Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.20 @ 13:41:13 Player: Back to the Scrapyard Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (202) 1010 Value Destroyed (6289) 6289 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1146) 1146 TOTAL SCORE: 13505 Bonus ------- High Alert Combat Kills 170 Follower Combat Kills 236 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -60 Cogmind --------- Core Integrity 0/1150 Matter 218/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Micro Fission Core Improved Heat Sink Improved Cooling System High-capacity Matter Pod (200) Matter Compressor (96) Hacking Suite Hacking Suite Component Analysis Suite Heavy Missile Launcher Impact Mace Vortex Trap Vortex Trap Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Neutrino Core > --- PROPULSION ------- Wheel Wheel Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Signal Interpreter Weapon Cycler Layered Medium Armor Plating Powered Armor Powered Armor Advanced Shield Generator > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Enhanced Autogun Enhanced Autogun Railgun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Cooling System High-capacity Matter Pod Matter Compressor Hacking Suite Hacking Suite Component Analysis Suite Dynamic Insulation System High-powered Tractor Beam Cooled Pulse Rifle Cooled Pulse Rifle Variable Charge Gun Enhanced Autogun Precision Assault Rifle Precision Assault Rifle Coil Gun Coil Gun Advanced EMP Blaster Heavy Missile Launcher Micro-nuke Launcher Impact Mace Vortex Trap Vortex Trap [Rating: 81] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Disposable Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Precision Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Slots Evolved 12 | . . 2 2 2 . . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . 2 Utility 6 | . . 1 1 2 . . . 2 . Weapon 3 | . . 1 1 . . . . 1 . Parts Attached 124 | 8 6 20 19 20 26 1 6 5 13 Power 11 | 1 1 1 3 . 2 . 1 2 . Engine 9 | 1 1 1 3 . 2 . 1 . . Core 2 | . . . . . . . . 2 . Reactor . | . . . . . . . . . . Propulsion 17 | 2 2 3 3 2 2 1 . . 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 17 | 2 2 3 3 2 2 1 . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | 2 1 5 8 11 1 . 4 2 3 Device 16 | 1 . 1 4 5 . . 3 . 2 Storage 4 | 1 1 2 . . . . . . . Processor 5 | . . . . 4 . . 1 . . Hackware . | . . . . . . . . . . Protection 12 | . . 2 4 2 1 . . 2 1 Artifact . | . . . . . . . . . . Weapon 59 | 3 2 11 5 7 21 . 1 1 8 Energy Gun 13 | 1 1 1 . . 7 . . 1 2 Energy Cannon 2 | . . 1 . . 1 . . . . Ballistic Gun 36 | 2 . 7 5 6 11 . . . 5 Ballistic Cannon 2 | . 1 1 . . . . . . . Launcher 3 | . . 1 . . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 3 . . 10 . . . . Parts Lost 75 | . 6 6 18 7 6 1 . . 31 Power 9 | . 1 1 3 . 1 . . . 3 Propulsion 17 | . 2 4 2 2 2 1 . . 4 Utility 21 | . . 1 6 2 3 . . . 9 Weapon 28 | . 3 . 7 3 . . . . 15 Highest Loss Streak 22 | . 3 1 9 3 1 1 . . 22 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 21 | 2 7 17 23 24 24 24 23 21 20 Power 1 | . 1 1 1 1 1 1 1 . . Propulsion . | . 2 . . . . . . . . Utility 10 | . 2 9 14 9 10 12 11 9 9 Weapon 9 | . . 5 7 13 12 11 11 11 10 Tool/Special . | . . . . . . . . . . Unused Backups 26 | . . 2 4 2 5 . 3 . 10 Power 2 | . . . 2 . . . . . . Propulsion . | . . . . . . . . . . Utility 15 | . . 1 1 1 2 . 2 . 8 Weapon 8 | . . 1 . 1 3 . 1 . 2 Tool/Special 1 | . . . 1 . . . . . . Average Slot Usage (%) 88 | . 89 91 84 94 82 73 99 99 80 Engine 7 | . 7 10 7 7 6 7 7 5 4 Wheel 13 | . 24 19 15 10 7 15 15 11 10 Device 12 | . 14 4 12 16 9 4 22 17 14 Storage 8 | . 14 11 9 7 7 7 7 5 5 Processor 7 | . . . . 12 13 7 14 11 7 Protection 5 | . . 12 8 6 6 . . 10 7 Energy Gun 4 | . 10 1 . . 4 7 7 10 8 Ballistic Gun 22 | . 12 20 28 29 24 23 21 16 14 Ballistic Cannon 1 | . 3 4 2 . . . . . . Peak Build Rating 81 | 7 7 21 27 40 48 42 55 75 81 Average Rating 36 | 4 6 14 23 36 43 40 54 72 67 On Entrance 30 | . 7 7 17 24 38 42 39 55 75 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 161 | 15 30 100 108 110 116 108 114 150 161 Greatest Support 42 | 26 26 26 26 26 26 22 22 22 42 Greatest Overweight (x) 37 | 1 8 9 6 10 37 4 5 6 31 Average Overweight (x) 4 | . . 2 4 5 6 4 4 6 5 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 14 19 25 25 25 25 25 25 25 Most Carried 25 | 5 9 25 25 25 25 25 25 25 25 Average Carried 21 | 2 7 17 23 24 24 24 23 23 22 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 Final Carried 25 | 4 7 25 25 25 25 24 25 25 12 Class Distribution -------------------- 29% | Gunner 26% | Commander-Gunner 17% | Scavenger-Tank 10% | Mutant 7% | Tank 3% | Commander-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Commander-Gunner | -7/Recycling Commander-Gunner | -7/Scraptown Commander-Tank | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Matter Collected 7501 | 239 425 1041 1336 985 1659 114 240 . 1462 Remotely 360 | . . . . . . . . . 360 Salvage Created 7947 | 15 508 1332 1642 985 1750 268 . . 1447 Parts 444 | 5 26 85 95 54 78 9 . . 92 Haulers Intercepted 15 | . . 3 4 1 6 . . . 1 Recyclers Shooed 4 | . . . . . 1 2 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Combat Hostiles Destroyed 135 | . 17 32 25 14 16 2 . . 29 Guns 111 | . 11 23 24 14 16 2 . . 21 Cannons 16 | . 6 9 1 . . . . . . AOE 7 | . . . . . . . . . 7 Classes Destroyed 16 | 1 4 4 4 2 . . . . 1 Worker 11 | . . 2 3 1 1 . . . 4 Builder 9 | . . . 2 . 3 . . . 4 Tunneler 4 | 1 . 1 1 1 . . . . . Hauler 15 | . . 3 4 1 6 . . . 1 Recycler 13 | . . 1 1 3 6 2 . . . Mechanic 2 | . . . 1 . . . . . 1 Operator 5 | . 1 3 . . . . . . 1 Watcher 8 | . 1 3 3 . 1 . . . . Swarmer 33 | . 6 16 . . . . . . 11 Grunt 55 | . 11 8 15 7 9 . . . 5 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . Sentry 27 | . . 8 8 3 5 2 . . 1 Hunter 7 | . . . . 1 1 . . . 5 Programmer 10 | . . . . 3 1 . . . 6 Heavy 1 | . . . 1 . . . . . . Best Kill Streak 11 | 1 5 10 6 4 5 2 . . 11 Combat Bots Only 10 | . 5 8 4 3 4 2 . . 10 Max Kills in Single Turn 6 | 1 1 2 2 1 2 1 . . 6 Gunslinging 1 | . . 1 . . . . . . 1 Exploded 4 | . . . . . . . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Hostile Shots Fired 1102 | . 96 126 172 109 160 9 . . 430 Missed 369 | . 22 35 44 49 55 9 . . 155 Hits 733 | . 74 91 128 60 105 . . . 275 Projectile 733 | . 74 91 128 60 105 . . . 275 AOE 1 | . . . . . 1 . . . . Critical Strikes 21 | . 1 2 6 2 2 . . . 8 Damage Taken 11631 | . 800 983 2173 878 1446 49 . 66 5236 Core 2295 | . 228 173 417 138 161 27 . . 1151 Absorbed by Shields 744 | . . . 108 . . . . 24 612 Regen/Repaired (Parts) 106 | . . . 106 . . . . . . Core Remaining (%) 56 | 100 8 56 24 . . . 53 100 . Volleys Fired 430 | 1 55 75 113 45 65 7 . . 69 Largest 5 | 2 2 3 4 4 4 4 . . 5 Hottest 198 | 40 80 174 106 100 145 104 . . 198 Shots Fired 1367 | 2 107 208 349 177 240 28 . . 256 Gun 1243 | 2 76 156 314 177 240 28 . . 250 Cannon 118 | . 31 52 35 . . . . . . Launcher 6 | . . . . . . . . . 6 Special . | . . . . . . . . . . Kinetic 1212 | 2 74 174 349 177 216 21 . . 199 Thermal 149 | . 33 34 . . 24 7 . . 51 Explosive 5 | . . . . . . . . . 5 Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 24 | 1 11 14 14 12 24 8 . . 11 Robot Miss Streak 6 | 1 4 5 6 4 3 4 . . 5 Penetration Max 1 | . . . . . 1 1 . . 1 Secondary Targets 26 | . 3 4 4 1 2 . . . 12 Max Gunslinging Chain 2 | . 1 1 1 1 1 . . . 2 Shots Hit Robots 848 | 1 66 119 227 105 159 20 . . 151 Core Hits 352 | 1 27 53 77 39 62 11 . . 82 Critical Kills 2 | . . . . . 1 . . . 1 Critical Parts Destroyed 5 | . 1 . . . 2 1 . . 1 Critical Strikes 13 | . 2 . . . 5 1 . . 5 Burn 6 | . 1 . . . 2 . . . 3 Destroy 7 | . 1 . . . 3 1 . . 2 Melee Attacks 8 | . . . . 5 . . . . 3 Impact 8 | . . . . 5 . . . . 3 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17944 | 12 1031 2220 4124 1925 3302 455 . . 4875 Guns 14253 | 12 681 1470 3586 1889 3251 394 . . 2970 Cannons 1518 | . 344 723 451 . . . . . . Explosions 1905 | . . . . . . . . . 1905 Melee . | . . . . . . . . . . Ramming 268 | . 6 27 87 36 51 61 . . . Kinetic 14066 | 12 742 1731 4037 1889 3029 342 . . 2284 Thermal 2579 | . 283 462 . . 222 52 . . 1560 Explosive 987 | . . . . . . . . . 987 Electromagnetic 44 | . . . . . . . . . 44 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . 2 1 5 13 16 . . 2 Average Corruption 7 | . . 2 1 4 11 15 . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 156 | . . 11 1 22 88 31 . . 3 Message Errors 38 | . . 3 1 5 19 10 . . . Matter Fused 34 | . . 2 . 5 22 4 . . 1 Heat Flow Errors 20 | . . 3 . 1 10 5 . . 1 Energy Discharges 13 | . . 1 . 3 5 3 . . 1 Parts Rejected 2 | . . . . . 1 1 . . . Parts Fused 3 | . . . . . 3 . . . . Data Loss (minor) 18 | . . 1 . 4 9 4 . . . Data Loss (major) 6 | . . 1 . 2 3 . . . . Misfires 10 | . . . . 1 7 2 . . . Alerts 4 | . . . . . 4 . . . . Misdirections 1 | . . . . . 1 . . . . Weapon Failures 7 | . . . . 1 4 2 . . . Overload Shots 8 | . . . . . 5 . . . 3 Effects 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Overflow Damage 333 | . . 45 3 11 . . . . 274 Projectiles 48 | . . 45 3 . . . . . . Explosions 274 | . . . . . . . . . 274 Melee 11 | . . . . 11 . . . . . Knockbacks 10 | . 5 3 2 . . . . . . Impact . | . . . . . . . . . . Kinetic 9 | . 4 3 2 . . . . . . Secondary 1 | . 1 . . . . . . . . Self-Inflicted Damage 564 | . 3 13 43 17 24 28 . . 436 Shots 7 | . . . . . . . . . 7 Rammed 19 | . 1 4 4 2 3 5 . . . Targets Rammed 19 | . 1 4 4 2 3 5 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 372 | . 81 372 216 193 215 183 . . 286 Average Temperature 60 | . 24 76 47 73 64 63 . . 44 Received Heat Transfer 2378 | . 357 297 933 213 447 . . . 131 Effects 4 | . . 1 3 . . . . . . Shutdowns 1 | . . 1 . . . . . . . Interference 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 5 | . 2 . . . . 1 . . 2 Heat Transferred 4392 | . 851 851 . . 555 111 . . 2024 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Maximum Alert Level 2 | . 1 2 1 . . . . 1 2 Low Security (%) 78 | 100 72 70 41 100 100 100 . 71 59 Level 1 18 | . 27 17 58 . . . . 28 26 Level 2 2 | . . 12 . . . . . . 13 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 492 | . 283 492 282 130 159 70 . 222 465 Initial 197 | . . 92 197 118 25 . . . 79 Average 113 | . 120 168 216 51 62 11 . 115 162 Influence Increases 4757 | 5 556 954 802 436 642 149 . 232 981 Destroy 0b10 Robot/C 2820 | . 340 640 500 280 320 60 . 80 600 Destroy 0b10 Robot/NC 345 | 5 10 65 75 30 85 20 . . 55 Destroy Leader 696 | . 62 152 164 92 104 . . 10 112 Allied During Kill 105 | . . . . . . 53 . 48 4 Successful Hack 142 | . 22 32 12 12 50 14 . . . Disable Machine 270 | . . 30 30 . 60 . . 60 90 Destroy Structure 184 | . 2 5 6 7 8 2 . 34 120 Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 180 | . 105 30 15 15 15 . . . . Influence Decreases 4315 | 5 337 705 1010 639 699 149 . 70 701 Entered New Map 655 | . . 127 271 142 32 . . . 83 Time Decay 2925 | 5 277 518 559 446 617 137 . 70 296 Lost Part 705 | . 60 60 180 51 50 4 . . 300 Lost Ally 30 | . . . . . . 8 . . 22 Squads Dispatched 30 | . 3 2 5 5 8 . . 1 6 Investigation 13 | . 2 2 1 2 3 . . 1 2 Extermination 8 | . . . . 3 4 . . . 1 Reinforcement 8 | . 1 . 3 . 1 . . . 3 Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Distress Signals 15 | . 1 3 7 . 1 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 196 | . 25 41 36 16 31 6 . 4 37 Peak Tracking Total 7 | . 5 4 5 3 4 4 . 4 7 Tactical Retreats 8 | . 4 1 1 1 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Traps Triggered 15 | . 2 1 1 7 3 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 2 | . . . . . . . 2 2 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Machines Disabled 18 | . . 2 2 . 4 . . 4 6 Max in Single Turn 5 | . . 1 1 . 1 . . . 5 Garrison Access 2 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Machines Accessed 49 | . 6 11 7 4 10 5 3 1 2 Terminals 37 | . 6 10 5 1 9 5 . . 1 Fabricators 2 | . . . . 1 . . . . 1 Repair Stations 2 | . . . 1 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 3 | . . . 1 1 . . . 1 . Total Hacks 128 | . 17 32 15 9 16 8 25 2 4 Successful 70 | . 9 16 6 3 8 2 25 . 1 Failed 58 | . 8 16 9 6 8 6 . 2 3 Catastrophic 16 | . 1 2 3 3 2 3 . 1 1 Database Lockouts . | . . . . . . . . . . Manual 79 | . 17 26 12 2 12 8 . . 2 Terminals 79 | . 17 26 12 2 12 8 . . 2 Fabricators 5 | . . . . 3 . . . . 2 Repair Stations 4 | . . . 2 2 . . . . . Recycling Units 4 | . . . . . 4 . . . . Scanalyzers 6 | . . 6 . . . . . . . Garrison Access 5 | . . . 1 2 . . . 2 . Terminal Hacks 35 | . 2 3 2 . 3 . 25 . . Record 25 | . . . . . . . 25 . . Robot Analysis 4 | . 2 2 . . . . . . . Open Door 2 | . . . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . . . Hauler Manifests 3 | . . 1 1 . 1 . . . . Fabricator Hacks 2 | . . . . 1 . . . . 1 Load Schematic 2 | . . . . 1 . . . . 1 Repair Station Hacks 3 | . . . 2 1 . . . . . Scan Component 2 | . . . 1 1 . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . Seal Access 2 | . . . 1 1 . . . . . Unauthorized Hacks 23 | . 7 8 1 . 5 2 . . . Terminals 23 | . 7 8 1 . 5 2 . . . Operators 2 | . 1 1 . . . . . . . Skim 21 | . 6 7 1 . 5 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 37 | . 4 11 5 4 8 2 . 1 2 Full Trace Events 15 | . 1 4 1 2 3 2 . 1 1 Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 38 | . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 9 | . . . . . . 9 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Total Allies 19 | . . . . . 10 9 . . . Largest Group 16 | . . . . . 10 16 14 14 6 Highest-Rated Group 272 | . . . . . 173 272 240 240 125 Highest-Rated Ally 40 | . . . . . 29 40 40 40 40 Initial UFD Resources 41 | . . . . . . . . 38 41 Total Orders 8 | . . . . . . . 8 . . STAY 4 | . . . . . . . 4 . . ROAM 1 | . . . . . . . 1 . . FOLLOW 3 | . . . . . . . 3 . . Ally Attacks 60 | . . . . . 1 42 . 7 10 Total Damage 2292 | . . . . . . 548 . 1565 179 Kills 15 | . . . . . . 4 . 10 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Active Infowar (turns) 2994 | 3 769 253 . 1297 672 . . . . Sensors 220 | . . . . 220 . . . . . Seismic 2764 | 3 769 253 . 1067 672 . . . . Machine Analysis 277 | . . . . 277 . . . . . Robot Analysis Total 4 | . 2 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Turns Passed 11024 | 75 769 1432 1645 1310 2233 834 1792 201 733 Spaces Moved 5664 | 72 415 969 827 637 797 446 1111 96 294 Core 79 | 31 15 . . . 30 . . . 3 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 5585 | 41 400 969 827 637 767 446 1111 96 291 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 95 125 125 125 140 140 170 120 Average Speed 154 | 75 108 115 141 169 233 140 154 170 172 Slowest Speed 1900 | 100 450 205 180 220 1900 140 155 170 1600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . . 1 Exploration Rate (%) 50 | 5 69 88 71 13 89 92 61 3 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 4 | . 1 1 . . 2 . . . . Known Exits Taken 5 | . 1 1 . . 1 . 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 . 1 . . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 7 | . . . . 4 . . . . 3 Terrain Destroyed 67 | . . 1 1 4 . . . . 61 Melee 7 | . . . . 4 . . . . 3 Projectile 7 | . . 1 1 . . . . . 5 AOE 53 | . . . . . . . . . 53 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Total 7050 | 88 626 1114 1055 777 1019 635 1185 134 417 Wait 399 | . 138 8 57 4 51 62 51 28 . Move 5655 | 71 414 968 826 636 796 445 1110 95 294 Hop . | . . . . . . . . . . Pick Up 135 | 8 10 29 24 20 20 . 10 4 10 Fast Attach 24 | 3 . 2 5 5 6 . 1 . 2 Attach 79 | 4 6 6 17 11 9 1 5 5 15 Detach 4 | . . 1 . . 2 . . 1 . Swap 76 | 1 1 13 2 15 27 . 2 1 14 Drop 71 | . 1 8 7 10 29 . 6 . 10 Fire 430 | 1 55 75 113 45 65 7 . . 69 Melee 8 | . . . . 5 . . . . 3 Ram 19 | . 1 4 4 2 3 5 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 32 | . . . . 24 8 . . . . Rewire 118 | . . . . . 3 115 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 12) 439 | -10/Materials | Core integrity fell below 50% 452 | -10/Materials | Lost 3 parts (1p2w) 625 | -10/Materials | Core integrity fell below 20% 719 | -10/Materials | Identified exit to Subcaves 719 | -10/Materials | Identified exit to Materials 751 | -10/Materials | Learned location of 1 exit from Storage 773 | -10/Materials | Learned location of 2 exits from Subcaves 783 | -10/Materials | Learned Storage stockpile data 786 | -10/Materials | Learned Storage non-interactive machine intel 791 | -10/Materials | Learned location of 3 exits from Materials 808 | -10/Materials | Identified exit to Mines 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 846 | -9/Materials | Identified exit to Materials 847 | -9/Materials | Identified exit to Mines 1386 | -9/Materials | Build established: Scavenger-Tank 1851 | -9/Materials | Learned Storage emergency access door positions 1897 | -9/Materials | Destroyed 8 combat bots 1937 | -9/Materials | Learned location of Zion (-7) 1945 | -9/Materials | Learned Recycling recycling unit intel 1963 | -9/Materials | Learned Storage emergency access door positions 1990 | -9/Materials | Learned location of 1 exit from Storage 2277 | -9/Materials | Entered another Materials area 2277 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2633 | -8/Materials | Core integrity fell below 50% 2649 | -8/Materials | Lost 9 parts (1p1n3u4w) 2764 | -8/Materials | Discovered new exit (range 16) 3075 | -8/Materials | Discovered new exit (range 15) 3271 | -8/Materials | Lost 6 parts (1p3u2w) 3366 | -8/Materials | Garrison activated, responded to threat 3665 | -8/Materials | Discovered new exit (range 10) 3742 | -8/Materials | Repaired Minigun 3922 | -8/Materials | Entered Factory 3922 | -7/Factory | Evolved 2 slots: Utility x2 4144 | -7/Factory | Crushed by falling debris 4463 | -7/Factory | Build established: Gunner 4771 | -7/Factory | Lost 3 parts (1n2w) 5212 | -7/Factory | Discovered new exit (range 7) 5232 | -7/Factory | Entered Storage 5233 | -7/Storage | Identified exit to Factory 5233 | -7/Storage | Identified exit to Recycling 5236 | -7/Storage | Loaded intel: 26 non-interactive machine locations 5543 | -7/Storage | System corruption reached 10% 5655 | -7/Storage | Found Powered Armor 5658 | -7/Storage | Found Powered Armor 5766 | -7/Storage | Used back door to open Recycling access 5784 | -7/Storage | Met 01-MTF 7193 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7233 | -7/Storage | Learned Factory emergency access door positions 7267 | -7/Storage | Learned location of 1 exit from Upper Caves 7301 | -7/Storage | Learned Hub_04(d) security intel 7302 | -7/Storage | Learned 4 Proximity Caves zone layouts 7303 | -7/Storage | Learned location of 1 exit from Hub_04(d) 7305 | -7/Storage | Learned location of 1 exit from Hub_04(d) 7316 | -7/Storage | Learned 2 Proximity Caves zone layouts 7367 | -7/Storage | Learned Factory garrison access intel 7465 | -7/Storage | Entered Recycling 7465 | -7/Recycling | Accompanied by 11 allies (01-MTF) 7466 | -7/Recycling | Loaded intel: 4 recycling unit locations 7483 | -7/Recycling | Build established: Commander-Gunner 7979 | -7/Recycling | Discovered new exit (range 10) 8196 | -7/Recycling | Scanned before Scraplab entrance 8253 | -7/Recycling | Entered Scraplab 8264 | -7/Recycling | Discovered new exit (range 3) 8299 | -7/Recycling | Entered Scraptown 8299 | -7/Scraptown | Accompanied by 14 allies 8299 | -7/Scraptown | System corruption cleaned by C-Scrubber 8476 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8523 | -7/Scraptown | Visited Awakened 8566 | -7/Scraptown | Visited Cyclists 8695 | -7/Scraptown | Discovered new exit (range 11) 8840 | -7/Scraptown | Visited UFD Registry 8840 | -7/Scraptown | Registered with UFD as "Shortparser" 8899 | -7/Scraptown | Visited Cartography Club 9549 | -7/Scraptown | Visited Abandonware Association 9596 | -7/Scraptown | Visited Derelict Rescue Squad 9622 | -7/Scraptown | Visited Science Guys 9645 | -7/Scraptown | Visited Junk Repository 9739 | -7/Scraptown | Visited Research Penetration Think Tank 9760 | -7/Scraptown | Visited Junk Repository 9816 | -7/Scraptown | Visited Chapter 10 9860 | -7/Scraptown | Visited Supply Room 9963 | -7/Scraptown | Met Optimus 9963 | -7/Scraptown | Accepted into 0bPrime 10047 | -7/Scraptown | Discovered new exit (range 3) 10049 | -7/Scraptown | Identified exit to Factory 10091 | -7/Scraptown | Entered Factory 10091 | -5/Factory | Accompanied by 14 allies 10091 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 10093 | -5/Factory | Loaded intel: 4 garrison access locations 10205 | -5/Factory | Lost 6 allies 10233 | -5/Factory | Discovered new exit (range 10) 10290 | -5/Factory | Identified exit to Factory 10292 | -5/Factory | Entered another Factory area 10292 | -4/Factory | Accompanied by 6 allies 10292 | -4/Factory | Evolved 2 slots: Propulsion x2 10437 | -4/Factory | Build established: Commander-Tank 10582 | -4/Factory | Lost 4 allies 10603 | -4/Factory | Crushed by falling debris 10759 | -4/Factory | Destroyed 10 combat bots 10799 | -4/Factory | Build established: Tank 10858 | -4/Factory | Lost 5 parts (1n2u2w) 10993 | -4/Factory | Destroyed 8 combat bots 11000 | -4/Factory | Core integrity fell below 50% 11013 | -4/Factory | Core integrity fell below 20% 11025 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 11018_ U-05 Engineer lays Concrete. 11018_ U-05 Engineer builds a Wall. 11018_ Penetrated by Slug. 11018_ U-05 Engineer builds a Wall. 11019_ W-44 Eye sends out distress signal. 11019_ U-05 Engineer lays Concrete. 11019_ Penetrated by Slug. 11020_ U-05 Engineer lays Concrete. 11021_ H-77 Assassin destroyed. 11022_ U-05 Engineer lays Concrete. 11022_ Slug penetrates Wall. 11022_ U-05 Engineer destroyed. 11023_ Penetrated by Slug. 11023_ Slug penetrates H-77 Assassin. 11023_ Slug penetrates Assembly Bed. 11023_ Micro-nuke Launcher destroyed. 11023_ Destroyed Micro-nuke Launcher. 11024_ U-05 Engineer lays Concrete. 11025_ U-05 Engineer builds a Wall. 11025_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ????????????? ????##???????????????????####??? | | ????????????? ?### ######????????????# ?? | | ????????????# # ! ?? ? #??????# """? | | ????????????# # """"" #??????# """" | | ????????????# """""" #??????# """" | | ????????????# """" #??????# """" | | ????????????# " #??????# | | ????????????# ! ! #??????# """" | | ????????????# = ;;;;;;########??# """" | | ???????????# = h @ = #### """" | | ?????????? h ! [= + """" | | ?????????? !% != #### | | ??????????? % [ *%!! !!= #??# | | ??????????? h !% #####+##### | | ???????????# | | ???????????? u w | | ???????????? | | ???????????? | | ????????????? R u | | ????????????? ;##### ########## T#### | | ?????????????? ## # ? ????????####??? | | ??????????????# # ###?### ? ?????????????? | | ????????????????????????# ? ??????????????? | | ????????????????????????# ? ??????????????? | | ????????????????????????? ?" """???????????????? | | ????????????????????????? ?""? ??????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 1025 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Minigun | 15% | -8/Materials Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Frienemies Challenges ------------ None Game ------ Seed NetworkGrenadeTube Manual? 0 Play Time 01:37:28 Cumulative 331.2 hours Start 2026.05.20 @ 12:00:35 End 2026.05.20 @ 13:41:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 448 Rogue 430 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2957e14b-86d0-43cf-b8d9-a32417e2c6bc