Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.21 @ 20:44:40 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1453) 1453 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3968 Bonus ------- None Cogmind --------- Core Integrity 490/700 Matter 274/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Signal Interpreter Utility Shielding > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Utility Shielding > --- WEAPON ----------- Advanced Beam Cannon Ion Cannon > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Light Assault Rifle [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 39 | 6 . 20 4 9 Power 8 | 1 . 4 . 3 Engine 7 | 1 . 4 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 18 | 2 . 8 2 6 Treads . | . . . . . Leg 6 | . . . . 6 Wheel 2 | 2 . . . . Hover 10 | . . 8 2 . Flight . | . . . . . Utility 5 | 1 . 3 1 . Device 1 | . . 1 . . Storage 2 | 1 . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 8 | 2 . 5 1 . Energy Gun 1 | 1 . . . . Energy Cannon 3 | . . 2 1 . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 21 | . . 6 4 11 Power 5 | . . 1 1 3 Propulsion 10 | . . 2 3 5 Utility 1 | . . 1 . . Weapon 5 | . . 2 . 3 Highest Loss Streak 5 | . . 3 3 5 To Critical Strikes . | . . . . . Average Backups 4 | . 3 6 4 3 Power . | . 1 . 1 1 Propulsion 1 | . . 2 . . Utility . | . . . . . Weapon 1 | . 1 1 2 1 Tool/Special . | . . . . . Unused Backups 2 | . . 2 . . Power 2 | . . 2 . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 78 | . 85 87 83 59 Engine 14 | . 14 19 17 6 Leg 5 | . . . . 18 Wheel 4 | . 28 4 . . Hover 18 | . . 28 31 1 Device 1 | . . 2 . . Storage 9 | . 14 11 9 7 Processor 2 | . . . 5 7 Protection 4 | . . 2 6 5 Energy Gun 3 | . 14 4 . . Energy Cannon 4 | . . 3 12 2 Ballistic Gun 5 | . 14 7 . 3 Slashing Weapon 1 | . . 2 . . Peak Build Rating 28 | 6 6 19 21 28 Average Rating 13 | 4 6 13 17 16 On Entrance 6 | . 6 6 15 7 Avg Prop Armor Cover (%) 7 | . . 7 . . Naked Turns . | . . . . . Heaviest Build 35 | 10 10 31 35 34 Greatest Support 60 | 26 26 26 32 60 Greatest Overweight (x) 1 | 1 . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 2 4 10 7 7 Average Carried 4 | . 3 6 4 3 Final Capacity 10 | 8 8 10 10 10 Final Carried 7 | 2 4 5 7 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 964 | 216 53 384 123 188 Remotely . | . . . . . Salvage Created 1368 | . 88 791 210 279 Parts 73 | . 6 50 8 9 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 34 | . 3 15 9 7 Melee 2 | . . 2 . . Guns 13 | . 3 9 . 1 Cannons 6 | . . 2 2 2 AOE 13 | . . 2 7 4 Classes Destroyed 7 | . 2 4 1 . Worker 3 | . . 3 . . Hauler 1 | . . 1 . . Watcher 1 | . . . 1 . Swarmer 5 | . 1 . 4 . Grunt 22 | . 2 8 5 7 Duelist 1 | . . 1 . . Sentry 6 | . . 6 . . Best Kill Streak 10 | . 3 4 10 3 Combat Bots Only 9 | . 3 3 9 3 Max Kills in Single Turn 3 | . 1 3 3 2 Gunslinging . | . . . . . Exploded 2 | . . 2 2 2 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 294 | . 10 60 66 158 Missed 105 | . 2 20 31 52 Hits 189 | . 8 40 35 106 Melee 1 | . . 1 . . Projectile 188 | . 8 39 35 106 Critical Strikes 6 | . . . 1 5 Damage Taken 2398 | . 70 615 354 1359 Core 295 | . 12 27 46 210 Absorbed by Shields . | . . . . . Redirected to Shielding 10 | . . . . 10 Ignored by Resistances 632 | . 22 123 103 384 Core Remaining (%) 94 | 100 95 93 91 . Volleys Fired 105 | . 9 52 10 34 Largest 2 | . 2 2 2 2 Hottest 128 | . 60 68 128 98 Shots Fired 167 | . 18 84 18 47 Gun 92 | . 18 66 . 8 Cannon 53 | . . 6 13 34 Launcher 22 | . . 12 5 5 Special . | . . . . . Kinetic 56 | . 9 39 . 8 Thermal 89 | . 9 33 13 34 Explosive 22 | . . 12 5 5 Electromagnetic . | . . . . . Robot Hit Streak 39 | . 6 39 8 15 Robot Miss Streak 2 | . 1 1 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 127 | . 13 77 11 26 Core Hits 77 | . 7 33 21 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 2 . . Sever 2 | . . 2 . . Melee Attacks 17 | . . 17 . . Impact . | . . . . . Slashing 17 | . . 17 . . Piercing . | . . . . . Sneak Attacks 2 | . . 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3137 | . 124 1272 782 959 Guns 738 | . 124 583 . 31 Cannons 721 | . . 101 169 451 Explosions 1209 | . . 142 613 454 Melee 446 | . . 446 . . Ramming 23 | . . . . 23 Kinetic 355 | . 47 277 . 31 Thermal 1104 | . 77 407 169 451 Explosive 1209 | . . 142 613 454 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 446 | . . 446 . . Piercing . | . . . . . Highest Corruption 6 | . . 6 . 4 Average Corruption 3 | . . 6 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . 4 . 9 Message Errors 2 | . . 1 . 1 Matter Fused 7 | . . 1 . 6 Heat Flow Errors 2 | . . 2 . . Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 17 | . . 7 . 10 Shots 1 | . . 1 . . Rammed 2 | . . . . 2 Targets Rammed 3 | . . . . 3 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 513 | . 88 467 513 295 Average Temperature 116 | . 47 72 202 159 Received Heat Transfer 1503 | . 48 231 207 1017 Effects 11 | . . 7 4 . Shutdowns 3 | . . 1 2 . Energy Bleed 1 | . . 1 . . Interference 2 | . . . 2 . Short Circuit 1 | . . 1 . . Damage (major) 4 | . . 4 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2071 | . 175 860 296 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 94 | 100 100 100 47 100 Level 1 5 | . . . 52 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 367 | . 60 168 367 172 Initial 148 | . . 18 13 148 Average 101 | . 11 84 180 130 Influence Increases 1403 | . 70 528 482 323 Destroy 0b10 Robot/C 680 | . 60 300 180 140 Destroy 0b10 Robot/NC 25 | . . 20 5 . Destroy Leader 164 | . 10 92 32 30 Successful Hack 43 | . . 22 . 21 Disable Machine 18 | . . 18 . . Anti-Garrison Action 150 | . . . 150 . Destroy Structure 53 | . . 31 10 12 Partial Spotted 30 | . . 30 . . Lose Combat Pursuer 240 | . . 15 105 120 Influence Decreases 1332 | . 20 540 138 634 Entered New Map 291 | . . 32 25 234 Time Decay 831 | . 20 448 73 290 Lost Part 210 | . . 60 40 110 Squads Dispatched 12 | . . 2 6 4 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 8 | . . 2 3 3 Assault 1 | . . . 1 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 6 19 30 24 Peak Tracking Total 21 | . 5 4 21 8 Tactical Retreats 5 | . . 1 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . . 7 2 2 Terminals 6 | . . 4 2 . Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 19 | . . 12 5 2 Successful 9 | . . 7 . 2 Failed 10 | . . 5 5 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 8 | . . 3 4 1 Terminals 12 | . . 7 5 . Fabricators 1 | . . . . 1 Repair Stations 3 | . . 2 . 1 Recycling Units . | . . . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 4 . . Level Access Points 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 1 . 1 Scan Component 1 | . . 1 . . Refit 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals . | . . . . . Fabricators 1 | . . . . 1 Fabnet 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . 3 2 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 238 | . . 238 . . Sensors 238 | . . 238 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1957 | 43 133 982 206 593 Spaces Moved 1389 | 36 110 616 194 433 Core 3 | 3 . . . . Treads . | . . . . . Legs 338 | . . . . 338 Wheels 235 | 33 110 92 . . Hover 813 | . . 524 194 95 Flight . | . . . . . Fastest Speed 48 | 50 90 52 48 56 Average Speed 91 | 88 90 81 83 109 Slowest Speed 120 | 100 90 116 116 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 22 | 4 24 40 33 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 66 | . . 66 . . Terrain Destroyed 119 | . . 100 10 9 Melee 3 | . . 3 . . Projectile 2 | . . . 2 . AOE 114 | . . 97 8 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1893 | 43 127 996 221 506 Wait 289 | . 7 264 5 13 Move 1385 | 35 109 615 193 433 Hop . | . . . . . Pick Up 18 | 2 2 12 . 2 Fast Attach 20 | 6 . 8 2 4 Attach 22 | . . 9 4 9 Detach 6 | . . . 6 . Swap 11 | . . 7 1 3 Drop 17 | . . 12 . 5 Fire 105 | . 9 52 10 34 Melee 17 | . . 17 . . Ram 2 | . . . . 2 Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 8) 177 | -10/Materials | Entered another Materials area 177 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 312 | -9/Materials | Build established: Mutant 958 | -9/Materials | Crushed by falling debris 989 | -9/Materials | Lost 3 parts (1n1u1w) 1092 | -9/Materials | Identified exit to Materials 1159 | -9/Materials | Entered another Materials area 1159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1248 | -8/Materials | Garrison activated, responded to threat 1299 | -8/Materials | Destroyed 9 combat bots 1356 | -8/Materials | Discovered new exit (range 15) 1365 | -8/Materials | Identified exit to Factory 1365 | -8/Materials | Entered Factory 1365 | -7/Factory | Evolved 2 slots: Utility x2 1388 | -7/Factory | Lost 3 parts (1p2n) 1737 | -7/Factory | Lost 5 parts (2p2n1w) 1958 | -7/Factory | Self-destructed Last Messages --------------- Testing... Fabnet at current depth includes 1 machine. Accumulated fabnet effectiveness: Active: 0% Next depth: 3% W-25 Informer distress signal alerts nearby ally. System corrupted: Matter fused (-6). System corrupted: Matter fused (-7). O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. K-01 Serf cleans the DSF Access. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5U. Lgt. Nuclear Core destroyed. ALERT: Cargo convoy en route, clear transfer corridor. 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""" # #????????????????? | | ??????????????? """ / #?????????????????? | | ????????????????" """ # #??????????????????? | | ???????????????"" ?# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Hover Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedImprovedThruster Manual? 0 Play Time 00:19:10 Cumulative 192.7 hours Start 2025.11.21 @ 16:26:56 End 2025.11.21 @ 20:44:40 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 155 Rogue 0 Adventurer 155 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 69 Gallery% 66 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7da39d17-0adc-4dd1-b18f-a8585c423f5e