Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.28 @ 21:00:02 Player: DuckBoy Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1653) 1653 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (597) 597 TOTAL SCORE: 5795 Bonus ------- High Alert Combat Kills 97 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 231/300 Energy 79/100 System Corruption 16% Temperature Cool (10) Movement Flying (120) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (8) ------ Medium Storage Unit Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Armored Huge Wheel Large Storage Unit Authchip [Device] Coil Gun Coil Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Proton Cannon Powered Hammer > --- INVENTORY -------- Armored Huge Wheel Medium Storage Unit Hardened Medium Armor Plating Authchip [Device] Coil Gun Coil Gun Proton Missile Launcher Datajack [Rating: 56] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Gravmag System Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 6 | . . 1 1 2 . 2 Weapon . | . . . . . . . Parts Attached 92 | 4 6 11 13 . 17 41 Power 8 | 1 2 . 1 . 1 3 Engine 6 | 1 2 . 1 . 1 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 29 | 2 1 4 4 . 9 9 Treads 3 | 1 1 1 . . . . Leg 7 | . . . . . 4 3 Wheel 4 | 1 . 1 . . . 2 Hover 5 | . . . . . 4 1 Flight 10 | . . 2 4 . 1 3 Utility 25 | 1 1 3 2 . 4 14 Device 5 | . . . 1 . 2 2 Storage 7 | 1 . . 1 . 1 4 Processor 7 | . . 3 . . . 4 Hackware 2 | . . . . . . 2 Protection 4 | . 1 . . . 1 2 Artifact . | . . . . . . . Weapon 30 | . 2 4 6 . 3 15 Energy Gun 4 | . 1 . 1 . 1 1 Energy Cannon 6 | . . . . . . 6 Ballistic Gun 8 | . 1 2 4 . . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . 1 1 Special Weapon 2 | . . 2 . . . . Impact Weapon 3 | . . . . . . 3 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon 2 | . . . . . . 2 Unidentified Prototypes 4 | . . 1 1 . 2 . Corrupted Parts 1 | . . . . . . 1 System Corruption 13 | . . . . . . 13 Parts Lost 47 | . 2 9 3 . 10 23 Power 6 | . 1 . 1 . 1 3 Propulsion 18 | . . 5 1 . 6 6 Utility 10 | . 1 . . . 1 8 Weapon 13 | . . 4 1 . 2 6 Highest Loss Streak 10 | . 2 9 1 . 3 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 70 | . 84 49 86 . 70 63 Engine 3 | . 7 . 4 . 2 1 Treads 5 | . 21 16 . . . . Leg 2 | . . . . . 13 3 Wheel 3 | . 6 . . . . 4 Hover 3 | . . . . . 3 6 Flight 6 | . . 2 31 . 3 1 Device 2 | . . . 3 . 4 3 Storage 6 | . 14 7 4 . 6 3 Processor 17 | . . 5 27 . 23 22 Hackware 1 | . . . . . . 3 Protection 2 | . 7 . . . 1 1 Energy Gun 3 | . 12 6 . . 2 . Energy Cannon 1 | . . . . . . 2 Ballistic Gun 5 | . 13 7 13 . . . Impact Weapon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 82 | 8 15 7 20 13 82 47 Greatest Support 76 | 20 40 40 18 13 76 56 Greatest Overweight (x) 4 | . 1 . 1 . 4 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 25 15 Average Capacity 8 | 6 8 7 7 10 11 9 Most Carried 10 | 1 7 8 10 9 10 10 Average Carried 6 | . 4 6 6 9 8 6 Final Capacity 10 | 8 8 5 10 10 5 10 Final Carried 9 | 1 7 5 9 9 5 7 Class Distribution -------------------- 72% | Mutant 7% | Scavenger-Sprinter 6% | Scavenger-Mutant 6% | Hacker-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Matter Collected 1409 | 233 132 22 234 . 243 545 Remotely . | . . . . . . . Salvage Created 1586 | . 174 75 299 . 277 761 Parts 95 | . 7 5 26 . 20 37 Haulers Intercepted 3 | . . . 2 . . 1 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 41 | . 4 3 8 . 8 18 Melee 7 | . 1 . . . 1 5 Guns 11 | . 3 2 4 . 1 1 Cannons 2 | . . 1 . . . 1 AOE 18 | . . . 4 . 6 8 Classes Destroyed 11 | . 1 3 3 . 1 3 Worker 2 | . . 1 . . . 1 Tunneler 1 | . . . . . . 1 Hauler 3 | . . . 2 . . 1 Recycler 2 | . . . 1 . . 1 Watcher 4 | . . . 3 . . 1 Swarmer 20 | . . 2 7 . . 11 Grunt 12 | . 4 . 1 . 4 3 Sentry 3 | . . 1 . . . 2 Specialist 4 | . . . . . 4 . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 8 | . 4 3 7 . 6 8 Combat Bots Only 6 | . 4 2 4 . 6 6 Max Kills in Single Turn 3 | . 1 2 3 . 2 3 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . 2 . 2 3 Melee 1 | . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Damage Taken 6268 | . 588 699 344 . 1620 3017 Core 1590 | . 73 85 120 . 454 858 Absorbed by Shields 8 | . . . . . . 8 Redirected to Shielding 196 | . . . . . 196 . Core Remaining (%) 72 | 100 70 78 78 . 35 . Volleys Fired 109 | . 30 9 30 . 15 25 Largest 2 | . 2 2 2 . 1 2 Hottest 140 | . 60 140 46 . 60 124 Shots Fired 168 | . 60 14 50 . 15 29 Gun 134 | . 60 10 47 . 2 15 Cannon 10 | . . . . . . 10 Launcher 20 | . . . 3 . 13 4 Special 4 | . . 4 . . . . Kinetic 98 | . 30 8 47 . . 13 Thermal 38 | . 30 6 . . 2 . Explosive 20 | . . . 3 . 13 4 Electromagnetic 12 | . . . . . . 12 Robot Hit Streak 10 | . 10 6 8 . 8 7 Robot Miss Streak 8 | . 2 8 4 . 4 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 126 | . 42 8 32 . 11 33 Core Hits 84 | . 11 7 29 . 9 28 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . . . . . 5 Critical Strikes 5 | . . . . . . 5 Destroy 1 | . . . . . . 1 Smash 4 | . . . . . . 4 Melee Attacks 27 | . . . . . 1 26 Impact 19 | . . . . . . 19 Slashing 1 | . . . . . 1 . Piercing 6 | . . . . . . 6 Sneak Attacks 4 | . . . . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4302 | . 418 166 785 . 729 2204 Guns 1025 | . 415 85 350 . 38 137 Cannons 202 | . . . . . . 202 Explosions 2172 | . . . 435 . 654 1083 Melee 819 | . . . . . 37 782 Ramming 12 | . 3 9 . . . . Kinetic 681 | . 174 61 350 . . 96 Thermal 375 | . 241 96 . . 38 . Explosive 2172 | . . . 435 . 654 1083 Electromagnetic 243 | . . . . . . 243 Impact 782 | . . . . . . 782 Slashing 37 | . . . . . 37 . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . . 14 Average Corruption 13 | . . . . . . 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . . 30 Message Errors 5 | . . . . . . 5 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 7 | . . . . . . 7 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Misfires 2 | . . . . . . 2 Alerts 2 | . . . . . . 2 Misdirections 4 | . . . . . . 4 Overload Shots 2 | . . . . . 2 . Overflow Damage 469 | . . . 52 . 47 370 Projectiles 4 | . . . . . . 4 Explosions 181 | . . . 52 . 47 82 Melee 284 | . . . . . . 284 Knockbacks 3 | . . . . . . 3 Impact 3 | . . . . . . 3 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 496 | . . . 66 . 185 245 Shots 10 | . . . 2 . 5 3 Rammed 12 | . 2 10 . . . . Targets Rammed 13 | . 3 10 . . . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 351 | . 317 9 15 . 351 259 Average Temperature 121 | . 119 8 8 . 214 89 Received Heat Transfer 1338 | . 351 198 126 . 153 510 Effects 4 | . 2 . . . 2 . Interference 1 | . . . . . 1 . Matter Decay 1 | . 1 . . . . . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 5 | . . . . . . 5 Impact Corruptions 12 | . . . . . . 12 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 800 | . 550 200 . . 50 . Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Peak Influence 643 | . 125 60 643 133 330 562 Initial 157 | . . . 25 133 93 157 Average 209 | . 31 12 309 133 233 298 Maximum Alert Level 2 | . . . 2 . 1 2 Low Security (%) 48 | 100 100 100 30 100 38 21 Level 1 32 | . . . 32 . 61 48 Level 2 18 | . . . 37 . . 29 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 7 | . . . 2 . 1 4 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . . . 2 . 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . 1 . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Distress Signals 3 | . . 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 6 12 32 . 12 50 Peak Tracking Total 16 | . 5 7 13 . 6 16 Tactical Retreats 20 | . 1 1 9 . 4 5 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Traps Triggered 6 | . 1 . . . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Disabled 5 | . . . . . 1 4 Max in Single Turn 2 | . . . . . 1 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Machines Accessed 11 | . 1 1 3 1 . 5 Terminals 10 | . 1 1 3 1 . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 4 3 8 2 . 16 Successful 7 | . 3 . . 1 . 3 Failed 26 | . 1 3 8 1 . 13 Catastrophic 7 | . . . 3 . . 4 Database Lockouts . | . . . . . . . Manual 29 | . 4 2 8 . . 15 Terminals 31 | . 4 3 8 2 . 14 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . . 1 . 1 Part Schematic 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Unreport Threat 2 | . 1 . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . . . . 2 Terminals 2 | . 1 . . . . 1 Botnet 2 | . 1 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Mask 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 1 3 . . 5 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 no_distress 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Turns Passed 2423 | 31 449 251 402 2 301 987 Spaces Moved 2471 | 29 277 189 781 5 178 1012 Core 261 | 1 . 44 . . 24 192 Treads 197 | 2 115 80 . . . . Legs 250 | . . . . . 139 111 Wheels 460 | 26 162 14 . . . 258 Hover 349 | . . . . . 14 335 Flight 954 | . . 51 781 5 1 116 Fastest Speed 28 | 50 80 40 28 32 48 34 Average Speed 69 | 84 121 97 30 32 111 71 Slowest Speed 250 | 160 160 160 105 32 250 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 27 | . . 8 14 . . 5 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 46 24 49 . 92 30 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 18 | . . 1 10 . . 7 Terrain Destroyed 162 | . . 1 41 . 67 53 Melee 7 | . . . . . . 7 Projectile 2 | . . 1 . . 1 . AOE 153 | . . . 41 . 66 46 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Total 2918 | 33 331 216 887 4 258 1189 Wait 143 | . 11 2 49 . 30 51 Move 2415 | 28 276 172 753 4 177 1005 Hop 23 | . . 8 13 . . 2 Pick Up 44 | 1 5 2 15 . 9 12 Fast Attach 56 | 4 4 6 7 . 12 23 Attach 25 | . . 5 4 . 3 13 Detach 5 | . . 1 1 . . 3 Swap 11 | . 2 . 2 . 2 5 Drop 31 | . . 1 13 . 9 8 Fire 109 | . 30 9 30 . 15 25 Melee 27 | . . . . . 1 26 Ram . | . . . . . . . Kick . | . . . . . . . Crush 13 | . 3 10 . . . . Escape Stasis 16 | . . . . . . 16 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 32 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 730 | -9/Materials | Discovered new exit (range 7) 732 | -9/Materials | Identified exit to Materials 732 | -9/Materials | Entered another Materials area 732 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 740 | -8/Materials | Lost 9 parts (5n4w) 924 | -8/Materials | Discovered new exit (range 16) 1132 | -8/Materials | Search patrols dispatched 1134 | -8/Materials | Identified exit to Factory 1134 | -8/Materials | Entered Factory 1134 | -7/Factory | Evolved 2 slots: Utility x2 1135 | -7/Factory | Identified exit to DSF 1136 | -7/Factory | Entered DSF 1154 | -7/DSF | Additional patrols routed to DSF 1292 | -7/DSF | Lost 3 parts (1p2n) 1308 | -7/DSF | Sterilization system engaged 1319 | -7/DSF | Discovered new exit (range 15) 1328 | -7/DSF | Ambient heat levels rising (+10) 1343 | -7/DSF | Ambient heat levels rising (+10) 1358 | -7/DSF | Ambient heat levels rising (+10) 1373 | -7/DSF | Ambient heat levels rising (+10) 1379 | -7/DSF | Lost 3 parts (1n1u1w) 1384 | -7/DSF | Core integrity fell below 50% 1388 | -7/DSF | Ambient heat levels rising (+10) 1403 | -7/DSF | Ambient heat levels rising (+10) 1418 | -7/DSF | Ambient heat levels rising (+10) 1433 | -7/DSF | Ambient heat levels rising (+10) 1437 | -7/DSF | Identified exit to Factory 1437 | -7/DSF | Entered Factory 1437 | -6/Factory | Evolved 2 slots: Utility x2 1445 | -6/Factory | Lost 3 parts (2n1w) 1740 | -6/Factory | Lost 10 parts (2p4n1u3w) 1789 | -6/Factory | Core integrity fell below 50% 1841 | -6/Factory | System corruption reached 10% 2301 | -6/Factory | Core integrity fell below 20% 2317 | -6/Factory | Spotted B-75 Beast 2374 | -6/Factory | Lost 7 parts (1p1n3u2w) 2424 | -6/Factory | Cargo convoy interrupted 2424 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02423_ C-30 ARC bursts open, deploying its payload. 02423_ P-60 Hacker unfolds itself. 02423_ X-62 Marksman unfolds itself. 02423_ X-72 Disruptor unfolds itself. 02423_ P-60 Hacker unfolds itself. 02423_ E-15 Imp unfolds itself. 02423_ Hvy. Pick blown off. 02423_ Nuclear Pulse Thruster blown off. 02423_ Datajack blown off. 02423_ E-15 Imp destroyed. 02423_ C-30 ARC bursts open, deploying its payload. 02423_ P-60 Hacker unfolds itself. 02423_ H-66 Slayer unfolds itself. 02423_ E-15 Imp unfolds itself. 02424_ System corrupted: Matter fused (-7). 02424_ ALERT: Cargo convoy interrupted, initiating access lockdown. 02424_ Triggered Stasis Trap. 02424_ A bubble of rippling energy engulfs the area. 02424_ Field strength at 95. 02424_ Nuclear Pulse Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ????????#+##### ####################?????????? | | ??????? u u ????????? | | ??????? ????????? | | ??????? @ ????????? | | ?????? p ep p ????????? | | ??????? h% ????????? | | ??????????? p i% ?????????? | | ??????????? k pAxx w ?????????? | | ????????????#######;/=#########+#######??????????? | | ??????????????# /= #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????##########+###?????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ?????????????########### ####????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 90 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 24 Recoil Reduction 2 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Datajack | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperPointTreads Manual? 0 Play Time 00:42:50 Cumulative 170.2 hours Start 2022.09.28 @ 20:17:36 End 2022.09.28 @ 21:00:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 132 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 60 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 838d0cef-d8dc-4bd8-b5cb-0c71c076c7a6