Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 23:00:06

Player: sasha

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (75)      375
Value Destroyed (1807)     1807
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (114)                114
              TOTAL SCORE: 4376

 Bonus
-------
High Alert Combat Kills    114

 Cogmind 
---------
Core Integrity             404/550
Matter                     126/300
Energy                     85/100
System Corruption          0%
Temperature                Critical (520)
Movement                   Treading (165)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
        Armored Treads
        Armored Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Targeting Computer
                Reflective Plating
>               --- WEAPON (2) -------
       Advanced Beam Cannon
>               --- INVENTORY (20) ---
          Light Ion Engine
        Armored Treads
       Advanced Treads
         Medium Matter Pod (100)
                Reflective Plating
                Reflective Plating
                Reflective Plating
                Insulated Plating
                Insulated Plating
                Insulated Plating
                Insulated Plating

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Targeting Computer
                Reflective Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
        Armored Treads
        Armored Treads
        Armored Treads
       Advanced Treads
         Medium Matter Pod
                Particle Charger
                Reflective Plating
                Reflective Plating
                Reflective Plating
                Insulated Plating
                Insulated Plating
                Insulated Plating
                Insulated Plating
[Rating: 34]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Transport Network Coupler
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             62   | 8   10  2   27  4   11  
  Power                    4    | 1   1   1   1   .   .   
    Engine                 4    | 1   1   1   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               34   | 4   3   1   18  3   5   
    Treads                 30   | 1   3   1   17  3   5   
    Leg                    4    | 3   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   3   .   1   1   4   
    Device                 2    | .   .   .   .   1   1   
    Storage                3    | 1   1   .   1   .   .   
    Processor              3    | .   2   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   3   .   7   .   2   
    Energy Gun             3    | 1   .   .   2   .   .   
    Energy Cannon          7    | .   .   .   5   .   2   
    Ballistic Gun          3    | 1   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   1   .   
Parts Lost                 17   | .   1   2   2   1   11  
  Power                    2    | .   .   1   .   .   1   
  Propulsion               9    | .   .   1   2   1   5   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   3    | .   1   .   .   .   2   
  Highest Loss Streak      8    | .   1   2   1   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 97  100 97  
  Engine                   10   | .   13  14  9   11  8   
  Treads                   37   | .   25  28  41  44  34  
  Leg                      1    | .   2   .   2   .   .   
  Device                   1    | .   .   .   .   1   8   
  Storage                  11   | .   14  14  11  11  9   
  Processor                11   | .   13  14  11  9   9   
  Energy Gun               5    | .   3   .   2   11  5   
  Energy Cannon            10   | .   .   .   15  11  11  
  Ballistic Gun            7    | .   23  28  3   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             63   | 11  28  27  56  56  63  
  Greatest Support         80   | 20  40  40  80  80  80  
  Greatest Overweight (x)  1    | 1   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  
  Average Capacity         17   | 6   14  15  17  20  20  
  Most Carried             20   | 5   8   7   20  20  19  
  Average Carried          14   | 3   5   5   15  19  17  
  Final Capacity           20   | 8   15  15  20  20  20  
  Final Carried            20   | 4   7   5   20  20  11  

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  
Matter Collected           1253 | 159  312  78   373  140  191  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2593 | .    384  96   1455 340  318  
  Parts                    169  | .    36   5    93   26   9    
Haulers Intercepted        8    | .    2    .    6    .    .    
Recyclers Shooed           2    | .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  55   | .   10  2   26  11  6   
  Guns                     19   | .   5   2   8   3   1   
  Cannons                  30   | .   .   .   18  7   5   
  AOE                      5    | .   5   .   .   .   .   
Classes Destroyed          11   | .   7   .   3   1   .   
  Worker                   2    | .   .   .   .   2   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   8    | .   2   .   6   .   .   
  Recycler                 2    | .   1   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  5    | .   2   .   2   .   1   
  Swarmer                  21   | .   7   .   6   7   1   
  Grunt                    25   | .   3   2   15  1   4   
  Duelist                  2    | .   .   .   1   1   .   
  Sentry                   7    | .   .   .   4   2   1   
Best Kill Streak           5    | .   5   2   5   4   2   
  Combat Bots Only         5    | .   5   2   3   4   2   
Max Kills in Single Turn   2    | .   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               3160 | .    374  146  874  566  1200 
  Core                     382  | .    60   37   64   75   146  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   81   | .    .    .    81   .    .    
Core Remaining (%)         75   | 100  .    61   .    65   .    
Volleys Fired              212  | .    51   7    85   26   43   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  136  | .    60   40   136  124  136  
Shots Fired                406  | .    94   14   168  52   78   
  Gun                      212  | .    86   14   73   26   13   
  Cannon                   186  | .    .    .    95   26   65   
  Launcher                 8    | .    8    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  151  | .    75   14   62   .    .    
  Thermal                  236  | .    .    .    106  52   78   
  Explosive                8    | .    8    .    .    .    .    
  Electromagnetic          11   | .    11   .    .    .    .    
  Robot Hit Streak         17   | .    9    6    17   7    13   
  Robot Miss Streak        7    | .    5    3    4    6    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           250  | .    52   10   112  29   47   
  Core Hits                111  | .    28   6    47   14   16   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    1    .    .    2    2    
    Burn                   4    | .    .    .    .    2    2    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4127 | .    770  84   1696 619  958  
  Guns                     1281 | .    419  84   388  202  188  
  Cannons                  2449 | .    .    .    1308 371  770  
  Explosions               390  | .    344  .    .    46   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    7    .    .    .    .    
  Kinetic                  785  | .    346  84   355  .    .    
  Thermal                  3033 | .    115  .    1341 619  958  
  Explosive                229  | .    229  .    .    .    .    
  Electromagnetic          73   | .    73   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    13   1    14   
  Projectiles              28   | .    .    .    13   1    14   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      23   | .    23   .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   2    | .    2    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        738  | .    40   21   472  401  738  
  Average Temperature      170  | .    15   9    133  137  283  
  Received Heat Transfer   1170 | .    66   81   321  108  594  
  Effects                  51   | .    .    .    8    1    42   
    Shutdowns              5    | .    .    .    1    .    4    
    Energy Bleed           5    | .    .    .    2    .    3    
    Interference           8    | .    .    .    .    .    8    
    Matter Decay           9    | .    .    .    1    .    8    
    Short Circuit          5    | .    .    .    3    1    1    
    Damage (minor)         1    | .    .    .    1    .    .    
    Damage (major)         17   | .    .    .    .    .    17   
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             11   | .    .    .    3    4    4    
  Heat Transferred         5724 | .    50   .    2442 1308 1924 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             584  | .   550 150 584 317 222 
  Initial                  227  | .   .   120 58  227 70  
  Average                  266  | .   396 134 322 207 123 
Maximum Alert Level        2    | .   2   .   2   1   1   
  Low Security (%)         37   | 100 10  100 22  42  81  
  Level 1                  42   | .   43  .   45  57  18  
  Level 2                  19   | .   45  .   32  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   6   .   1   
  Investigation            5    | .   .   .   5   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           5    | .   .   .   2   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              93   | .   18  2   39  11  23  
  Peak Tracking Total      7    | .   6   2   6   3   7   
  Tactical Retreats        12   | .   2   .   7   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            6    | .   1   .   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          11   | .   4   .   1   5   1   
  Max in Single Turn       4    | .   2   .   1   4   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          6    | .   1   .   5   .   .   
  Terminals                5    | .   1   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                17   | .   3   .   14  .   .   
  Successful               6    | .   1   .   5   .   .   
  Failed                   11   | .   2   .   9   .   .   
    Catastrophic           2    | .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   3   .   10  .   .   
  Terminals                13   | .   3   .   10  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   5   .   .   
  Full Trace Events        6    | .   1   .   5   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     128  | .   .   .   128 .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  
Turns Passed               4520 | 71   824  247  1595 1299 484  
Spaces Moved               2011 | 51   389  138  631  711  91   
  Core                     26   | 26   .    .    .    .    .    
  Treads                   1931 | 15   345  138  631  711  91   
  Legs                     54   | 10   44   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  162  160  
  Average Speed            160  | 105  158  160  163  162  163  
  Slowest Speed            250  | 190  240  160  250  163  243  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    60   40   54   96   14   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        3    | .    1    .    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          127  | .    91   .    .    32   4    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    4    
  AOE                      123  | .    91   .    .    32   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  
Total                      2930 | 66   516  153  1041 806  348  
  Wait                     574  | .    54   7    254  59   200  
  Move                     2006 | 50   388  137  630  710  91   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  53   | 7    9    .    31   4    2    
  Fast Attach              14   | 3    .    .    10   1    .    
  Attach                   32   | 4    5    2    9    1    11   
  Detach                   1    | 1    .    .    .    .    .    
  Swap                     16   | 1    5    .    8    2    .    
  Drop                     20   | .    2    .    14   3    1    
  Fire                     212  | .    51   7    85   26   43   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    2    | .    2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x2 / *Min / Sto x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Identified exit to Mines
  300 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 9)
  761 | -10/Materials | Discovered new exit (range 15)
  896 | -10/Materials | Entered Mines
  917 | -10/Mines     | Learned Materials terminal intel
  924 | -10/Mines     | Learned location of Zion (-6)
 1089 | -10/Mines     | Assembled infested the area
 1094 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1135 | -10/Mines     | Discovered new exit (range 6)
 1143 | -10/Mines     | Entered Materials
 1143 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1144 | -9/Materials  | Loaded intel: 12 terminal locations
 1665 | -9/Materials  | Discovered new exit (range 4)
 1943 | -9/Materials  | Discovered new exit (range 12)
 2035 | -9/Materials  | Discovered new exit (range 10)
 2372 | -9/Materials  | Identified exit to Mines
 2372 | -9/Materials  | Identified exit to Storage
 2459 | -9/Materials  | Build established: Scavenger-Mutant
 2570 | -9/Materials  | Repaired Broken Adv. Beam Cannon
 2637 | -9/Materials  | Repaired Broken Adv. Beam Cannon
 2738 | -9/Materials  | Entered Mines
 2872 | -9/Mines      | Found a hidden stash of uninstalled traps
 2889 | -9/Mines      | Discovered new exit (range 16)
 2972 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2976 | -9/Mines      | Found Prototype Device
 3300 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3553 | -9/Mines      | Learned location of 1 exit from Materials
 3557 | -9/Mines      | Identified exit to Materials
 3914 | -9/Mines      | Identified Exp. Sensor Array
 4037 | -9/Mines      | Entered Materials
 4037 | -8/Materials  | Evolved 2 slots: Utility x2
 4038 | -8/Materials  | Identified exit to Factory
 4173 | -8/Materials  | Build established: Mutant
 4398 | -8/Materials  | Lost 3 parts (1n1u1w)
 4521 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04500_ U-05 Engineer builds a Wall.
04500_ K-01 Serf destroyed.
04504_ Critical hit (Burn: +37).
04505_ Power failure, Cld. Ion Engine shutdown.
04508_ Overheating: Energy bleed (-47).
04509_ Overheating: System interference.
04509_ Adv. Beam Cannon temporarily disabled.
04509_ Cld. Ion Engine destroyed.
04513_ Overheating: Adv. Beam Cannon damaged (-63).
04517_ W-25 Informer sends out distress signal.
04518_ Overheating: Lgt. Treads damaged (-12).
04518_ Overheating: Reflective Plating damaged (-1).
04518_ Overheating: Broken Adv. Beam Cannon damaged (-11).
04518_ Overheating: Arm. Treads damaged (-10).
04519_ Overheating: Matter decay (-17).
04519_ Lgt. Treads destroyed.
04519_ Critical hit (Burn: +37).
04519_ Adv. Beam Cannon destroyed.
04521_ Overheating: Matter decay (-14).
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              ComponentStealthDevice
  Manual?         0
Play Time         00:37:44
  Cumulative      39.0 hours
  Start           2022.12.12 @ 19:38:37
  End             2022.12.12 @ 23:00:06
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          34
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8039906-b103-4343-b333-0865983863d0