Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 19:55:16

Player: lyrabold

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (427)     2135
Value Destroyed (17662)    17662
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (7229)               7229
              TOTAL SCORE: 34906

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    6372
Scanned by Researcher      500
Friendly Fire              -143

 Cogmind 
---------
Core Integrity             0/1600
Matter                     160/300
Energy                     100/100
System Corruption          71%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (14) -----
  Enhanced Optical Array
           Core Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Light Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
      Improved Heavy Treads
       Armored Heavy Treads
      Improved Heavy Siege Treads
>              --- UTILITY ----------
      Advanced Power Amplifier
  Experimental Heat Sink
      Advanced Cooling System
      Advanced Coolant Injector
               Huge Storage Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
               Core Analyzer
               Quantum Capacitor
      Advanced Transmission Jammer
      Improved Energy Mantle
      Advanced Component Analysis Suite
>              --- WEAPON -----------
         Heavy Phase Cannon
    Long-range Phase Cannon
>              --- INVENTORY --------
         Micro Antimatter Reactor
               Centrium Heavy Treads
      Advanced Heat Sink
               Energy Well
       Compact Matter Pod
               Quantum Shading Machine
      Advanced Sensor Array
      Advanced Particle Accelerator
      Advanced Transmission Jammer
      Improved Utility Shielding
               Backup Plating VII
         Heavy Armor Plating
               Graphene Brace
      Advanced Force Field
  High-powered Tractor Beam
  Experimental Field Recycling Unit
               Nova Cannon
      Enhanced Gauss Cannon
               Tesla Bomb Launcher
               Gamma Bomb Array
               Ragnarok Missile Launcher
               Ragnarok Missile Launcher
[Rating: 186]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    Huge Storage Unit
  Device                   Advanced Cooling System
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Force Rifle
  Energy Cannon            Long-range Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Tesla Bomb Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   .   .   2   2   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               4    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  12   | .   .   1   1   2   2   .   .   1   2   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             618  | 7   31  44  66  57  22  21  6   67  10  10  13  36  129 99  
  Power                    35   | 1   5   1   2   3   .   3   .   4   .   1   .   .   8   7   
    Engine                 11   | 1   5   1   2   1   .   .   .   1   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   2   .   2   .   3   .   .   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   1   .   .   .   1   .   .   8   7   
  Propulsion               69   | 2   4   12  16  6   4   3   .   7   .   .   .   .   6   9   
    Treads                 68   | 2   4   12  16  6   4   2   .   7   .   .   .   .   6   9   
    Leg                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  359  | 2   8   14  26  40  8   10  6   38  10  5   10  34  98  50  
    Device                 277  | 1   4   8   8   30  4   8   3   32  7   4   9   32  89  38  
    Storage                11   | 1   2   1   1   .   .   .   1   3   .   .   .   .   .   2   
    Processor              16   | .   .   1   1   3   1   .   1   .   2   .   .   2   3   2   
    Hackware               5    | .   .   .   .   .   2   .   1   1   .   .   .   .   .   1   
    Protection             50   | .   2   4   16  7   1   2   .   2   1   1   1   .   6   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   155  | 2   14  17  22  8   10  5   .   18  .   4   3   2   17  33  
    Energy Gun             14   | .   1   1   .   .   1   3   .   3   .   .   .   .   .   5   
    Energy Cannon          47   | .   1   2   5   .   3   1   .   8   .   2   2   1   9   13  
    Ballistic Gun          27   | 2   4   8   11  2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   5   1   1   3   1   1   .   3   .   .   .   .   .   .   
    Launcher               43   | .   .   3   5   2   2   .   .   4   .   2   1   1   8   15  
    Special Weapon         6    | .   3   1   .   .   2   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   2   1   2   .   2   .   9   .   .   .   .   1   2   
  Corrupted Parts          12   | .   .   .   5   .   .   .   1   .   .   .   .   .   .   6   
    System Corruption      61   | .   .   .   16  .   .   .   5   .   .   .   .   .   .   40  
Parts Lost                 93   | .   5   .   13  1   17  .   .   4   .   .   .   .   17  36  
  Power                    14   | .   2   .   1   .   1   .   .   .   .   .   .   .   3   7   
  Propulsion               23   | .   .   .   5   .   8   .   .   1   .   .   .   .   1   8   
  Utility                  43   | .   1   .   5   1   5   .   .   3   .   .   .   .   10  18  
  Weapon                   13   | .   2   .   2   .   3   .   .   .   .   .   .   .   3   3   
  Highest Loss Streak      14   | .   2   .   7   1   14  .   .   2   .   .   .   .   6   12  
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   98  99  95  84  55  72  65  77  89  89  86  84  83  75  
  Engine                   4    | .   14  11  8   1   .   .   .   .   5   5   5   4   .   .   
  Core                     2    | .   .   .   .   5   2   5   6   9   5   2   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   2   5   4   12  10  
  Treads                   20   | .   27  32  34  30  12  11  13  10  10  10  10  9   8   11  
  Device                   15   | .   11  10  8   6   9   15  6   20  20  24  18  22  29  24  
  Storage                  7    | .   14  11  9   7   3   .   5   5   5   5   5   4   4   3   
  Processor                8    | .   .   .   .   15  14  14  6   5   15  15  15  14  13  16  
  Hackware                 2    | .   .   .   .   .   3   6   6   6   10  10  10  9   1   .   
  Protection               5    | .   1   10  15  7   2   4   6   3   5   1   4   4   3   1   
  Energy Cannon            4    | .   2   2   .   .   .   5   6   7   10  9   10  8   7   5   
  Ballistic Gun            6    | .   16  19  17  .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   8   .   .   6   1   .   .   .   .   .   .   .   .   .   
Peak Build Rating          186  | 7   9   20  31  48  52  84  86  125 130 139 135 150 177 186 
  Average Rating           73   | 5   7   17  24  43  30  70  84  93  127 134 130 144 167 161 
  On Entrance              74   | .   7   9   20  30  47  17  84  86  122 130 130 132 148 158 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             199  | 12  51  102 127 132 127 80  98  151 152 157 159 163 198 199 
  Greatest Support         220  | 40  40  60  80  84  84  140 140 180 180 180 180 180 185 220 
  Greatest Overweight (x)  4    | .   1   1   1   1   1   2   .   2   .   .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  25  25  25  25  5   15  25  25  25  25  25  25  25  
  Average Capacity         21   | 7   15  24  25  25  14  5   13  22  25  25  25  25  25  23  
  Most Carried             25   | 4   20  25  25  25  25  5   15  25  25  25  25  25  25  25  
  Average Carried          20   | 1   12  23  24  24  13  4   10  21  24  24  24  23  22  20  
  Final Capacity           25   | 8   20  25  25  25  5   5   15  25  25  25  25  25  25  5   
  Final Carried            25   | 4   20  25  23  25  5   5   15  25  25  25  25  25  19  1   

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 30% | Mutant
 10% | Hacker-Skirmisher
  6% | Skirmisher
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
        Hacker-Mutant | -6/Factory
     Scavenger-Mutant | -6/Waste
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -5/Factory
    Hacker-Skirmisher | -4/Factory
    Hacker-Skirmisher | -4/Waste
    Hacker-Skirmisher | -4/Factory
    Hacker-Skirmisher | -3/Research
           Skirmisher | -2/Research
 Scavenger-Skirmisher | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  Res  Acc  
Matter Collected           11405 | 280  981  1032 1705 1539 88   475  70   970  40   311  192  462  1596 1664 
  Remotely                 1534  | .    .    .    .    .    .    .    .    100  .    .    .    244  914  276  
Salvage Created            23788 | 174  930  1659 1797 1252 246  690  183  2491 39   1441 469  1086 4658 6673 
  Parts                    1031  | 15   69   103  101  66   32   13   5    99   .    15   31   29   169  284  
Haulers Intercepted        12    | .    2    6    1    1    .    .    .    1    .    .    .    .    1    .    
Recyclers Shooed           26    | .    10   3    1    1    .    .    .    2    .    .    .    .    4    5    
Parts Field Recycled       9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Retrieved Matter         183   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    183  
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Combat Hostiles Destroyed  300  | .   19  27  33  24  9   .   .   34  .   6   9   14  52  73  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     51   | .   8   14  22  .   1   .   .   4   .   .   .   .   .   2   
  Cannons                  113  | .   11  5   .   17  1   .   .   24  .   2   2   5   24  22  
  AOE                      74   | .   .   8   9   7   7   .   .   6   .   2   5   7   8   15  
Classes Destroyed          22   | 2   8   2   5   1   .   .   .   .   .   1   .   1   1   1   
  Worker                   22   | .   1   3   4   1   2   .   .   3   .   .   .   1   1   6   
  Builder                  31   | .   1   1   4   3   4   .   1   4   .   .   .   1   4   8   
  Tunneler                 6    | 5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   12   | .   2   6   1   1   .   .   .   1   .   .   .   .   1   .   
  Recycler                 31   | 1   5   2   3   6   .   .   1   5   .   .   .   2   2   4   
  Mechanic                 8    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   5   
  Operator                 7    | .   3   2   1   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  23   | .   3   4   3   4   .   .   .   1   1   .   1   1   1   4   
  Swarmer                  54   | .   12  6   3   8   6   .   .   8   .   .   5   .   .   6   
  Cutter                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    107  | .   7   9   15  6   1   .   .   12  .   .   .   6   18  33  
  Brawler                  10   | .   .   3   1   .   .   .   .   .   .   .   .   .   3   3   
  Duelist                  11   | .   .   .   1   .   .   .   .   .   .   .   .   1   4   5   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   27   | .   .   9   4   4   .   .   .   1   .   .   2   3   2   2   
  Specialist               10   | .   .   .   4   .   .   .   .   2   .   .   .   .   .   4   
  Hunter                   23   | .   .   .   1   1   2   .   .   4   .   .   .   2   8   5   
  Programmer               42   | .   .   .   .   5   .   .   .   6   .   .   2   1   14  14  
  Heavy                    3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Best Kill Streak           23   | 5   6   7   5   6   7   .   1   15  1   4   5   13  12  23  
  Combat Bots Only         12   | .   4   4   4   4   4   .   .   12  .   4   5   9   9   12  
Max Kills in Single Turn   6    | 2   1   4   3   3   4   .   1   3   1   1   5   4   4   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   2   3   3   .   .   2   .   1   5   2   2   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -6    -6    -5    -4    -4    -4    -3    -2    -1    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Fac   Was   Fac   Fac   Fac   Was   Fac   Res   Res   Acc   
Hostile Shots Fired        2167  | .     138   109   230   172   302   .     .     210   6     .     23    46    282   649   
  Missed                   540   | .     30    25    58    45    93    .     .     35    1     .     6     10    54    183   
Damage Taken               28800 | .     984   944   2767  1323  3363  .     .     3103  79    .     395   772   4810  10260 
  Core                     3527  | .     151   99    370   139   800   .     .     104   .     .     18    50    188   1608  
  Absorbed by Shields      3715  | .     .     189   433   256   92    .     .     306   28    .     .     84    1066  1261  
  Reduced by Siege Mode    1742  | .     .     .     .     .     .     .     .     273   4     .     27    116   517   805   
  Ignored by Resistances   543   | .     .     .     .     .     .     .     .     253   .     .     39    157   94    .     
  Regen/Repaired (Parts)   485   | .     119   241   .     .     .     .     .     .     .     .     125   .     .     .     
Core Remaining (%)         70    | 100   39    75    32    80    .     .     5     89    .     .     98    96    87    .     
Volleys Fired              1394  | 9     150   108   153   102   31    17    8     131   5     26    35    59    250   310   
  Largest                  2     | 2     2     2     2     2     2     2     2     2     1     2     2     1     1     2     
  Hottest                  210   | 40    100   100   112   60    106   166   165   210   105   210   210   105   113   180   
Shots Fired                1845  | 18    247   205   290   104   34    23    14    212   5     52    40    59    246   296   
  Gun                      720   | 18    178   163   259   4     3     12    6     29    .     .     .     .     .     48    
  Cannon                   991   | .     63    31    18    96    20    11    8     174   5     47    39    56    218   205   
  Launcher                 122   | .     .     10    13    4     6     .     .     9     .     5     1     3     28    43    
  Special                  12    | .     6     1     .     .     5     .     .     .     .     .     .     .     .     .     
  Kinetic                  806   | 18    235   163   259   100   12    .     .     19    .     .     .     .     .     .     
  Thermal                  742   | .     12    32    .     .     2     23    14    178   5     47    28    42    197   162   
  Explosive                67    | .     .     10    13    4     6     .     .     9     .     5     .     3     3     14    
  Electromagnetic          225   | .     .     .     18    .     9     .     .     6     .     .     12    14    46    120   
  Robot Hit Streak         26    | 5     7     26    16    10    11    5     6     19    15    14    7     24    21    26    
  Robot Miss Streak        9     | 1     9     3     4     5     3     2     2     3     .     2     3     2     2     7     
  Penetration Max          1     | .     .     .     .     1     1     .     .     1     .     .     .     .     .     .     
  Secondary Targets        7     | .     3     .     4     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                548   | .     .     .     .     .     .     .     .     .     .     .     27    56    218   247   
Shots Hit Robots           1154  | 11    130   135   193   52    21    14    7     131   1     37    19    50    158   195   
  Core Hits                719   | 8     55    68    92    46    26    7     3     71    .     7     15    35    95    191   
  Critical Kills           10    | .     1     .     2     .     .     .     .     1     .     2     .     .     2     2     
  Critical Parts Destroyed 6     | .     .     2     .     .     .     .     .     4     .     .     .     .     .     .     
  Critical Strikes         35    | .     2     2     2     8     3     1     .     8     .     2     .     .     4     3     
    Meltdown               6     | .     .     .     .     .     .     .     .     .     .     2     .     .     2     2     
    Destroy                11    | .     1     2     2     .     .     1     .     5     .     .     .     .     .     .     
    Blast                  15    | .     1     .     .     8     3     .     .     3     .     .     .     .     .     .     
    Corrupt                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
Melee Attacks              6     | .     .     2     .     .     4     .     .     .     .     .     .     .     .     .     
  Impact                   6     | .     .     2     .     .     4     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           56698 | 146   1669  2918  4476  3537  1498  393   218   6297  91    4062  967   3686  11493 15247 
  Guns                     7461  | 146   945   1694  2713  59    56    211   96    587   .     .     .     .     .     954   
  Cannons                  26081 | .     716   355   283   2748  553   182   122   3986  38    1850  733   1749  7146  5620  
  Explosions               22415 | .     .     769   1458  614   801   .     .     1630  .     2212  208   1864  4279  8580  
  Melee                    73    | .     .     .     .     .     73    .     .     .     .     .     .     .     .     .     
  Ramming                  668   | .     8     100   22    116   15    .     .     94    53    .     26    73    68    93    
  Kinetic                  10139 | 146   1603  1694  2713  2807  483   .     .     693   .     .     .     .     .     .     
  Thermal                  20680 | .     58    355   59    .     .     393   218   4146  38    1850  344   1445  6891  4883  
  Explosive                14241 | .     .     769   1399  614   801   .     .     1184  .     2212  .     1789  1692  3781  
  Electromagnetic          10897 | .     .     .     283   .     126   .     .     180   .     .     597   379   2842  6490  
  Impact                   73    | .     .     .     .     .     73    .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         71    | .     .     5     17    2     .     .     5     9     .     23    17    .     18    71    
  Average Corruption       9     | .     .     5     1     1     .     .     5     3     .     13    13    .     10    22    
  Corruption Purged        22    | .     .     .     .     1     .     .     .     11    .     6     4     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  262   | .     .     28    6     11    .     .     11    26    .     12    24    .     55    89    
    Message Errors         59    | .     .     5     1     2     .     .     3     8     .     3     4     .     14    19    
    Matter Fused           50    | .     .     4     .     4     .     .     2     7     .     3     4     .     13    13    
    Heat Flow Errors       20    | .     .     3     .     .     .     .     .     1     .     .     3     .     4     9     
    Energy Discharges      29    | .     .     6     1     1     .     .     3     3     .     3     2     .     2     8     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
    Data Loss (minor)      35    | .     .     8     3     2     .     .     1     3     .     2     6     .     4     6     
    Data Loss (major)      14    | .     .     .     .     1     .     .     1     2     .     .     1     .     6     3     
    Misfires               6     | .     .     .     .     .     .     .     1     .     .     1     1     .     3     .     
    Alerts                 8     | .     .     2     .     1     .     .     .     .     .     .     2     .     1     2     
    Misdirections          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
    Weapon Failures        27    | .     .     .     1     .     .     .     .     2     .     .     1     .     7     16    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1989  | .     15    74    18    238   15    .     1     229   26    46    75    73    667   512   
  Projectiles              917   | .     15    .     .     238   .     .     1     55    .     .     73    22    345   168   
  Explosions               965   | .     .     68    18    .     15    .     .     142   .     46    .     48    284   344   
  Melee                    107   | .     .     6     .     .     .     .     .     32    26    .     2     3     38    .     
Knockbacks                 32    | .     10    1     .     11    3     .     .     5     .     .     1     .     1     .     
  Impact                   5     | .     .     1     .     .     1     .     .     1     .     .     1     .     1     .     
  Kinetic                  25    | .     8     .     .     11    2     .     .     4     .     .     .     .     .     .     
  Secondary                2     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1065  | .     .     20    58    .     105   .     .     .     .     .     79    73    76    654   
  Shots                    37    | .     .     1     2     .     2     .     .     .     .     .     3     1     3     25    
  Rammed                   41    | .     4     8     3     8     4     .     .     4     1     .     1     2     2     4     
Targets Rammed             46    | .     5     9     4     9     4     .     .     4     1     .     1     2     2     5     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  5     | .     1     1     1     1     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        402   | .     90    211   176   294   165   20    123   283   .     196   235   208   402   348   
  Average Temperature      62    | .     22    56    33    56    79    10    54    66    .     102   87    68    60    91    
  Received Heat Transfer   4638  | .     228   281   747   237   516   .     .     420   .     .     36    120   732   1321  
  Effects                  7     | .     .     .     .     .     .     .     .     5     .     .     .     .     .     2     
    Interference           5     | .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Siege Activations          61    | .     .     .     .     .     .     .     .     13    1     3     3     5     19    17    
  Total Turns              1023  | .     .     .     .     .     .     .     .     277   7     83    19    84    280   273   
  Longest Duration         72    | .     .     .     .     .     .     .     .     72    7     39    10    46    45    62    
Robots Corrupted           58    | .     .     .     2     .     .     .     .     1     1     .     3     2     17    32    
  Combat Hostiles          54    | .     .     .     2     .     .     .     .     .     .     .     2     2     17    31    
  Parts Fried              89    | .     .     .     4     .     .     .     .     5     2     .     4     4     28    42    
  Impact Corruptions       10    | .     .     2     .     .     .     .     .     2     2     .     1     2     1     .     
Robots Melted              7     | .     .     .     .     .     .     .     .     .     .     2     .     .     3     2     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     .     2     .     .     3     2     
  Parts Melted             65    | .     .     1     .     .     .     .     1     18    .     3     .     1     23    18    
  Heat Transferred         18744 | .     124   740   50    .     .     536   296   4272  37    1443  296   1432  5010  4508  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | .     .     .     1     .     .     .     .     .     .     .     .     1     1     4     

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  Res  Acc  
Peak Influence             2729 | 30   290  485  566  472  533  190  44   1130 555  196  391  692  1193 2729 
  Initial                  715  | .    19   63   192  256  200  186  .    21   553  162  137  204  279  715  
  Average                  419  | 13   188  363  259  246  326  77   12   399  437  187  247  484  613  1360 
Maximum Alert Level        5    | .    1    2    2    2    2    .    .    4    2    .    1    2    4    5    
  Low Security (%)         30   | 100  47   4    41   25   .    100  100  45   .    100  44   .    .    .    
  Level 1                  32   | .    52   46   43   72   80   .    .    2    .    .    55   20   21   .    
  Level 2                  19   | .    .    48   15   2    18   .    .    19   100  .    .    79   47   .    
  Level 3                  10   | .    .    .    .    .    .    .    .    29   .    .    .    .    27   46   
  Level 4                  3    | .    .    .    .    .    .    .    .    2    .    .    .    .    4    27   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          80   | .    4    5    6    7    5    .    .    11   1    .    2    3    11   25   
  Investigation            10   | .    1    1    1    2    .    .    .    4    .    .    .    .    .    1    
  Extermination            17   | .    .    .    .    4    .    .    .    3    1    .    1    .    5    3    
  Reinforcement            25   | .    3    4    5    1    2    .    .    4    .    .    1    .    3    2    
  Assault                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    19   
  Garrison                 6    | .    .    .    .    .    3    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    2    .    .    1    .    .    1    .    .    .    .    1    .    
Haulers Reinforced         3    | .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Distress Signals           21   | .   5   4   3   .   1   .   .   3   .   .   .   1   4   .   
Communications Jammed      261  | .   .   .   .   .   .   .   .   .   .   .   .   1   60  200 
  Distress Signals         253  | .   .   .   .   .   .   .   .   .   .   .   .   1   54  198 
Times Spotted              501  | .   45  35  54  34  24  .   1   50  3   6   11  20  62  156 
  Peak Tracking Total      25   | .   6   4   5   9   9   .   1   7   2   3   5   9   5   25  
  Tactical Retreats        33   | .   4   .   4   3   5   .   .   2   1   .   .   .   .   14  

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Traps Triggered            9    | .   2   .   1   2   1   .   .   1   1   .   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Machines Disabled          28   | .   3   3   1   .   .   .   .   10  .   .   1   .   4   6   
  Max in Single Turn       5    | .   1   1   1   .   .   .   .   5   .   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Machines Accessed          60   | .   4   12  5   8   2   .   4   7   4   .   4   2   6   2   
  Terminals                39   | .   3   8   5   3   1   .   .   5   3   .   3   1   5   2   
  Fabricators              4    | .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   
  Repair Stations          6    | .   1   2   .   .   .   .   2   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   1   .   2   .   .   1   1   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
Total Hacks                141  | .   9   31  14  21  7   .   11  18  7   .   7   4   8   4   
  Successful               63   | .   6   17  5   9   4   .   8   5   2   .   6   .   1   .   
  Failed                   77   | .   3   13  9   12  3   .   3   13  5   .   1   4   7   4   
    Catastrophic           17   | .   .   .   4   1   .   .   .   4   1   .   1   .   4   2   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   2   8   6   2   1   .   .   1   .   .   2   .   1   .   
  Terminals                89   | .   7   19  14  10  4   .   .   12  6   .   5   2   6   4   
  Fabricators              12   | .   .   .   .   3   3   .   3   3   .   .   .   .   .   .   
  Repair Stations          14   | .   2   7   .   .   .   .   3   .   .   .   2   .   .   .   
  Recycling Units          4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   3   .   5   .   .   5   3   1   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   .   2   2   .   
Terminal Hacks             32   | .   4   7   5   4   2   .   .   3   2   .   4   .   1   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           4    | .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              4    | .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             5    | .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   1   2   .   2   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   2   6   .   .   .   .   1   .   .   .   2   .   .   .   
  Scan Component           6    | .   1   3   .   .   .   .   1   .   .   .   1   .   .   .   
  Repair                   5    | .   1   3   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   3   .   3   .   .   5   2   .   .   .   .   .   .   
  Insert Component         8    | .   .   2   .   2   .   .   3   1   .   .   .   .   .   .   
  Analyze                  5    | .   .   1   .   1   .   .   2   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         57   | .   4   11  5   7   2   .   3   7   4   .   4   2   6   2   
  Full Trace Events        7    | .   .   1   1   1   .   .   .   3   .   .   .   .   .   1   
  Feedback Events          3    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
    Corruption             3    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   42  .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   3   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     154  | .   26  84  .   .   .   .   .   .   .   .   44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Total Allies               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   
  Highest-Rated Group      30   | .   .   .   .   .   29  30  30  30  .   .   .   .   .   .   
  Highest-Rated Ally       30   | .   .   .   .   .   29  30  30  30  .   .   .   .   .   .   
Total Orders               14   | .   .   .   .   .   .   2   6   6   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  EXPLORE                  8    | .   .   .   .   .   .   1   3   4   .   .   .   .   .   .   
  RETURN                   4    | .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   4   .   1   1   .   .   .   .   .   .   
  Total Damage             36   | .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Res Res Acc 
Robot Analysis Total       4    | .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   1   3   4   .   .   .   .   .   .   
  Drone Recoveries         7    | .   .   .   .   .   .   1   2   4   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  Res  Acc  
Turns Passed               19236 | 131  2237 2748 1893 2586 372  975  748  1932 383  305  528  450  1892 2056 
Spaces Moved               8104  | 57   1006 978  541  910  336  558  427  795  213  65   257  174  779  1008 
  Core                     603   | 2    .    .    .    .    303  15   .    .    .    .    .    .    .    283  
  Treads                   7467  | 55   1006 978  541  910  33   509  427  795  213  65   257  174  779  725  
  Legs                     34    | .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  240  235  50   50   160  160  160  160  160  160  160  50   
  Average Speed            176   | 156  170  223  240  237  68   160  160  164  160  160  160  160  165  133  
  Slowest Speed            325   | 160  240  240  242  242  241  190  160  325  160  160  160  160  255  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 4    98   87   51   31   19   95   13   30   9    87   11   9    27   27   
  Regions Visited          14
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    1    .    .    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 148   | .    3    3    .    25   2    .    2    29   4    .    13   3    34   30   
Terrain Destroyed          605   | .    5    20   76   64   26   5    4    155  4    23   33   25   80   85   
  Melee                    2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               259   | .    5    1    .    53   4    5    4    56   4    7    18   5    57   40   
  AOE                      344   | .    .    17   76   11   22   .    .    99   .    16   15   20   23   45   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  Res  Acc  
Total                      11576 | 79   1285 1331 869  1177 437  617  480  1201 249  212  359  325  1310 1645 
  Wait                     877   | 3    52   122  67   32   15   1    23   114  10   103  40   50   98   147  
  Move                     8092  | 56   1005 977  540  909  336  557  426  794  213  64   256  173  778  1008 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  235   | 4    27   29   15   27   6    5    12   39   5    3    5    3    23   32   
  Fast Attach              105   | 7    3    7    8    10   2    14   1    18   1    1    2    1    14   16   
  Attach                   138   | .    7    6    17   14   18   3    3    17   2    .    1    2    21   27   
  Detach                   64    | .    2    1    5    9    7    2    2    15   .    .    2    .    9    10   
  Swap                     376   | .    21   31   41   33   2    4    2    33   7    9    10   33   94   56   
  Drop                     229   | .    13   39   19   32   5    14   3    36   5    6    7    2    21   27   
  Fire                     1394  | 9    150  108  153  102  31   17   8    131  5    26   35   59   250  310  
  Melee                    6     | .    .    2    .    .    4    .    .    .    .    .    .    .    .    .    
  Ram                      3     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    43    | .    5    9    4    9    2    .    .    4    1    .    1    2    2    4    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Rewire                   7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / [*Sto] / [*Low])
-6/Factory (discovered 4 exits: *Fac x4)
-6/Waste
-6/Factory
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2)
-4/Factory
-4/Waste
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location      | Event
    26 | -11/Scrapyard | Discovered new exit (range 14)
   132 | -11/Scrapyard | Entered Materials
   307 | -10/Materials | Build established: Mutant
   651 | -10/Materials | Discovered new exit (range 8)
   701 | -10/Materials | Repaired Lgt. Treads
  1023 | -10/Materials | Discovered new exit (range 15)
  1318 | -10/Materials | Discovered new exit (range 15)
  1338 | -10/Materials | Core integrity fell below 50%
  1939 | -10/Materials | Discovered new exit (range 14)
  1987 | -10/Materials | Discovered new exit (range 15)
  2369 | -10/Materials | Entered another Materials area
  2369 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2688 | -9/Materials  | Discovered new exit (range 12)
  2734 | -9/Materials  | Repaired Lgt. Treads
  2762 | -9/Materials  | Repaired Lgt. Treads
  3635 | -9/Materials  | Discovered new exit (range 9)
  4119 | -9/Materials  | Repaired Shield Generator?
  4793 | -9/Materials  | Central database locked down
  5006 | -9/Materials  | Discovered new exit (range 15)
  5117 | -9/Materials  | Entered another Materials area
  5117 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5436 | -8/Materials  | Build established: Scavenger-Mutant
  6445 | -8/Materials  | Discovered new exit (range 16)
  6660 | -8/Materials  | Lost 4 parts (2n1u1w)
  6681 | -8/Materials  | Core integrity fell below 50%
  6877 | -8/Materials  | Lost 7 parts (1p2n3u1w)
  7006 | -8/Materials  | System corruption reached 10%
  7010 | -8/Materials  | Entered Factory
  7010 | -7/Factory    | Evolved 2 slots: Utility x2
  7998 | -7/Factory    | Found Powered Armor
  8652 | -7/Factory    | Discovered new exit (range 4)
  8661 | -7/Factory    | Identified exit to Factory
  9003 | -7/Factory    | Discovered exit to Factory (range 20)
  9358 | -7/Factory    | Discovered new exit (range 8)
  9484 | -7/Factory    | Discovered new exit (range 15)
  9596 | -7/Factory    | Entered another Factory area
  9596 | -6/Factory    | Evolved 2 slots: Utility x2
  9761 | -6/Factory    | Garrison activated, responded to threat
  9792 | -6/Factory    | Core integrity fell below 50%
  9822 | -6/Factory    | Lost 14 parts (1p7n4u2w)
  9828 | -6/Factory    | Discovered new exit (range 17)
  9843 | -6/Factory    | Spotted B-75 Beast
  9847 | -6/Factory    | Identified exit to Factory
  9903 | -6/Factory    | Core integrity fell below 20%
  9968 | -6/Factory    | Manually triggered Chute Trap
  9968 | -6/Factory    | Sucked down chute
  9968 | -6/Factory    | Entered Waste
  9968 | -6/Waste      | The area was eerily silent
  9993 | -6/Waste      | 1 allies followed down the chute
 10020 | -6/Waste      | Murdered 3 allies
 10396 | -6/Waste      | Discovered new exit (range 12)
 10728 | -6/Waste      | Found Damper Plating
 10943 | -6/Waste      | Entered Factory
 10943 | -6/Factory    | Accompanied by 1 ally
 11203 | -6/Factory    | Discovered exit to Factory (range 56)
 11287 | -6/Factory    | Fabricated Hrd. Heavy Armor Plating (x1)
 11691 | -6/Factory    | Entered another Factory area
 11691 | -5/Factory    | Accompanied by 1 ally
 11691 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 12056 | -5/Factory    | Discovered new exit (range 27)
 12138 | -5/Factory    | Discovered new exit (range 17)
 12521 | -5/Factory    | Identified exit to Upper Caves
 12521 | -5/Factory    | Identified exit to Extension
 12651 | -5/Factory    | Destroyed 12 combat bots
 12925 | -5/Factory    | Cargo convoy interrupted
 13051 | -5/Factory    | Found Prototype Launcher
 13052 | -5/Factory    | Identified Ragnarok Missile Launcher
 13064 | -5/Factory    | Found Prototype Device
 13064 | -5/Factory    | Identified Adv. Particle Accelerator
 13068 | -5/Factory    | Found Prototype Launcher
 13068 | -5/Factory    | Identified Enh. Gamma Bomb Array
 13073 | -5/Factory    | Found Ragnarok Missile Launcher
 13219 | -5/Factory    | Identified exit to Factory
 13520 | -5/Factory    | Build established: Hacker-Mutant
 13623 | -5/Factory    | Entered another Factory area
 13623 | -4/Factory    | Evolved 2 slots: Utility x2
 13871 | -4/Factory    | Build established: Hacker-Skirmisher
 13975 | -4/Factory    | Discovered new exit (range 18)
 14006 | -4/Factory    | Sucked down chute
 14006 | -4/Factory    | Entered Waste
 14016 | -4/Waste      | Spotted C-40 Crusher
 14021 | -4/Waste      | EMP discharged
 14031 | -4/Waste      | Destroyed C-40 Crusher
 14047 | -4/Waste      | Spotted C-40 Crusher
 14053 | -4/Waste      | Spotted C-40 Crusher
 14055 | -4/Waste      | Spotted C-40 Crusher
 14058 | -4/Waste      | Destroyed C-40 Crusher
 14065 | -4/Waste      | Destroyed C-40 Crusher
 14067 | -4/Waste      | Spotted C-40 Crusher
 14073 | -4/Waste      | Destroyed C-40 Crusher
 14086 | -4/Waste      | Destroyed C-40 Crusher
 14121 | -4/Waste      | EMP discharged
 14121 | -4/Waste      | System corruption reached 10%
 14123 | -4/Waste      | Spotted C-40 Crusher
 14155 | -4/Waste      | Destroyed C-40 Crusher
 14196 | -4/Waste      | Discovered new exit (range 22)
 14221 | -4/Waste      | EMP discharged
 14232 | -4/Waste      | Identified exit to Factory
 14311 | -4/Waste      | Entered Factory
 14527 | -4/Factory    | Found Quantum Capacitor
 14709 | -4/Factory    | Repaired Med. Reactive Plating
 14729 | -4/Factory    | Discovered new exit (range 20)
 14778 | -4/Factory    | Identified exit to Research
 14839 | -4/Factory    | Entered Research
 14839 | -3/Research   | Evolved 2 slots: Utility x2
 14930 | -3/Research   | Spotted B-86 Titan
 14930 | -3/Research   | Garrison activated, responded to threat
 14959 | -3/Research   | Destroyed B-86 Titan
 14980 | -3/Research   | Destroyed 9 combat bots
 15173 | -3/Research   | Discovered new exit (range 19)
 15272 | -3/Research   | Identified exit to Research
 15289 | -3/Research   | Entered another Research area
 15289 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 15817 | -2/Research   | First assault squad dispatched
 15983 | -2/Research   | Found Prototype Launcher
 15983 | -2/Research   | Identified Tesla Bomb Launcher
 16068 | -2/Research   | Build established: Skirmisher
 16367 | -2/Research   | System corruption reached 10%
 16643 | -2/Research   | Found Gamma Bomb Array
 16650 | -2/Research   | Destroyed 9 combat bots
 16730 | -2/Research   | Lost 3 parts (1p2u)
 16944 | -2/Research   | Spotted B-90 Cyclops
 16976 | -2/Research   | Destroyed B-90 Cyclops
 17016 | -2/Research   | Lost 3 parts (1p1u1w)
 17060 | -2/Research   | Discovered new exit (range 22)
 17132 | -2/Research   | Lost 6 parts (1p1n3u1w)
 17139 | -2/Research   | Destroyed 8 combat bots
 17179 | -2/Research   | Identified exit to Access
 17181 | -2/Research   | Entered Access
 17181 | -1/Access     | Evolved 2 slots: Propulsion x2
 17360 | -1/Access     | Build established: Scavenger-Mutant
 17431 | -1/Access     | First assault squad dispatched
 18106 | -1/Access     | Build established: Scavenger-Skirmisher
 18225 | -1/Access     | System corruption reached 10%
 18375 | -1/Access     | System corruption reached 30%
 18381 | -1/Access     | Destroyed 9 combat bots
 18383 | -1/Access     | Lost 3 parts (2p1u)
 18554 | -1/Access     | Found Prototype Hackware
 18579 | -1/Access     | Identified Exp. System Shield
 18874 | -1/Access     | High security lockdown imminent
 18942 | -1/Access     | Destroyed 11 combat bots
 18954 | -1/Access     | High security lockdown engaged
 19017 | -1/Access     | Lost 4 parts (4u)
 19057 | -1/Access     | Destroyed 12 combat bots
 19089 | -1/Access     | Lost 7 parts (1p3n3u)
 19207 | -1/Access     | Spotted B-99 Colossus
 19209 | -1/Access     | Scanned by Researcher
 19211 | -1/Access     | Spotted Investigator
 19228 | -1/Access     | Core integrity fell below 50%
 19234 | -1/Access     | Core integrity fell below 20%
 19237 | -1/Access     | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
19232_ Slug penetrates Earth.
19232_ Enh. Nova Cannon destroyed.
19233_ Acquired 18 matter.
19233_ Adv. Terrain Scan Processor destroyed.
19233_ System corrupted by crushing effect (+4).
19233_ Critical hit (Burn: +37).
19234_ M-36 Artificer repairs G-73 Enforcer.
19234_ Held in stasis.
19234_ Investigator is analyzing...
19236_ Penetrated by Slug. <x2>
19236_ Gravity Neutralizer destroyed.
19236_ Slug penetrates Wall.
19236_ Slug penetrates Earth.
19236_ M-36 Artificer repairs G-73 Enforcer.
19236_ Imp. Armor Integrity Analyzer destroyed.
19236_ System corrupted by crushing effect (+2).
19237_ Held in stasis.
19237_ Investigator is analyzing...
19237_ G-73 Enforcer misfires.
19237_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???#???????############?###??????????????????????? |
| ??? ???????#          #?# ##?##??????????????????? |
| ??# #??????# ########h###;%#;;## +???????????????? |
| ??# #??????# ##     # h% @       #???????????????? |
| ??# #??????# ##     #%  b=       ##??????????????? |
| ### #??????# ##     #              ^         ????? |
|  ## ##????## ##     #   ^                      ??? |
|  #   ######   #     #  %           gl         ???? |
|  /            +     #              gg         ???? |
|  #   ######   #     #               g        ????? |
|  ## ##????## ##     #       m   "  ""   ####+????? |
|  ## #??????# ##     #   !!  gg c"" ""   #????????? |
| ### #??????# ##     #   !!  g  g  ""    #????????? |
| ??# #??????# ##     #      ig  g %     ?#????????? |
| ??# #??????# ##     #   BB              #????????? |
| ??# #??????# ########   BB  =           ?????????? |
| ??# ########+##?????####  ###########k ??????????? |
| ??# #         #????????#  #??????????   ?????????? |
| ??# #         #????????####???????????? ?????????? |
| ??# +         #??????????????????????????????????? |
| ??# #      == #??????????????????????????????????? |
| ??# #      == #??????????????????????????????????? |
| ??# #         #??????????????????????????????????? |
| ??# #]    ]   #??????????????????????????????????? |
| ### #  =      #??????????????????????????????????? |
|     #####+#####??????????????????????????????????? |
|     #?#     #????????????????????????????????????? |
|     ###     ####?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           132
Coolant Potential          100
Energy Generation          80
Energy Capacity            870
Matter Stores              300
Matter Capacity            450
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Power Amplification        30
Additional Mass Support    20
Armor Coverage             3200
Resistance: KI             30
Resistance: EM             90
Evasion (%)                50
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           6
Energy Filtering           30
Particle Charging          50
Offensive Hacking          20
Defensive Hacking          16
Authchip Count             1

 Item Schematics 
-----------------
         Machine Analyzer | -9/Materials | Scanalyzed
 Hrd. Heavy Armor Plating | -7/Factory   | Scanalyzed
              Hvy. Treads | -6/Factory   | Scanalyzed
    Hvy. Reactive Plating | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hrd. Heavy Armor Plating | x1 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostAngularExoskeleton
  Manual?         0
Play Time         04:00:11
  Cumulative      568.2 hours
  Start           2024.09.08 @ 19:36:10
  End             2024.09.09 @ 19:55:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          200
  Rogue           200
  Adventurer      0
  Explorer        0
Win Type          -
  Total           25
  Types           8/1/6/3/1/0/5/1/0
Lore%             81
Gallery%          91
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6cb74664-f66e-4c92-87a6-92261fdc9054