Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.06 @ 21:01:54

Player: Anden

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (64)      320
Value Destroyed (2751)     2751
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (408)                408
              TOTAL SCORE: 10319

 Bonus
-------
High Alert Combat Kills    71
Follower Combat Kills      37
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     60/300
Energy                     58/100
System Corruption          4%
Temperature                Cool (13)
Movement                   Walking (100)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
  Enhanced Biometal Leg
           Xenon Bombardment Thruster
>          --- UTILITY (8) ------
  Improved System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Angular Momentum Engine
>          --- PROPULSION -------
     Heavy Treads
     Heavy Treads
     Heavy Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
  Improved Target Analyzer
  Improved Kinecellerator
  Improved Shield Generator
           System Backup Module
>          --- WEAPON -----------
           Gauss Rifle
  Advanced Assault Cannon
     Heavy Gauss Cannon
>          --- INVENTORY --------
     Light Treads
     Light Treads
  Improved Heavy Treads
  Improved Kinecellerator
           Gauss Rifle
           Gauss Rifle
[Rating: 89]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   2   2   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   
  Utility                  6    | .   .   .   .   .   1   1   .   .   .   .   1   .   2   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Parts Attached             109  | 6   7   2   1   4   17  7   1   1   .   5   25  16  7   10  
  Power                    8    | 1   .   .   .   .   3   .   1   .   .   .   2   1   .   .   
    Engine                 6    | 1   .   .   .   .   2   .   .   .   .   .   2   1   .   .   
    Core                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   4   .   .   .   8   5   .   1   .   .   8   4   .   6   
    Treads                 21   | 2   2   .   .   .   4   4   .   1   .   .   2   3   .   3   
    Leg                    7    | .   .   .   .   .   4   1   .   .   .   .   1   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Utility                  38   | 1   2   .   1   3   4   2   .   .   .   2   7   9   5   2   
    Device                 18   | .   .   .   .   2   1   1   .   .   .   .   5   5   3   1   
    Storage                7    | 1   1   .   1   1   1   .   .   .   .   .   .   2   .   .   
    Processor              5    | .   1   .   .   .   .   .   .   .   .   1   1   1   1   .   
    Hackware               3    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
    Protection             5    | .   .   .   .   .   1   1   .   .   .   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   2   .   1   2   .   .   .   .   3   8   2   2   2   
    Energy Gun             3    | 2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   1   .   .   .   .   .   .   .   .   .   3   2   .   2   
    Ballistic Cannon       8    | .   .   .   .   .   2   .   .   .   .   .   4   .   2   .   
    Launcher               6    | .   .   2   .   1   .   .   .   .   .   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
Parts Lost                 40   | .   .   .   .   .   .   .   .   .   .   4   15  2   1   18  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   
  Propulsion               10   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   5   
  Utility                  14   | .   .   .   .   .   .   .   .   .   .   1   4   2   .   7   
  Weapon                   12   | .   .   .   .   .   .   .   .   .   .   3   4   .   .   5   
  Highest Loss Streak      12   | .   .   .   .   .   .   .   .   .   .   3   11  2   1   12  
Average Slot Usage (%)     78   | .   98  100 100 95  80  76  76  76  76  81  62  75  55  45  
  Engine                   9    | .   14  14  14  14  12  7   7   7   7   7   4   10  9   2   
  Core                     3    | .   .   .   .   .   4   7   7   7   7   7   3   .   .   .   
  Treads                   22   | .   25  28  28  28  20  15  30  30  30  30  16  16  15  9   
  Leg                      2    | .   .   .   .   .   6   14  .   .   .   .   1   .   .   .   
  Device                   3    | .   .   .   .   .   4   .   .   .   .   .   4   11  11  10  
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   3   8   5   2   
  Processor                3    | .   12  14  14  9   .   .   .   .   .   .   4   5   .   2   
  Hackware                 3    | .   .   .   .   .   8   7   7   7   7   7   3   .   .   4   
  Protection               3    | .   .   .   .   .   4   7   7   7   7   6   3   .   .   .   
  Ballistic Gun            2    | .   11  4   .   .   .   .   .   .   .   .   1   11  5   4   
  Ballistic Cannon         4    | .   .   .   .   .   8   7   7   7   7   4   3   5   5   5   
  Launcher                 7    | .   .   18  28  28  .   .   .   .   .   7   .   .   .   .   
Naked Turns                38   | .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   
Heaviest Build             115  | 12  17  19  43  48  108 115 115 115 115 115 115 58  65  54  
  Greatest Support         210  | 40  40  40  40  40  62  80  80  83  83  83  83  210 210 210 
  Greatest Overweight (x)  5    | 3   1   .   1   1   5   2   1   1   1   1   3   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   8   8   12  12  12  12  12  12  12  12  12  10  8   8   
  Average Capacity         10   | 5   6   8   11  11  12  12  12  12  12  12  9   8   8   6   
  Most Carried             12   | 6   8   8   12  12  12  12  12  12  12  12  12  10  8   8   
  Average Carried          9    | 4   5   8   11  11  10  11  11  11  12  11  8   7   7   4   
  Final Capacity           12   | 6   8   8   12  12  12  12  12  12  12  12  4   8   8   4   
  Final Carried            12   | 6   8   8   12  12  12  12  12  12  12  10  4   8   8   .   

 Class Distribution 
--------------------
 51% | Mutant
 14% | Tank
 13% | Skirmisher
  9% | Bomber
  3% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
       Skirmisher | -7/Factory
           Bomber | -7/Lower Caves
           Mutant | -7/Lower Caves
           Bomber | -7/Zion
             Tank | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
             Tank | -5/Factory
           Mutant | -4/Factory
           Gunner | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res 
Matter Collected           2275 | 227 .   37  508 100 270 220 10  10  .   229 276 106 137 145 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1827 | .   .   28  .   25  307 143 321 163 .   236 216 106 137 145 
  Parts                    102  | .   .   6   .   1   23  7   11  6   .   13  13  10  6   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      26   | .   .   .   .   .   .   .   10  6   .   10  .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res 
Combat Hostiles Destroyed  60   | .   .   2   .   2   9   4   11  4   .   15  4   2   3   4   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Guns                     7    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   4   
  Cannons                  40   | .   .   .   .   .   9   3   11  4   .   9   3   .   1   .   
  AOE                      9    | .   .   .   .   2   .   .   .   .   .   6   1   .   .   .   
Classes Destroyed          10   | .   .   1   .   1   3   1   2   1   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Swarmer                  20   | .   .   2   .   .   3   .   1   .   .   9   1   .   .   4   
  Grunt                    14   | .   .   .   .   2   .   2   5   .   .   4   1   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   .   .   .   5   .   1   .   .   1   1   .   1   .   
  Hunter                   3    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   1   .   .   .   .   .   2   2   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           5    | .   .   2   .   2   4   4   5   3   .   4   5   2   2   4   
  Combat Bots Only         5    | .   .   2   .   2   4   4   5   3   .   4   3   2   2   4   
Max Kills in Single Turn   3    | .   .   1   .   1   1   1   1   1   .   2   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Res  
Damage Taken               9201 | .    69   76   .    64   143  75   125  39   .    1021 2195 1088 533  3773 
  Core                     1992 | .    24   .    .    15   9    .    .    .    .    46   477  72   48   1301 
  Absorbed by Shields      782  | .    .    .    .    .    .    .    .    .    .    .    136  401  191  54   
Core Remaining (%)         86   | 100  .    .    .    84   98   .    .    .    .    93   43   92   95   .    
Volleys Fired              61   | .    .    4    .    3    .    .    .    .    .    6    19   11   5    13   
  Largest                  3    | .    .    2    .    2    .    .    .    .    .    3    3    3    3    3    
  Hottest                  156  | .    .    70   .    60   .    .    .    .    .    99   156  109  137  137  
Shots Fired                228  | .    .    8    .    6    19   7    30   8    .    42   34   33   15   26   
  Gun                      70   | .    .    8    .    .    .    .    .    .    .    .    11   22   5    24   
  Cannon                   134  | .    .    .    .    .    19   7    30   8    .    24   23   11   10   2    
  Launcher                 24   | .    .    .    .    6    .    .    .    .    .    18   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  196  | .    .    4    .    .    19   7    30   8    .    24   30   33   15   26   
  Thermal                  4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                24   | .    .    .    .    6    .    .    .    .    .    18   .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Robot Hit Streak         17   | .    .    3    .    7    15   16   16   5    .    8    11   7    11   17   
  Robot Miss Streak        7    | .    .    2    .    .    2    1    1    1    .    1    7    3    1    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               89   | .    .    .    .    .    19   7    30   8    .    25   .    .    .    .    
Shots Hit Robots           171  | .    .    5    .    5    17   6    26   7    .    28   22   25   12   18   
  Core Hits                102  | .    .    2    .    6    10   3    11   4    .    21   24   8    4    9    
  Critical Hits            8    | .    .    .    .    .    1    .    3    1    .    1    2    .    .    .    
  Critical Kills           6    | .    .    .    .    .    1    .    2    1    .    1    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9352 | .    .    79   .    239  1322 501  2212 612  .    2175 855  450  430  477  
  Guns                     879  | .    .    79   .    .    .    .    .    .    .    .    84   213  92   411  
  Cannons                  7000 | .    .    .    .    .    1322 501  2212 612  .    1272 521  217  283  60   
  Explosions               1392 | .    .    .    .    239  .    .    .    .    .    903  250  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  81   | .    .    .    .    .    .    .    .    .    .    .    .    20   55   6    
  Kinetic                  7821 | .    .    30   .    .    1322 501  2212 612  .    1272 596  430  375  471  
  Thermal                  49   | .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1142 | .    .    .    .    239  .    .    .    .    .    903  .    .    .    .    
  Electromagnetic          259  | .    .    .    .    .    .    .    .    .    .    .    259  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    .    .    .    .    1    14   4    4    
  Average Corruption       5    | .    .    .    .    .    .    .    .    .    .    .    1    7    3    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    .    .    .    .    .    .    .    25   2    .    
    Message Errors         5    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1009 | .    .    .    .    .    187  98   411  33   .    272  3    5    .    .    
  Projectiles              982  | .    .    .    .    .    187  98   411  33   .    245  3    5    .    .    
  Explosions               27   | .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 46   | .    .    .    .    .    4    3    13   2    .    6    16   2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41   | .    .    .    .    .    3    2    12   2    .    5    15   2    .    .    
  Secondary                5    | .    .    .    .    .    1    1    1    .    .    1    1    .    .    .    
Self-Inflicted Damage      121  | .    .    .    .    .    .    .    .    .    .    46   75   .    .    .    
  Shots                    5    | .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    
  Rammed                   20   | .    .    .    .    .    .    .    .    .    .    .    .    10   5    5    
Targets Rammed             22   | .    .    .    .    .    .    .    .    .    .    .    .    10   7    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Highest Temperature        425  | .    .    18   .    18   .    .    3    .    .    213  425  244  .    .    
  Average Temperature      115  | .    .    10   .    13   .    .    3    .    .    87   211  70   .    .    
  Received Heat Transfer   1233 | .    .    .    .    36   .    27   63   .    .    90   547  8    54   408  
  Effects                  5    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    .    1    1    .    .    1    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Heat Transferred         148  | .    .    148  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res 
Peak Influence             427  | .   15  55  .   65  199 427 .   .   .   .   127 87  108 236 
  Initial                  41   | .   .   5   .   .   .   35  .   .   .   .   14  41  .   .   
  Average                  37   | .   3   54  .   15  52  77  .   .   .   .   25  13  9   78  
Maximum Alert Level        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 .   100 100 84  .   .   .   .   100 100 100 70  
  Level 1                  3    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   29  
  Level 2                  .    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   .   1   2   2   .   .   .   .   4   3   1   1   
  Investigation            4    | .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   1   .   .   .   .   1   2   1   1   
  Reinforcement            2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              99   | .   4   2   .   1   12  5   13  5   .   16  16  5   4   16  
  Peak Tracking Total      9    | .   4   2   .   1   4   4   6   4   .   4   8   2   2   9   
  Tactical Retreats        11   | .   .   .   .   .   .   1   3   .   .   1   3   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res 
Traps Triggered            9    | .   1   .   .   .   2   1   .   .   .   .   2   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res 
Machines Disabled          5    | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res 
Machines Accessed          24   | .   .   .   5   3   5   3   .   1   .   .   3   2   2   .   
  Terminals                8    | .   .   .   .   1   3   .   .   .   .   .   3   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Repair Stations          3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                95   | .   .   .   50  7   17  7   .   1   .   .   8   3   2   .   
  Successful               77   | .   .   .   50  5   13  6   .   1   .   .   .   2   .   .   
  Failed                   18   | .   .   .   .   2   4   1   .   .   .   .   8   1   2   .   
    Catastrophic           3    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   .   2   4   6   .   .   .   .   .   3   1   1   .   
  Terminals                23   | .   .   .   .   5   9   .   .   .   .   .   8   .   1   .   
  Fabricators              6    | .   .   .   .   .   .   3   .   .   .   .   .   2   1   .   
  Repair Stations          5    | .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             59   | .   .   .   50  5   3   .   .   1   .   .   .   .   .   .   
  Record                   50   | .   .   .   49  1   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Scan Component           3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   .   1   5   3   .   .   .   .   3   2   2   .   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Matter                 102  | .   .   .   .   .   .   102 .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   51  .   .   .   .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     40   | .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res 
Total Allies               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   2   1   1   .   .   .   .   
  Highest-Rated Group      46   | .   .   .   .   .   .   .   46  46  16  16  .   .   .   .   
  Highest-Rated Ally       30   | .   .   .   .   .   .   .   30  30  16  16  .   .   .   .   
Total Orders               10   | .   .   .   .   1   .   .   2   2   .   1   2   2   .   .   
  GUARD                    5    | .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   
  EXPLORE                  5    | .   .   .   .   1   .   .   .   .   .   .   2   2   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   .   8   .   6   .   .   .   .   
  Total Damage             158  | .   .   .   .   .   .   .   .   87  .   71  .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   2   .   .   1   2   .   3   .   .   .   .   
Drone Launches             5    | .   .   .   .   1   .   .   .   .   .   .   2   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Res  
Turns Passed               12225 | 130  149  309  1307 1151 1697 940  593  555  155  1550 1004 1167 813  705  
Spaces Moved               6193  | 73   50   181  737  533  588  324  320  304  84   873  701  503  470  452  
  Core                     219   | 7    .    .    .    .    .    .    .    .    .    .    113  .    .    99   
  Treads                   5409  | 66   42   181  737  533  528  324  320  304  84   873  289  437  470  221  
  Legs                     112   | .    .    .    .    .    60   .    .    .    .    .    43   .    .    9    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    330   | .    8    .    .    .    .    .    .    .    .    .    256  66   .    .    
  Flight                   123   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    123  
  Fastest Speed            37    | 50   116  160  160  160  175  180  180  180  180  160  50   92   160  37   
  Average Speed            164   | 159  152  160  176  179  193  198  180  180  180  172  114  154  160  128  
  Slowest Speed            260   | 200  160  160  180  180  260  200  180  180  180  180  210  160  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 6    12   39   94   68   38   9    49   47   9    85   17   16   10   11   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     4     | .    .    1    1    1    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        6     | .    1    1    1    .    .    .    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      8     | 1    .    .    .    1    1    1    .    1    1    .    .    1    1    .    
Scrap Searched             3     | .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          147   | .    .    .    .    48   3    .    3    1    .    84   1    4    3    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               23    | .    .    .    .    .    3    .    3    1    .    8    1    4    3    .    
  AOE                      124   | .    .    .    .    48   .    .    .    .    .    76   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Res  
Total                      8095 | 84   123  192  753  721  1152 622  339  314  88   904  872  864  516  551  
  Wait                     1565 | .    56   5    1    166  532  278  3    3    5    19   115  298  20   64   
  Move                     6179 | 72   49   180  736  532  587  323  319  303  83   872  700  502  469  452  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  63   | 6    6    .    8    9    7    5    2    3    .    1    5    8    3    .    
  Fast Attach              61   | 6    1    1    .    3    3    4    .    .    .    .    19   14   5    5    
  Attach                   33   | .    3    .    .    1    10   2    .    .    .    5    4    2    1    5    
  Detach                   20   | .    .    .    .    2    6    2    .    .    .    .    3    4    1    2    
  Swap                     15   | .    3    1    1    .    4    1    1    1    .    .    2    .    1    .    
  Drop                     65   | .    5    1    7    5    3    7    3    4    .    1    5    15   4    5    
  Fire                     61   | .    .    4    .    3    .    .    .    .    .    6    19   11   5    13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22   | .    .    .    .    .    .    .    .    .    .    .    .    10   7    5    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   11   | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: Sto / [*Low])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Discovered new exit (range 16)
   131 | -11/Scrapyard      | Entered Materials
   176 | -10/Materials      | Discovered new exit (range 15)
   278 | -10/Materials      | Identified exit to Mines
   280 | -10/Materials      | Entered Mines
   281 | -10/Mines          | Assembled infested the area
   286 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   312 | -10/Mines          | Build established: Mutant
   387 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
   403 | -10/Mines          | Learned location of Zion (-7)
   501 | -10/Mines          | Discovered new exit (range 12)
   539 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   539 | -10/Mines          | Discovered new exit (range 5)
   544 | -10/Mines          | Identified exit to Exiles
   565 | -10/Mines          | Identified exit to Materials
   589 | -10/Mines          | Entered Exiles
   613 | -10/Exiles         | Discovered new exit (range 15)
   641 | -10/Exiles         | Identified exit to Mines
   674 | -10/Exiles         | Met 8R-AWN
   707 | -10/Exiles         | Met EX-HEX
   906 | -10/Exiles         | Met EX-DEC
   950 | -10/Exiles         | Visited The Gauntlet
  1276 | -10/Exiles         | Met EX-BIN
  1305 | -10/Exiles         | Aligned with FarCom system
  1307 | -10/Exiles         | Given EX-Vault access code
  1437 | -10/Exiles         | Opened EX-Vault
  1532 | -10/Exiles         | Found AWS/Autocannon
  1572 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1880 | -10/Exiles         | Discovered exit to Mines (range 11)
  1896 | -10/Exiles         | Left Exiles lab with AWS/Autocannon
  1896 | -10/Exiles         | Entered Mines
  2060 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2147 | -9/Mines           | Found the Drone Emporium
  2156 | -9/Mines           | Found Prototype Device
  2671 | -9/Mines           | Identified Decoy Drone Bay
  2727 | -9/Mines           | Learned location of Storage (-7)
  2963 | -9/Mines           | Learned Materials garrison access intel
  2994 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2997 | -9/Mines           | Found Prototype Device
  3029 | -9/Mines           | Discovered new exit (range 9)
  3047 | -9/Mines           | Entered Materials
  3047 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  3048 | -8/Materials       | Loaded intel: 1 garrison access location
  3052 | -8/Materials       | Identified Exp. Sensor Array
  4462 | -8/Materials       | Build established: Skirmisher
  4724 | -8/Materials       | Discovered new exit (range 9)
  4744 | -8/Materials       | Entered Factory
  4744 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4745 | -7/Factory         | Identified exit to Storage
  5196 | -7/Factory         | Discovered new exit (range 15)
  5330 | -7/Factory         | Fabricated Lgt. Treads?
  5341 | -7/Factory         | Repaired Exp. Sensor Array
  5541 | -7/Factory         | Local fabrication network quarantined
  5684 | -7/Factory         | Entered Lower Caves
  5724 | -7/Lower Caves     | Identified exit to Lower Caves
  6277 | -7/Lower Caves     | Entered another Lower Caves area
  6277 | -7/Lower Caves     | Accompanied by 2 allies
  6564 | -7/Lower Caves     | Build established: Mutant
  6580 | -7/Lower Caves     | Identified exit to Factory
  6612 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6630 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6739 | -7/Lower Caves     | Attacked by a faux Warlord
  6798 | -7/Lower Caves     | Discovered new exit (range 5)
  6832 | -7/Lower Caves     | Entered Zion
  6832 | -7/Zion            | Accompanied by 1 ally
  6965 | -7/Zion            | Discovered new exit (range 12)
  6987 | -7/Zion            | Entered Proximity Caves
  6987 | -6/Proximity Caves | Accompanied by 1 ally
  7046 | -6/Proximity Caves | Build established: Bomber
  7692 | -6/Proximity Caves | Build established: Tank
  8348 | -6/Proximity Caves | Learned 12 Factory zone layouts
  8359 | -6/Proximity Caves | Spotted B-75 Beast
  8533 | -6/Proximity Caves | Lost 3 parts (3w)
  8537 | -6/Proximity Caves | Entered Factory
  8537 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8538 | -6/Factory         | Identified exit to Factory
  8793 | -6/Factory         | Build established: Scavenger-Mutant
  9146 | -6/Factory         | Garrison activated, responded to threat
  9231 | -6/Factory         | Lost 11 parts (1p4n3u3w)
  9336 | -6/Factory         | Core integrity fell below 50%
  9340 | -6/Factory         | Lost 4 parts (1p1n1u1w)
  9482 | -6/Factory         | Build established: Mutant
  9541 | -6/Factory         | Entered another Factory area
  9541 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10141 | -5/Factory         | Build established: Tank
 10676 | -5/Factory         | System corruption reached 10%
 10684 | -5/Factory         | Discovered new exit (range 15)
 10708 | -5/Factory         | Entered another Factory area
 10708 | -4/Factory         | Evolved 2 slots: Utility x2
 11120 | -4/Factory         | Build established: Mutant
 11426 | -4/Factory         | Discovered new exit (range 15)
 11521 | -4/Factory         | Entered Research
 11521 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 11761 | -3/Research        | Build established: Gunner
 11829 | -3/Research        | Spotted B-86 Titan
 11945 | -3/Research        | Core integrity fell below 50%
 11959 | -3/Research        | Lost 12 parts (1p3n5u3w)
 11987 | -3/Research        | Core integrity fell below 20%
 12202 | -3/Research        | Build established: Mutant
 12226 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
12146_ ALERT: Rogue bot located, Programmers report to Research Zone 6H.
12181_ Acquired Imp. Light Armor Plating.
12183_ Slug penetrates G-67 Veteran.
12183_ Slug penetrates Wall.
12186_ Slug penetrates G-67 Veteran. <x3>
12189_ Gauss Rifle destroyed.
12189_ Scanalyzer disabled.
12190_ P-80 Master resets G-67 Veteran, system corruption cleaned.
12196_ Gauss Rifle destroyed.
12202_ Quantum Separator disabled.
12206_ K-01 Serf collects debris. <x2>
12210_ Imp. Heavy Treads destroyed.
12215_ Acquired Prototype Leg.
12215_ Identified Enh. Biometal Leg.
12219_ Acquired System Guard.
12222_ System Guard destroyed.
12223_ Imp. Light Armor Plating destroyed.
12226_ Xenon Bombardment Thruster destroyed.
[Achievement: 10k Club]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#        #    #        #     |
| ??????????????????????#        #    +        +     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          29
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Corruption Prevention      12
Armor Coverage             600
Resistance: KI             25
Resistance: TH             20
Weapon Cycling             15
Evasion (%)                54
Targeting Accuracy         5
Target Analysis            6
Recoil Reduction           6
Kinecelleration            40
Offensive Hacking          14
Defensive Hacking          12

 Item Schematics 
-----------------
       Lgt. Treads | -8/Materials | Scanalyzed
 Hcp. Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Achiever
Dangerous Findings
I'm Back, Baby!

 Challenges 
------------
None

 Game 
------
Seed              ScatterHardlightMace
  Manual?         0
Play Time         02:33:37
  Cumulative      35.3 hours
  Start           2021.05.06 @ 17:47:40
  End             2021.05.06 @ 21:01:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5656d671-695b-4679-8452-a08716d55b87