Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.16 @ 02:09:39 Player: cloudbreak Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1459) 1459 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3789 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 385/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (92) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Advanced Beam Rifle Cooled Pulse Rifle > --- INVENTORY (10) --- Subdweller Monowheel Subdweller Optics Subdweller Laser Heavy Laser Cooled Pulse Rifle Cooled Pulse Rifle Subdweller Beam Cannon Minigun Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Advanced Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Cooled Pulse Rifle > --- INVENTORY -------- Subdweller Monowheel Subdweller Optics Improved Targeting Computer Subdweller Laser Heavy Laser Cooled Pulse Rifle Cooled Pulse Rifle Subdweller Beam Cannon Minigun Missile Launcher [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Improved Light Armor Plating Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 29 | 6 . 6 17 . Power 5 | 1 . . 4 . Engine 2 | 1 . . 1 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 7 | 2 . 3 2 . Treads 3 | 2 . . 1 . Leg . | . . . . . Wheel 4 | . . 3 1 . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 . 1 5 . Device 2 | . . 1 1 . Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 10 | 2 . 2 6 . Energy Gun 5 | . . 1 4 . Energy Cannon 2 | . . 1 1 . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 11 | . . 3 2 6 Power 2 | . . . 1 1 Propulsion 6 | . . 2 1 3 Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Highest Loss Streak 5 | . . 2 1 5 To Critical Strikes . | . . . . . Average Backups 5 | 2 2 1 6 9 Power . | . . . . . Propulsion 1 | 2 2 1 . 1 Utility . | . . . 1 1 Weapon 2 | . . . 4 7 Tool/Special . | . . . . . Unused Backups 3 | . . . . 3 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 85 90 93 91 Engine 8 | . 14 14 6 . Core 6 | . . . 8 17 Treads 12 | . 28 15 8 9 Wheel 14 | . . 12 18 15 Device 6 | . . 5 7 9 Storage 10 | . 14 14 9 9 Protection 9 | . . . 16 4 Energy Gun 8 | . . 3 10 18 Energy Cannon 1 | . . 5 . . Ballistic Gun 11 | . 28 19 7 . Peak Build Rating 35 | 6 6 11 35 33 Average Rating 21 | 3 6 7 28 30 On Entrance 11 | . 6 6 11 33 Naked Turns . | . . . . . Heaviest Build 36 | 12 12 24 36 30 Greatest Support 46 | 40 40 40 46 32 Greatest Overweight (x) 3 | 2 . . 3 1 Average Overweight (x) 1 | . . . 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 9 10 Most Carried 10 | 5 2 4 10 9 Average Carried 5 | 2 2 2 6 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 9 | 2 2 3 9 9 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 845 | 166 . 185 476 18 Remotely . | . . . . . Salvage Created 1883 | . . 154 1405 324 Parts 96 | . . 7 76 13 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 33 | . . 3 23 7 Guns 31 | . . 2 22 7 Cannons 1 | . . 1 . . AOE 1 | . . . 1 . Classes Destroyed 10 | . . 1 9 . Worker 2 | . . . 2 . Builder 1 | . . . 1 . Hauler 2 | . . . 2 . Recycler 1 | . . . 1 . Watcher 3 | . . . 3 . Swarmer 4 | . . . 4 . Grunt 20 | . . . 13 7 Brawler 1 | . . . 1 . Sentry 5 | . . . 5 . Subdweller 3 | . . 3 . . Best Kill Streak 7 | . . 2 7 6 Combat Bots Only 6 | . . 2 4 6 Max Kills in Single Turn 2 | . . 1 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 226 | . . 48 108 70 Missed 82 | . . 15 48 19 Hits 144 | . . 33 60 51 Projectile 144 | . . 33 60 51 AOE 1 | . . 1 . . Critical Strikes 3 | . . 2 1 . Damage Taken 2046 | . . 699 728 619 Core 297 | . . 132 59 106 Absorbed by Shields . | . . . . . Ignored by Resistances 577 | . . 190 208 179 Core Remaining (%) 73 | 100 . 47 . . Volleys Fired 134 | . . 26 90 18 Largest 2 | . . 2 2 2 Hottest 140 | . . 140 105 81 Shots Fired 257 | . . 52 169 36 Gun 252 | . . 47 169 36 Cannon 5 | . . 5 . . Launcher . | . . . . . Special . | . . . . . Kinetic 124 | . . 46 78 . Thermal 122 | . . 6 80 36 Explosive . | . . . . . Electromagnetic 11 | . . . 11 . Robot Hit Streak 30 | . . 30 30 9 Robot Miss Streak 2 | . . 2 2 1 Penetration Max . | . . . . . Secondary Targets 9 | . . 1 5 3 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 218 | . . 45 143 30 Core Hits 81 | . . 9 58 14 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . . 3 3 Burn 5 | . . . 2 3 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3767 | . . 424 2718 625 Guns 3520 | . . 309 2586 625 Cannons 115 | . . 115 . . Explosions 117 | . . . 117 . Melee . | . . . . . Ramming 15 | . . . 15 . Kinetic 1417 | . . 309 1108 . Thermal 2174 | . . 115 1434 625 Explosive . | . . . . . Electromagnetic 161 | . . . 161 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 15 | . . . 15 . Projectiles . | . . . . . Explosions 15 | . . . 15 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 31 | . . . 31 . Shots 1 | . . . 1 . Rammed 4 | . . . 4 . Targets Rammed 4 | . . . 4 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 285 | . . 225 285 65 Average Temperature 68 | . . 63 82 12 Received Heat Transfer 1337 | . . 473 414 450 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 2 3 2 Heat Transferred 4302 | . . 148 2767 1387 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Maximum Alert Level 1 | . . . 1 1 Low Security (%) 86 | 100 100 . 86 57 Level 1 13 | . . . 13 42 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 285 | . . . 280 285 Initial 160 | . . . . 160 Average 81 | . . . 86 205 Influence Increases 875 | . . . 710 165 Destroy 0b10 Robot/C 600 | . . . 460 140 Destroy 0b10 Robot/NC 45 | . . . 45 . Destroy Leader 140 | . . . 130 10 Successful Hack 9 | . . . 9 . Destroy Structure 6 | . . . 6 . Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 60 | . . . 45 15 Influence Decreases 610 | . . . 427 183 Entered New Map 123 | . . . . 123 Time Decay 407 | . . . 407 . Lost Part 80 | . . . 20 60 Squads Dispatched 5 | . . . 5 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . . 4 32 12 Peak Tracking Total 6 | . . 2 6 6 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 3 | . . . 3 . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 8 | . . . 8 . Successful 5 | . . . 5 . Failed 3 | . . . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . . . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 4 | . . . 4 . Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Active Infowar (turns) 148 | . . 131 17 . Optics 148 | . . 131 17 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 1674 | 61 183 336 976 118 Spaces Moved 903 | 39 31 197 584 52 Core 23 | 23 . . . . Treads 136 | 16 31 89 . . Legs . | . . . . . Wheels 744 | . . 108 584 52 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 90 95 100 Average Speed 116 | 123 160 124 113 103 Slowest Speed 160 | 160 160 160 130 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 5 9 13 41 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . 6 . Melee . | . . . . . Projectile . | . . . . . AOE 6 | . . . 6 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 1284 | 52 165 244 743 80 Wait 164 | . 135 11 16 2 Move 900 | 38 30 196 584 52 Hop . | . . . . . Pick Up 31 | 8 . 5 18 . Fast Attach 1 | . . . 1 . Attach 17 | 6 . 4 7 . Detach 1 | . . . 1 . Swap 16 | . . 2 14 . Drop 8 | . . . 8 . Fire 134 | . . 26 90 18 Melee . | . . . . . Ram 4 | . . . 4 . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 6) 245 | -10/Materials | Entered Subcaves 310 | -10/Subcaves | Build established: Mutant 479 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 485 | -10/Subcaves | Core integrity fell below 50% 510 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 551 | -10/Subcaves | Discovered new exit (range 5) 581 | -10/Subcaves | Entered Materials 581 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1015 | -8/Materials | Build established: Scavenger-Mutant 1287 | -8/Materials | Garrison activated, responded to threat 1557 | -8/Materials | Identified exit to Garrison 1557 | -8/Materials | Entered Garrison 1599 | -8/Garrison | Triggered checkpoint 1663 | -8/Garrison | Triggered checkpoint 1671 | -8/Garrison | Triggered checkpoint 1675 | -8/Garrison | Self-destructed Last Messages --------------- Lgt. Angular Momentum Engine melted. G-50 Soldier destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper destroyed. G-47 Trooper suffers critical hit (Burn). G-47 Trooper destroyed. Acquired 18 matter. Beams of light sweep through the air. An alarm sounds. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Lgt. Nuclear Core destroyed. Beams of light sweep through the air. An alarm sounds. Adv. Heat Sink destroyed. G-47 Trooper destroyed. Switching to secondary target: Y-45 Defender. Adv. Treads destroyed. Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????####### #?????????????????????????????????? | | ######## ^ #?????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ######## #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????#^ #?????????#???######???#???????????????? | | ???????# #?????????# ??#CC%C#?? #???????????????? | | ???????# #????????##Y### gg## ##??????????????? | | ???????# ########## %= #######????????? | | ???????# [[%% = ????????? | | ???????# **%=[ ?????????? | | ???????#############! ##@ ## #??????????????? | | ???????????????????# ## #???????????????????? | | ??????????????????=%= ?????????????????? | | ?????????????????# !* "??????????????? | | ?????????????????# "??????????????? | | ?????????????????# "??????????????? | | ?????????????????###" ## ## ^#??????????????? | | ???????????????????#%" ## #? #??????????????? | | ??????????????????? " ? ?????????????? | | ?????????????????? ? ????????????? | | ?????????????????### ?####???????????? | | ???????????????????## ## g####????????????????? | | ????????????????????? #?g #???????????????????? | | ????????????????????? #?#####???????????????????? | | ????????????????????? #?????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeThiefJets Manual? 0 Play Time 00:21:52 Cumulative 17.3 hours Start 2025.09.16 @ 01:08:00 End 2025.09.16 @ 02:09:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 1 Types 0/0/0/0/0/0/0/1/0/0 Lore% 36 Gallery% 28 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 076edd11-65f1-4160-920f-5789efc63465