Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.09 @ 03:04:47 // Winter2019/RPGLIKE

Player: IAMCRAIG

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (132)     660
Value Destroyed (3122)     3122
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (411)                411
              TOTAL SCORE: 5813

 Bonus
-------
High Alert Combat Kills    352
Follower Combat Kills      82
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     23/340
System Corruption          7%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (2) --------
     Heavy Ion Engine
     Light Nuclear Core
>          --- PROPULSION (3) ---
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY (6) ------
           Disposable Heat Sink
  Improved Signal Interpreter
           Targeting Computer
  Hardened Light Armor Plating
           Shield Generator
>          --- WEAPON (5) -------
  Improved EM Shotgun
  Improved EM Shotgun
  Improved EM Shotgun
  Improved EM Shotgun
  Advanced Beam Cannon
>          --- INVENTORY (4) ----
  Advanced Beam Cannon
  Advanced Beam Cannon
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Disposable Heat Sink
  Improved Signal Interpreter
           Targeting Computer
  Hardened Light Armor Plating
           Shield Generator
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
   Compact Battery
  Improved EM Shotgun
  Improved EM Shotgun
           Plasma Cutter
[Rating: 40]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Matter Pod
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              12   | 3   2   2   5   .   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | 1   .   1   .   .   .   
  Utility                  5    | 1   1   1   2   .   .   
  Weapon                   4    | 1   1   .   2   .   .   
Parts Attached             61   | 8   10  7   32  3   1   
  Power                    9    | 2   2   .   3   2   .   
    Engine                 6    | 2   1   .   2   1   .   
    Core                   3    | .   1   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   1   6   .   .   
    Treads                 9    | 2   .   1   6   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | .   5   3   10  .   .   
    Device                 6    | .   1   1   4   .   .   
    Storage                1    | .   .   1   .   .   .   
    Processor              4    | .   1   1   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   3   .   4   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 4   3   3   13  1   1   
    Energy Gun             13   | 3   2   1   5   1   1   
    Energy Cannon          8    | .   .   .   8   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 1    | .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   91  100 98  100 99  
  Engine                   5    | .   7   .   6   6   6   
  Core                     3    | .   5   9   .   6   6   
  Treads                   21   | .   25  29  21  18  18  
  Device                   14   | .   7   9   15  18  17  
  Storage                  1    | .   .   .   1   .   .   
  Processor                13   | .   2   19  13  12  12  
  Protection               5    | .   10  .   6   6   6   
  Energy Gun               14   | .   14  27  8   16  21  
  Energy Cannon            12   | .   .   .   18  13  8   
  Ballistic Gun            1    | .   16  .   .   .   .   
  Slashing Weapon          1    | .   .   2   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 8   11  17  40  45  39  
  Greatest Support         74   | 25  51  71  74  74  74  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 1   1   2   4   4   4   
  Average Capacity         2    | 1   1   1   2   4   4   
  Most Carried             4    | 1   1   1   4   4   4   
  Average Carried          2    | .   .   .   2   4   3   
  Final Capacity           4    | 1   1   2   4   4   4   
  Final Carried            4    | 1   1   1   4   4   3   

 Class Distribution 
--------------------
 49% | Mutant
 37% | Gunner
  8% | Scavenger-Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           835  | 252  190  61   306  21   5    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3788 | .    523  83   2543 494  145  
  Parts                    261  | .    41   20   168  32   .    
Haulers Intercepted        7    | .    1    .    6    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  92   | .   13  6   48  18  7   
  Melee                    10   | .   .   3   7   .   .   
  Guns                     39   | .   13  3   16  3   4   
  Cannons                  39   | .   .   .   23  13  3   
  AOE                      4    | .   .   .   2   2   .   
Classes Destroyed          14   | .   7   1   5   .   1   
  Worker                   12   | .   2   1   7   2   .   
  Builder                  6    | .   1   1   4   .   .   
  Tunneler                 2    | .   .   .   1   1   .   
  Hauler                   7    | .   1   .   6   .   .   
  Recycler                 2    | .   .   .   2   .   .   
  Mechanic                 2    | .   .   .   2   .   .   
  Operator                 4    | .   1   .   3   .   .   
  Watcher                  5    | .   2   .   3   .   .   
  Swarmer                  24   | .   6   3   5   10  .   
  Grunt                    47   | .   7   2   30  8   .   
  Duelist                  1    | .   .   .   1   .   .   
  Protector                2    | .   .   .   2   .   .   
  Sentry                   11   | .   .   1   10  .   .   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           7    | .   6   3   6   4   7   
  Combat Bots Only         7    | .   6   3   5   4   7   
Max Kills in Single Turn   2    | .   2   1   2   2   1   
  Gunslinging              1    | .   1   .   1   .   .   
  Exploded                 2    | .   .   .   1   2   .   
  Melee                    1    | .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               4073 | .    439  313  1423 223  1675 
  Core                     3102 | .    324  237  1031 162  1348 
  Absorbed by Shields      484  | .    .    .    176  92   216  
  Redirected to Core       2513 | .    276  227  918  136  956  
Core Remaining (%)         90   | 100  .    81   .    .    .    
Volleys Fired              219  | .    49   8    94   46   22   
  Largest                  5    | .    3    3    5    3    4    
  Hottest                  294  | .    100  120  294  204  180  
Shots Fired                499  | .    112  24   211  103  49   
  Gun                      270  | .    112  24   75   18   41   
  Cannon                   229  | .    .    .    136  85   8    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  65   | .    62   3    .    .    .    
  Thermal                  229  | .    .    .    136  85   8    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          205  | .    50   21   75   18   41   
  Robot Hit Streak         27   | .    7    20   21   24   27   
  Robot Miss Streak        6    | .    6    .    3    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        11   | .    5    1    3    1    1    
    Max Gunslinging Chain  1    | .    1    1    1    1    1    
Shots Hit Robots           349  | .    60   22   169  51   47   
  Core Hits                186  | .    32   13   99   23   19   
  Critical Hits            22   | .    1    .    15   5    1    
  Critical Kills           9    | .    .    .    6    2    1    
  Critical Parts Destroyed 13   | .    1    .    9    3    .    
Melee Attacks              67   | .    .    11   56   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 67   | .    .    11   56   .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            22   | .    .    2    20   .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8672 | .    792  589  5738 1237 316  
  Guns                     1996 | .    707  179  786  94   230  
  Cannons                  2533 | .    .    .    1544 903  86   
  Explosions               467  | .    85   .    215  167  .    
  Melee                    3525 | .    .    385  3140 .    .    
  Ramming                  151  | .    .    25   53   73   .    
  Kinetic                  299  | .    283  16   .    .    .    
  Thermal                  3000 | .    85   .    1759 1070 86   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1697 | .    424  163  786  94   230  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 3525 | .    .    385  3140 .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    2    2    2    2    7    
  Average Corruption       2    | .    2    2    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  70   | .    6    8    34   13   9    
    Message Errors         27   | .    2    1    11   8    5    
    Heat Flow Errors       13   | .    .    4    7    1    1    
    Energy Discharges      9    | .    1    2    6    .    .    
    Data Loss (minor)      13   | .    1    1    6    3    2    
    Targeting Errors       5    | .    1    .    3    .    1    
    Weapon Failures        3    | .    1    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            771  | .    .    85   682  4    .    
  Projectiles              45   | .    .    .    44   1    .    
  Explosions               3    | .    .    .    .    3    .    
  Melee                    723  | .    .    85   638  .    .    
Knockbacks                 2    | .    .    .    1    1    .    
  Impact                   2    | .    .    .    1    1    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      183  | .    60   .    59   64   .    
  Shots                    5    | .    1    .    2    2    .    
  Rammed                   28   | .    .    8    12   8    .    
Targets Rammed             31   | .    .    9    14   8    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  3    | .    .    1    2    .    .    
Highest Temperature        644  | .    192  263  644  201  168  
  Average Temperature      71   | .    46   80   114  39   36   
  Received Heat Transfer   678  | .    84   54   512  28   .    
  Effects                  5    | .    .    .    5    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    
    Damage (major)         2    | .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    1    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    6    1    .    
  Heat Transferred         4819 | .    50   .    2949 1654 166  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    5    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             881  | .   495 85  881 486 .   
  Average Influence        355  | .   196 40  471 376 .   
Maximum Alert Level        3    | .   2   .   3   2   .   
  Low Security (%)         29   | 100 58  100 14  .   .   
  Level 1                  32   | .   33  .   27  72  .   
  Level 2                  25   | .   8   .   35  27  .   
  Level 3                  12   | .   .   .   22  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   9   .   .   
  Investigation            5    | .   2   .   3   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   .   
  Assault                  3    | .   .   .   3   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           6    | .   .   .   5   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              126  | .   21  7   70  20  8   
  Peak Tracking Total      9    | .   6   3   7   4   9   
  Tactical Retreats        9    | .   1   .   6   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            3    | .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                4    | .   2   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          31   | .   3   3   20  5   .   
  Max in Single Turn       3    | .   1   2   2   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          26   | .   10  .   15  1   .   
  Terminals                18   | .   8   .   9   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                97   | .   49  .   45  3   .   
  Successful               65   | .   37  .   26  2   .   
  Failed                   32   | .   12  .   19  1   .   
    Catastrophic           3    | .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   51   | .   28  .   20  3   .   
  Terminals                68   | .   35  .   30  3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   5   .   .   
  Recycling Units          19   | .   14  .   5   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             16   | .   10  .   5   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          4    | .   2   .   2   .   .   
  Locate Traps             2    | .   1   .   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       10   | .   6   .   4   .   .   
  Report Inventory         4    | .   2   .   2   .   .   
  Retrieve Components      6    | .   4   .   2   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  3    | .   .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         76   | .   48  .   25  3   .   
  Terminals                23   | .   14  .   8   1   .   
    Track                  6    | .   4   .   2   .   .   
    Botnet                 14   | .   7   .   6   1   .   
    Disrupt                2    | .   2   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          7    | .   7   .   .   .   .   
    Monitor                2    | .   2   .   .   .   .   
    Reject                 2    | .   2   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   
    Mask                   2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   
Hacking Detections         22   | .   9   .   12  1   .   
  Full Trace Events        3    | .   .   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     128  | .   .   .   128 .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     24   | .   6   .   18  .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            2    | .   .   .   2   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               4    | .   .   4   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   
  Highest-Rated Ally       31   | .   .   31  16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   29  .   .   
  Total Damage             298  | .   .   .   298 .   .   
  Kills                    4    | .   .   .   4   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               7279 | 41   508  1125 3615 1470 520  
Spaces Moved               4178 | 50   586  640  1812 806  284  
  Core                     629  | 49   577  3    .    .    .    
  Treads                   3549 | 1    9    637  1812 806  284  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   160  160  160  
  Average Speed            143  | 52   55   159  160  160  160  
  Slowest Speed            160  | 160  160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       4    | .    .    .    .    .    4    
Exploration Rate (%)       74   | 4    98   99   97   95   55   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 2    | .    .    .    .    .    2    
Terrain Destroyed          68   | .    43   .    12   11   2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    2    2    
  AOE                      64   | .    43   .    12   9    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      4904 | 62   679  708  2257 886  312  
  Wait                     176  | .    9    6    147  10   4    
  Move                     4173 | 49   585  639  1811 805  284  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  17   | 2    1    4    10   .    .    
  Fast Attach              35   | 6    8    6    13   2    .    
  Attach                   3    | 1    .    .    2    .    .    
  Detach                   4    | .    .    1    3    .    .    
  Swap                     23   | 1    2    1    17   1    1    
  Drop                     44   | 3    7    8    23   2    1    
  Fire                     219  | .    49   8    94   46   22   
  Melee                    67   | .    .    11   56   .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    31   | .    .    9    14   8    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            112  | .    18   15   67   12   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   17 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
  127 | -10/Materials | Discovered new exit (range 14)
  240 | -10/Materials | Discovered new exit (range 12)
  306 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Upgraded with Weapon slot (x1)
  324 | -10/Materials | Discovered new exit (range 8)
  377 | -10/Materials | Reached level 2
  441 | -10/Materials | Upgraded with Utility slot (x1)
  488 | -10/Materials | Discovered new exit (range 8)
  550 | -10/Materials | Entered Mines
  551 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  612 | -10/Mines     | Build established: Gunner
  615 | -10/Mines     | Upgraded with Propulsion slot (x1)
  743 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  866 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1098 | -10/Mines     | Discovered new exit (range 5)
 1379 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1511 | -10/Mines     | Discovered new exit (range 12)
 1545 | -10/Mines     | Reached level 3
 1605 | -10/Mines     | Upgraded with Utility slot (x1)
 1665 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1675 | -10/Mines     | Entered Materials
 1675 | -9/Materials  | Accompanied by 3 allies
 1677 | -9/Materials  | Reached level 4
 1688 | -9/Materials  | Upgraded with Utility slot (x1)
 1711 | -9/Materials  | Build established: Mutant
 1999 | -9/Materials  | Repaired Broken Adv. Beam Cannon
 2079 | -9/Materials  | Reached level 5
 2083 | -9/Materials  | Upgraded with Weapon slot (x1)
 2560 | -9/Materials  | Build established: Scavenger-Mutant
 2698 | -9/Materials  | Core integrity fell below 50%
 2700 | -9/Materials  | Reached level 6
 2704 | -9/Materials  | Discovered new exit (range 13)
 2725 | -9/Materials  | Upgraded with Weapon slot (x1)
 2893 | -9/Materials  | Build established: Scavenger-Gunner
 3041 | -9/Materials  | Reached level 7
 3059 | -9/Materials  | Upgraded with Utility slot (x1)
 3514 | -9/Materials  | Build established: Mutant
 3634 | -9/Materials  | Discovered new exit (range 16)
 3648 | -9/Materials  | Reached level 8
 3675 | -9/Materials  | First assault squad dispatched
 3762 | -9/Materials  | Identified exit to Mines
 4100 | -9/Materials  | Discovered new exit (range 13)
 4167 | -9/Materials  | Identified exit to Materials
 4346 | -9/Materials  | Discovered exit to Materials (range 13)
 4770 | -9/Materials  | Build established: Gunner
 4870 | -9/Materials  | Repaired Broken Imp. EM Shotgun
 4942 | -9/Materials  | Reached level 9
 4966 | -9/Materials  | Upgraded with Power slot (x1)
 4981 | -9/Materials  | Discovered exit to Materials (range 16)
 5290 | -9/Materials  | Entered Mines
 5354 | -9/Mines      | Met a Derelict bent on vengeance
 5545 | -9/Mines      | Learned location of Storage (-8)
 5555 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5556 | -9/Mines      | Discovered new exit (range 5)
 5561 | -9/Mines      | Identified exit to Exiles
 5633 | -9/Mines      | Discovered exit to Materials (range 11)
 5812 | -9/Mines      | Learned Materials stockpile data
 5839 | -9/Mines      | Discovered exit to Materials (range 7)
 6028 | -9/Mines      | Learned location of 1 exit from Lower Caves
 6110 | -9/Mines      | Build established: Mutant
 6238 | -9/Mines      | Excavation squad dispatched
 6238 | -9/Mines      | A large section of the Mines collapsed
 6538 | -9/Mines      | Reached level 10
 6760 | -9/Mines      | Entered Exiles
 6799 | -9/Exiles     | Met 8R-AWN
 6824 | -9/Exiles     | Met EX-HEX
 6917 | -9/Exiles     | Met EX-DEC
 7209 | -9/Exiles     | Attacked by the Exiles
 7228 | -9/Exiles     | Crushed by falling debris
 7245 | -9/Exiles     | Crushed by falling debris
 7252 | -9/Exiles     | Crushed by falling debris
 7261 | -9/Exiles     | Core integrity fell below 20%
 7281 | -9/Exiles     | Crushed by falling debris
 7281 | -9/Exiles     | Smashed by cave-in

 Last Messages 
---------------
07273_ The unstable cave ceiling collapses.
07273_ Penetrated by HV Slug.
07273_ HV Slug penetrates Earth.
07273_ Penetrated by HV Slug.
07273_ HV Slug penetrates Earth.
07275_ Penetrated by HV Slug.
07275_ Critical hit.
07275_ HV Slug penetrates Earth.
07275_ Penetrated by HV Slug.
07275_ HV Slug penetrates Earth.
07278_ Penetrated by HV Slug.
07278_ HV Slug penetrates Earth.
07278_ Penetrated by HV Slug.
07278_ HV Slug penetrates Earth.
07280_ Penetrated by HV Slug.
07280_ HV Slug penetrates Earth.
07280_ Penetrated by HV Slug.
07280_ HV Slug penetrates Earth.
07281_ The unstable cave ceiling collapses.
07281_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          50
Energy Generation          23
Energy Capacity            340
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         10
Recoil Reduction           3

 Item Schematics 
-----------------
 Adv. Beam Cannon | -9/Materials | Scanalyzed
  Imp. EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  
Levels Raised              9     | .    1    1    6    1    .    
  XP Earned                16685 | 3000 1882 1425 8960 1351 67   
  XP Spent                 16460 | 1850 1600 2400 9120 .    1490 
Upgrades                   39    | 5    2    3    16   .    13   
  Power Slot               1     | .    .    .    1    .    .    
  Propulsion Slot          2     | 1    .    1    .    .    .    
  Utility Slot             5     | 1    1    1    2    .    .    
  Weapon Slot              4     | 1    1    .    2    .    .    
  Core Integrity           14    | .    .    .    4    .    10   
  Heat Dissipation         6     | .    .    .    3    .    3    
  Mass Support             1     | 1    .    .    .    .    .    
  Inventory Capacity       4     | 1    .    1    2    .    .    
  Ranged Accuracy          2     | .    .    .    2    .    .    
Protomatter Created        1102  | .    140  131  682  139  10   
  Integrity Restored       2147  | .    317  296  1318 216  .    
    Core                   1747  | .    266  182  1144 155  .    
    Parts                  400   | .    51   114  174  61   .    
Protomatter Decayed        449   | .    .    81   310  58   .    

 Game 
------
Seed              AntimatterBackupDesublimator
  Manual?         0
Play Time         00:57:56
  Cumulative      139.5 hours
  Start           2020.04.09 @ 02:05:28
  End             2020.04.09 @ 03:04:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             57
Gallery%          68
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb9e2ec3-dff0-4584-b2af-ef2f54246039