Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 23:25:30 Player: CanadianCogs Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1115) 1115 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-1) -1 TOTAL SCORE: 2774 Bonus ------- Friendly Fire -1 Cogmind --------- Core Integrity 0/400 Matter 165/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (470) Ox5 Location -7/Zion Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Sensor Array > --- WEAPON (2) ------- Missile Launcher Missile Launcher > --- INVENTORY (20) --- Cooled Ion Engine High-capacity Matter Pod (87) Signal Interpreter Melee Analysis Suite System Shield Hacking Drone Bay (1/1) Improved Medium Laser Faulty Improved Medium Laser Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Light Cannon Light Cannon Light Cannon Light Cannon Light Cannon Light Cannon Mining Claw Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Phasing AFG > --- WEAPON ----------- Mining Claw Katana > --- INVENTORY -------- Cooled Ion Engine Sensor Array Signal Interpreter Melee Analysis Suite System Shield Hacking Drone Bay Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Light Cannon Light Cannon Light Cannon Light Cannon Light Cannon Light Cannon Rocket Launcher Rocket Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Mining Claw Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 78 | 9 3 42 8 16 Power 9 | 1 . 5 3 . Engine 7 | 1 . 5 1 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 20 | 4 . 14 2 . Treads 2 | 2 . . . . Leg 3 | . . 1 2 . Wheel 15 | 2 . 13 . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 . 7 3 5 Device 5 | 1 . 1 . 3 Storage 7 | 1 . 2 2 2 Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 4 1 . Artifact . | . . . . . Weapon 32 | 2 3 16 . 11 Energy Gun 9 | 1 2 6 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 . 3 . . Ballistic Cannon 2 | . . 2 . . Launcher 6 | . . . . 6 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 10 | . 1 5 . 4 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 . 3 Corrupted Parts 1 | . . 1 . . System Corruption 5 | . . 5 . . Parts Lost 21 | . 1 16 2 2 Power 2 | . . 2 . . Propulsion 11 | . 1 7 1 2 Utility 4 | . . 3 1 . Weapon 4 | . . 4 . . Highest Loss Streak 6 | . 1 6 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 92 73 89 97 Engine 7 | . 14 9 . . Core 3 | . . . 8 11 Leg 6 | . . . 17 21 Wheel 21 | . 23 21 23 21 Device 4 | . 14 3 . . Storage 14 | . 14 11 17 21 Protection 3 | . . 6 . . Energy Gun 6 | . 20 5 . . Ballistic Gun 1 | . 2 1 . . Slashing Weapon 13 | . 1 14 22 19 Naked Turns . | . . . . . Heaviest Build 69 | 13 15 56 53 69 Greatest Support 46 | 40 32 46 30 20 Greatest Overweight (x) 17 | . . 17 4 6 Average Overweight (x) 1 | . . 1 2 3 Largest Inventory Capacity 20 | 8 8 20 20 20 Average Capacity 14 | 7 8 14 20 20 Most Carried 20 | 3 7 20 20 20 Average Carried 12 | . 4 12 19 19 Final Capacity 20 | 8 8 20 20 20 Final Carried 20 | . 6 20 19 20 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 1162 | 293 210 455 97 107 Remotely 391 | 116 210 65 . . Salvage Created 1947 | 121 198 1424 126 78 Parts 131 | 3 14 100 8 6 Haulers Intercepted 3 | . . 3 . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 29 | . 2 22 3 2 Melee 20 | . . 16 3 1 Guns 7 | . 2 5 . . AOE 1 | . . . . 1 Classes Destroyed 13 | 2 2 7 . 2 Worker 6 | . . 6 . . Builder 4 | . . 4 . . Tunneler 4 | 1 . 3 . . Hauler 3 | . . 3 . . Recycler 4 | 1 1 2 . . Watcher 4 | . 1 3 . . Swarmer 6 | . . 6 . . Grunt 16 | . 2 11 3 . Brawler 1 | . . 1 . . Duelist 2 | . . 2 . . Sentry 2 | . . 2 . . Zionite 2 | . . . . 2 Mutant 2 | . . . . 2 Best Kill Streak 8 | 2 2 8 3 3 Combat Bots Only 6 | . 2 6 3 1 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 185 | . 9 150 13 13 Missed 48 | . 4 37 5 2 Damage Taken 1954 | . 57 1500 93 304 Core 422 | . 11 297 10 104 Absorbed by Shields 79 | . . 68 11 . Regen/Repaired (Parts) 16 | . . 16 . . Core Remaining (%) 97 | 100 95 . . . Volleys Fired 49 | 3 11 29 . 6 Largest 2 | 2 2 2 . 2 Hottest 90 | 60 80 90 . 72 Shots Fired 97 | 6 22 58 . 11 Gun 86 | 6 22 58 . . Cannon . | . . . . . Launcher 11 | . . . . 11 Special . | . . . . . Kinetic 11 | 3 . 8 . . Thermal 9 | 3 . 6 . . Explosive 11 | . . . . 11 Electromagnetic 66 | . 22 44 . . Robot Hit Streak 12 | 5 7 8 . 12 Robot Miss Streak 3 | . 2 3 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 157 | 5 13 118 10 11 Core Hits 65 | 3 6 46 4 6 Critical Kills 1 | 1 . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | 1 1 8 1 . Destroy 1 | 1 . . . . Corrupt 2 | . 1 1 . . Sever 8 | . . 7 1 . Melee Attacks 143 | . 1 109 13 20 Impact . | . . . . . Slashing 143 | . 1 109 13 20 Piercing . | . . . . . Sneak Attacks 21 | . . 20 1 . Combat Hostiles . | . . . . . Follow-up Attacks 13 | . . 10 3 . Damage Inflicted 4953 | 51 191 3722 320 669 Guns 750 | 51 191 508 . . Cannons . | . . . . . Explosions 622 | . . 74 . 548 Melee 3581 | . . 3140 320 121 Ramming . | . . . . . Kinetic 78 | 17 . 61 . . Thermal 170 | 34 . 136 . . Explosive 548 | . . . . 548 Electromagnetic 576 | . 191 385 . . Impact . | . . . . . Slashing 3581 | . . 3140 320 121 Piercing . | . . . . . Highest Corruption 6 | . . 6 6 6 Average Corruption 5 | . . 5 6 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 40 | . . 31 7 2 Message Errors 9 | . . 9 . . Matter Fused 11 | . . 5 4 2 Heat Flow Errors 3 | . . 3 . . Energy Discharges 5 | . . 3 2 . Parts Rejected 2 | . . 2 . . Data Loss (minor) 9 | . . 8 1 . Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 489 | . . 409 36 44 Projectiles . | . . . . . Explosions 44 | . . . . 44 Melee 445 | . . 409 36 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 108 | . . . . 108 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 241 | 20 118 241 . 35 Average Temperature 51 | 15 49 58 . 19 Received Heat Transfer 477 | . 30 375 52 20 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 360 | 75 . 285 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Peak Influence 324 | 10 110 324 160 . Initial 95 | . 6 . 95 . Average 98 | 5 36 120 155 . Maximum Alert Level 1 | . . 1 . . Low Security (%) 91 | 100 100 85 100 . Level 1 8 | . . 14 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 4 . . Investigation 5 | . 2 3 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 6 | . 1 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 4 35 3 4 Peak Tracking Total 7 | . 4 7 3 2 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 7 | . 3 4 . . Terminals 6 | . 3 3 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 13 15 . . Successful 17 | . 7 10 . . Failed 11 | . 6 5 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 29 | . 14 11 . 4 Terminals 23 | . 13 10 . . Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 4 3 . . Robot Schematic 4 | . 2 2 . . Robot Analysis 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 3 3 . . Terminals 6 | . 3 3 . . Botnet 6 | . 3 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 4 . . Full Trace Events 7 | . 3 4 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 4 | . 2 2 . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 79 | . . 79 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 1 | . . . 1 . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Robot Analysis Total 3 | . 2 1 . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 2698 | 71 535 1277 205 610 Spaces Moved 1399 | 40 267 584 125 383 Core 14 | 9 . 5 . . Treads 13 | 13 . . . . Legs 26 | . . 18 6 2 Wheels 1346 | 18 267 561 119 381 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 80 95 110 Average Speed 116 | 108 100 113 121 130 Slowest Speed 900 | 160 100 900 400 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 39 32 27 45 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . . 2 2 Spaces Dug 7 | . . . . 7 Terrain Destroyed 16 | . . 4 . 12 Melee 1 | . . . . 1 Projectile . | . . . . . AOE 15 | . . 4 . 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 2179 | 62 512 991 160 454 Wait 437 | . 221 193 12 11 Move 1395 | 39 266 583 124 383 Hop . | . . . . . Pick Up 60 | 9 7 34 2 8 Fast Attach 27 | . . 17 5 5 Attach 31 | 8 2 16 1 4 Detach 3 | . 2 1 . . Swap 20 | 1 1 9 2 7 Drop 36 | 2 1 17 4 12 Fire 49 | 3 11 29 . 6 Melee 121 | . 1 92 10 18 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 10) 607 | -10/Materials | Entered another Materials area 607 | -9/Materials | Evolved 2 slots: Propulsion x2 753 | -9/Materials | Repaired EM Pulse Gun 848 | -9/Materials | Lost 3 parts (1p1n1w) 972 | -9/Materials | Repaired Corrupted Katana 1490 | -9/Materials | Build established: Scavenger-Mutant 1500 | -9/Materials | Discovered new exit (range 12) 1535 | -9/Materials | Core integrity fell below 50% 1579 | -9/Materials | Lost 6 parts (4n2u) 1708 | -9/Materials | Discovered new exit (range 7) 1839 | -9/Materials | Lost 3 parts (1n1u1w) 1884 | -9/Materials | Entered Mines 1896 | -9/Mines | Met a Derelict bent on vengeance 1961 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2055 | -9/Mines | Assembled infested the area 2060 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2086 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2089 | -9/Mines | Entered Zion 2135 | -7/Zion | System corruption cleaned by Quarantine Array 2187 | -7/Zion | Given the Hacking Drone Bay 2190 | -7/Zion | Found Prototype Device 2190 | -7/Zion | Identified Hacking Drone Bay 2240 | -7/Zion | Found Prototype Device 2240 | -7/Zion | Identified Phasing AFG 2340 | -7/Zion | Learned 12 Factory zone layouts 2637 | -7/Zion | Attacked by Zionites 2641 | -7/Zion | Core integrity fell below 20% 2699 | -7/Zion | Destroyed self with Missile Launcher Last Messages --------------- over time, so I can't imagine it's a nice place for a stroll. 02448_ Connecting with Deep Containment System... 02448_ Current location identified: Zion 02637_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 02649_ Aluminum Leg destroyed. 02655_ IQ-MVF(M) destroyed. 02659_ Acquired 3 matter. 02671_ Acquired 4 matter. 02673_ Acquired 8 matter. 02676_ FG-L7L(z) pulls a Mak. Sword out of the Twisted Machinery. 02676_ Destroyed Mak. Power Source. 02678_ Wheel destroyed. 02680_ Destroyed Flamer. 02680_ Destroyed Hpw. Tractor Beam. 02680_ Destroyed Mak. Flight Unit. 02680_ FG-L7L(z) destroyed. 02683_ 3D-DZX(M) destroyed. MP-DG3(z) bursts out of the Twisted Machinery. 02698_ MP-DG3(z) pulls a Mak. Spear out of the Twisted Machinery. 02699_ MP-DG3(z) destroyed. 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