Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.10 @ 05:35:26 Player: puppit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (1989) 1989 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1109) 1109 TOTAL SCORE: 8013 Bonus ------- Follower Combat Kills 109 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 115/300 Energy 168/175 System Corruption 0% Temperature Cool (32) Movement Hovering (111) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Hover Unit Gravmag Array > --- UTILITY (8) ------ Improved Cooling System Machine Analyzer Advanced Targeting Computer Layered Light Armor Plating Hacking Suite System Shield System Shield Improved System Shield > --- WEAPON (2) ------- Heavy Plasma Cannon Improved Datajack > --- INVENTORY (5) ---- Advanced ECM Suite Relay Coupler [Grunt] (34) Relay Coupler [Demolisher] (23) Relay Coupler [Hunter] (13) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Machine Analyzer Matter Filter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Drone Bay Drone Bay > --- WEAPON ----------- Minigun Improved Datajack > --- INVENTORY -------- Cooled Airjet Transmission Jammer Hacking Suite System Shield [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Transmission Jammer Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon AWS/Thermal Energy Gun AWS/Thermal Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Slots Evolved 8 | . . . . . 4 2 . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . . . Utility 6 | . . . . . 3 2 . 1 . . Weapon . | . . . . . . . . . . . Parts Attached 126 | 4 18 4 3 2 32 9 18 6 3 27 Power 18 | 1 2 1 . . 4 . 4 . 1 5 Engine 12 | 1 2 1 . . 2 . 2 . 1 3 Core 6 | . . . . . 2 . 2 . . 2 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 4 3 . . 9 1 4 1 . 2 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover 19 | . 2 . . . 9 1 4 1 . 2 Flight 5 | . 2 3 . . . . . . . . Utility 48 | . 5 . . 2 11 5 7 4 1 13 Device 20 | . 2 . . . 3 1 6 2 1 5 Storage . | . . . . . . . . . . . Processor 14 | . 3 . . 1 4 2 . . . 4 Hackware 12 | . . . . 1 3 2 1 2 . 3 Protection 2 | . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 34 | 1 7 . 3 . 8 3 3 1 1 7 Energy Gun 5 | . . . 1 . 2 1 . . 1 . Energy Cannon 3 | . . . . . . . 1 . . 2 Ballistic Gun 5 | 1 2 . 1 . . . 1 . . . Ballistic Cannon 10 | . 4 . 1 . 2 2 . 1 . . Launcher 4 | . 1 . . . . . . . . 3 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 6 | . . . . . 4 . 1 . . 1 Unidentified Prototypes 3 | . . . . . 1 1 1 . . . Parts Lost 30 | . 7 . . . 1 1 2 2 12 5 Power 4 | . 1 . . . 1 . . . 2 . Propulsion 9 | . 2 . . . . 1 . 1 3 2 Utility 11 | . 2 . . . . . 2 . 6 1 Weapon 6 | . 2 . . . . . . 1 1 2 Highest Loss Streak 7 | . 7 . . . 1 1 1 1 7 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 84 95 99 100 86 94 93 91 65 69 Engine 6 | . 9 10 14 14 5 7 5 6 4 3 Wheel 1 | . 15 . . . . . . . . . Hover 17 | . 7 . . . 25 23 22 20 11 8 Flight 2 | . 3 28 28 28 1 . . . . . Device 6 | . 18 . . . 2 4 9 8 6 6 Processor 16 | . 5 28 28 19 21 12 7 6 6 17 Hackware 20 | . . . . 8 17 34 34 36 28 25 Energy Gun 3 | . . . . . 7 5 . . 1 . Ballistic Gun 1 | . 1 14 13 14 . . 4 2 . . Ballistic Cannon 4 | . 21 14 14 14 . 4 3 3 . . Special Melee Weapon 1 | . . . . . 1 . 3 6 3 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 29 | 6 15 8 8 8 17 19 28 28 22 29 Greatest Support 27 | 26 26 8 8 8 27 27 26 24 24 26 Greatest Overweight (x) 3 | . 2 . . . . . 1 1 3 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 5 4 4 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 4 5 5 4 5 4 Class Distribution -------------------- 65% | Hacker-Mutant 18% | Mutant 8% | Scavenger-Scout 6% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Wizard-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Matter Collected 1915 | 240 310 22 . 113 407 142 188 3 150 340 Remotely . | . . . . . . . . . . . Salvage Created 1641 | . 324 21 . . 704 68 76 39 204 205 Parts 116 | . 22 7 . . 46 10 4 3 5 19 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . 2 . . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Combat Hostiles Destroyed 37 | . 10 3 . . 13 . 2 1 3 5 Guns 15 | . . . . . 13 . . . 2 . Cannons 18 | . 10 3 . . . . 2 1 . 2 AOE 2 | . . . . . . . . . . 2 Classes Destroyed 11 | . 6 . . . 1 . . 1 1 2 Worker 5 | . 1 . . . 1 . . . . 3 Builder 3 | . . . . . . . . 1 . 2 Tunneler 2 | . . . . . . . . . . 2 Recycler 2 | . 2 . . . . . . . . . Operator 7 | . 2 . . . 1 2 . . . 2 Watcher 7 | . 1 . . . 4 2 . . . . Swarmer 11 | . 5 3 . . 3 . . . . . Grunt 14 | . 5 . . . 4 . 1 . 1 3 Brawler 1 | . . . . . . . . . 1 . Sentry 9 | . . . . . 6 . 1 1 1 . Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 6 | . 4 3 . . 6 1 1 1 2 5 Combat Bots Only 5 | . 3 3 . . 5 . 1 1 2 2 Max Kills in Single Turn 3 | . 1 1 . . 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Damage Taken 4166 | . 671 69 . . 265 449 452 329 1043 888 Core 1283 | . 222 17 . . 37 107 34 60 515 291 Absorbed by Shields 60 | . . . . . . . . . 60 . Regen/Repaired (Parts) 159 | . . . . . 87 . 53 . . 19 Core Remaining (%) 69 | 100 . . . 4 93 . 79 . . . Volleys Fired 168 | . 53 6 . . 3 23 29 8 14 32 Largest 2 | . 2 2 . . 1 2 1 1 1 2 Hottest 99 | . 78 59 . . 44 99 44 57 81 90 Shots Fired 301 | . 86 12 . . 75 40 29 8 14 37 Gun 128 | . 5 6 . . 72 17 14 . 14 . Cannon 161 | . 81 6 . . 3 23 15 8 . 25 Launcher 12 | . . . . . . . . . . 12 Special . | . . . . . . . . . . . Kinetic 161 | . 86 12 . . 3 23 29 8 . . Thermal 117 | . . . . . 72 6 . . 14 25 Explosive 12 | . . . . . . . . . . 12 Electromagnetic 11 | . . . . . . 11 . . . . Robot Hit Streak 29 | . 12 3 . . 29 10 5 5 6 6 Robot Miss Streak 5 | . 4 2 . . 4 5 3 1 1 2 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . Autonomous 79 | . . . . . 72 7 . . . . Shots Hit Robots 192 | . 46 7 . . 65 18 15 6 11 24 Core Hits 83 | . 18 3 . . 22 5 5 4 5 21 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . 3 . . . . . . 3 3 1 Burn 3 | . . . . . . . . . 3 . Meltdown 1 | . . . . . . . . . . 1 Blast 6 | . 3 . . . . . . 3 . . Melee Attacks 4 | . . . . . . . . . 1 3 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5552 | . 948 112 . . 1864 445 340 256 297 1290 Guns 2387 | . 39 28 . . 1793 154 81 . 292 . Cannons 2228 | . 909 84 . . 55 291 259 210 . 420 Explosions 916 | . . . . . . . . 46 . 870 Melee . | . . . . . . . . . . . Ramming 21 | . . . . . 16 . . . 5 . Kinetic 1956 | . 948 112 . . 55 291 340 210 . . Thermal 2657 | . . . . . 1793 152 . . 292 420 Explosive 916 | . . . . . . . . 46 . 870 Electromagnetic 2 | . . . . . . 2 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 . . . Average Corruption 1 | . . . . . . 1 1 . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked 3 | . . . . . . 3 . . . . Effects 4 | . . . . . . 1 3 . . . Message Errors 1 | . . . . . . . 1 . . . Matter Fused 3 | . . . . . . 1 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 209 | . 33 4 . . . 25 . 23 . 124 Projectiles 64 | . 33 4 . . . 25 . . . 2 Explosions 145 | . . . . . . . . 23 . 122 Melee . | . . . . . . . . . . . Knockbacks 12 | . 9 1 . . . 2 . . . . Impact . | . . . . . . . . . . . Kinetic 11 | . 8 1 . . . 2 . . . . Secondary 1 | . 1 . . . . . . . . . Self-Inflicted Damage 224 | . . . . . 7 . . 101 2 114 Shots 3 | . . . . . . . . 1 . 2 Rammed 4 | . . . . . 3 . . . 1 . Targets Rammed 4 | . . . . . 3 . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 475 | . 150 24 . . . 279 13 58 378 475 Average Temperature 66 | . 36 10 . . . 55 4 21 166 148 Received Heat Transfer 1523 | . 246 . . . 81 78 210 72 545 291 Effects 5 | . . . . . . . . . 1 4 Shutdowns 3 | . . . . . . . . . 1 2 Interference 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Melted 11 | . . . . . 3 . . . 3 5 Heat Transferred 3795 | . . . . . 2294 185 . . 666 650 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Peak Influence 356 | . 272 175 . . 338 208 228 121 356 262 Initial 194 | . . 105 . . . 153 25 16 84 194 Average 125 | . 98 169 . . 123 118 95 30 201 165 Maximum Alert Level 1 | . 1 . . . 1 1 1 . 1 1 Low Security (%) 77 | 100 82 100 . 100 66 99 91 100 53 78 Level 1 22 | . 17 . . . 33 . 8 . 46 21 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 5 . . . 5 5 2 3 . 5 Investigation 10 | . 3 . . . 1 3 1 . . 2 Extermination 3 | . . . . . . 1 . . . 2 Reinforcement 6 | . 2 . . . 1 1 1 . . 1 Assault . | . . . . . . . . . . . Garrison 6 | . . . . . 3 . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Distress Signals 6 | . 2 . . . 1 3 . . . . Communications Jammed 88 | . . . . . . 34 53 1 . . Distress Signals 88 | . . . . . . 34 53 1 . . Times Spotted 107 | . 26 2 . . 22 13 14 3 18 9 Peak Tracking Total 8 | . 6 2 . . 5 6 6 2 8 3 Tactical Retreats 18 | . 2 . . . 3 5 3 . 5 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Traps Triggered 14 | . 2 . . . . 1 1 . 5 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 43 | . . . . . 24 . . . 14 5 Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . Reprogrammed 8 | . . . . . . . . . 6 2 Reused 2 | . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . Exploded 1 | . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Machines Disabled 13 | . 3 . . . 2 . 2 1 1 4 Max in Single Turn 1 | . 1 . . . 1 . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Machines Accessed 59 | . 7 . 5 . 12 11 6 2 1 15 Terminals 28 | . 5 . . . 7 5 5 . 1 5 Fabricators 8 | . . . . . . 4 . . . 4 Repair Stations 6 | . . . . . 2 1 1 . . 2 Recycling Units 6 | . 2 . . . 1 . . 1 . 2 Scanalyzers 4 | . . . . . 2 1 . . . 1 Garrison Access 2 | . . . . . . . . 1 . 1 Total Hacks 252 | . 22 . 50 . 48 48 29 4 2 49 Successful 172 | . 10 . 50 . 32 35 20 3 1 21 Failed 79 | . 12 . . . 16 12 9 1 1 28 Catastrophic 16 | . 1 . . . 2 2 1 . . 10 Database Lockouts 1 | . . . . . . 1 . . . . Manual 46 | . 8 . 1 . 6 17 11 . . 3 Terminals 123 | . 20 . . . 18 31 27 . 2 25 Fabricators 19 | . . . . . . 9 . . . 10 Repair Stations 21 | . . . . . 9 3 2 . . 7 Recycling Units 14 | . 2 . . . 4 . . 3 . 5 Scanalyzers 23 | . . . . . 17 5 . . . 1 Garrison Access 2 | . . . . . . . . 1 . 1 Terminal Hacks 116 | . 8 . 50 . 6 22 18 . 1 11 Record 65 | . 5 . 49 . 2 3 4 . . 2 Part Schematic 5 | . . . . . . 3 1 . . 1 Robot Schematic 2 | . . . . . . . 1 . . 1 Robot Analysis 1 | . . . . . . . 1 . . . Prototype ID Bank 2 | . . . . . 1 . 1 . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . 1 Branch Access Points 4 | . 1 . . . 1 1 . . . 1 Emergency Access Points 3 | . . . . . . 1 1 . 1 . Terminal Index 2 | . . . . . . 1 . . . 1 Fabricator Index 2 | . . . . . . 1 1 . . . Repair Station Index 2 | . . . . . . 1 1 . . . Scanalyzer Index 1 | . . . . . 1 . . . . . Garrison Index 1 | . . . . . . . 1 . . . Alert Level 6 | . . . . . . 4 1 . . 1 Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . Transport Status 1 | . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . 1 . . . . Hauler Manifests 2 | . . . . . . 1 . . . 1 Registered Components 2 | . 1 . . . . 1 . . . . Zone Layout 6 | . . . . . 1 2 2 . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 11 | . . . . . . 7 . . . 4 Load Schematic 5 | . . . . . . 3 . . . 2 Build 6 | . . . . . . 4 . . . 2 Repair Station Hacks 14 | . . . . . 7 1 2 . . 4 Scan Component 8 | . . . . . 4 1 1 . . 2 Repair 5 | . . . . . 3 . 1 . . 1 Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks 8 | . 2 . . . 3 . . 2 . 1 Process 1 | . . . . . 1 . . . . . Report Inventory 3 | . 2 . . . . . . 1 . . Retrieve Matter 2 | . . . . . 2 . . . . . Retrieve Components 2 | . . . . . . . . 1 . 1 Scanalyzer 21 | . . . . . 16 5 . . . . Insert Component 10 | . . . . . 8 2 . . . . Analyze 11 | . . . . . 8 3 . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 Unlock Access 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 5 | . 1 . . . 1 2 . . . 1 Used 2 | . . . . . . 1 . . . 1 Hacking Detections 44 | . 5 . . . 10 10 5 2 1 11 Full Trace Events 7 | . 1 . . . 1 3 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 1 . . 1 Robots Built 7 | . . . . . . 4 . . . 3 Authchips . | . . . . . . . . . . . Time 201 | . . . . . . 134 . . . 67 Total Robot Build Rating 28 | . . . . . . 16 . . . 12 Part Schematics Acquired 15 | . . . . . 8 5 1 . . 1 Parts Built 5 | . . . . . . 4 . . . 1 Authchips . | . . . . . . . . . . . Time 187 | . . . . . . 151 . . . 36 Total Part Build Rating 17 | . . . . . . 14 . . . 3 Parts Repaired 5 | . . . . . 3 . 1 . . 1 Time 237 | . . . . . 149 . 35 . . 53 Parts Recycled . | . . . . . . . . . . . Recycled Matter 39 | . . . . . 39 . . . . . Retrieved Matter 39 | . . . . . 39 . . . . . Retrieved Components 5 | . . . . . . . . 3 . 2 Parts Scanalyzed 10 | . . . . . 8 2 . . . . Part Schematics Acquired 10 | . . . . . 8 2 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . 1 . Robots Hacked 3 | . . . . . . . . . . 3 Non-combat 3 | . . . . . . . . . . 3 Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . 3 no_distress 1 | . . . . . . . . . . 1 ignore_repairs 2 | . . . . . . . . . . 2 Relay Couplers Released 3 | . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Total Allies 7 | . . . . . . 4 . . . 3 Largest Group 4 | . . . . . . 4 . . . 3 Highest-Rated Group 60 | . . . . . . 48 . . . 60 Highest-Rated Ally 20 | . . . . . . 12 . . . 20 Total Orders 2 | . . . . . . . 1 1 . . EXPLORE 1 | . . . . . . . 1 . . . RETURN 1 | . . . . . . . . 1 . . Ally Attacks 50 | . . . . . . 38 . . . 12 Total Damage 780 | . . . . . . 439 . . . 341 Kills 5 | . . . . . . 2 . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 10 | . . . . . . . 8 2 . . Drone Recoveries 8 | . . . . . . . 6 2 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Turns Passed 6249 | 31 689 75 244 120 2346 595 462 177 365 1145 Spaces Moved 5977 | 29 672 136 517 205 1186 754 416 131 395 1536 Core 646 | 3 8 . . . . . . . 116 519 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 318 | 26 292 . . . . . . . . . Hover 3708 | . 176 . . . 935 754 416 131 279 1017 Flight 1305 | . 196 136 517 205 251 . . . . . Fastest Speed 37 | 50 37 37 37 37 37 52 42 42 42 50 Average Speed 53 | 85 66 37 37 37 48 52 52 85 60 56 Slowest Speed 200 | 90 185 37 37 37 60 56 102 106 200 200 Overloaded Moves 117 | . . . . . . . . . 117 . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 25 | . 10 . . 11 4 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 3 71 39 91 27 62 20 56 3 45 39 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 4 | . 1 . . 1 . 1 . 1 . . Unknown Exits Taken 5 | 1 . 1 1 . 1 . 1 . . . Scrap Searched 4 | . . . . 4 . . . . . . Spaces Dug 3 | . . . . . . . . . . 3 Terrain Destroyed 163 | . 5 . . . 8 . 2 38 . 110 Melee . | . . . . . . . . . . . Projectile 25 | . 5 . . . 8 . 2 1 . 9 AOE 138 | . . . . . . . . 37 . 101 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Fac Gar Fac Total 8784 | 33 818 150 571 238 2947 920 631 188 508 1780 Wait 2302 | . 60 . 44 39 1671 124 149 36 28 151 Move 5920 | 28 652 135 516 183 1177 753 415 131 394 1536 Hop 23 | . 9 . . 10 4 . . . . . Pick Up 45 | 1 12 1 2 1 6 5 4 1 3 9 Fast Attach 73 | 4 15 1 2 2 14 6 6 3 2 18 Attach 18 | . 2 . 1 . 6 . 2 2 1 4 Detach 22 | . 1 . 1 2 9 1 . 3 1 4 Swap 35 | . 1 3 . . 12 3 10 1 . 5 Drop 72 | . 13 4 5 1 18 5 8 3 2 13 Fire 168 | . 53 6 . . 3 23 29 8 14 32 Melee 4 | . . . . . . . . . 1 3 Ram 4 | . . . . . 3 . . . 1 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 53 | . . . . . . . 6 . 47 . Rewire 2 | . . . . . . . 2 . . . Trap 43 | . . . . . 24 . . . 14 5 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Storage -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 32 | -11/Junkyard | Entered Materials 69 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Discovered new exit (range 7) 326 | -10/Materials | Build established: Mutant 625 | -10/Materials | Core integrity fell below 50% 648 | -10/Materials | Core integrity fell below 20% 664 | -10/Materials | Lost 7 parts (1p2n2u2w) 721 | -10/Materials | Entered Mines 766 | -10/Mines | Learned Materials emergency access door positions 769 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 770 | -10/Mines | Found Prototype Device 773 | -10/Mines | Discovered new exit (range 11) 794 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 794 | -10/Mines | Discovered new exit (range 5) 796 | -10/Mines | Entered Exiles 805 | -10/Exiles | Met 8R-AWN 811 | -10/Exiles | Met EX-HEX 826 | -10/Exiles | Met EX-DEC 841 | -10/Exiles | Visited The Gauntlet 913 | -10/Exiles | Learned location of Zion (-7) 922 | -10/Exiles | Met EX-BIN 927 | -10/Exiles | Aligned with FarCom system 927 | -10/Exiles | Given EX-Vault access code 943 | -10/Exiles | Opened EX-Vault 947 | -10/Exiles | Found AWS/Thermal 956 | -10/Exiles | Warned to stay clear of 0b10 Research branches 961 | -10/Exiles | Exiles lab attacked by MAIN.C 1029 | -10/Exiles | Discovered new exit (range 14) 1040 | -10/Exiles | Left Exiles lab with AWS/Thermal 1040 | -10/Exiles | Entered Mines 1052 | -9/Mines | Learned Materials trap positions 1054 | -9/Mines | Discovered new exit (range 11) 1079 | -9/Mines | Identified exit to Materials 1085 | -9/Mines | Discovered exit to Materials (range 15) 1107 | -9/Mines | Assembled infested the area 1160 | -9/Mines | Entered Materials 1160 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1161 | -8/Materials | Loaded intel: 23 trap records 1162 | -8/Materials | Identified Exp. Sensor Array 1320 | -8/Materials | Discovered new exit (range 13) 1458 | -8/Materials | Build established: Scavenger-Scout 2018 | -8/Materials | Build established: Hacker-Mutant 2675 | -8/Materials | Garrison activated, responded to threat 3309 | -8/Materials | Discovered new exit (range 12) 3409 | -8/Materials | Repaired Broken Gravmag System 3455 | -8/Materials | Repaired Gravmag System 3500 | -8/Materials | Repaired Gravmag System 3506 | -8/Materials | Entered Factory 3506 | -7/Factory | Evolved 2 slots: Utility x2 3589 | -7/Factory | Fabricated Hacking Suite (x1) 3633 | -7/Factory | Fabricated Hacking Suite (x1) 3727 | -7/Factory | Identified exit to Storage 3727 | -7/Factory | Identified exit to Lower Caves 3836 | -7/Factory | Fabricated Gravmag System? 3849 | -7/Factory | Central database locked down 3969 | -7/Factory | Fabricated S-27 Virus (x4) 4014 | -7/Factory | Discovered new exit (range 11) 4101 | -7/Factory | Entered Storage 4424 | -7/Storage | Discovered new exit (range 12) 4486 | -7/Storage | Repaired Cld. Airjet 4563 | -7/Storage | Entered Factory 4563 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4738 | -6/Factory | Spotted B-75 Beast 4740 | -6/Factory | Identified exit to Garrison 4740 | -6/Factory | Entered Garrison 4810 | -6/Garrison | Triggered checkpoint 4829 | -6/Garrison | Garrison Relay disabled 4942 | -6/Garrison | Triggered checkpoint 4972 | -6/Garrison | Triggered checkpoint 4975 | -6/Garrison | Lost 7 parts (1p2n3u1w) 4989 | -6/Garrison | Discovered new exit (range 10) 5029 | -6/Garrison | Core integrity fell below 50% 5087 | -6/Garrison | Lost 5 parts (1p1n3u) 5087 | -6/Garrison | Discovered new exit (range 13) 5092 | -6/Garrison | Installed Relay Interface Framework 5105 | -6/Garrison | Entered Factory 5327 | -6/Factory | Lost 3 parts (1n2w) 5465 | -6/Factory | Core integrity fell below 20% 5483 | -6/Factory | Identified exit to Factory 5499 | -6/Factory | Discovered new exit (range 13) 5506 | -6/Factory | Identified exit to Lower Caves 5781 | -6/Factory | Repaired Broken Imp. Datajack 5920 | -6/Factory | Fabricated Hacking Suite? 5943 | -6/Factory | Fabricated B-48 Gladiator? 6250 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06101_ Lgt. Angular Momentum Engine severed. 06119_ Assembly Bed disabled. 06146_ Attempting to reprogram Blade Trap. 06148_ Blade Trap reprogrammed. 06155_ Destroyed Welding Torch. 06172_ T-07 Excavator destroyed. 06176_ Acquired 20 matter. 06181_ Acquired Lgt. Angular Momentum Engine. 06184_ Acquired Lgt. Ion Engine. 06219_ Acquired 68 matter. 06220_ Acquired 62 matter. 06227_ Critical hit (Burn: +37). 06233_ Power failure, Lgt. Ion Engine shutdown. 06234_ Discarded Adv. Targeting Computer. 06236_ Hvy. Laser melted. 06236_ G-50 Soldier destroyed. 06237_ Power failure, Lgt. Angular Momentum Engine shutdown. 06238_ Overheating: System interference. 06238_ Adv. Targeting Computer temporarily disabled. 06238_ Machine Analyzer temporarily disabled. 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""" #??# ! | | #??# ! #?? #??# ###+#### | | #??# #??########### # T !## | | #??# ! ]#######?# @ # ## ^^ | | #??#####+### #?# ####### ! + ^^ | | ####### ### #?????#! ## | | + #?????# ## | | ####### #####?????# """ ## | | #?????###### #?????????# """ ################# | | #??????????#######?????????# """ #???????????????? | | #??????????????????????????# #???????????????? | | #??????????????????????????#######???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Corruption Block 8 Armor Coverage 150 Resistance: EM 25 Evasion (%) 62 Targeting Accuracy 16 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 50 Defensive Hacking 32 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Gravmag System | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Machine Analyzer | -7/Factory | Hacked Corruption Screen | -7/Factory | Scanalyzed Core Analyzer | -7/Factory | Scanalyzed Linear Gravjet | -7/Factory | Hacked Hyp. Coil Gun | -7/Factory | Hacked Imp. Kinecellerator | -7/Storage | Hacked Hvy. Gauss Cannon | -6/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Storage | Hacked H-66 Slayer | -6/Factory | Hacked Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Gravmag System | x2 | -7/Factory S-27 Virus | x4 | -7/Factory | Preloaded Hacking Suite | x1 | -6/Factory B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call GoHome() Hehehe Hey, That's Mine! It's Just You My Command Is Your Wish No Signal Please Form A Line Total Silence root@ Challenges ------------ None Game ------ Seed DimensionalArchitectWand Manual? 0 Play Time 02:33:56 Cumulative 11.1 hours Start 2023.12.10 @ 02:52:34 End 2023.12.10 @ 05:35:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f0145327-1063-4fca-a42f-e16994373854