Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 16:36:11 Player: Kate+Gabe4evr Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1776) 1776 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6508 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Improved Signal Interpreter Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Treads Improved Sensor Array EM Pulse Gun Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Cooling System Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Target Analyzer > --- WEAPON ----------- Thermic Laser Variable Charge Gun Phase Gun > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster Large Storage Unit Improved Sensor Array EM Pulse Gun Autogun Flak Gun Missile Launcher Plasma Cutter Powered Hammer [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Autogun Launcher Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . 1 . . Utility 8 | . . 1 2 1 1 1 2 Weapon 1 | . . . . . . 1 . Parts Attached 79 | 7 2 11 18 9 12 7 13 Power 8 | 2 . . 3 . 2 1 . Engine 4 | 2 . . 1 . 1 . . Core 4 | . . . 2 . 1 1 . Reactor . | . . . . . . . . Propulsion 26 | 2 . 7 3 6 3 . 5 Treads 17 | . . 6 3 3 3 . 2 Leg 1 | . . 1 . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 6 | . . . . 3 . . 3 Utility 30 | 1 2 2 10 . 5 3 7 Device 14 | . 1 . 4 . 3 1 5 Storage 3 | 1 1 . . . . 1 . Processor 4 | . . . 1 . 1 1 1 Hackware 1 | . . . . . . . 1 Protection 8 | . . 2 5 . 1 . . Artifact . | . . . . . . . . Weapon 15 | 2 . 2 2 3 2 3 1 Energy Gun 10 | 2 . 2 2 . . 3 1 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | . . . . 1 2 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Corrupted Parts 2 | . . 1 1 . . . . System Corruption 5 | . . 1 4 . . . . Parts Lost 33 | . . 1 7 2 5 . 18 Power 5 | . . . 1 1 1 . 2 Propulsion 11 | . . . 1 . 3 . 7 Utility 12 | . . . 2 1 1 . 8 Weapon 5 | . . 1 3 . . . 1 Highest Loss Streak 12 | . . 1 3 1 3 . 12 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 89 | . 92 92 96 68 88 91 81 Engine 4 | . 14 11 5 . 4 . . Core 3 | . . . 3 5 . 8 6 Treads 21 | . . 27 26 21 25 17 13 Wheel 1 | . 28 2 . . . . . Device 20 | . 6 11 22 15 26 22 25 Storage 7 | . 14 11 9 7 6 5 4 Processor 5 | . . . 2 7 6 10 10 Protection 6 | . . 9 9 3 2 5 3 Energy Gun 11 | . 28 18 16 . . 6 12 Ballistic Gun 2 | . . . . 2 7 9 1 Peak Build Rating 69 | 6 7 18 29 30 40 53 69 Average Rating 33 | 3 6 13 25 26 36 47 59 On Entrance 21 | . 6 7 18 26 27 35 53 Naked Turns . | . . . . . . . . Heaviest Build 118 | 14 30 35 43 33 42 116 118 Greatest Support 82 | 20 20 69 69 62 82 60 63 Greatest Overweight (x) 4 | 2 1 2 . . . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 Average Capacity 17 | 7 14 15 15 15 15 22 23 Most Carried 15 | 2 4 15 15 14 12 12 13 Average Carried 11 | . 2 10 14 13 10 11 11 Final Capacity 25 | 8 15 15 15 15 15 25 5 Final Carried 15 | 2 4 15 13 13 12 12 5 Class Distribution -------------------- 48% | Mutant 33% | Scavenger-Skirmisher 12% | Scavenger-Assassin 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 1189 | 212 21 178 178 30 186 148 236 Remotely . | . . . . . . . . Salvage Created 2067 | . 62 477 948 30 186 . 364 Parts 119 | . 11 33 55 3 10 . 7 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 3 | . . 2 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 45 | . 3 8 21 2 6 . 5 Melee 2 | . . . . 1 1 . . Guns 37 | . 2 8 16 1 5 . 5 AOE 5 | . 1 . 4 . . . . Classes Destroyed 10 | . 2 6 1 . 1 . . Worker 5 | . . 4 . . . . 1 Hauler 1 | . . 1 . . . . . Recycler 1 | . . 1 . . . . . Operator 1 | . . 1 . . . . . Watcher 1 | . 1 . . . . . . Swarmer 17 | . 3 3 6 2 3 . . Grunt 10 | . . 2 5 . . . 3 Sentry 12 | . . 3 7 . 1 . 1 Hunter 3 | . . . 3 . . . . Programmer 3 | . . . . . 2 . 1 Best Kill Streak 9 | . 4 5 9 1 4 . 2 Combat Bots Only 9 | . 3 5 9 1 4 . 1 Max Kills in Single Turn 3 | . 2 1 3 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . 1 . . . . Melee 1 | . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 449 | . 4 40 109 30 61 . 205 Missed 148 | . 1 15 25 6 17 . 84 Damage Taken 5127 | . 45 272 1273 409 578 . 2550 Core 1485 | . . 30 122 64 72 . 1197 Absorbed by Shields 55 | . . . . . . . 55 Core Remaining (%) 92 | 100 100 92 77 90 91 100 . Volleys Fired 125 | . 3 31 32 17 22 . 20 Largest 3 | . 2 2 2 1 2 . 3 Hottest 248 | . 80 90 90 36 51 . 248 Shots Fired 223 | . 6 44 60 17 40 . 56 Gun 222 | . 6 44 60 16 40 . 56 Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special . | . . . . . . . . Kinetic 63 | . . . . 16 40 . 7 Thermal 49 | . . . . . . . 49 Explosive 1 | . . . . 1 . . . Electromagnetic 110 | . 6 44 60 . . . . Robot Hit Streak 28 | . 2 16 11 1 9 . 28 Robot Miss Streak 6 | . 1 2 4 4 6 . 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . 5 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 172 | . 3 33 55 7 29 . 45 Core Hits 116 | . 4 20 44 3 23 . 22 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . 1 . . . . 6 Burn 6 | . . . . . . . 6 Corrupt 1 | . . 1 . . . . . Melee Attacks 5 | . . . . 4 1 . . Impact 5 | . . . . 4 1 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3796 | . 81 646 1327 221 492 . 1029 Guns 3033 | . 54 563 881 90 454 . 991 Cannons . | . . . . . . . . Explosions 592 | . 27 51 446 68 . . . Melee 79 | . . . . 49 30 . . Ramming 92 | . . 32 . 14 8 . 38 Kinetic 655 | . . . . 90 454 . 111 Thermal 1404 | . 27 51 446 . . . 880 Explosive 68 | . . . . 68 . . . Electromagnetic 1498 | . 54 563 881 . . . . Impact 79 | . . . . 49 30 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 2 4 4 . 5 . 7 Average Corruption 2 | . 2 1 4 . 4 . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . 6 6 . 3 . 4 Message Errors 2 | . . . 1 . . . 1 Matter Fused 8 | . . 3 3 . 1 . 1 Heat Flow Errors 2 | . . . 1 . 1 . . Energy Discharges 5 | . . 3 1 . . . 1 Data Loss (minor) 1 | . . . . . 1 . . Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 59 | . . . 43 16 . . . Projectiles . | . . . . . . . . Explosions 59 | . . . 43 16 . . . Melee . | . . . . . . . . Knockbacks 2 | . . 1 . . 1 . . Impact 2 | . . 1 . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 284 | . 22 29 157 61 . . 15 Shots 7 | . 1 1 4 1 . . . Rammed 13 | . . 5 . 1 1 . 6 Targets Rammed 19 | . . 10 . 1 1 . 7 Kicked . | . . . . . . . . Crushed 6 | . . 5 . . . . 1 Highest Temperature 301 | . 66 132 301 . 126 . . Average Temperature 73 | . 32 43 108 . 70 . . Received Heat Transfer 634 | . . 81 360 . 42 . 151 Effects 3 | . . . 3 . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 5 | . . 2 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . . 2 . . . 10 Heat Transferred 2699 | . . 100 400 . . . 2199 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 1 1 5 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 442 | . 93 219 442 224 155 70 127 Initial 154 | . . 39 73 154 109 70 34 Average 141 | . 46 130 301 183 90 70 52 Maximum Alert Level 2 | . . 1 2 1 . . . Low Security (%) 71 | 100 100 73 11 57 100 100 100 Level 1 27 | . . 26 85 42 . . . Level 2 . | . . . 3 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . 4 . 2 . 1 Investigation 2 | . . . 1 . 1 . . Extermination 2 | . . . . . 1 . 1 Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . 1 2 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 5 16 28 2 9 . 30 Peak Tracking Total 14 | . 5 7 6 4 4 . 14 Tactical Retreats 5 | . . . . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . 1 2 . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 3 | . . 2 1 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 6 | . 2 3 1 . . . . Terminals 4 | . 1 3 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 12 | . 6 3 3 . . . . Successful 4 | . 2 1 1 . . . . Failed 8 | . 4 2 2 . . . . Catastrophic 2 | . . 2 . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . 7 3 . . . . . Terminals 6 | . 3 3 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 3 . . . . Terminal Hacks 2 | . 1 1 . . . . . Alert Level 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Recyclers 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 2 1 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 4133 | 59 155 724 1052 154 674 396 919 Spaces Moved 1842 | 51 148 388 485 59 260 177 274 Core 57 | 19 . . . . . . 38 Treads 1524 | . . 342 485 59 260 177 201 Legs 1 | . . 1 . . . . . Wheels 225 | 32 148 45 . . . . . Hover . | . . . . . . . . Flight 35 | . . . . . . . 35 Fastest Speed 34 | 50 80 95 155 158 158 160 34 Average Speed 162 | 94 93 153 158 158 158 217 199 Slowest Speed 480 | 150 95 260 160 158 160 240 480 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 5 33 41 57 3 7 4 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 39 | . 1 3 29 6 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 39 | . 1 3 29 6 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 2758 | 58 158 468 711 102 481 186 594 Wait 626 | . 2 10 162 . 183 1 268 Move 1831 | 50 147 387 484 58 260 176 269 Hop 2 | . . . . . . . 2 Pick Up 23 | 1 2 10 5 3 1 . 1 Fast Attach 34 | 6 2 5 4 1 7 3 6 Attach 26 | . . 1 8 7 3 1 6 Detach 17 | . 1 3 2 7 1 1 2 Swap 19 | 1 . 5 6 1 2 3 1 Drop 25 | . 1 6 8 3 1 1 5 Fire 125 | . 3 31 32 17 22 . 20 Melee 5 | . . . . 4 1 . . Ram 6 | . . 1 . . . . 5 Kick . | . . . . . . . . Crush 12 | . . 9 . 1 . . 2 Escape Stasis 7 | . . . . . . . 7 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 12) 215 | -10/Materials | Entered another Materials area 215 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 668 | -9/Materials | Discovered new exit (range 12) 926 | -9/Materials | Discovered new exit (range 9) 939 | -9/Materials | Entered another Materials area 939 | -8/Materials | Evolved 2 slots: Utility x2 1071 | -8/Materials | Destroyed 9 combat bots 1486 | -8/Materials | Garrison activated, responded to threat 1562 | -8/Materials | Lost 3 parts (1p1u1w) 1888 | -8/Materials | Lost 3 parts (1u2w) 1910 | -8/Materials | Discovered new exit (range 16) 1936 | -8/Materials | Identified exit to Factory 1991 | -8/Materials | Entered Factory 1991 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2127 | -7/Factory | Discovered new exit (range 11) 2143 | -7/Factory | Identified exit to Factory 2145 | -7/Factory | Entered another Factory area 2145 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2453 | -6/Factory | Build established: Scavenger-Assassin 2689 | -6/Factory | Lost 3 parts (1p2n) 2805 | -6/Factory | Discovered new exit (range 10) 2819 | -6/Factory | Entered another Factory area 2819 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2960 | -5/Factory | Build established: Scavenger-Skirmisher 3133 | -5/Factory | Discovered new exit (range 7) 3147 | -5/Factory | Identified exit to Factory 3215 | -5/Factory | Entered another Factory area 3215 | -4/Factory | Evolved 2 slots: Utility x2 3555 | -4/Factory | Lost 4 parts (1p2n1u) 4114 | -4/Factory | Core integrity fell below 50% 4125 | -4/Factory | Core integrity fell below 20% 4134 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 04116_ Slug penetrates Wall. 04117_ ALERT: Cargo convoy en route, clear transfer corridor. 04117_ Slug penetrates Wall. 04117_ Broken Adv. ECM Suite destroyed. 04120_ Penetrated by Slug. 04120_ Slug penetrates Wall. 04120_ Penetrated by Slug. 04120_ Slug penetrates Wall. 04123_ Slammed into H-77 Assassin. 04124_ Penetrated by Slug. 04124_ Slammed into H-77 Assassin. 04125_ Slug penetrates Wall. 04125_ Slug penetrates K-01 Serf. 04125_ K-01 Serf destroyed. 04125_ Slug penetrates H-77 Assassin. 04125_ Slammed into H-77 Assassin. 04127_ Slug penetrates Wall. 04131_ W-44 Eye sends out distress signal. 04131_ K-01 Serf collects debris. 04132_ Knocked back. 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""" ## ###% ????????? | | #????????????????# #?# ###### ????????? | | +????????????????# #?### ###???????????????????? | | #????????????????# #???? #?????????????????????? | | #########+#??????# #???? #?????????????????????? | | #??????# #???? #?????????????????????? | | ##### #??????# #????+#?????????????????????? | | #???# ######## #???????????????????????????? | | #???# % +???????????????????????????? | | #???#+########= #???????????????????????????? | | /#######????????#% #???????????????????????????? | | #????????#= +???????????????????????????? | | #????????# #???????????????????????????? | | """" #????????# #???????????????????????????? | | """" #????????# #???????????????????????????? | | """" !#????????# #???????????????????????????? | | """" #????????# #???????????????????????????? | | """" #????????# ???????????????????????????? | | """" #????????# ####???????????????????????????? | | """" #????????#+???????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | #######??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 179 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Evasion (%) 62 Target Analysis 6 Recoil Reduction 4 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelSpacefoldGravjet Manual? 0 Play Time 00:35:53 Cumulative 23.5 hours Start 2024.10.10 @ 16:03:17 End 2024.10.10 @ 16:36:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d768967a-ca71-41de-84cf-08635e16ecb2