Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 23:00:06 Player: sasha Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (1807) 1807 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 4376 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 404/550 Matter 126/300 Energy 85/100 System Corruption 0% Temperature Critical (520) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer Reflective Plating > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (20) --- Light Ion Engine Armored Treads Advanced Treads Medium Matter Pod (100) Reflective Plating Reflective Plating Reflective Plating Insulated Plating Insulated Plating Insulated Plating Insulated Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Targeting Computer Reflective Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Armored Treads Armored Treads Armored Treads Advanced Treads Medium Matter Pod Particle Charger Reflective Plating Reflective Plating Reflective Plating Insulated Plating Insulated Plating Insulated Plating Insulated Plating [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Transport Network Coupler Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 62 | 8 10 2 27 4 11 Power 4 | 1 1 1 1 . . Engine 4 | 1 1 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 34 | 4 3 1 18 3 5 Treads 30 | 1 3 1 17 3 5 Leg 4 | 3 . . 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 3 . 1 1 4 Device 2 | . . . . 1 1 Storage 3 | 1 1 . 1 . . Processor 3 | . 2 . . . 1 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 14 | 2 3 . 7 . 2 Energy Gun 3 | 1 . . 2 . . Energy Cannon 7 | . . . 5 . 2 Ballistic Gun 3 | 1 2 . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 1 . Parts Lost 17 | . 1 2 2 1 11 Power 2 | . . 1 . . 1 Propulsion 9 | . . 1 2 1 5 Utility 3 | . . . . . 3 Weapon 3 | . 1 . . . 2 Highest Loss Streak 8 | . 1 2 1 1 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 100 97 100 97 Engine 10 | . 13 14 9 11 8 Treads 37 | . 25 28 41 44 34 Leg 1 | . 2 . 2 . . Device 1 | . . . . 1 8 Storage 11 | . 14 14 11 11 9 Processor 11 | . 13 14 11 9 9 Energy Gun 5 | . 3 . 2 11 5 Energy Cannon 10 | . . . 15 11 11 Ballistic Gun 7 | . 23 28 3 . . Naked Turns . | . . . . . . Heaviest Build 63 | 11 28 27 56 56 63 Greatest Support 80 | 20 40 40 80 80 80 Greatest Overweight (x) 1 | 1 1 . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 17 | 6 14 15 17 20 20 Most Carried 20 | 5 8 7 20 20 19 Average Carried 14 | 3 5 5 15 19 17 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 4 7 5 20 20 11 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1253 | 159 312 78 373 140 191 Remotely . | . . . . . . Salvage Created 2593 | . 384 96 1455 340 318 Parts 169 | . 36 5 93 26 9 Haulers Intercepted 8 | . 2 . 6 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 55 | . 10 2 26 11 6 Guns 19 | . 5 2 8 3 1 Cannons 30 | . . . 18 7 5 AOE 5 | . 5 . . . . Classes Destroyed 11 | . 7 . 3 1 . Worker 2 | . . . . 2 . Builder 1 | . 1 . . . . Tunneler 1 | . 1 . . . . Hauler 8 | . 2 . 6 . . Recycler 2 | . 1 . 1 . . Operator 1 | . . . 1 . . Watcher 5 | . 2 . 2 . 1 Swarmer 21 | . 7 . 6 7 1 Grunt 25 | . 3 2 15 1 4 Duelist 2 | . . . 1 1 . Sentry 7 | . . . 4 2 1 Best Kill Streak 5 | . 5 2 5 4 2 Combat Bots Only 5 | . 5 2 3 4 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3160 | . 374 146 874 566 1200 Core 382 | . 60 37 64 75 146 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 81 | . . . 81 . . Core Remaining (%) 75 | 100 . 61 . 65 . Volleys Fired 212 | . 51 7 85 26 43 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 60 40 136 124 136 Shots Fired 406 | . 94 14 168 52 78 Gun 212 | . 86 14 73 26 13 Cannon 186 | . . . 95 26 65 Launcher 8 | . 8 . . . . Special . | . . . . . . Kinetic 151 | . 75 14 62 . . Thermal 236 | . . . 106 52 78 Explosive 8 | . 8 . . . . Electromagnetic 11 | . 11 . . . . Robot Hit Streak 17 | . 9 6 17 7 13 Robot Miss Streak 7 | . 5 3 4 6 7 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 250 | . 52 10 112 29 47 Core Hits 111 | . 28 6 47 14 16 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 . . 2 2 Burn 4 | . . . . 2 2 Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4127 | . 770 84 1696 619 958 Guns 1281 | . 419 84 388 202 188 Cannons 2449 | . . . 1308 371 770 Explosions 390 | . 344 . . 46 . Melee . | . . . . . . Ramming 7 | . 7 . . . . Kinetic 785 | . 346 84 355 . . Thermal 3033 | . 115 . 1341 619 958 Explosive 229 | . 229 . . . . Electromagnetic 73 | . 73 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 28 | . . . 13 1 14 Projectiles 28 | . . . 13 1 14 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 23 | . 23 . . . . Shots 1 | . 1 . . . . Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 738 | . 40 21 472 401 738 Average Temperature 170 | . 15 9 133 137 283 Received Heat Transfer 1170 | . 66 81 321 108 594 Effects 51 | . . . 8 1 42 Shutdowns 5 | . . . 1 . 4 Energy Bleed 5 | . . . 2 . 3 Interference 8 | . . . . . 8 Matter Decay 9 | . . . 1 . 8 Short Circuit 5 | . . . 3 1 1 Damage (minor) 1 | . . . 1 . . Damage (major) 17 | . . . . . 17 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 11 | . . . 3 4 4 Heat Transferred 5724 | . 50 . 2442 1308 1924 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 584 | . 550 150 584 317 222 Initial 227 | . . 120 58 227 70 Average 266 | . 396 134 322 207 123 Maximum Alert Level 2 | . 2 . 2 1 1 Low Security (%) 37 | 100 10 100 22 42 81 Level 1 42 | . 43 . 45 57 18 Level 2 19 | . 45 . 32 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 6 . 1 Investigation 5 | . . . 5 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 5 | . . . 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 18 2 39 11 23 Peak Tracking Total 7 | . 6 2 6 3 7 Tactical Retreats 12 | . 2 . 7 . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 6 | . 1 . 5 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 11 | . 4 . 1 5 1 Max in Single Turn 4 | . 2 . 1 4 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 6 | . 1 . 5 . . Terminals 5 | . 1 . 4 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 3 . 14 . . Successful 6 | . 1 . 5 . . Failed 11 | . 2 . 9 . . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 13 | . 3 . 10 . . Terminals 13 | . 3 . 10 . . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 5 . . Full Trace Events 6 | . 1 . 5 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 128 | . . . 128 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 4520 | 71 824 247 1595 1299 484 Spaces Moved 2011 | 51 389 138 631 711 91 Core 26 | 26 . . . . . Treads 1931 | 15 345 138 631 711 91 Legs 54 | 10 44 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 162 160 Average Speed 160 | 105 158 160 163 162 163 Slowest Speed 250 | 190 240 160 250 163 243 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 60 40 54 96 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 127 | . 91 . . 32 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 123 | . 91 . . 32 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2930 | 66 516 153 1041 806 348 Wait 574 | . 54 7 254 59 200 Move 2006 | 50 388 137 630 710 91 Hop . | . . . . . . Pick Up 53 | 7 9 . 31 4 2 Fast Attach 14 | 3 . . 10 1 . Attach 32 | 4 5 2 9 1 11 Detach 1 | 1 . . . . . Swap 16 | 1 5 . 8 2 . Drop 20 | . 2 . 14 3 1 Fire 212 | . 51 7 85 26 43 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min / Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 9) 761 | -10/Materials | Discovered new exit (range 15) 896 | -10/Materials | Entered Mines 917 | -10/Mines | Learned Materials terminal intel 924 | -10/Mines | Learned location of Zion (-6) 1089 | -10/Mines | Assembled infested the area 1094 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1135 | -10/Mines | Discovered new exit (range 6) 1143 | -10/Mines | Entered Materials 1143 | -9/Materials | Evolved 2 slots: Propulsion x2 1144 | -9/Materials | Loaded intel: 12 terminal locations 1665 | -9/Materials | Discovered new exit (range 4) 1943 | -9/Materials | Discovered new exit (range 12) 2035 | -9/Materials | Discovered new exit (range 10) 2372 | -9/Materials | Identified exit to Mines 2372 | -9/Materials | Identified exit to Storage 2459 | -9/Materials | Build established: Scavenger-Mutant 2570 | -9/Materials | Repaired Broken Adv. Beam Cannon 2637 | -9/Materials | Repaired Broken Adv. Beam Cannon 2738 | -9/Materials | Entered Mines 2872 | -9/Mines | Found a hidden stash of uninstalled traps 2889 | -9/Mines | Discovered new exit (range 16) 2972 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2976 | -9/Mines | Found Prototype Device 3300 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3553 | -9/Mines | Learned location of 1 exit from Materials 3557 | -9/Mines | Identified exit to Materials 3914 | -9/Mines | Identified Exp. Sensor Array 4037 | -9/Mines | Entered Materials 4037 | -8/Materials | Evolved 2 slots: Utility x2 4038 | -8/Materials | Identified exit to Factory 4173 | -8/Materials | Build established: Mutant 4398 | -8/Materials | Lost 3 parts (1n1u1w) 4521 | -8/Materials | Self-destructed Last Messages --------------- 04500_ U-05 Engineer builds a Wall. 04500_ K-01 Serf destroyed. 04504_ Critical hit (Burn: +37). 04505_ Power failure, Cld. Ion Engine shutdown. 04508_ Overheating: Energy bleed (-47). 04509_ Overheating: System interference. 04509_ Adv. Beam Cannon temporarily disabled. 04509_ Cld. Ion Engine destroyed. 04513_ Overheating: Adv. Beam Cannon damaged (-63). 04517_ W-25 Informer sends out distress signal. 04518_ Overheating: Lgt. Treads damaged (-12). 04518_ Overheating: Reflective Plating damaged (-1). 04518_ Overheating: Broken Adv. Beam Cannon damaged (-11). 04518_ Overheating: Arm. Treads damaged (-10). 04519_ Overheating: Matter decay (-17). 04519_ Lgt. Treads destroyed. 04519_ Critical hit (Burn: +37). 04519_ Adv. Beam Cannon destroyed. 04521_ Overheating: Matter decay (-14). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????############ #??# ???????????? | | ???????????????#########?# #??# ????????????? | | ???????????????# ?# #??# ##########???? | | ???????????????# # #??# # #???? | | ???????????????# # #??# #""" ] #???? | | ???????????????# + #### #""" #???? | | ???????????????# """ """ # #""" ! #???? | | ??????????????????"" """ # + #???? | | ???????????????????" 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