Cogmind - Beta 9.3 --- EXPLORER MODE // 2020.01.06 @ 18:44:15 Player: Razor_Xo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (363) 363 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1333 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Structural Scanner Utility Shielding Light Armor Plating > --- WEAPON (3) ------- EM Pulse Gun Assault Rifle > --- INVENTORY (4) ---- Ion Engine ECM Suite Medium Laser Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Utility Shielding Light Armor Plating Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Ion Engine Medium Laser [Rating: 10] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Light Armor Plating Device Structural Scanner Storage Medium Matter Pod Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . 1 . Weapon 1 | . . 1 Parts Attached 29 | 8 21 . Power 10 | 2 8 . Engine 9 | 2 7 . Core 1 | . 1 . Reactor . | . . . Propulsion 7 | 2 5 . Treads . | . . . Leg 6 | 2 4 . Wheel . | . . . Hover 1 | . 1 . Flight . | . . . Utility 7 | 2 5 . Device 2 | . 2 . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection 3 | 2 1 . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 96 | . 96 80 Engine 4 | . 4 . Core 7 | . 7 10 Leg 23 | . 23 20 Device 6 | . 6 10 Storage 2 | . 2 . Protection 25 | . 25 20 Energy Gun 11 | . 11 10 Ballistic Gun 11 | . 12 10 Naked Turns . | . . . Heaviest Build 21 | 13 21 14 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 4 8 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 3 4 4 Average Carried 2 | 1 3 4 Final Capacity 4 | 4 4 4 Final Carried 4 | 3 4 4 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 598 | 281 317 . Remotely . | . . . Salvage Created 653 | 46 607 . Parts 30 | 2 28 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | 1 7 . Guns 8 | 1 7 . Classes Destroyed 4 | 1 3 . Builder 1 | . 1 . Recycler 2 | . 2 . Watcher 3 | . 3 . Grunt 8 | 1 7 . Best Kill Streak 6 | 1 6 . Combat Bots Only 4 | 1 4 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 250 | 13 237 . Core 30 | . 30 . Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 88 . Volleys Fired 42 | 3 39 . Largest 2 | 2 2 . Hottest 60 | 60 60 . Shots Fired 80 | 6 74 . Gun 80 | 6 74 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 42 | 3 39 . Thermal . | . . . Explosive . | . . . Electromagnetic 38 | 3 35 . Robot Hit Streak 36 | 5 36 . Robot Miss Streak 1 | 1 1 . Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 63 | 5 58 . Core Hits 26 | 2 24 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 880 | 49 831 . Guns 880 | 49 831 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 424 | 24 400 . Thermal . | . . . Explosive . | . . . Electromagnetic 456 | 25 431 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 258 | 6 258 . Average Temperature 84 | 6 86 . Received Heat Transfer 225 | 12 213 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 150 | 20 150 33 Average Influence 71 | 6 87 33 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 11 | 1 10 . Peak Tracking Total 3 | 1 3 . Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 7 | . 7 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 30 | . 30 . Successful 27 | . 27 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 25 | . 25 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 22 | . 22 . Record 10 | . 10 . Emergency Access Points 1 | . 1 . Alert Level 3 | . 3 . Locate Traps 2 | . 2 . Dispatch Records 1 | . 1 . Patrol Status 1 | . 1 . Transport Status 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 5 | . 5 . Recycle Component 1 | . 1 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . 1 . Recycled Matter 232 | . 232 . Retrieved Matter 306 | . 306 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 915 | 169 731 15 Spaces Moved 541 | 78 451 12 Core 18 | 18 . . Treads . | . . . Legs 517 | 60 445 12 Wheels . | . . . Hover 6 | . 6 . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 103 121 120 Slowest Speed 180 | 120 180 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 7 64 2 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 737 | 159 566 12 Wait 80 | 61 19 . Move 539 | 77 450 12 Hop . | . . . Pick Up 26 | 10 16 . Fast Attach 1 | . 1 . Attach 17 | 7 10 . Detach 7 | . 7 . Swap 11 | 1 10 . Drop 14 | . 14 . Fire 42 | 3 39 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 101 | -11/Scrapyard | Identified exit to Materials 101 | -11/Scrapyard | Discovered exit to Materials (range 8) 170 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Evolved 1 slot: Utility x1 220 | -10/Materials | Identified exit to Mines 220 | -10/Materials | Discovered exit to Mines (range 15) 305 | -10/Materials | Build established: Hacker-Mutant 867 | -10/Materials | Identified exit to Materials 867 | -10/Materials | Discovered exit to Materials (range 10) 901 | -10/Materials | Entered another Materials area 901 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 916 | -9/Materials | Self-destructed Last Messages --------------- Found 3 emergency access doors: (35,69) (27,55) (18,55) Map updated. Dropped Ion Engine. Acquired Ion Engine. EXIT=FOUND: MATERIALS Connecting with Terminal... >>Query(Repair Station) Self-contained repair facility capable of restoring the integrity of damaged components. Serious internal issues such as prototype malfunction and component deterioration are beyond the scope of repair. Advanced repair stations can complete complex tasks more quickly. [Achievement: Librarian] Dropped Assault Rifle. Acquired Assault Rifle. PARAMETERS=POWER_1,WEAPON_1 LOCATION=MATERIALS GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????#####??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# @ #??????????? | | ??????????????????????#% #?????????? | | ????????????????????? #?????????? | | ??????????????????? +?????????? | | ????????????????? #?????????? | | ????????????????####### #?????????? | | ??????????????????????## ##?????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????? ???????????? | | ???????????????????????? ???????????? | | ???????????????????????? ???????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 322 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Librarian One Hack Too Far Shopping List Challenges ------------ None Game ------ Seed AdvancedGammaMachine Manual? 0 Play Time 01:21:05 Cumulative 2.6 hours Start 2020.01.04 @ 19:25:24 End 2020.01.06 @ 18:44:15 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c1cecba-36f9-4b0d-a9d4-62ec3daa21dc