Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 00:54:53 Player: Nerf Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (929) 929 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3184 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 98/100 System Corruption 8% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Assault Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Terrain Scanner Seismic Detector Component Analysis Suite > --- WEAPON ----------- EM Shotgun EM Shotgun Spread Laser > --- INVENTORY -------- Improved Hover Unit EM Pulse Gun Heavy Explosive Trap [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . 1 . . Parts Attached 29 | 11 1 2 10 . 5 Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 4 . 2 4 . . Treads . | . . . . . . Leg 2 | . . . 2 . . Wheel 6 | 4 . 2 . . . Hover 2 | . . . 2 . . Flight . | . . . . . . Utility 7 | 3 . . 2 . 2 Device 4 | 2 . . 1 . 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 10 | 3 1 . 3 . 3 Energy Gun 4 | 1 . . 3 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . 1 . 4 . 14 Power 2 | . . . . . 2 Propulsion 4 | . 1 . 1 . 2 Utility 6 | . . . 2 . 4 Weapon 7 | . . . 1 . 6 Highest Loss Streak 14 | . 1 . 2 . 14 To Critical Strikes . | . . . . . . Average Backups 3 | 3 4 5 3 3 1 Power . | . 1 1 1 1 . Propulsion . | . . . . 1 . Utility . | 1 2 2 1 . . Weapon 1 | 1 1 2 1 1 . Tool/Special . | . . . . . . Unused Backups 1 | 1 . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | 1 . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 97 92 98 88 66 Engine 11 | . 14 14 11 11 12 Leg 9 | . . . . 22 12 Wheel 10 | . 25 21 18 . . Hover 1 | . . . 2 . . Device 26 | . 28 28 30 22 19 Energy Gun 20 | . . . 13 33 19 Ballistic Gun 5 | . 16 14 8 . . Launcher 5 | . 11 14 10 . . Peak Build Rating 18 | 7 7 7 15 13 18 Average Rating 11 | 5 6 6 11 13 13 On Entrance 7 | . 7 6 7 13 13 Avg Prop Armor Cover (%) 4 | . . . 4 . . Naked Turns 20 | . . . . . 20 Heaviest Build 23 | 15 12 12 23 16 22 Greatest Support 32 | 32 20 20 20 20 20 Greatest Overweight (x) 7 | 1 1 1 7 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 3 | 3 4 5 3 4 1 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 4 5 5 3 4 . Class Distribution -------------------- 77% | Scavenger-Skirmisher 13% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 791 | 412 43 17 279 4 36 Remotely 231 | 130 43 17 41 . . Salvage Created 1002 | 278 123 21 338 42 200 Parts 89 | 28 15 5 21 8 12 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 30 | . 8 3 10 3 6 Guns 11 | . 1 . 5 1 4 AOE 19 | . 7 3 5 2 2 Classes Destroyed 8 | 3 3 . 1 . 1 Worker 6 | 2 . 2 2 . . Builder 1 | . . . 1 . . Tunneler 9 | 8 1 . . . . Recycler 2 | 1 . . 1 . . Watcher 3 | . 1 . 1 . 1 Swarmer 15 | . 3 3 3 3 3 Grunt 13 | . 5 . 7 . 1 Brawler 2 | . . . . . 2 Best Kill Streak 13 | 5 8 13 7 3 4 Combat Bots Only 6 | . 6 3 4 3 4 Max Kills in Single Turn 3 | 2 3 3 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . 2 2 2 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 157 | . 16 1 41 2 97 Missed 37 | . 2 . 13 1 21 Hits 120 | . 14 1 28 1 76 Melee 5 | . . . . . 5 Projectile 115 | . 14 1 28 1 71 Critical Strikes 6 | . . . . . 6 Damage Taken 1828 | . 168 8 426 16 1210 Core 617 | . 17 . 32 8 560 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 . 93 . 90 . Volleys Fired 76 | 27 13 3 20 2 11 Largest 3 | 2 2 1 3 3 3 Hottest 161 | 40 50 30 155 155 161 Shots Fired 125 | 41 17 3 35 6 23 Gun 102 | 41 6 . 31 6 18 Cannon 5 | . . . . . 5 Launcher 18 | . 11 3 4 . . Special . | . . . . . . Kinetic 42 | 34 6 . . . 2 Thermal 18 | . . . 7 2 9 Explosive 18 | . 11 3 4 . . Electromagnetic 47 | 7 . . 24 4 12 Robot Hit Streak 7 | 5 4 . 7 3 5 Robot Miss Streak 11 | 2 3 . 6 8 11 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 2 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 79 | 27 5 . 25 2 20 Core Hits 82 | 12 17 6 29 3 15 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 2 | 1 . . . . 1 Corrupt 1 | 1 . . . . . Smash 1 | . . . . . 1 Melee Attacks 4 | . . . . . 4 Impact 4 | . . . . . 4 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2599 | 345 715 241 865 66 367 Guns 1082 | 345 51 . 425 24 237 Cannons 46 | . . . . . 46 Explosions 1387 | . 664 241 440 42 . Melee 84 | . . . . . 84 Ramming . | . . . . . . Kinetic 340 | 261 51 . . . 28 Thermal 347 | . . . 191 42 114 Explosive 1265 | . 664 241 360 . . Electromagnetic 563 | 84 . . 314 24 141 Impact 84 | . . . . . 84 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 1 1 . . 8 Average Corruption 3 | . 1 1 . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 39 | . . . 12 . 27 Projectiles . | . . . . . . Explosions 12 | . . . 12 . . Melee 27 | . . . . . 27 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 143 | . . . 135 8 . Shots 5 | . . . 4 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 600 | 6 12 . 313 157 600 Average Temperature 178 | 6 6 . 109 83 313 Received Heat Transfer 792 | . 81 . 135 . 576 Effects 6 | . . . 2 . 4 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . 2 . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 520 | . . . 280 100 140 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 2 1 . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 96 | 100 93 100 92 100 100 Level 1 3 | . 6 . 7 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 336 | 10 210 186 336 199 60 Initial 129 | . . 81 72 129 . Average 31 | 1 42 140 31 40 8 Influence Increases 1090 | 55 248 115 405 70 197 Destroy 0b10 Robot/C 600 | . 160 60 200 60 120 Destroy 0b10 Robot/NC 105 | 55 10 10 25 . 5 Destroy Leader 126 | . 42 10 32 10 32 Trap Triggered on 0b10 10 | . . . . . 10 Disable Machine 105 | . . 15 90 . . Destroy Structure 114 | . 36 20 58 . . Lose Combat Pursuer 30 | . . . . . 30 Influence Decreases 1040 | 55 38 139 259 402 147 Entered New Map 446 | . . 129 114 203 . Time Decay 444 | 55 28 10 105 199 47 Lost Part 150 | . 10 . 40 . 100 Squads Dispatched 2 | . 1 . 1 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . 1 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 9 2 12 1 16 Peak Tracking Total 8 | . 7 2 5 1 8 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed 3 | . . . . 2 1 Triggered 1 | . . . . . 1 Most Traps Carried 2 | . . . . 2 1 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 9 | . 2 1 6 . . Max in Single Turn 2 | . 1 1 2 . . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 4 | . 1 . 2 . 1 Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 9 | . 3 . 5 . 1 Successful 4 | . . . 3 . 1 Failed 5 | . 3 . 2 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 5 | . 3 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . . . 1 Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 2 . . Full Trace Events 3 | . 1 . 2 . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 2852 | 161 115 38 1352 1025 161 Terrain 2398 | . . . 1212 1025 161 Seismic 2839 | 161 115 38 1352 1025 148 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3010 | 265 115 38 1352 1025 215 Spaces Moved 674 | 164 96 35 140 149 90 Core 68 | 25 . . 1 . 42 Treads . | . . . . . . Legs 222 | . . . 25 149 48 Wheels 319 | 139 96 35 49 . . Hover 65 | . . . 65 . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 120 50 Average Speed 108 | 90 80 83 130 120 125 Slowest Speed 400 | 100 95 95 400 120 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 6 26 11 17 28 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 114 | . 34 24 56 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 114 | . 34 24 56 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2834 | 242 115 40 1279 992 166 Wait 1994 | 24 4 . 1087 833 46 Move 669 | 163 95 34 139 148 90 Hop . | . . . . . . Pick Up 30 | 13 1 . 7 4 5 Fast Attach 4 | . . 1 3 . . Attach 24 | 8 . . 9 . 7 Detach 7 | 1 . . 6 . . Swap 7 | 3 2 1 1 . . Drop 16 | 3 . 1 7 3 2 Fire 76 | 27 13 3 20 2 11 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 3 | . . . . 2 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 266 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Scavenger-Mutant 339 | -10/Materials | Discovered new exit (range 13) 381 | -10/Materials | Entered Mines 410 | -10/Mines | Discovered new exit (range 9) 419 | -10/Mines | Entered Materials 419 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 726 | -9/Materials | Build established: Scavenger-Skirmisher 1648 | -9/Materials | Discovered new exit (range 16) 1771 | -9/Materials | Entered Mines 1920 | -9/Mines | Found a hidden stash of uninstalled traps 2052 | -9/Mines | Discovered new exit (range 15) 2773 | -9/Mines | Discovered new exit (range 8) 2796 | -9/Mines | Entered Materials 2796 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2797 | -8/Materials | Identified exit to Storage 2979 | -8/Materials | Core integrity fell below 50% 2987 | -8/Materials | Core integrity fell below 20% 3011 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- B-36 Bruiser system corrupted by crushing effect. M-13 Machinist repairs G-47 Trooper. Component Analysis Suite destroyed. System corrupted by crushing effect (+1). Hammer destroyed. G-47 Trooper triggered Heavy Explosive Trap. An explosion rips through the floor. B-36 Bruiser destroyed. G-47 Trooper destroyed. M-13 Machinist destroyed. System corrupted: Component data lost. K-01 Serf collects debris. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. Acquired Assault Cannon. [Achievement: Hydra] Map ----- +----------------------------------------------------+ | ?????#??????????????? ?#?????????????????????????? | | ?????????#???????????????????????????????????????? | | ??????????????????? ???##????????????????????????? | | ?????????#####? ????????????????????????????????? | | ?????????# #??? ???????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #??????????????#????????????????????? | | ?? ?"??? + #####+##########????????????????????? | | ?????????# ???????????????????? | | ?????????# ??????H????????????? | | ????? ???# ???????????????????? | | ?????????# ### ########?????????????????????? | | ?????????# #?# #???????##???????????????????? | | #?##?????# #?#!=!![[#????????????????????????????? | | ??????#??# #?#!!!![[#????????????????????????????? | | #???????## ##########????????????????????????????? | | #????????# #?#????#?##???????????????????????????? | | ?#??#????# #?????#?????#??#????##????????????????? | | #?#??????# ##?????????######### #????????????????? | | ##########%#??????????# % #????????????????? | | # #????####### "" Y""" #????????????????? | | "" # ###### # "Y """ #????????????????? | | "G """ # # "" """ #????????????????? | | "" """ + " + #????????????????? | | """ # # #????????????????? | | ######## # @ #????????????????? | | #??????## ## ! #????????????????? | | ###???#?# ############????????????????? | | ##########???????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ???????????#?????# #???????????????????????????? | | ???????????????? #???????????????????????????? | | ????????????????? #???????????????????????????? | | ????????? ?????? #???????????????????????????? | | ?????????????#??## #???????????????????????????? | | ?????????????????# +???????????????????????????? | | ??? ?????????????# #???????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Grenade Launcher | -9/Materials | Hacked EM Shotgun | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Hydra Item+ Throw Away The Key Challenges ------------ None Game ------ Seed AccelerationHugeBay Manual? 0 Play Time 00:28:49 Cumulative 6.9 hours Start 2026.07.14 @ 00:29:45 End 2026.07.14 @ 00:54:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a5c27518-d7f4-4f45-80fd-c9f3b20db9f8