Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.03 @ 03:31:00 Player: OgamiTringle Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2305) 2305 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5210 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 27/100 System Corruption 0% Temperature Cool (9) Movement Walking (130) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Titanium Leg Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Recoil Stabilizer Matter Filter Reactive Plating > --- WEAPON ----------- Light Cannon Light Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Enhanced Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Heat Sink Large Storage Unit Medium Matter Pod Reaction Control System Shock Rifle Autogun [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . 1 . . Parts Attached 78 | 9 7 10 24 9 19 Power 12 | 2 1 . 5 1 3 Engine 7 | 2 . . 3 1 1 Core 5 | . 1 . 2 . 2 Reactor . | . . . . . . Propulsion 24 | 3 3 1 8 1 8 Treads 1 | 1 . . . . . Leg 21 | . 3 1 8 1 8 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 1 6 3 5 6 Device 11 | . 1 2 1 4 3 Storage 7 | 1 . 2 2 . 2 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 20 | 3 2 3 8 2 2 Energy Gun 2 | . . . . . 2 Energy Cannon 4 | . . 2 2 . . Ballistic Gun 7 | 3 . 1 2 1 . Ballistic Cannon 7 | . 2 . 4 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 Parts Lost 49 | . 2 1 19 1 26 Power 9 | . 1 . 3 . 5 Propulsion 16 | . 1 1 7 . 7 Utility 12 | . . . 3 . 9 Weapon 12 | . . . 6 1 5 Highest Loss Streak 10 | . 2 1 6 1 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 98 95 99 63 Engine 5 | . 10 . 4 14 3 Core 5 | . 2 11 4 . 5 Leg 22 | . 14 21 26 23 20 Wheel 1 | . 12 . . . . Device 12 | . 13 12 12 19 4 Storage 19 | . 14 22 19 15 21 Protection 3 | . . 8 2 2 . Energy Cannon 4 | . . 7 8 . . Ballistic Gun 5 | . 21 . 7 1 . Ballistic Cannon 11 | . 6 14 9 21 4 Naked Turns . | . . . . . . Heaviest Build 68 | 14 17 57 46 66 68 Greatest Support 60 | 32 32 20 47 54 60 Greatest Overweight (x) 2 | . . 2 2 1 2 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 Most Carried 15 | 5 8 15 15 15 14 Average Carried 10 | 3 7 10 11 14 5 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 3 8 14 15 14 1 Class Distribution -------------------- 37% | Mutant 32% | Scavenger-Mutant 10% | Gunner 9% | Tank 5% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Matter Collected 2268 | 202 422 369 853 146 276 Remotely . | . . . . . . Salvage Created 2258 | . 469 524 869 141 255 Parts 134 | . 32 34 51 3 14 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Combat Hostiles Destroyed 58 | . 14 12 21 4 7 Guns 22 | . 11 . 7 . 4 Cannons 36 | . 3 12 14 4 3 Classes Destroyed 9 | . 3 4 2 . . Worker 1 | . 1 . . . . Builder 1 | . . . 1 . . Tunneler 1 | . . 1 . . . Hauler 1 | . . 1 . . . Watcher 7 | . . 4 2 1 . Swarmer 12 | . 3 4 4 . 1 Grunt 36 | . 11 5 11 4 5 Sentry 9 | . . 3 5 . 1 Hunter 1 | . . . 1 . . Best Kill Streak 5 | . 4 5 3 3 4 Combat Bots Only 4 | . 3 4 3 3 4 Max Kills in Single Turn 2 | . 2 2 2 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Damage Taken 6448 | . 552 494 2013 249 3140 Core 1169 | . 87 57 312 16 697 Absorbed by Shields 64 | . . . . 64 . Core Remaining (%) 73 | 100 65 85 43 . . Volleys Fired 228 | . 42 34 98 18 36 Largest 3 | . 2 2 3 3 3 Hottest 150 | . 70 136 150 118 106 Shots Fired 454 | . 84 68 203 54 45 Gun 157 | . 62 . 72 5 18 Cannon 297 | . 22 68 131 49 27 Launcher . | . . . . . . Special . | . . . . . . Kinetic 378 | . 84 40 166 54 34 Thermal 71 | . . 28 37 . 6 Explosive . | . . . . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 12 | . 10 6 12 7 6 Robot Miss Streak 6 | . 6 6 4 4 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 261 | . 50 34 115 33 29 Core Hits 118 | . 23 20 49 10 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . 3 2 2 Burn 1 | . . . . . 1 Blast 6 | . . . 3 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4976 | . 711 750 2162 574 779 Guns 1333 | . 503 . 505 66 259 Cannons 3622 | . 208 750 1657 508 499 Explosions . | . . . . . . Melee . | . . . . . . Ramming 21 | . . . . . 21 Kinetic 3743 | . 711 400 1499 574 559 Thermal 1125 | . . 350 663 . 112 Explosive . | . . . . . . Electromagnetic 87 | . . . . . 87 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . 7 . . Message Errors 2 | . . . 2 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 40 | . . 11 19 10 . Projectiles 40 | . . 11 19 10 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 47 | . 2 7 21 14 3 Impact . | . . . . . . Kinetic 39 | . 2 5 18 11 3 Secondary 8 | . . 2 3 3 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . . . . 2 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 542 | . 52 450 528 542 483 Average Temperature 157 | . 15 112 140 218 263 Received Heat Transfer 2777 | . 249 123 855 158 1392 Effects 27 | . . 2 7 9 9 Shutdowns 13 | . . 1 1 4 7 Energy Bleed 2 | . . 1 . 1 . Interference 4 | . . . 3 1 . Matter Decay 3 | . . . 2 1 . Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . 2 . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 1887 | . . 629 962 . 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Peak Influence 292 | . 280 292 222 104 . Initial 122 | . . 63 122 40 . Average 111 | . 132 140 112 59 . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 82 | 100 72 63 90 100 . Level 1 17 | . 27 36 9 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 1 1 . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Distress Signals 5 | . 2 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 19 20 35 6 16 Peak Tracking Total 7 | . 5 5 6 3 7 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Machines Accessed 10 | . 3 2 4 1 . Terminals 8 | . 3 1 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 8 5 9 1 . Successful 10 | . 4 1 5 . . Failed 13 | . 4 4 4 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 8 3 6 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . 2 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 . 2 . . Record 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 3 | . 2 . 1 . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . 1 3 . . Recycle Component 2 | . . 1 1 . . Process 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 1 2 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . . 1 1 . . Recycled Matter 143 | . . . 143 . . Retrieved Matter 143 | . . . 143 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Turns Passed 4914 | 58 579 1137 1737 792 611 Spaces Moved 1792 | 42 346 255 645 236 268 Core 15 | 15 . . . . . Treads 10 | 10 . . . . . Legs 1594 | . 190 255 645 236 268 Wheels 173 | 17 156 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 126 126 125 Average Speed 167 | 96 110 214 178 193 155 Slowest Speed 260 | 160 120 260 260 200 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 42 27 48 5 43 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . 6 . 3 Melee . | . . . . . . Projectile 9 | . . . 6 . 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Total 3296 | 57 458 775 1052 535 419 Wait 1105 | . 46 460 253 255 91 Move 1787 | 41 345 254 644 235 268 Hop . | . . . . . . Pick Up 70 | 6 13 13 28 8 2 Fast Attach 5 | 3 . 1 . 1 . Attach 52 | 3 4 3 21 5 16 Detach 1 | . . . . . 1 Swap 22 | 3 3 6 3 4 3 Drop 24 | 1 5 4 5 9 . Fire 228 | . 42 34 98 18 36 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 40 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 342 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 15) 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Utility x2 1455 | -9/Materials | Build established: Scavenger-Mutant 1628 | -9/Materials | Discovered new exit (range 10) 1775 | -9/Materials | Entered another Materials area 1775 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2967 | -8/Materials | Lost 6 parts (2n1u3w) 3330 | -8/Materials | Core integrity fell below 50% 3355 | -8/Materials | Lost 3 parts (2n1w) 3473 | -8/Materials | Discovered new exit (range 7) 3512 | -8/Materials | Entered Factory 3512 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3647 | -7/Factory | Build established: Gunner 4292 | -7/Factory | Discovered new exit (range 6) 4304 | -7/Factory | Entered Lower Caves 4387 | -7/Lower Caves | Lost 10 parts (3p2n2u3w) 4504 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4613 | -7/Lower Caves | Build established: Mutant 4654 | -7/Lower Caves | Attracted the attention of an 0b10 base 4690 | -7/Lower Caves | Core integrity fell below 50% 4770 | -7/Lower Caves | Lost 8 parts (1p3n3u1w) 4838 | -7/Lower Caves | Core integrity fell below 20% 4915 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04850_ Found Hvy. Laser. 04850_ Found Visual Processing Unit. 04850_ Found 22 Matter. 04851_ Heat Sink destroyed. 04853_ Acquired Hvy. Laser. 04854_ Enh. Nuclear Core destroyed. 04859_ Acquired Visual Processing Unit. 04866_ Imp. Titanium Leg destroyed. 04868_ Lrg. Storage Unit destroyed. 04869_ Aluminum Leg melted. 04869_ G-47 Trooper destroyed. 04872_ S-27 Virus suffers critical hit (Burn). 04872_ S-27 Virus destroyed. 04875_ Y-64 Sentinel suffers critical hit (Burn). 04875_ Penetrated by Slug. 04875_ Visual Processing Unit destroyed. 04876_ Lgt. Nuclear Core fries itself beyond repair. 04884_ Penetrated by Slug. 04903_ Hvy. Laser destroyed. 04913_ Imp. Titanium Leg destroyed. 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