Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 23:25:30

Player: CanadianCogs

Result: Destroyed self with Missile Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (56)      280
Value Destroyed (1115)     1115
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-1)                 -1
              TOTAL SCORE: 2774

 Bonus
-------
Friendly Fire              -1

 Cogmind 
---------
Core Integrity             0/400
Matter                     165/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (470) Ox5
Location                   -7/Zion

 Parts 
-------
>                 --- POWER (1) --------
            Light Nuclear Core
>                 --- PROPULSION (4) ---
                  Aluminum Leg
                  Wheel
>                 --- UTILITY (2) ------
    High-capacity Storage Unit
                  Sensor Array
>                 --- WEAPON (2) -------
                  Missile Launcher
                  Missile Launcher
>                 --- INVENTORY (20) ---
           Cooled Ion Engine
    High-capacity Matter Pod (87)
                  Signal Interpreter
                  Melee Analysis Suite
                  System Shield
                  Hacking Drone Bay (1/1)
         Improved Medium Laser
  Faulty Improved Medium Laser
         Improved Medium Laser
         Improved Assault Rifle
         Improved Assault Rifle
         Improved Assault Rifle
            Light Cannon
            Light Cannon
            Light Cannon
            Light Cannon
            Light Cannon
            Light Cannon
                  Mining Claw
                  Katana

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Phasing AFG
>               --- WEAPON -----------
                Mining Claw
                Katana
>               --- INVENTORY --------
         Cooled Ion Engine
                Sensor Array
                Signal Interpreter
                Melee Analysis Suite
                System Shield
                Hacking Drone Bay
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon
                Rocket Launcher
                Rocket Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Tractor Beam
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Mining Claw
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             78   | 9   3   42  8   16  
  Power                    9    | 1   .   5   3   .   
    Engine                 7    | 1   .   5   1   .   
    Core                   2    | .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 4   .   14  2   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    3    | .   .   1   2   .   
    Wheel                  15   | 2   .   13  .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | 2   .   7   3   5   
    Device                 5    | 1   .   1   .   3   
    Storage                7    | 1   .   2   2   2   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   4   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   32   | 2   3   16  .   11  
    Energy Gun             9    | 1   2   6   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          4    | 1   .   3   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   
    Launcher               6    | .   .   .   .   6   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        10   | .   1   5   .   4   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   3   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      5    | .   .   5   .   .   
Parts Lost                 21   | .   1   16  2   2   
  Power                    2    | .   .   2   .   .   
  Propulsion               11   | .   1   7   1   2   
  Utility                  4    | .   .   3   1   .   
  Weapon                   4    | .   .   4   .   .   
  Highest Loss Streak      6    | .   1   6   2   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   92  73  89  97  
  Engine                   7    | .   14  9   .   .   
  Core                     3    | .   .   .   8   11  
  Leg                      6    | .   .   .   17  21  
  Wheel                    21   | .   23  21  23  21  
  Device                   4    | .   14  3   .   .   
  Storage                  14   | .   14  11  17  21  
  Protection               3    | .   .   6   .   .   
  Energy Gun               6    | .   20  5   .   .   
  Ballistic Gun            1    | .   2   1   .   .   
  Slashing Weapon          13   | .   1   14  22  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             69   | 13  15  56  53  69  
  Greatest Support         46   | 40  32  46  30  20  
  Greatest Overweight (x)  17   | .   .   17  4   6   
  Average Overweight (x)   1    | .   .   1   2   3   
Largest Inventory Capacity 20   | 8   8   20  20  20  
  Average Capacity         14   | 7   8   14  20  20  
  Most Carried             20   | 3   7   20  20  20  
  Average Carried          12   | .   4   12  19  19  
  Final Capacity           20   | 8   8   20  20  20  
  Final Carried            20   | .   6   20  19  20  

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion

 Resources                      | -11  -10  -9   -9   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  
Matter Collected           1162 | 293  210  455  97   107  
  Remotely                 391  | 116  210  65   .    .    
Salvage Created            1947 | 121  198  1424 126  78   
  Parts                    131  | 3    14   100  8    6    
Haulers Intercepted        3    | .    .    3    .    .    
Recyclers Shooed           1    | .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Combat Hostiles Destroyed  29   | .   2   22  3   2   
  Melee                    20   | .   .   16  3   1   
  Guns                     7    | .   2   5   .   .   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          13   | 2   2   7   .   2   
  Worker                   6    | .   .   6   .   .   
  Builder                  4    | .   .   4   .   .   
  Tunneler                 4    | 1   .   3   .   .   
  Hauler                   3    | .   .   3   .   .   
  Recycler                 4    | 1   1   2   .   .   
  Watcher                  4    | .   1   3   .   .   
  Swarmer                  6    | .   .   6   .   .   
  Grunt                    16   | .   2   11  3   .   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  2    | .   .   2   .   .   
  Sentry                   2    | .   .   2   .   .   
  Zionite                  2    | .   .   .   .   2   
  Mutant                   2    | .   .   .   .   2   
Best Kill Streak           8    | 2   2   8   3   3   
  Combat Bots Only         6    | .   2   6   3   1   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  
Hostile Shots Fired        185  | .    9    150  13   13   
  Missed                   48   | .    4    37   5    2    
Damage Taken               1954 | .    57   1500 93   304  
  Core                     422  | .    11   297  10   104  
  Absorbed by Shields      79   | .    .    68   11   .    
  Regen/Repaired (Parts)   16   | .    .    16   .    .    
Core Remaining (%)         97   | 100  95   .    .    .    
Volleys Fired              49   | 3    11   29   .    6    
  Largest                  2    | 2    2    2    .    2    
  Hottest                  90   | 60   80   90   .    72   
Shots Fired                97   | 6    22   58   .    11   
  Gun                      86   | 6    22   58   .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 11   | .    .    .    .    11   
  Special                  .    | .    .    .    .    .    
  Kinetic                  11   | 3    .    8    .    .    
  Thermal                  9    | 3    .    6    .    .    
  Explosive                11   | .    .    .    .    11   
  Electromagnetic          66   | .    22   44   .    .    
  Robot Hit Streak         12   | 5    7    8    .    12   
  Robot Miss Streak        3    | .    2    3    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           157  | 5    13   118  10   11   
  Core Hits                65   | 3    6    46   4    6    
  Critical Kills           1    | 1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         11   | 1    1    8    1    .    
    Destroy                1    | 1    .    .    .    .    
    Corrupt                2    | .    1    1    .    .    
    Sever                  8    | .    .    7    1    .    
Melee Attacks              143  | .    1    109  13   20   
  Impact                   .    | .    .    .    .    .    
  Slashing                 143  | .    1    109  13   20   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            21   | .    .    20   1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        13   | .    .    10   3    .    
Damage Inflicted           4953 | 51   191  3722 320  669  
  Guns                     750  | 51   191  508  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               622  | .    .    74   .    548  
  Melee                    3581 | .    .    3140 320  121  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  78   | 17   .    61   .    .    
  Thermal                  170  | 34   .    136  .    .    
  Explosive                548  | .    .    .    .    548  
  Electromagnetic          576  | .    191  385  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 3581 | .    .    3140 320  121  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    6    6    6    
  Average Corruption       5    | .    .    5    6    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  40   | .    .    31   7    2    
    Message Errors         9    | .    .    9    .    .    
    Matter Fused           11   | .    .    5    4    2    
    Heat Flow Errors       3    | .    .    3    .    .    
    Energy Discharges      5    | .    .    3    2    .    
    Parts Rejected         2    | .    .    2    .    .    
    Data Loss (minor)      9    | .    .    8    1    .    
    Data Loss (major)      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            489  | .    .    409  36   44   
  Projectiles              .    | .    .    .    .    .    
  Explosions               44   | .    .    .    .    44   
  Melee                    445  | .    .    409  36   .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      108  | .    .    .    .    108  
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        241  | 20   118  241  .    35   
  Average Temperature      51   | 15   49   58   .    19   
  Received Heat Transfer   477  | .    30   375  52   20   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              2    | .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         360  | 75   .    285  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Peak Influence             324  | 10  110 324 160 .   
  Initial                  95   | .   6   .   95  .   
  Average                  98   | 5   36  120 155 .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         91   | 100 100 85  100 .   
  Level 1                  8    | .   .   14  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   4   .   .   
  Investigation            5    | .   2   3   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Distress Signals           6    | .   1   5   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   4   35  3   4   
  Peak Tracking Total      7    | .   4   7   3   2   
  Tactical Retreats        3    | .   .   3   .   .   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Traps Triggered            2    | .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Yrd Mat Mat Min Zio 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Machines Accessed          7    | .   3   4   .   .   
  Terminals                6    | .   3   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   13  15  .   .   
  Successful               17   | .   7   10  .   .   
  Failed                   11   | .   6   5   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   29   | .   14  11  .   4   
  Terminals                23   | .   13  10  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   5   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   4   3   .   .   
  Robot Schematic          4    | .   2   2   .   .   
  Robot Analysis           3    | .   2   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   
  Scan Component           2    | .   .   2   .   .   
  Repair                   2    | .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   3   3   .   .   
  Terminals                6    | .   3   3   .   .   
    Botnet                 6    | .   3   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   3   4   .   .   
  Full Trace Events        7    | .   3   4   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  4    | .   2   2   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   
  Time                     79   | .   .   79  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Yrd Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Mat Min Zio 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              1    | .   .   .   1   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Robot Analysis Total       3    | .   2   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  
Turns Passed               2698 | 71   535  1277 205  610  
Spaces Moved               1399 | 40   267  584  125  383  
  Core                     14   | 9    .    5    .    .    
  Treads                   13   | 13   .    .    .    .    
  Legs                     26   | .    .    18   6    2    
  Wheels                   1346 | 18   267  561  119  381  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  80   95   110  
  Average Speed            116  | 108  100  113  121  130  
  Slowest Speed            900  | 160  100  900  400  470  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       29   | 4    39   32   27   45   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             4    | .    .    .    2    2    
Spaces Dug                 7    | .    .    .    .    7    
Terrain Destroyed          16   | .    .    4    .    12   
  Melee                    1    | .    .    .    .    1    
  Projectile               .    | .    .    .    .    .    
  AOE                      15   | .    .    4    .    11   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Total                      2179 | 62  512 991 160 454 
  Wait                     437  | .   221 193 12  11  
  Move                     1395 | 39  266 583 124 383 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  60   | 9   7   34  2   8   
  Fast Attach              27   | .   .   17  5   5   
  Attach                   31   | 8   2   16  1   4   
  Detach                   3    | .   2   1   .   .   
  Swap                     20   | 1   1   9   2   7   
  Drop                     36   | 2   1   17  4   12  
  Fire                     49   | 3   11  29  .   6   
  Melee                    121  | .   1   92  10  18  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-7/Zion

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  597 | -10/Materials | Discovered new exit (range 10)
  607 | -10/Materials | Entered another Materials area
  607 | -9/Materials  | Evolved 2 slots: Propulsion x2
  753 | -9/Materials  | Repaired EM Pulse Gun
  848 | -9/Materials  | Lost 3 parts (1p1n1w)
  972 | -9/Materials  | Repaired Corrupted Katana
 1490 | -9/Materials  | Build established: Scavenger-Mutant
 1500 | -9/Materials  | Discovered new exit (range 12)
 1535 | -9/Materials  | Core integrity fell below 50%
 1579 | -9/Materials  | Lost 6 parts (4n2u)
 1708 | -9/Materials  | Discovered new exit (range 7)
 1839 | -9/Materials  | Lost 3 parts (1n1u1w)
 1884 | -9/Materials  | Entered Mines
 1896 | -9/Mines      | Met a Derelict bent on vengeance
 1961 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2055 | -9/Mines      | Assembled infested the area
 2060 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2086 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2089 | -9/Mines      | Entered Zion
 2135 | -7/Zion       | System corruption cleaned by Quarantine Array
 2187 | -7/Zion       | Given the Hacking Drone Bay
 2190 | -7/Zion       | Found Prototype Device
 2190 | -7/Zion       | Identified Hacking Drone Bay
 2240 | -7/Zion       | Found Prototype Device
 2240 | -7/Zion       | Identified Phasing AFG
 2340 | -7/Zion       | Learned 12 Factory zone layouts
 2637 | -7/Zion       | Attacked by Zionites
 2641 | -7/Zion       | Core integrity fell below 20%
 2699 | -7/Zion       | Destroyed self with Missile Launcher

 Last Messages 
---------------
  over time, so I can't imagine it's a nice place for a stroll.
02448_ Connecting with Deep Containment System...
02448_ Current location identified: Zion
02637_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home!
02649_ Aluminum Leg destroyed.
02655_ IQ-MVF(M) destroyed.
02659_ Acquired 3 matter.
02671_ Acquired 4 matter.
02673_ Acquired 8 matter.
02676_ FG-L7L(z) pulls a Mak. Sword out of the Twisted Machinery.
02676_ Destroyed Mak. Power Source.
02678_ Wheel destroyed.
02680_ Destroyed Flamer.
02680_ Destroyed Hpw. Tractor Beam.
02680_ Destroyed Mak. Flight Unit.
02680_ FG-L7L(z) destroyed.
02683_ 3D-DZX(M) destroyed.
MP-DG3(z) bursts out of the Twisted Machinery.
02698_ MP-DG3(z) pulls a Mak. Spear out of the Twisted Machinery.
02699_ MP-DG3(z) destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              492
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
      S-10 Pest | -10/Materials | Hacked
 G-34 Mercenary | -10/Materials | Hacked
  Y-45 Defender | -9/Materials  | Hacked
      K-01 Serf | -9/Materials  | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              ThiefGuidedTorch
  Manual?         0
Play Time         00:44:23
  Cumulative      29.4 hours
  Start           2024.05.16 @ 22:30:12
  End             2024.05.16 @ 23:25:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          27
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97edef90-ce53-45ce-9a51-1c43037e4c8b