Cogmind - Beta 14 *** ADVENTURER MODE // 2025.05.06 @ 22:17:26

Player: Sardaukar

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (207)     1035
Value Destroyed (7217)     7217
Prototype IDs (44)         880
Alien Tech Used (0)        0
Bonus (3455)               3455
              TOTAL SCORE: 20687

 Bonus
-------
High Alert Combat Kills    257
Aligned with FarCom        300
Met Data Miner             300
Win                        3000
Friendly Fire              -402

 Cogmind 
---------
Core Integrity             1407/1600
Matter                     290/300
Energy                     155/170
System Corruption          14%
Temperature                Cool (20)
Movement                   Hovering (41)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
          Light Antimatter Reactor
>               --- PROPULSION (7) ---
                Linear Gravjet
                Linear Gravjet
       Improved Antigrav System
         Combat Antigrav System
         Combat Linear Gravjet
>               --- UTILITY (12) -----
       Advanced Heat Sink
          Large Storage Unit
       Advanced Target Analyzer
       Advanced Target Analyzer
       Improved Kinecellerator
       Advanced Transmission Jammer
                Graphene Brace
       Improved Hacking Suite
                Dynamic Insulation System
>               --- WEAPON (4) -------
          Heavy Gatling Laser
                Lance
>               --- INVENTORY (15) ---
          Light Neutrino Core
          Micro Fission Core
          Light Antimatter Reactor
          Light Antimatter Reactor
                Centrium Wheel
                Gravmag System
       Improved Antigrav System
       Improved Antigrav System
                Energy Well (350)
  High-capacity Matter Pod (200)
       Advanced Target Analyzer
                Component Analysis Suite
       Advanced System Restoration Module
                Gamma Rifle
        Compact Linear Accelerator

 Peak State 
------------
>               --- POWER ------------
          Light Neutrino Core
          Light Antimatter Reactor
>               --- PROPULSION -------
                Antigrav System
                Linear Gravjet
                Linear Gravjet
                Linear Gravjet
       Improved Antigrav System
         Combat Antigrav System
         Combat Linear Gravjet
>               --- UTILITY ----------
       Advanced Power Amplifier
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
       Advanced Terrain Scan Processor
       Improved Kinecellerator
       Advanced Transmission Jammer
                Graphene Brace
       Improved Hacking Suite
       Improved Hacking Suite
                System Shield
                Dynamic Insulation System
>               --- WEAPON -----------
                Gamma Rifle
          Heavy Gatling Laser
                Railgun
                Lance
>               --- INVENTORY --------
          Micro Fission Core
          Light Antimatter Reactor
                Centrium Wheel
                Linear Gravjet
       Improved Antigrav System
       Improved Antigrav System
                Energy Well
  High-capacity Matter Pod
                Component Analysis Suite
       Advanced System Restoration Module
       Advanced System Restoration Module
                Gamma Rifle
        Compact Linear Accelerator
[Rating: 157]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Heavy Gatling Laser
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   2   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   .   1   
  Utility                  10   | .   .   .   .   .   3   1   .   .   .   .   1   1   .   .   .   1   2   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Parts Attached             293  | 8   10  14  .   3   18  41  1   1   .   .   37  15  2   30  49  16  34  14  
  Power                    32   | 1   .   2   .   1   1   6   .   .   .   .   4   2   .   3   3   2   4   3   
    Engine                 8    | 1   .   1   .   1   1   2   .   .   .   .   2   .   .   .   .   .   .   .   
    Core                   16   | .   .   1   .   .   .   4   .   .   .   .   1   1   .   3   3   1   2   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   2   3   
  Propulsion               73   | 4   .   2   .   .   3   9   .   .   .   .   10  .   2   7   16  7   11  2   
    Treads                 5    | 2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
    Leg                    24   | 2   .   2   .   .   3   8   .   .   .   .   7   .   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   16  7   11  2   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  134  | 1   8   6   .   2   10  18  1   1   .   .   15  11  .   12  22  6   13  8   
    Device                 54   | .   3   3   .   1   4   7   1   .   .   .   4   3   .   2   12  2   8   4   
    Storage                15   | 1   1   2   .   1   2   3   .   .   .   .   3   2   .   .   .   .   .   .   
    Processor              10   | .   1   .   .   .   .   1   .   .   .   .   .   .   .   4   1   .   .   3   
    Hackware               8    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   2   2   .   1   
    Protection             47   | .   3   1   .   .   3   7   .   1   .   .   7   6   .   5   7   2   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   2   4   .   .   4   8   .   .   .   .   8   2   .   8   8   1   6   1   
    Energy Gun             10   | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   2   2   .   .   1   3   .   .   .   .   .   .   .   3   1   1   1   1   
    Ballistic Cannon       19   | .   .   1   .   .   1   5   .   .   .   .   8   2   .   2   .   .   .   .   
    Launcher               3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   2   .   .   .   
Parts Lost                 40   | .   .   1   .   .   1   6   .   6   .   .   2   .   3   3   .   1   6   11  
  Power                    7    | .   .   .   .   .   1   3   .   1   .   .   1   .   .   .   .   .   .   1   
  Propulsion               11   | .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   1   2   3   
  Utility                  18   | .   .   1   .   .   .   2   .   3   .   .   1   .   .   3   .   .   3   5   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   
  Highest Loss Streak      7    | .   .   1   .   .   1   2   .   5   .   .   1   .   2   2   .   1   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 100 99  99  93  100 78  .   .   71  96  84  90  97  99  94  94  
  Engine                   3    | .   14  13  14  13  8   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   1   7   5   .   .   2   2   4   5   9   7   5   2   
  Treads                   1    | .   .   .   .   .   .   .   7   5   .   .   3   .   .   .   .   .   .   .   
  Leg                      16   | .   28  28  28  28  27  28  23  14  .   .   15  23  21  3   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  25  27  25  27  
  Device                   13   | .   5   12  14  2   19  11  15  10  .   .   10  16  17  17  13  17  17  23  
  Storage                  8    | .   14  15  14  25  9   7   7   5   .   .   9   5   5   5   5   4   4   4   
  Processor                3    | .   .   .   .   .   .   5   7   5   .   .   .   .   .   8   6   4   4   5   
  Hackware                 5    | .   .   .   .   .   9   7   7   5   .   .   2   .   .   2   9   14  13  11  
  Protection               6    | .   7   .   .   .   7   10  7   6   .   .   6   19  10  4   4   1   6   1   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   4   6   6   
  Ballistic Gun            6    | .   27  18  14  14  6   4   .   .   .   .   .   .   .   6   11  8   2   3   
  Ballistic Cannon         9    | .   .   4   14  14  9   9   15  12  .   .   19  22  21  8   .   .   .   .   
Peak Build Rating          157  | 6   8   17  18  18  30  42  38  38  1   1   67  85  85  94  113 133 147 157 
  Average Rating           56   | 4   7   11  17  16  28  34  38  30  1   1   46  76  72  79  99  124 133 147 
  On Entrance              42   | .   6   7   17  18  18  29  37  38  1   1   1   67  85  44  88  101 122 134 
Naked Turns                195  | .   .   .   .   .   .   .   .   48  39  64  44  .   .   .   .   .   .   .   
Heaviest Build             94   | 13  22  24  22  24  36  51  46  50  .   .   78  94  94  63  61  71  89  79  
  Greatest Support         80   | 40  20  25  25  25  35  45  35  35  3   3   80  80  80  58  56  74  80  80  
  Greatest Overweight (x)  3    | .   1   1   .   .   1   2   1   1   .   .   2   1   2   3   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  10  10  15  25  15  15  5   5   15  15  15  15  15  15  15  15  
  Average Capacity         13   | 6   9   10  10  10  10  15  15  13  5   5   14  15  15  15  15  15  15  15  
  Most Carried             16   | 2   10  10  10  10  13  16  13  13  5   5   15  15  15  15  15  15  15  15  
  Average Carried          12   | 1   6   9   9   9   9   14  13  11  5   5   10  14  14  13  14  14  13  12  
  Final Capacity           15   | 8   10  10  10  10  15  15  15  5   5   5   15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   9   10  10  10  13  13  13  5   5   5   15  15  15  15  14  14  12  15  

 Class Distribution 
--------------------
 18% | Hacker-Skirmisher
 17% | Mutant
 10% | Skirmisher
 10% | Hacker-Mutant
  7% | Scavenger-Mutant
  6% | Hacker-Gunner
  5% | Hacker-Ninja
  3% | Hacker-Scout
  3% | Gunner
  3% | Scavenger-Tank
  3% | Hacker-Sprinter
  3% | Tank
  3% | Hacker-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
 Hacker-Skirmisher | -8/Materials
     Hacker-Mutant | -7/Factory
  Scavenger-Mutant | -7/Lower Caves
     Hacker-Mutant | -7/Lower Caves
            Mutant | -7/Data Miner
            Mutant | -6/Proximity Caves
        Skirmisher | -6/Factory
    Scavenger-Tank | -5/Factory
        Skirmisher | -5/Waste
     Hacker-Gunner | -5/Factory
      Hacker-Scout | -4/Factory
      Hacker-Ninja | -3/Research
      Hacker-Scout | -2/Research
   Hacker-Sprinter | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Matter Collected           8213  | 279  207  432  .    70   840  1220 86   .    .    .    1504 214  .    1111 945  220  920  165  
  Remotely                 671   | .    .    .    .    .    .    585  86   .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10484 | 91   360  236  .    196  744  954  .    .    .    .    1499 181  .    2094 1974 191  1391 573  
  Parts                    454   | 1    32   4    .    4    46   29   .    .    .    .    48   10   .    85   77   6    74   38   
Haulers Intercepted        8     | .    1    .    .    .    1    .    .    .    .    .    2    .    .    1    2    .    1    .    
Recyclers Shooed           22    | .    1    1    .    .    1    4    .    .    .    .    5    .    .    5    5    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5     | .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res Acc 
Combat Hostiles Destroyed  117  | .   8   6   .   3   19  9   .   .   .   .   20  5   .   15  10  1   12  9   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Guns                     62   | .   8   6   .   1   4   1   .   .   .   .   .   .   .   14  10  1   11  6   
  Cannons                  39   | .   .   .   .   2   6   8   .   .   .   .   17  5   .   1   .   .   .   .   
  AOE                      12   | .   .   .   .   .   9   .   .   .   .   .   3   .   .   .   .   .   .   .   
Classes Destroyed          17   | 1   5   1   .   1   3   3   .   .   .   .   2   .   .   .   .   .   1   .   
  Worker                   9    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   2   1   .   1   1   
  Builder                  9    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   3   .   1   1   
  Tunneler                 5    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   
  Hauler                   8    | .   1   .   .   .   1   .   .   .   .   .   2   .   .   1   2   .   1   .   
  Recycler                 42   | 1   1   2   .   1   1   9   .   .   .   .   7   .   .   8   8   1   3   .   
  Mechanic                 3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  17   | .   2   .   .   .   5   1   .   .   .   .   .   .   .   3   3   .   3   .   
  Swarmer                  31   | .   6   1   .   .   9   .   .   .   .   .   .   .   .   6   1   .   4   4   
  Grunt                    26   | .   2   .   .   2   7   2   .   .   .   .   12  .   .   .   .   .   .   1   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   .   .   .   3   3   .   .   .   .   2   1   .   3   1   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   
  Programmer               35   | .   .   .   .   .   .   2   .   .   .   .   5   4   .   3   8   1   8   4   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   3   3   .   3   5   5   .   .   .   .   6   3   .   7   6   1   9   5   
  Combat Bots Only         6    | .   3   3   .   3   4   3   .   .   .   .   5   3   .   6   2   1   4   4   
Max Kills in Single Turn   2    | 1   2   1   .   1   2   1   .   .   .   .   2   2   .   2   2   1   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        838   | .    41   19   .    9    68   165  .    66   .    12   90   22   5    59   55   36   108  83   
  Missed                   254   | .    14   5    .    1    13   60   .    16   .    5    26   6    .    17   15   12   30   34   
Damage Taken               8938  | .    173  196  .    67   666  1046 .    841  .    111  1071 259  171  615  668  441  1279 1334 
  Core                     1422  | .    12   45   .    9    55   133  .    366  .    111  82   32   .    117  141  33   93   193  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  129   | .    .    .    .    .    .    .    .    .    .    .    .    30   42   30   27   .    .    .    
  Ignored by Resistances   2330  | .    56   57   .    21   191  299  .    233  .    31   292  73   44   176  182  119  347  209  
  Regen/Repaired (Parts)   860   | .    .    .    .    .    .    416  .    .    .    .    .    231  .    .    213  .    .    .    
Core Remaining (%)         81    | 100  .    .    .    73   90   .    .    .    .    12   90   .    .    85   87   97   93   87   
Volleys Fired              444   | 2    22   21   .    7    50   65   .    7    .    .    71   19   .    49   66   10   37   18   
  Largest                  4     | 2    2    2    .    2    2    2    .    2    .    .    3    4    .    4    3    3    3    3    
  Hottest                  230   | 90   40   64   .    64   69   106  .    101  .    .    159  212  .    230  161  173  215  210  
Shots Fired                1072  | 4    44   37   .    14   90   128  .    14   .    .    193  43   .    158  181  27   100  39   
  Gun                      660   | 4    44   32   .    7    40   40   .    .    .    .    .    .    .    146  181  27   100  39   
  Cannon                   403   | .    .    5    .    7    41   88   .    14   .    .    193  43   .    12   .    .    .    .    
  Launcher                 9     | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  870   | .    44   37   .    14   81   128  .    14   .    .    193  43   .    100  148  18   32   18   
  Thermal                  141   | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    41   33   9    37   17   
  Explosive                9     | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    31   4    
  Robot Hit Streak         50    | 4    15   10   .    8    11   13   .    8    .    .    20   14   .    18   24   11   50   13   
  Robot Miss Streak        5     | .    2    2    .    1    2    5    .    3    .    .    3    2    .    2    2    2    2    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    1    .    
  Secondary Targets        6     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    
Shots Hit Robots           765   | 4    35   25   .    11   55   103  .    12   .    .    122  18   .    93   135  23   88   41   
  Core Hits                414   | 2    18   13   .    4    42   60   .    13   .    .    52   7    .    53   64   6    54   26   
  Critical Kills           16    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    5    .    7    .    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    1    7    .    
  Critical Strikes         54    | .    .    1    .    1    2    4    .    1    .    .    6    1    .    11   9    1    16   1    
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Destroy                30    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    9    1    14   .    
    Blast                  15    | .    .    .    .    1    2    4    .    1    .    .    6    1    .    .    .    .    .    .    
    Corrupt                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Melee Attacks              131   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    24   24   28   53   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    .    .    .    
  Piercing                 120   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   24   28   53   
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21442 | 49   430  375  .    223  1647 2077 .    446  .    .    4790 654  .    2446 3533 589  2685 1498 
  Guns                     11152 | 49   430  290  .    112  445  447  .    .    .    .    .    .    .    2285 3326 535  2217 1016 
  Cannons                  7423  | .    .    77   .    111  593  1578 .    446  .    .    3803 654  .    161  .    .    .    .    
  Explosions               1811  | .    .    8    .    .    609  .    .    .    .    .    987  .    .    .    207  .    .    .    
  Melee                    1004  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   468  482  
  Ramming                  52    | .    .    .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13873 | .    430  367  .    223  1038 2025 .    446  .    .    3803 654  .    1289 2676 267  265  390  
  Thermal                  4381  | 49   .    8    .    .    .    .    .    .    .    .    533  .    .    775  650  268  1518 580  
  Explosive                1063  | .    .    .    .    .    609  .    .    .    .    .    454  .    .    .    .    .    .    .    
  Electromagnetic          1069  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    382  207  .    434  46   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1004  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   468  482  
Highest Corruption         14    | .    .    .    .    .    .    2    .    11   11   11   1    .    .    1    3    4    2    14   
  Average Corruption       1     | .    .    .    .    .    .    1    .    10   11   11   1    .    .    1    1    2    1    5    
  Corruption Purged        12    | .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    7    .    .    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  31    | .    .    .    .    .    .    2    .    3    .    2    13   .    .    .    6    1    2    2    
    Message Errors         3     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
    Matter Fused           7     | .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    3    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    1    .    .    1    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    2    .    .    .    1    2    .    .    .    1    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            498   | .    .    .    .    .    15   6    .    .    .    .    423  17   .    .    .    .    12   25   
  Projectiles              261   | .    .    .    .    .    6    6    .    .    .    .    232  17   .    .    .    .    .    .    
  Explosions               200   | .    .    .    .    .    9    .    .    .    .    .    191  .    .    .    .    .    .    .    
  Melee                    37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   25   
Knockbacks                 81    | .    .    3    .    2    6    18   .    9    .    .    41   2    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  78    | .    .    3    .    2    5    17   .    9    .    .    40   2    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      246   | .    .    .    .    .    53   .    .    .    .    .    193  .    .    .    .    .    .    .    
  Shots                    7     | .    .    .    .    .    3    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444   | 60   2    59   .    109  336  198  .    355  .    .    438  66   .    369  342  198  444  368  
  Average Temperature      95    | 30   2    17   .    47   124  46   .    171  .    .    131  28   .    108  90   82   105  103  
  Received Heat Transfer   1552  | .    24   100  .    48   441  117  .    252  .    24   456  9    .    18   18   .    18   27   
  Effects                  25    | .    .    .    .    .    2    .    .    .    .    .    12   .    .    1    1    .    7    2    
    Shutdowns              11    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    1    .    4    2    
    Interference           8     | .    .    .    .    .    1    .    .    .    .    .    7    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
    Damage (minor)         2     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    2    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    6    2    
  Heat Transferred         6172  | 124  .    50   .    .    .    .    .    .    .    .    350  .    .    1295 928  375  2200 850  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res Acc 
Peak Influence             639  | 5   268 50  .   91  305 148 .   .   .   .   639 268 69  271 279 271 457 536 
  Initial                  302  | .   2   23  .   .   .   91  .   .   .   .   302 216 69  11  48  126 88  239 
  Average                  128  | 2   92  10  .   69  159 45  .   .   .   .   208 207 48  50  110 148 269 371 
Maximum Alert Level        2    | .   1   .   .   .   1   .   .   .   .   .   2   1   .   1   1   1   2   2   
  Low Security (%)         75   | 100 81  100 .   100 70  100 .   .   .   .   54  28  100 96  86  84  29  .   
  Level 1                  19   | .   18  .   .   .   29  .   .   .   .   .   31  71  .   3   13  15  52  62  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   17  37  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   2   .   .   .   1   4   .   1   .   .   8   1   .   2   8   3   2   5   
  Investigation            7    | .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   2   
  Extermination            20   | .   .   .   .   .   .   2   .   .   .   .   4   1   .   2   5   2   2   2   
  Reinforcement            7    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   2   1   .   .   
  Assault                  3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res Acc 
Distress Signals           11   | .   .   .   .   .   3   .   .   .   .   1   2   .   .   1   .   .   3   1   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
Times Spotted              207  | .   11  6   .   3   28  10  .   12  .   5   32  6   6   18  19  9   21  21  
  Peak Tracking Total      9    | .   5   3   .   3   4   3   .   9   .   5   8   3   6   4   4   5   5   6   
  Tactical Retreats        17   | .   .   .   .   .   2   .   .   4   .   .   1   .   1   .   1   3   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res Acc 
Traps Triggered            16   | .   2   .   .   .   .   5   .   .   .   .   2   1   .   2   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Reconfigurated       9    | .   .   .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res Acc 
Machines Disabled          46   | .   .   1   .   .   2   1   .   .   .   .   23  1   .   1   16  .   1   .   
  Max in Single Turn       11   | .   .   1   .   .   1   1   .   .   .   .   11  1   .   1   6   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res Acc 
Machines Accessed          71   | .   4   1   4   .   5   14  .   .   4   .   8   2   .   3   13  2   4   7   
  Terminals                38   | .   4   .   .   .   4   6   .   .   .   .   6   .   .   1   7   2   4   4   
  Fabricators              4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          12   | .   .   .   .   .   .   3   .   .   .   .   2   2   .   .   3   .   .   2   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   
Total Hacks                194  | .   13  1   8   .   13  32  .   .   25  .   16  9   .   7   40  5   8   17  
  Successful               115  | .   6   1   8   .   4   18  .   .   25  .   7   6   .   5   23  3   2   7   
  Failed                   79   | .   7   .   .   .   9   14  .   .   .   .   9   3   .   2   17  2   6   10  
    Catastrophic           15   | .   1   .   .   .   1   7   .   .   .   .   1   .   .   1   3   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   9   .   1   .   6   5   .   .   .   .   7   .   .   2   7   1   4   2   
  Terminals                88   | .   13  .   .   .   11  10  .   .   .   .   13  .   .   2   16  5   8   10  
  Fabricators              8    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          44   | .   .   .   .   .   .   12  .   .   .   .   3   9   .   .   16  .   .   4   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   5   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   3   
Terminal Hacks             62   | .   6   1   8   .   2   2   .   .   25  .   3   .   .   .   5   3   2   5   
  Record                   18   | .   .   .   7   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   1   1   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       29   | .   .   .   .   .   .   9   .   .   .   .   1   6   .   .   11  .   .   2   
  Scan Component           18   | .   .   .   .   .   .   5   .   .   .   .   1   4   .   .   6   .   .   2   
  Repair                   11   | .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   5   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   4   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   2   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   2   .   .   .   
  Terminals                6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   2   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   3   .   .   .   4   12  .   .   .   .   8   2   .   3   11  2   4   7   
  Full Trace Events        4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   1   .   .   8   .   .   .   .   1   2   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             11   | .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   5   .   .   .   
  Time                     271  | .   .   .   .   .   .   103 .   .   .   .   .   44  .   .   124 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res Acc 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   96  26  .   31  .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  26  .   31  .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   .   .   4   .   .   6   .   .   .   .   .   
  Total Damage             309  | .   .   .   .   .   .   .   .   .   .   202 .   .   107 .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Turns Passed               16276 | 176  570  1039 534  500  1471 2269 804  289  39   64   2518 627  167  1769 1568 551  739  582  
Spaces Moved               10401 | 112  358  594  444  219  678  1142 423  211  79   128  1011 288  110  1094 1479 560  792  679  
  Core                     395   | 2    .    .    .    .    .    .    .    96   79   128  90   .    .    .    .    .    .    .    
  Treads                   417   | 56   .    .    .    .    .    .    .    .    .    .    361  .    .    .    .    .    .    .    
  Legs                     5223  | 54   358  594  444  219  678  1142 423  115  .    .    560  288  110  238  .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4366  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    856  1479 560  792  679  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            28    | 50   120  120  120  120  120  120  190  50   50   50   50   120  120  108  36   33   36   28   
  Average Speed            103   | 138  130  135  120  120  133  133  190  126  50   50   155  131  148  110  53   41   48   30   
  Slowest Speed            330   | 160  190  190  120  120  190  260  190  190  50   50   260  190  260  330  112  110  126  41   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       41    | 7    40   86   88   48   59   27   61   49   70   37   23   11   74   21   34   18   23   18   
  Regions Visited          18
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    1    1    1    .    .    .    .    1    .    .    .    .    
Scrap Searched             2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 110   | .    .    .    .    .    9    1    .    .    .    .    8    7    .    4    23   19   19   20   
Terrain Destroyed          382   | .    .    11   .    1    59   3    .    .    .    .    184  11   .    21   33   19   20   20   
  Melee                    83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    23   19   19   20   
  Projectile               86    | .    .    .    .    1    8    3    .    .    .    .    36   11   .    18   9    .    .    .    
  AOE                      210   | .    .    11   .    .    51   .    .    .    .    .    148  .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Total                      14873 | 126  416  792  445  443  1168 1758 423  218  78   127  1807 511  114  1576 2104 819  1017 931  
  Wait                     3306  | .    10   147  .    210  400  467  .    .    .    .    645  170  .    357  445  193  104  158  
  Move                     10383 | 111  357  593  443  218  677  1141 422  210  78   127  1010 288  109  1093 1478 559  791  678  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133   | 3    11   7    1    2    12   17   .    .    .    .    20   5    2    22   12   7    6    6    
  Fast Attach              90    | 7    3    .    .    1    .    13   .    .    .    .    20   6    .    11   15   1    8    5    
  Attach                   61    | 1    .    1    .    .    5    5    .    .    .    .    6    3    2    9    8    4    12   5    
  Detach                   17    | .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    4    1    6    .    
  Swap                     142   | .    7    13   .    2    13   23   1    1    .    .    11   6    .    10   26   11   14   4    
  Drop                     155   | 2    6    10   1    3    11   18   .    .    .    .    18   12   1    23   26   9    11   4    
  Fire                     444   | 2    22   21   .    7    50   65   .    7    .    .    71   19   .    49   66   10   37   18   
  Melee                    131   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    24   24   28   53   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x4 / [*Ext])
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 14)
   177 | -11/Scrapyard      | Entered Materials
   293 | -10/Materials      | Discovered new exit (range 12)
   333 | -10/Materials      | Build established: Mutant
   566 | -10/Materials      | Discovered new exit (range 16)
   579 | -10/Materials      | Identified exit to Materials
   747 | -10/Materials      | Entered Mines
   748 | -10/Mines          | Assembled infested the area
   753 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1287 | -10/Mines          | Discovered exit to Materials (range 3)
  1295 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1338 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1561 | -10/Mines          | Discovered exit to Materials (range 10)
  1781 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1781 | -10/Mines          | Discovered new exit (range 5)
  1786 | -10/Mines          | Entered Exiles
  1816 | -10/Exiles         | Met 8R-AWN
  1836 | -10/Exiles         | Met EX-HEX
  1875 | -10/Exiles         | Met EX-BIN
  1890 | -10/Exiles         | Aligned with FarCom system
  1891 | -10/Exiles         | Given EX-Vault access code
  1918 | -10/Exiles         | Opened EX-Vault
  1929 | -10/Exiles         | Found Trap Reconfigurator
  1992 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2027 | -10/Exiles         | Met EX-DEC
  2032 | -10/Exiles         | Learned location of Zion (-6)
  2112 | -10/Exiles         | Visited The Gauntlet
  2305 | -10/Exiles         | Discovered new exit (range 14)
  2320 | -10/Exiles         | Left Exiles lab with Trap Reconfigurator
  2320 | -10/Exiles         | Entered Mines
  2550 | -9/Mines           | Found a hidden stash of uninstalled traps
  2810 | -9/Mines           | Discovered new exit (range 9)
  2820 | -9/Mines           | Entered Materials
  2820 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3130 | -8/Materials       | Build established: Hacker-Skirmisher
  4231 | -8/Materials       | Discovered new exit (range 12)
  4291 | -8/Materials       | Entered Factory
  4291 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4326 | -7/Factory         | Repaired Minigun
  4436 | -7/Factory         | Discovered new exit (range 5)
  4674 | -7/Factory         | Discovered new exit (range 8)
  4750 | -7/Factory         | Repaired Hrd. Light Armor Plating
  4795 | -7/Factory         | Repaired Aluminum Leg
  4823 | -7/Factory         | Repaired Aluminum Leg
  4930 | -7/Factory         | Fabricated Hvy. Flak Cannon (x2)
  5371 | -7/Factory         | Build established: Hacker-Mutant
  6352 | -7/Factory         | Identified exit to Factory
  6560 | -7/Factory         | Entered Lower Caves
  6847 | -7/Lower Caves     | Build established: Scavenger-Mutant
  7012 | -7/Lower Caves     | Learned Factory terminal intel
  7339 | -7/Lower Caves     | Discovered new exit (range 2)
  7352 | -7/Lower Caves     | Learned Factory terminal intel
  7364 | -7/Lower Caves     | Entered another Lower Caves area
  7409 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7480 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7605 | -7/Lower Caves     | System corruption reached 10%
  7605 | -7/Lower Caves     | Released all parts (7)
  7623 | -7/Lower Caves     | Core integrity fell below 50%
  7635 | -7/Lower Caves     | Lost 5 parts (1p1n3u)
  7646 | -7/Lower Caves     | Discovered new exit (range 15)
  7653 | -7/Lower Caves     | Entered Data Miner
  7653 | -7/Data Miner      | Discovered new exit (range 6)
  7663 | -7/Data Miner      | Met Data Miner
  7672 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7672 | -7/Data Miner      | Learned location of Section 7 (-2)
  7681 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7692 | -7/Data Miner      | Entered Proximity Caves
  7735 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7737 | -6/Proximity Caves | Spotter reported a threat
  7741 | -6/Proximity Caves | Spotted B-75 Beast
  7745 | -6/Proximity Caves | Core integrity fell below 20%
  7747 | -6/Proximity Caves | Spotter reported a threat
  7756 | -6/Proximity Caves | Entered Factory
  7756 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7757 | -6/Factory         | Loaded intel: 28 terminal locations
  8104 | -6/Factory         | Build established: Skirmisher
  9350 | -6/Factory         | Build established: Hacker-Skirmisher
 10053 | -6/Factory         | Identified exit to Factory
 10105 | -6/Factory         | Discovered new exit (range 16)
 10206 | -6/Factory         | First assault squad dispatched
 10223 | -6/Factory         | Incoming assault squad redirected
 10274 | -6/Factory         | Entered another Factory area
 10274 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 10275 | -5/Factory         | Loaded intel: 26 terminal locations
 10328 | -5/Factory         | Repaired Imp. Light Armor Plating
 10393 | -5/Factory         | Repaired Magnetic Acceleration Cannon
 10628 | -5/Factory         | Build established: Scavenger-Tank
 10901 | -5/Factory         | Sucked down chute
 10901 | -5/Factory         | Entered Waste
 10902 | -5/Waste           | Met a frightened Derelict
 10929 | -5/Waste           | Build established: Tank
 10938 | -5/Waste           | Spotted C-40 Crusher
 10951 | -5/Waste           | Spotted C-40 Crusher
 10960 | -5/Waste           | Spotted C-40 Crusher
 10967 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 10970 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 10974 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 10987 | -5/Waste           | Spotted C-40 Crusher
 10993 | -5/Waste           | Spotted C-40 Crusher
 11035 | -5/Waste           | Spotted C-40 Crusher
 11046 | -5/Waste           | Discovered new exit (range 14)
 11047 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 11050 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 11068 | -5/Waste           | Entered Factory
 11644 | -5/Factory         | Build established: Gunner
 12582 | -5/Factory         | Discovered new exit (range 16)
 12639 | -5/Factory         | Identified exit to Upper Caves
 12828 | -5/Factory         | Discovered new exit (range 5)
 12837 | -5/Factory         | Entered another Factory area
 12837 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 12921 | -4/Factory         | Build established: Hacker-Gunner
 13329 | -4/Factory         | Repaired Imp. Medium Armor Plating
 13526 | -4/Factory         | Repaired KE Penetrator
 13556 | -4/Factory         | Repaired Antigrav System
 13589 | -4/Factory         | Repaired Antigrav System
 13772 | -4/Factory         | Found Heavy Servo Lattice
 13801 | -4/Factory         | Repaired Mic. Fission Core
 13837 | -4/Factory         | Found Powered Armor
 14331 | -4/Factory         | Discovered new exit (range 23)
 14390 | -4/Factory         | Identified exit to Research
 14405 | -4/Factory         | Entered Research
 14405 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14496 | -3/Research        | Discovered new exit (range 21)
 14596 | -3/Research        | Spotted B-86 Titan
 14670 | -3/Research        | Identified exit to Research
 14705 | -3/Research        | Build established: Hacker-Ninja
 14956 | -3/Research        | Entered another Research area
 14956 | -2/Research        | Evolved 2 slots: Utility x2
 15101 | -2/Research        | Identified exit to Access
 15375 | -2/Research        | Spotted B-90 Cyclops
 15623 | -2/Research        | Lost 4 parts (2n1u1w)
 15695 | -2/Research        | Spotted B-90 Cyclops
 15695 | -2/Research        | Entered Access
 15695 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 15859 | -1/Access          | Identified exit to Surface
 15998 | -1/Access          | Build established: Hacker-Sprinter
 16238 | -1/Access          | First assault squad dispatched
 16239 | -1/Access          | Crushed by falling debris
 16260 | -1/Access          | Crushed by falling debris
 16260 | -1/Access          | System corruption reached 10%
 16275 | -1/Access          | Spotted B-99 Colossus
 16275 | -1/Access          | Spotted B-99 Colossus
 16277 | ***                | Escaped!

 Last Messages 
---------------
16239_ System corrupted by crushing effect (+1).
16241_ K-01 Serf cleans the Terminal. <x2>
16246_ Linear Gravjet destroyed.
16257_ System corrupted: Heat flow error (+253).
16259_ P-80 Master destroyed.
16260_ The unstable cave ceiling collapses.
16260_ Crushed by falling debris.
16260_ Railgun destroyed.
16260_ System corrupted by crushing effect (+2).
16260_ Imp. System Shield destroyed.
16260_ System corrupted by crushing effect (+3).
16260_ Adv. Target Analyzer destroyed.
16260_ System corrupted by crushing effect (+3).
16264_ P-80 Master suffers critical hit (Impale).
16264_ P-80 Master destroyed.
16264_ U-05 Engineer builds a Wall.
Sealed Barrier opened remotely.
16274_ The Access Shell folds into the floor.
16275_ Slug penetrates Reinforced Barrier. <x3>
16276_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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| ???????????????#  #??????????????????????????????? |
| ???????????????#  #??????????????????????????????? |
| ???????????#####  ###################????????????? |
| ???????????#                         ????????????? |
| ???????????#                     w   ????????????? |
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| ???????????#  #?????#u    k  ""#?????????????????? |
| ???????????#  #?????#!       ""#??????h??????????? |
| ???????????+  #?????#|u=      T#?????????????????? |
| ???????????#  #?????#!*=     ""#?????????????????? |
| ???????????#  #????##[=%![   ""#??????h??????????? |
| ??????????##  ##??###p![!!   ""##????????????????? |
| ###########    #??#=   %        #????????????????? |
|                #??###          #???????h?????????? |
|                #????#          #?????????????????? |
| #######+###    #????#          #?????????????????? |
|           ######????#          #?????????????????? |
|           #?????????#    @"    #?????????????????? |
|           #?????????#    ""    #?????????????????? |
|           #?????????#          #?????????????????? |
|     =     #?????????#          #?????????????????? |
|    !=     #?????????#          #?????????????????? |
|    ==     #?????????#          #?????????????????? |
|           #?????????#          #?????????????????? |
|           #?????????#          #?????????????????? |
|           #?????????#          #?????????????????? |
|           #?????????#          #?????????????????? |
|           #?????????# BB    BB #?????????????????? |
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| ?????# #????????????#          #?????????????????? |
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| #   """   #????????????#    #????#######?????###?? |
| #  ""T""  #????????????#    #????       ?????      |
| #  "" ""  ##?????????###    #???       ??????      |
| # %%=     ##############    +???      ???????      |
| #  =      #   """"     #    #??     ""???????      |
| /         #   """""    #    #??    """"?????#      |
| ###########   """""    #    #?      """?????#      |
| ??????????#   """"" =*!#    #?      """" ???#      |
| ??????????#   """""    #    #        "      #      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          100
Energy Generation          49
Energy Capacity            510
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Power Amplification        30
EM Shielding               2
Armor Coverage             900
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Weapon Shielding           66
Weapon Cycling             20
Evasion (%)                59
Target Analysis            12
Core Analysis              6
Recoil Reduction           2
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          34
Defensive Hacking          22

 Item Schematics 
-----------------
              Enh. Autogun | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
           Com. Ion Cannon | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
            Linear Gravjet | -5/Factory    | Scanalyzed
           Antigrav System | -4/Factory    | Scanalyzed
         Lrn. Tractor Beam | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
 L-41 Fighter | -7/Data Miner | Free
 G-47 Trooper | -7/Data Miner | Free
   M-28 Smith | -7/Data Miner | Free

 Fabricated
------------
 Hvy. Flak Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictHeartMediator
  Manual?         0
Play Time         05:26:58
  Cumulative      361.3 hours
  Start           2024.08.28 @ 14:39:05
  End             2025.05.06 @ 22:17:26
Sessions          103
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          116
  Rogue           7
  Adventurer      86
  Explorer        23
Win Type          0
  Total           11
  Types           9/1/1/0/0/0/0/0/0
Lore%             44
Gallery%          72
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Terminus++
Map View          76x50
Zoom Use          5%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da51377b-7ae2-451a-9c28-0fbda363ba33