Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 20:29:56 Player: Mutetourette Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (122) 610 Value Destroyed (3487) 3487 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (428) 428 TOTAL SCORE: 8025 Bonus ------- High Alert Combat Kills 270 Follower Combat Kills 158 Cogmind --------- Core Integrity 759/850 Matter 217/550 Energy 8/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Matter Compressor Triangulator Improved Terrain Scanner Improved Actuator Array Improved Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Heavy Laser Plasma Rifle > --- INVENTORY (5) ---- Light Angular Momentum Engine Heavy Laser Heavy Machine Gun Proton Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Matter Compressor Triangulator Improved Terrain Scanner Improved Actuator Array Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Laser Plasma Rifle Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Heavy Laser Heavy Laser Proton Missile Launcher Power Maul [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Minigun Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 5 | . . . 1 . 1 2 1 Weapon 1 | . . . . . . . 1 Parts Attached 128 | 8 6 5 17 5 13 52 22 Power 12 | 1 1 1 2 . 2 3 2 Engine 9 | 1 1 1 2 . 1 2 1 Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 33 | 2 . 2 9 1 3 13 3 Treads 15 | . . . 2 1 3 9 . Leg 18 | 2 . 2 7 . . 4 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 2 1 2 2 . 2 18 7 Device 15 | 1 . 1 1 . . 7 5 Storage 5 | 1 . 1 1 . . 1 1 Processor 1 | . 1 . . . . . . Hackware 1 | . . . . . . 1 . Protection 12 | . . . . . 2 9 1 Artifact . | . . . . . . . . Weapon 49 | 3 4 . 4 4 6 18 10 Energy Gun 16 | 1 . . . 1 . 7 7 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 23 | 2 4 . 4 3 4 4 2 Ballistic Cannon . | . . . . . . . . Launcher 6 | . . . . . . 6 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . 1 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 1 . 1 Parts Lost 21 | . . . . . 1 15 5 Power 2 | . . . . . . 1 1 Propulsion 8 | . . . . . . 7 1 Utility 10 | . . . . . 1 7 2 Weapon 1 | . . . . . . . 1 Highest Loss Streak 8 | . . . . . 1 8 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 100 97 100 99 94 87 Engine 7 | . 14 14 10 11 4 5 3 Core 1 | . . . . . 4 1 2 Treads 20 | . . . 12 33 35 29 . Leg 9 | . 28 28 19 . . . 25 Device 17 | . 12 13 21 22 18 16 19 Storage 9 | . 14 14 11 11 9 7 1 Hackware 2 | . . . . . . 7 6 Protection 4 | . . . . . 8 8 7 Energy Gun 4 | . 3 . . . . 8 14 Ballistic Gun 14 | . 24 28 21 22 17 5 1 Peak Build Rating 58 | 7 7 14 21 19 24 40 58 Average Rating 25 | 4 6 11 18 18 22 35 44 On Entrance 15 | . 7 7 14 20 19 21 32 Naked Turns . | . . . . . . . . Heaviest Build 119 | 13 15 24 56 56 59 119 104 Greatest Support 80 | 20 20 25 40 60 80 80 48 Greatest Overweight (x) 3 | 3 . . 1 . 1 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 20 20 20 25 25 Average Capacity 17 | 7 8 9 15 20 20 23 7 Most Carried 25 | 8 8 10 19 20 20 25 19 Average Carried 16 | 4 6 9 11 19 19 22 6 Final Capacity 25 | 8 8 10 20 20 20 25 5 Final Carried 20 | 4 8 10 19 20 20 19 5 Class Distribution -------------------- 61% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 3429 | 293 238 223 576 106 559 1200 234 Remotely . | . . . . . . . . Salvage Created 4609 | 120 306 113 855 131 829 2009 246 Parts 277 | 5 23 10 78 12 45 95 9 Haulers Intercepted 7 | . 1 . 3 . 1 2 . Recyclers Shooed 10 | . . . 3 . 2 5 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 91 | . 10 8 18 6 12 34 3 Melee 2 | . . . . . . . 2 Guns 78 | . 10 8 18 6 12 23 1 AOE 11 | . . . . . . 11 . Classes Destroyed 16 | 2 3 1 3 . 1 5 1 Worker 3 | . . . 1 . . 2 . Builder 2 | . . . . . . 2 . Tunneler 4 | 2 . . . . . . 2 Hauler 7 | . 1 . 3 . 1 2 . Recycler 13 | 1 . . 2 1 3 6 . Mechanic 1 | . . . . . . . 1 Watcher 2 | . . . 2 . . . . Swarmer 35 | . 6 7 10 6 3 3 . Grunt 32 | . 4 . 4 . 4 17 3 Brawler 1 | . . . . . . 1 . Sentry 13 | . . . 4 . 4 5 . Specialist 2 | . . . . . . 2 . Hunter 1 | . . . . . 1 . . Programmer 5 | . . . . . . 5 . Heavy 1 | . . . . . . 1 . Assembled 1 | . . 1 . . . . . Best Kill Streak 8 | 3 5 2 5 3 4 8 4 Combat Bots Only 6 | . 5 2 4 3 4 6 3 Max Kills in Single Turn 3 | 1 1 1 2 2 2 3 1 Gunslinging 1 | . . . 1 1 1 . . Exploded 2 | . . . . . . 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 610 | . 35 26 58 14 57 353 67 Missed 197 | . 8 9 19 4 11 124 22 Damage Taken 5640 | . 231 180 402 88 596 3424 719 Core 727 | . 16 10 47 18 107 438 91 Absorbed by Shields 96 | . . . . . . 96 . Redirected to Shielding 316 | . . . . . 109 173 34 Regen/Repaired (Parts) 43 | . . . 43 . . . . Core Remaining (%) 77 | 100 . 89 . 83 80 37 . Volleys Fired 348 | 13 43 18 54 7 56 144 13 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 213 | 60 40 40 50 50 50 138 213 Shots Fired 703 | 26 86 36 108 14 112 282 39 Gun 665 | 26 86 36 108 14 112 244 39 Cannon . | . . . . . . . . Launcher 38 | . . . . . . 38 . Special . | . . . . . . . . Kinetic 486 | 13 86 36 108 14 112 112 5 Thermal 179 | 13 . . . . . 132 34 Explosive 34 | . . . . . . 34 . Electromagnetic 4 | . . . . . . 4 . Robot Hit Streak 13 | 4 10 6 9 7 7 13 6 Robot Miss Streak 5 | 2 5 2 4 2 5 5 4 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . 1 1 2 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . Shots Hit Robots 428 | 15 55 21 60 7 73 170 27 Core Hits 212 | 5 17 9 29 7 29 107 9 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 4 | 1 . . 1 . 1 . 1 Critical Strikes 10 | 1 . . 1 . 1 4 3 Burn 5 | . . . . . . 4 1 Destroy 3 | 1 . . 1 . 1 . . Smash 2 | . . . . . . . 2 Melee Attacks 10 | . . . . . 1 3 6 Impact 10 | . . . . . 1 3 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9018 | 153 691 260 1066 140 1212 4737 759 Guns 6966 | 153 687 260 1039 130 1204 3020 473 Cannons . | . . . . . . . . Explosions 1706 | . . . . . . 1706 . Melee 280 | . . . . . . . 280 Ramming 66 | . 4 . 27 10 8 11 6 Kinetic 4799 | 62 687 260 1039 130 1204 1327 90 Thermal 2223 | 91 . . . . . 1749 383 Explosive 1540 | . . . . . . 1540 . Electromagnetic 110 | . . . . . . 110 . Impact 280 | . . . . . . . 280 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 . Average Corruption 2 | . . . . . . 2 . Corruption Purged 7 | . . . . . . 7 . Corruption Blocked . | . . . . . . . . Effects 30 | . . . . . . 30 . Message Errors 8 | . . . . . . 8 . Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 4 | . . . . . . 4 . Energy Discharges 5 | . . . . . . 5 . Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 3 | . . . . . . 3 . Weapon Failures 4 | . . . . . . 4 . Overload Shots . | . . . . . . . . Overflow Damage 88 | . . . . . . . 88 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 88 | . . . . . . . 88 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 246 | . . . . . . 246 . Shots 8 | . . . . . . 8 . Rammed 4 | . . . 2 1 1 . . Targets Rammed 12 | . 3 . 3 2 1 2 1 Kicked 7 | . 3 . 1 . . 2 1 Crushed 1 | . . . . 1 . . . Highest Temperature 490 | 60 9 . 52 12 36 199 490 Average Temperature 61 | 32 9 . 8 5 10 69 164 Received Heat Transfer 1126 | . 42 . 114 . 180 637 153 Effects 3 | . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . . . . 6 2 Heat Transferred 4609 | 200 . . . . . 3528 881 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 689 | 15 203 323 510 343 253 689 396 Initial 325 | . 9 78 62 173 57 49 325 Average 291 | 4 83 211 365 248 124 388 292 Maximum Alert Level 2 | . 1 1 2 1 1 2 1 Low Security (%) 40 | 100 90 51 9 32 84 32 22 Level 1 30 | . 9 48 49 67 15 14 77 Level 2 28 | . . . 41 . . 52 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 . 1 . 2 13 2 Investigation 6 | . . . 1 . 2 2 1 Extermination 6 | . . . . . . 5 1 Reinforcement 6 | . 1 . . . . 5 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 6 | . 2 . 3 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 20 13 39 6 16 48 5 Peak Tracking Total 5 | . 5 3 5 3 4 4 3 Tactical Retreats 11 | . 1 3 4 . 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 4 | . . . 1 . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 3 | . . . . 1 2 . . Triggered 1 | . . . . . . 1 . Most Traps Carried 2 | . . . . 2 2 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 24 | . . . 1 1 . 22 . Max in Single Turn 16 | . . . 1 1 . 16 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 26 | . 2 . 9 1 4 8 2 Terminals 21 | . 2 . 8 1 4 5 1 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . 1 . . 1 1 Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 56 | . 4 . 22 1 8 16 5 Successful 25 | . 3 . 8 1 3 9 1 Failed 31 | . 1 . 14 . 5 7 4 Catastrophic 6 | . . . 2 . 2 1 1 Database Lockouts . | . . . . . . . . Manual 37 | . 3 . 20 1 8 3 2 Terminals 43 | . 4 . 20 1 8 8 2 Fabricators 2 | . . . . . . 2 . Repair Stations 10 | . . . 2 . . 5 3 Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . . . . 5 . Record 2 | . . . . . . 2 . Open DSF 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . Maintenance Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 2 . . 2 1 Scan Component 4 | . . . 1 . . 2 1 Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 2 . 6 1 3 1 . Terminals 13 | . 2 . 6 1 3 1 . Assimilate 13 | . 2 . 6 1 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 1 . 6 . 4 6 2 Full Trace Events 6 | . . . 1 . 2 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 4 | . 1 2 1 . . . . Largest Group 2 | . 1 2 2 . . . . Highest-Rated Group 50 | . 10 50 50 . . . . Highest-Rated Ally 31 | . 10 31 31 . . . . Total Orders 3 | . 3 . . . . . . STAY 1 | . 1 . . . . . . FOLLOW 2 | . 2 . . . . . . Ally Attacks 19 | . . 1 18 . . . . Total Damage 294 | . . 21 273 . . . . Kills 8 | . . 1 7 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 8931 | 107 663 623 1839 591 1246 3299 563 Spaces Moved 3986 | 40 381 398 872 345 606 1045 299 Core 21 | 21 . . . . . . . Treads 2379 | . . . 398 345 606 1030 . Legs 1586 | 19 381 398 474 . . 15 299 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 120 Average Speed 167 | 122 120 120 174 160 160 215 132 Slowest Speed 260 | 200 120 120 240 160 240 260 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 48 80 63 68 32 28 5 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . . . Spaces Dug 4 | . . . . . 1 3 . Terrain Destroyed 109 | . . . . . 1 108 . Melee 4 | . . . . . 1 3 . Projectile . | . . . . . . . . AOE 105 | . . . . . . 105 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 5592 | 73 502 509 1102 372 793 1817 424 Wait 937 | 4 58 80 116 2 86 534 57 Move 3979 | 39 380 397 871 344 605 1044 299 Hop . | . . . . . . . . Pick Up 97 | 9 6 4 22 6 13 25 12 Fast Attach 20 | 2 2 1 4 . 3 3 5 Attach 42 | 5 . 1 4 . 3 23 6 Detach 2 | . . . 1 . . 1 . Swap 66 | 1 4 3 9 5 7 26 11 Drop 76 | . 6 5 18 5 16 12 14 Fire 348 | 13 43 18 54 7 56 144 13 Melee 10 | . . . . . 1 3 6 Ram . | . . . . . . . . Kick 7 | . 3 . 1 . . 2 1 Crush 5 | . . . 2 2 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . . . 1 2 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 670 | -10/Materials | Discovered new exit (range 15) 770 | -10/Materials | Identified exit to Mines 771 | -10/Materials | Entered Mines 772 | -10/Mines | Assembled infested the area 775 | -10/Mines | Met a Derelict bent on vengeance 1356 | -10/Mines | Discovered new exit (range 7) 1394 | -10/Mines | Entered Materials 1394 | -9/Materials | Accompanied by 2 allies 1394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1399 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1640 | -9/Materials | Build established: Scavenger-Mutant 1762 | -9/Materials | Repaired Carbon-fiber Leg 1822 | -9/Materials | Discovered new exit (range 15) 2079 | -9/Materials | Discovered new exit (range 6) 2493 | -9/Materials | Build established: Mutant 3034 | -9/Materials | Discovered new exit (range 16) 3233 | -9/Materials | Entered Mines 3378 | -9/Mines | Learned location of Zion (-7) 3470 | -9/Mines | Discovered new exit (range 4) 3553 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3612 | -9/Mines | Discovered new exit (range 14) 3676 | -9/Mines | Found a hidden stash of uninstalled traps 3824 | -9/Mines | Entered Materials 3824 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4137 | -8/Materials | Build established: Scavenger-Mutant 5011 | -8/Materials | Discovered new exit (range 4) 5070 | -8/Materials | Entered Factory 5070 | -7/Factory | Evolved 2 slots: Utility x2 5549 | -7/Factory | Garrison activated, responded to threat 6262 | -7/Factory | Cargo convoy interrupted 8305 | -7/Factory | Core integrity fell below 50% 8330 | -7/Factory | Discovered new exit (range 14) 8342 | -7/Factory | Lost 8 parts (5n3u) 8369 | -7/Factory | Entered another Factory area 8369 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8932 | -6/Factory | Self-destructed Last Messages --------------- 08922_ Melted Lgt. Fission Core. 08923_ Slug penetrates Fabricator. 08924_ Slug penetrates Power Conduit. 08924_ Penetrated by Slug. 08926_ H-66 Slayer heat short circuits Flexi-carbon Leg. 08926_ ALERT: Security rotation in progress. 08927_ H-66 Slayer heat spikes uncontrollably. 08927_ Slug penetrates Fabricator. 08927_ Hvy. Laser destroyed. 08927_ Slug penetrates Fabricator. 08928_ H-66 Slayer heat damages Broken Flexi-carbon Leg. 08928_ Penetrated by Slug. 08928_ Aluminum Leg destroyed. 08929_ H-66 Slayer heat damages Phase Shifter, Targeting Computer, Gauss Rifle. 08930_ H-66 Slayer heat spikes uncontrollably. 08930_ Slug penetrates Fabricator. 08931_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ####+######+#####?# """# """ """ #??????????? | | # #??# """ """# """ """ #??????????? | | # #??# """ ""# #??????????? | | # #??# """ F""# #?#????????? | | # #??# """# ! #??????????? | | # #??# #! 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"?"??? ??????? | | #????"??? ??# ""F"" *#?????????????????? | | #????"??????# ""!"" #?? ??? ??????????? | | """ #???????????# !! @ ##????????????????? | | """ #??? ???????# """"""""" #??? ? ???? ????? | | """ ##??????????# ]#????????#????????? | | ?? #???????????# """"""""" #??##?#??? ?"?????? | | [?? #?????????? # #???#??????? ?????? | | [?? #???????????# """"""""" #??#??#? ???? ????? | | [?? ??????????### ##?#??#???????????? | | ?? ??????????#?# #??????????#??????? | | ??????????????????##############?#?????? ????????? | | ??????????????#??????? ?????????????????????????? | | ??????????????????????????????+??????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?#?????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Survived The Infestation Challenges ------------ None Game ------ Seed PersonalBoreCompanion Manual? 0 Play Time 01:47:51 Cumulative 11.8 hours Start 2024.09.23 @ 17:50:22 End 2024.09.23 @ 20:29:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83b4ab28-5111-40f1-9486-df940b51526a