Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 23:21:16 Player: 4R-ZE3 Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (400) 400 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1670 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 56/250 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Subdweller Power Source Subdweller Power Source Subdweller Monowheel Small Storage Unit Subdweller Optics Subdweller Optics Subdweller Optics Gun Armor Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun Autogun Autogun Autogun Hammer Large Botcube Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Light Treads Subdweller Monowheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Light Assault Rifle Subdweller Machine Gun > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Subdweller Monowheel Small Storage Unit Subdweller Optics Subdweller Optics Subdweller Optics Gun Armor Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun Autogun Autogun Autogun Hammer Large Botcube [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 15 | 6 3 5 1 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 2 1 Treads 3 | 2 . 1 . Leg . | . . . . Wheel 2 | . . 1 1 Hover . | . . . . Flight . | . . . . Utility 3 | 1 2 . . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 2 . 2 . Energy Gun 1 | 1 . . . Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 1 4 . Power 2 | . 1 1 . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 4 | . 1 4 . To Critical Strikes . | . . . . Average Backups 12 | . 5 13 18 Power 1 | . . . 2 Propulsion 1 | . . 1 1 Utility 2 | . . 2 5 Weapon 7 | . 4 8 10 Tool/Special . | . . . . Unused Backups 20 | . . . 20 Power 2 | . . . 2 Propulsion . | . . . . Utility 4 | . . . 4 Weapon 14 | . . . 14 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 91 99 98 Engine 12 | . 9 14 13 Treads 23 | . 28 26 13 Wheel 3 | . . 1 13 Device 13 | . 11 14 13 Storage 14 | . 14 14 14 Energy Gun 4 | . 14 2 . Energy Cannon 4 | . . 10 . Ballistic Gun 18 | . 14 15 27 Peak Build Rating 16 | 6 7 13 16 Average Rating 9 | 4 6 9 13 On Entrance 6 | . 6 7 13 Avg Prop Armor Cover (%) 13 | . . 14 13 Naked Turns . | . . . . Heaviest Build 55 | 11 49 55 51 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 13 | . 1 2 13 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 14 20 20 Most Carried 20 | 2 10 19 20 Average Carried 12 | . 6 13 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 2 9 19 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Scr Matter Collected 409 | 232 92 85 . Remotely . | . . . . Salvage Created 484 | . 254 230 . Parts 32 | . 20 12 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . 4 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 17 | . 11 6 . Guns 14 | . 11 3 . Cannons 3 | . . 3 . Classes Destroyed 4 | . 3 1 . Hauler 1 | . 1 . . Swarmer 9 | . 9 . . Grunt 2 | . 2 . . Subdweller 6 | . . 6 . Best Kill Streak 7 | . 7 3 . Combat Bots Only 7 | . 7 3 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 84 | . 48 36 . Missed 19 | . 8 11 . Hits 65 | . 40 25 . Projectile 65 | . 40 25 . Damage Taken 895 | . 356 539 . Core 194 | . 95 99 . Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 65 | . 39 26 . Largest 2 | . 2 2 . Hottest 100 | . 70 100 . Shots Fired 123 | . 78 45 . Gun 108 | . 78 30 . Cannon 15 | . . 15 . Launcher . | . . . . Special . | . . . . Kinetic 69 | . 39 30 . Thermal 54 | . 39 15 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 18 | . 9 18 . Robot Miss Streak 3 | . 3 1 . Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 79 | . 44 35 . Core Hits 28 | . 18 10 . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 3 1 . Burn 2 | . 2 . . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1072 | . 442 630 . Guns 768 | . 442 326 . Cannons 304 | . . 304 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 490 | . 164 326 . Thermal 582 | . 278 304 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 160 | . 160 6 . Average Temperature 49 | . 54 6 . Received Heat Transfer 108 | . 48 60 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 2 2 . Heat Transferred 1369 | . 962 407 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 130 | . 130 . . Initial . | . . . . Average 49 | . 56 . . Influence Increases 297 | . 297 . . Destroy 0b10 Robot/C 220 | . 220 . . Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 42 | . 42 . . Lose Combat Pursuer 30 | . 30 . . Influence Decreases 297 | . 254 43 . Entered New Map 22 | . . 22 . Time Decay 265 | . 244 21 . Lost Part 10 | . 10 . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 17 6 . Peak Tracking Total 7 | . 7 3 . Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Scr Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Machines Accessed 3 | . 1 1 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 1 1 7 Successful 9 | . 1 1 7 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . . 1 7 Robot Analysis 7 | . . . 7 Proto ID Catalog 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Scr Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) . | . . . . Robot Analysis Total 7 | . . . 7 Derelict Logs Recovered 5 | . . . 5 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Scr Turns Passed 2164 | 72 552 1029 511 Spaces Moved 1046 | 43 222 408 373 Core 7 | 6 . . 1 Treads 614 | 37 222 351 4 Legs . | . . . . Wheels 425 | . . 57 368 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 130 130 Average Speed 181 | 144 189 224 133 Slowest Speed 700 | 160 240 240 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 4 34 21 43 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 5 | . . 5 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Total 1203 | 50 284 479 390 Wait 41 | . 14 27 . Move 1043 | 42 221 407 373 Hop . | . . . . Pick Up 28 | 2 7 14 5 Fast Attach 7 | 6 1 . . Attach 5 | . 1 4 . Detach . | . . . . Swap 3 | . 1 1 1 Drop 11 | . . . 11 Fire 65 | . 39 26 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -9/Scraptown History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 415 | -10/Materials | Destroyed 7 combat bots 620 | -10/Materials | Discovered new exit (range 3) 625 | -10/Materials | Entered Subcaves 626 | -10/Subcaves | Approached by a straggling Scientist 868 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 874 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1126 | -10/Subcaves | Learned location of Zion (-6) 1126 | -10/Subcaves | Met a Zionite searching for "candidates" 1219 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1285 | -10/Subcaves | Discovered new exit (range 16) 1334 | -10/Subcaves | Visited 4L-MR0's lab 1357 | -10/Subcaves | Found Gun Armor 1457 | -10/Subcaves | Disturbed a concealed Subdweller 1561 | -10/Subcaves | Core integrity fell below 50% 1603 | -10/Subcaves | Lost 4 parts (1p2n1w) 1654 | -10/Subcaves | Entered Scraptown 1753 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 1756 | -9/Scraptown | Learned Factory terminal intel 1758 | -9/Scraptown | Learned location of Warlord (-5) 1760 | -9/Scraptown | Learned Research terminal intel 1762 | -9/Scraptown | Learned 8 Research zone layouts 1844 | -9/Scraptown | Visited UFD Registry 1844 | -9/Scraptown | Registered with UFD as "Ionranger" 1874 | -9/Scraptown | Visited Science Testing Area 1892 | -9/Scraptown | Visited Analyses Database 1921 | -9/Scraptown | Visited A0-MCA Data Center 1947 | -9/Scraptown | Visited Supply Room 1989 | -9/Scraptown | Visited Scrapoid Research Area 2000 | -9/Scraptown | Visited Botcube Research 2009 | -9/Scraptown | Found Lrg. Botcube 2056 | -9/Scraptown | Visited Chapter 10 2078 | -9/Scraptown | Visited Observation Area 2165 | -9/Scraptown | Given a D rating by A0-MCA 2165 | -9/Scraptown | Self-destructed Last Messages --------------- Looking a little overweight there. That'll slow you down and ensure you trigger any traps you run across. Not good. You do realize that with that speed you'll be forced to fight anything that looks at you funny. Looks like you could use a somewhat better energy supply, just in case. Heat dissipation looks good... Your core is quite exposed for someone who looks like a trouble magnet. Try to be less... naked. Your component with the highest coverage is not armor, which is a little worrying. I hope you have spare parts and easy access to a good mechanic. I can recommend CR-KLE. No weapons, hm... A pacifist? A thinking bot? At least that makes you less of a target if you hang around other armed folk. A0-MCA gives you a D! 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