Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.18 @ 14:15:56 Player: Magi163 Result: Destroyed by Lightning with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (263) 1315 Value Destroyed (11942) 11942 Prototype IDs (34) 680 Alien Tech Used (6) 1200 Bonus (8037) 8037 TOTAL SCORE: 30274 Bonus ------- High Alert Combat Kills 2136 Follower Combat Kills 350 Met Data Miner 300 Met Imprinter 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -49 Cogmind --------- Core Integrity 0/1300 Matter 120/300 Energy 76/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Wheel Linear Accelerator Great Axe Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Launcher Guidance Computer Improved Phase Shifter Phase Armor Phase Redirector > --- WEAPON ----------- Compact HERF Cannon Coil Gun Core Stripper > --- INVENTORY -------- Light Ion Engine Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Light Particle Reactor Light Particle Reactor Medium Treads Medium Treads Advanced Medium Treads Advanced Medium Treads Antigrav System Antigrav System Improved Arc Projector Improved Arc Projector Improved Arc Projector Gamma Rifle Electrolaser Plasma Rifle Plasma Rifle Dispersion Rifle Quantum Rifle Matter Neutralizer Coil Gun Coil Gun Coil Gun Railgun Railgun Hardcell Cannon Linear Accelerator Micro-nuke Launcher Micro-nuke Launcher Hellfire Missile Launcher Great Axe Lance [Rating: 176] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Ion Burst Cannon Energy Gun Plasma Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . . . . . 1 . . . . 1 . . Utility 9 | . . . 2 . 1 1 . . . . 1 . . . 1 1 2 . Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . Parts Attached 387 | . 8 2 7 32 5 30 1 2 13 33 1 14 . 22 71 37 21 88 Power 34 | . . . 2 2 . 1 . . . 3 . 1 . 4 8 2 3 8 Engine 15 | . . . 2 2 . 1 . . . 1 . 1 . 3 4 1 . . Core 8 | . . . . . . . . . . 2 . . . 1 2 1 2 . Reactor 11 | . . . . . . . . . . . . . . . 2 . 1 8 Propulsion 68 | . 2 . . 9 1 2 . 1 1 8 . 2 . 8 13 6 6 9 Treads 46 | . 2 . . 9 1 2 . 1 1 4 . 1 . 3 4 4 6 8 Leg 18 | . . . . . . . . . . 4 . 1 . 4 7 2 . . Wheel 3 | . . . . . . . . . . . . . . 1 2 . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . Utility 98 | . 3 . 2 4 3 2 1 . 9 4 1 2 . 5 27 10 4 21 Device 53 | . . . 1 2 1 . . . 2 3 1 2 . 3 18 5 2 13 Storage 14 | . 2 . . 1 . . 1 . . . . . . . 7 . . 3 Processor 17 | . 1 . . . 2 1 . . 6 . . . . . . 3 2 2 Hackware 2 | . . . . . . 1 . . 1 . . . . . . . . . Protection 9 | . . . 1 1 . . . . . 1 . . . 2 2 2 . . Artifact 3 | . . . . . . . . . . . . . . . . . . 3 Weapon 187 | . 3 2 3 17 1 25 . 1 3 18 . 9 . 5 23 19 8 50 Energy Gun 60 | . . . 1 5 . 8 . . . 2 . . . 1 13 5 3 22 Energy Cannon 33 | . . 1 1 5 . 8 . . 2 3 . . . . 3 3 1 6 Ballistic Gun 39 | . 1 . . 5 . 5 . . . 4 . 6 . 1 1 5 3 8 Ballistic Cannon 7 | . . . . . . . . . 1 2 . . . . . 2 . 2 Launcher 32 | . 1 1 1 2 1 4 . 1 . 5 . . . 1 3 4 1 7 Special Weapon 4 | . . . . . . . . . . 2 . 1 . . 1 . . . Impact Weapon 4 | . 1 . . . . . . . . . . . . 1 . . . 2 Slashing Weapon 6 | . . . . . . . . . . . . 2 . . 1 . . 3 Piercing Weapon 2 | . . . . . . . . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 4 . 1 . . 6 1 . . . 2 . . 1 4 Parts Lost 190 | . 1 1 3 15 1 6 . 1 . 20 1 8 . 17 39 20 4 53 Power 26 | . . . . 2 . 1 . . . 2 . 1 . 4 7 2 2 5 Propulsion 47 | . 1 . . 7 1 2 . 1 . 5 1 . . 5 11 2 . 11 Utility 39 | . . . . 2 . . . . . 2 . 2 . 3 11 5 . 14 Weapon 78 | . . 1 3 4 . 3 . . . 11 . 5 . 5 10 11 2 23 Highest Loss Streak 16 | . 1 1 2 7 1 2 . 1 . 6 1 4 . 16 8 9 2 14 Average Slot Usage (%) 94 | . 99 99 99 97 100 98 99 99 99 96 92 95 100 88 85 88 98 85 Engine 5 | . 14 14 11 10 9 6 7 7 7 1 . 5 6 3 3 4 . . Core 1 | . . . . . . . . . . 5 6 . . 1 3 5 7 2 Treads 13 | . 18 28 22 20 18 15 15 14 15 6 . 4 6 6 5 9 16 15 Leg 3 | . 9 . . . . . . . . 8 12 12 13 9 5 1 1 . Device 14 | . . . 11 20 22 11 . . 6 12 13 18 20 20 25 20 20 11 Storage 17 | . 17 28 22 22 18 15 22 23 23 16 13 13 13 9 11 15 14 17 Processor 9 | . 11 . . . 4 14 15 15 15 15 13 13 13 9 . 6 15 14 Protection 1 | . . . 11 1 . . . . . . 6 . . 4 1 3 . . Energy Gun 4 | . 14 5 3 1 . 15 . . . 4 . . . . 8 6 3 4 Energy Cannon 8 | . . 8 10 15 18 6 23 23 22 8 6 . . . 3 3 1 2 Ballistic Gun 5 | . 9 . . 4 . 2 7 2 . 6 20 19 20 10 . 5 12 3 Ballistic Cannon 1 | . . . . . . . . . 6 5 . . . . . 2 . . Launcher 2 | . 1 14 7 . 9 4 . 4 . 1 . . . . . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 239 | 13 41 43 52 74 76 86 101 104 107 106 81 81 81 81 143 164 164 239 Greatest Support 140 | 20 40 40 40 40 40 40 40 40 48 56 33 33 30 90 90 140 130 140 Greatest Overweight (x) 6 | . 1 1 1 2 1 2 2 2 2 3 4 4 2 5 3 5 3 6 Average Overweight (x) 1 | . . 1 1 1 1 1 2 2 2 1 2 2 2 1 1 1 . . Largest Inventory Capacity 38 | . 16 16 16 18 18 18 24 24 24 24 18 18 18 18 28 28 28 38 Average Capacity 20 | . 8 16 16 16 18 18 23 24 24 19 18 18 18 13 13 28 28 32 Most Carried 36 | . 9 13 15 17 18 18 22 24 24 24 15 18 16 18 21 22 28 36 Average Carried 17 | . 6 11 11 14 16 17 21 22 23 18 14 16 16 12 10 17 22 29 Final Capacity 28 | 6 16 16 16 18 18 18 24 24 24 18 18 18 18 10 28 28 28 4 Final Carried 28 | 6 9 13 14 17 18 18 22 24 22 15 15 16 16 10 21 15 28 4 Class Distribution -------------------- 25% | Scavenger-Gunner 22% | Mutant 14% | Scavenger-Mutant 13% | Hauler-Gunner 13% | Hauler-Mutant 4% | Gunner 3% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Hauler-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Matter Collected 7721 | 200 105 121 133 543 75 336 34 36 50 673 61 461 . 320 1698 1099 589 1187 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11828 | . 233 39 333 1240 332 739 . 82 . 902 192 454 . 109 2389 2110 925 1749 Parts 602 | . 15 11 25 81 22 36 . 1 . 50 11 29 . 5 93 102 36 85 Haulers Intercepted 8 | . 1 . 1 3 . . . . . . . . . . . 2 1 . Recyclers Shooed 14 | . . 1 1 2 . . . . . . . . . . 7 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . . 28 . 19 . 10 . . . . Prevented 22 | . . . . . . . . 1 . 16 . 5 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Combat Hostiles Destroyed 214 | . 5 6 12 26 9 10 . 2 . 19 3 7 . 3 33 45 9 25 Melee 18 | . . . . . . . . . . . . . . 2 14 . . 2 Guns 86 | . 5 . . 11 . 5 . . . 5 3 7 . . 9 14 7 20 Cannons 53 | . . . 5 14 5 4 . 2 . 9 . . . . 4 9 . 1 AOE 50 | . . 6 7 1 4 1 . . . 4 . . . 1 3 22 1 . Classes Destroyed 20 | . 5 1 2 3 . 1 . 1 . 2 . . . . 1 1 . 3 Worker 9 | . 1 1 . . . . . . . . . . . . 6 . . 1 Builder 9 | . 1 . 1 1 . . . . . . . . . . 2 4 . . Tunneler 3 | . 1 . . . . . . . . . . . . . . 2 . . Hauler 8 | . 1 . 1 3 . . . . . . . . . . . 2 1 . Recycler 11 | . . . 1 . 1 1 . . . . . . . . 4 2 2 . Operator 3 | . . . . 1 . 1 . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . 1 Watcher 6 | . . . . 1 . 1 . . . . 1 . . . . 2 1 . Swarmer 40 | . . 6 4 . 4 . . . . 6 . 1 . . 5 14 . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . Grunt 78 | . 5 . 6 16 2 2 . . . 4 . 2 . . 10 16 2 13 Brawler 3 | . . . . . . . . . . . . . . . 2 1 . . Duelist 4 | . . . . 1 . . . . . 2 . 1 . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . 2 Researcher 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 29 | . . . 2 9 3 6 . . . 1 1 . . . 2 3 2 . Specialist 3 | . . . . . . . . . . 3 . . . . . . . . Hunter 18 | . . . . . . . . . . 2 . 2 . 3 3 . 3 5 Programmer 32 | . . . . . . 2 . 1 . 1 2 . . . 10 10 2 4 Behemoth 3 | . . . . . . . . 1 . . . 1 . . 1 . . . Best Kill Streak 14 | . 5 4 7 5 4 2 . 1 . 5 2 3 . 1 5 14 3 3 Combat Bots Only 10 | . 4 3 5 5 4 2 . 1 . 5 2 3 . 1 5 10 2 3 Max Kills in Single Turn 6 | . 2 3 2 1 3 1 . 1 . 2 1 1 . 1 2 6 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . . 3 2 1 3 1 . . . 1 . . . 1 1 4 1 . Melee 1 | . . . . . . . . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Damage Taken 28621 | . 384 67 683 1896 389 765 . 528 . 2629 121 1007 . 1605 5003 3906 1300 8338 Core 3758 | . 46 . 58 217 27 114 . 58 . 326 31 70 . 363 621 484 70 1273 Absorbed by Shields 96 | . . . . . . . . . . . . . . . 42 54 . . Reduced by Siege Mode 60 | . . . . . . . . . . . . . . . . 60 . . Redirected to Core 504 | . . . . . . . . . . . . . . . . . . 504 Core Remaining (%) 59 | 100 . 81 . 31 95 . . . . 28 . . . 45 37 57 . . Volleys Fired 519 | . 20 4 22 73 11 28 . 5 14 39 5 26 . 11 72 75 33 81 Largest 4 | . 2 1 2 2 2 4 . 4 1 4 4 4 . 3 4 4 4 4 Hottest 348 | . 70 30 116 200 200 325 . 336 90 348 150 150 . 83 300 310 183 318 Shots Fired 1300 | . 38 5 37 133 19 83 . 20 14 105 20 95 . 21 162 228 117 203 Gun 865 | . 36 . 8 70 . 52 . 2 . 45 15 87 . 15 120 138 106 171 Cannon 339 | . . 1 12 62 16 28 . 15 14 39 5 7 . . 36 70 8 26 Launcher 93 | . 2 4 17 1 3 3 . 3 . 19 . . . 6 6 20 3 6 Special 3 | . . . . . . . . . . 2 . 1 . . . . . . Kinetic 518 | . 18 . . 57 . 7 . 2 . 42 15 87 . 15 . 100 77 98 Thermal 484 | . 18 1 20 75 16 28 . 15 14 18 . . . . 144 75 18 42 Explosive 70 | . 2 4 17 1 3 3 . . . 2 . . . 6 6 20 3 3 Electromagnetic 225 | . . . . . . 45 . 3 . 41 5 7 . . 12 33 19 60 Robot Hit Streak 44 | . 7 8 8 10 7 25 . 5 . 7 13 8 . 5 10 18 21 44 Robot Miss Streak 8 | . 2 1 2 6 6 3 . 7 . 8 5 6 . 2 4 4 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 7 | . . . . 2 . 1 . . . 1 . . . . . . . 3 Max Gunslinging Chain 1 | . . . . 1 . 1 . . . 1 . . . . . . . 1 Shots Hit Robots 964 | . 30 4 24 101 12 62 . 16 . 51 12 71 . 20 158 146 89 168 Core Hits 554 | . 16 9 26 41 12 41 . 7 . 40 8 25 . 10 76 115 36 92 Critical Hits 18 | . . . . 1 . . . . . 2 . 3 . . 2 6 1 3 Critical Kills 4 | . . . . . . . . . . 1 . . . . . 3 . . Critical Parts Destroyed 13 | . . . . 1 . . . . . 1 . 2 . . 2 3 1 3 Melee Attacks 147 | . 8 . . . . . . . . . . 4 . 17 98 . . 20 Kinetic 18 | . . . . . . . . . . . . . . . . . . 18 Impact 23 | . 8 . . . . . . . . . . . . . 15 . . . Slashing 22 | . . . . . . . . . . . . 4 . 2 14 . . 2 Piercing 84 | . . . . . . . . . . . . . . 15 69 . . . Sneak Attacks 13 | . 1 . . . . . . . . . . . . . 9 . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . . . . . . . . . 20 . . . Damage Inflicted 33419 | . 783 335 1041 2310 685 1548 . 688 . 1927 241 1246 . 729 5749 8576 2331 5230 Guns 11939 | . 353 . 50 741 . 675 . . . 476 150 721 . 106 1912 2375 1528 2852 Cannons 7624 | . . . 162 1458 395 816 . 656 . 766 91 180 . . 625 1615 290 570 Explosions 9910 | . 367 335 829 109 290 52 . 32 . 685 . . . 351 750 4586 513 1011 Melee 3935 | . 63 . . . . . . . . . . 345 . 272 2462 . . 793 Ramming 11 | . . . . 2 . 5 . . . . . . . . . . . 4 Kinetic 7668 | . 164 . . 578 . 25 . . . 428 150 721 . 106 . 1962 1055 2479 Thermal 10412 | . 464 . 212 1621 395 868 . 656 . 622 . . . . 2507 1680 596 791 Explosive 7974 | . 92 335 808 109 290 . . . . 141 . . . 351 693 4183 282 690 Electromagnetic 4059 | . . . 21 . . 650 . 32 . 736 91 180 . . 87 751 398 1113 Impact 424 | . 63 . . . . . . . . . . . . . 361 . . . Slashing 866 | . . . . . . . . . . . . 345 . 73 295 . . 153 Piercing 2005 | . . . . . . . . . . . . . . 199 1806 . . . Highest Corruption 42 | . 5 5 . . . 3 3 3 10 14 . . . . 42 8 1 37 Average Corruption 10 | . 5 5 . . . 1 3 3 4 12 . . . . 27 3 1 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 404 | . 5 19 . . . 9 12 7 2 64 . . . . 190 16 3 77 Message Errors 62 | . 1 6 . . . 4 1 2 . 12 . . . . 22 3 . 11 Matter Fused 62 | . 1 2 . . . 2 3 . . 10 . . . . 22 4 . 18 Heat Flow Errors 24 | . 1 3 . . . . 3 . . 5 . . . . 5 2 . 5 Energy Discharges 45 | . 1 4 . . . 3 4 4 1 7 . . . . 13 3 . 5 Parts Rejected 2 | . . . . . . . . . . 1 . . . . . 1 . . Data Loss (minor) 29 | . . 3 . . . . 1 1 1 5 . . . . 15 1 . 2 Data Loss (major) 11 | . . . . . . . . . . 4 . . . . 5 . . 2 Misfires 5 | . . 1 . . . . . . . . . . . . 2 . . 2 Alerts 3 | . . . . . . . . . . 1 . . . . 1 . . 1 Misdirections 35 | . . . . . . . . . . 6 . . . . 21 . . 8 Targeting Errors 100 | . 1 . . . . . . . . 11 . . . . 68 2 2 16 Weapon Failures 26 | . . . . . . . . . . 2 . . . . 16 . 1 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1138 | . 95 2 2 36 45 23 . 14 . 3 . 205 . 28 342 136 44 163 Projectiles 166 | . . . . 36 . 23 . 14 . . . . . . 68 21 4 . Explosions 301 | . 72 2 2 . 45 . . . . 3 . . . 22 . 115 40 . Melee 671 | . 23 . . . . . . . . . . 205 . 6 274 . . 163 Knockbacks 11 | . 1 . . . . . . . . 2 . . . . 1 4 . 3 Impact 2 | . 1 . . . . . . . . . . . . . 1 . . . Kinetic 8 | . . . . . . . . . . 2 . . . . . 4 . 2 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 511 | . 27 35 51 . 56 . . . . 88 . . . 47 39 44 79 45 Shots 27 | . 1 1 5 . 2 . . . . 6 . . . 3 1 3 1 4 Rammed 3 | . . . . 1 . 1 . . . . . . . . . . . 1 Targets Rammed 3 | . . . . 1 . 1 . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 548 | . 205 215 198 198 197 303 236 548 328 527 54 139 . 4 436 512 92 316 Average Temperature 94 | . 41 85 81 64 107 97 96 243 85 134 22 44 . 2 96 90 28 100 Received Heat Transfer 4044 | . 96 . 225 819 99 240 . 60 . 414 . 117 . 9 675 555 90 645 Effects 28 | . . . . . . . . 8 . 10 . . . . 1 3 . 6 Shutdowns 6 | . . . . . . . . 1 . 2 . . . . 1 2 . . Energy Bleed 3 | . . . . . . . . . . 2 . . . . . . . 1 Interference 12 | . . . . . . . . 3 . 4 . . . . . . . 5 Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . Damage (minor) 3 | . . . . . . . . 2 . 1 . . . . . . . . Damage (major) 2 | . . . . . . . . 2 . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations 4 | . . . . . . . . . . . . . . . . 4 . . Total Turns 63 | . . . . . . . . . . . . . . . . 63 . . Longest Duration 26 | . . . . . . . . . . . . . . . . 26 . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fried 18 | . . . . . . 1 . . . 3 . 1 . . . 5 3 5 Impact Corruptions 3 | . 1 . . . . . . . . . . . . . 2 . . . Robots Melted 3 | . . . . . . . . . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . 3 . . . Parts Melted 33 | . 2 . . 1 3 3 . 3 . . . . . . 19 2 . . Heat Transferred 14300 | . 705 . 444 2083 475 925 . 675 . 750 . . . . 4514 1842 733 1154 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . . 1 . . . 3 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Peak Influence 1508 | . 254 161 365 458 406 235 . . . . 183 . . . 275 1508 946 968 Initial 791 | . . 21 . 78 178 146 . . . . 81 . . . 12 134 791 531 Average 324 | . 128 40 206 274 244 100 . . . . 104 . . . 103 627 866 682 Maximum Alert Level 4 | . 1 . 1 2 2 1 . . . . . . . . 1 4 3 3 Low Security (%) 50 | . 71 100 62 18 33 88 . . . . 100 . . . 89 29 . . Level 1 21 | . 28 . 37 70 62 11 . . . . . . . . 10 19 . . Level 2 11 | . . . . 11 3 . . . . . . . . . . 10 . 56 Level 3 14 | . . . . . . . . . . . . . . . . 21 100 43 Level 4 2 | . . . . . . . . . . . . . . . . 19 . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 . 2 6 . 5 . . . . 1 . . . 7 8 7 8 Investigation 10 | . . . 1 3 . 2 . . . . . . . . 3 . . 1 Extermination 12 | . . . . . . 2 . . . . 1 . . . 3 2 1 3 Reinforcement 11 | . 2 . 1 3 . . . . . . . . . . 1 1 1 2 Assault 8 | . . . . . . . . . . . . . . . . 4 2 2 Garrison 5 | . . . . . . 1 . . . . . . . . . 1 3 . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Distress Signals 12 | . . . 1 2 1 1 . . . . 1 . . . 1 1 1 3 Communications Jammed 3 | . . . . . . . . . . . . . . . 3 . . . Distress Signals 1 | . . . . . . . . . . . . . . . 1 . . . Times Spotted 313 | . 12 5 21 35 11 19 . 2 . 18 4 8 . 6 38 55 16 63 Peak Tracking Total 12 | . 3 3 7 4 6 3 . 1 . 5 3 3 . 4 5 12 6 9 Tactical Retreats 20 | . . . 2 1 1 2 . . . . . 2 . . 3 1 1 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Traps Triggered 13 | . . . 2 6 . 2 . . . . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Machines Disabled 44 | . 4 . 3 10 1 . . . . 1 . . . . 2 16 . 7 Max in Single Turn 4 | . 4 . 1 1 1 . . . . 1 . . . . 1 4 . 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Machines Accessed 35 | . 1 . 1 7 2 7 1 . 1 . 1 . 4 . 4 . 2 4 Terminals 18 | . 1 . 1 5 1 3 . . . . 1 . . . 2 . 1 3 Fabricators 3 | . . . . . . 2 . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 2 . 1 . . . . . . . . 1 . 1 . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . 1 Total Hacks 108 | . 2 . 5 19 5 17 1 . 4 . 1 . 31 . 9 . 3 11 Successful 67 | . 2 . 1 7 2 11 1 . 4 . . . 31 . 3 . 1 4 Failed 40 | . . . 4 12 3 6 . . . . 1 . . . 6 . 2 6 Catastrophic 6 | . . . . 1 1 1 . . . . 1 . . . 1 . 1 . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . 1 Manual 21 | . . . 5 9 . 2 . . . 1 . . . . 2 . . 2 Terminals 46 | . 2 . 5 15 2 6 . . . . 1 . . . 4 . 2 9 Fabricators 9 | . . . . . . 6 . . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . 4 . 4 . . . . . . . . 2 . 1 . Scanalyzers 3 | . . . . . 3 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . 2 Terminal Hacks 51 | . 2 . . 4 . 4 1 . 4 . . . 31 . 1 . 1 3 Record 13 | . . . . . . . . . . . . . 11 . . . . 2 Part Schematic 13 | . . . . . . . . . 4 . . . 9 . . . . . Robot Schematic 8 | . . . . . . . . . . . . . 8 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . Open Door 3 | . . . . 2 . . 1 . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . Alert Level 5 | . 1 . . 1 . 1 . . . . . . . . . . 1 1 Zone Layout 4 | . . . . 1 . 2 . . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . 3 . . . . . . . . 1 . . . Load Schematic 3 | . . . . . . 2 . . . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . 2 . 2 . . . . . . . . 1 . . . Report Inventory 3 | . . . . 1 . 1 . . . . . . . . 1 . . . Retrieve Components 2 | . . . . 1 . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 1 . 1 . . . . . . . . . . . 1 Terminals 1 | . . . 1 . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . . . . . . . . . . Tunnel 2 | . . . . 1 . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . . 1 6 2 4 . . . . 1 . . . 4 . 2 4 Full Trace Events 6 | . . . 1 1 1 1 . . . . . . . . 2 . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . 8 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 1 . . . 4 . . . 9 . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . Matter 285 | . . . . . . 285 . . . . . . . . . . . . Time 76 | . . . . . . 76 . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . 3 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . Programmers 3 | . . . . . . . . . . . . . . . 3 . . . Robots Rewired 2 | . . . . . . 1 . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Total Allies 10 | . . . . . . 1 . . . . . . . 1 . . 1 7 Largest Group 7 | . . . . . . 1 . . . . . . . 1 . . 1 7 Highest-Rated Group 102 | . . . . . . 16 . . . . . . . 94 . . 49 102 Highest-Rated Ally 94 | . . . . . . 16 . . . . . . . 94 . . 49 15 Total Orders 8 | . . . . . . . . . . . . . . . . 1 7 . ROAM 1 | . . . . . . . . . . . . . . . . . 1 . EXPLORE 6 | . . . . . . . . . . . . . . . . 1 5 . RETURN 1 | . . . . . . . . . . . . . . . . . 1 . Ally Attacks 57 | . . . . . . 1 . . . . . . . 13 . . 2 41 Total Damage 1380 | . . . . . . 14 . . . . . . . 511 . . 42 813 Kills 7 | . . . . . . . . . . . . . . 3 . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . . . . 1 . . 2 . . . 1 . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . 2 6 . Drone Recoveries 6 | . . . . . . . . . . . . . . . . 2 4 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Turns Passed 18043 | . 422 845 484 1704 578 1530 756 374 1903 1177 361 1033 182 745 2148 1347 634 1820 Spaces Moved 8385 | 1 214 461 226 736 294 674 375 173 908 538 183 459 92 346 1032 549 290 834 Core 30 | . . . . . . . . . . . . . . . . . . 30 Treads 7052 | . 138 461 226 736 294 674 375 173 908 192 . 394 92 284 487 549 290 779 Legs 990 | 1 76 . . . . . . . . 346 183 65 . 52 267 . . . Wheels 288 | . . . . . . . . . . . . . . 10 278 . . . Hover 25 | . . . . . . . . . . . . . . . . . . 25 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 180 180 180 180 180 200 200 200 150 180 180 200 110 100 160 145 50 Average Speed 178 | 120 150 180 180 181 180 185 200 200 202 186 185 197 200 177 149 184 166 156 Slowest Speed 280 | 120 180 180 180 200 180 200 200 200 220 280 240 240 200 200 210 245 212 280 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . . . . . . Cave-ins Triggered 2 | . 1 . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 2 41 98 23 92 30 23 55 34 84 66 7 58 74 52 25 18 11 64 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 7 | . . 1 . 1 . 1 1 . . 2 . . 1 . . . . . Known Exits Taken 3 | . 1 1 . . . 1 . . . . . . . . . . . . Unknown Exits Taken 15 | 1 . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 18 | . . 3 . . . . 2 1 3 4 . 1 . 4 . . . . Spaces Dug 25 | . 5 . . . . . . . 1 . . 1 . 9 8 . . 1 Terrain Destroyed 740 | . 25 33 103 6 27 34 . . 1 49 1 3 . 69 83 245 45 16 Melee 15 | . 5 . . . . . . . . . . 1 . . 8 . . 1 Projectile 58 | . . . . . . . . . 1 9 1 2 . 1 7 22 . 15 AOE 667 | . 20 33 103 6 27 34 . . . 40 . . . 68 68 223 45 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Res Qua Total 10215 | . 265 473 267 940 317 881 381 182 974 635 194 530 91 435 1341 724 393 1192 Wait 336 | . . . . 41 . 102 4 . 11 . 5 14 . 9 29 26 23 72 Move 8365 | . 213 460 225 735 293 673 372 172 907 537 182 458 91 345 1031 548 289 834 Hop 1 | . . . . . . . 1 . . . . . . . . . . . Pick Up 271 | . 8 6 8 32 6 23 3 3 9 16 1 11 . 18 46 27 18 36 Fast Attach 94 | . 3 . . 7 . 4 . . 8 7 . 2 . 8 22 2 5 26 Attach 198 | . 1 1 3 13 4 8 1 1 1 21 1 10 . 11 37 28 6 51 Detach 37 | . 1 . . 1 . . . . . 4 . 2 . 3 9 2 1 14 Swap 99 | . 4 1 4 12 1 18 . 1 4 5 . 2 . 3 12 7 10 15 Drop 163 | . 7 1 4 21 2 19 . . 20 6 . 1 . 10 14 9 7 42 Fire 519 | . 20 4 22 73 11 28 . 5 14 39 5 26 . 11 72 75 33 81 Melee 118 | . 8 . . . . . . . . . . 4 . 17 69 . . 20 Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . 1 . 1 . . . . . . . . . . . . Escape Stasis 4 | . . . . 4 . . . . . . . . . . . . . . Rewire 6 | . . . . . . 5 . . . . . . . . . . 1 . Trap 1 | . . . 1 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Identified exit to Mines 142 | -10/Materials | Crushed by falling debris 302 | -10/Materials | Build established: Mutant 423 | -10/Materials | Entered Mines 481 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 541 | -10/Mines | Found a hidden stash of uninstalled traps 568 | -10/Mines | Learned Materials stockpile data 613 | -10/Mines | Discovered new exit (range 5) 764 | -10/Mines | Learned location of Recycling (-9) 780 | -10/Mines | Identified exit to Materials 1268 | -10/Mines | Entered Materials 1268 | -9/Materials | Evolved 2 slots: Utility x2 1393 | -9/Materials | Discovered new exit (range 9) 1752 | -9/Materials | Entered Storage 1800 | -9/Storage | Lost 3 parts (1n2w) 1871 | -9/Storage | Lost 3 parts (1n1u1w) 2073 | -9/Storage | Lost 7 parts (1p2n1u3w) 2162 | -9/Storage | Core integrity fell below 50% 3143 | -9/Storage | Discovered new exit (range 15) 3432 | -9/Storage | Discovered new exit (range 12) 3456 | -9/Storage | Entered Materials 3456 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4025 | -8/Materials | Discovered new exit (range 5) 4034 | -8/Materials | Entered Factory 4034 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4326 | -7/Factory | Build established: Gunner 4959 | -7/Factory | Identified exit to Lower Caves 5400 | -7/Factory | Fabricated Ion Burst Cannon (x1) 5445 | -7/Factory | Garrison activated, responded to threat 5564 | -7/Factory | Entered Lower Caves 5589 | -7/Lower Caves | Found Prototype Device 5894 | -7/Lower Caves | Build established: Hauler-Gunner 6061 | -7/Lower Caves | Encountered a Warlord checkpoint 6096 | -7/Lower Caves | Learned location of Zion (-7) 6196 | -7/Lower Caves | Discovered new exit (range 14) 6320 | -7/Lower Caves | Entered another Lower Caves area 6428 | -7/Lower Caves | Spotted B-75 Beast 6448 | -7/Lower Caves | Destroyed B-75 Beast 6680 | -7/Lower Caves | Discovered new exit (range 6) 6694 | -7/Lower Caves | Entered Zion 6811 | -7/Zion | Found CR-A16's Pointy Stick 6839 | -7/Zion | System corruption cleaned by Quarantine Array 7716 | -7/Zion | Build established: Hauler-Mutant 8194 | -7/Zion | Given the Hacking Drone Bay 8195 | -7/Zion | Found Prototype Device 8452 | -7/Zion | Given A8's code to call for help 8454 | -7/Zion | Discovered new exit (range 11) 8511 | -7/Zion | Found Prototype Processor 8511 | -7/Zion | Identified Exp. Core Analyzer 8516 | -7/Zion | Found Prototype Processor 8516 | -7/Zion | Identified Exp. Terrain Scan Processor 8521 | -7/Zion | Found Prototype Processor 8521 | -7/Zion | Identified Exp. Armor Integrity Analyzer 8540 | -7/Zion | Found Prototype Processor 8540 | -7/Zion | Identified Spectral Analyzer 8545 | -7/Zion | Found Prototype Processor 8545 | -7/Zion | Identified Exp. Melee Analysis Suite 8549 | -7/Zion | Found Prototype Processor 8549 | -7/Zion | Identified Exp. Target Analyzer 8550 | -7/Zion | System corruption reached 10% 8597 | -7/Zion | Entered Proximity Caves 8631 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8646 | -6/Proximity Caves | Found Prototype Special Weapon 8748 | -6/Proximity Caves | Identified Molecular Deconstructor 8785 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 8894 | -6/Proximity Caves | Lost 6 parts (2n1u3w) 8895 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 8933 | -6/Proximity Caves | Lost 3 parts (1p2w) 9128 | -6/Proximity Caves | Learned location of Extension (-4) 9258 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 9361 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9470 | -6/Proximity Caves | Core integrity fell below 50% 9645 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9645 | -6/Proximity Caves | Lost 6 parts (3n3w) 9762 | -6/Proximity Caves | Discovered new exit (range 9) 9774 | -6/Proximity Caves | Entered Factory 9774 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9928 | -6/Factory | Build established: Scavenger-Gunner 10062 | -6/Factory | Discovered new exit (range 10) 10135 | -6/Factory | Entered Lower Caves 10211 | -6/Lower Caves | Spotted B-75 Beast 10303 | -6/Lower Caves | Destroyed B-75 Beast 10319 | -6/Lower Caves | Lost 4 parts (1p1u2w) 10929 | -6/Lower Caves | Build established: Scavenger-Mutant 11157 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 11168 | -6/Lower Caves | Entered Data Miner 11168 | -6/Data Miner | Discovered new exit (range 6) 11206 | -6/Data Miner | Met Data Miner 11248 | -6/Data Miner | Build established: Scavenger-Gunner 11272 | -6/Data Miner | Learned location of Section 7 (-2) 11272 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11304 | -6/Data Miner | Received God Mode back door access code from Data Miner 11350 | -6/Data Miner | Entered Proximity Caves 11423 | -5/Proximity Caves | Escorted by Enhanced Grunt 11510 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11516 | -5/Proximity Caves | Learned Factory stockpile data 11739 | -5/Proximity Caves | Identified Heart of Steel 11786 | -5/Proximity Caves | Core integrity fell below 50% 11811 | -5/Proximity Caves | Lost 16 parts (3p5n3u5w) 12055 | -5/Proximity Caves | Discovered new exit (range 15) 12095 | -5/Proximity Caves | Entered Factory 12095 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12119 | -5/Factory | Build established: Scavenger-Mutant 12574 | -5/Factory | System corruption reached 10% 12607 | -5/Factory | Lost 5 parts (2p2n1u) 12864 | -5/Factory | Spotted B-75 Beast 13037 | -5/Factory | Lost 8 parts (1p1n5u1w) 13125 | -5/Factory | System corruption reached 30% 13186 | -5/Factory | Lost 6 parts (1p3n2w) 13542 | -5/Factory | Build established: Scavenger-Gunner 13563 | -5/Factory | Core integrity fell below 50% 13570 | -5/Factory | Destroyed B-75 Beast 13628 | -5/Factory | Lost 7 parts (1p3n2u1w) 13688 | -5/Factory | Lost 3 parts (1u2w) 13725 | -5/Factory | Incoming investigation squad redirected 14039 | -5/Factory | Incoming investigation squad redirected 14223 | -5/Factory | Discovered new exit (range 16) 14243 | -5/Factory | Entered another Factory area 14243 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14771 | -4/Factory | Lost 4 parts (1u3w) 14897 | -4/Factory | Garrison activated, responded to threat 14937 | -4/Factory | Incoming assault squad redirected 15243 | -4/Factory | First assault squad dispatched 15258 | -4/Factory | Incoming assault squad redirected 15259 | -4/Factory | Build established: Scavenger-Tank 15356 | -4/Factory | Destroyed 10 combat bots 15423 | -4/Factory | Lost 9 parts (2n4u3w) 15519 | -4/Factory | Incoming assault squad redirected 15556 | -4/Factory | Discovered new exit (range 13) 15590 | -4/Factory | Entered Research 15590 | -3/Research | Evolved 2 slots: Utility x2 15874 | -3/Research | First assault squad dispatched 15954 | -3/Research | Spotted B-86 Titan 15996 | -3/Research | Build established: Scavenger-Gunner 16013 | -3/Research | Garrison activated, responded to threat 16118 | -3/Research | Incoming assault squad redirected 16196 | -3/Research | Discovered new exit (range 6) 16224 | -3/Research | Entered Quarantine 16234 | -3/Quarantine | Found Alien Artifact 16309 | -3/Quarantine | Identified Core Reset Matrix 16309 | -3/Quarantine | Used Core Reset Matrix 16313 | -3/Quarantine | Detected hypermatrix surge 16313 | -3/Quarantine | Sensed 14 artifacts in vicinity 16572 | -3/Quarantine | Lost 3 parts (1n1u1w) 16701 | -3/Quarantine | Lost 7 parts (1p1n3u2w) 16752 | -3/Quarantine | Found Core Stripper 16901 | -3/Quarantine | Found Prototype Launcher 16901 | -3/Quarantine | Identified Hellfire Missile Launcher 16979 | -3/Quarantine | Incoming investigation squad redirected 17038 | -3/Quarantine | Build established: Hauler-Mutant 17212 | -3/Quarantine | Cryocooling Duct disabled 17227 | -3/Quarantine | Ambient heat levels rising (+20) 17227 | -3/Quarantine | Non-combat units ordered to evacuate 17232 | -3/Quarantine | System corruption reached 10% 17284 | -3/Quarantine | Found Phase Redirector 17333 | -3/Quarantine | Found Phase Armor 17388 | -3/Quarantine | Lost 4 parts (2u2w) 17432 | -3/Quarantine | Found Unknown Device 17432 | -3/Quarantine | Identified Antimissile System 17495 | -3/Quarantine | Found Subatomic Replicator 17506 | -3/Quarantine | Central database locked down 17513 | -3/Quarantine | Discovered new exit (range 4) 17573 | -3/Quarantine | Found Terrabomb 17596 | -3/Quarantine | Found Terrabomb 17724 | -3/Quarantine | First assault squad dispatched 17777 | -3/Quarantine | Found Unknown Launcher 17777 | -3/Quarantine | Identified Gamma Bomb Array 17825 | -3/Quarantine | Core integrity fell below 50% 17844 | -3/Quarantine | Used Terrabomb 17853 | -3/Quarantine | Met incapacitated Sigix Warrior 17853 | -3/Quarantine | Lockdown squad dispatched 17860 | -3/Quarantine | Emitted hypermatrix ping 17865 | -3/Quarantine | Assembled emerged from beneath the floor 17916 | -3/Quarantine | Lost 14 parts (2p4n4u4w) 17917 | -3/Quarantine | Used Subatomic Replicator to replicate Terrabomb 17919 | -3/Quarantine | Spotted Lightning 17924 | -3/Quarantine | Used Terrabomb 17925 | -3/Quarantine | Spotted Lightning 17925 | -3/Quarantine | Spotted Lightning 17937 | -3/Quarantine | Crushed by falling debris 17947 | -3/Quarantine | Core integrity fell below 20% 17984 | -3/Quarantine | Lost 11 parts (1p2n8w) 17992 | -3/Quarantine | System corruption reached 30% 18044 | -3/Quarantine | Destroyed by Lightning with EMDS Last Messages --------------- 18012_ ALERT: Rogue bot located, Programmers report to Quarantine Zone 3A. 18013_ Penetrated by EMDS Slug. 18013_ Antigrav System destroyed. 18015_ Penetrated by EMDS Slug. 18015_ Dropped Coil Gun. 18021_ Slammed into W-44 Eye. 18023_ Sneak attack on O-24 Administrator. 18023_ System corrupted: Great Axe targeting data glitched. 18023_ Destroyed Unknown Power Core. 18023_ O-24 Administrator destroyed. 18025_ Acquired 20 matter. 18031_ Dropped Gamma Bomb Array. 18031_ Acquired Unknown Wheel. 18032_ System corrupted: Matter fused (-9). 18033_ Adv. Targeting Computer destroyed. 18036_ Terminal disabled. 18039_ System corrupted: Great Axe targeting data glitched. 18041_ Adv. Heat Sink destroyed. 18042_ EMDS Slug penetrates Wall. [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ! #????????????????????????????????????? | | [%""" """ #????????????????????????????????????? | | *!" " " #?###????????????????????????????????? | | " #? ?????????????????????????????????? | | ## #????????????????????????????###### | | !"#### #????????????????????????????# | | #????????##########??????????# " | | #????????# #??????????# " " | | ! * ####?????# """#??????????# "" | | ##%= """ [ #?????# ! """############ """ | | * " " *%% #?????# """# + "* | | # " "[[ [[ #?????# + # | | + " " =*####?????# """# [! # | | "" " " #! =#????????# """###*#### #####+ | | """ " " #= #????????# """#?# #??# ## | | """ " " ## ##???????# #?# #??# ## | | " "## ####################+#### ## < | | " #?# "T #??# [ # ## | | """"" #?# "" #??# """ = # ###### | | " #?# #??#!! " # #????? | | " #?# #### #??# """"" # #????? | | " #?#######??# #??# """"" # #????? | | # #??????????# #??# # #????? | | ## #??????????# ##########+####### ####?? | | #### #??????????# | | ##??# #??????????# @ | | ????# #??????????# w | | ????# #????##########;##+######+####### ###+?? | | ????# #????# *# #! #????#????? | | ???## ##???# ""T"" # " #* "" #?????????? | | ???# #???# """"" # "" ! + *"" "" #?????????? | | ???# "" #???# ! # ""!=!#!*""""" #?????????? | | ???+ "T [#???######p#### ""**=# #?????????? | | ???# ######## ## "[!=!# #?????????? | | ???# ## "" | # #?????????? | | ???############## "" / "" ]# #?????????? | | ????????????????#!= ]## " # #?????????? | | ????????????????#! ]*=## " ##########?????????? | | ????????????????###!#### #??????????????????? | | ??????????????????#[#??# #??????????????????? | | ????????########### #??# #??????????????????? | | ????????# # #??########??????????????????? | | ????????# ""|! # #????????????????????????????? | | ????????# "" == # ####?????????????????????????? | | ????????# "" " # ######????????????????????? | | ????????# "" " # #????????????????????? | | ????????# """" # #????????????????????? | | ######### + ^ #??"?????????????????? | | + # | # "T ????????????????? | | ###############+### + "" ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 65 Energy Generation 41 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 1010 Jamming Range 14 EM Shielding 2 Corruption Prevention 20 Armor Coverage 750 Resistance: EM 15 Reclamation Efficiency 20 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 53 Targeting Accuracy 14 Launcher Accuracy 40 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Ion Burst Cannon | x1 | -7/Factory Alien Tech Used ----------------- Core Reset Matrix Core Stripper Phase Redirector Phase Armor Terrabomb Subatomic Replicator Achievements -------------- 30k Club Alien Roots Explorer False Reunion Sunderer The Oracle Challenges ------------ None Game ------ Seed FireDeuteriumBeam Manual? 0 Play Time 02:58:08 Cumulative 49.5 hours Start 2021.01.18 @ 11:12:58 End 2021.01.18 @ 14:15:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 194 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 68 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d7c4c2d-d753-4eb3-91b8-57a318366836