Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 20:55:17

Player: Gale

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (94)      470
Value Destroyed (3294)     3294
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (432)                432
              TOTAL SCORE: 6916

 Bonus
-------
High Alert Combat Kills    232
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     270/300
Energy                     36/100
System Corruption          4%
Temperature                Cool (-100)
Movement                   Treading (160)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (5) ------
           Cryofiber Web
  Improved Heat Sink
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           PL-3XN's Ring of Power

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
>          --- PROPULSION -------
  Improved Titanium Leg
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Targeting Computer
  Advanced Phase Shifter
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Coil Gun
           KE Penetrator
           Remote Datajack
>          --- INVENTORY --------
           Cryofiber Web
  Improved Heat Sink
  Advanced Phase Shifter
           PL-3XN's Ring of Power
[Rating: 50]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
Utility                    Small Storage Unit
  Device                   Coolant Injector
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Gar 
Slots Evolved              6    | .   .   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   .   2   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             89   | 9   10  .   13  26  20  11  
  Power                    14   | 2   .   .   2   4   5   1   
    Engine                 9    | 2   .   .   2   3   2   .   
    Core                   4    | .   .   .   .   1   3   .   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               22   | 4   3   .   2   7   4   2   
    Treads                 2    | 1   .   .   .   .   .   1   
    Leg                    20   | 3   3   .   2   7   4   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  23   | 1   2   .   1   9   5   5   
    Device                 12   | .   1   .   1   4   2   4   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   3   1   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             5    | .   1   .   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   5   .   8   6   6   3   
    Energy Gun             10   | 1   1   .   2   1   5   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   .   2   2   1   2   
    Ballistic Cannon       8    | .   2   .   4   2   .   .   
    Launcher               2    | .   2   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   
    System Corruption      1    | .   .   .   1   .   .   .   
Parts Lost                 35   | .   2   .   5   8   1   19  
  Power                    4    | .   .   .   1   .   .   3   
  Propulsion               5    | .   .   .   .   1   .   4   
  Utility                  12   | .   1   .   1   4   .   6   
  Weapon                   14   | .   1   .   3   3   1   6   
  Highest Loss Streak      10   | .   2   .   2   2   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   90  100 96  95  99  69  
  Engine                   8    | .   14  14  13  6   6   1   
  Core                     3    | .   .   .   .   2   7   1   
  Leg                      24   | .   28  28  28  26  23  9   
  Device                   8    | .   7   14  10  11  4   4   
  Storage                  6    | .   14  14  14  8   .   .   
  Processor                9    | .   .   .   .   7   17  16  
  Hackware                 4    | .   .   .   .   4   7   6   
  Protection               3    | .   3   .   .   .   7   5   
  Energy Gun               7    | .   3   .   6   4   14  1   
  Ballistic Gun            6    | .   4   .   5   8   7   9   
  Ballistic Cannon         5    | .   11  .   1   12  .   .   
  Launcher                 3    | .   3   28  14  .   .   .   
Peak Build Rating          50   | 6   7   7   12  32  49  50  
  Average Rating           28   | 4   6   7   10  26  47  40  
  On Entrance              15   | .   6   7   7   11  32  47  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             41   | 14  18  17  18  26  41  39  
  Greatest Support         60   | 20  20  20  20  45  60  60  
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   
  Average Capacity         6    | 7   8   8   8   7   5   5   
  Most Carried             8    | 2   8   7   8   8   5   5   
  Average Carried          5    | 1   3   7   7   7   4   4   
  Final Capacity           8    | 8   8   8   8   5   5   5   
  Final Carried            8    | 2   7   7   8   4   5   1   

 Class Distribution 
--------------------
 39% | Gunner
 36% | Mutant
 13% | Tank
  6% | Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Gunner | -8/Materials
 Gunner | -7/Factory
   Tank | -7/Garrison

 Resources                      | -11  -10  -10  -10  -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Gar  
Matter Collected           2586 | 166  174  13   459  973  589  212  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3174 | 58   136  58   251  1320 1111 240  
  Parts                    152  | 2    16   2    16   58   51   7    
Haulers Intercepted        2    | .    .    .    .    2    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    9    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Gar 
Combat Hostiles Destroyed  81   | .   5   2   8   35  24  7   
  Melee                    3    | .   1   .   .   1   .   1   
  Guns                     53   | .   1   .   3   19  24  6   
  Cannons                  14   | .   3   .   .   11  .   .   
  AOE                      8    | .   .   2   5   1   .   .   
Classes Destroyed          13   | 1   3   .   2   4   3   .   
  Hauler                   2    | .   .   .   .   2   .   .   
  Recycler                 4    | 1   .   .   .   3   .   .   
  Watcher                  7    | .   3   .   .   2   2   .   
  Swarmer                  21   | .   2   .   1   15  .   3   
  Grunt                    33   | .   3   2   .   12  14  2   
  Brawler                  2    | .   .   .   .   1   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   11   | .   .   .   .   6   3   2   
  Hunter                   2    | .   .   .   .   1   1   .   
  Programmer               3    | .   .   .   .   .   3   .   
  Heavy                    1    | .   .   .   .   .   1   .   
  Artisan                  1    | .   .   .   1   .   .   .   
  Subdweller               7    | .   .   .   7   .   .   .   
Best Kill Streak           6    | 1   3   2   2   6   4   4   
  Combat Bots Only         4    | .   2   2   2   4   4   4   
Max Kills in Single Turn   3    | 1   1   1   1   3   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 1    | .   .   1   1   1   .   .   
  Melee                    1    | .   1   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Gar  
Hostile Shots Fired        724  | .    64   3    21   204  148  284  
  Missed                   228  | .    15   2    6    67   61   77   
Damage Taken               6053 | .    457  23   576  1705 922  2370 
  Core                     1285 | .    62   23   158  334  58   650  
  Absorbed by Shields      17   | .    .    .    .    .    .    17   
  Regen/Repaired (Parts)   102  | .    92   .    .    10   .    .    
Core Remaining (%)         47   | 100  .    .    2    39   .    .    
Volleys Fired              228  | 2    24   4    26   83   55   34   
  Largest                  3    | 1    2    2    2    3    3    3    
  Hottest                  188  | 50   85   60   80   113  188  158  
Shots Fired                539  | 2    35   8    50   234  157  53   
  Gun                      379  | 2    11   .    32   126  157  51   
  Cannon                   134  | .    24   .    2    108  .    .    
  Launcher                 24   | .    .    8    16   .    .    .    
  Special                  2    | .    .    .    .    .    .    2    
  Kinetic                  339  | .    34   .    14   192  56   43   
  Thermal                  153  | 2    1    .    .    42   101  7    
  Explosive                24   | .    .    8    16   .    .    .    
  Electromagnetic          21   | .    .    .    20   .    .    1    
  Robot Hit Streak         21   | 2    6    6    7    16   15   21   
  Robot Miss Streak        6    | .    2    .    2    6    4    3    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        10   | .    .    .    .    3    5    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    1    
Shots Hit Robots           342  | 2    15   2    19   144  124  36   
  Core Hits                201  | 2    13   5    16   60   82   23   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    2    .    2    
  Critical Strikes         8    | .    .    .    .    6    .    2    
    Burn                   2    | .    .    .    .    2    .    .    
    Destroy                3    | .    .    .    .    1    .    2    
    Blast                  2    | .    .    .    .    2    .    .    
    Smash                  1    | .    .    .    .    1    .    .    
Melee Attacks              14   | .    .    .    .    14   .    .    
  Impact                   14   | .    .    .    .    14   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8223 | 26   339  188  802  3077 2849 942  
  Guns                     5436 | 26   64   .    197  1424 2849 876  
  Cannons                  1150 | .    209  .    .    941  .    .    
  Explosions               1050 | .    .    188  605  257  .    .    
  Melee                    454  | .    .    .    .    454  .    .    
  Ramming                  133  | .    66   .    .    1    .    66   
  Kinetic                  3548 | .    260  .    48   1818 717  705  
  Thermal                  2889 | 26   13   .    .    547  2132 171  
  Explosive                1050 | .    .    188  605  257  .    .    
  Electromagnetic          149  | .    .    .    149  .    .    .    
  Impact                   454  | .    .    .    .    454  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    1    .    2    4    
  Average Corruption       1    | .    .    .    1    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    1    .    17   8    
    Message Errors         5    | .    .    .    .    .    4    1    
    Matter Fused           5    | .    .    .    .    .    2    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      5    | .    .    .    .    .    4    1    
    Data Loss (minor)      5    | .    .    .    1    .    4    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Misfires               3    | .    .    .    .    .    1    2    
    Alerts                 1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            308  | .    .    4    .    304  .    .    
  Projectiles              7    | .    .    .    .    7    .    .    
  Explosions               101  | .    .    4    .    97   .    .    
  Melee                    200  | .    .    .    .    200  .    .    
Knockbacks                 17   | .    2    .    .    15   .    .    
  Impact                   2    | .    .    .    .    2    .    .    
  Kinetic                  14   | .    2    .    .    12   .    .    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      161  | .    .    9    32   101  .    19   
  Shots                    4    | .    .    1    2    1    .    .    
  Rammed                   14   | .    .    .    .    .    .    14   
Targets Rammed             52   | .    25   .    .    1    .    26   
  Kicked                   38   | .    25   .    .    1    .    12   
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        827  | 20   48   9    1    310  827  531  
  Average Temperature      141  | 10   13   9    1    89   188  163  
  Received Heat Transfer   1693 | .    150  9    66   486  330  652  
  Effects                  46   | .    .    .    .    2    34   10   
    Shutdowns              13   | .    .    .    .    .    10   3    
    Energy Bleed           7    | .    .    .    .    2    3    2    
    Interference           9    | .    .    .    .    .    7    2    
    Matter Decay           6    | .    .    .    .    .    5    1    
    Short Circuit          1    | .    .    .    .    .    1    .    
    Damage (minor)         3    | .    .    .    .    .    3    .    
    Damage (major)         6    | .    .    .    .    .    5    1    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    3    .    .    
  Combat Hostiles          3    | .    .    .    .    3    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    
  Impact Corruptions       8    | .    .    .    .    8    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    1    5    1    
  Heat Transferred         6305 | 74   37   .    .    1295 4524 375  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Gar 
Peak Influence             562  | 5   144 103 .   562 555 307 
  Initial                  212  | .   3   .   .   10  202 212 
  Average                  265  | 2   45  91  .   247 372 251 
Maximum Alert Level        2    | .   .   .   .   2   2   1   
  Low Security (%)         29   | 100 100 100 .   37  .   .   
  Level 1                  46   | .   .   .   .   43  55  100 
  Level 2                  24   | .   .   .   .   19  44  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   .   5   10  .   
  Investigation            8    | .   1   .   .   3   4   .   
  Extermination            3    | .   .   .   .   .   3   .   
  Reinforcement            5    | .   .   .   .   2   3   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac Gar 
Distress Signals           3    | .   .   .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              123  | .   10  1   10  53  30  19  
  Peak Tracking Total      10   | .   5   1   2   7   4   10  
  Tactical Retreats        9    | .   .   .   .   5   1   3   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Gar 
Traps Triggered            5    | .   1   .   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   1   .   1   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  
----------                 Run  | Yrd Mat Min Sub Mat Fac Gar 
Machines Disabled          5    | .   .   1   .   4   .   .   
  Max in Single Turn       3    | .   .   1   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac Gar 
Machines Accessed          23   | .   3   .   .   9   11  .   
  Terminals                14   | .   .   .   .   7   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   1   2   .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                64   | .   7   .   .   33  24  .   
  Successful               36   | .   5   .   .   18  13  .   
  Failed                   27   | .   2   .   .   14  11  .   
    Catastrophic           4    | .   .   .   .   2   2   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   
  Manual                   18   | .   .   .   .   10  8   .   
  Terminals                39   | .   .   .   .   23  16  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          16   | .   4   .   .   6   6   .   
  Recycling Units          4    | .   3   .   .   .   1   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             20   | .   .   .   .   11  9   .   
  Record                   2    | .   .   .   .   .   2   .   
  Robot Analysis           3    | .   .   .   .   3   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Alert Level              7    | .   .   .   .   4   3   .   
  Unreport Threat          3    | .   .   .   .   2   1   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   
  Security Status          1    | .   .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   .   3   2   .   
  Scan Component           5    | .   1   .   .   2   2   .   
  Repair                   2    | .   1   .   .   1   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   1   .   
  Retrieve Components      4    | .   3   .   .   .   1   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   .   .   9   8   .   
  Full Trace Events        7    | .   1   .   .   3   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   1   .   .   
  Time                     70   | .   26  .   .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  
------------               Run  | Yrd Mat Min Sub Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  
--------                   Run  | Yrd Mat Min Sub Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Gar 
Robot Analysis Total       3    | .   .   .   .   3   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  Gar  
Turns Passed               5724 | 80   538  105  1049 1738 1821 393  
Spaces Moved               3534 | 48   319  78   778  1030 1130 151  
  Core                     23   | 4    .    .    .    .    .    19   
  Treads                   7    | 4    .    .    .    .    .    3    
  Legs                     3504 | 40   319  78   778  1030 1130 129  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  50   
  Average Speed            124  | 126  120  120  120  120  129  160  
  Slowest Speed            200  | 190  120  120  120  120  130  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    47   40   40   76   30   28   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    
Spaces Dug                 12   | .    .    .    12   .    .    .    
Terrain Destroyed          140  | .    .    30   69   41   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    12   .    .    
  AOE                      128  | .    .    30   69   29   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  Gar  
Total                      4346 | 62   430  81   840  1334 1353 246  
  Wait                     327  | .    46   .    15   128  125  13   
  Move                     3528 | 47   318  77   777  1029 1129 151  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  52   | 2    5    .    6    27   8    4    
  Fast Attach              24   | 7    3    .    1    5    4    4    
  Attach                   25   | .    1    .    5    10   2    7    
  Detach                   2    | .    .    .    1    .    1    .    
  Swap                     40   | 2    6    .    7    11   14   .    
  Drop                     49   | 2    2    .    2    26   15   2    
  Fire                     228  | 2    24   4    26   83   55   34   
  Melee                    14   | .    .    .    .    14   .    .    
  Ram                      14   | .    .    .    .    .    .    14   
  Kick                     38   | .    25   .    .    1    .    12   
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves (discovered 3 exits: *Mat x2 / Rec)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Fac] / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 13)
   81 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  508 | -10/Materials | Repaired Lgt. Cannon
  564 | -10/Materials | Discovered new exit (range 16)
  619 | -10/Materials | Entered Mines
  706 | -10/Mines     | Discovered new exit (range 10)
  724 | -10/Mines     | Entered Subcaves
  740 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Power Source
  763 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 1051 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1174 | -10/Subcaves  | Core integrity fell below 50%
 1219 | -10/Subcaves  | Core integrity fell below 20%
 1387 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 1493 | -10/Subcaves  | Identified exit to Recycling
 1711 | -10/Subcaves  | Discovered new exit (range 7)
 1739 | -10/Subcaves  | Discovered new exit (range 21)
 1773 | -10/Subcaves  | Entered Materials
 1773 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1916 | -8/Materials  | Repaired Broken Sub. Optics
 2131 | -8/Materials  | Discovered new exit (range 4)
 2172 | -8/Materials  | Central database locked down
 3012 | -8/Materials  | Core integrity fell below 50%
 3192 | -8/Materials  | Build established: Gunner
 3311 | -8/Materials  | Discovered new exit (range 12)
 3447 | -8/Materials  | Discovered new exit (range 17)
 3511 | -8/Materials  | Entered Factory
 3511 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4375 | -7/Factory    | Cargo convoy interrupted
 4429 | -7/Factory    | Discovered new exit (range 20)
 4929 | -7/Factory    | Found PL-3XN's Ring of Power
 5324 | -7/Factory    | Identified exit to Garrison
 5332 | -7/Factory    | Entered Garrison
 5364 | -7/Garrison   | Triggered checkpoint
 5460 | -7/Garrison   | Lost 9 parts (2p3n1u3w)
 5650 | -7/Garrison   | Triggered checkpoint
 5657 | -7/Garrison   | Core integrity fell below 50%
 5671 | -7/Garrison   | Triggered checkpoint
 5705 | -7/Garrison   | Core integrity fell below 20%
 5725 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05692_ Adv. Phase Shifter destroyed.
05693_ Slug penetrates Wall.
05695_ Hacking Suite destroyed.
05695_ Slug penetrates S-27 Virus.
05697_ System corrupted: Energy discharge (-36).
05697_ KE Penetrator destroyed.
05697_ Imp. Light Armor Plating destroyed.
05697_ Jacked G-47 Trooper...
05698_ Remote Datajack destroyed.
05700_ Slammed into S-27 Virus.
05703_ Slammed into G-47 Trooper. <x5>
05707_ Imp. Targeting Computer broken.
05707_ Destabilizing: Short circuit.
05708_ Adv. Phase Shifter destroyed.
05710_ Slammed into G-47 Trooper.
05710_ Destabilizing: System corrupted (+2).
05711_ Slammed into G-47 Trooper.
05712_ Adv. Visual Processing Unit destroyed.
05713_ System corrupted: Matter fused (-9).
05718_ Acquired Lgt. Treads.

 Map 
-----
+----------------------------------------------------+
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|    ##   #?????????????#"  #??????????????????????? |
|        =######????????#"  #??????????????????????? |
|       *=%*   #????????#"  #??????????????????????? |
|      %=!#### #????????#"# #??????????????????????? |
|    ##=%##??# #????????### #??????????????????????? |
|    ?# !#???# #??????????# ###????????????????????? |
| ##??#  #???# #??????????#   #????????????????????? |
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| ????#          ^    #???# #??????????????????????? |
| ????#               #####s#??????????????????????? |
| ????##############      s #??????????????????????? |
| ?????????????????#  #####!#??????????????????????? |
| ?????????????????#  #???# #??????????????????????? |
| ?????????????????#% #???# ##########?????????????? |
| ?????????????????#  #???#          #?????????????? |
| ?????????????????#  ###?#          #?????????????? |
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| ????????????????????????############?????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          65
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           15
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             375
Phase Shifting             15
Evasion (%)                63
Targeting Accuracy         6
Melee Accuracy             5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Aluminum Leg | -8/Materials | Scanalyzed
 Battle Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
Deadly Force
Please Form A Line
root@

 Challenges 
------------
None

 Game 
------
Seed              PiercingDamperSpear
  Manual?         1
Play Time         01:09:03
  Cumulative      8.6 hours
  Start           2025.01.28 @ 19:43:02
  End             2025.01.28 @ 20:55:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3558954e-07dc-46e6-b1a4-36c74f1fe01c