Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.19 @ 12:44:21

Player: OccultOnion

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (66)      330
Value Destroyed (2428)     2428
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 10073

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     79/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (10) -----
      Advanced Target Analyzer
  Experimental Target Analyzer
  Experimental Hacking Suite
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
               Quantum Reactor
               Stasis Canceller
               Drone Bay (1/2)
               Gamma Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
               Particle Reactor
       Compact Particle Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
        Combat Antigrav System
               Antigrav Array
>              --- UTILITY ----------
    Long-range Sensor Array
      Advanced Target Analyzer
  Experimental Target Analyzer
               Recoil Nullifier
  Experimental Transmission Jammer
               Reaction Control System
      Improved Phase Shifter
               Hacking Suite
      Improved Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON -----------
               Gamma Rifle
               Gamma Rifle
         Heavy Gauss Cannon
               Axe
>              --- INVENTORY --------
       Compact Particle Reactor
               Quantum Reactor
               Stasis Canceller
[Rating: 178]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Gamma Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Impact Weapon            Gravity Flail
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Com 
Slots Evolved              18   | .   .   2   2   2   .   .   2   2   2   2   2   2   .   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   1   1   .   .   .   1   1   1   1   .   .   .   
  Utility                  8    | .   .   1   1   .   .   .   1   1   1   .   2   1   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Parts Attached             113  | 1   5   18  3   10  2   .   2   .   15  41  6   5   5   
  Power                    16   | .   .   2   .   2   1   .   .   .   2   8   1   .   .   
    Engine                 6    | .   .   1   .   1   1   .   .   .   1   2   .   .   .   
    Core                   5    | .   .   1   .   1   .   .   .   .   .   3   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   1   3   1   .   .   
  Propulsion               40   | .   1   7   1   5   .   .   1   .   5   15  1   2   2   
    Treads                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  23   | .   .   .   .   .   .   .   .   .   5   13  1   2   2   
    Flight                 10   | .   .   3   1   3   .   .   1   .   .   2   .   .   .   
  Utility                  31   | 1   2   1   2   2   1   .   1   .   4   11  4   1   1   
    Device                 20   | 1   .   .   1   2   1   .   1   .   4   5   3   1   1   
    Storage                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   3   1   .   .   
    Protection             2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | .   2   8   .   1   .   .   .   .   4   7   .   2   2   
    Energy Gun             8    | .   .   2   .   .   .   .   .   .   1   3   .   1   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          9    | .   1   6   .   .   .   .   .   .   2   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   
    Launcher               2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   1   .   .   .   .   .   3   2   1   .   
Parts Lost                 73   | .   2   10  .   2   .   .   1   4   7   28  .   .   19  
  Power                    13   | .   .   2   .   .   .   .   .   1   2   5   .   .   3   
  Propulsion               26   | .   1   3   .   2   .   .   1   1   .   11  .   .   7   
  Utility                  14   | .   1   .   .   .   .   .   .   1   2   6   .   .   4   
  Weapon                   20   | .   .   5   .   .   .   .   .   1   3   6   .   .   5   
  Highest Loss Streak      21   | .   1   4   .   2   .   .   1   2   5   21  .   .   14  
Average Slot Usage (%)     88   | .   94  80  100 95  100 100 98  78  88  81  88  91  76  
  Engine                   5    | .   14  5   9   14  7   7   6   5   1   4   .   .   .   
  Core                     3    | .   .   2   .   .   7   7   6   5   5   4   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   3   1   12  12  11  
  Leg                      3    | .   24  13  .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   2   12  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   .   22  23  21  27  22  
  Flight                   12   | .   .   .   36  23  30  30  32  21  13  2   3   .   .   
  Device                   10   | .   6   .   5   7   14  15  18  15  20  9   15  19  8   
  Storage                  10   | .   16  22  18  15  15  15  13  11  7   3   .   .   .   
  Processor                3    | .   .   .   3   .   .   .   .   .   .   8   8   8   8   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   2   12  12  11  
  Protection               2    | .   .   3   9   7   .   .   .   .   .   2   .   .   .   
  Energy Gun               1    | .   .   4   .   .   .   .   .   .   .   .   8   8   6   
  Ballistic Gun            9    | .   27  15  18  15  15  15  13  10  6   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   3   7   7   6   5   5   3   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 11  18  28  28  37  37  36  37  37  49  60  65  66  77  
  Greatest Support         155  | 20  20  20  30  62  45  36  42  45  113 155 104 115 134 
  Greatest Overweight (x)  6    | .   1   6   1   1   1   .   1   1   .   3   .   .   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  10  8   4   4   4   
  Average Capacity         8    | 6   7   10  10  10  10  10  10  10  9   7   4   4   4   
  Most Carried             10   | 6   8   10  10  10  10  10  10  10  10  8   4   4   4   
  Average Carried          7    | 5   7   8   9   9   9   10  9   10  7   6   3   3   3   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  8   4   4   4   4   
  Final Carried            10   | 6   8   10  10  10  10  10  10  10  8   3   4   4   4   

 Class Distribution 
--------------------
 55% | Mutant
 20% | Sprinter
 13% | Hacker-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
      Sprinter | -7/Lower Caves
      Sprinter | -7/Lower Caves
      Sprinter | -6/Factory
      Sprinter | -5/Factory
        Mutant | -4/Factory
        Mutant | -3/Research
 Hacker-Mutant | -2/Research
 Hacker-Mutant | -1/Access
 Hacker-Mutant | -1/Command

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  -1  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Com 
Matter Collected           2069 | 234 113 363 175 201 36  4   .   .   88  519 .   .   336 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2414 | 88  215 575 226 68  .   .   .   .   175 807 .   .   260 
  Parts                    169  | 4   15  34  24  3   .   .   .   .   13  63  .   .   13  
Haulers Intercepted        3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           8    | .   1   1   .   .   .   .   .   .   .   5   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Com 
Combat Hostiles Destroyed  52   | .   8   11  6   2   .   .   .   .   6   17  .   .   2   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Guns                     29   | .   5   11  6   2   .   .   .   .   5   .   .   .   .   
  Cannons                  14   | .   .   .   .   .   .   .   .   .   .   12  .   .   2   
  AOE                      7    | .   3   .   .   .   .   .   .   .   1   3   .   .   .   
Classes Destroyed          10   | 2   2   4   .   1   .   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   2   1   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   .   1   2   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  22   | .   3   .   6   .   .   .   .   .   4   9   .   .   .   
  Grunt                    13   | .   5   7   .   1   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   4   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   2   7   .   .   2   
Best Kill Streak           7    | 2   3   4   7   1   .   .   .   .   5   7   .   .   2   
  Combat Bots Only         6    | .   3   4   6   1   .   .   .   .   5   5   .   .   1   
Max Kills in Single Turn   2    | 1   1   1   2   1   .   .   .   .   1   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   .   .   .   1   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  Com  
Damage Taken               9671 | .    479  846  134  190  12   .    145  288  1258 3141 78   .    3100 
  Core                     3199 | .    118  237  16   .    12   .    48   45   207  906  .    .    1610 
  Absorbed by Shields      167  | .    .    .    .    .    .    .    .    .    .    49   .    .    118  
Core Remaining (%)         78   | 100  52   40   97   .    .    98   94   95   82   30   100  .    .    
Volleys Fired              231  | 6    33   72   16   11   .    .    .    .    28   49   .    .    16   
  Largest                  3    | 2    2    2    2    2    .    .    .    .    2    2    .    .    3    
  Hottest                  211  | 40   40   79   50   50   .    .    .    .    115  151  .    .    211  
Shots Fired                402  | 12   60   127  32   22   .    .    .    .    44   74   .    .    31   
  Gun                      313  | 12   54   127  32   22   .    .    .    .    42   7    .    .    17   
  Cannon                   72   | .    .    .    .    .    .    .    .    .    2    56   .    .    14   
  Launcher                 17   | .    6    .    .    .    .    .    .    .    .    11   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  265  | 12   54   81   32   22   .    .    .    .    33   17   .    .    14   
  Thermal                  91   | .    .    46   .    .    .    .    .    .    2    43   .    .    .    
  Explosive                6    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          40   | .    .    .    .    .    .    .    .    .    9    14   .    .    17   
  Robot Hit Streak         13   | 4    9    13   4    5    .    .    .    .    3    8    .    .    4    
  Robot Miss Streak        6    | 3    4    6    5    3    .    .    .    .    5    4    .    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    .    .    .    .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           261  | 6    33   84   20   15   .    .    2    .    31   51   .    .    19   
  Core Hits                129  | 2    16   29   14   7    .    .    .    .    14   38   .    .    9    
  Critical Hits            11   | .    .    2    .    .    .    .    .    .    .    6    .    .    3    
  Critical Kills           3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Critical Parts Destroyed 8    | .    .    2    .    .    .    .    .    .    .    3    .    .    3    
Melee Attacks              191  | .    .    .    .    13   .    .    49   26   26   67   8    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 191  | .    .    .    .    13   .    .    49   26   26   67   8    2    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    1    .    2    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6047 | 98   522  1075 294  297  .    .    147  .    664  2461 .    .    489  
  Guns                     2768 | 98   327  1075 294  297  .    .    .    .    396  148  .    .    133  
  Cannons                  1866 | .    .    .    .    .    .    .    .    .    .    1510 .    .    356  
  Explosions               614  | .    192  .    .    .    .    .    .    .    45   377  .    .    .    
  Melee                    754  | .    .    .    .    .    .    .    147  .    223  384  .    .    .    
  Ramming                  45   | .    3    .    .    .    .    .    .    .    .    42   .    .    .    
  Kinetic                  2794 | 98   327  702  294  297  .    .    .    .    342  378  .    .    356  
  Thermal                  1657 | .    .    373  .    .    .    .    .    .    45   1239 .    .    .    
  Explosive                192  | .    192  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          605  | .    .    .    .    .    .    .    .    .    54   418  .    .    133  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 754  | .    .    .    .    .    .    .    147  .    223  384  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32   | .    .    2    .    2    2    2    .    .    2    32   .    5    9    
  Average Corruption       5    | .    .    2    .    2    2    2    .    .    1    12   .    5    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  70   | .    .    4    .    2    3    4    .    .    2    35   .    5    15   
    Message Errors         17   | .    .    1    .    2    1    2    .    .    .    8    .    .    3    
    Matter Fused           10   | .    .    .    .    .    .    .    .    .    .    6    .    3    1    
    Heat Flow Errors       10   | .    .    .    .    .    1    2    .    .    .    4    .    2    1    
    Energy Discharges      9    | .    .    1    .    .    1    .    .    .    1    2    .    .    4    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    1    .    .    .    .    .    .    1    3    .    .    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
    Targeting Errors       7    | .    .    1    .    .    .    .    .    .    .    4    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            300  | .    .    .    .    .    .    .    82   .    109  97   .    .    12   
  Projectiles              56   | .    .    .    .    .    .    .    .    .    .    44   .    .    12   
  Explosions               53   | .    .    .    .    .    .    .    .    .    .    53   .    .    .    
  Melee                    191  | .    .    .    .    .    .    .    82   .    109  .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    .    .    .    .    2    .    .    2    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    31   .    .    .    .    .    .    .    .    18   .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   15   | .    1    .    .    .    .    .    .    .    .    14   .    .    .    
Targets Rammed             15   | .    1    .    .    .    .    .    .    .    .    14   .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        540  | .    18   145  .    16   227  298  70   .    2    315  400  540  540  
  Average Temperature      125  | .    9    34   .    6    78   59   25   .    2    107  163  196  204  
  Received Heat Transfer   914  | .    201  363  .    27   .    .    57   18   168  47   .    .    33   
  Effects                  57   | .    .    .    .    .    2    .    .    .    .    4    .    15   36   
    Shutdowns              20   | .    .    .    .    .    .    .    .    .    .    .    .    8    12   
    Energy Bleed           5    | .    .    .    .    .    .    .    .    .    .    .    .    2    3    
    Interference           21   | .    .    .    .    .    2    .    .    .    .    4    .    2    13   
    Matter Decay           3    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Short Circuit          3    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    2    .    .    .    .    .    .    .    7    .    .    .    
  Heat Transferred         1692 | .    .    917  .    .    .    .    .    .    50   725  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Com 
Peak Influence             474  | 10  225 366 349 246 .   .   319 339 474 302 119 77  122 
  Initial                  160  | .   6   94  98  158 .   .   28  70  158 160 60  71  48  
  Average                  171  | 5   113 206 219 168 .   .   155 229 291 164 78  75  76  
Maximum Alert Level        2    | .   1   1   1   1   .   .   1   1   2   1   .   .   .   
  Low Security (%)         62   | 100 84  52  49  39  .   .   70  37  13  71  100 100 100 
  Level 1                  36   | .   15  47  50  60  .   .   29  62  75  28  .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   11  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   3   .   .   .   .   2   .   4   6   .   .   .   
  Investigation            6    | .   1   .   .   .   .   .   1   .   2   2   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Reinforcement            6    | .   .   3   .   .   .   .   1   .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Com 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   10  16  9   3   3   .   8   9   23  25  2   .   12  
  Peak Tracking Total      9    | .   3   5   4   3   9   .   4   6   7   6   2   .   9   
  Tactical Retreats        18   | .   .   3   1   1   1   .   3   2   5   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Com 
Traps Triggered            7    | .   1   1   .   .   .   .   .   .   .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  -1  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Com 
Machines Disabled          4    | .   1   .   1   .   .   .   .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Com 
Machines Accessed          49   | .   4   3   5   2   .   .   15  3   3   7   2   5   .   
  Terminals                41   | .   4   3   5   .   .   .   13  2   3   5   2   4   .   
  Fabricators              2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Total Hacks                133  | .   11  10  22  6   .   .   40  7   6   17  6   8   .   
  Successful               60   | .   7   6   8   1   .   .   18  5   1   5   4   5   .   
  Failed                   73   | .   4   4   14  5   .   .   22  2   5   12  2   3   .   
    Catastrophic           20   | .   3   1   4   .   .   .   5   .   2   3   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   95   | .   8   9   22  .   .   .   30  3   6   11  3   3   .   
  Terminals                112  | .   11  10  22  .   .   .   34  5   6   12  6   6   .   
  Fabricators              5    | .   .   .   .   2   .   .   3   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   4   .   .   .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   3   .   .   2   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   
Terminal Hacks             19   | .   3   3   2   .   .   .   3   2   .   1   2   3   .   
  Record                   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Scan Component           2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Unauthorized Hacks         34   | .   4   3   6   .   .   .   13  2   1   2   2   1   .   
  Terminals                34   | .   4   3   6   .   .   .   13  2   1   2   2   1   .   
    Assimilate             3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   
    Botnet                 31   | .   4   3   5   .   .   .   12  2   .   2   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   3   2   5   2   .   .   15  2   3   6   2   1   .   
  Full Trace Events        5    | .   .   .   .   .   .   .   1   .   2   2   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  -1  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  -1  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Com 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Com 
Robot Analysis Total       3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  Com  
Turns Passed               5681 | 58   381  664  322  508  225  171  443  302  548  1261 209  227  362  
Spaces Moved               6505 | 32   232  360  239  469  673  339  1011 663  525  1211 279  220  252  
  Core                     12   | .    .    3    .    .    .    .    .    .    .    7    .    .    2    
  Treads                   109  | .    .    .    .    109  .    .    .    .    .    .    .    .    .    
  Legs                     313  | 32   169  112  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   299  | .    63   236  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2464 | .    .    .    .    .    .    .    .    .    511  1204 279  220  250  
  Flight                   3308 | .    .    9    239  360  673  339  1011 663  14   .    .    .    .    
  Fastest Speed            25   | 120  90   80   31   27   27   27   25   27   29   44   44   45   45   
  Average Speed            54   | 120  112  113  103  88   27   27   25   34   63   58   46   46   64   
  Slowest Speed            370  | 120  150  370  111  160  95   27   95   94   68   200  48   50   161  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    56   32   23   11   88   39   26   18   15   23   8    6    10   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    2    2    .    .    .    .    .    .    .    
Spaces Dug                 166  | .    .    .    .    13   .    .    44   26   23   51   7    2    .    
Terrain Destroyed          227  | .    34   .    .    13   .    .    44   26   28   70   7    2    3    
  Melee                    163  | .    .    .    .    13   .    .    44   26   22   49   7    2    .    
  Projectile               22   | .    .    .    .    .    .    .    .    .    2    17   .    .    3    
  AOE                      42   | .    34   .    .    .    .    .    .    .    4    4    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  Com  
Total                      7916 | 41   298  499  285  518  711  417  1113 695  648  1570 348  343  430  
  Wait                     615  | .    18   11   9    2    31   79   42   3    34   113  36   107  130  
  Move                     6492 | 31   231  359  238  468  672  338  1010 662  524  1210 278  219  252  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  159  | 2    7    26   11   9    3    .    6    2    17   48   13   5    10   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   88   | 1    2    13   2    4    .    .    2    .    14   34   6    5    5    
  Detach                   7    | .    .    1    .    .    .    .    .    .    .    2    .    2    2    
  Swap                     25   | .    3    5    1    6    2    .    .    .    1    7    .    .    .    
  Drop                     87   | 1    3    12   8    5    3    .    4    2    4    25   7    3    10   
  Fire                     231  | 6    33   72   16   11   .    .    .    .    28   49   .    .    16   
  Melee                    191  | .    .    .    .    13   .    .    49   26   26   67   8    2    .    
  Ram                      15   | .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory
-3/Research
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access
-1/Command (discovered 1 exit: [*Sur])

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
   59 | -11/Scrapyard  | Entered Materials
  282 | -10/Materials  | Discovered new exit (range 16)
  314 | -10/Materials  | Build established: Mutant
  404 | -10/Materials  | Discovered new exit (range 3)
  425 | -10/Materials  | Discovered new exit (range 11)
  440 | -10/Materials  | Entered another Materials area
  440 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  484 | -9/Materials   | Discovered new exit (range 16)
  774 | -9/Materials   | Lost 4 parts (2n2w)
  808 | -9/Materials   | Core integrity fell below 50%
  944 | -9/Materials   | Discovered new exit (range 14)
 1104 | -9/Materials   | Entered another Materials area
 1104 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1408 | -8/Materials   | Discovered new exit (range 8)
 1426 | -8/Materials   | Entered Factory
 1426 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 1810 | -7/Factory     | Discovered new exit (range 10)
 1934 | -7/Factory     | Entered Lower Caves
 1995 | -7/Lower Caves | Spotted B-75 Beast
 2006 | -7/Lower Caves | Learned Factory terminal intel
 2055 | -7/Lower Caves | Learned location of 1 exit from Factory
 2135 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2156 | -7/Lower Caves | Discovered new exit (range 12)
 2159 | -7/Lower Caves | Entered another Lower Caves area
 2218 | -7/Lower Caves | Encountered a Warlord checkpoint
 2326 | -7/Lower Caves | Discovered new exit (range 12)
 2330 | -7/Lower Caves | Entered Factory
 2330 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2331 | -6/Factory     | Identified exit to Lower Caves
 2332 | -6/Factory     | Loaded intel: 20 terminal locations
 2411 | -6/Factory     | Build established: Sprinter
 2497 | -6/Factory     | Spotted B-75 Beast
 2553 | -6/Factory     | Discovered new exit (range 6)
 2709 | -6/Factory     | Discovered new exit (range 6)
 2757 | -6/Factory     | Discovered new exit (range 13)
 2773 | -6/Factory     | Entered another Factory area
 2773 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2847 | -5/Factory     | Spotted B-75 Beast
 2918 | -5/Factory     | Identified exit to Factory
 2989 | -5/Factory     | Discovered new exit (range 5)
 3075 | -5/Factory     | Entered another Factory area
 3075 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3277 | -4/Factory     | Spotted B-86 Titan
 3423 | -4/Factory     | Build established: Mutant
 3463 | -4/Factory     | Lost 5 parts (1p2u2w)
 3613 | -4/Factory     | Discovered new exit (range 5)
 3623 | -4/Factory     | Entered Research
 3623 | -3/Research    | Evolved 2 slots: Power x1, Propulsion x1
 3648 | -3/Research    | Found Prototype Processor
 3649 | -3/Research    | Identified Exp. Target Analyzer
 3934 | -3/Research    | Lost 3 parts (1p1n1w)
 4513 | -3/Research    | Found Prototype Hackware
 4649 | -3/Research    | System corruption reached 10%
 4714 | -3/Research    | Core integrity fell below 50%
 4747 | -3/Research    | System corruption reached 30%
 4763 | -3/Research    | Identified Exp. Hacking Suite
 4777 | -3/Research    | Lost 21 parts (3p8n5u5w)
 4875 | -3/Research    | Discovered new exit (range 14)
 4884 | -3/Research    | Entered another Research area
 4884 | -2/Research    | Evolved 2 slots: Utility x2
 4910 | -2/Research    | Found Prototype Device
 4911 | -2/Research    | Identified Exp. Transmission Jammer
 4990 | -2/Research    | Identified exit to Quarantine
 5091 | -2/Research    | Discovered new exit (range 4)
 5093 | -2/Research    | Entered Access
 5093 | -1/Access      | Evolved 2 slots: Utility x1, Weapon x1
 5161 | -1/Access      | Build established: Hacker-Mutant
 5317 | -1/Access      | Discovered new exit (range 7)
 5320 | -1/Access      | Entered Command
 5443 | -1/Command     | Lost 4 parts (2n1u1w)
 5652 | -1/Command     | Spotted Executioner
 5652 | -1/Command     | Spotted Executioner
 5652 | -1/Command     | Spotted Executioner
 5652 | -1/Command     | Spotted Executioner
 5652 | -1/Command     | Spotted Striker
 5652 | -1/Command     | Spotted Striker
 5652 | -1/Command     | Spotted Alpha 7
 5652 | -1/Command     | Spotted Alpha 7
 5669 | -1/Command     | Core integrity fell below 50%
 5674 | -1/Command     | Spotted B-99 Colossus
 5674 | -1/Command     | Spotted B-99 Colossus
 5680 | -1/Command     | Core integrity fell below 20%
 5680 | -1/Command     | Discovered new exit (range 11)
 5682 | -1/Command     | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
05678_ Slug penetrates Wall.
05678_ A bubble of rippling energy engulfs the area.
05678_ Field strength at 53.
05678_ Imp. Hacking Suite destroyed.
05679_ Stasis field depleted.
05679_ Penetrated by Slug.
05679_ Slug penetrates Wall.
05679_ Stasis field depleted.
05680_ EXIT=FOUND
05680_ Penetrated by Slug.
05680_ Slug penetrates Access Shell.
05680_ Dropped Imp. Gyrokinetic Inverter.
05681_ Dropped Cmb. Antigrav System.
05681_ Penetrated by Slug. <x3>
05682_ Slug penetrates Striker.
05682_ Slug penetrates Wall.
05682_ Penetrated by Slug.
05682_ Slug penetrates Wall.
05682_ Slug penetrates Alpha 7.
05682_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ??????????????        BB;######"##?###????# #????? |
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| ?????????????? "    "   ^  ^   ^ ^/         #????? |
| ?????????????    ""  ^      7   E7/      """"#???? |
| ???????????????" <" "=      K E   /      " ###???? |
| ??????????#;         %*  @ =K    E/      ###?????? |
| ???????????????"""""             E####+""####????? |
| ??????????????    ^^    ; # ; # ###??#      #????? |
| ????????????          BB#########????#      #????? |
| ???????????#          BB?????????????#      #????? |
| ????????????###########??????????????#   !! "#???? |
| ?????????????????????????????????????#|  !! #" ??? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          57
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              22
Additional Mass Support    15
Corruption Prevention      20
Armor Coverage             225
Resistance: EX             50
Utility Shielding          66
Phase Shifting             10
Evasion (%)                77
Target Analysis            12
Recoil Reduction           6
Overload Amplification     75
Offensive Hacking          38

 Item Schematics 
-----------------
 Cesium-ion Thruster | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dodgeball, But With Guns

 Challenges 
------------
None

 Game 
------
Seed              MatterMissileSlayer
  Manual?         0
Play Time         01:24:11
  Cumulative      92.8 hours
  Start           2021.07.19 @ 11:19:30
  End             2021.07.19 @ 12:44:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          189
  Rogue           189
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          56
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11d5dc92-0e0b-41b2-b6f8-9a33e2ea1135