Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 15:34:14 Player: Jaegerpls Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (97) 485 Value Destroyed (3456) 3456 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6363 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 463/700 Matter 283/300 Energy 11/100 System Corruption 8% Temperature Warm (186) Movement Treading (165) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (7) ------ Large Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Core Analyzer Kinecellerator Weapon Cycler Hardlight Generator > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (15) --- Light Treads Light Treads Improved Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Matter Pod (122) Improved Terrain Scanner Energy Filter Kinecellerator Heavy Ion Cannon Heavy Assault Rifle Autogun Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Core Analyzer Kinecellerator Weapon Cycler Hardlight Generator > --- WEAPON ----------- Heavy Laser Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Improved Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Matter Pod Improved Terrain Scanner Energy Filter Kinecellerator Gatling Laser Heavy Ion Cannon Heavy Assault Rifle Autogun Remote Datajack [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . . 2 1 2 Weapon 1 | . . . 1 . Parts Attached 75 | 7 5 14 28 21 Power 9 | 2 . 2 2 3 Engine 6 | 2 . 2 1 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 13 | 2 . 2 7 2 Treads 11 | . . 2 7 2 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 32 | 1 2 6 13 10 Device 16 | . 1 2 7 6 Storage 3 | 1 1 . 1 . Processor 7 | . . 1 2 4 Hackware 2 | . . . 2 . Protection 4 | . . 3 1 . Artifact . | . . . . . Weapon 21 | 2 3 4 6 6 Energy Gun 12 | 1 3 3 3 2 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . . 1 4 Ballistic Cannon 2 | . . . 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 23 | . . 1 11 11 Power 4 | . . . . 4 Propulsion 5 | . . . 5 . Utility 6 | . . 1 3 2 Weapon 8 | . . . 3 5 Highest Loss Streak 4 | . . 1 4 4 To Critical Strikes . | . . . . . Average Backups 11 | . 7 12 13 14 Power 1 | . 1 2 2 . Propulsion 2 | . 2 4 2 3 Utility 3 | . . 1 6 7 Weapon 2 | . 2 3 1 2 Tool/Special . | . . . . . Unused Backups 20 | . 1 1 7 11 Power 1 | . 1 . . . Propulsion 8 | . . . 5 3 Utility 6 | . . . 1 5 Weapon 4 | . . 1 1 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 99 98 99 97 Engine 8 | . 14 11 7 . Core 1 | . . . 1 6 Treads 12 | . . 14 17 15 Wheel 8 | . 28 7 . . Device 14 | . 13 20 12 13 Storage 10 | . 14 11 9 7 Processor 4 | . . . 3 20 Hackware 8 | . . . 17 9 Protection 2 | . . 10 2 . Energy Gun 20 | . 27 21 21 5 Ballistic Gun 1 | . . . 1 6 Ballistic Cannon 3 | . . . 4 9 Peak Build Rating 48 | 6 12 23 34 48 Average Rating 23 | 5 11 18 29 42 On Entrance 14 | . 6 12 23 31 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 53 | 13 30 42 45 53 Greatest Support 48 | 32 32 44 44 48 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 7 8 15 15 15 Most Carried 15 | 1 8 15 15 15 Average Carried 11 | . 7 13 13 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 8 15 15 14 Class Distribution -------------------- 48% | Mutant 22% | Hacker-Gunner 18% | Scavenger-Gunner 7% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2131 | 204 115 214 625 973 Remotely . | . . . . . Salvage Created 3716 | . 133 725 1906 952 Parts 202 | . 13 39 92 58 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 73 | . 1 14 36 22 Guns 51 | . 1 14 29 7 Cannons 19 | . . . 4 15 Classes Destroyed 16 | . 3 3 6 4 Worker 4 | . . . 1 3 Builder 2 | . 1 . 1 . Tunneler 1 | . . . . 1 Hauler 1 | . . . 1 . Recycler 2 | . . . 2 . Operator 3 | . . 1 2 . Watcher 11 | . 3 3 5 . Swarmer 12 | . . . 6 6 Grunt 32 | . 1 10 18 3 Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 14 | . . 3 9 2 Specialist 8 | . . . 2 6 Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Heavy 1 | . . . . 1 Best Kill Streak 6 | . 3 3 5 6 Combat Bots Only 6 | . 1 2 5 6 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 456 | . 3 49 206 198 Missed 154 | . . 19 70 65 Hits 302 | . 3 30 136 133 Melee 1 | . . . 1 . Projectile 301 | . 3 30 135 133 Critical Strikes 13 | . . 1 7 5 Damage Taken 4458 | . 41 402 1929 2086 Core 592 | . 24 46 285 237 Absorbed by Shields 100 | . . . . 100 Regen/Repaired (Parts) 141 | . . . . 141 Core Remaining (%) 81 | 100 90 88 48 . Volleys Fired 246 | . 7 50 130 59 Largest 3 | . 2 2 3 3 Hottest 177 | . 112 130 177 134 Shots Fired 588 | . 14 96 338 140 Gun 490 | . 14 96 309 71 Cannon 98 | . . . 29 69 Launcher . | . . . . . Special . | . . . . . Kinetic 181 | . . 6 61 114 Thermal 387 | . 14 90 257 26 Explosive . | . . . . . Electromagnetic 20 | . . . 20 . Robot Hit Streak 16 | . 4 10 16 11 Robot Miss Streak 7 | . 2 4 7 5 Penetration Max 1 | . . . . 1 Secondary Targets 8 | . . 1 7 . Max Gunslinging Chain 2 | . . 1 2 . Shots Hit Robots 361 | . 7 60 212 82 Core Hits 174 | . 5 25 104 40 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 27 | . . 9 16 2 Burn 24 | . . 9 15 . Blast 3 | . . . 1 2 Melee Attacks 2 | . . 2 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7064 | . 137 935 3772 2220 Guns 5421 | . 137 935 3281 1068 Cannons 1586 | . . . 434 1152 Explosions 57 | . . . 57 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2639 | . . 66 772 1801 Thermal 4221 | . 137 869 2796 419 Explosive . | . . . . . Electromagnetic 204 | . . . 204 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . 5 8 Average Corruption 4 | . . . 4 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 75 | . . . 60 15 Message Errors 17 | . . . 14 3 Matter Fused 23 | . . . 21 2 Heat Flow Errors 7 | . . . 4 3 Energy Discharges 11 | . . . 9 2 Parts Fused 2 | . . . 2 . Data Loss (minor) 5 | . . . 4 1 Data Loss (major) 1 | . . . . 1 Misfires 4 | . . . 3 1 Alerts 2 | . . . 1 1 Weapon Failures 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 47 | . . . 5 42 Projectiles 47 | . . . 5 42 Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . . . 1 9 Impact . | . . . . . Kinetic 10 | . . . 1 9 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 478 | . 478 434 436 376 Average Temperature 106 | . 134 132 105 76 Received Heat Transfer 1141 | . 21 204 756 160 Effects 23 | . 2 6 11 4 Shutdowns 7 | . 1 1 4 1 Energy Bleed 3 | . 1 2 . . Interference 8 | . . 1 4 3 Short Circuit 1 | . . . 1 . Damage (minor) 3 | . . 2 1 . Damage (major) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted 3 | . . . 3 . Combat Hostiles 3 | . . . 3 . Parts Melted 22 | . . 5 15 2 Heat Transferred 10723 | . 296 2502 7148 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 2 1 Low Security (%) 63 | 100 100 100 29 28 Level 1 33 | . . . 62 71 Level 2 2 | . . . 7 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 430 | . 60 130 430 342 Initial 191 | . . . . 191 Average 130 | . 4 53 236 228 Influence Increases 2364 | . 149 462 1116 637 Destroy 0b10 Robot/C 1460 | . 20 280 720 440 Destroy 0b10 Robot/NC 115 | . 20 20 55 20 Destroy Leader 444 | . 16 96 202 130 Successful Hack 109 | . 18 35 46 10 Disable Machine 60 | . . 15 45 . Destroy Structure 26 | . . 1 18 7 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 135 | . 60 15 30 30 Influence Decreases 2074 | . 149 462 694 769 Entered New Map 231 | . . . . 231 Time Decay 1613 | . 149 452 584 428 Lost Part 230 | . . 10 110 110 Squads Dispatched 25 | . 1 5 9 10 Investigation 2 | . . 1 1 . Extermination 2 | . . . . 2 Reinforcement 14 | . 1 4 3 6 Assault . | . . . . . Garrison 7 | . . . 5 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . . 6 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 7 21 52 28 Peak Tracking Total 8 | . 4 5 8 5 Tactical Retreats 6 | . 1 1 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . 1 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 1 3 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 31 | . 9 5 15 2 Terminals 19 | . 6 2 10 1 Fabricators . | . . . . . Repair Stations 3 | . 1 1 . 1 Recycling Units 5 | . 2 1 2 . Scanalyzers 3 | . . 1 2 . Garrison Access 1 | . . . 1 . Total Hacks 150 | . 34 25 87 4 Successful 100 | . 20 14 63 3 Failed 48 | . 14 10 23 1 Catastrophic 4 | . 2 . 2 . Database Lockouts 2 | . . 1 1 . Manual 93 | . 29 14 49 1 Terminals 112 | . 28 14 69 1 Fabricators . | . . . . . Repair Stations 6 | . 2 1 . 3 Recycling Units 15 | . 4 4 7 . Scanalyzers 14 | . . 6 8 . Garrison Access 3 | . . . 3 . Terminal Hacks 23 | . . 1 21 1 Record 2 | . . . 2 . Prototype ID Bank 2 | . . . 2 . Open DSF 1 | . . . . 1 Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 3 | . . . 3 . Reprogram Traps 1 | . . . 1 . Dispatch Records 2 | . . . 2 . Recall Investigation 2 | . . 1 1 . Recall Reinforcements 1 | . . . 1 . Zone Layout 4 | . . . 4 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 4 | . . 1 3 . Report Inventory 3 | . . 1 2 . Retrieve Components 1 | . . . 1 . Scanalyzer 8 | . . 3 5 . Insert Component 2 | . . 1 1 . Analyze 2 | . . 1 1 . Retrieve Study 4 | . . 1 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 62 | . 20 9 33 . Terminals 52 | . 17 6 29 . Track 13 | . 4 1 8 . Assimilate 6 | . 2 1 3 . Botnet 17 | . 5 2 10 . Operators 4 | . 1 1 2 . Skim 12 | . 5 1 6 . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Mechanics 2 | . 1 1 . . Recycling Units 7 | . 2 2 3 . Reject 4 | . 1 1 2 . Recyclers 3 | . 1 1 1 . Scanalyzers 1 | . . . 1 . Researchers 1 | . . . 1 . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 26 | . 9 4 12 1 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 3 . Parts Repaired 1 | . . . . 1 Time 19 | . . . . 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat 1 | . . 1 . . Combat . | . . . . . Robot Hacks Applied 2 | . . 2 . . no_distress 1 | . . 1 . . check_alert 1 | . . 1 . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3370 | . 1701 1125 . 544 Sensors 2854 | . 1701 1125 . 28 Terrain 471 | . . . . 471 T.N.C. 45 | . . . . 45 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7093 | 533 1708 1192 2614 1046 Spaces Moved 3094 | 306 553 683 1114 438 Core 1 | 1 . . . . Treads 2004 | . . 452 1114 438 Legs . | . . . . . Wheels 1089 | 305 553 231 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 145 160 Average Speed 140 | 99 100 134 166 166 Slowest Speed 245 | 100 100 225 225 245 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 26 59 58 89 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 17 | . . . 13 4 Melee . | . . . . . Projectile 10 | . . . 6 4 AOE 7 | . . . 7 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5337 | 530 1694 854 1614 645 Wait 1802 | 218 1117 83 287 97 Move 3090 | 305 552 682 1113 438 Hop . | . . . . . Pick Up 61 | . 8 11 27 15 Fast Attach 18 | 6 2 3 2 5 Attach 21 | . . . 13 8 Detach 2 | . . . 1 1 Swap 54 | 1 4 16 23 10 Drop 41 | . 4 7 18 12 Fire 246 | . 7 50 130 59 Melee 2 | . . 2 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac / Sto / Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 534 | -11/Scrapyard | Entered Materials 535 | -10/Materials | Build established: Mutant 718 | -10/Materials | Discovered new exit (range 16) 1056 | -10/Materials | Discovered new exit (range 14) 2048 | -10/Materials | Discovered new exit (range 9) 2242 | -10/Materials | Entered another Materials area 2242 | -9/Materials | Evolved 2 slots: Utility x2 2856 | -9/Materials | Central database locked down 2870 | -9/Materials | Discovered new exit (range 12) 3403 | -9/Materials | Discovered new exit (range 5) 3434 | -9/Materials | Entered another Materials area 3434 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3765 | -8/Materials | Garrison activated, responded to threat 4153 | -8/Materials | Build established: Hacker-Tank 4229 | -8/Materials | Garrison activated, responded to threat 4558 | -8/Materials | Garrison activated, responded to threat 4610 | -8/Materials | Lost 3 parts (2n1u) 4725 | -8/Materials | Central database locked down 4914 | -8/Materials | Build established: Scavenger-Gunner 5158 | -8/Materials | Lost 4 parts (2n2w) 5253 | -8/Materials | Core integrity fell below 50% 5341 | -8/Materials | Learned location of 2 exits from Factory 5352 | -8/Materials | Discovered new exit (range 11) 5393 | -8/Materials | Identified exit to Factory 5434 | -8/Materials | Learned Storage non-interactive machine intel 5467 | -8/Materials | Learned Factory emergency access door positions 5511 | -8/Materials | Learned Factory stockpile data 5567 | -8/Materials | Learned Factory trap positions 5654 | -8/Materials | Build established: Hacker-Gunner 6048 | -8/Materials | Entered Factory 6048 | -7/Factory | Evolved 2 slots: Utility x2 6049 | -7/Factory | Identified exit to Lower Caves 6050 | -7/Factory | Identified exit to Factory 6050 | -7/Factory | Identified exit to Storage 6051 | -7/Factory | Loaded intel: 117 trap records 6057 | -7/Factory | Identified exit to DSF 6442 | -7/Factory | Repaired Assault Cannon 6767 | -7/Factory | Build established: Scavenger-Gunner 6927 | -7/Factory | Garrison activated, responded to threat 7094 | -7/Factory | Self-destructed Last Messages --------------- 07081_ Slug penetrates X-67 Chaingunner. 07081_ X-67 Chaingunner knocked back. 07082_ K-01 Serf collects debris. 07082_ R-06 Scavenger collects Wheel. 07083_ System corrupted: Heat flow error (+254). 07083_ Imp. Deuterium Engine destroyed. 07084_ Slug penetrates X-67 Chaingunner. 07084_ X-67 Chaingunner Minigun blasted off. 07084_ X-67 Chaingunner knocked back. 07084_ Hvy. Laser destroyed. 07085_ R-06 Scavenger collects Wheel. 07086_ K-01 Serf collects debris. 07086_ Slug penetrates X-67 Chaingunner. 07087_ Gauss Rifle destroyed. 07088_ Assault Cannon destroyed. 07089_ R-06 Scavenger collects Flak Gun. 07090_ K-01 Serf collects debris. 07091_ Overheating: System interference. 07091_ Core Analyzer temporarily disabled. 07091_ Gatling Laser temporarily disabled. 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""" x ^**#% ## ? ### ### | | ??????? !% # ## [ ### ### | | ??????############# #? ### ### | | ????????#??##?##?## ##??? # # | | ???????#?##?##???## #########] # | | ????????#?#?#?#?### + | | ????????#??#?######+#+########### # | | ?????????##??#?# = #?### # | | ??????????#?##?# ##?####+### | | ???????????????# #?## # | | ??????????????## """ """ #### # | | ????????????#??# """ """ #### # | | ???????????????# """ """ + + = ! # | | ???????????????# #### !! # | | ????????????#??# """ #?## #### | | ???????????????# """ #?##########?? | | ???????????????# """ " " #?#??##???#### | | ???????????????# "Y" #?##??#?#?##?# | | ???????????????# """ #??#???###???? | | ???????????????##############???#??#?##??? | | ?????????????????????????#??#??#??#?????#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Core Analyzer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Cannon | 6% | -7/Factory Studied --------- Med. Laser | -8/Materials | Hacked Spread Laser | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking GoHome() Junior Dev Challenges ------------ None Game ------ Seed LongswordEnhancedSteel Manual? 0 Play Time 01:15:03 Cumulative 24.2 hours Start 2025.10.27 @ 14:09:19 End 2025.10.27 @ 15:34:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1373f26d-c85f-412f-9f4b-a84d38c68bf6