Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.01 @ 19:48:34 Player: Shadow Pussy wanter Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (320) 1600 Value Destroyed (16220) 16220 Prototype IDs (78) 1560 Alien Tech Used (5) 1000 Bonus (6957) 6957 TOTAL SCORE: 37437 Bonus ------- High Alert Combat Kills 2905 Follower Combat Kills 1982 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Friendly Fire -630 Cogmind --------- Core Integrity 0/1600 Matter 193/300 Energy 98/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY (10) ----- Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Experimental Armor Integrity Analyzer Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Experimental Hacking Suite Experimental System Shield Potential Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Improved Matter Compressor Advanced Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Transmission Jammer Centrium Heavy Armor Plating Remote Force Field > --- WEAPON ----------- Enhanced Gamma Rifle Matter Neutralizer Heavy Gauss Cannon Compact Mass Driver Nanosword > --- INVENTORY -------- Vortex Chain Reactor Advanced Heavy Siege Treads Advanced Energy Well Experimental Energy Well Long-range Sensor Array Long-range Terrain Scanner Quantum Capacitor Experimental Cloaking Device Phase Armor Experimental Hacking Suite Experimental System Shield Long-range Tractor Beam Subatomic Replicator Compact HERF Cannon Matter Neutralizer Vortex Driver Vortex Driver Enhanced Nova Cannon Potential Cannon Linear Accelerator [Rating: 220] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Heavy Phase Cannon Energy Gun Force Rifle Energy Cannon Heavy Phase Cannon Ballistic Cannon Compact Mass Driver Launcher Precision Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Nanosword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Propulsion 4 | . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . . Utility 8 | . . . 2 2 . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Parts Attached 557 | 5 8 2 17 54 6 12 2 5 45 6 18 12 3 36 18 9 12 2 33 9 3 11 9 27 62 46 51 34 Power 37 | 1 1 . 3 1 . . . . 2 . 2 1 . 4 . . 1 . 3 . . . . 3 6 4 3 2 Engine 11 | 1 1 . 3 . . . . . 1 . 2 1 . 1 . . . . . . . . . . 1 . . . Core 5 | . . . . 1 . . . . . . . . . 3 . . . . 1 . . . . . . . . . Reactor 21 | . . . . . . . . . 1 . . . . . . . 1 . 2 . . . . 3 5 4 3 2 Propulsion 77 | 1 3 2 6 2 1 1 . . 6 . 1 2 3 2 1 . 3 . 10 . 1 7 1 4 3 3 8 6 Treads 54 | . . . 5 1 1 1 . . 5 . 1 1 3 2 1 . 2 . 5 . . 5 1 3 3 1 7 6 Leg 5 | 1 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Wheel 18 | . 2 2 1 1 . . . . 1 . . 1 . . . . 1 . 5 . 1 . . . . 2 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 328 | 1 2 . 6 33 1 9 1 5 33 5 12 2 . 23 13 6 5 2 15 7 . 3 4 16 41 30 32 21 Device 231 | . 1 . 1 20 1 8 1 3 19 2 9 . . 13 10 5 2 2 9 6 . 3 4 11 31 24 29 17 Storage 11 | 1 1 . . . . . . . . . . . . . . . 1 . . . . . . 2 4 1 . 1 Processor 15 | . . . 2 2 . . . . . . . 1 . 3 . . . . . . . . . 2 . 1 1 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 70 | . . . 3 11 . 1 . 2 14 3 3 1 . 7 3 1 2 . 6 1 . . . 1 6 4 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 115 | 2 2 . 2 18 4 2 1 . 4 1 3 7 . 7 4 3 3 . 5 2 2 1 4 4 12 9 8 5 Energy Gun 8 | 2 . . . . . . . . . . 1 2 . 1 . . . . . . . . . . . 1 . 1 Energy Cannon 50 | . 2 . 2 7 1 1 . . 2 1 1 2 . 3 2 2 2 . 3 1 1 . 1 3 6 4 1 2 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 23 | . . . . . . . . . . . . . . 3 . . . . 2 1 . . 3 1 5 4 3 1 Launcher 18 | . . . . 3 2 . 1 . 1 . 1 3 . . 2 1 1 . . . 1 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . 6 1 1 . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Piercing Weapon 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . 1 1 . 1 . . 1 . . 2 . 3 . . 5 . 1 . . 2 1 3 8 3 5 . Corrupted Parts 4 | . . . . . . . . . . . . 1 . . . . . . . . . 2 1 . . . . . System Corruption 23 | . . . . . . . . . . . . 2 . . . . . . . . . 16 5 . . . . . Parts Lost 57 | . 1 . 6 2 . 2 . . 2 1 . . . 1 . 1 . . 12 2 . . . 3 3 9 4 8 Power 10 | . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 1 2 2 Propulsion 21 | . . . 4 1 . 1 . . 2 . . . . . . . . . 6 . . . . 1 1 2 . 3 Utility 20 | . . . . 1 . 1 . . . 1 . . . . . 1 . . 3 1 . . . 1 1 6 2 2 Weapon 6 | . . . 1 . . . . . . . . . . 1 . . . . 2 1 . . . . . . . 1 Highest Loss Streak 7 | . 1 . 5 1 . 2 . . 1 1 . . . 1 . 1 . . 7 2 . . . 1 1 4 1 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 94 100 99 93 91 91 92 92 91 93 92 90 93 93 88 87 75 88 83 99 100 99 100 96 93 83 81 59 Engine 2 | . 13 11 9 5 . . . . 1 6 6 6 6 1 . . . . . . . . . . . . . . Core 2 | . . . . 1 7 7 7 7 . . . . . 9 11 11 8 5 3 . . . . . . . . . Reactor 5 | . . . . . . . . . 4 . . . . . . . 2 5 6 10 10 10 10 12 13 16 16 10 Treads 14 | . . . 18 14 14 15 15 15 11 13 13 13 13 11 11 11 11 11 15 5 5 9 31 27 26 14 12 8 Leg 1 | . 25 . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Wheel 6 | . . 44 17 8 7 7 7 7 5 6 6 6 6 5 5 5 5 5 6 26 26 15 . . . 1 2 . Device 15 | . 11 11 11 13 15 13 15 14 13 11 14 20 20 21 16 15 11 16 12 15 21 21 21 16 13 13 13 10 Storage 5 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 7 5 5 5 5 5 5 4 4 4 5 3 Processor 16 | . . . 9 23 23 23 23 23 20 14 13 13 13 16 17 17 17 17 15 15 15 15 15 17 19 17 16 11 Protection 5 | . . . 6 1 . 1 . . 12 19 18 13 13 7 5 6 7 5 6 9 5 5 5 2 3 5 2 2 Energy Cannon 7 | . 23 22 17 10 7 9 15 7 11 6 8 5 6 5 10 9 . 5 8 7 10 10 5 6 3 . 1 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . 4 . . . . 1 2 . . . 3 4 7 5 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 232 | 11 95 95 105 107 104 114 109 113 142 139 149 126 124 164 182 161 174 174 178 164 147 148 147 206 198 215 232 230 Greatest Support 225 | 10 20 40 60 40 28 28 28 28 40 28 28 30 28 58 56 28 48 28 99 62 62 164 164 171 180 200 225 225 Greatest Overweight (x) 13 | 1 4 2 4 3 3 4 3 4 5 4 5 4 4 5 6 5 6 6 9 2 2 9 . 1 1 13 11 1 Average Overweight (x) 2 | . 3 2 2 2 3 3 3 3 3 4 4 3 4 4 5 5 4 5 3 2 2 2 . . . 2 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 18 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 5 14 24 23 24 24 24 25 25 24 24 24 24 25 24 24 24 24 25 23 24 24 24 24 24 24 23 23 17 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 24 25 25 25 25 25 23 24 5 Class Distribution -------------------- 32% | Mutant 20% | Scavenger-Mutant 12% | Skirmisher 8% | Assassin 5% | Scavenger-Gunner 4% | Generator-Mutant 4% | Generator-Gunner 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Skirmisher | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Skirmisher | -5/Upper Caves Infiltrator-Mutant | -5/Upper Caves Mutant | -5/Zhirov Infiltrator-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Gunner | -3/Testing Generator-Mutant | -2/Research Generator-Gunner | -2/Quarantine Generator-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 12708 | 244 93 178 202 481 173 249 . 165 476 106 292 96 105 534 229 225 . 105 571 187 63 107 184 664 2357 1983 1997 642 Remotely 3746 | . . . . . . . . . . . . . . 20 . 102 . . . . . . 107 45 273 1669 1223 307 Salvage Created 13735 | 23 624 272 949 499 18 409 . 151 785 148 326 . . 644 238 362 . 22 1262 251 217 . 177 954 2018 1216 1868 302 Parts 552 | 4 34 13 44 17 2 9 . 5 27 6 11 . 5 31 5 5 . . 64 8 11 . . 56 83 42 67 3 Haulers Intercepted 7 | . 2 . 3 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . 1 . . . . . . . 2 . . . . 2 . . . . 4 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . 1 9 . 9 . . 5 6 5 . 5 4 . . . 7 8 . . . . . . . Prevented 4 | . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 251 | . 3 6 16 9 1 5 . 6 9 5 5 . 2 10 6 11 . . 24 4 6 . 6 16 35 24 37 5 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 3 | . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Cannons 197 | . . 6 16 7 . 5 . 1 8 1 3 . . 9 2 2 . . 22 3 2 . . 15 34 24 32 5 AOE 37 | . . . . . . . . 5 . 4 2 . 2 . 4 8 . . . . 4 . 6 . . . 2 . Classes Destroyed 26 | 1 6 1 2 2 1 1 . 1 1 1 2 . . . . . . . 3 . . . . . 1 2 1 . Worker 22 | . 3 . 2 . . . . . . . . . . . . . . . 6 . . . . . 6 . 4 1 Builder 14 | . 2 . . . . . . . . . . . . . . . . . 1 . . . . . 1 5 5 . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . 2 . 3 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Recycler 10 | . 3 . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . 2 . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Drone 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Watcher 11 | . 2 . 1 . . . . . 1 . . . . 1 . . . . 2 . . . . . 2 . 1 1 Swarmer 37 | . . . 3 2 . . . . . 1 . . . . . . . . 11 . 5 . . . 7 . 8 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 86 | . 3 3 10 2 . 5 . 4 . 2 2 . . . 5 10 . . . 2 1 . 4 . 15 9 9 . Brawler 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 5 . Duelist 6 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 2 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Sentry 25 | . . 3 3 1 . . . . 5 1 . . . 2 . 1 . . 1 1 . . . 3 2 1 . 1 Specialist 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Hunter 28 | . . . . . . . . . 2 . . . . 2 1 . . . 6 . . . 2 4 3 4 3 1 Programmer 43 | . . . . 3 . . . . 2 . . . . 5 . . . . 3 1 . . . 9 6 5 9 . Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Q-Series 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Decomposer 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Samaritan 3 | . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thief 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Best Kill Streak 26 | 1 3 3 5 3 1 5 . 5 3 5 2 . 1 3 4 5 . . 5 3 5 . 4 5 13 6 26 2 Combat Bots Only 12 | . 1 3 4 3 1 5 . 5 3 5 2 . 1 3 4 5 . . 5 3 5 . 4 5 5 6 12 2 Max Kills in Single Turn 4 | 1 1 1 2 1 1 1 . 2 1 1 1 . 1 1 2 4 . 1 2 1 3 . 4 1 2 3 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 2 . 1 1 . 1 . 2 4 . . . . 3 . 4 . . . 2 . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Damage Taken 25242 | . 250 91 1012 1157 60 402 . 53 946 290 308 . . 391 205 315 . 51 2982 410 301 . 114 992 2591 3281 3831 5209 Core 3204 | . 77 . 171 55 13 . . 20 52 4 9 . . 19 . 16 . . 179 52 50 . 8 67 260 115 436 1601 Absorbed by Shields 4726 | . . . . 40 . . . . 191 . . . . 219 137 52 . . 310 . . . 108 377 53 1408 1292 539 Reduced by Siege Mode 1088 | . . . . . . . . . . . . . . . . . . . . . . . . . . 212 402 474 Redirected to Core 397 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 397 . Redirected to Shielding 177 | . . . . . . . . . . . . . . . . . . . 48 35 4 . . 90 . . . . Regen/Repaired (Parts) 487 | . . . . . . . . . 249 . . . . . . . . . . . . 238 . . . . . . Core Remaining (%) 81 | 100 69 100 68 . . . . 87 . . . . 92 . . . . 96 . . . . 67 . 74 . 62 . Volleys Fired 784 | 3 31 9 68 35 4 18 . 15 49 22 17 1 3 34 12 10 . 7 104 11 8 8 6 45 92 80 68 24 Largest 4 | 2 2 2 2 2 1 2 . 1 2 1 2 1 1 2 2 2 . 1 2 2 2 1 1 3 2 2 3 4 Hottest 367 | 90 136 136 136 155 39 180 . 90 170 90 180 90 43 180 180 180 . 90 195 180 180 90 90 237 180 200 232 367 Shots Fired 1486 | 6 62 18 134 68 5 32 . 15 90 22 27 1 3 63 23 15 . 8 191 21 14 9 7 103 159 148 174 68 Gun 39 | 6 24 . . . . . . . . . 5 . . 2 . . . . . . . . . . . . . 2 Cannon 1405 | . 38 18 134 66 1 32 . 8 90 16 20 1 . 61 21 9 . 7 191 21 12 9 2 103 159 148 172 66 Launcher 42 | . . . . 2 4 . . 7 . 6 2 . 3 . 2 6 . 1 . . 2 . 5 . . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 465 | . . . . . . . . . . . . . . 26 . . . . 33 7 . . . 34 79 124 112 50 Thermal 951 | 6 62 18 134 66 1 32 . 8 90 16 25 1 . 37 21 9 . 7 158 14 12 9 2 69 80 . 58 16 Explosive 41 | . . . . 1 4 . . 7 . 6 2 . 3 . 2 6 . 1 . . 2 . 5 . . . 2 . Electromagnetic 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Entropic 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 24 2 . Robot Hit Streak 73 | 1 11 4 15 19 . 7 . 8 13 19 10 . 11 15 5 9 . 4 17 5 14 . 4 10 24 14 65 73 Robot Miss Streak 6 | 4 3 1 3 1 . 2 . 1 3 . 1 . 1 2 3 6 . 1 4 3 2 1 2 2 6 6 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 980 | 1 38 10 88 52 5 23 . 5 60 12 19 . 1 39 10 12 . 1 133 10 12 . 4 65 95 100 126 59 Core Hits 593 | 2 17 7 38 15 3 8 . 18 22 10 11 . 3 17 26 47 . 1 58 6 11 1 44 33 53 43 79 20 Critical Kills 10 | . . . . 1 . . . . . . . . . . . 1 . . 2 1 . . . 1 1 . 3 . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Critical Strikes 71 | . . . . 1 . . . . . . 2 . . 4 . 1 . . 7 2 . . . 5 7 22 15 5 Meltdown 10 | . . . . 1 . . . . . . . . . . . 1 . . 2 1 . . . 1 1 . 3 . Destroy 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Blast 45 | . . . . . . . . . . . . . . 4 . . . . 5 1 . . . 4 6 10 10 5 Sunder 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 2 . Melee Attacks 54 | . . . . 13 10 6 . . 2 . . . . . . . . . . . . . . . . . 23 . Impact 31 | . . . . 13 10 6 . . 2 . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Piercing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sneak Attacks 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45865 | 25 654 211 2029 1303 247 800 . 847 1760 934 723 . 224 1353 880 1654 . 23 5026 424 585 34 1381 2850 5598 7370 6922 2008 Guns 501 | 25 164 . . . . . . . . . 120 . . 62 . . . . . . . . . . . . . 130 Cannons 38061 | . 490 211 1985 1269 . 701 . 31 1760 177 414 . . 1252 280 237 . . 4978 424 346 34 . 2833 5568 7370 5947 1754 Explosions 6276 | . . . . . . . . 816 . 757 189 . 224 . 600 1417 . 23 . . 239 . 1381 . . . 630 . Melee 725 | . . . . 34 247 99 . . . . . . . . . . . . . . . . . . . . 345 . Ramming 302 | . . . 44 . . . . . . . . . . 39 . . . . 48 . . . . 17 30 . . 124 Kinetic 17283 | . . . . . . . . . . . . . . 683 . . . . 808 96 . . . 1260 3883 5252 4027 1274 Thermal 18862 | 25 654 211 1985 1269 . 701 . 31 1760 177 534 . . 631 280 237 . . 4170 328 346 34 . 1573 1685 . 1751 480 Explosive 6276 | . . . . . . . . 816 . 757 189 . 224 . 600 1417 . 23 . . 239 . 1381 . . . 630 . Electromagnetic 130 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 Impact 380 | . . . . 34 247 99 . . . . . . . . . . . . . . . . . . . . . . Slashing 345 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 345 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2287 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2118 169 . Highest Corruption 31 | . . . 2 3 3 3 . . 3 3 3 5 . 1 1 1 1 1 . . . 16 21 4 14 17 31 13 Average Corruption 6 | . . . 2 2 3 2 . . 2 3 3 3 . 1 1 1 1 1 . . . 15 16 2 11 12 20 6 Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Effects 395 | . . . 10 15 17 15 . . 19 4 19 5 . 4 11 3 3 2 . . . 10 19 7 79 45 91 17 Message Errors 78 | . . . 1 3 . 4 . . 5 . 8 . . 1 1 2 2 . . . . 2 3 . 18 5 20 3 Matter Fused 82 | . . . 3 3 5 4 . . 6 1 2 1 . 1 4 . . . . . . 1 3 2 18 11 13 4 Heat Flow Errors 47 | . . . 2 3 2 1 . . 1 1 . 2 . . 1 . . 1 . . . 2 3 1 7 7 10 3 Energy Discharges 53 | . . . 2 3 3 1 . . 4 . 1 . . 1 3 . . . . . . 2 2 1 9 5 13 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Parts Fused 7 | . . . . 2 . . . . . . . 1 . . . . . . . . . . . . 1 1 2 . Data Loss (minor) 52 | . . . . 1 4 3 . . 2 1 4 . . 1 . 1 . . . . . . 4 3 10 6 9 3 Data Loss (major) 23 | . . . . . . 2 . . . . 4 . . . 1 . 1 . . . . 1 2 . 4 2 5 1 Misfires 17 | . . . 2 . 1 . . . . . . . . . 1 . . 1 . . . 1 1 . 6 1 3 . Alerts 9 | . . . . . 2 . . . 1 1 . 1 . . . . . . . . . . . . 3 . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Weapon Failures 21 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 12 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1697 | . 11 . 21 . . 97 . 6 38 67 27 . 57 27 . . . . 101 . 17 . . 28 275 477 444 4 Projectiles 1359 | . 11 . 21 . . . . . 38 30 27 . . 27 . . . . 101 . 17 . . 28 275 477 303 4 Explosions 100 | . . . . . . . . 6 . 37 . . 57 . . . . . . . . . . . . . . . Melee 238 | . . . . . . 97 . . . . . . . . . . . . . . . . . . . . 141 . Knockbacks 86 | . . . . . 1 . . . . . . . . 2 . . . . 3 2 . . . 6 11 22 35 4 Impact 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 74 | . . . . . . . . . . . . . . 1 . . . . 3 2 . . . 5 10 21 28 4 Secondary 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 7 . Self-Inflicted Damage 395 | . . . 12 5 47 . . . . 46 . . . 16 . 32 . 57 . . 39 . 117 . . . . 24 Shots 15 | . . . . 1 2 . . . . 1 . . . . . 1 . 3 . . 2 . 5 . . . . . Rammed 28 | . . . 6 . . . . . . . . . . 3 . . . . 4 . . . . 1 1 . . 13 Targets Rammed 33 | . . . 6 . . . . . . . . . . 3 . . . . 6 . . . . 1 4 . . 13 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . . Highest Temperature 646 | 60 195 9 190 366 249 320 . 152 307 290 324 237 . 42 304 366 . 227 336 352 66 218 179 395 535 435 314 646 Average Temperature 109 | 26 45 7 30 150 108 102 . 56 92 112 168 112 . 33 100 123 . 98 93 201 27 89 74 119 118 129 60 216 Received Heat Transfer 3298 | . 141 42 486 147 . 234 . 18 216 90 64 . . 8 81 146 . . 107 144 21 . . 26 328 366 125 508 Effects 69 | . . . . 5 . 1 . . 4 4 1 . . . . 1 . . 2 5 . . . 7 5 13 1 20 Shutdowns 24 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 3 4 1 12 Energy Bleed 5 | . . . . . . 1 . . 1 . . . . . . . . . 1 1 . . . . . . . 1 Interference 26 | . . . . 3 . . . . 3 4 . . . . . . . . 1 3 . . . 4 2 5 . 1 Matter Decay 5 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 Short Circuit 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Damage (minor) 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 7 5 Total Turns 457 | . . . . . . . . . . . . . . . . . . . . . . . . . . 193 182 82 Longest Duration 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . 42 53 40 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact Corruptions 10 | . . . . . 1 7 . . . . . . . . . . . . . . . . . . . . 2 . Robots Melted 13 | . 1 . . 2 . . . . 1 . . . . . . 1 . . 2 1 . . . 1 1 . 3 . Combat Hostiles 13 | . 1 . . 2 . . . . 1 . . . . . . 1 . . 2 1 . . . 1 1 . 3 . Parts Melted 66 | . 1 . 7 14 . 4 . . 17 1 1 . . . 1 1 . . 6 2 . . . 6 2 . 1 2 Heat Transferred 24120 | 62 1346 370 3515 2108 . 1100 . 50 3000 300 835 . . 835 296 259 . . 3865 333 370 37 . 1517 1739 . 1739 444 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 1758 | 5 67 229 301 142 . . . . 176 . . . . 189 . . . . 486 . . . . 207 1077 1192 1322 1758 Initial 792 | . 3 22 35 2 . . . . 45 . . . . 3 . . . . . . . . . 60 78 576 627 792 Average 355 | 1 35 117 95 35 . . . . 84 . . . . 76 . . . . 249 . . . . 108 552 853 735 1098 Maximum Alert Level 5 | . . 1 1 . . . . . . . . . . . . . . . 2 . . . . 1 3 4 4 5 Low Security (%) 56 | 100 100 72 83 100 . . . . 100 . . . . 100 . . . . 37 . . . . 88 19 . . . Level 1 9 | . . 27 16 . . . . . . . . . . . . . . . 42 . . . . 11 24 2 . . Level 2 11 | . . . . . . . . . . . . . . . . . . . 20 . . . . . 20 35 43 . Level 3 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 34 49 50 68 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 5 25 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 1 . 1 4 . . . . 3 . . . . 4 . . . . 4 . . . . 5 8 11 9 13 Investigation 7 | . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 . 2 Extermination 27 | . . . . 3 . . . . 2 . . . . 3 . . . . 3 . . . . 4 3 3 4 2 Reinforcement 16 | . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 3 3 3 3 Assault 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 2 3 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 3 . 3 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 10 | . . . 2 1 . . . . . . . . . . . . . . 2 . . 1 . . . 1 1 2 Communications Jammed 133 | . . . . 1 . . . . . . . . . . . . . . 13 . . . . . 69 . 7 43 Distress Signals 128 | . . . . . . . . . . . . . . . . . . . 13 . . . . . 69 . 7 39 Times Spotted 459 | . 8 10 24 17 1 5 . 7 12 5 6 . 4 20 7 11 . . 51 3 10 13 6 19 46 39 56 79 Peak Tracking Total 19 | . 2 3 11 3 1 4 . 7 4 5 3 . 3 5 5 5 . . 12 3 5 7 4 3 7 8 8 19 Tactical Retreats 27 | . . . . . . . . . 1 . . . . 1 1 . . . 1 . 1 2 . 1 3 2 1 13 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 16 | . 1 . 1 4 . . . . 4 . . . . 1 . . . . . . . . . . 1 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . 3 1 . . . . . . . . . . . . . . . . 10 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 29 | . . 1 2 1 1 . . . 1 . . . . 1 . 1 . . 1 . . . . 2 5 5 7 1 Max in Single Turn 1 | . . 1 1 1 1 . . . 1 . . . . 1 . 1 . . 1 . . . . 1 1 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 62 | . 3 2 5 8 1 . 3 . 6 . . . . 1 1 1 4 . 3 . 1 11 . 1 6 1 3 1 Terminals 23 | . 3 2 5 5 . . . . 5 . . . . . . . . . . . 1 . . . . . 1 1 Fabricators 7 | . . . . 3 . . . . . . . . . . . . . . 1 . . . . . 2 1 . . Repair Stations 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Total Hacks 171 | . 15 7 18 21 1 . 26 . 12 . . . . 2 1 1 17 . 5 . 1 25 . 2 10 1 5 1 Successful 108 | . 7 2 7 7 1 . 26 . 4 . . . . . 1 1 17 . 3 . 1 25 . 1 3 1 1 . Failed 62 | . 7 5 11 14 . . . . 8 . . . . 2 . . . . 2 . . . . 1 7 . 4 1 Catastrophic 12 | . 2 1 1 3 . . . . 2 . . . . . . . . . . . . . . . 2 . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 107 | . 13 7 17 17 . . . . 6 . . . . 6 . . . . 12 . . 1 . 2 2 2 8 14 Terminals 64 | . 15 7 18 13 . . . . 8 . . . . . . . . . . . 1 . . . . . 1 1 Fabricators 12 | . . . . 8 . . . . . . . . . . . . . . 1 . . . . . 2 1 . . Repair Stations 9 | . . . . . . . . . 4 . . . . . . . . . . . . . . . 3 . 2 . Recycling Units 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . . Garrison Access 6 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . 2 . Terminal Hacks 83 | . 4 1 3 1 1 . 26 . 1 . . . . . 1 1 17 . . . 1 25 . . . . 1 . Record 26 | . . . 1 . . . 6 . . . . . . . . . 5 . . . 1 12 . . . . 1 . Part Schematic 14 | . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 20 | . 1 . . . . . 3 . . . . . . . . . 4 . . . . 12 . . . . . . Open Door 4 | . . . . . 1 . . . . . . . . . 1 1 . . . . . 1 . . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . Network Status 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Scan Component 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 3 1 4 4 . . . . 1 . . . . . . . . . . . . . . . 1 . . . Terminals 10 | . 3 1 4 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 10 | . 3 1 4 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Fabnet 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 2 5 7 . . . . 6 . . . . 1 . . . . 2 . 1 . . 1 6 1 2 1 Full Trace Events 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 7 . . . . 2 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . 10 . . . . 13 . . . . 4 . . . . . . . 2 . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . 106 . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 44 | . . . . . . . . . 44 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . . . . . . . . . . . . . 3 . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . 6 6 6 6 6 2 2 2 2 2 . . . . . . . . . . . Autooverrided 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . 2 . . . . . . . . . . 5 . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 35 | . . . . . . . . 1 . 1 3 6 . 4 . . . . 5 . . 5 . . 1 . . 9 Largest Group 8 | . . . . . . . . 1 . 1 2 8 8 7 . . . . 3 . . 5 2 1 1 1 . 4 Highest-Rated Group 614 | . . . . . . . . 96 . 29 40 239 239 357 . . . . 162 . . 303 130 65 157 157 . 614 Highest-Rated Ally 269 | . . . . . . . . 96 . 29 29 40 40 70 . . . . 81 . . 68 65 65 157 157 . 269 Zionite Dispatches 10 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . 6 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Light 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 8 | . . . . . . . . . . . . . . 1 . . . . . . . 3 . . . . . 4 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . GUARD 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . DROP 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Ally Attacks 232 | . . . . . . . . 6 . 4 4 . 40 25 . . . . 23 . . 18 . . 14 28 . 70 Total Damage 10753 | . . . . . . . . 229 . 78 68 . 756 573 . . . . 1550 . . 823 . . 653 1550 . 4473 Kills 60 | . . . . . . . . 4 . . 1 . 6 5 . . . . 14 . . 6 . . 2 6 . 16 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Allies Melted 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . 3 . 2 . 1 1 . 1 . . 2 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 29008 | 137 1043 266 1270 1820 970 1014 125 1364 1448 355 899 1881 636 1601 1188 672 308 523 1388 362 549 915 484 1304 2149 1427 1726 1184 Spaces Moved 14131 | 71 268 191 622 1062 544 523 85 675 670 176 499 1067 374 675 520 358 159 270 537 209 423 570 267 486 743 468 721 898 Core 649 | 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . 634 Treads 3197 | . . . 95 1 . . . . 5 . . 61 . 1 2 . 1 . 140 . . 62 267 486 743 349 720 264 Legs 321 | 56 264 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Wheels 9964 | . 4 191 527 1061 544 523 85 675 665 176 499 1006 374 674 518 358 158 270 397 209 423 507 . . . 119 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 110 110 135 145 145 145 145 145 160 160 145 160 160 160 175 160 175 118 118 118 118 166 166 161 155 145 50 Average Speed 165 | 154 328 110 152 143 145 145 145 145 161 160 161 172 160 172 176 175 173 175 183 118 118 140 166 217 228 212 180 102 Slowest Speed 570 | 190 400 110 240 320 145 160 145 160 560 160 175 400 160 320 400 175 325 190 570 118 118 248 166 248 244 295 265 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 46 | 5 36 25 58 32 61 56 70 56 17 45 56 89 63 12 60 53 60 44 20 37 57 88 52 17 67 17 69 28 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 6 | . . . . . . . 1 . . . . 1 . . 1 . 3 . . . . . . . . . . . Known Exits Taken 24 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scrap Searched 25 | . . . . . 2 2 . 1 . 1 2 4 5 . 3 . . 2 . 2 . . 1 . . . . . Spaces Dug 149 | . . . . 20 15 5 . 2 10 1 2 . 14 4 8 . . 3 9 2 . 2 1 11 15 6 18 1 Terrain Destroyed 1070 | . . . 2 20 75 13 . 82 21 36 27 . 48 31 79 160 . 22 44 9 51 2 141 24 52 42 83 6 Melee 33 | . . . . 10 3 3 . . 2 . . . . . . . . . . . . . . . . . 15 . Projectile 320 | . . . 2 . . 10 . 7 19 6 7 . . 31 11 1 . 7 44 9 2 2 2 24 52 42 36 6 AOE 717 | . . . . 10 72 . . 75 . 30 20 . 48 . 68 159 . 15 . . 49 . 139 . . . 32 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total 18176 | 90 367 231 816 1265 703 730 86 1038 944 224 566 1105 412 1050 761 379 193 313 730 300 456 682 295 652 1023 701 955 1109 Wait 2119 | 4 34 18 75 65 136 161 . 344 149 20 13 10 28 267 205 3 . 33 43 71 21 35 11 61 65 92 54 101 Move 14103 | 70 267 190 621 1061 543 522 84 674 669 175 498 1066 373 674 519 357 158 269 536 208 422 569 266 485 742 467 720 898 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 193 | 8 21 7 16 16 2 4 . . 12 1 4 5 1 11 3 . 8 1 7 1 1 6 . 14 11 7 13 13 Fast Attach 144 | 5 4 . 1 4 . 5 . . 13 . 2 7 . 10 1 . 8 . 9 . . 8 3 6 22 4 19 13 Attach 82 | . 1 2 9 5 1 2 . . 2 1 2 1 . 4 1 1 2 . 10 2 . . 1 6 4 11 8 6 Detach 5 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 2 . . Swap 335 | . 3 . 7 45 5 5 2 5 30 5 14 4 3 22 16 8 3 2 15 7 3 3 5 15 36 31 26 15 Drop 269 | . 6 5 13 20 2 7 . . 18 . 8 11 4 25 4 . 14 1 . . 1 17 2 19 35 7 24 26 Fire 784 | 3 31 9 68 35 4 18 . 15 49 22 17 1 3 34 12 10 . 7 104 11 8 8 6 45 92 80 68 24 Melee 54 | . . . . 13 10 6 . . 2 . . . . . . . . . . . . . . . . . 23 . Ram 16 | . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . 12 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 17 | . . . 4 . . . . . . . . . . 1 . . . . 6 . . . . 1 4 . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 55 | . . . . . . . . . . . 8 . . . . . . . . . . 36 . . 11 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 138 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 394 | -10/Materials | Central database locked down 881 | -10/Materials | Discovered new exit (range 12) 996 | -10/Materials | Discovered new exit (range 13) 1181 | -10/Materials | Entered another Materials area 1181 | -9/Materials | Evolved 2 slots: Propulsion x2 1427 | -9/Materials | Discovered new exit (range 3) 1447 | -9/Materials | Entered another Materials area 1447 | -8/Materials | Evolved 2 slots: Utility x2 1639 | -8/Materials | Lost 5 parts (1p3n1w) 2686 | -8/Materials | Discovered new exit (range 16) 2716 | -8/Materials | Identified exit to Factory 2717 | -8/Materials | Entered Factory 2717 | -7/Factory | Evolved 2 slots: Utility x2 3175 | -7/Factory | Discovered new exit (range 15) 3268 | -7/Factory | Identified exit to Factory 4062 | -7/Factory | Discovered exit to Factory (range 13) 4082 | -7/Factory | Build established: Assassin 4190 | -7/Factory | Cargo convoy interrupted 4211 | -7/Factory | Fabricated Mic. Fission Core? 4267 | -7/Factory | Identified exit to Storage 4267 | -7/Factory | Identified exit to Lower Caves 4537 | -7/Factory | Entered Lower Caves 5392 | -7/Lower Caves | Discovered new exit (range 15) 5460 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5504 | -7/Lower Caves | Identified exit to Lower Caves 5507 | -7/Lower Caves | Entered another Lower Caves area 5508 | -7/Lower Caves | Encountered a Warlord checkpoint 6016 | -7/Lower Caves | Discovered new exit (range 12) 6040 | -7/Lower Caves | Identified exit to Data Miner 6510 | -7/Lower Caves | Build established: Mutant 6521 | -7/Lower Caves | Entered Data Miner 6521 | -7/Data Miner | Discovered new exit (range 6) 6549 | -7/Data Miner | Met Data Miner 6582 | -7/Data Miner | Learned location of Section 7 (-2) 6582 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6603 | -7/Data Miner | Received God Mode back door access code from Data Miner 6642 | -7/Data Miner | Identified exit to Proximity Caves 6646 | -7/Data Miner | Entered Proximity Caves 6745 | -6/Proximity Caves | Escorted by Enhanced Grunt 6884 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 7780 | -6/Proximity Caves | Learned location of 1 exit from Factory 7885 | -6/Proximity Caves | Learned Factory terminal intel 7921 | -6/Proximity Caves | Discovered exit to Factory (range 15) 8010 | -6/Proximity Caves | Entered Factory 8010 | -6/Factory | Evolved 2 slots: Utility x2 8011 | -6/Factory | Identified exit to Factory 8012 | -6/Factory | Loaded intel: 26 terminal locations 8901 | -6/Factory | Repaired Arm. Huge Wheel 8976 | -6/Factory | Identified exit to Lower Caves 9458 | -6/Factory | Entered Lower Caves 9459 | -6/Lower Caves | Identified exit to Lower Caves 9510 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9577 | -6/Lower Caves | Learned 8 Factory zone layouts 9604 | -6/Lower Caves | Encountered a Warlord checkpoint 9813 | -6/Lower Caves | Entered another Lower Caves area 9883 | -6/Lower Caves | Discovered exit to Factory (range 18) 10349 | -6/Lower Caves | Attacked by a faux Warlord 10665 | -6/Lower Caves | Discovered new exit (range 5) 10670 | -6/Lower Caves | Identified exit to Zion 10712 | -6/Lower Caves | Entered Zion 10712 | -6/Zion | Accompanied by 2 allies 10836 | -6/Zion | System corruption cleaned by Quarantine Array 10921 | -6/Zion | Discovered new exit (range 24) 11314 | -6/Zion | Gained Derelict followers 11364 | -6/Zion | Build established: Skirmisher 11368 | -6/Zion | Given A8's code to call for help 11399 | -6/Zion | Identified exit to Deep Caves 11799 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11974 | -6/Zion | Build established: Mutant 12000 | -6/Zion | Found Prototype Launcher 12000 | -6/Zion | Identified Rocket Array 12208 | -6/Zion | Imprinted 12210 | -6/Zion | Declared Zion's savior 12279 | -6/Zion | Build established: Skirmisher 12525 | -6/Zion | Found Prototype Hackware 12534 | -6/Zion | Found Prototype Processor 12578 | -6/Zion | Identified exit to Proximity Caves 12593 | -6/Zion | Entered Proximity Caves 12593 | -5/Proximity Caves | Accompanied by 8 allies 12949 | -5/Proximity Caves | Build established: Mutant 13229 | -5/Proximity Caves | Entered Factory 13229 | -5/Factory | Accompanied by 4 allies 13229 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13230 | -5/Factory | Identified exit to Upper Caves 13327 | -5/Factory | Zion Light squad teleported in 13523 | -5/Factory | P-70 Sage assimilated allied K2-VEC(M) 13701 | -5/Factory | Zion Infowar Resupply teleported in 13862 | -5/Factory | Build established: Scavenger-Mutant 14572 | -5/Factory | Terminal network hard line cut 14830 | -5/Factory | Entered Upper Caves 15136 | -5/Upper Caves | Build established: Skirmisher 15907 | -5/Upper Caves | Discovered new exit (range 20) 15936 | -5/Upper Caves | Identified exit to Upper Caves 16018 | -5/Upper Caves | Entered another Upper Caves area 16020 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16338 | -5/Upper Caves | Build established: Infiltrator-Mutant 16349 | -5/Upper Caves | Encountered a Warlord checkpoint 16432 | -5/Upper Caves | Discovered new exit (range 8) 16441 | -5/Upper Caves | Identified exit to Zhirov 16690 | -5/Upper Caves | Entered Zhirov 16690 | -5/Zhirov | Discovered new exit (range 3) 16692 | -5/Zhirov | Identified exit to Proximity Caves 16723 | -5/Zhirov | Met Zhirov 16761 | -5/Zhirov | Learned location of Quarantine (-2) 16761 | -5/Zhirov | Learned location of Testing (-3) 16761 | -5/Zhirov | Learned location of Command (-1) 16772 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16800 | -5/Zhirov | Found Alien Artifact 16821 | -5/Zhirov | Found Alien Artifact 16821 | -5/Zhirov | Identified Integrated Reactor 16821 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16842 | -5/Zhirov | Build established: Mutant 16998 | -5/Zhirov | Entered Proximity Caves 17052 | -4/Proximity Caves | Spotted B-86 Titan 17266 | -4/Proximity Caves | Learned Research trap positions 17280 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 17301 | -4/Proximity Caves | Build established: Infiltrator-Mutant 17451 | -4/Proximity Caves | Discovered new exit (range 16) 17475 | -4/Proximity Caves | Identified exit to Factory 17521 | -4/Proximity Caves | Entered Factory 17521 | -4/Factory | Evolved 2 slots: Propulsion x2 17522 | -4/Factory | Identified exit to Extension 17613 | -4/Factory | Identified Exp. Core Analyzer 17743 | -4/Factory | Retrieved Zion intel report: Branch Access 17743 | -4/Factory | Identified exit to Upper Caves 17743 | -4/Factory | Identified exit to Armory 17818 | -4/Factory | Build established: Scavenger-Mutant 18051 | -4/Factory | Retrieved Zion intel report: Emergency Access 18052 | -4/Factory | Zion Hacker squad teleported in 18146 | -4/Factory | Cargo convoy interrupted 18164 | -4/Factory | Incoming assault squad redirected 18177 | -4/Factory | Spotted Striker 18214 | -4/Factory | Destroyed Striker 18247 | -4/Factory | Identified Transdimensional Reconstructor 18247 | -4/Factory | Warped through subspace 18269 | -4/Factory | Lost 7 parts (1p4n2u) 18306 | -4/Factory | Zion Fire squad teleported in 18327 | -4/Factory | P-70 Sage assimilated allied 1N-XGD(i) 18457 | -4/Factory | Build established: Mutant 18641 | -4/Factory | Lost 4 parts (2n2w) 18909 | -4/Factory | Entered Upper Caves 18910 | -4/Upper Caves | Identified exit to Upper Caves 18959 | -4/Upper Caves | Build established: Scavenger-Mutant 19074 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19271 | -4/Upper Caves | Entered another Upper Caves area 19388 | -4/Upper Caves | Encountered a Warlord checkpoint 19761 | -4/Upper Caves | Discovered new exit (range 20) 19807 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19819 | -4/Upper Caves | Identified exit to Warlord 19820 | -4/Upper Caves | Entered Warlord 20110 | -4/Warlord | Rebuked by Warlord 20121 | -4/Warlord | Opened Warlord's prototype stash 20128 | -4/Warlord | Found Prototype Device 20128 | -4/Warlord | Identified Exp. Cloaking Device 20135 | -4/Warlord | Warlord's base attacked by MAIN.C 20138 | -4/Warlord | Found Prototype Reactor 20156 | -4/Warlord | Found Prototype Processor 20333 | -4/Warlord | Found Prototype Energy Cannon 20335 | -4/Warlord | Found Prototype Energy Cannon 20337 | -4/Warlord | Found Prototype Energy Cannon 20429 | -4/Warlord | Build established: Commander-Mutant 20485 | -4/Warlord | Warlord forces counterattacked 20554 | -4/Warlord | System corruption reached 10% 20559 | -4/Warlord | Found Corrupted Prototype Ballistic Cannon 20658 | -4/Warlord | Spotted Striker 20687 | -4/Warlord | Discovered new exit (range 8) 20697 | -4/Warlord | Identified exit to Proximity Caves 20735 | -4/Warlord | Entered Proximity Caves 20735 | -3/Proximity Caves | Accompanied by 2 allies 20830 | -3/Proximity Caves | Build established: Scavenger-Mutant 20947 | -3/Proximity Caves | Spotted B-86 Titan 21176 | -3/Proximity Caves | Discovered new exit (range 13) 21203 | -3/Proximity Caves | Identified exit to Research 21212 | -3/Proximity Caves | Identified Hvy. Autocannon 21219 | -3/Proximity Caves | Entered Research 21219 | -3/Research | Accompanied by 1 ally 21219 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 21219 | -3/Research | Identified Vortex Cannon 21220 | -3/Research | Loaded intel: 87 trap records 21220 | -3/Research | Identified Vortex Driver (x2) 21878 | -3/Research | Build established: Scavenger-Gunner 22390 | -3/Research | Discovered new exit (range 17) 22411 | -3/Research | Found Prototype Device 22411 | -3/Research | Identified Exp. Thermal Defense Suite 22452 | -3/Research | Terminal network hard line cut 22456 | -3/Research | Identified exit to Testing 22500 | -3/Research | Found Fusion Bomb Launcher 22523 | -3/Research | Entered Testing 22618 | -3/Testing | Build established: Scavenger-Mutant 23087 | -3/Testing | System corruption reached 10% 23378 | -3/Testing | Scanned by Researcher 23670 | -3/Testing | Build established: Scavenger-Gunner 23709 | -3/Testing | Identified Exp. Hacking Suite 23765 | -3/Testing | Terminal network hard line cut 23940 | -3/Testing | Spotted PH-P8W761A8D2 23978 | -3/Testing | Rewired PH-P8W761A8D2 24043 | -3/Testing | Discovered new exit (range 15) 24127 | -3/Testing | Identified exit to Research 24256 | -3/Testing | Found Prototype Energy Cannon 24256 | -3/Testing | Identified Hpw. Disruptor Cannon 24344 | -3/Testing | Found Prototype Slashing Weapon 24344 | -3/Testing | Identified Nanosword 24470 | -3/Testing | Found Prototype Energy Cannon 24523 | -3/Testing | First assault squad dispatched 24539 | -3/Testing | Incoming assault squad redirected 24672 | -3/Testing | Entered Research 24672 | -2/Research | Accompanied by 1 ally 24672 | -2/Research | Evolved 2 slots: Power x1, Utility x1 24922 | -2/Research | First assault squad dispatched 24948 | -2/Research | Incoming assault squad redirected 24981 | -2/Research | Build established: Generator-Mutant 25269 | -2/Research | Incoming assault squad redirected 25329 | -2/Research | Incoming assault squad redirected 25336 | -2/Research | System corruption reached 10% 25370 | -2/Research | Lost 4 parts (4u) 25410 | -2/Research | Build established: Generator-Tank 25658 | -2/Research | Found Exp. System Shield 25721 | -2/Research | Identified Potential Cannon 25799 | -2/Research | Found Prototype Energy Gun 25985 | -2/Research | Build established: Generator-Skirmisher 25986 | -2/Research | Identified Enh. Gamma Rifle 26028 | -2/Research | Discovered new exit (range 14) 26029 | -2/Research | Spotted B-90 Cyclops 26062 | -2/Research | Destroyed B-90 Cyclops 26086 | -2/Research | Lost 3 parts (1p2u) 26087 | -2/Research | Terminal network hard line cut 26099 | -2/Research | Entered Quarantine 26141 | -2/Quarantine | Identified Exp. Armor Integrity Analyzer 26380 | -2/Quarantine | Build established: Generator-Mutant 26425 | -2/Quarantine | Found Alien Artifact 26550 | -2/Quarantine | Found Alien Artifact 26550 | -2/Quarantine | Identified Phase Armor 26814 | -2/Quarantine | Spotted Alpha 7 26846 | -2/Quarantine | Found Prototype Protection 26846 | -2/Quarantine | Identified Centrium Heavy Armor Plating 26977 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 27001 | -2/Quarantine | Retrieved Zion intel report: Branch Access 27149 | -2/Quarantine | Identified Subatomic Replicator 27240 | -2/Quarantine | Found Alien Artifact 27240 | -2/Quarantine | Identified Terrabomb 27240 | -2/Quarantine | Used Terrabomb 27437 | -2/Quarantine | Terminal network hard line cut 27553 | -2/Quarantine | Discovered new exit (range 8) 27619 | -2/Quarantine | Identified exit to Access 27627 | -2/Quarantine | First assault squad dispatched 27642 | -2/Quarantine | System corruption reached 30% 27695 | -2/Quarantine | Build established: Generator-Gunner 27772 | -2/Quarantine | Destroyed 12 combat bots 27825 | -2/Quarantine | Entered Access 27825 | -1/Access | Evolved 2 slots: Weapon x2 27950 | -1/Access | Zion Heavy squad teleported in 27968 | -1/Access | Found Quantum Capacitor 28026 | -1/Access | Zion Heavy squad teleported in 28075 | -1/Access | First assault squad dispatched 28076 | -1/Access | Zion Recon squad teleported in 28096 | -1/Access | Incoming assault squad redirected 28142 | -1/Access | Garrison activated, responded to threat 28390 | -1/Access | Incoming assault squad redirected 28650 | -1/Access | Lost 7 parts (2p3n1u1w) 28655 | -1/Access | Core integrity fell below 50% 28769 | -1/Access | Zion Light squad teleported in 28786 | -1/Access | Zion Experimental squad teleported in 28877 | -1/Access | Build established: Mutant 28906 | -1/Access | Zion Defense Resupply teleported in 28961 | -1/Access | Core integrity fell below 20% 28985 | -1/Access | System corruption reached 10% 29003 | -1/Access | Incoming investigation squad redirected 29009 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 28984_ A bubble of electromagnetic force engulfs the area. 28984_ Gamma Bomb Trap short circuited. 28984_ A bubble of electromagnetic force engulfs the area. 28984_ Gamma Bomb Trap short circuited. 28984_ U-05 Engineer destroyed. 28984_ G-73 Enforcer destroyed. 28984_ A bubble of electromagnetic force engulfs the area. 28986_ JVI&DGMD3M| E&N:RASL %T%GW 28990_ C-30 ARC bursts open, deploying its payload. 28990_ G-73 Enforcer unfolds itself. 28990_ B-74 Champion unfolds itself. 28990_ G-73 Enforcer unfolds itself. 28990_ E-15 Imp unfolds itself. 28996_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A010. 28999_ Biometal Medium Treads blown off. 28999_ E-15 Imp destroyed. 29000_ Acquired Biometal Medium Treads. 29003_ ALERT: Higher priority target reported, redirecting investigation. 29004_ Acquired Biometal Medium Treads. Map ----- +----------------------------------------------------+ | | | | | | | ####?????????????????????????????????????????????? | | #?????#########???????????????????????????????? | | #????# #??????????????????????????????? | | #????# #??????????????????????????????? | | #????# +??????????????????????????????? | | #????# #??????????????????????????????? | | #????# #??????????????????????????????? | | #????# #??????????????????????????????? | | #????# #??????????????????????????????? | | #????# #??????????????????????????????? | | #????# #??????????????????????????????? | | #????# ########???????????????????????? | | ######### ???????????????????????? | | ??????????????????????? | | ??????????????????????? | | ??????????????????????? | | ??????????????????????? | | " ??????????????????????? | | "%" ??????????????????????? | | ############## ???????????????????????? | | #???????######+####???????????????????? | | #???????# g #???????????????????? | | #???????# @ #???????????????????? | | #???????# #???????????????????? | | # #???????# #???????????????????? | | # #???????# #???????????????????? | | # ######### #???????????????????? | | # # ! #???????????????????? | | # = # #???????????????????? | | # = + #???????????????????? | | # % # #???????????????????? | | # ###+########### #???????????????????? | | # ??????????????# #???????????????????? | | # ???????????????# #???????????????????? | | # ???????????????#== ] #???????????????????? | | # ????????????????#== #???????????????????? | | # ?????????????????#= #???????????????????? | | ???????????????????###########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 95 Energy Capacity 1405 Matter Stores 586 Matter Capacity 600 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 5 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Utility Shielding 90 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Imp. Target Analyzer | -7/Data Miner | Free Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cld. Impulse Thruster | -3/Testing | Archive Imp. Lightning Gun | -3/Testing | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Mic. Fission Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Phase Armor Subatomic Replicator Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed HugeLatentScythe Manual? 0 Play Time 04:23:15 Cumulative 194.4 hours Start 2023.07.30 @ 11:38:40 End 2023.08.01 @ 19:48:34 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 231 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 195fc175-2468-46b8-ba5c-9877b561270f