit (range 7)
  1918 | -9/Mines      | Learned location of Storage (-9)
  1959 | -9/Mines      | Learned 2 Materials zone layouts
  2201 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2202 | -9/Mines      | Discovered new exit (range 5)
  2207 | -9/Mines      | Entered Exiles
  2236 | -9/Exiles     | Met 8R-AWN
  2257 | -9/Exiles     | Met EX-HEX
  2290 | -9/Exiles     | Met EX-BIN
  2306 | -9/Exiles     | Aligned with FarCom system
  2307 | -9/Exiles     | Given EX-Vault access code
  2335 | -9/Exiles     | Opened EX-Vault
  2345 | -9/Exiles     | Found Field Lobotomy Kit
  2371 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2406 | -9/Exiles     | Met EX-DEC
  2613 | -9/Exiles     | Discovered new exit (range 14)
  2633 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
  2633 | -9/Exiles     | Entered Mines
  2802 | -8/Mines      | Identified exit to Materials
  3123 | -8/Mines      | Entered Materials
  3123 | -8/Materials  | Evolved 2 slots: Utility x2
  3125 | -8/Materials  | Loaded intel: 1 garrison access location
  3275 | -8/Materials  | Identified exit to Garrison
  3276 | -8/Materials  | Entered Garrison
  3285 | -8/Garrison   | Installed Relay Interface Framework
  3340 | -8/Garrison   | Triggered checkpoint
  3354 | -8/Garrison   | Garrison Relay disabled
  3544 | -8/Garrison   | Triggered checkpoint
  3568 | -8/Garrison   | Triggered checkpoint
  3673 | -8/Garrison   | Discovered new exit (range 10)
  3686 | -8/Garrison   | Build established: Bothacker-Mutant
  3726 | -8/Garrison   | Triggered checkpoint
  3928 | -8/Garrison   | Garrison Relay disabled
  4066 | -8/Garrison   | Triggered checkpoint
  4134 | -8/Garrison   | Triggered checkpoint
  4192 | -8/Garrison   | Discovered new exit (range 10)
  4344 | -8/Garrison   | Discovered new exit (range 15)
  4384 | -8/Garrison   | Triggered checkpoint
  4459 | -8/Garrison   | Garrison Relay disabled
  4648 | -8/Garrison   | Triggered checkpoint
  4701 | -8/Garrison   | Garrison Relay disabled
  4826 | -8/Garrison   | Entered Factory
  4826 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4999 | -7/Factory    | Fabricated Com. Wheel (x2)
  5849 | -7/Factory    | Identified exit to Garrison
  5850 | -7/Factory    | Entered Garrison
  5895 | -7/Garrison   | Triggered checkpoint
  5933 | -7/Garrison   | Garrison Relay disabled
  6057 | -7/Garrison   | Triggered checkpoint
  6146 | -7/Garrison   | Discovered new exit (range 10)
  6161 | -7/Garrison   | Triggered checkpoint
  6248 | -7/Garrison   | Garrison Relay disabled
  6393 | -7/Garrison   | Triggered checkpoint
  6424 | -7/Garrison   | Triggered checkpoint
  6439 | -7/Garrison   | Triggered checkpoint
  6489 | -7/Garrison   | Destroyed 7 combat bots
  6541 | -7/Garrison   | Discovered new exit (range 11)
  6565 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
  6770 | -7/Garrison   | Entered Factory
  6770 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  6963 | -6/Factory    | Discovered new exit (range 11)
  8028 | -6/Factory    | Discovered new exit (range 12)
  8285 | -6/Factory    | Discovered new exit (range 4)
  9065 | -6/Factory    | Discovered new exit (range 5)
  9431 | -6/Factory    | System corruption reached 10%
 10136 | -6/Factory    | Lost 4 parts (2n2u)
 10383 | -6/Factory    | Discovered new exit (range 116)
 10500 | -6/Factory    | Identified exit to Garrison
 10501 | -6/Factory    | Entered Garrison
 10623 | -6/Garrison   | Triggered checkpoint
 10657 | -6/Garrison   | Destroyed 7 combat bots
 10687 | -6/Garrison   | Garrison Relay disabled
 10768 | -6/Garrison   | Triggered checkpoint
 10773 | -6/Garrison   | Spotted B-75 Beast
 10820 | -6/Garrison   | Allies destroyed B-75 Beast
 10828 | -6/Garrison   | Triggered checkpoint
 10842 | -6/Garrison   | Triggered checkpoint
 10876 | -6/Garrison   | P-60 Hacker assimilated allied Guardian 5b
 10938 | -6/Garrison   | Lost 9 parts (1p3n1u4w)
 11126 | -6/Garrison   | Triggered checkpoint
 11205 | -6/Garrison   | Discovered new exit (range 11)
 11232 | -6/Garrison   | Expanded RIF knowledge: Robot Detection
 11277 | -6/Garrison   | Triggered checkpoint
 11477 | -6/Garrison   | Discovered new exit (range 12)
 11508 | -6/Garrison   | Triggered checkpoint
 11547 | -6/Garrison   | Garrison Relay disabled
 11786 | -6/Garrison   | Entered Factory
 11786 | -6/Factory    | Accompanied by 1 ally
 11799 | -6/Factory    | Identified exit to Garrison
 11909 | -6/Factory    | Entered Garrison
 11909 | -6/Garrison   | Accompanied by 1 ally
 12061 | -6/Garrison   | Triggered checkpoint
 12078 | -6/Garrison   | Triggered checkpoint
 12165 | -6/Garrison   | Discovered new exit (range 8)
 12314 | -6/Garrison   | Discovered new exit (range 9)
 12458 | -6/Garrison   | Core integrity fell below 50%
 12486 | -6/Garrison   | Assimilated Y-54 Guardian with FLK Orb
 12515 | -6/Garrison   | Lost 6 parts (1n5w)
 12546 | -6/Garrison   | Triggered checkpoint
 12750 | -6/Garrison   | Triggered checkpoint
 12888 | -6/Garrison   | Discovered new exit (range 14)
 12913 | -6/Garrison   | Expanded RIF knowledge: Patrol Navigation
 13134 | -6/Garrison   | Triggered checkpoint
 13153 | -6/Garrison   | Garrison Relay disabled
 13214 | -6/Garrison   | Build established: Botlord-Mutant
 13256 | -6/Garrison   | Entered Factory
 13256 | -5/Factory    | Accompanied by 2 allies
 13256 | -5/Factory    | Evolved 2 slots: Utility x2
 13344 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 13456 | -5/Factory    | Fabricated Lrn. Missile Launcher (x1)
 13611 | -5/Factory    | P-70 Sage assimilated allied Sentinel 6b
 13763 | -5/Factory    | Discovered new exit (range 41)
 13772 | -5/Factory    | Spotted B-75 Beast
 13781 | -5/Factory    | Assimilated B-75 Beast with FLK Orb
 13920 | -5/Factory    | Garrison activated, responded to threat
 13985 | -5/Factory    | Destroyed 12 combat bots
 13991 | -5/Factory    | Assimilated H-66 Slayer with FLK Orb
 14079 | -5/Factory    | Identified exit to Garrison
 14079 | -5/Factory    | Entered Garrison
 14082 | -5/Garrison   | Expanded RIF knowledge: Autoassimilate
 14098 | -5/Garrison   | Lost 14 parts (2p1n4u7w)
 14106 | -5/Garrison   | Triggered checkpoint
 14132 | -5/Garrison   | Triggered checkpoint
 14141 | -5/Garrison   | Core integrity fell below 50%
 14168 | -5/Garrison   | Spotted B-75 Beast
 14168 | -5/Garrison   | Spotted B-75 Beast
 14184 | -5/Garrison   | Triggered checkpoint
 14198 | -5/Garrison   | Core integrity fell below 20%
 14204 | -5/Garrison   | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
14195_ Field strength at 94.
14195_ Penetrated by Slug. <x2>
14195_ Field strength at 68.
14196_ Field strength at 57.
14197_ Field strength at 51.
14197_ Penetrated by Slug. <x2>
14198_ Field strength at 17.
14198_ Penetrated by Slug.
14198_ Slug penetrates Wall.
14199_ Field strength at 1.
14200_ Stasis field depleted.
14200_ Triggered Stasis Trap.
14200_ A bubble of rippling energy engulfs the area.
14200_ Field strength at 94.
14201_ Field strength at 74.
14201_ Penetrated by Slug.
14202_ Field strength at 53.
14203_ Field strength at 42.
14204_ Field strength at 32.
14204_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ????#   ##    ##   #?????????????????????????????? |
| ????"              "b????????????????????????????? |
| ????"              "?????????????????????????????? |
| ????"              "?????????????????????????????? |
| ????"              "l????????????##??????????????? |
| ????#   ##    ##   #?????????????#"###???????????? |
| #####   ##    ##   #?????????????#"  #???????????? |
|                    #?????????????#"  #???????????? |
|                    #??????????????"  #???????????? |
| #####              #???????????????# #???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Energy Generation          19
Energy Capacity            315
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Evasion (%)                50

 Item Schematics 
-----------------
       Rocket Launcher | -9/Materials | Scanalyzed
          Aluminum Leg | -9/Materials | Scanalyzed
            Com. Wheel | -9/Materials | Scanalyzed
     Lgt. Nuclear Core | -9/Materials | Scanalyzed
       Remote Datajack | -6/Factory   | Scanalyzed
         Arc Projector | -6/Factory   | Scanalyzed
              Coil Gun | -6/Factory   | Scanalyzed
 Lrn. Missile Launcher | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
            Com. Wheel | x2 | -7/Factory 
 Lrn. Missile Launcher | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Dramatic Entrance
Error 47
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              AlloyReflectiveClaw
  Manual?         0
Play Time         07:21:21
  Cumulative      89.8 hours
  Start           2020.08.21 @ 02:48:50
  End             2020.08.26 @ 02:36:05
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          39
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26a9f226-47a2-4c3d-bbbd-a6cfb9b6cc56