Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.01 @ 18:26:19 // Winter2019/RPGLIKE Player: Judas Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1576) 1576 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-37) -37 TOTAL SCORE: 4184 Bonus ------- High Alert Combat Kills 22 Friendly Fire -59 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 81/150 System Corruption 0% Temperature Cool (97) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (3) ------ Improved Signal Interpreter Improved Targeting Computer Kinecellerator > --- WEAPON (3) ------- Heavy EM Shotgun Cooled Pulse Rifle Mini Assault Cannon > --- INVENTORY (2) ---- Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Signal Interpreter Improved Targeting Computer Kinecellerator > --- WEAPON ----------- Heavy EM Shotgun Cooled Pulse Rifle Mini Assault Cannon > --- INVENTORY -------- Grenade Launcher Chainsword [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved VTOL Module Utility Targeting Computer Device Cryofiber Web Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 5 | 3 . 1 1 . Power . | . . . . . Propulsion 1 | 1 . . . . Utility 2 | 1 . . 1 . Weapon 2 | 1 . 1 . . Parts Attached 44 | 2 9 4 11 18 Power 5 | . 2 . . 3 Engine 3 | . 1 . . 2 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 10 | 1 . 2 7 . Treads . | . . . . . Leg 5 | 1 . 2 2 . Wheel . | . . . . . Hover 3 | . . . 3 . Flight 2 | . . . 2 . Utility 7 | . 3 1 2 1 Device 3 | . 1 1 . 1 Storage . | . . . . . Processor 4 | . 2 . 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 22 | 1 4 1 2 14 Energy Gun 5 | . . . . 5 Energy Cannon 1 | . . . . 1 Ballistic Gun 12 | 1 4 1 1 5 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . 1 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 1 5 Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 98 | . 97 98 99 99 Engine 3 | . 9 . . 5 Core 8 | . 4 13 11 5 Leg 13 | . 28 26 9 . Hover 1 | . . . 9 . Flight 9 | . . . 4 22 Device 10 | . 3 13 11 11 Processor 18 | . 22 13 16 22 Energy Gun 2 | . . . . 6 Ballistic Gun 26 | . 28 30 34 19 Ballistic Cannon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 23 | 7 12 15 15 23 Greatest Support 36 | 20 20 34 36 22 Greatest Overweight (x) 4 | . . . 4 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 2 | 1 1 1 2 2 Average Capacity 1 | 1 1 1 1 2 Most Carried 2 | 1 1 1 2 2 Average Carried 1 | . . 1 1 2 Final Capacity 2 | 1 1 1 2 2 Final Carried 2 | 1 1 1 2 2 Class Distribution -------------------- 40% | Sprinter 35% | Mutant 23% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1394 | 224 110 285 332 443 Remotely . | . . . . . Salvage Created 1675 | . 196 381 549 549 Parts 110 | . 19 36 24 31 Haulers Intercepted 5 | . . 2 . 3 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 34 | . 8 7 8 11 Guns 27 | . 8 7 8 4 Cannons 3 | . . . . 3 AOE 4 | . . . . 4 Classes Destroyed 9 | . 2 4 1 2 Worker 2 | . . 1 . 1 Builder 3 | . . 2 1 . Hauler 5 | . . 2 . 3 Operator 1 | . . . 1 . Swarmer 7 | . 3 . . 4 Grunt 15 | . 5 2 3 5 Brawler 1 | . . . . 1 Sentry 10 | . . 5 5 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . 5 4 3 5 Combat Bots Only 5 | . 5 1 2 4 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1779 | . 173 287 409 910 Core 1452 | . 138 239 339 736 Absorbed by Shields . | . . . . . Redirected to Core 1107 | . 113 168 252 574 Core Remaining (%) 87 | 100 100 98 53 . Volleys Fired 106 | 2 12 35 23 34 Largest 3 | 2 2 3 3 3 Hottest 141 | 40 46 69 69 141 Shots Fired 266 | 4 24 77 69 92 Gun 247 | 4 24 77 69 73 Cannon 19 | . . . . 19 Launcher . | . . . . . Special . | . . . . . Kinetic 237 | 4 24 77 69 63 Thermal 17 | . . . . 17 Explosive . | . . . . . Electromagnetic 12 | . . . . 12 Robot Hit Streak 21 | 4 8 21 13 10 Robot Miss Streak 4 | . 1 3 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 190 | 4 18 49 46 73 Core Hits 80 | 1 10 20 17 32 Critical Hits 6 | . . 1 2 3 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 5 | . . 1 1 3 Melee Attacks 14 | . . . 3 11 Impact . | . . . . . Slashing 14 | . . . 3 11 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3735 | 31 283 812 662 1947 Guns 2661 | 31 283 812 662 873 Cannons 352 | . . . . 352 Explosions 490 | . . . . 490 Melee 232 | . . . . 232 Ramming . | . . . . . Kinetic 2677 | 31 283 812 662 889 Thermal 431 | . . . . 431 Explosive . | . . . . . Electromagnetic 395 | . . . . 395 Impact . | . . . . . Slashing 232 | . . . . 232 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 129 | . . . . 129 Projectiles 28 | . . . . 28 Explosions . | . . . . . Melee 101 | . . . . 101 Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 241 | . . . . 241 Shots 6 | . . . . 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 266 | . 3 6 125 266 Average Temperature 79 | . 1 4 67 86 Received Heat Transfer 558 | . 72 102 207 177 Effects 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 533 | . . . . 533 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 453 | . 205 359 453 345 Average Influence 151 | . 73 213 220 100 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 68 | 100 93 52 50 81 Level 1 29 | . 6 47 39 18 Level 2 1 | . . . 9 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . . 4 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 1 | . . . . 1 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 8 14 12 17 Peak Tracking Total 5 | . 5 3 4 5 Tactical Retreats 6 | . . 3 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 12 | . . . . 12 Max in Single Turn 4 | . . . . 4 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 9 | . 2 4 2 1 Terminals 9 | . 2 4 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 6 6 6 3 Successful 14 | . 3 4 4 3 Failed 7 | . 3 2 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 15 | . 6 6 3 . Terminals 21 | . 6 6 6 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 1 1 3 3 Robot Analysis 2 | . 1 1 . . Unreport Threat 3 | . . . . 3 Recall Investigation 1 | . . . 1 . Registered Prototypes 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 17 | . 5 8 4 . Terminals 6 | . 2 3 1 . Assimilate 1 | . . . 1 . Botnet 3 | . 2 1 . . Detonate 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 3 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1923 | 22 261 551 378 711 Spaces Moved 1575 | 11 167 331 370 696 Core 4 | . . . 4 . Treads . | . . . . . Legs 596 | 11 167 331 87 . Wheels . | . . . . . Hover 185 | . . . 185 . Flight 790 | . . . 94 696 Fastest Speed 32 | 120 120 120 32 32 Average Speed 70 | 120 120 124 68 32 Slowest Speed 250 | 120 120 130 250 102 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 2 23 31 31 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 11 | . . . 3 8 Terrain Destroyed 57 | . . . 3 54 Melee 11 | . . . 3 8 Projectile 6 | . . . . 6 AOE 40 | . . . . 40 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2146 | 15 203 398 435 1095 Wait 324 | . . 9 19 296 Move 1571 | 10 166 330 369 696 Hop . | . . . . . Pick Up 4 | 1 1 . 1 1 Fast Attach 38 | 2 9 4 9 14 Attach . | . . . . . Detach . | . . . . . Swap 6 | . . . 2 4 Drop 32 | . 8 3 8 13 Fire 106 | 2 12 35 23 34 Melee 14 | . . . 3 11 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 18 | . . . . 18 Rewire . | . . . . . Trap . | . . . . . Miscellaneous 33 | . 7 17 1 8 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 0) 23 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 16) 284 | -10/Materials | Entered another Materials area 286 | -9/Materials | Reached level 2 305 | -9/Materials | Build established: Mutant 477 | -9/Materials | Reached level 3 598 | -9/Materials | Upgraded with Weapon slot (x1) 607 | -9/Materials | Discovered new exit (range 16) 835 | -9/Materials | Entered another Materials area 837 | -8/Materials | Reached level 4 983 | -8/Materials | Build established: Gunner 1032 | -8/Materials | Upgraded with Utility slot (x1) 1177 | -8/Materials | Reached level 5 1209 | -8/Materials | Discovered new exit (range 10) 1212 | -8/Materials | Identified exit to Factory 1213 | -8/Materials | Entered Factory 1215 | -7/Factory | Reached level 6 1438 | -7/Factory | Build established: Sprinter 1483 | -7/Factory | Core integrity fell below 50% 1518 | -7/Factory | Core integrity fell below 20% 1826 | -7/Factory | Reached level 7 1924 | -7/Factory | Reached level 8 1924 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 01861_ Acquired 21 matter. 01862_ U-05 Engineer lays Concrete. 01883_ Destroyed Imp. Heat Sink. 01883_ G-47 Trooper knocked back. 01886_ G-47 Trooper destroyed. 01889_ G-47 Trooper suffers critical hit. 01889_ Destroyed Particle Gun. 01901_ R-06 Scavenger collects Imp. Heat Sink. 01902_ G-47 Trooper destroyed. 01906_ R-06 Scavenger collects Hpw. Electrolaser. 01908_ Used Protomatter to restore core integrity (+54, depleted) 01909_ R-06 Scavenger collects Aluminum Leg. 01910_ Acquired 48 matter. 01912_ R-06 Scavenger collects Faulty Cld. Pulse Rifle. 01922_ Y-54 Guardian emerges from the garrison. 01924_ Chain reaction triggered in Imp. Deuterium Engine. 01924_ Power Conduit explodes. 01924_ ALERT: Garrison Access compromised, dispatching assault squad. 01924_ Garrison Access disabled. 01924_ Reached level 8. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????###################???????????? | | ???????????????????# !! #???????????? | | ???????????????????# " !! 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Utility Slot 2 | 1 . . 1 . Weapon Slot 2 | 1 . 1 . . Core Integrity 5 | . . 2 . 3 Heat Dissipation 1 | . . . . 1 Mass Support 2 | . . . 1 1 Inventory Capacity 2 | 1 . . 1 . Sight Range 1 | . . . 1 . Sensor Range 7 | . . 7 . . Ranged Accuracy 3 | 1 . . . 2 Hack Attack % 2 | . . 2 . . KI Damage % 4 | 2 . 1 . 1 Protomatter Created 472 | . 123 187 44 118 Integrity Restored 643 | . 138 319 24 162 Core 554 | . 138 230 24 162 Parts 89 | . . 89 . . Protomatter Decayed 129 | . 16 77 36 . Game ------ Seed ShadeCoolantBoosters Manual? 0 Play Time 00:28:50 Cumulative 45.4 hours Start 2020.02.01 @ 17:47:35 End 2020.02.01 @ 18:26:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 195027ed-811e-4bc4-9edb-ac0fb056841b