Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.26 @ 01:01:18 Player: MACIEK Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (329) 329 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1344 Bonus ------- None Cogmind --------- Core Integrity 391/400 Matter 251/300 Energy 265/265 System Corruption 0% Temperature Cool (129) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit Targeting Computer Medium Armor Plating > --- WEAPON (2) ------- Beam Cannon Assault Rifle > --- INVENTORY (22) --- Ion Engine Compact Wheel Compact Wheel Medium Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (0) Sensor Array Targeting Computer Propulsion Shielding Light Armor Plating Light Armor Plating Medium Armor Plating EM Pulse Gun Particle Gun Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Targeting Computer Medium Armor Plating > --- WEAPON ----------- Beam Cannon Assault Rifle > --- INVENTORY -------- Ion Engine Compact Wheel Compact Wheel Medium Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Sensor Array Targeting Computer Propulsion Shielding Light Armor Plating EM Pulse Gun Particle Gun Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Flail [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Mace Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power . | . . . Propulsion . | . . . Utility 3 | . 1 2 Weapon . | . . . Parts Attached 27 | 6 15 6 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 3 | 1 2 . Treads 3 | 1 2 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 10 | 2 4 4 Device . | . . . Storage 7 | 2 3 2 Processor 1 | . 1 . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 12 | 2 9 1 Energy Gun 1 | 1 . . Energy Cannon 2 | . 1 1 Ballistic Gun 7 | 1 6 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . 2 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 96 | . 96 96 Engine 11 | . 12 10 Treads 22 | . 23 20 Storage 25 | . 25 28 Processor 10 | . 10 10 Protection 2 | . . 8 Energy Gun 1 | . 2 . Energy Cannon 2 | . . 8 Ballistic Gun 18 | . 21 11 Naked Turns . | . . . Heaviest Build 67 | 20 41 67 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 22 | 10 16 22 Average Capacity 14 | 7 12 20 Most Carried 20 | 7 16 20 Average Carried 11 | 4 10 17 Final Capacity 22 | 10 16 22 Final Carried 20 | 7 16 20 Class Distribution -------------------- 80% | Hacker-Mutant 19% | Hauler-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hauler-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 531 | 265 126 140 Remotely . | . . . Salvage Created 637 | 100 397 140 Parts 32 | 2 20 10 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 10 | . 7 3 Guns 8 | . 7 1 Cannons 2 | . . 2 Classes Destroyed 5 | 1 3 1 Recycler 3 | 1 2 . Watcher 2 | . 2 . Swarmer 4 | . 4 . Grunt 4 | . 3 1 Sentry 2 | . . 2 Best Kill Streak 4 | 1 4 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 269 | . 153 116 Core 38 | . 29 9 Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 88 . Volleys Fired 53 | 5 38 10 Largest 2 | 2 2 2 Hottest 100 | 60 100 80 Shots Fired 98 | 9 69 20 Gun 80 | 9 61 10 Cannon 18 | . 8 10 Launcher . | . . . Special . | . . . Kinetic 66 | 5 51 10 Thermal 18 | . 8 10 Explosive . | . . . Electromagnetic 14 | 4 10 . Robot Hit Streak 33 | 9 33 11 Robot Miss Streak 1 | . 1 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 86 | 9 61 16 Core Hits 31 | 2 23 6 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 5 | . 5 . Impact 5 | . 5 . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 961 | 96 619 246 Guns 645 | 96 477 72 Cannons 313 | . 139 174 Explosions . | . . . Melee . | . . . Ramming 3 | . 3 . Kinetic 469 | 44 353 72 Thermal 313 | . 139 174 Explosive . | . . . Electromagnetic 176 | 52 124 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 8 | . 8 . Projectiles 8 | . 8 . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 336 | 40 336 129 Average Temperature 115 | 18 178 39 Received Heat Transfer 168 | . 75 93 Effects 1 | . 1 . Damage (minor) 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 666 | . 296 370 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 163 | 5 163 136 Initial 11 | . 2 11 Average 60 | 1 62 72 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 14 5 Peak Tracking Total 4 | . 4 2 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 9 | . 9 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 31 | . 31 . Successful 23 | . 23 . Failed 8 | . 8 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 15 | . 15 . Terminals 25 | . 25 . Fabricators . | . . . Repair Stations 5 | . 5 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 18 | . 18 . Prototype ID Bank 1 | . 1 . Level Access Points 1 | . 1 . Terminal Index 1 | . 1 . Repair Station Index 1 | . 1 . Recycling Unit Index 1 | . 1 . Alert Level 2 | . 2 . Locate Traps 2 | . 2 . Dispatch Records 1 | . 1 . Maintenance Status 1 | . 1 . Hauler Manifests 2 | . 2 . Registered Components 1 | . 1 . Zone Layout 4 | . 4 . Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 3 | . 3 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1379 | 108 946 325 Spaces Moved 666 | 52 463 151 Core 3 | 3 . . Treads 663 | 49 463 151 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 180 Average Speed 166 | 153 163 180 Slowest Speed 180 | 160 180 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 4 88 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug 4 | . 4 . Terrain Destroyed 4 | . 4 . Melee 4 | . 4 . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 834 | 69 582 183 Wait 55 | . 44 11 Move 664 | 51 462 151 Hop . | . . . Pick Up 23 | 7 12 4 Fast Attach 7 | 6 1 . Attach 4 | . 2 2 Detach . | . . . Swap 16 | . 12 4 Drop 6 | . 5 1 Fire 53 | 5 38 10 Melee 5 | . 5 . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 109 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Evolved 1 slot: Utility x1 158 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Hacker-Mutant 908 | -10/Materials | Identified exit to Mines 908 | -10/Materials | Discovered exit to Mines (range 13) 1006 | -10/Materials | Repaired Lgt. Treads 1055 | -10/Materials | Entered another Materials area 1055 | -9/Materials | Evolved 2 slots: Utility x2 1380 | -9/Materials | Self-destructed Last Messages --------------- 01119_ Y-45 Defender destroyed. 01121_ K-01 Serf collects debris. 01127_ Acquired 51 matter. 01130_ K-01 Serf collects debris. 01141_ Acquired Hcp. Storage Unit. 01143_ K-01 Serf collects debris. 01218_ K-01 Serf destroyed. 01219_ Y-45 Defender destroyed. 01222_ K-01 Serf collects debris. 01247_ Acquired Med. Armor Plating. 01266_ K-01 Serf collects debris. 01269_ Acquired 51 matter. 01271_ K-01 Serf collects debris. 01273_ Acquired Lgt. Armor Plating. 01275_ K-01 Serf collects debris. 01352_ G-34 Mercenary destroyed. 01364_ Acquired 38 matter. 01369_ K-01 Serf collects debris. 01371_ Processing Tank disabled. 01372_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????##+##???????????????????? | | ?????????# ???????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ??######## #???????????????????? | | ? # #???????????????????? | | # """ # #????! #????????????? | | # """ # #??" #????????????? | | # """ # g#""" #????????????? | | # "" @ + +????????????? | | # """k# #""" #????????????? | | # # #??" #????????????? | | # # #???? #????????????? | | # # #???????????????????? | | ########## #???????????????????? | | ?######### #???????????????????? | | # # #???????????????????? | | # # #???????????????????? | | ? 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"""" # ## """"""" #??????? | | ??######## ## """"""" #??????? | | ????????# # """"""" #??????? | | ????????# # """"""" ! #??????? | | ????????# [= + """"""" #??????? | | ????????# ! # #??????? | | ????????# ! # #??????? | | ????????## ##############??????? | | ?????????# # [ #?????????? | | ?????????# # #?????????? | | ?????????# + !! #?????????? | | ?????????# # #?????????? | | ?????????# ###########??#######? | | ?????????# ############?# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightSignalProcessor Manual? 0 Play Time 00:27:17 Cumulative 29.9 hours Start 2021.05.25 @ 21:56:19 End 2021.05.26 @ 01:01:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 4 Adventurer 2 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14e4086a-e900-4eda-8d91-26947936a701