Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.22 @ 16:37:05 Player: youngster Result: Destroyed by Q307-j with Compact Tesla Bomb Launcher Performance ------------- Evolutions (7) 3500 Regions Visited (28) 5600 Robots Destroyed (303) 1515 Value Destroyed (12462) 12462 Prototype IDs (77) 1540 Alien Tech Used (7) 1400 Bonus (5478) 5478 TOTAL SCORE: 31495 Bonus ------- High Alert Combat Kills 162 Follower Combat Kills 598 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -382 Cogmind --------- Core Integrity 0/1300 Matter 210/300 Energy 590/590 System Corruption 0% Temperature Cool (0) Movement Rolling (150) Ox3 Location -3/Section 7 Parts ------- > --- POWER (2) -------- Particle Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Medium Treads Medium Treads Advanced Heavy Treads High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY (9) ------ High-capacity Storage Unit Spectral Analyzer Makeshift Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Phase Armor Improved System Guard Core Physics Calibrator > --- WEAPON (4) ------- Long-range Phase Cannon Helical Railgun Sigix Broadsword > --- INVENTORY (20) --- Vortex Chain Reactor Advanced Heat Sink Experimental Cooling System Experimental Energy Well (600) Improved Matter Compressor (300) Makeshift Terrain Scan Processor Advanced Transmission Jammer System Mapper Advanced Component Analysis Suite Long-range Tractor Beam Dimensional Node Initializer Matter Drive Vortex Cannon (10) Enhanced Coil Gun Hardcell Cannon Mini Smartbomb Launcher Improved Plasma Cutter Shock Maul Peak State ------------ > --- POWER ------------ Light Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Flexi-carbon Leg Biometal Leg High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Makeshift Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Phase Armor Improved System Guard Core Physics Calibrator > --- WEAPON ----------- Long-range Phase Cannon Helical Railgun Sigix Broadsword > --- INVENTORY -------- Vortex Chain Reactor Advanced Heat Sink Experimental Cooling System Experimental Energy Well Improved Matter Compressor Makeshift Terrain Scan Processor Advanced Transmission Jammer System Mapper Advanced Component Analysis Suite Long-range Tractor Beam Dimensional Node Initializer Matter Drive Vortex Cannon Enhanced Coil Gun Hardcell Cannon Mini Smartbomb Launcher Improved Plasma Cutter Shock Maul [Rating: 199] Favorites ----------- Power Enhanced Nuclear Core Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel High-density Centrium Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Experimental Optical Array Hackware System Shield Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Light Antimatter Cannon Energy Gun Beamcaster Energy Cannon Heavy Neutron Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Antimatter Cannon Launcher Tiamat Missile Launcher Impact Weapon Shock Maul Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . . . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . Utility 7 | . . . 1 . . . . 1 . . . . 1 . . . . 1 2 . . . . . . 1 . . Weapon 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 507 | 8 9 13 16 10 3 12 21 31 8 12 6 28 17 8 22 4 21 62 9 5 34 12 11 17 3 49 35 21 Power 25 | 1 . 1 . . . 1 2 . 1 . . . 1 . 1 . 3 1 . . 2 . 1 1 . 3 2 4 Engine 6 | 1 . 1 . . . 1 . . . . . . 1 . . . 1 1 . . . . . . . . . . Core 8 | . . . . . . . 2 . 1 . . . . . 1 . 1 . . . 1 . 1 . . . 1 . Reactor 11 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . 3 1 4 Propulsion 80 | 2 3 . 3 . . 2 10 7 . . 3 2 5 . 1 . 5 7 . 2 3 2 1 2 . 8 5 7 Treads 52 | 2 3 . 2 . . 1 4 6 . . 3 2 4 . . . . 5 . 2 3 2 . 2 . 3 4 4 Leg 15 | . . . . . . . 4 . . . . . 1 . . . 2 1 . . . . 1 . . 3 1 2 Wheel 13 | . . . 1 . . 1 2 1 . . . . . . 1 . 3 1 . . . . . . . 2 . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 224 | 2 2 3 3 2 1 2 5 13 4 7 1 19 8 5 12 2 6 42 8 2 12 5 5 8 2 19 18 6 Device 133 | 1 . 1 1 1 . 1 3 6 3 4 . 13 6 3 8 1 3 29 3 1 11 4 4 2 . 12 10 2 Storage 9 | 1 2 . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . 1 2 . Processor 18 | . . . 1 . . . . 2 1 . . . . 1 . . 1 1 2 1 . . . 1 1 5 1 . Hackware 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . Protection 52 | . . 2 1 1 . 1 2 5 . 3 1 6 2 1 4 1 2 10 3 . 1 1 1 3 1 . . . Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 Weapon 178 | 3 4 9 10 8 2 7 4 11 3 5 2 7 3 3 8 2 7 12 1 1 17 5 4 6 1 19 10 4 Energy Gun 14 | 1 . . 3 2 1 2 . . . . . . . . . . . . . . . . 1 1 . 3 . . Energy Cannon 26 | . . . . . . . . 2 1 . . . . . . . 1 3 1 . 4 1 . 3 1 5 3 1 Ballistic Gun 33 | 2 1 . 2 2 . 2 2 . . . . . 1 . . . 2 7 . . 3 . 1 . . 3 4 1 Ballistic Cannon 36 | . 3 4 2 1 . 1 2 6 . 1 2 1 . 2 3 2 . . . 1 . 1 2 . . 1 . 1 Launcher 39 | . . 3 3 3 . 2 . 3 1 2 . 3 1 1 3 . 2 . . . 4 3 . 2 . 2 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 26 | . . 2 . . . . . . 1 2 . 3 1 . 2 . 2 2 . . 5 . . . . 5 1 . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . 1 . . 1 4 1 . . . 1 . . . 2 1 . . 1 . . 6 . 4 5 6 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Parts Lost 68 | . . 3 1 . . 5 4 2 1 . . 1 . . 8 . 1 1 4 2 4 2 1 . . 19 8 1 Power 12 | . . 1 . . . 1 . . 1 . . . . . 1 . 1 . . . 2 . . . . 2 3 . Propulsion 23 | . . . 1 . . 2 2 . . . . 1 . . 4 . . 1 1 1 . 1 1 . . 6 1 1 Utility 20 | . . 2 . . . . 1 2 . . . . . . 3 . . . 3 1 1 . . . . 6 1 . Weapon 13 | . . . . . . 2 1 . . . . . . . . . . . . . 1 1 . . . 5 3 . Highest Loss Streak 12 | . . 1 1 . . 5 2 2 1 . . 1 . . 6 . 1 1 3 2 1 2 1 . . 12 6 1 To Critical Strikes 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . . Average Slot Usage (%) 93 | . 99 99 99 100 100 97 96 99 99 97 97 91 92 93 81 49 78 97 88 70 81 88 93 93 94 91 93 76 Engine 3 | . 14 13 11 11 11 10 . . . . . . 4 6 3 . . 2 5 5 2 . . . . . . . Core 2 | . . . . . . . 8 7 6 7 7 7 1 . 2 6 3 . . . 2 5 5 4 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 2 . . . . . . 5 8 8 6 Treads 23 | . 27 28 29 22 22 21 19 36 38 38 37 30 25 26 20 6 6 20 25 13 14 22 22 22 26 17 11 7 Leg 2 | . . . . . . . 7 . . . . . 5 6 3 . 5 9 . . . . 2 3 . 2 5 3 Wheel 2 | . . . 3 11 11 10 6 1 . . . . . . 1 6 5 1 . . . . . . . 3 9 9 Device 8 | . 14 8 8 . . 1 2 5 7 8 14 11 18 12 8 2 4 10 5 4 7 9 9 8 5 10 6 1 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 Processor 12 | . . . 8 11 11 11 9 14 7 7 7 7 6 10 6 6 10 11 20 26 26 26 26 24 21 18 28 23 Protection 4 | . . 5 4 11 11 9 6 1 7 4 . 3 1 2 6 6 10 5 5 2 1 . . 2 10 1 . . Energy Gun 1 | . . . 2 4 3 9 3 . . . . . . . . . . . . . . . 2 5 5 3 . . Ballistic Gun 5 | . 17 . 7 9 . . 9 6 . . . . 1 6 6 . 3 15 18 7 9 6 1 . . 4 11 1 Ballistic Cannon 9 | . 10 24 10 7 11 11 14 14 15 15 13 17 10 10 6 . 11 2 . 5 2 3 8 10 10 3 . 1 Impact Weapon 2 | . . 1 . . . . . . 2 6 7 2 6 2 4 6 2 2 . . 2 5 5 2 . 1 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 15 34 38 46 46 66 65 73 79 80 85 81 87 78 74 83 81 89 99 92 77 91 76 79 111 111 137 120 147 Greatest Support 220 | 40 46 46 69 46 12 12 83 135 135 135 145 145 147 147 147 12 56 179 179 220 198 198 105 132 132 137 124 40 Greatest Overweight (x) 7 | . . . 3 3 5 5 6 . . . . . . . 6 6 7 7 . . . . 1 . . 5 2 5 Average Overweight (x) 1 | . . . . 2 3 4 4 . . . . . . . 1 5 6 2 . . . . . . . 1 1 2 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 19 19 20 20 20 20 20 20 20 20 Average Carried 18 | 2 10 14 14 15 15 12 18 19 17 19 19 19 19 20 18 19 19 19 18 17 19 19 19 19 19 19 19 17 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 15 15 15 15 13 20 19 20 20 20 20 20 20 19 16 20 20 19 18 20 20 20 20 20 20 20 20 Class Distribution -------------------- 48% | Mutant 7% | Assassin 6% | Scavenger-Assassin 6% | Gunner 6% | Scavenger-Mutant 3% | Skirmisher 3% | Derelict-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -4/Waste Scavenger-Mutant | -4/Factory Assassin | -4/Upper Caves Assassin | -4/Upper Caves Assassin | -4/Warlord Derelict-Skirmisher | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Assassin | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Matter Collected 12938 | 316 547 451 224 347 30 167 505 603 185 262 39 851 157 431 1219 . 793 1552 291 265 693 383 583 438 40 676 664 226 Remotely 1996 | . . . . . . . . 306 . 44 . 260 . . 180 . 185 186 283 . 70 . 74 . . 166 242 . Salvage Created 12387 | 151 462 569 391 249 . 76 674 313 102 93 . 310 351 223 596 . 247 1487 246 1146 865 241 420 . . 1336 838 1001 Parts 552 | 6 31 36 32 20 . 4 36 23 3 9 . 5 4 10 13 . 12 59 15 24 25 11 6 . . 59 56 53 Haulers Intercepted 8 | . 2 . 1 . . . 1 1 . . . . . . . . . 1 . . 1 . . . . 1 . . Recyclers Shooed 10 | . 2 3 1 . . . 1 . . . . . . . . . . 2 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 147 | . . . . . . . . . 2 14 . 7 . 10 15 . 23 . . . . 10 6 60 . . . . Prevented 16 | . . . . . . . . . . . . 2 . 3 4 . . . . . . 3 . 4 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Combat Hostiles Destroyed 242 | . 10 16 16 18 . 3 11 10 4 7 . 13 5 8 22 . 7 19 3 4 14 6 5 . . 20 8 13 Melee 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 13 Guns 71 | . 10 . 2 11 . 1 3 . . . . . . 1 5 . 1 17 3 3 3 . . . . 7 4 . Cannons 73 | . . 14 3 1 . 2 8 8 1 . . 3 . 3 5 . 4 2 . 1 1 1 5 . . 11 . . AOE 81 | . . 2 11 6 . . . 2 3 7 . 10 5 4 12 . 2 . . . 9 5 . . . 2 1 . Classes Destroyed 23 | 2 5 2 1 . . 1 1 3 . 1 . 1 1 1 . . . . . 1 1 . 1 . . . 1 . Worker 15 | . 2 1 2 . . . . 2 . . . . 1 . . . . 1 . . 4 . . . . 1 . 1 Builder 10 | . . 1 1 . . . 2 1 . . . . . . . . . 1 . . 3 . . . . . 1 . Tunneler 7 | 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 8 | . 2 . 1 . . . 1 1 . . . . . . . . . 1 . . 1 . . . . 1 . . Recycler 16 | 1 1 1 1 . . . 1 . . . . . 1 . . . . 4 . . 2 . . . . 3 1 . Minesweeper 4 | . . . . . . . . . . 1 . 1 . . 1 . 1 . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 6 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 Swarmer 63 | . 6 . 10 7 . . . 3 4 7 . 3 1 7 1 . 1 4 . . 4 2 . . . 3 . . Grunt 91 | . 4 14 4 2 . 2 8 3 . . . 7 3 . 15 . 3 4 2 . 5 4 . . . 4 1 6 Brawler 4 | . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . 1 . . Duelist 7 | . . . . . . . 1 . . . . 1 . . 4 . . . 1 . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 13 | . . . 2 . . . 2 1 . . . 1 . . 1 . 1 2 . . 1 . . . . 1 . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hunter 11 | . . . . . . . . 1 . . . . . . . . 2 2 . . 2 . 2 . . 2 . . Programmer 34 | . . . . . . . . 1 . . . . . 1 . . 1 7 . . 2 . 1 . . 9 7 5 Heavy 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Compactor 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 7 | . . . . . . . . . . . . . . 3 1 . . . . . . . 3 . . . . . Assembled 11 | . . 2 . 9 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 4 6 4 7 7 . 3 13 4 4 4 . 4 5 4 9 . 3 6 3 2 11 4 4 . . 6 5 3 Combat Bots Only 9 | . 5 3 6 7 . 3 9 3 4 4 . 4 5 4 9 . 3 4 3 2 3 4 4 . . 6 2 3 Max Kills in Single Turn 6 | 1 1 2 4 3 . 1 2 3 3 4 . 2 2 4 3 . 1 2 1 1 6 2 1 . . 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploded 4 | . . 2 4 3 . . . 2 3 4 . 2 2 4 3 . 1 . . . 2 2 . . . 2 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Damage Taken 23307 | . 375 573 411 248 . 603 722 893 75 467 . 741 109 313 1735 . 495 1162 1796 190 1794 311 525 161 . 3752 2565 3291 Core 2577 | . 67 90 62 72 . 89 99 55 17 41 . 73 . 33 150 . 65 72 153 . 98 . 33 . . 225 250 833 Absorbed by Shields 619 | . . . . . . . . . . . . . . . . . . 132 . . 20 54 . 91 . 322 . . Reduced by Siege Mode 278 | . . . . . . . . . . . . 10 . . 81 . . 11 50 . 126 . . . . . . . Redirected to Core 745 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 699 Redirected to Shielding 81 | . . . . . . . . . . . . . . 38 . . 43 . . . . . . . . . . . Regen/Repaired (Parts) 1237 | . 77 . . . . . . . . . . . . . . . . . 40 33 . . . . . . 260 827 Core Remaining (%) 71 | 100 . 37 . . . 44 82 . . . . 73 . . . . 70 92 . . . . . . 75 . . . Volleys Fired 587 | 6 45 42 22 19 . 13 25 27 3 6 . 27 4 9 36 . 15 61 16 22 53 6 14 2 1 82 31 . Largest 4 | 2 2 2 2 2 . 2 3 3 2 1 . 3 1 3 3 . 3 4 4 4 3 2 3 1 1 4 3 . Hottest 306 | 40 78 78 114 114 . 114 146 230 120 60 . 177 60 150 150 . 150 198 198 148 162 93 202 49 110 306 93 . Shots Fired 1206 | 12 90 76 33 36 . 17 72 67 5 6 . 51 4 25 87 . 32 162 35 84 80 8 39 2 1 121 61 . Gun 598 | 12 88 . 10 30 . 9 44 15 . . . . . 8 27 . 10 115 27 62 40 2 4 . . 42 53 . Cannon 533 | . 2 72 16 4 . 6 28 51 4 1 . 37 1 16 50 . 18 47 8 22 30 1 35 . 1 78 5 . Launcher 75 | . . 4 7 2 . 2 . 1 1 5 . 14 3 1 10 . 4 . . . 10 5 . 2 . 1 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 960 | 12 90 72 25 32 . 11 51 62 4 1 . 37 1 24 77 . 28 137 27 84 48 3 31 . . 50 53 . Thermal 110 | . . . 1 2 . 4 21 4 . . . . . . . . . 25 8 . 7 . 3 . 1 34 . . Explosive 75 | . . 4 7 2 . 2 . 1 1 5 . 14 3 1 10 . 4 . . . 10 5 . 2 . 1 3 . Electromagnetic 21 | . . . . . . . . . . . . . . . . . . . . . 15 . 5 . . 1 . . Entropic 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . 35 5 . Robot Hit Streak 28 | 7 9 5 8 4 . 8 13 20 1 . . 19 9 11 16 . 6 13 9 23 28 4 10 . . 9 11 . Robot Miss Streak 9 | 2 4 3 3 4 . 3 2 2 3 4 . 3 . 2 2 . 2 2 1 2 1 2 2 1 . 9 4 . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . 1 . Secondary Targets 9 | . . . . . . . . . . . . . . . . . . 4 3 . . . . . . . 2 . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . 1 . Shots Hit Robots 860 | 7 55 42 22 27 5 13 48 44 3 1 . 39 6 17 59 . 18 93 19 74 59 5 29 . . 80 47 48 Core Hits 504 | 5 24 30 30 26 . 11 34 18 4 8 . 26 9 10 46 . 13 42 11 13 40 12 9 6 . 34 24 19 Critical Kills 7 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . 1 3 . Critical Parts Destroyed 28 | . . . . . . . 1 . 1 . . 7 2 1 . . 1 6 . . . . 3 . . 3 3 . Critical Strikes 71 | . . 2 2 . . 1 4 1 1 . . 10 2 1 2 . 2 6 . 2 2 . 6 . . 15 6 6 Burn 4 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . Destroy 20 | . . . . . . . 1 . . . . 8 . . . . . 4 . 1 . . . . . 2 4 . Blast 19 | . . 2 2 . . . 1 1 . . . 1 . . 2 . 1 . . 1 1 . 3 . . 4 . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Smash 15 | . . . . . . . . . 1 . . 1 2 1 . . 1 2 . . . . 3 . . 2 2 . Sever 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Sunder 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Melee Attacks 201 | . . 8 . . 5 . . . 2 5 5 4 5 3 4 . 2 20 . . 12 1 9 4 . 16 32 64 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact 118 | . . 8 . . . . . . 2 5 5 4 5 3 4 . 2 20 . . 12 1 9 4 . 16 18 . Slashing 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 64 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 39 | . . . . . 5 . . . . 1 . 1 3 3 2 . 1 5 . . 5 . 3 . . 5 3 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42633 | 85 777 1138 1178 569 . 434 1106 1916 566 735 . 3473 1039 1174 4324 . 1256 3107 664 1894 4501 759 1224 243 . 4281 2379 3811 Guns 9098 | 85 712 . 150 271 . 138 689 185 . . . . . 149 483 . 147 1889 621 1207 634 20 53 . . 757 908 . Cannons 10187 | . 24 829 226 61 . 105 417 1067 37 . . 860 . 354 1191 . 336 508 43 687 436 31 578 . . 2397 . . Explosions 13058 | . . 285 798 221 . 169 . 636 393 601 . 2117 639 229 2387 . 589 . . . 2545 614 . 243 . 332 260 . Melee 10076 | . . . . . . . . . 136 134 . 496 396 442 263 . 184 635 . . 886 94 593 . . 795 1211 3811 Ramming 214 | . 41 24 4 16 . 22 . 28 . . . . 4 . . . . 75 . . . . . . . . . . Kinetic 16049 | 85 736 829 355 291 . 158 786 1129 37 . . 860 . 503 1674 . 483 2146 621 1894 864 51 522 . . 1005 1020 . Thermal 2361 | . . . 21 41 . 85 320 571 . . . . . . . . . 251 43 . 315 . 53 . . 661 . . Explosive 12295 | . . 285 798 221 . 169 . 188 393 601 . 2117 639 229 2387 . 589 . . . 2230 614 . 243 . 332 260 . Electromagnetic 290 | . . . . . . . . . . . . . . . . . . . . . 206 . 56 . . 28 . . Impact 5654 | . . . . . . . . . 136 134 . 496 396 442 263 . 184 635 . . 886 94 593 . . 795 600 . Slashing 4310 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 499 3811 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1460 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1460 . . Highest Corruption 31 | . . 5 . . . 5 . 1 1 1 1 . 6 7 7 7 8 11 . 17 29 29 31 31 . 13 19 29 Average Corruption 11 | . . 4 . . . 5 . 1 1 1 1 . 5 6 7 7 7 5 . 13 25 29 29 31 . 8 4 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 7 . . . . . 1 . . . . . . . . . . . . . . Effects 356 | . . 12 . . . 9 . 1 8 8 . . 6 12 22 5 34 30 . 6 50 31 50 2 . 28 16 26 Message Errors 82 | . . 3 . . . 4 . . 5 2 . . 1 1 3 . 8 9 . . 10 8 13 . . 8 2 5 Matter Fused 75 | . . 3 . . . 1 . . 1 2 . . 4 2 5 4 7 6 . . 11 6 6 1 . 2 8 6 Heat Flow Errors 49 | . . 3 . . . 2 . 1 1 1 . . . 4 6 . 4 . . 2 6 4 6 . . 4 2 3 Energy Discharges 47 | . . 1 . . . 1 . . . 1 . . . 2 3 1 4 4 . . 7 5 11 . . 4 . 3 Parts Rejected 5 | . . . . . . 1 . . . . . . 1 . . . . . . . 1 1 . . . 1 . . Data Loss (minor) 39 | . . . . . . . . . 1 1 . . . 1 3 . 4 5 . . 4 2 7 . . 6 2 3 Data Loss (major) 21 | . . . . . . . . . . 1 . . . 1 . . 1 3 . 2 4 4 2 . . 1 1 1 Misfires 15 | . . 1 . . . . . . . . . . . . 1 . 3 1 . . 3 1 4 . . 1 . . Alerts 8 | . . . . . . . . . . . . . . 1 . . 1 1 . 1 . . 1 1 . . . 2 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 3 Weapon Failures 9 | . . 1 . . . . . . . . . . . . 1 . 2 1 . 1 2 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5121 | . . . 10 2 . . . 168 18 125 . 426 381 448 318 . 228 516 . . 734 40 591 . . 563 300 253 Projectiles 213 | . . . . 2 . . . 6 . . . . . 16 11 . . 87 . . 12 . . . . 79 . . Explosions 613 | . . . 10 . . . . 162 . 11 . 117 . . 71 . 44 . . . 149 40 . . . 9 . . Melee 4295 | . . . . . . . . . 18 114 . 309 381 432 236 . 184 429 . . 573 . 591 . . 475 300 253 Knockbacks 59 | . 2 12 1 1 . . 1 2 1 . . 2 . 2 12 . . 7 . . 5 . 2 . . 8 1 . Impact 14 | . 2 . . . . . . . 1 . . 1 . . 1 . . 3 . . 3 . . . . 2 1 . Kinetic 40 | . . 9 1 1 . . 1 2 . . . 1 . 2 11 . . 2 . . 2 . 2 . . 6 . . Secondary 5 | . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 777 | . . . . . . 7 . . . 132 . 39 . 35 184 . 65 . . . 169 90 . 13 . 43 . . Shots 17 | . . . . . . 1 . . . 3 . 1 . 1 4 . 1 . . . 2 2 . 1 . 1 . . Rammed 27 | . 8 6 1 1 . 3 . 2 . . . . 1 . . . . 5 . . . . . . . . . . Targets Rammed 31 | . 9 6 2 1 . 3 . 2 . . . . 1 . . . . 7 . . . . . . . . . . Kicked 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Crushed 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 559 | . 20 166 63 132 . 559 293 303 259 244 . 461 56 247 424 . 278 319 199 348 234 246 336 243 64 411 96 256 Average Temperature 108 | . 9 42 24 42 . 261 117 103 86 68 . 116 30 116 126 . 107 66 104 134 58 114 140 89 35 172 51 111 Received Heat Transfer 3216 | . 99 309 51 40 . 243 405 12 . . . 165 45 . 510 . 57 113 222 . 82 13 9 . . 206 127 508 Effects 31 | . . . . . . 12 . . . 3 . 2 . 2 3 . 6 1 . . . . 1 . . 1 . . Shutdowns 6 | . . . . . . 3 . . . . . 1 . . 1 . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Interference 14 | . . . . . . 2 . . . 3 . . . 2 1 . 6 . . . . . . . . . . . Matter Decay 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Damage (major) 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations 9 | . . . . . . . . . . . . 1 . . 2 . . 2 1 . 2 . . . . . 1 . Total Turns 181 | . . . . . . . . . . . . 28 . . 59 . . 24 15 . 46 . . . . . 9 . Longest Duration 45 | . . . . . . . . . . . . 28 . . 35 . . 18 15 . 45 . . . . . 9 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 38 | . . . . . . . . . . 2 . . 7 1 2 . 1 7 . . 5 . 4 . . 6 3 . Impact Corruptions 124 | . . . . . . . . . 2 3 . 7 7 20 5 . 1 12 . . 14 . 34 . . 13 6 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 2438 | . . . 37 74 . 222 703 300 . . . . . . . . . . . . 250 . 74 . . 778 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Peak Influence 829 | 20 312 310 399 360 . 76 282 201 . . . . 162 . . . . 322 222 77 829 . . . . 258 314 350 Initial 168 | . 13 5 13 155 . . 29 71 . . . . 2 . . . . 53 154 77 39 . . . . . 144 168 Average 131 | 8 114 115 107 119 . 51 151 86 . . . . 33 . . . . 118 180 66 256 . . . . 131 181 191 Maximum Alert Level 3 | . 1 1 1 1 . . 1 1 . . . . . . . . . 1 1 . 3 . . . . 1 1 1 Low Security (%) 78 | 100 86 80 73 84 . 100 68 91 . . . . 100 . . . . 79 66 100 62 . . . . 82 68 55 Level 1 19 | . 13 19 26 15 . . 31 8 . . . . . . . . . 20 33 . 14 . . . . 17 31 44 Level 2 . | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 3 . 2 . . . 1 6 . . . . . . 1 . . 3 . . 4 . . . . 5 7 5 Investigation 4 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Extermination 15 | . . . . . . . . 2 . . . . . . . . . 2 . . 2 . . . . 3 3 3 Reinforcement 17 | . 1 . 2 . . . 1 3 . . . . . . . . . 1 . . 2 . . . . 1 4 2 Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Distress Signals 18 | . 2 . 3 . . . 3 . . . . . 1 . . . . 2 1 . 1 . . . . 2 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 364 | . 26 17 25 18 . 8 16 12 4 7 . 15 7 8 20 . 12 31 6 6 19 8 5 20 . 29 21 24 Peak Tracking Total 10 | . 6 3 10 8 . 3 6 3 4 4 . 4 6 4 9 . 3 5 5 3 5 4 2 9 . 7 5 6 Tactical Retreats 16 | . . 1 2 1 . . 2 . . . . 2 . . 1 . . 1 . . 2 . . . . . 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Traps Triggered 12 | . 1 . . . . . . . . . . . 6 . . . . 1 1 . 1 . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . 2 . . . 1 . 2 3 . . . . . . 4 . 8 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Machines Disabled 47 | . . 2 1 1 . 1 . 2 . . . . 1 . 2 . . 2 . . 19 . 2 . . 4 8 2 Max in Single Turn 5 | . . 2 1 1 . 1 . 1 . . . . 1 . 1 . . 1 . . 5 . 1 . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Machines Accessed 67 | . 9 . 5 2 1 . 2 4 . 1 . 1 2 1 . 4 . 6 1 . 2 1 2 8 . 7 7 1 Terminals 29 | . 6 . 3 1 . . 2 3 . . . 1 1 . . . . 1 . . 1 . . . . 4 6 . Fabricators 4 | . . . . . . . . . . . . . 1 . . . . 2 . . 1 . . . . . . . Repair Stations 6 | . 1 . 1 . . . . 1 . . . . . . . . . 1 1 . . . . . . 1 . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Total Hacks 165 | . 23 . 18 3 1 . 5 9 . 1 . 2 4 1 . 27 . 9 2 . 2 1 5 24 . 13 14 1 Successful 118 | . 17 . 15 2 1 . 4 4 . 1 . 2 2 1 . 27 . 5 1 . . 1 5 24 . 2 4 . Failed 47 | . 6 . 3 1 . . 1 5 . . . . 2 . . . . 4 1 . 2 . . . . 11 10 1 Catastrophic 11 | . 1 . . . . . . 2 . . . . 1 . . . . 1 . . 2 . . . . 2 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . 18 . 9 2 . . 3 4 . . . . 2 . . . . 1 . . 1 . 1 1 . 4 11 1 Terminals 74 | . 19 . 14 2 . . 5 6 . . . 2 2 . . . . 1 . . 1 . . . . 9 13 . Fabricators 7 | . . . . . . . . . . . . . 2 . . . . 4 . . 1 . . . . . . . Repair Stations 12 | . 2 . 3 . . . . 3 . . . . . . . . . 1 2 . . . . . . 1 . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Terminal Hacks 82 | . 4 . 7 2 1 . 1 2 . 1 . 2 2 1 . 27 . . . . . 1 5 24 . 1 1 . Record 33 | . . . . . 1 . . . . . . 2 . . . 11 . . . . . . 4 14 . . 1 . Part Schematic 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 21 | . 2 . 3 1 . . 1 1 . . . . 1 . . 3 . . . . . . . 9 . . . . Open Door 6 | . . . . 1 . . . . . 1 . . . 1 . . . . . . . 1 1 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Repair Station Hacks 5 | . 2 . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Scan Component 4 | . 1 . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 25 | . 11 . 6 . . . 3 1 . . . . . . . . . . . . . . . . . 1 3 . Terminals 23 | . 9 . 6 . . . 3 1 . . . . . . . . . . . . . . . . . 1 3 . Track 8 | . 3 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 4 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 . Operators 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 7 . 4 1 . . 2 4 . . . 1 2 . . . . 4 1 . 2 . . . . 6 7 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . 16 . . . . 9 . . . . . . . . . . 1 . Parts Built 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 215 | . . . . . . . . . . . . . . . . . . 215 . . . . . . . . . . Total Part Build Rating 23 | . . . . . . . . . . . . . . . . . . 23 . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . parse_system 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . 4 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Total Allies 13 | . 1 1 . . . 2 . . . . . . . . 2 . 1 1 1 . . . . 4 . . . . Largest Group 4 | . 1 2 1 1 1 2 1 . . . . . . . 2 2 3 1 1 . . . . 4 1 1 . . Highest-Rated Group 226 | . 10 41 10 10 10 39 10 . . . . . . . 64 64 160 26 24 . . . . 226 65 65 . . Highest-Rated Ally 96 | . 10 31 10 10 10 29 10 . . . . . . . 32 32 96 26 24 . . . . 65 65 65 . . Total Orders 57 | . . . 4 3 . 1 . . . 2 2 8 4 . 2 . 10 17 1 . 1 . . . 2 . . . STAY 7 | . . . 2 1 . . . . . . . . . . 1 . . 2 . . . . . . 1 . . . FOLLOW 5 | . . . 2 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . EXPLORE 17 | . . . . . . . . . . 1 1 5 2 . . . 5 3 . . . . . . . . . . RETURN 28 | . . . . 1 . 1 . . . 1 1 3 2 . . . 5 12 1 . 1 . . . . . . . Ally Attacks 77 | . . 1 . . . 23 . . . 2 . 4 . . 2 . 27 . . . . . . 18 . . . . Total Damage 2107 | . . 20 . . . 244 . . . 9 . 17 . . 77 . 963 . . . . . . 777 . . . . Kills 18 | . . 1 . . . 1 . . . . . . . . 2 . 9 . . . . . . 5 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Robot Analysis Total 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 1 . . . . 1 1 2 2 . 1 . . . . . . . 2 2 . . . . . Drone Launches 68 | . . . . 1 . 20 . . . 5 5 10 4 . . . 6 14 1 . 2 . . . . . . . Drone Recoveries 55 | . . . . 1 . 20 . . . 4 5 5 3 . . . 4 11 1 . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Turns Passed 26168 | 122 1281 1112 696 1525 503 303 790 1011 850 1260 1337 1818 782 461 852 132 978 2125 326 215 966 565 930 1007 742 1193 1198 1088 Spaces Moved 13729 | 59 677 570 385 802 338 130 361 538 510 753 819 754 454 275 416 78 475 934 164 90 446 339 558 624 480 506 653 541 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 9682 | 55 677 570 261 40 . . 85 538 510 753 819 754 454 275 311 . . 526 164 90 446 339 558 624 480 252 99 2 Legs 177 | . . . . . . . 8 . . . . . . . . . 3 166 . . . . . . . . . . Wheels 3866 | . . . 124 762 338 130 268 . . . . . . . 105 78 472 242 . . . . . . . 254 554 539 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 135 135 150 150 160 160 160 158 158 152 152 152 165 165 163 163 150 152 145 145 145 153 130 110 110 Average Speed 157 | 152 160 160 150 136 145 164 172 160 160 160 159 158 157 152 157 165 183 181 163 152 152 153 147 146 153 164 137 150 Slowest Speed 560 | 160 160 160 160 160 165 165 540 160 160 160 162 158 163 152 240 180 260 250 163 157 156 156 225 153 153 246 245 560 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 98 95 35 98 70 34 26 22 69 86 89 98 20 52 59 75 74 35 6 86 16 59 69 79 66 19 61 15 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 12 | . 2 2 . . 1 . . . . 1 2 1 . . . 1 . . . . . . 2 . . . . . Known Exits Taken 12 | . . . . . . . 1 1 . . . . 1 . . . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 . . . . . . . . . . . . Scrap Searched 34 | . . 1 . 2 . . . . 3 4 3 4 . 1 6 . 3 . . . . 2 3 . 2 . . . Spaces Dug 274 | . . 9 . . . 7 1 3 1 29 . 51 2 14 21 . 11 31 7 . 7 31 2 16 1 16 14 . Terrain Destroyed 1224 | . . 29 57 19 . 18 15 44 26 96 . 168 29 20 100 . 54 77 7 . 230 103 5 34 1 53 39 . Melee 44 | . . . . . . . . . 1 4 . 1 2 . 1 . 1 14 . . . . 2 . . 7 11 . Projectile 175 | . . 3 2 . . 1 15 14 3 1 . 12 . 6 19 . 6 38 7 . 12 . 3 . 1 26 6 . AOE 1005 | . . 26 55 19 . 17 . 30 22 91 . 155 27 14 80 . 47 25 . . 218 103 . 34 . 20 22 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Res Qua Sec Total 16865 | 76 782 674 464 1194 347 195 475 636 533 792 839 1316 505 294 543 82 549 1198 196 119 630 376 617 705 487 710 847 684 Wait 1365 | . 19 25 24 356 1 35 35 8 7 5 . 500 9 . 18 . 16 81 4 . 67 6 15 2 . 36 56 40 Move 13703 | 58 676 569 384 801 337 129 360 538 509 752 818 753 453 274 415 77 474 933 164 89 445 338 557 623 479 505 652 541 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 145 | 3 14 6 8 . . 2 17 9 3 3 2 1 7 . 6 . 7 10 2 . 10 6 3 6 1 11 6 2 Fast Attach 153 | 8 4 1 2 2 . 2 9 6 . 3 4 1 6 . . . 12 12 1 1 8 3 4 7 2 22 15 18 Attach 82 | . . 3 3 . . 4 5 4 3 3 . 1 1 . 6 4 . 3 4 3 6 7 . 2 . 10 6 4 Detach 56 | 1 . 1 1 1 . . 3 3 1 3 1 1 . . 3 1 . 5 1 3 1 3 . 3 1 4 9 6 Swap 273 | . 5 9 11 8 3 6 7 21 5 6 2 26 10 8 16 . 9 47 4 1 20 2 7 8 1 17 14 . Drop 189 | . 10 4 7 2 1 . 14 19 . 6 7 2 9 . 3 . 13 18 . . 8 4 8 10 2 7 26 9 Fire 587 | 6 45 42 22 19 . 13 25 27 3 6 . 27 4 9 36 . 15 61 16 22 53 6 14 2 1 82 31 . Melee 201 | . . 8 . . 5 . . . 2 5 5 4 5 3 4 . 2 20 . . 12 1 9 4 . 16 32 64 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Crush 28 | . 9 6 2 1 . 3 . 1 . . . . 1 . . . . 5 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 75 | . . . . . . 1 . . . . . . . . 36 . . . . . . . . 38 . . . . Trap 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Qua) -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Repaired Lgt. Treads 314 | -10/Materials | Build established: Mutant 668 | -10/Materials | Discovered new exit (range 3) 807 | -10/Materials | Discovered new exit (range 13) 971 | -10/Materials | Discovered new exit (range 12) 1263 | -10/Materials | Discovered new exit (range 16) 1404 | -10/Materials | Entered Mines 1404 | -10/Mines | Accompanied by 1 ally 1598 | -10/Mines | Core integrity fell below 50% 1608 | -10/Mines | Discovered new exit (range 6) 1787 | -10/Mines | Discovered new exit (range 8) 1963 | -10/Mines | Learned location of Storage (-8) 2026 | -10/Mines | Excavation squad dispatched 2026 | -10/Mines | A large section of the Mines collapsed 2239 | -10/Mines | Received a Mining Laser from a helpful Derelict 2344 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2347 | -10/Mines | Found Prototype Device 2516 | -10/Mines | Entered Materials 2516 | -9/Materials | Accompanied by 1 ally 2516 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2540 | -9/Materials | Identified Exp. Sensor Array 2982 | -9/Materials | Discovered new exit (range 15) 3212 | -9/Materials | Entered Mines 3212 | -9/Mines | Accompanied by 1 ally 3267 | -9/Mines | Found the Drone Emporium 3273 | -9/Mines | Found Prototype Device 3273 | -9/Mines | Identified Splice Drone Bay 3355 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3490 | -9/Mines | Assembled infested the area 3877 | -9/Mines | Learned location of 1 exit from Materials 3929 | -9/Mines | Destroyed 7 combat bots 3991 | -9/Mines | Discovered new exit (range 12) 4036 | -9/Mines | Found a hidden stash of uninstalled traps 4185 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4185 | -9/Mines | Discovered new exit (range 5) 4524 | -9/Mines | Discovered new exit (range 16) 4737 | -9/Mines | Entered Exiles 4737 | -9/Exiles | Accompanied by 1 ally 4770 | -9/Exiles | Met 8R-AWN 4796 | -9/Exiles | Met EX-HEX 4834 | -9/Exiles | Met EX-BIN 4878 | -9/Exiles | Met EX-DEC 4884 | -9/Exiles | Learned location of Zion (-7) 4947 | -9/Exiles | Visited The Gauntlet 5111 | -9/Exiles | Discovered new exit (range 12) 5240 | -9/Exiles | Entered Mines 5240 | -8/Mines | Accompanied by 1 ally 5269 | -8/Mines | Core integrity fell below 50% 5305 | -8/Mines | Lost 5 parts (1p2n2w) 5525 | -8/Mines | Discovered new exit (range 10) 5543 | -8/Mines | Entered Materials 5543 | -8/Materials | Accompanied by 1 ally 5543 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5544 | -8/Materials | Identified exit to Factory 5732 | -8/Materials | Destroyed 9 combat bots 6270 | -8/Materials | Discovered exit to Factory (range 14) 6333 | -8/Materials | Entered Factory 6333 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6647 | -7/Factory | Identified exit to Lower Caves 7081 | -7/Factory | Build established: Gunner 7118 | -7/Factory | Cargo convoy interrupted 7344 | -7/Factory | Entered Lower Caves 7651 | -7/Lower Caves | Build established: Skirmisher 7798 | -7/Lower Caves | Discovered new exit (range 5) 7813 | -7/Lower Caves | Learned Factory terminal intel 8157 | -7/Lower Caves | Build established: Mutant 8194 | -7/Lower Caves | Entered another Lower Caves area 8216 | -7/Lower Caves | Discovered new exit (range 9) 8731 | -7/Lower Caves | Spotted B-75 Beast 9311 | -7/Lower Caves | Encountered a Warlord checkpoint 9329 | -7/Lower Caves | Discovered new exit (range 17) 9454 | -7/Lower Caves | Entered Zion 9537 | -7/Zion | System corruption cleaned by Quarantine Array 9670 | -7/Zion | Given the Hacking Drone Bay 9692 | -7/Zion | Discovered new exit (range 21) 9778 | -7/Zion | Learned location of Quarantine (-3) 9804 | -7/Zion | Learned Factory emergency access door positions 10106 | -7/Zion | Learned location of Armory (-3) 10112 | -7/Zion | Learned location of 1 exit from Factory 10189 | -7/Zion | Learned Factory garrison access intel 10684 | -7/Zion | Given A8's code to call for help 10741 | -7/Zion | Found Prototype Device 10791 | -7/Zion | Entered Proximity Caves 10830 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11103 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11142 | -6/Proximity Caves | Build established: Tank 11370 | -6/Proximity Caves | Spotted B-75 Beast 11425 | -6/Proximity Caves | Destroyed B-75 Beast 11780 | -6/Proximity Caves | Build established: Mutant 12231 | -6/Proximity Caves | Learned Factory terminal intel 12259 | -6/Proximity Caves | Discovered new exit (range 22) 12544 | -6/Proximity Caves | Build established: Derelict-Mutant 12609 | -6/Proximity Caves | Entered Factory 12609 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12610 | -6/Factory | Identified exit to Lower Caves 12612 | -6/Factory | Loaded intel: 28 terminal locations 12613 | -6/Factory | Loaded intel: 3 garrison access locations 12628 | -6/Factory | Discovered new exit (range 26) 12668 | -6/Factory | Identified Hacking Drone Bay 12962 | -6/Factory | Identified exit to Factory 13260 | -6/Factory | Build established: Mutant 13391 | -6/Factory | Entered Lower Caves 13695 | -6/Lower Caves | Learned location of 1 exit from Factory 13819 | -6/Lower Caves | Discovered new exit (range 10) 13852 | -6/Lower Caves | Entered another Lower Caves area 13853 | -6/Lower Caves | Encountered a Warlord checkpoint 13860 | -6/Lower Caves | Build established: Skirmisher 13867 | -6/Lower Caves | Discovered exit to Factory (range 10) 14277 | -6/Lower Caves | Build established: Mutant 14446 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14492 | -6/Lower Caves | Destroyed 9 combat bots 14496 | -6/Lower Caves | Lost 6 parts (3n3u) 14623 | -6/Lower Caves | Discovered new exit (range 15) 14704 | -6/Lower Caves | Entered Data Miner 14704 | -6/Data Miner | Accompanied by 2 allies 14705 | -6/Data Miner | Discovered new exit (range 6) 14725 | -6/Data Miner | Met Data Miner 14769 | -6/Data Miner | Learned location of Section 7 (-3) 14769 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14793 | -6/Data Miner | Received God Mode back door access code from Data Miner 14836 | -6/Data Miner | Entered Proximity Caves 14836 | -5/Proximity Caves | Accompanied by 2 allies 14979 | -5/Proximity Caves | Escorted by Enhanced Grunt 14990 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15631 | -5/Proximity Caves | Discovered exit to Factory (range 15) 15814 | -5/Proximity Caves | Entered Factory 15814 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15815 | -5/Factory | Identified exit to Factory 15816 | -5/Factory | Loaded intel: 26 terminal locations 15987 | -5/Factory | Build established: Scavenger-Mutant 17030 | -5/Factory | Fabricated Lgt. Regenerative Plating? 17406 | -5/Factory | Fabricated Biometal Heavy Treads? 17834 | -5/Factory | Build established: Mutant 17866 | -5/Factory | System corruption reached 10% 17939 | -5/Factory | Entered another Factory area 17939 | -4/Factory | Evolved 2 slots: Utility x2 18070 | -4/Factory | Spotted B-86 Titan 18175 | -4/Factory | Lost 3 parts (3u) 18265 | -4/Factory | Sucked down chute 18265 | -4/Factory | Entered Waste 18280 | -4/Waste | EMP discharged 18280 | -4/Waste | System corruption reached 10% 18287 | -4/Waste | Spotted C-40 Crusher 18298 | -4/Waste | Destroyed C-40 Crusher 18302 | -4/Waste | Destroyed C-40 Crusher 18312 | -4/Waste | Spotted C-40 Crusher 18316 | -4/Waste | Spotted C-40 Crusher 18334 | -4/Waste | Destroyed C-40 Crusher 18344 | -4/Waste | Spotted C-40 Crusher 18346 | -4/Waste | Destroyed C-40 Crusher 18363 | -4/Waste | Crushed by Compactor (1 part destroyed) 18369 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18372 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 18374 | -4/Waste | Spotted C-40 Crusher 18380 | -4/Waste | EMP discharged 18447 | -4/Waste | Discovered new exit (range 22) 18479 | -4/Waste | Identified exit to Factory 18480 | -4/Waste | EMP discharged 18480 | -4/Waste | Entered Factory 18497 | -4/Factory | Found Quantum Capacitor 19434 | -4/Factory | Discovered new exit (range 4) 19445 | -4/Factory | Identified exit to Upper Caves 19446 | -4/Factory | Entered Upper Caves 19833 | -4/Upper Caves | Learned 12 Research zone layouts 19843 | -4/Upper Caves | Learned location of 1 exit from Research 19930 | -4/Upper Caves | Discovered new exit (range 18) 19998 | -4/Upper Caves | Encountered a Warlord checkpoint 19999 | -4/Upper Caves | Build established: Assassin 20010 | -4/Upper Caves | Identified exit to Upper Caves 20011 | -4/Upper Caves | Entered another Upper Caves area 20155 | -4/Upper Caves | Found Alien Artifact 20192 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 20201 | -4/Upper Caves | Found Prototype Special Weapon 20332 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 20512 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 20512 | -4/Upper Caves | System corruption reached 30% 20759 | -4/Upper Caves | Learned 8 Factory zone layouts 20759 | -4/Upper Caves | Learned Factory terminal intel 20869 | -4/Upper Caves | Discovered new exit (range 6) 20876 | -4/Upper Caves | Identified exit to Warlord 20941 | -4/Upper Caves | Entered Warlord 20991 | -4/Warlord | System corruption cleaned by Quarantine Array 21417 | -4/Warlord | Visited the Vortex Lab 21422 | -4/Warlord | Found Prototype Energy Gun 21422 | -4/Warlord | Identified Vortex Shotgun 21428 | -4/Warlord | Warlord's base attacked by MAIN.C 21429 | -4/Warlord | Found Prototype Energy Cannon 21429 | -4/Warlord | Identified Vortex Cannon 21433 | -4/Warlord | Found Vortex Cannon 21435 | -4/Warlord | Found Vortex Cannon 21642 | -4/Warlord | Learned Testing security intel 21642 | -4/Warlord | Learned Research scanalyzer intel 21642 | -4/Warlord | Learned 4 Access zone layouts 21642 | -4/Warlord | Learned Testing trap positions 21642 | -4/Warlord | Learned Armory emergency access door positions 21647 | -4/Warlord | Met Warlord 21690 | -4/Warlord | Opened Warlord's prototype stash 21695 | -4/Warlord | Found Prototype Device 21695 | -4/Warlord | Identified Thermal Barrier 21699 | -4/Warlord | Found Prototype Processor 21699 | -4/Warlord | Identified Spectral Analyzer 21708 | -4/Warlord | Found Prototype Hackware 21715 | -4/Warlord | Found Prototype Device 21715 | -4/Warlord | Identified Exp. Phase Shifter 21722 | -4/Warlord | Found Prototype Reactor 21778 | -4/Warlord | Warlord forces counterattacked 21867 | -4/Warlord | Spotted Executioner 21907 | -4/Warlord | Spotted Striker 21927 | -4/Warlord | Discovered new exit (range 15) 21930 | -4/Warlord | P-70 Sage assimilated allied 3L-G4G(g) 21931 | -4/Warlord | Spotted Executioner 21931 | -4/Warlord | Spotted Executioner 21933 | -4/Warlord | Spotted QZ-BDY(g) 21947 | -4/Warlord | Identified exit to Proximity Caves 21948 | -4/Warlord | Entered Proximity Caves 21948 | -3/Proximity Caves | Accompanied by 1 ally 21987 | -3/Proximity Caves | Spotted B-86 Titan 22398 | -3/Proximity Caves | Build established: Derelict-Skirmisher 22427 | -3/Proximity Caves | Discovered new exit (range 14) 22472 | -3/Proximity Caves | Identified exit to Research 22690 | -3/Proximity Caves | Entered Research 22690 | -3/Research | Accompanied by 1 ally 22690 | -3/Research | Evolved 2 slots: Power x1, Utility x1 22691 | -3/Research | Identified exit to Quarantine 22692 | -3/Research | Identified exit to Research 22693 | -3/Research | Identified exit to Armory 22694 | -3/Research | Loaded intel: 6 scanalyzer locations 22956 | -3/Research | Lost 12 parts (1p2n5u4w) 23055 | -3/Research | Lost 4 parts (1p2n1w) 23294 | -3/Research | System corruption reached 10% 23637 | -3/Research | Found Prototype Launcher 23678 | -3/Research | Identified Mni. Smartbomb Launcher 23883 | -3/Research | Entered Quarantine 23925 | -3/Quarantine | Found Alien Artifact 23925 | -3/Quarantine | Identified Phase Redirector 23955 | -3/Quarantine | Found Sigix Corpse 23997 | -3/Quarantine | Found Alien Artifact 23997 | -3/Quarantine | Identified Matter Drive 24080 | -3/Quarantine | Build established: Scavenger-Assassin 24442 | -3/Quarantine | Found Alien Slashing Weapon 24671 | -3/Quarantine | Found Alien Impact Weapon 24728 | -3/Quarantine | Found Alien Artifact 24728 | -3/Quarantine | Identified Phase Armor 24731 | -3/Quarantine | Identified Sigix Broadsword 24915 | -3/Quarantine | Scanned by Researcher 24949 | -3/Quarantine | Identified Core Stripper 24957 | -3/Quarantine | Spotted Fortress 25036 | -3/Quarantine | Lost 6 parts (2p1n3w) 25075 | -3/Quarantine | Discovered new exit (range 6) 25080 | -3/Quarantine | Identified exit to Section 7 25081 | -3/Quarantine | Entered Section 7 25085 | -3/Section 7 | Identified Vortex Chain Reactor 25195 | -3/Section 7 | Identified System Mapper 25223 | -3/Section 7 | Spotted S7 Guard 25284 | -3/Section 7 | Build established: Mutant 25397 | -3/Section 7 | Core integrity fell below 50% 25510 | -3/Section 7 | Found Alien Artifact 25510 | -3/Section 7 | Identified Core Physics Calibrator 25675 | -3/Section 7 | Destroyed S7 Guard 25796 | -3/Section 7 | Core integrity fell below 20% 25949 | -3/Section 7 | Found Alien Artifact 25949 | -3/Section 7 | Identified Core Reset Matrix 25949 | -3/Section 7 | Identified Dimensional Node Initializer 25949 | -3/Section 7 | Used Core Reset Matrix 25953 | -3/Section 7 | Sensed 21 artifacts in vicinity 26169 | -3/Section 7 | Destroyed by Q307-j with Compact Tesla Bomb Launcher Last Messages --------------- 25991_ Identified Particle Reactor. 26066_ Dropped Med. Treads. 26066_ Acquired Unknown Wheel. 26066_ Identified Com. Wheel. 26068_ Dropped Adv. Heavy Treads. 26068_ Dropped Com. Wheel. 26069_ Acquired Adv. Heavy Treads. 26072_ Acquired Med. Treads. 26081_ ALERT: Rogue bot located, Q-Series report to Section 7 Zone 5I. 26132_ Sneak attack on G-67 Veteran. 26132_ Destroyed Flexi-carbon Leg. 26132_ G-67 Veteran destroyed. 26146_ G-67 Veteran Flexi-carbon Leg severed. 26147_ G-67 Veteran destroyed. 26154_ G-67 Veteran Flexi-carbon Leg severed. 26158_ Critical hit (Burn: +50). 26160_ G-67 Veteran Flexi-carbon Leg severed. 26161_ Door malfunctions. 26164_ G-67 Veteran destroyed. 26167_ Door malfunctions. Map ----- +----------------------------------------------------+ | ???????????# #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# #???????????????????????? | | ???????????# #???????????????????????? | | ######?????# #???????????????????????? | | # #?????# #???????????????????????? | | # #?????# #???????????????????????? | | # #?????# ###############?????????? | | # ####### ## #?????????? | | # + ## #?????????? | | # ####### ## #?????????? | | # #?????# ## """"" #?????????? | | # #?????# ## "" "" #?????????? | | # ###???# ## " " #?????????? | | ####### #### ## ###### ?? | | ?? |# ## Q + ????? | | ? """""" #=## #?????????? | | ? """""""" #[##* #?????????? | | # """""" %/%*/%! #?????????? | | # #g@#! #?????????? | | # """""" =#[=#######+######?????????? | | # """""""" #==% ?????????????????????? | | ? """""" / *A ????????????????????? | | ? # ???????????????????? | | ? """""" # ??????????????????? | | # """""""" ####+### ?????????????????? | | ?? """""" #???????? ???????????????? | | ? ? #????????? ??????????????? | | ????" #?????????? #?????????????? | | ????" #???????????#?????????????? | | ?????#######?????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 55 Energy Capacity 1300 Matter Stores 300 Matter Capacity 600 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 12 Corruption Block 8 Armor Coverage 900 Resistance: KI 20 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 6 Salvage Targeting 4 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Biometal Heavy Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Phase Redirector Matter Drive Phase Armor Sigix Broadsword Core Stripper Core Physics Calibrator Core Reset Matrix Achievements -------------- Factory Defaults Challenges ------------ None Game ------ Seed CombatFactoryGenerator Manual? 0 Play Time 05:20:07 Cumulative 205.5 hours Start 2022.02.17 @ 17:52:47 End 2022.02.22 @ 16:37:05 Sessions 41 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 85 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3e52a41c-9e0f-47da-9126-7608d870f6bc