Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.06 @ 13:20:20

Player: fishy 2.0

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (536)      536
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2696

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             399/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Flight Unit
>          --- UTILITY (3) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
           Mace
>          --- INVENTORY (5) ----
  Improved Hover Unit
           Force Booster
    Medium Laser
     Small Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           VTOL Module
  Improved Flight Unit
>          --- UTILITY ----------
           Sensor Array
           Force Booster
           Force Booster
>          --- WEAPON -----------
           Beam Rifle
           Mace
>          --- INVENTORY --------
    Medium Laser
     Small Laser
  Improved Medium Laser
      Mini Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Mace
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             34   | 6   6   .   14  8   .   
  Power                    5    | 1   1   .   2   1   .   
    Engine                 5    | 1   1   .   2   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   2   .   5   2   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   
    Flight                 8    | .   2   .   5   1   .   
  Utility                  9    | 1   3   .   1   4   .   
    Device                 5    | .   1   .   1   3   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   .   .   6   1   .   
    Energy Gun             5    | 1   .   .   3   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 9    | .   .   .   .   7   2   
  Power                    2    | .   .   .   .   2   .   
  Propulsion               4    | .   .   .   .   3   1   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   .   
  Highest Loss Streak      4    | .   .   .   .   4   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   97  85  89  72  38  
  Engine                   10   | .   14  14  11  5   .   
  Leg                      8    | .   22  .   .   .   .   
  Flight                   23   | .   5   28  41  35  15  
  Device                   11   | .   7   14  14  16  4   
  Storage                  2    | .   6   .   .   .   .   
  Processor                1    | .   .   .   .   2   9   
  Protection               4    | .   11  .   .   .   .   
  Energy Gun               7    | .   14  14  3   3   .   
  Ballistic Gun            6    | .   14  14  .   .   .   
  Launcher                 1    | .   .   .   7   .   .   
  Impact Weapon            5    | .   .   .   11  9   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 12  15  8   21  21  7   
  Greatest Support         21   | 20  20  8   17  21  9   
  Greatest Overweight (x)  1    | .   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         5    | 6   6   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   4   
  Average Carried          3    | 1   2   3   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | 2   3   5   5   4   4   

 Class Distribution 
--------------------
 59% | Mutant
 22% | Scavenger-Mutant
 16% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
             Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Sto 
Matter Collected           609  | 104 158 33  9   305 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            670  | .   101 49  101 419 .   
  Parts                    46   | .   11  9   15  11  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  18   | .   5   3   4   6   .   
  Melee                    5    | .   .   .   .   5   .   
  Guns                     12   | .   5   3   3   1   .   
  AOE                      1    | .   .   .   1   .   .   
Classes Destroyed          7    | .   2   .   2   3   .   
  Builder                  2    | .   .   .   1   1   .   
  Recycler                 1    | .   .   .   .   1   .   
  Watcher                  3    | .   1   .   .   2   .   
  Swarmer                  11   | .   5   3   3   .   .   
  Grunt                    3    | .   .   .   .   3   .   
  Sentry                   2    | .   .   .   1   1   .   
  Hunter                   2    | .   .   .   .   2   .   
Best Kill Streak           6    | .   3   3   6   5   .   
  Combat Bots Only         6    | .   3   3   6   3   .   
Max Kills in Single Turn   2    | .   2   1   2   1   .   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Hostile Shots Fired        122  | .   32  5   6   61  18  
  Missed                   37   | .   7   3   1   21  5   
Damage Taken               927  | .   154 13  69  536 155 
  Core                     199  | .   39  5   4   91  60  
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Ignored by Resistances   272  | .   50  4   20  155 43  
  Regen/Repaired (Parts)   12   | .   .   .   12  .   .   
Core Remaining (%)         93   | 100 .   82  99  .   .   
Volleys Fired              44   | .   20  5   5   14  .   
  Largest                  2    | .   2   2   2   1   .   
  Hottest                  70   | .   70  70  70  56  .   
Shots Fired                72   | .   40  10  8   14  .   
  Gun                      70   | .   40  10  6   14  .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 2    | .   .   .   2   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  28   | .   20  5   3   .   .   
  Thermal                  42   | .   20  5   3   14  .   
  Explosive                2    | .   .   .   2   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         12   | .   6   7   8   12  .   
  Robot Miss Streak        4    | .   4   2   .   1   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           78   | .   25  5   6   33  9   
  Core Hits                27   | .   7   4   6   10  .   
  Critical Kills           4    | .   .   .   .   4   .   
  Critical Parts Destroyed 2    | .   .   .   .   2   .   
  Critical Strikes         9    | .   1   .   1   6   1   
    Burn                   2    | .   1   .   1   .   .   
    Smash                  7    | .   .   .   .   6   1   
Melee Attacks              31   | .   .   .   .   22  9   
  Impact                   31   | .   .   .   .   22  9   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   1   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1706 | .   313 51  111 996 235 
  Guns                     596  | .   313 51  47  185 .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               64   | .   .   .   64  .   .   
  Melee                    1046 | .   .   .   .   811 235 
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  214  | .   190 14  10  .   .   
  Thermal                  382  | .   123 37  37  185 .   
  Explosive                64   | .   .   .   64  .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   1046 | .   .   .   .   811 235 
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            229  | .   .   .   .   229 .   
  Projectiles              11   | .   .   .   .   11  .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    218  | .   .   .   .   218 .   
Knockbacks                 1    | .   .   .   .   1   .   
  Impact                   1    | .   .   .   .   1   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      39   | .   .   .   39  .   .   
  Shots                    1    | .   .   .   1   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        339  | .   162 77  40  339 .   
  Average Temperature      88   | .   54  39  17  196 .   
  Received Heat Transfer   369  | .   .   .   .   270 99  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              4    | .   .   .   .   4   .   
  Impact Corruptions       10   | .   .   .   .   10  .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         1221 | .   444 111 185 481 .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Peak Influence             205  | .   149 133 173 205 88  
  Initial                  73   | .   .   48  43  61  73  
  Average                  82   | .   59  81  128 105 73  
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 100 93  100 
  Level 1                  1    | .   .   .   .   6   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Distress Signals           1    | .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              23   | .   7   3   3   9   1   
  Peak Tracking Total      4    | .   3   2   3   4   1   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Machines Accessed          3    | .   1   .   2   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   2   .   6   .   .   
  Successful               6    | .   2   .   4   .   .   
  Failed                   2    | .   .   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   1   .   1   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Sto 
Turns Passed               715  | 55  251 34  148 185 42  
Spaces Moved               767  | 44  198 45  248 186 46  
  Core                     20   | 20  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     144  | 24  120 .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   603  | .   78  45  248 186 46  
  Fastest Speed            27   | 50  37  37  29  27  37  
  Average Speed            53   | 88  87  37  41  31  37  
  Slowest Speed            120  | 120 120 37  106 106 37  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            2    | .   .   1   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       15   | 3   33  15  17  16  10  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          24   | .   .   .   24  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      24   | .   .   .   24  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Total                      948  | 60  238 50  282 263 55  
  Wait                     24   | 3   3   .   .   18  .   
  Move                     758  | 43  197 42  245 185 46  
  Hop                      2    | .   .   1   1   .   .   
  Pick Up                  33   | 8   6   2   10  7   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   23   | 6   3   .   6   8   .   
  Detach                   6    | .   1   .   1   4   .   
  Swap                     11   | .   3   .   8   .   .   
  Drop                     16   | .   5   .   6   5   .   
  Fire                     44   | .   20  5   5   14  .   
  Melee                    31   | .   .   .   .   22  9   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  208 | -10/Materials | Discovered new exit (range 11)
  306 | -10/Materials | Build established: Mutant
  307 | -10/Materials | Entered Mines
  320 | -10/Mines     | Discovered new exit (range 7)
  340 | -10/Mines     | Assembled infested the area
  341 | -10/Mines     | Entered Materials
  341 | -9/Materials  | Evolved 2 slots: Propulsion x2
  399 | -9/Materials  | Repaired Flight Unit
  443 | -9/Materials  | Discovered new exit (range 10)
  489 | -9/Materials  | Entered another Materials area
  489 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  587 | -8/Materials  | Lost 3 parts (1p1n1w)
  624 | -8/Materials  | Discovered new exit (range 15)
  673 | -8/Materials  | Identified exit to Storage
  674 | -8/Materials  | Entered Storage
  681 | -8/Storage    | Lost 4 parts (1p2n1u)
  716 | -8/Storage    | Self-destructed

 Last Messages 
---------------
Welding Torch fried.
U-05 Engineer system terminally corrupted.
Acquired 72 matter.
R-06 Scavenger collects Heat Sink.
Acquired 32 matter.
Destroyed Com. Wheel.
R-06 Scavenger system corrupted by crushing
  effect.
Destroyed Com. Wheel.
R-06 Scavenger system corrupted by crushing
  effect.
Lgt. Ion Engine fried.
R-06 Scavenger destroyed.
EXIT=IDENTIFIED: STORAGE
LOCATION=STORAGE
GOAL=ESCAPE
Force Booster destroyed.
Y-45 Defender suffers critical hit (Smash).
Flight Unit destroyed.
Critical hit (Burn: +37). <x2>

 Map 
-----
+----------------------------------------------------+
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|             ???????????#Y@T =!  #????????????????? |
|             ????????#####   !   #????????????????? |
|             ????????#   +       +    #???????????? |
|             ????????# ###       #### #???????????? |
|             ????????# #?#       #????????????????? |
|             ????????# #?#########????????????????? |
|             ???????##+#######????????????????????? |
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|             ???????# """""  #????????????????????? |
|             ???????# ????"  #????????????????????? |
|             ???????# ????"  #????????????????????? |
|             ???????# ????"" #????????????????????? |
|             ???????#  ????" #????????????????????? |
|             ???????#  """"" #????????????????????? |
|             ???????#        #????????????????????? |
|             ???????#        #??????????????##????? |
|             ??????######+#########+####     #????? |
|             ??????#                             ?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                64
Force Boost                20
Offensive Hacking          10

 Item Schematics 
-----------------
 Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberHardlightSpear
  Manual?         0
Play Time         00:18:28
  Cumulative      4.5 hours
  Start           2024.07.06 @ 12:59:40
  End             2024.07.06 @ 13:20:20
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6bd1267a-611d-4c23-9059-06c4857f87d2