Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.12 @ 01:29:06 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (375) 1875 Value Destroyed (15697) 15697 Prototype IDs (59) 1180 Alien Tech Used (1) 200 Bonus (6117) 6117 TOTAL SCORE: 34569 Bonus ------- High Alert Combat Kills 1650 Follower Combat Kills 863 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -596 Cogmind --------- Core Integrity 1498/1600 Matter 248/300 Energy 581/600 System Corruption 2% Temperature Cool (13) Movement Treading (150) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (5) --- Advanced Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (14) ----- Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Weapon Cycler Improved Transmission Jammer Experimental Power Shielding Layered Medium Armor Plating Experimental Focal Shield Advanced Shield Generator > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Coil Gun Helical Railgun Helical Railgun > --- INVENTORY (32) --- Quantum Reactor Improved Quantum Reactor Advanced Medium Treads Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Improved Cooling System Matter Compressor (213) Advanced Sensor Array Long-range Terrain Scanner Advanced Overload Amplifier Improved Transmission Jammer Experimental Focal Shield Improved Thermal Shield Advanced Force Field Improved Dynamic Insulation System System Restoration Module Long-range Tractor Beam Improved Field Recycling Unit (196) Nova Cannon KE Penetrator Railgun Railgun Railgun Railgun Railgun Railgun Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Weapon Cycler Improved Transmission Jammer Experimental Power Shielding Layered Medium Armor Plating Experimental Focal Shield Advanced Shield Generator > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Coil Gun Helical Railgun Helical Railgun > --- INVENTORY -------- Quantum Reactor Improved Quantum Reactor Advanced Medium Treads Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads Improved Cooling System Matter Compressor Advanced Sensor Array Long-range Terrain Scanner Advanced Overload Amplifier Improved Transmission Jammer Experimental Focal Shield Improved Thermal Shield Advanced Force Field Improved Dynamic Insulation System System Restoration Module Long-range Tractor Beam Improved Field Recycling Unit Nova Cannon KE Penetrator Railgun Railgun Railgun Railgun Railgun Railgun [Rating: 183] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Experimental Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Coil Gun Energy Gun EM Shotgun Energy Cannon Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher EMP Blaster Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . Utility 12 | . . 1 1 1 . . . . 2 . . . . 1 . . 2 . . . . 1 . 1 2 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 687 | 6 12 29 16 32 6 12 . 38 48 15 8 2 13 55 9 22 49 15 10 3 2 26 36 123 100 Power 23 | 1 1 4 . 2 . 1 . . 2 . . . . 1 . . 1 . . 1 . 2 1 4 2 Engine 9 | 1 1 4 . 1 . 1 . . 1 . . . . . . . . . . . . . . . . Core 4 | . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . 1 . 2 1 4 2 Propulsion 64 | 2 4 12 5 4 . 2 . 4 6 . . . 2 4 . 2 2 1 . . . 4 2 5 3 Treads 63 | 2 4 12 5 4 . 2 . 3 6 . . . 2 4 . 2 2 1 . . . 4 2 5 3 Leg 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 427 | 1 3 11 10 15 2 7 . 25 31 11 5 1 9 30 7 18 40 13 10 2 2 13 24 73 64 Device 322 | 1 . 4 5 12 2 6 . 18 21 8 4 1 7 23 6 14 31 10 8 1 2 10 21 64 43 Storage 24 | . 3 2 1 . . 1 . 4 1 . . . . 2 . . 2 . . . . 2 1 2 3 Processor 13 | . . 1 1 . . . . . 3 1 . . . . 1 . 1 . . . . . . 1 4 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Protection 67 | . . 4 3 3 . . . 3 6 2 1 . 2 5 . 4 5 3 2 1 . 1 2 6 14 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 173 | 2 4 2 1 11 4 2 . 9 9 4 3 1 2 20 2 2 6 1 . . . 7 9 41 31 Energy Gun 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 29 | . . . . . . . . . 3 . . . . 1 . . . . . . . 1 . 14 10 Ballistic Gun 103 | 2 2 2 1 8 3 1 . 5 4 2 1 . 1 11 1 1 4 1 . . . 4 5 25 19 Ballistic Cannon 5 | . . . . 2 . . . . . 1 . . 1 1 . . . . . . . . . . . Launcher 9 | . . . . . . 1 . 4 . . 1 . . . . . . . . . . . . 1 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 23 | . . . . . 1 . . . 2 1 1 1 . 7 1 1 2 . . . . 1 4 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 2 . 2 . . . 2 . . . . . 1 . . 1 . . 3 . . 4 4 3 Parts Lost 24 | . . . 1 . . 3 . 4 3 . . . . . . 3 3 2 . . . . . 4 1 Power 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Propulsion 9 | . . . 1 . . 3 . 2 . . . . . . . 2 . 1 . . . . . . . Utility 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Weapon 10 | . . . . . . . . 2 2 . . . . . . 1 1 1 . . . . . 3 . Highest Loss Streak 3 | . . . 1 . . 3 . 1 2 . . . . . . 2 2 1 . . . . . 2 1 Average Slot Usage (%) 93 | . 100 98 100 100 100 96 92 95 93 92 93 92 93 93 94 93 93 89 91 89 89 86 89 90 91 Engine 3 | . 14 10 9 6 7 7 7 7 4 6 6 6 6 . . . . . . . . . . . . Core 1 | . . . . . . . . . 1 . . . . 4 5 5 5 5 5 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 3 5 6 9 8 8 Treads 21 | . 28 32 36 30 30 27 23 25 20 20 20 20 20 22 23 22 21 20 21 21 21 14 13 12 12 Device 11 | . 14 5 8 14 15 15 15 13 9 5 5 6 5 10 10 9 10 8 10 5 10 13 13 16 17 Storage 17 | . 14 13 18 15 15 15 15 15 19 20 20 20 20 17 17 17 20 21 21 21 21 19 19 17 16 Processor 13 | . . 10 9 7 7 7 7 7 15 20 20 20 20 17 17 17 15 15 15 15 15 14 14 13 15 Protection 1 | . . 2 . . . . . . . . . . . . . 1 1 2 2 5 . 2 4 4 7 Ballistic Gun 16 | . 14 20 18 22 22 22 23 21 17 14 13 13 13 14 14 15 12 15 15 15 15 11 10 15 13 Impact Weapon 1 | . . . . . . . . . 1 3 4 5 . 1 2 1 2 . . . . . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 192 | 7 44 48 63 71 68 69 53 87 108 111 113 100 110 138 138 133 146 153 143 164 156 183 173 192 190 Greatest Support 190 | 40 40 60 84 82 82 82 62 100 128 118 118 118 126 154 149 149 158 160 160 160 160 180 180 190 185 Greatest Overweight (x) 1 | . 1 . . . . 1 . 1 . . . . . . . . . 1 . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 34 | 4 12 18 18 18 18 18 16 20 26 26 26 26 26 28 28 28 34 34 34 34 34 34 32 32 32 Average Capacity 25 | 4 8 12 16 18 18 17 16 17 25 26 26 26 26 27 28 28 33 34 34 34 34 33 32 32 32 Most Carried 34 | 4 12 16 18 18 18 18 16 20 26 26 26 26 26 28 28 28 34 34 33 34 34 34 32 32 32 Average Carried 24 | 3 8 12 15 17 18 17 16 16 24 26 26 26 26 27 28 26 29 32 32 33 33 33 31 31 31 Final Capacity 34 | 4 12 16 18 18 18 16 16 20 26 26 26 26 26 28 28 28 34 34 34 34 34 32 32 32 32 Final Carried 34 | 4 12 16 17 18 18 16 16 20 26 26 26 26 26 28 28 25 34 32 32 34 33 32 32 32 30 Class Distribution -------------------- 30% | Hauler-Skirmisher 22% | Hauler-Assassin 14% | Scavenger-Skirmisher 8% | Hauler-Tank 6% | Hauler-Mutant 6% | Mutant 5% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Zion Hauler-Skirmisher | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Assassin | -4/Factory Hauler-Skirmisher | -4/Upper Caves Hauler-Skirmisher | -4/Upper Caves Hauler-Tank | -4/Zhirov Hauler-Skirmisher | -3/Proximity Caves Hauler-Skirmisher | -3/Research Hauler-Assassin | -3/Testing Hauler-Skirmisher | -2/Research Hauler-Skirmisher | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 15872 | 285 231 575 416 935 199 317 . 1000 990 373 198 20 341 1132 129 785 1007 357 117 . 33 618 433 3498 1883 Remotely 8018 | . . . . 261 55 88 . 385 317 267 89 . 200 947 . 394 716 218 . . . 405 156 2373 1147 Salvage Created 19642 | 130 381 1167 645 1108 236 400 . 1323 1267 325 57 . 230 1516 62 627 1033 640 91 . . 862 515 4809 2218 Parts 1040 | 16 21 79 39 54 17 11 . 49 60 14 5 . 9 77 3 32 56 39 9 . . 29 25 253 143 Haulers Intercepted 19 | . 2 2 2 4 . . . 1 4 . . . . 1 . . . . . . . 1 . 2 . Recyclers Shooed 9 | . . . . 1 . . . . . . . . . 4 . . 1 . . . . 2 . 1 . Parts Field Recycled 28 | . . . . . . . . . . . . . . . 16 . . . . 4 . . . 8 . Retrieved Matter 436 | . . . . . . . . . . . . . . . 268 . . . . 71 . . . 97 . Parts Self-Destructed 178 | . . . . . 17 12 . 45 . 8 3 . 14 . . 31 . 39 9 . . . . . . Prevented 19 | . . . . . 1 1 . 11 . . . . 6 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 276 | . 7 23 9 8 9 5 . 19 16 8 6 . 4 21 . 18 12 17 4 . . 6 3 51 30 Guns 256 | . 6 23 9 8 9 2 . 15 16 5 . . 3 21 . 18 12 17 4 . . 6 3 50 29 Cannons 6 | . . . . . . . . . . 3 . . 1 . . . . . . . . . . 1 1 AOE 14 | . 1 . . . . 3 . 4 . . 6 . . . . . . . . . . . . . . Classes Destroyed 17 | 2 5 4 2 1 . . . 1 1 . . . 1 . . . . . . . . . . . . Worker 16 | . 1 . . 3 . . . . 2 . . . . 1 . . . . . . . 1 1 5 2 Builder 14 | . . 2 . 1 . . . . . . . . . 3 . . . . . . . . . 8 . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 19 | . 2 2 2 4 . . . 1 4 . . . . 1 . . . . . . . 1 . 2 . Recycler 18 | 1 1 1 2 4 . . . . . . . . . 2 . . 1 . . . . 3 2 1 . Operator 3 | . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . Watcher 22 | . 2 3 1 2 . . . . 3 . . . . 3 . . 1 . . . . . 1 4 2 Swarmer 88 | . 6 7 3 . 7 . . 4 7 3 6 . 1 8 . 14 . 13 4 . . . . . 5 Grunt 83 | . 1 8 4 4 2 3 . 11 4 . . . 3 6 . . 4 4 . . . 5 . 21 3 Brawler 4 | . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . 1 Duelist 6 | . . 1 . . . . . 2 1 . . . . . . . . . . . . . . 1 1 Sentry 22 | . . 6 1 1 . . . 1 1 . . . . 1 . . 2 . . . . 1 . 6 2 Demolisher 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Hunter 15 | . . . 1 1 . . . . . . . . . 3 . 2 2 . . . . . . 4 2 Programmer 49 | . . . . 2 . 1 . . 1 1 . . . 2 . 2 4 . . . . . 3 18 15 Behemoth 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Packrat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Butcher 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | 3 5 8 7 7 4 4 . 5 8 4 6 . 1 9 . 8 4 5 4 . . 6 3 7 5 Combat Bots Only 8 | . 3 7 3 3 4 4 . 5 6 4 6 . 1 5 . 8 3 5 4 . . 3 2 7 5 Max Kills in Single Turn 3 | 1 3 1 1 2 2 2 . 2 2 2 2 . 2 3 1 2 2 2 3 . . 1 2 3 2 Gunslinging 2 | . . . . . 1 . . . . 1 . . . 1 . 1 1 1 2 . . . . 1 . Exploded 2 | . 1 . . . . 2 . 1 . . 2 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 12878 | . 112 544 278 418 270 306 . 1097 587 346 85 . 180 912 . 1077 1225 591 22 . . 220 285 2979 1344 Core 1118 | . 41 87 10 12 51 23 . 92 23 43 . . 11 24 . . 213 52 . . . 29 27 278 102 Absorbed by Shields 3688 | . . . . . . . . . . . . . . . . . . 21 . . . 157 186 2298 1026 Reduced by Siege Mode 575 | . . . . . . . . . 31 7 . . . 44 . 21 56 7 . . . . . 309 100 Core Remaining (%) 87 | 100 83 78 98 . . . . 74 . . . . 90 . . 97 . . . . 76 . 95 80 93 Volleys Fired 790 | 16 20 56 39 40 13 16 . 51 49 17 6 . 16 57 2 32 44 18 3 . . 31 18 160 86 Largest 4 | 2 2 2 2 3 3 3 . 3 3 3 3 . 3 3 3 3 3 3 3 . . 3 3 4 4 Hottest 226 | 40 68 68 48 76 74 79 . 84 90 141 82 . 99 90 90 90 90 90 90 . . 113 90 219 226 Shots Fired 2269 | 32 38 111 78 115 39 48 . 149 127 51 18 . 45 162 6 96 131 51 9 . . 85 51 559 268 Gun 2152 | 32 38 111 78 113 39 43 . 138 121 38 13 . 36 161 6 96 131 51 9 . . 83 51 531 233 Cannon 95 | . . . . 2 . . . . 6 13 . . 9 1 . . . . . . . 2 . 27 35 Launcher 22 | . . . . . . 5 . 11 . . 5 . . . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2144 | 32 20 101 78 115 39 43 . 138 121 47 13 . 45 161 6 96 131 51 9 . . 83 51 531 233 Thermal 75 | . . . . . . . . . 6 4 . . . 1 . . . . . . . 2 . 27 35 Explosive 6 | . . . . . . . . . . . 5 . . . . . . . . . . . . 1 . Electromagnetic 44 | . 18 10 . . . 5 . 11 . . . . . . . . . . . . . . . . . Robot Hit Streak 82 | 16 14 34 55 20 10 36 . 41 54 23 12 . 13 28 13 26 24 26 14 . . 24 19 82 43 Robot Miss Streak 7 | 1 2 2 1 6 2 . . 3 7 2 . . 4 3 1 2 2 2 . . . 2 2 3 2 Penetration Max 2 | . . . . . 1 1 . . . . . . . 2 . 1 1 1 . . . 1 1 2 1 Secondary Targets 63 | . . 4 . . 3 1 . 4 2 1 . . 1 5 . 8 3 8 2 . . . . 15 6 Max Gunslinging Chain 2 | . . 1 . . 1 1 . 1 1 1 . . 1 1 . 1 1 1 2 . . . . 2 1 Shots Hit Robots 1775 | 29 27 93 67 87 31 36 . 117 103 48 6 . 41 115 5 76 110 37 8 . . 67 43 445 184 Core Hits 858 | 8 19 43 28 47 17 14 . 74 94 27 10 . 29 55 2 25 39 24 4 . . 29 13 168 89 Critical Hits 74 | . . . 1 2 . . . . . 1 . . . 5 . 3 3 3 1 . . 4 2 26 23 Critical Kills 29 | . . . . 1 . . . . . . . . . 4 . 1 2 2 1 . . 2 . 9 7 Critical Parts Destroyed 36 | . . . 1 1 . . . . . 1 . . . . . 2 1 1 . . . 2 2 13 12 Melee Attacks 62 | . . . . . 5 . . . 4 2 2 . . 18 6 4 4 . . . . 2 15 . . Impact 62 | . . . . . 5 . . . 4 2 2 . . 18 6 4 4 . . . . 2 15 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43194 | 278 539 1497 1048 1484 586 795 . 2510 2162 1013 478 . 767 2988 120 1563 2804 1072 155 . . 2016 1326 12339 5654 Guns 40510 | 278 409 1477 1048 1484 586 646 . 2127 2034 598 32 . 445 2980 120 1563 2804 1072 155 . . 2016 1326 12068 5242 Cannons 1305 | . . . . . . . . . . 415 . . 322 . . . . . . . . . . 228 340 Explosions 1128 | . 130 20 . . . 149 . 383 . . 446 . . . . . . . . . . . . . . Melee 105 | . . . . . . . . . 105 . . . . . . . . . . . . . . . . Ramming 146 | . . . . . . . . . 23 . . . . 8 . . . . . . . . . 43 72 Kinetic 40657 | 278 143 1308 1048 1484 586 646 . 2127 2034 858 32 . 767 2980 120 1563 2804 1072 155 . . 2016 1326 12068 5242 Thermal 902 | . 130 20 . . . 29 . . . 155 . . . . . . . . . . . . . 228 340 Explosive 446 | . . . . . . . . . . . 446 . . . . . . . . . . . . . . Electromagnetic 938 | . 266 169 . . . 120 . 383 . . . . . . . . . . . . . . . . . Impact 105 | . . . . . . . . . 105 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . 1 1 1 1 . . . . . . . 4 3 2 11 10 6 2 1 . 4 4 3 Average Corruption 3 | . . . 1 1 1 1 . . . . . . . 3 1 1 9 7 3 1 1 . 3 2 1 Corruption Purged 31 | . . . . . 1 1 . . . . . . . 1 2 3 1 4 4 1 1 . 1 5 6 Effects 129 | . . . . 2 . 1 . . . . . . . 24 5 2 43 18 4 1 . . 8 12 9 Message Errors 24 | . . . . . . . . . . . . . . 6 3 . 5 1 1 1 . . 3 2 2 Matter Fused 15 | . . . . . . . . . . . . . . 3 . . 5 4 . . . . 1 2 . Heat Flow Errors 14 | . . . . . . . . . . . . . . 3 . . 3 2 2 . . . . 2 2 Energy Discharges 15 | . . . . . . . . . . . . . . 1 1 1 7 2 . . . . 1 1 1 Data Loss (minor) 15 | . . . . 1 . 1 . . . . . . . 5 . . 3 3 1 . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alerts 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Targeting Errors 34 | . . . . 1 . . . . . . . . . 6 1 1 11 6 . . . . 2 3 3 Weapon Failures 5 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 83 | . . . . . . . . . . 3 30 . 8 . . . . . . . . . . 13 29 Projectiles 26 | . . . . . . . . . . 3 . . 8 . . . . . . . . . . 13 2 Explosions 30 | . . . . . . . . . . . 30 . . . . . . . . . . . . . . Melee 27 | . . . . . . . . . . . . . . . . . . . . . . . . . 27 Knockbacks 15 | . . . . . . . . . 1 10 . . 3 . . . . . . . . . . . 1 Impact 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Kinetic 12 | . . . . . . . . . . 9 . . 3 . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 131 | . 57 26 . 46 . . . 2 . . . . . . . . . . . . . . . . . Shots 5 | . 2 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . Rammed 7 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 3 Targets Rammed 7 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 271 | . 72 56 15 36 12 150 . 267 112 228 14 . 131 212 . 90 241 271 258 . . . . 181 186 Average Temperature 45 | . 28 13 7 11 9 52 . 69 25 93 10 . 37 75 . 42 52 152 90 . . . . 26 31 Received Heat Transfer 1991 | . 12 153 81 114 . 171 . 300 147 9 . . 63 200 . . 162 93 . . . 60 . 402 24 Effects 4 | . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Siege Activations 40 | . . . . . . . . . 2 1 . . . 2 . 3 5 1 . . . 1 1 15 9 Total Turns 681 | . . . . . . . . . 21 19 . . . 39 . 45 77 13 . . . 10 8 316 133 Longest Duration 55 | . . . . . . . . . 13 19 . . . 27 . 21 28 13 . . . 10 8 48 55 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 Heat Transferred 844 | . 100 50 . . . 50 . . . 200 . . . . . . . . . . . . . 185 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 3 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 957 | 30 135 588 302 209 . . . . 298 . . . . 344 . . 308 . . . . 154 148 957 875 Initial 501 | . 16 1 139 6 . . . . 16 . . . . 30 . . 132 . . . . . 74 48 501 Average 247 | 15 89 243 206 44 . . . . 130 . . . . 174 . . 187 . . . . 53 91 414 608 Maximum Alert Level 3 | . . 2 1 1 . . . . 1 . . . . 1 . . 1 . . . . . . 3 3 Low Security (%) 59 | 100 100 42 41 98 . . . . 78 . . . . 63 . . 78 . . . . 100 100 36 . Level 1 19 | . . 45 58 1 . . . . 21 . . . . 36 . . 21 . . . . . . 25 1 Level 2 13 | . . 12 . . . . . . . . . . . . . . . . . . . . . 10 82 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . 27 16 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . 1 1 3 . . . . 3 . . . . 4 . . 3 . . . . 3 1 8 8 Investigation 6 | . . . . 1 . . . . 2 . . . . . . . 1 . . . . . . 1 1 Extermination 16 | . . . . 2 . . . . 1 . . . . 1 . . 1 . . . . 1 1 5 4 Reinforcement 9 | . . 1 1 . . . . . . . . . . 3 . . 1 . . . . 2 . 1 . Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . 2 . . . . . . . 1 . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 15 | . 1 3 . 1 . . . . 5 . . . . . . . 1 . . . . . . 4 . Communications Jammed 79 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . 36 41 Distress Signals 76 | . . . . . . . . . . . . . . . . . . . . . . 1 . 35 40 Times Spotted 384 | . 11 29 16 16 9 5 . 26 24 8 6 . 14 28 . 22 16 17 4 . . 11 6 74 42 Peak Tracking Total 7 | . 4 7 3 4 4 4 . 5 4 4 3 . 5 7 . 5 5 5 4 . . 5 3 7 5 Tactical Retreats 24 | . . 3 1 . . . . 2 4 . . . . 3 . 3 . . . . . 2 . 4 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 12 | . . 1 1 3 . . . . . . . . . . . . 2 . . . . . 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 28 | . 1 . . 6 . . . . . . . . . 7 . . 2 . . . . . 6 4 2 Max in Single Turn 5 | . 1 . . 5 . . . . . . . . . 1 . . 1 . . . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 40 | . 4 3 5 7 . . 2 . 6 1 . 1 . 1 1 . 2 . . 4 . . . 2 1 Terminals 22 | . 4 3 5 7 . . . . 3 . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . 2 . . . . 1 . . 1 . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Total Hacks 149 | . 21 17 20 25 . . 14 . 16 1 . 5 . 3 1 . 4 . . 15 . . . 3 4 Successful 102 | . 12 7 17 13 . . 14 . 9 1 . 5 . 2 1 . 4 . . 15 . . . 1 1 Failed 46 | . 8 10 3 12 . . . . 7 . . . . 1 . . . . . . . . . 2 3 Catastrophic 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 158 | . 19 16 19 13 . . . . 3 . . . . 18 . . 8 . . . . 3 15 19 25 Terminals 91 | . 21 17 20 25 . . . . 8 . . . . . . . . . . . . . . . . Fabricators 16 | . . . . . . . . . 7 . . . . 3 . . 2 . . . . . . . 4 Repair Stations 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . Terminal Hacks 72 | . 9 3 13 8 . . 14 . 3 1 . 5 . . 1 . . . . 15 . . . . . Record 6 | . . . . . . . . . . 1 . . . . . . . . . 5 . . . . . Part Schematic 16 | . 1 . 1 . . . 6 . . . . 5 . . . . . . . 3 . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 4 . . . . . . . . . . . . . . . . 3 . . . . . Prototype ID Bank 8 | . . . 1 . . . 3 . . . . . . . . . . . . 4 . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 3 . . . . 2 . . 2 . . . . . . . 1 Load Schematic 4 | . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . 1 Build 4 | . . . . . . . . . 2 . . . . 1 . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 19 | . 3 4 4 5 . . . . 3 . . . . . . . . . . . . . . . . Terminals 19 | . 3 4 4 5 . . . . 3 . . . . . . . . . . . . . . . . Track 6 | . 1 1 1 2 . . . . 1 . . . . . . . . . . . . . . . . Botnet 10 | . 2 2 2 2 . . . . 2 . . . . . . . . . . . . . . . . Operators 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 4 3 5 7 . . . . 6 . . . . 1 . . . . . . . . . 1 1 Full Trace Events 5 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 5 . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 62 | . 1 . 1 . . . 6 . . . . 5 . 24 . . . . . 3 . . . . 22 Parts Built 5 | . . . . . . . . . 3 . . . . 1 . . 1 . . . . . . . . Matter 917 | . . . . . . . . . 497 . . . . 102 . . 318 . . . . . . . . Time 399 | . . . . . . . . . 205 . . . . 25 . . 169 . . . . . . . . Total Part Build Rating 24 | . . . . . . . . . 17 . . . . 1 . . 6 . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 44 | . . . . . . . . . . . . . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 19 | . . . . . . . . 1 . . . 8 . 4 . . . . . . . . 1 2 3 Largest Group 8 | . . . . . . . . 1 . . . 8 8 4 . . . . . . . . 1 1 2 Highest-Rated Group 251 | . . . . . . . . 94 . . . 251 251 112 . . . . . . . . 118 118 188 Highest-Rated Ally 118 | . . . . . . . . 94 . . . 40 40 40 . . . . . . . . 118 118 94 Zionite Dispatches 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 Fire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 34 | . . . . . . . . . . . . . . . . . . 8 3 . 5 9 . 5 4 STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 GUARD 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 EXPLORE 20 | . . . . . . . . . . . . . . . . . . 5 2 . 4 7 . . 2 RETURN 7 | . . . . . . . . . . . . . . . . . . 3 1 . 1 2 . . . Ally Attacks 148 | . . . . . . . . 32 . . . . 54 33 . . . . . . . . . 8 21 Total Damage 3784 | . . . . . . . . 1088 . . . . 1027 503 . . . . . . . . . 575 591 Kills 24 | . . . . . . . . 5 . . . . 10 4 . . . . . . . . . 3 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 9 | . 2 . 4 . . . . . . . . . . . . . . . . 3 . . . . . Derelict Logs Recovered 10 | . . . . . 1 1 . 2 . . 1 1 . . 1 1 . 2 . . . . . . . Drone Launches 23 | . . . . . . . . . . . . . . . . . . 6 2 . 4 9 . . 2 Drone Recoveries 19 | . . . . . . . . . . . . . . . . . . 6 2 . 4 7 . . . Zionite Intel Received 20 | . . . . . . . . . . . . . . 5 . . 2 . . . . . 4 4 5 Branch Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 20080 | 154 611 880 691 1262 493 516 114 1267 1470 564 414 1384 441 1495 463 691 771 412 287 392 189 579 711 2148 1681 Spaces Moved 10044 | 68 322 410 347 694 280 293 74 678 714 305 238 844 232 726 267 343 339 203 167 128 125 239 337 870 801 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 10033 | 57 322 410 347 694 280 293 74 678 714 305 238 844 232 726 267 343 339 203 167 128 125 239 337 870 801 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 152 156 156 155 155 155 155 160 160 160 160 160 160 160 152 148 148 148 148 148 161 150 150 Average Speed 157 | 142 161 160 158 156 156 155 155 156 157 160 160 160 160 160 160 160 152 151 148 148 148 166 161 156 152 Slowest Speed 195 | 160 180 160 160 156 156 175 155 175 160 160 160 160 160 160 160 160 160 170 148 168 148 175 195 184 173 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 5 51 30 37 21 47 51 68 88 26 63 58 91 56 24 58 75 9 98 77 61 75 20 55 36 34 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 11 | . . . . . . 1 . 1 . . . . . . 1 1 . . . 3 . . 4 . . Known Exits Taken 23 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . . . . 1 1 . 5 . 3 2 4 . . 2 3 . . 1 . 1 . . . . Spaces Dug 107 | . . . . 2 5 . . . 9 1 1 . . 19 6 4 4 . . . . 4 5 23 24 Terrain Destroyed 266 | . 7 6 . 5 5 4 . 3 9 1 30 . . 22 7 13 11 18 3 . . 7 8 74 33 Melee 49 | . . . . . 5 . . . 3 1 1 . . 18 6 4 4 . . . . 2 5 . . Projectile 147 | . . . . 2 . . . . 6 . . . . 4 1 9 7 18 3 . . 5 3 56 33 AOE 70 | . 7 6 . 3 . 4 . 3 . . 29 . . . . . . . . . . . . 18 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Total 12527 | 95 382 536 421 800 303 323 73 781 960 340 253 877 268 906 286 406 483 268 203 330 129 354 432 1251 1067 Wait 580 | . 2 14 11 5 . . . . 114 . . 31 6 6 1 4 20 26 18 195 1 30 5 51 40 Move 10018 | 67 321 409 346 693 279 292 73 677 713 304 237 843 231 725 266 342 338 202 166 127 124 238 336 869 800 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 150 | 6 15 8 5 10 . 1 . 8 16 . . . . 20 . 1 16 . . . 1 9 3 18 13 Fast Attach 96 | 4 1 7 1 6 . 1 . 6 5 2 . 1 1 5 2 . 4 2 . 3 . 5 12 14 14 Attach 96 | 2 3 2 4 3 . 2 . 4 7 . . . . 7 . 4 8 8 6 1 1 10 2 12 10 Detach 30 | . . . . 2 . . . 2 1 . . . . 1 . . 3 5 6 3 . 4 1 2 . Swap 496 | . 8 20 11 23 6 9 . 28 36 13 8 1 12 43 7 18 37 5 4 . 1 11 22 97 76 Drop 196 | . 12 19 4 18 . 2 . 5 14 2 . 1 2 23 2 1 9 2 . 1 1 14 12 27 25 Fire 790 | 16 20 56 39 40 13 16 . 51 49 17 6 . 16 57 2 32 44 18 3 . . 31 18 160 86 Melee 62 | . . . . . 5 . . . 4 2 2 . . 18 6 4 4 . . . . 2 15 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x2 / [Qua]) -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 34 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 8) 702 | -10/Materials | Central database locked down 766 | -10/Materials | Entered another Materials area 766 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1120 | -9/Materials | Discovered new exit (range 5) 1328 | -9/Materials | Destroyed 7 combat bots 1421 | -9/Materials | Identified exit to Materials 1473 | -9/Materials | Build established: Scavenger-Mutant 1646 | -9/Materials | Entered another Materials area 1646 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1735 | -8/Materials | Discovered new exit (range 3) 2047 | -8/Materials | Identified exit to Storage 2280 | -8/Materials | Discovered new exit (range 15) 2317 | -8/Materials | Identified exit to Factory 2337 | -8/Materials | Entered Factory 2337 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2651 | -7/Factory | Build established: Skirmisher 3105 | -7/Factory | Identified exit to Lower Caves 3118 | -7/Factory | Build established: Scavenger-Skirmisher 3599 | -7/Factory | Entered Lower Caves 3633 | -7/Lower Caves | Learned location of 1 exit from Factory 3694 | -7/Lower Caves | Encountered a Warlord checkpoint 4080 | -7/Lower Caves | Discovered new exit (range 8) 4089 | -7/Lower Caves | Identified exit to Lower Caves 4092 | -7/Lower Caves | Entered another Lower Caves area 4100 | -7/Lower Caves | Learned location of Zion (-6) 4158 | -7/Lower Caves | Spotted B-75 Beast 4464 | -7/Lower Caves | Lost 3 parts (3n) 4600 | -7/Lower Caves | Discovered new exit (range 6) 4606 | -7/Lower Caves | Identified exit to Data Miner 4608 | -7/Lower Caves | Entered Data Miner 4608 | -7/Data Miner | Discovered new exit (range 6) 4638 | -7/Data Miner | Met Data Miner 4686 | -7/Data Miner | Received God Mode back door access code from Data Miner 4720 | -7/Data Miner | Identified exit to Proximity Caves 4722 | -7/Data Miner | Entered Proximity Caves 4725 | -6/Proximity Caves | Build established: Skirmisher 4837 | -6/Proximity Caves | Escorted by Enhanced Grunt 4843 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5067 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 5376 | -6/Proximity Caves | Learned Factory security intel 5506 | -6/Proximity Caves | Spotted B-75 Beast 5532 | -6/Proximity Caves | Destroyed B-75 Beast 5553 | -6/Proximity Caves | Found Prototype Device 5553 | -6/Proximity Caves | Identified Exp. Thermal Shield 5774 | -6/Proximity Caves | Found Imp. Powered Armor 5853 | -6/Proximity Caves | Discovered new exit (range 4) 5858 | -6/Proximity Caves | Identified exit to Factory 5989 | -6/Proximity Caves | Entered Factory 5989 | -6/Factory | Evolved 2 slots: Utility x2 5990 | -6/Factory | Identified exit to Factory 6065 | -6/Factory | Fabricated Hvy. Treads (x2) 6438 | -6/Factory | Build established: Hauler-Skirmisher 6488 | -6/Factory | Incoming assault squad redirected 6631 | -6/Factory | Identified exit to Lower Caves 6631 | -6/Factory | Identified exit to Extension 7321 | -6/Factory | Build established: Hauler-Assassin 7395 | -6/Factory | Fabricated Exp. Terrain Scan Processor? 7459 | -6/Factory | Entered Lower Caves 7860 | -6/Lower Caves | Discovered new exit (range 24) 7940 | -6/Lower Caves | Ambushed by wild Derelicts 8016 | -6/Lower Caves | Encountered a Warlord checkpoint 8018 | -6/Lower Caves | Identified exit to Lower Caves 8023 | -6/Lower Caves | Entered another Lower Caves area 8031 | -6/Lower Caves | Learned 12 Factory zone layouts 8121 | -6/Lower Caves | Discovered exit to Factory (range 21) 8375 | -6/Lower Caves | Discovered new exit (range 24) 8436 | -6/Lower Caves | Identified exit to Zion 8437 | -6/Lower Caves | Entered Zion 8476 | -6/Zion | Discovered new exit (range 21) 8493 | -6/Zion | Given A8's code to call for help 8801 | -6/Zion | Gained Derelict followers 8879 | -6/Zion | Discovered new exit (range 19) 9482 | -6/Zion | Imprinted 9484 | -6/Zion | Declared Zion's savior 9789 | -6/Zion | Identified exit to Proximity Caves 9821 | -6/Zion | Entered Proximity Caves 9821 | -5/Proximity Caves | Accompanied by 8 allies 10189 | -5/Proximity Caves | Build established: Hauler-Skirmisher 10213 | -5/Proximity Caves | Spotted B-75 Beast 10262 | -5/Proximity Caves | Entered Factory 10262 | -5/Factory | Accompanied by 2 allies 10262 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10304 | -5/Factory | Retrieved Zion intel report: Trap Installations 10334 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10474 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 10791 | -5/Factory | Discovered new exit (range 16) 10813 | -5/Factory | Identified exit to Upper Caves 10917 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11003 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11062 | -5/Factory | Retrieved Zion intel report: Component Schematics 11063 | -5/Factory | Zion Fire squad teleported in 11555 | -5/Factory | Build established: Hauler-Assassin 11757 | -5/Factory | Entered Upper Caves 11866 | -5/Upper Caves | Encountered a Warlord checkpoint 12187 | -5/Upper Caves | Discovered new exit (range 22) 12217 | -5/Upper Caves | Identified exit to Upper Caves 12220 | -5/Upper Caves | Entered another Upper Caves area 12221 | -5/Upper Caves | Discovered new exit (range 14) 12308 | -5/Upper Caves | Destroyed 8 combat bots 12637 | -5/Upper Caves | Discovered new exit (range 23) 12691 | -5/Upper Caves | Identified exit to Warlord 12907 | -5/Upper Caves | Identified exit to Factory 12911 | -5/Upper Caves | Entered Factory 12911 | -4/Factory | Evolved 2 slots: Utility x2 13054 | -4/Factory | Retrieved Zion intel report: Branch Access 13054 | -4/Factory | Identified exit to Upper Caves 13157 | -4/Factory | Retrieved Zion intel report: Trap Installations 13280 | -4/Factory | System corruption reached 10% 13378 | -4/Factory | Fabricated Enh. Coil Gun (x1) 13510 | -4/Factory | Discovered new exit (range 14) 13524 | -4/Factory | Repaired Lrn. Terrain Scanner? 13682 | -4/Factory | Entered Upper Caves 13899 | -4/Upper Caves | Learned Research emergency access door positions 13954 | -4/Upper Caves | Discovered new exit (range 50) 14080 | -4/Upper Caves | Identified exit to Upper Caves 14094 | -4/Upper Caves | Entered another Upper Caves area 14113 | -4/Upper Caves | Discovered new exit (range 20) 14157 | -4/Upper Caves | Build established: Hauler-Skirmisher 14260 | -4/Upper Caves | Discovered new exit (range 51) 14374 | -4/Upper Caves | Identified exit to Zhirov 14381 | -4/Upper Caves | Entered Zhirov 14381 | -4/Zhirov | Discovered new exit (range 3) 14389 | -4/Zhirov | Identified exit to Proximity Caves 14411 | -4/Zhirov | Met Zhirov 14444 | -4/Zhirov | Found Alien Artifact 14444 | -4/Zhirov | Identified Integrated Dissipator 14444 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14531 | -4/Zhirov | Learned location of Quarantine (-2) 14531 | -4/Zhirov | Learned location of Testing (-3) 14531 | -4/Zhirov | Learned location of Command (-1) 14538 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14733 | -4/Zhirov | Build established: Hauler-Tank 14773 | -4/Zhirov | Entered Proximity Caves 14888 | -3/Proximity Caves | Discovered new exit (range 25) 14961 | -3/Proximity Caves | Identified exit to Research 14962 | -3/Proximity Caves | Entered Research 14962 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14963 | -3/Research | Identified exit to Testing 14969 | -3/Research | Spotted B-86 Titan 15541 | -3/Research | Entered Testing 15667 | -3/Testing | Retrieved Zion intel report: Branch Access 15817 | -3/Testing | Found Prototype Device 15817 | -3/Testing | Identified Exp. Hardlight Generator 15903 | -3/Testing | Spotted PD-NBGDOVV0DI 15931 | -3/Testing | Retrieved Zion intel report: Active Garrisons 15969 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 16009 | -3/Testing | Retrieved Zion intel report: Guard Positions 16024 | -3/Testing | Discovered new exit (range 24) 16031 | -3/Testing | Spotted PL-S5WL4QQTCB 16148 | -3/Testing | Rewired PL-S5WL4QQTCB 16250 | -3/Testing | Identified exit to Research 16252 | -3/Testing | Entered Research 16252 | -2/Research | Accompanied by 1 ally 16252 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16263 | -2/Research | Discovered new exit (range 17) 16364 | -2/Research | Identified exit to Access 16792 | -2/Research | Destroyed 7 combat bots 16860 | -2/Research | Spotted B-90 Cyclops 17019 | -2/Research | Zion Kinetic Resupply teleported in 17299 | -2/Research | Destroyed B-90 Cyclops 17311 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 17371 | -2/Research | Retrieved Zion intel report: Emergency Access 17466 | -2/Research | Retrieved Zion intel report: Unaware Analyses 17533 | -2/Research | Found Prototype Device 17539 | -2/Research | Found Prototype Device 17548 | -2/Research | Retrieved Zion intel report: Guard Positions 17549 | -2/Research | Zion Kinetic Resupply teleported in 17550 | -2/Research | Identified Exp. Focal Shield (x2) 18002 | -2/Research | First assault squad dispatched 18023 | -2/Research | Incoming assault squad redirected 18093 | -2/Research | Terminal network hard line cut 18219 | -2/Research | Discovered exit to Access (range 23) 18231 | -2/Research | Discovered new exit (range 24) 18400 | -2/Research | Entered Access 18400 | -1/Access | Evolved 2 slots: Utility x2 18679 | -1/Access | Retrieved Zion intel report: Active Garrisons 19143 | -1/Access | Retrieved Zion intel report: Emergency Access 19144 | -1/Access | Zion Explosive Resupply teleported in 19148 | -1/Access | Found Prototype Launcher 19148 | -1/Access | Identified Adv. Micro-nuke Launcher 19156 | -1/Access | Found Fusion Bomb Launcher 19343 | -1/Access | Discovered new exit (range 20) 19442 | -1/Access | First assault squad dispatched 19461 | -1/Access | Incoming assault squad redirected 19675 | -1/Access | Incoming assault squad redirected 19681 | -1/Access | Retrieved Zion intel report: Prototype Schematics 19699 | -1/Access | Retrieved Zion intel report: Guard Positions 19704 | -1/Access | Enhanced Grunt warped into view, answering call for help 19704 | -1/Access | Enhanced Grunt warped into view, answering call for help 19768 | -1/Access | Retrieved Zion intel report: Component Schematics 19913 | -1/Access | Found Com. Tesla Bomb Launcher 19936 | -1/Access | Spotted B-99 Colossus 19953 | -1/Access | Incoming investigation squad redirected 20003 | -1/Access | Spotted B-99 Colossus 20029 | -1/Access | Destroyed B-99 Colossus 20075 | -1/Access | Discovered new exit (range 5) 20080 | -1/Access | Identified exit to Surface 20081 | *** | Escaped! Last Messages --------------- 20052_ W-44 Eye distress signal jammed. 20053_ Penetrated by Slug. 20053_ Slug penetrates Wall. 20053_ Penetrated by Slug. 20053_ W-44 Eye distress signal jammed. 20054_ B-99 Colossus activates siege mode. 20054_ W-44 Eye distress signal jammed. 20056_ Penetrated by Slug. 20056_ W-44 Eye distress signal jammed. 20060_ Imp. Utility Shielding destroyed. 20060_ Penetrated by Slug. 20060_ W-44 Eye distress signal jammed. 20063_ Slug penetrates Sealed Heavy Doors. 20063_ Penetrated by Slug. 20064_ W-44 Eye distress signal jammed. 20075_ Main Access Shell breached. 20075_ EXIT=FOUND 20080_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | # # # ## | | # # # ## | | " # """"" # # ## | | """" # """""""" # # # | | """"" + """""""" # # # | | """"" # """"" + + # | | """" # # # # | | " # # ##############+## | | # # ##### #?##? ## | | # # ##### ## | | ##############+#########?#?#?# ? ? ##### ## | | ######## ###########?###?????## ?? ##?## ## | | ######## ###?### ??????????????? ??#### ?# | | ######## ? ? + ????????????????????????##? | | ################ ?????????????????????????? | | ######?###?#??## ? ????????????????????????? | | ######?########? ????????????????????????? | | ###############???? ???????????????????????? | | ##############?#?#?????????????????????????? | | ##################??#??????????????????????? | | = ########################"??????????????????? | | !! #### !!! """" "??????????????????? | | !! " " ! ] "??????????????????? | | "########" =!] """" """""" "??????????????????? | | """" " "?????????????????????? | | "?"" " "@ "?????????????????????? | | """" "" "?????????????????????? | | """" " "?????????????????????? | | ######## # "?"" """"""?????????????????????? | | ## # """" ??????????????????????????? | | ## # """" ?????????????????????????? | | ## ##########?###??????????????????????????? | | ## ###########??##?????????????????????????? | | ## ##########?#?#??????????????????????????? | | "" ## # ?? #?#??????????????????????????+? | | "" ## # ? ??###?????????????????????????? | | "" ## # ? ?? #?????????????????????????????? | | "" ## # ? ? ??????????????????????????????? | | "" ## #####+#???#?????????????????????????????? | | ## ##### ?#????????????????????????????????? | | ## #?### ??##??????????????????????????????? | | ######## #?###???????????????????????????????????? | | ######## ###?# ??????????????????????????????????? | | ########??###? ??????????????????????????????????? | | ###### ????????????????+?????????????????????? | | ####?# ??????????????????????????????????????????? | | ????????????????????????????????????????????? | | #####??????????????????????+?????????????????????? | | ###??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 53 Energy Capacity 1200 Matter Stores 417 Matter Capacity 550 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 12 EM Shielding 3 Armor Coverage 800 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 50 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 5 Matter Filtering 50 Energy Filtering 50 Offensive Hacking 22 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Gatling Laser | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Rocket Array | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Insulated Plating | -5/Factory | Z-intel Lgt. Fission Core | -5/Factory | Z-intel Imp. Titanium Leg | -5/Factory | Z-intel Wheel | -5/Factory | Z-intel Power Amplifier | -5/Factory | Z-intel Adv. Field Recycling Unit | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Recoil Nullifier | -5/Factory | Z-intel Mass Driver | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Imp. Remote Datajack | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hvy. Tesla Rifle | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Exp. Gyrokinetic Inverter | -1/Access | Z-intel Adv. Variable Charge Gun | -1/Access | Z-intel Exp. Field Recycling Unit | -1/Access | Z-intel Exp. Biometal Medium Treads | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Gravity Flail | -1/Access | Z-intel Com. Tesla Bomb Launcher | -1/Access | Z-intel Impulse Thruster | -1/Access | Z-intel Gamma Bomb Array | -1/Access | Z-intel Enh. Force Lance | -1/Access | Z-intel Lrn. Terrain Scanner | -1/Access | Z-intel Arm. Heavy Treads | -1/Access | Z-intel Adv. Target Analyzer | -1/Access | Z-intel Adv. Hacking Suite | -1/Access | Z-intel Com. Wheel | -1/Access | Z-intel Mni. Drone Bay | -1/Access | Z-intel Hvy. Disruptor Cannon | -1/Access | Z-intel Linear Accelerator | -1/Access | Z-intel Tesla Rifle | -1/Access | Z-intel Imp. Phase Shifter | -1/Access | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free T-07 Excavator | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel Y-64 Sentinel | -5/Factory | Z-intel Fabricated ------------ Hvy. Treads | x2 | -6/Factory | Preloaded Exp. Terrain Scan Processor | x1 | -6/Factory Hcp. Storage Unit | x1 | -5/Factory Enh. Coil Gun | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Derelict Escape Freeware Help From High Places Overachiever The One Challenges ------------ None Game ------ Seed AssemblyTargetElectrolaser Manual? 0 Play Time 05:09:27 Cumulative 258.0 hours Start 2021.09.11 @ 18:26:35 End 2021.09.12 @ 01:29:06 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 102 Rogue 11 Adventurer 89 Explorer 2 Win Type 0 Total 14 Types 12/2/0/0/0/0/0/0/0 Lore% 45 Gallery% 74 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4231cbaf-a54c-4b52-b9b5-ceff1647e6fd