Cogmind - Beta 11 X5 *** ADVENTURER MODE // 2021.06.22 @ 22:56:22 Player: Sardaukar Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (113) 565 Value Destroyed (3960) 3960 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (669) 669 TOTAL SCORE: 10474 Bonus ------- High Alert Combat Kills 461 Follower Combat Kills 104 Met Imprinter 300 Friendly Fire -196 Cogmind --------- Core Integrity 0/1000 Matter 17/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Experimental Heat Sink Advanced Reclamation Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Improved Gravmag System Gravmag Array Field Propulsion Drive > --- UTILITY ---------- Improved Sensor Array Transmission Jammer ECM Suite Improved Maneuvering Thrusters Hardened Light Armor Plating Layered Light Armor Plating System Shield > --- WEAPON ----------- Enhanced Coil Gun Scatter Rocket Array > --- INVENTORY -------- Airjet System Restoration Module Hacking Drone Bay Arc Projector CR-A16's Pointy Stick [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Diametric Drive Utility Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Scatter Rocket Array Impact Weapon Power Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . 1 . . . . . 1 1 Utility 5 | . . . 1 . 1 2 . . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 208 | 5 3 3 6 16 46 65 . 1 24 1 14 24 Power 24 | 1 . . 1 1 5 11 . . 1 1 . 3 Engine 9 | 1 . . 1 1 1 5 . . . . . . Core 15 | . . . . . 4 6 . . 1 1 . 3 Reactor . | . . . . . . . . . . . . . Propulsion 64 | 2 . . 2 6 13 27 . . 4 . 5 5 Treads 3 | . . . . . 1 2 . . . . . . Leg 33 | 2 . . 2 6 12 9 . . . . . 2 Wheel . | . . . . . . . . . . . . . Hover 21 | . . . . . . 14 . . 4 . 1 2 Flight 7 | . . . . . . 2 . . . . 4 1 Utility 69 | . 3 1 1 6 12 15 . . 13 . 8 10 Device 37 | . 2 1 1 3 6 4 . . 8 . 4 8 Storage 4 | . . . . 1 1 2 . . . . . . Processor 3 | . 1 . . . . 1 . . . . 1 . Hackware 1 | . . . . . . . . . . . . 1 Protection 24 | . . . . 2 5 8 . . 5 . 3 1 Artifact . | . . . . . . . . . . . . . Weapon 51 | 2 . 2 2 3 16 12 . 1 6 . 1 6 Energy Gun 10 | 1 . . . 1 5 . . . . . . 3 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 27 | 1 . 1 2 2 9 8 . 1 2 . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 8 | . . . . . . 4 . . 2 . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 3 | . . 1 . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . . 4 5 . . 3 . 2 3 Corrupted Parts 3 | . . . . 1 2 . . . . . . . System Corruption 10 | . . . . 2 8 . . . . . . . Parts Lost 56 | . . . . 3 10 19 . . . 1 . 23 Power 9 | . . . . 1 2 4 . . . . . 2 Propulsion 24 | . . . . . 6 10 . . . 1 . 7 Utility 14 | . . . . 1 1 2 . . . . . 10 Weapon 9 | . . . . 1 1 3 . . . . . 4 Highest Loss Streak 19 | . . . . 2 9 6 . . . 1 . 19 Average Slot Usage (%) 88 | . 83 100 91 91 96 90 100 100 86 85 87 63 Engine 3 | . 14 14 11 9 1 2 . . . . . . Core 4 | . . . . . 7 3 7 7 6 7 6 6 Leg 14 | . 28 28 25 30 34 10 . . . . . . Hover 10 | . . . . . . 11 30 30 27 24 20 17 Device 14 | . 7 14 22 13 7 9 15 15 22 30 29 18 Storage 3 | . . . . 1 9 7 7 7 2 . . . Processor 6 | . 4 14 11 11 9 7 7 7 2 . . . Protection 9 | . . . . 2 9 17 15 15 8 7 5 6 Energy Gun 1 | . 14 6 . 2 4 . . . . . . 1 Ballistic Gun 11 | . 14 14 14 19 13 13 7 7 4 7 6 3 Launcher 1 | . . . . . . . 7 7 1 . 5 1 Piercing Weapon 2 | . . 7 7 . . . . . 5 7 . . Naked Turns 15 | . . . . . . . . . 2 . . 13 Heaviest Build 41 | 7 9 10 13 26 29 41 32 32 30 23 33 41 Greatest Support 56 | 20 20 20 30 40 50 56 32 32 32 32 34 54 Greatest Overweight (x) 6 | 1 . . . 1 1 6 . . 3 . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 10 10 10 8 8 8 5 5 5 Average Capacity 7 | 5 5 5 5 5 10 9 8 8 6 5 5 5 Most Carried 10 | . 2 5 5 8 10 10 8 8 8 5 5 5 Average Carried 5 | . . 3 4 4 8 8 7 8 6 4 2 2 Final Capacity 10 | 5 5 5 5 10 10 8 8 8 5 5 5 5 Final Carried 10 | . 2 4 4 6 10 8 8 8 5 5 4 . Class Distribution -------------------- 54% | Scavenger-Mutant 25% | Mutant 14% | Infiltrator-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Infiltrator-Mutant | -7/Zion Infiltrator-Mutant | -6/Proximity Caves Infiltrator-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 3638 | 169 127 39 116 341 709 1393 38 56 56 304 . 290 Remotely . | . . . . . . . . . . . . . Salvage Created 4347 | . 117 54 230 457 1134 1734 25 43 . 111 . 442 Parts 244 | . 8 8 16 24 54 110 3 . . 6 . 15 Haulers Intercepted 3 | . . . . . 2 1 . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 2 . . 4 . . Prevented 2 | . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 85 | . 2 3 5 9 21 28 1 . . 2 . 14 Melee 1 | . . . . . 1 . . . . . . . Guns 71 | . 2 3 5 9 19 28 . . . 2 . 3 AOE 12 | . . . . . . . 1 . . . . 11 Classes Destroyed 14 | . 2 2 2 2 4 1 . . . . . 1 Worker 12 | . . 1 . . 3 7 . . . . . 1 Builder 1 | . . . . 1 . . . . . . . . Hauler 3 | . . . . . 2 1 . . . . . . Recycler 4 | . . . . . 1 3 . . . . . . Operator 3 | . . . 1 . . 2 . . . . . . Watcher 4 | . 1 . . . 1 2 . . . . . . Swarmer 18 | . . 3 . . 4 8 . . . . . 3 Grunt 44 | . 2 . 3 8 13 9 . . . 2 . 7 Brawler 2 | . . . . . 1 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 9 | . . . 2 . 2 5 . . . . . . Specialist 2 | . . . . . . . . . . . . 2 Hunter 3 | . . . . . 1 . . . . . . 2 Programmer 6 | . . . . . . 5 1 . . . . . Thug 1 | . . . . 1 . . . . . . . . Best Kill Streak 11 | . 2 2 2 3 7 10 1 . . 2 . 11 Combat Bots Only 11 | . 2 2 2 3 6 9 1 . . 2 . 11 Max Kills in Single Turn 7 | . 1 1 1 1 2 2 1 . . 1 . 7 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 7 | . . . . . . . 1 . . . . 7 Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Damage Taken 7928 | . 157 101 109 540 1356 2445 50 . . 76 . 3094 Core 1700 | . 40 28 19 73 186 312 8 . . 16 . 1018 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 72 . 77 66 . . . . 52 100 . Volleys Fired 340 | . 16 9 18 40 53 155 3 2 . 4 3 37 Largest 2 | . 2 2 2 2 2 2 2 1 . 1 1 2 Hottest 89 | . 60 60 46 56 89 80 80 28 . 30 30 85 Shots Fired 569 | . 30 18 22 74 102 267 4 2 . 4 3 43 Gun 553 | . 30 18 22 74 102 266 3 2 . 4 3 29 Cannon 11 | . . . . . . . . . . . . 11 Launcher 5 | . . . . . . 1 1 . . . . 3 Special . | . . . . . . . . . . . . . Kinetic 519 | . 16 9 22 74 86 266 3 2 . 4 3 34 Thermal 39 | . 14 9 . . 16 . . . . . . . Explosive 5 | . . . . . . 1 1 . . . . 3 Electromagnetic 6 | . . . . . . . . . . . . 6 Robot Hit Streak 24 | . 24 2 13 16 15 21 3 5 . 8 . 8 Robot Miss Streak 8 | . 1 5 1 3 8 6 5 . . . . 5 Penetration Max 1 | . . . . . 1 1 . . . . . . Secondary Targets 7 | . . . . 1 3 1 . . . . . 2 Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . . 1 Shots Hit Robots 422 | . 26 8 20 57 95 185 1 2 . 3 . 25 Core Hits 283 | . 7 5 10 24 63 89 4 1 . 3 . 77 Critical Kills 2 | . . . . . . 1 . . . . . 1 Critical Parts Destroyed 6 | . . . . 1 3 2 . . . . . . Critical Strikes 10 | . . . . 1 3 3 . . . . . 3 Destroy 7 | . . . . 1 2 3 . . . . . 1 Blast 2 | . . . . . . . . . . . . 2 Smash 1 | . . . . . 1 . . . . . . . Melee Attacks 27 | . . 1 1 . 16 . . . 8 1 . . Impact 16 | . . . . . 16 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 11 | . . 1 1 . . . . . 8 1 . . Sneak Attacks 2 | . . 1 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10964 | . 188 148 369 874 2314 4436 60 27 . 86 . 2462 Guns 7847 | . 188 46 259 855 1795 4300 . 27 . 86 . 291 Cannons 336 | . . . . . . . . . . . . 336 Explosions 1978 | . . . . . . 96 60 . . . . 1822 Melee 706 | . . 102 110 . 494 . . . . . . . Ramming 97 | . . . . 19 25 40 . . . . . 13 Kinetic 7714 | . 68 14 259 855 1535 4300 . 27 . 86 . 570 Thermal 412 | . 120 32 . . 260 . . . . . . . Explosive 1978 | . . . . . . 96 60 . . . . 1822 Electromagnetic 57 | . . . . . . . . . . . . 57 Impact 494 | . . . . . 494 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 212 | . . 102 110 . . . . . . . . . Highest Corruption 8 | . . . . 2 8 4 5 5 5 . 5 4 Average Corruption 3 | . . . . 2 6 2 4 5 5 . 5 1 Corruption Purged 3 | . . . . . . . . . . . . 3 Effects 52 | . . . . 1 19 21 2 3 2 . . 4 Message Errors 15 | . . . . . 8 6 . . . . . 1 Matter Fused 4 | . . . . . 1 1 . 1 . . . 1 Heat Flow Errors 6 | . . . . . . 4 . . 2 . . . Energy Discharges 6 | . . . . 1 2 1 1 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . 4 7 1 1 . . . 1 Data Loss (major) 3 | . . . . . 3 . . . . . . . Weapon Failures 3 | . . . . . 1 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 119 | . . . 70 . 20 15 . . . . . 14 Projectiles 14 | . . . . . . . . . . . . 14 Explosions 12 | . . . . . . 12 . . . . . . Melee 93 | . . . 70 . 20 3 . . . . . . Knockbacks 7 | . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 110 | . . . . . . 54 29 . . . . 27 Shots 5 | . . . . . . 2 2 . . . . 1 Rammed 2 | . . . . . . 2 . . . . . . Targets Rammed 28 | . . . . 4 9 5 . . . . . 10 Kicked 26 | . . . . 4 9 3 . . . . . 10 Crushed . | . . . . . . . . . . . . . Highest Temperature 261 | . 118 40 . 5 211 261 12 14 258 18 . 195 Average Temperature 59 | . 61 17 . 5 67 45 9 12 115 9 . 66 Received Heat Transfer 2919 | . 84 . 57 321 954 879 . . . 45 . 579 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . 2 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . Heat Transferred 831 | . 275 75 . . 481 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Peak Influence 1012 | . 57 192 243 192 393 679 . . . . 15 1012 Initial 31 | . . 18 1 23 16 31 . . . . . 5 Average 192 | . 33 60 65 88 185 264 . . . . 2 441 Maximum Alert Level 3 | . . . 1 . 1 2 . . . . . 3 Low Security (%) 61 | 100 100 100 98 100 55 30 . . . . 100 33 Level 1 29 | . . . 1 . 44 57 . . . . . 25 Level 2 4 | . . . . . . 12 . . . . . 1 Level 3 4 | . . . . . . . . . . . . 39 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . . . 2 . 6 15 . . . . 1 9 Investigation 9 | . . . 1 . 4 1 . . . . . 3 Extermination 3 | . . . . . . 3 . . . . . . Reinforcement 13 | . . . 1 . 2 6 . . . . 1 3 Assault . | . . . . . . . . . . . . . Garrison 8 | . . . . . . 5 . . . . . 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 6 | . . . 2 . 1 3 . . . . . . Communications Jammed 39 | . . . . . . 35 . . . . . 4 Distress Signals 39 | . . . . . . 35 . . . . . 4 Times Spotted 165 | . 7 5 12 10 33 49 1 . . 2 . 46 Peak Tracking Total 16 | . 4 3 3 3 9 10 1 . . 2 . 16 Tactical Retreats 20 | . . 1 . 1 4 5 . . . . . 9 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 12 | . 2 . . 3 4 3 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 14 | . . . . 1 1 7 . . . . 1 4 Max in Single Turn 2 | . . . . 1 1 2 . . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 23 | . 1 . 5 1 6 5 . . . . . 5 Terminals 16 | . 1 . 5 . 5 1 . . . . . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 Total Hacks 66 | . 6 . 15 1 22 9 . . . . . 13 Successful 38 | . 6 . 10 1 12 6 . . . . . 3 Failed 28 | . . . 5 . 10 3 . . . . . 10 Catastrophic 10 | . . . . . 3 1 . . . . . 6 Database Lockouts . | . . . . . . . . . . . . . Manual 45 | . 4 . 13 . 16 3 . . 1 . . 8 Terminals 54 | . 6 . 15 . 19 3 . . . . . 11 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . . . 3 3 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . 2 Terminal Hacks 24 | . 5 . 6 1 7 2 . . . . . 3 Record 2 | . 1 . . . . . . . . . . 1 Robot Analysis 5 | . . . 3 . 2 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Terminal Index 4 | . 1 . 1 . 1 . . . . . . 1 Alert Level 2 | . . . 1 . 1 . . . . . . . Unreport Threat 4 | . . . . . 2 2 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . Recall Investigation 3 | . . . 1 . 1 . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 2 . . . . . . Scan Component 3 | . . . . . 1 2 . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . 4 . 3 . . . . . . . Terminals 8 | . 1 . 4 . 3 . . . . . . . Botnet 7 | . 1 . 3 . 3 . . . . . . . Sabotage 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 1 . 5 . 4 5 . . . . . 4 Full Trace Events 7 | . . . 1 . 2 1 . . . . . 3 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 26 | . . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter 164 | . . . . . . 164 . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 28 | . . 5 . . . 18 . . 5 . . . Largest Group 17 | . . 5 5 1 . 17 . . 5 5 2 . Highest-Rated Group 697 | . . 76 76 8 . 697 . . 110 110 51 . Highest-Rated Ally 74 | . . 31 31 8 . 74 . . 31 31 31 . Total Orders 7 | . . . . . . . . . . . 3 4 EXPLORE 4 | . . . . . . . . . . . 2 2 RETURN 3 | . . . . . . . . . . . 1 2 Ally Attacks 69 | . . 9 24 6 . 9 . . . 12 9 . Total Damage 865 | . . 66 290 45 . 88 . . . 166 210 . Kills 9 | . . 3 4 . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total 5 | . . . 3 . 2 . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . 1 1 . . . Drone Launches 8 | . . . . . . . . . . . 3 5 Drone Recoveries 4 | . . . . . . . . . . . 1 3 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 8149 | 42 205 632 578 727 1030 2361 135 106 755 405 414 759 Spaces Moved 6705 | 32 102 486 430 400 538 1498 261 207 1171 349 232 999 Core 298 | 5 . . . . . 3 . . 110 . . 180 Treads 251 | . . . . . 2 249 . . . . . . Legs 2554 | 27 102 486 430 400 536 516 . . . . . 57 Wheels . | . . . . . . . . . . . . . Hover 3598 | . . . . . . 726 261 207 1061 349 232 762 Flight 4 | . . . . . . 4 . . . . . . Fastest Speed 44 | 50 120 120 120 120 120 48 48 48 48 48 48 44 Average Speed 83 | 110 120 120 120 120 120 99 48 48 48 50 98 53 Slowest Speed 360 | 120 120 120 120 200 260 360 48 48 200 52 112 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 11 | . . . . 11 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 31 87 34 75 31 27 44 36 84 54 15 27 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 2 . 1 . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . . . . 1 1 1 . Scrap Searched 9 | . . 2 . 1 . . 2 1 3 . . . Spaces Dug 99 | . . . . . 1 43 3 . . . 4 48 Terrain Destroyed 254 | . . . . . 1 101 38 . . 4 4 106 Melee 1 | . . . . . 1 . . . . . . . Projectile 116 | . . . . . . 82 6 . . 4 4 20 AOE 137 | . . . . . . 19 32 . . . . 86 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Total 8630 | 36 157 518 470 558 783 2138 265 211 1336 570 416 1172 Wait 1159 | . 35 12 7 96 88 362 . . 112 213 151 83 Move 6671 | 31 101 485 429 377 537 1497 260 206 1170 348 231 999 Hop 11 | . . . . 11 . . . . . . . . Pick Up 66 | . 1 4 4 4 16 14 1 1 5 1 5 10 Fast Attach 100 | 5 3 1 2 9 18 30 . . 20 1 4 7 Attach 49 | . . 1 2 . 7 16 . . 3 . 6 14 Detach 20 | . 1 1 . 1 1 8 . . 3 . 3 2 Swap 59 | . . 1 2 7 21 19 . 1 1 . 4 3 Drop 100 | . . 3 5 9 17 32 1 1 14 2 9 7 Fire 340 | . 16 9 18 40 53 155 3 2 . 4 3 37 Melee 27 | . . 1 1 . 16 . . . 8 1 . . Ram 2 | . . . . . . 2 . . . . . . Kick 26 | . . . . 4 9 3 . . . . . 10 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: [*Fac] / Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 6) 241 | -10/Materials | Identified exit to Mines 248 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 314 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 317 | -10/Mines | Found Prototype Device 317 | -10/Mines | Identified Exp. Sensor Array 447 | -10/Mines | Learned location of Zion (-7) 467 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 550 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 708 | -10/Mines | Learned location of Storage (-9) 798 | -10/Mines | Learned Materials stockpile data 867 | -10/Mines | Discovered new exit (range 7) 873 | -10/Mines | Identified exit to Materials 880 | -10/Mines | Entered Materials 880 | -9/Materials | Accompanied by 5 allies 880 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 885 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1007 | -9/Materials | Discovered new exit (range 12) 1032 | -9/Materials | Identified exit to Mines 1139 | -9/Materials | Discovered new exit (range 5) 1143 | -9/Materials | Identified exit to Materials 1458 | -9/Materials | Entered Mines 1458 | -9/Mines | Accompanied by 1 ally 1731 | -9/Mines | Build established: Scavenger-Mutant 2003 | -9/Mines | Discovered exit to Materials (range 4) 2018 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2185 | -9/Mines | Entered Materials 2185 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2823 | -8/Materials | Lost 9 parts (2p5n1u1w) 3152 | -8/Materials | Repaired Sensor Array 3198 | -8/Materials | Discovered new exit (range 15) 3214 | -8/Materials | Identified exit to Factory 3215 | -8/Materials | Entered Factory 3215 | -7/Factory | Evolved 2 slots: Utility x2 3762 | -7/Factory | Lost 3 parts (1p1n1u) 3786 | -7/Factory | Destroyed 9 combat bots 3963 | -7/Factory | Lost 6 parts (1p3n2w) 3986 | -7/Factory | Cargo convoy interrupted 4013 | -7/Factory | Garrison activated, responded to threat 4071 | -7/Factory | Lost 4 parts (1p3n) 4343 | -7/Factory | Garrison activated, responded to threat 4619 | -7/Factory | Garrison activated, responded to threat 4816 | -7/Factory | Found Prototype Launcher 4817 | -7/Factory | Identified Scatter Rocket Array 5059 | -7/Factory | Lost 4 parts (1p2n1u) 5571 | -7/Factory | Discovered new exit (range 5) 5572 | -7/Factory | Identified exit to Lower Caves 5576 | -7/Factory | Entered Lower Caves 5593 | -7/Lower Caves | Encountered a Warlord checkpoint 5709 | -7/Lower Caves | Discovered new exit (range 5) 5711 | -7/Lower Caves | Identified exit to Lower Caves 5711 | -7/Lower Caves | Entered another Lower Caves area 5775 | -7/Lower Caves | Learned Factory stockpile data 5812 | -7/Lower Caves | Discovered new exit (range 10) 5817 | -7/Lower Caves | Identified exit to Zion 5817 | -7/Lower Caves | Entered Zion 5826 | -7/Zion | Given the Hacking Drone Bay 5828 | -7/Zion | Found Prototype Device 5829 | -7/Zion | Identified Hacking Drone Bay 5848 | -7/Zion | Gained Derelict followers 5859 | -7/Zion | System corruption cleaned by Quarantine Array 5922 | -7/Zion | Received a visual enhancement algorithm 5989 | -7/Zion | Found Prototype Launcher 5989 | -7/Zion | Identified Gui. Missile Launcher 6014 | -7/Zion | Found CR-A16's Pointy Stick 6108 | -7/Zion | Found GAL Module 6130 | -7/Zion | Released all parts (12) 6366 | -7/Zion | Found Prototype Device 6366 | -7/Zion | Identified Bomb Factory No. 2 6451 | -7/Zion | Discovered new exit (range 15) 6507 | -7/Zion | Build established: Infiltrator-Mutant 6572 | -7/Zion | Entered Proximity Caves 6572 | -6/Proximity Caves | Accompanied by 5 allies 6926 | -6/Proximity Caves | Discovered new exit (range 10) 6977 | -6/Proximity Caves | Entered Factory 6977 | -6/Factory | Accompanied by 2 allies 6977 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7346 | -6/Factory | Discovered new exit (range 9) 7391 | -6/Factory | Entered another Factory area 7391 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7392 | -5/Factory | Identified exit to Upper Caves 7717 | -5/Factory | Build established: Hacker-Mutant 7797 | -5/Factory | Discovered new exit (range 6) 7852 | -5/Factory | Cargo convoy interrupted 7909 | -5/Factory | Garrison activated, responded to threat 7937 | -5/Factory | Destroyed 11 combat bots 7979 | -5/Factory | Lost 19 parts (2p5n8u4w) 8006 | -5/Factory | Core integrity fell below 50% 8086 | -5/Factory | Core integrity fell below 20% 8150 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08076_ K-01 Serf cleans the Terminal. 08102_ Fabricator disabled. 08103_ Acquired Adv. Reclamation Unit. 08110_ Acquired Enh. Gauss Cannon. 08116_ Assembly Bed disabled. 08122_ Slug penetrates P-70 Sage. 08122_ P-70 Sage suffers critical hit (Blast). 08122_ Destroyed Imp. Heat Sink. 08122_ P-70 Sage knocked back. 08132_ System corrupted: Matter fused (-9). 08132_ Slug penetrates P-70 Sage. 08132_ Destroyed Imp. Heat Sink. 08132_ P-70 Sage knocked back. 08138_ Destroyed Tesla Rifle. 08138_ Destroyed Antigrav System. 08138_ P-70 Sage Antigrav System blasted off. 08138_ P-70 Sage knocked back. 08147_ Penetrated by Slug. 08148_ Acquired 6 matter. 08149_ System corrupted: Enh. Gauss Cannon rejected. Map ----- +----------------------------------------------------+ | ???????????????????? ####### | | ???????????????????? | | ???????????????????? | | ???????????????????? | | ?????????????????????# | | ?????????????????????# ####### | | ?????????????????#???###+????## | | ????????????????? ???????????# | | ????????????????# ???????????## "" | | ????????????????# ????????????# "" | | ????????????????+ ????????????# "" | | ????????????????# ????????????# | | ????????????????# #???????????# | | ????????????????# #???#+#?????# | | ????????????????# #???# #?????#### | | ????????????????# ##### #????????# | | ????????????????# #????????# | | ????????????????# #????????# | | ????????????????# "" #????????# | | ????????????????# "" ########## | | ?????#+########## F" | | ?????# % " | | ?????# % % ! | | ?????# % | | ?????###/###Y/####### | | ?????#; Y@] p= ! ###+########## | | ?????## "" #????????????# | | ??????# """" ! #????????????? | | ??????# """"" #????????????? | | ?????# """""" #????????????? | | ?????## #????????????? | | ??????###############????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 50 Energy Generation 32 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 33 Reclamation Efficiency 20 Evasion (%) 66 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Safety First What Is This Thing? Challenges ------------ None Game ------ Seed TrackerReactionStorage Manual? 0 Play Time 03:36:30 Cumulative 94.8 hours Start 2021.06.18 @ 20:42:32 End 2021.06.22 @ 22:56:22 Sessions 19 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 9 Explorer 6 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 39 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9ee47d3-3093-46cc-b0a5-7f06003adc50