Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 17:53:03 Player: Darby Result: Destroyed by MAIN.C with Improved Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (42) 8400 Robots Destroyed (338) 1690 Value Destroyed (11064) 11064 Prototype IDs (258) 5160 Alien Tech Used (4) 800 Bonus (33687) 33687 TOTAL SCORE: 65301 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 2098 Follower Combat Kills 1257 Entered Garrisons 400 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Decrypted A0 Command 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Pursued by Intercept 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -68 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 29% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Experimental Signal Interpreter Experimental Core Analyzer > --- WEAPON (6) ------- Powered Hammer > --- INVENTORY (5) ---- Advanced Coolant Injector Advanced Coolant Injector High-powered Disruptor Cannon Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Impulse Thruster Improved Diametric Drive > --- UTILITY ---------- Advanced Coolant Injector Advanced Coolant Injector Advanced Coolant Injector Advanced Coolant Injector Large Storage Unit Experimental Optical Array Experimental Signal Interpreter Experimental Core Analyzer Improved Armor Integrity Analyzer Precision Matter Filter Experimental Weapon Shielding Deep Network Scanner Quantum Router > --- WEAPON ----------- Linked Autogun Linked Autogun Linked Autogun > --- INVENTORY -------- Centrium Wheel Improved Antigrav System Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Matter Compressor Structural Scanner Long-range Sensor Array Transdimensional Reconstructor Matter Neutralizer Linked Autogun Field Lobotomy Kit [Rating: 203] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Quantum Router Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 10 | . . . 1 . . . 1 . . . . 1 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 1 . . . . . . Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Parts Attached 412 | 7 27 . 61 4 1 13 21 16 4 30 19 21 3 9 3 1 1 1 13 2 10 1 2 8 1 6 3 5 2 . 8 8 . 2 . 12 9 8 17 1 5 47 Power 25 | 1 . . 6 . . 2 . 1 . 3 1 1 . 1 . . . . . . . . . . . 1 . . . . . 4 . . . 1 . 1 . . . 2 Engine 13 | 1 . . 6 . . 2 . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 10 | . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . 1 . . . . . 4 . . . . . 1 . . . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Propulsion 82 | 2 4 . 13 . . 4 9 . 1 9 5 2 . 3 . . . . . . . . . 3 . . . . . . 2 . . . . 3 . . 2 . 1 19 Treads 33 | 1 3 . 9 . . 4 9 . 1 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | 1 1 . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Flight 23 | . . . 1 . . . . . . . 3 2 . 3 . . . . . . . . . 3 . . . . . . 2 . . . . 3 . . 2 . 1 3 Utility 133 | 2 6 . 8 . . 2 3 1 . 3 5 10 . 2 3 1 1 1 11 1 10 . 2 5 . 2 1 1 . . 4 . . 2 . 7 6 4 13 1 4 11 Device 79 | 1 . . . . . 2 . . . 2 1 5 . 2 2 1 1 1 7 1 10 . 2 3 . 1 1 1 . . 3 . . 2 . 5 2 3 9 . 4 7 Storage 8 | 1 2 . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Processor 12 | . . . 2 . . . . . . . 1 1 . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . 4 1 . . Hackware 13 | . . . . . . . . . . . 1 2 . . . . . . 3 . . . . 2 . . . . . . 1 . . . . . 3 1 . . . . Protection 21 | . 4 . 5 . . . 3 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 172 | 2 17 . 34 4 1 5 9 14 3 15 8 8 3 3 . . . . 2 1 . 1 . . 1 3 2 4 2 . 2 4 . . . 1 3 3 2 . . 15 Energy Gun 53 | . 5 . 17 2 . 4 3 3 3 8 4 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . 1 Energy Cannon 20 | . . . 3 . . . 2 4 . . . . . . . . . . . . . . . . . 1 1 2 . . 1 2 . . . 1 1 . . . . 2 Ballistic Gun 24 | 2 6 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 9 Ballistic Cannon 8 | . . . . . . . . . . . . 4 . 2 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . 8 2 . . . . . . 1 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 19 | . 3 . . . . . . 2 . 4 . 1 2 . . . . . 1 . . 1 . . 1 2 . . . . . . . . . . . . . . . 2 Impact Weapon 4 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 23 | . . . . . . . 4 5 . 3 2 . . . . . . . . . . . . . . . 1 2 1 . 1 2 . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Unidentified Prototypes 20 | . 1 . 5 . . . . . . . . 1 . . . . . . 3 . . . . . . . . . 1 . . . . 1 . . 1 3 2 . . 2 Corrupted Parts 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 System Corruption 29 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 10 Parts Lost 62 | . 3 . 7 2 . 3 . 3 . 14 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 25 Power 5 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 22 | . 2 . 2 . . 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 Utility 17 | . 1 . 2 . . . . 1 . 3 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 8 Weapon 18 | . . . 3 2 . 2 . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Highest Loss Streak 19 | . 1 . 2 2 . 1 . 1 . 10 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 19 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 98 99 100 99 100 99 100 96 91 91 92 92 92 92 92 91 93 93 93 93 93 95 100 99 90 100 100 100 97 94 94 100 100 92 95 94 90 91 83 76 Engine 5 | . 14 14 11 11 11 10 9 9 9 8 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . 5 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 1 . . 4 4 3 1 Treads 14 | . 13 14 26 33 33 32 36 36 36 32 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . 3 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 14 5 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . . . . . . 29 30 30 30 30 30 30 26 26 26 26 26 25 29 29 29 29 29 29 26 26 26 26 26 28 28 27 25 25 23 9 Device 9 | . . . . . . 8 9 9 9 8 8 11 15 15 15 15 15 14 6 6 6 6 6 15 17 16 7 17 17 17 22 21 21 26 26 24 23 22 18 20 22 18 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 2 Processor 9 | . . . 11 11 11 11 9 9 9 7 . 11 15 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 11 11 10 10 10 10 10 9 9 9 12 16 15 13 Hackware 5 | . . . . . . . . . . . . 6 . . . . . . 20 20 20 20 20 17 17 17 17 17 17 17 17 15 15 15 15 14 14 14 12 12 7 4 Protection 5 | . 13 14 10 11 11 2 9 9 9 8 11 . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 3 . . 2 Energy Gun 6 | . 7 14 12 20 11 21 9 9 18 13 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 3 . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 13 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Special Weapon 1 | . . . . . . . . . . 3 . 1 2 3 . . . . 1 . . 1 6 5 5 4 5 5 5 5 5 5 5 5 5 . . . . . . . Slashing Weapon 3 | . . . . . . . 3 2 . 1 3 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 4 4 5 5 4 4 5 5 5 4 1 1 4 4 3 1 Peak Build Rating 203 | 9 10 9 24 20 20 26 42 41 41 42 45 52 52 55 55 54 55 55 85 85 85 86 84 95 99 110 100 105 108 103 122 115 113 119 119 139 141 149 171 162 166 203 Average Rating 57 | 6 8 9 18 19 19 24 38 40 39 36 41 50 51 53 53 53 54 54 80 83 84 84 83 91 97 101 96 102 102 103 115 113 113 118 119 129 136 134 151 161 162 165 On Entrance 76 | . 9 9 9 20 20 20 26 41 39 41 42 43 52 51 54 55 53 52 55 84 85 85 84 84 95 99 96 97 102 103 103 113 113 113 119 119 128 137 147 159 162 156 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 15 34 33 100 99 99 98 108 108 104 105 111 28 28 28 26 26 26 26 26 28 28 28 22 25 27 35 32 26 26 26 28 35 27 28 28 42 38 36 36 36 37 79 Greatest Support 112 | 20 16 10 60 60 60 60 112 112 112 112 54 29 29 29 29 29 33 29 33 33 33 29 33 29 28 28 41 28 41 28 29 43 29 29 29 36 36 36 51 51 50 72 Greatest Overweight (x) 10 | . 3 3 8 1 1 2 1 . . 2 10 . . . . . . . . . . . . 1 . 1 1 . . . . 1 . . . 1 1 . 1 . 1 5 Average Overweight (x) . | . 1 3 2 1 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 17 | 7 12 15 24 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 15 15 15 15 15 13 Most Carried 25 | 8 14 13 25 25 24 24 25 25 25 25 25 12 10 10 10 10 10 10 8 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Carried 16 | 5 11 13 24 23 23 22 24 24 24 24 24 9 9 9 9 10 9 9 6 9 9 9 9 9 10 9 9 8 9 10 9 10 10 9 10 14 14 14 14 15 14 11 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 5 Final Carried 25 | 7 13 13 25 23 24 21 25 25 25 25 24 10 10 10 10 10 10 9 8 10 10 10 10 10 10 10 9 9 10 10 10 10 10 10 10 15 15 15 15 15 15 4 Class Distribution -------------------- 40% | Mutant 18% | Wizard-Scout 14% | Scavenger-Mutant 10% | Scout 6% | Wizard-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Wizard-Scout | -6/Factory Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Zion Wizard-Scout | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Scout | -5/Waste Wizard-Scout | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Assassin | -5/Upper Caves Wizard-Scout | -5/Warlord Wizard-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Assassin | -4/Zhirov Wizard-Scout | -3/Proximity Caves Wizard-Assassin | -3/Research Wizard-Assassin | -3/Armory Wizard-Ninja | -3/Lab Wizard-Scout | -2/Research Wizard-Scout | -2/Testing Hacker-Scout | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Matter Collected 10123 | 348 715 . 1028 90 . 80 260 120 60 230 50 1120 285 287 50 26 . 15 178 165 239 39 129 95 . 80 40 30 70 . 40 317 113 . 100 120 . . 1290 . . 2314 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15684 | 220 1150 . 2543 82 . 292 1174 722 266 724 944 2811 317 639 . . 29 22 178 . 21 . . 466 . 178 . . . . . . . . 21 126 . . 725 . . 2034 Parts 785 | 19 84 . 155 2 . 9 71 26 15 29 38 136 . 38 . . 4 3 6 . 2 . . 16 . 5 . . . . . . . . . 5 . . 28 . . 94 Haulers Intercepted 31 | . 2 . 6 . . . 3 . . . 2 5 . 5 . . . . . . . . . 4 . . . . . . . . . . . 1 . . 3 . . . Recyclers Shooed 10 | . 1 . 3 . . . . . . . 1 3 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . . . . . . . 3 . . 5 . . . . . 8 . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Combat Hostiles Destroyed 196 | . 16 . 59 11 . 5 17 21 4 15 16 14 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 14 Melee 5 | . . . . . . . . . . 3 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Guns 98 | . 16 . 26 . . 4 2 11 4 11 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Cannons 36 | . . . 10 . . . 11 9 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 50 | . . . 23 10 . . 3 . . . 4 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 24 | 3 6 . 5 1 . 1 . . . 1 . 1 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 Worker 15 | 2 3 . 1 . . . 1 . . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 20 | . 4 . 1 . . . 2 . . . . 6 . 6 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tunneler 9 | 5 1 . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 31 | . 2 . 6 . . . 3 . . . 2 5 . 5 . . . . . . . . . 4 . . . . . . . . . . . 1 . . 3 . . . Recycler 40 | 1 4 . 3 . . . 1 . . . . 20 . 5 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 . . 2 Carrier 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Mechanic 4 | . . . 2 . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . 4 . 1 . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 27 | . 3 . 5 . . . 3 . 1 . . 7 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . 2 . . 2 Swarmer 37 | . 9 . 10 . . . 5 10 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 84 | . 7 . 31 1 . 4 7 8 2 2 12 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 9 | . . . 4 . . . 1 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 7 | . . . 2 . . . 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 24 | . . . 10 . . . 3 1 2 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Specialist 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Compactor 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assembled 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wizard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 12 | 6 6 . 9 11 . 3 4 7 2 6 12 6 2 4 . . 1 2 1 . 1 . . 2 . 1 . . . . . . . . 1 1 . . 2 . . 3 Combat Bots Only 11 | . 3 . 8 11 . 3 3 7 2 6 9 4 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 Max Kills in Single Turn 4 | 1 2 . 3 4 . 1 2 2 1 1 3 4 1 3 . . 1 1 1 . 1 . . 1 . 1 . . . . . . . . 1 1 . . 1 . . 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 4 . . 1 . . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Hostile Shots Fired 994 | . 60 . 211 24 . 36 40 80 14 145 73 14 . 2 3 . 2 . 8 7 4 . 5 1 . 1 1 . . . . 11 . . . . . . 3 . 15 234 Missed 313 | . 11 . 59 7 . 10 8 21 3 23 13 7 . 1 2 . 1 . 4 6 4 . 3 1 . . 1 . . . . 8 . . . . . . . . 10 110 Damage Taken 12730 | . 589 . 1917 310 . 426 441 756 158 2077 1023 210 6 18 22 . 43 . 72 18 . . 34 . . 68 . . . . 18 59 . . . . . . 194 . 184 4087 Core 2547 | . 119 . 184 72 . 29 58 30 14 283 41 14 2 . . . 13 . 20 . . . . . . . . . . . . 19 . . . . . . 27 . 45 1577 Absorbed by Shields 206 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206 Redirected to Shielding 153 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . 128 Regen/Repaired (Parts) 247 | . . . 32 . . . . . . . . 32 5 49 . . . . . . . . . . 37 52 1 . 1 . 38 . . . . . . . . . . . Core Remaining (%) 78 | 100 . 52 . . . 28 . . . . 22 . . . . . . 95 . . . . 97 . . . . . . 100 . . . . 98 . . 94 . 98 . . Volleys Fired 979 | 13 233 30 152 7 . 22 43 65 14 44 55 107 17 30 6 . . . 13 . 19 2 . 3 . 3 6 4 3 . 6 7 . 6 1 1 2 . . . . 65 Largest 3 | 2 2 1 2 2 . 2 2 2 2 2 2 1 1 1 1 . . . 1 . 1 1 . 1 . 1 1 1 1 . 1 1 . 1 1 1 1 . . . . 3 Hottest 126 | 40 100 45 122 90 . 122 124 126 126 126 126 48 43 48 48 . . . 48 . 57 5 . 5 . 98 90 90 10 . 90 90 . 10 10 90 105 . . . . 105 Shots Fired 1520 | 26 315 30 294 10 . 44 82 93 28 82 107 107 17 30 6 . . . 13 . 19 2 . 3 . 3 6 4 3 . 6 7 . 6 1 1 2 . . . . 173 Gun 1125 | 26 305 30 235 6 . 44 43 54 28 82 104 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 Cannon 299 | . . . 36 . . . 39 39 . . . 96 . 28 6 . . . 12 . 19 . . . . 1 6 4 . . 2 7 . . . 1 2 . . . . 1 Launcher 60 | . . . 23 4 . . . . . . 3 11 17 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 36 | . 10 . . . . . . . . . . . . . . . . . 1 . . 2 . 3 . 2 . . 3 . 4 . . 6 1 . . . . . . 4 Kinetic 595 | 26 150 . 91 . . . . . . . . 96 . 28 6 . . . 12 . 19 . . . . . . . . . . . . . . . . . . . . 167 Thermal 366 | . 10 . 38 . . 23 15 41 28 82 104 . . . . . . . . . . . . . . 1 6 4 . . 2 7 . . . 1 2 . . . . 2 Explosive 60 | . . . 23 4 . . . . . . 3 11 17 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 473 | . 155 30 142 6 . 21 67 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 90 | 6 12 . 23 7 . 10 18 22 17 17 15 6 7 10 . . . . 11 . . 1 . 3 . . . . 2 . 6 . . 8 . . . . . . . 90 Robot Miss Streak 7 | 2 7 . 5 2 . 1 3 3 3 2 4 4 2 . . . . . . . . 1 . . . 1 . . 2 . . . . 1 . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1052 | 18 108 . 204 8 4 37 71 69 21 71 77 107 13 28 . . 1 2 6 . 4 1 . 9 . 4 . . 2 . 4 . . 4 4 3 3 . 16 . . 153 Core Hits 629 | 9 54 . 147 32 . 14 37 32 11 21 36 92 6 15 . . 1 2 2 . . . . 5 . 2 . . . . . . . . 1 2 . . 8 . . 100 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 41 | . 5 . . . . 6 . 6 2 8 4 6 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 Burn 23 | . . . . . . 5 . 5 2 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Blast 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . 1 . 3 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 616 | . 30 . . . 4 1 11 48 . 5 3 147 . 78 5 1 20 6 16 . 59 1 1 31 . 10 1 3 . 5 14 3 . . 7 21 4 8 32 5 9 27 Impact 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 576 | . . . . . . . 11 48 . 5 3 147 . 78 5 1 20 6 16 . 59 1 1 31 . 10 1 3 . 5 14 3 . . 7 21 . 7 32 5 9 27 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 86 | . 5 . . . 4 1 1 . . . . 32 . 15 . . 1 . 1 . 1 . . 6 . 2 . . . . . . . . 1 1 3 . 10 . . 2 Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35028 | 227 1688 . 5381 875 . 657 1878 1325 351 1346 1791 6994 1952 1728 . . 67 84 241 . 207 . . 510 . 231 . . . . . . . . 207 179 . . 1038 . . 6071 Guns 14819 | 227 1290 . 2553 78 . 657 599 733 351 1222 1320 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5789 Cannons 3174 | . . . 516 . . . 862 567 . . . 1165 . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Explosions 8760 | . 104 . 2312 797 . . 328 25 . . 471 2510 1952 261 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 8275 | . 294 . . . . . 89 . . 124 . 3319 . 1438 . . 67 84 241 . 207 . . 510 . 231 . . . . . . . . 207 179 . . 1038 . . 247 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9199 | 227 1132 . 867 . . . . . . . . 1165 . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5779 Thermal 5488 | . . . 836 . . 340 588 639 351 1222 1320 147 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Explosive 7745 | . . . 2032 797 . . . . . . 471 2232 1952 261 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 4321 | . 262 . 1646 78 . 317 1201 686 . . . 131 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 294 | . 294 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7981 | . . . . . . . 89 . . 124 . 3319 . 1438 . . 67 84 241 . 207 . . 510 . 231 . . . . . . . . 207 179 . . 1038 . . 247 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 29 Average Corruption 20 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 21 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 51 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 47 Message Errors 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 11 Matter Fused 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 11 Heat Flow Errors 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1467 | . 193 . 8 . . . 74 12 . . 30 554 . 120 . . . . 8 . 103 . . 73 . 1 . . . . . . . . 97 . . . 194 . . . Projectiles 78 | . . . 1 . . . 48 12 . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 51 | . . . 7 . . . . . . . 30 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1338 | . 193 . . . . . 26 . . . . 523 . 120 . . . . 8 . 103 . . 73 . 1 . . . . . . . . 97 . . . 194 . . . Knockbacks 4 | . 2 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 189 | . . . 59 19 . . 63 . . . 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 9 | . . . 4 1 . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 319 | . 310 300 319 66 . 315 9 27 15 306 156 171 52 26 6 . 39 . 42 34 34 . 14 . . 32 166 52 . . . . . . . . . . 96 37 196 192 Average Temperature 63 | . 59 151 80 25 . 99 6 8 7 87 27 37 25 10 2 . 22 . 20 16 13 . 14 . . 24 73 30 . . . . . . . . . . 49 22 132 88 Received Heat Transfer 2897 | . 147 . 738 48 . 171 72 369 54 549 468 9 . 9 . . . . 27 . . . . . . . . . . . . 21 . . . . . . . . . 215 Effects 7 | . . . 4 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 6 | . . . 3 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . 2 . . 1 . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 21 | . 4 . 6 . . 1 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 23 | . . . 1 . . 3 . 3 3 5 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 12098 | . . . 1299 . . 999 831 1752 925 2997 3182 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . 1 . 5 . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Peak Influence 1666 | 40 789 307 1245 506 . 117 271 1331 826 987 721 1514 612 775 . . . . 174 . . . . 83 40 145 . . . . 203 . . . . 131 4 . 140 1666 1197 1012 Initial 1100 | . 26 307 119 485 . . . 176 648 538 471 327 529 428 . . . . 156 . . . . . 5 23 . . . . . . . . . . . . . 74 1100 765 Average 404 | 19 310 307 599 503 . 21 62 554 712 820 519 665 593 561 . . . . 139 . . . . 45 17 73 . . . . 60 . . . . 54 . . 54 1593 1117 902 Maximum Alert Level 5 | . 3 1 4 2 . . 1 4 3 3 3 4 2 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . 5 4 3 Low Security (%) 44 | 100 55 . 24 . . 100 92 14 . . . 3 . . . . . . 100 . . . . 100 100 100 . . . . 89 . . . . 100 100 . 100 2 . . Level 1 11 | . 10 100 10 . . . 7 40 . . 11 40 . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . Level 2 18 | . 18 . 14 100 . . . 12 43 27 81 20 100 88 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 21 | . 15 . 49 . . . . 22 56 72 7 11 . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . 14 100 Level 4 3 | . . . 1 . . . . 9 . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 3 . 10 . . . 3 . . . 2 11 . 6 . . . . . . . . . 4 . 3 . . . . 3 . . . . 3 1 . 14 . 1 6 Investigation 14 | . . . 4 . . . . . . . . 3 . 1 . . . . . . . . . 3 . . . . . . 1 . . . . 1 . . . . . 1 Extermination 6 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 Reinforcement 21 | . 3 . 3 . . . 2 . . . 1 4 . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . 1 1 Assault 8 | . . . 3 . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 18 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . . 1 1 . 12 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Distress Signals 31 | . 1 . 2 . . . 2 . 3 . 3 1 . 4 . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . 7 . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 464 | . 35 . 75 21 . 7 22 24 9 15 30 58 6 10 3 . 4 2 6 7 4 . 5 5 6 5 4 . . . 4 16 . . . 4 . . 15 3 17 42 Peak Tracking Total 21 | . 3 . 5 21 . 3 9 7 3 4 4 8 4 3 2 . 4 2 3 6 4 . 5 2 6 2 5 . . . 2 8 . . . 3 1 . 7 4 10 12 Tactical Retreats 63 | . 2 . 2 . . 1 3 4 1 . 5 20 . 7 2 . . . 2 2 1 . . 1 1 . . . . . . 6 . . . . . . 1 . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Traps Triggered 17 | . 4 . . . . . . 1 . 2 . 4 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 9 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . 3 . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 8 . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Machines Disabled 85 | . 37 . 4 . . . . 7 . 3 1 22 . 3 . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . 3 . 2 Max in Single Turn 6 | . 2 . 1 . . . . 1 . 1 1 6 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . 1 Garrison Access 10 | . . . . . . . . . . . . 3 . 2 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 3 . . . Garrison Relay 6 | . . . . . . . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 6 | . . . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Machines Accessed 143 | . 4 . 13 . 5 . 6 2 2 2 3 22 . 16 . . 4 . 1 . 1 . 1 12 . 5 . 1 6 . 5 3 1 7 . 4 2 2 6 . 3 4 Terminals 77 | . 4 . 8 . . . 5 2 1 2 3 15 . 10 . . . . 1 . . . 1 7 . 3 . 1 . . 2 1 . . . 2 1 . 3 . 3 2 Fabricators 11 | . . . . . . . . . . . . 2 . 1 . . . . . . . . . 4 . . . . . . 2 . . . . 1 1 . . . . . Repair Stations 9 | . . . 2 . . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . 1 . 1 . . 4 . 2 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 3 . . . Total Hacks 539 | . 10 . 46 . 50 . 28 4 7 5 8 57 . 33 . . 29 . 8 . 1 . 2 61 . 24 . 1 18 . 19 7 1 42 . 20 12 21 16 . 3 6 Successful 393 | . 3 . 28 . 50 . 16 . 3 1 4 34 . 11 . . 29 . 5 . 1 . 2 46 . 16 . 1 18 . 17 7 1 42 . 16 9 21 7 . 3 2 Failed 144 | . 7 . 17 . . . 12 4 4 4 4 23 . 22 . . . . 3 . . . . 14 . 8 . . . . 2 . . . . 4 3 . 9 . . 4 Catastrophic 23 | . 2 . 1 . . . 1 1 . 3 1 3 . 6 . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . 2 . . . Database Lockouts 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Manual 210 | . 10 . 22 . 1 . 22 . 4 . 8 30 . 22 . . . . 6 . . . . 36 . 13 . . 1 . 12 . . . . 15 3 . 5 . . . Terminals 285 | . 10 . 36 . . . 27 4 5 5 8 44 . 24 . . . . 8 . . . 2 46 . 21 . 1 . . 10 1 . . . 14 3 . 10 . 3 3 Fabricators 40 | . . . . . . . . . . . . 4 . 1 . . . . . . . . . 14 . . . . . . 7 . . . . 5 9 . . . . . Repair Stations 20 | . . . 6 . . . . . . . . 2 . 5 . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 3 Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 20 | . . . . . . . 1 . 2 . . 7 . 2 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 6 . . . Terminal Hacks 259 | . . . 12 . 50 . 6 . . 1 1 15 . . . . 29 . 4 . 1 . 2 19 . 8 . 1 18 . 3 7 1 42 . 7 2 21 4 . 3 2 Record 129 | . . . . . 49 . . . . . . . . . . . 11 . . . . . 2 . . . . 1 5 . . 6 . 34 . . . 21 . . . . Part Schematic 22 | . . . . . . . . . . . . 2 . . . . 9 . 2 . . . . 5 . . . . . . . . . 4 . . . . . . . . Robot Schematic 10 | . . . . . . . . . . . . . . . . . 6 . . . . . . 2 . 2 . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 27 | . . . 3 . . . 3 . . . . 3 . . . . 3 . . . . . . . . . . . 11 . . . . 4 . . . . . . . . Open Door 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . 1 1 . . . . . . . 3 1 Branch Access Points 7 | . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Locate Traps 7 | . . . . . . . . . . . . 2 . . . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Maintenance Status 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Security Status 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Surveillance Status 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hauler Manifests 9 | . . . 1 . . . . . . . . 2 . . . . . . 1 . . . . 2 . 1 . . . . . . . . . 1 . . 1 . . . Registered Components 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Registered Prototypes 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Zone Layout 8 | . . . 2 . . . 2 . . . 1 . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 22 | . . . . . . . . . . . . 2 . . . . . . . . . . . 8 . . . . . . 4 . . . . 2 6 . . . . . Load Schematic 12 | . . . . . . . . . . . . 1 . . . . . . . . . . . 5 . . . . . . 2 . . . . 1 3 . . . . . Build 10 | . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . 2 . . . . 1 3 . . . . . Repair Station Hacks 12 | . . . 4 . . . . . . . . 2 . 2 . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Scan Component 7 | . . . 3 . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair 5 | . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . . . . 1 . 1 . . 3 . 2 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 3 . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 10 | . . . . . . . . . . . . 3 . 2 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 3 . . . Unauthorized Hacks 86 | . 3 . 12 . . . 9 . 2 . 3 12 . 7 . . . . 1 . . . . 18 . 5 . . . . 7 . . . . 6 1 . . . . . Terminals 72 | . 3 . 9 . . . 9 . 2 . 3 11 . 6 . . . . 1 . . . . 14 . 4 . . . . 5 . . . . 5 . . . . . . Track 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . Assimilate 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 22 | . . . 3 . . . 3 . 1 . 3 3 . 1 . . . . 1 . . . . 4 . 1 . . . . 1 . . . . 1 . . . . . . Disrupt 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Operators 6 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . Skim 34 | . 3 . 5 . . . 5 . 1 . . 6 . 5 . . . . . . . . . 6 . 1 . . . . 1 . . . . 1 . . . . . . Fabricators 10 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . 4 . . . . . . 2 . . . . 1 1 . . . . . Prioritize 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 1 . . . . . Liberate 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 79 | . 3 . 9 . . . 5 2 1 2 3 16 . 14 . . . . 1 . . . . 7 . 4 . . . . 3 . . . . 2 1 . 4 . . 2 Full Trace Events 8 | . . . . . . . . 1 . 1 . 2 . 1 . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . . . . . 6 . . . . 2 . 2 . 2 . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 28 | . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . 6 . . . . . . . . 2 . . . . 9 . 2 . . 15 . 5 . . . . . . . . . 4 . . . . . . . . Parts Built 12 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . 3 . . . . 1 5 . . . . . Authchips 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . 3 . . . . . Time 389 | . . . . . . . . . . . . 47 . . . . . . . . . . . 98 . . . . . . 123 . . . . 31 90 . . . . . Total Part Build Rating 68 | . . . . . . . . . . . . 5 . . . . . . . . . . . 12 . . . . . . 15 . . . . 7 29 . . . . . Parts Repaired 5 | . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Time 257 | . . . 44 . . . . . . . . 51 . 78 . . . . . . . . . . . 68 . . . . 16 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 14 | . . . . . 4 . . . . . . . . . . . . . 1 . . 1 . 1 . 1 . . 2 . 1 . . 3 . . . . . . . . Non-combat 7 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Combat 7 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 3 . . . . . . . . Robot Hacks Applied 15 | . . . . . 4 . . . . . . . . . . . . . 1 . . 1 . 1 . 1 . . 2 . 1 . . 4 . . . . . . . . parse_system 11 | . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 4 . . . . . . . . find_chute 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . find_station 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Relay Couplers Released 27 | . . . . . . . . 18 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 27 | . . . . . . . . 18 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . 3 . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Total Allies 67 | . . . . 2 . 1 . . . . . 1 19 6 . . . . . . . . . 3 20 . . . . . 5 . . . . . 3 . . . . 7 Largest Group 21 | . . . . 2 2 1 . . . . . 1 19 15 . . . . . . . . . 2 21 14 4 . . . 5 1 . . . . 3 . . . . 6 Highest-Rated Group 780 | . . . . 42 42 29 . . . . . 10 465 409 . . . . . . . . . 65 780 549 139 . . . 151 12 . . . . 144 . . . . 544 Highest-Rated Ally 160 | . . . . 31 31 29 . . . . . 10 35 35 . . . . . . . . . 65 65 50 46 . . . 49 12 . . . . 48 . . . . 160 Total Orders 13 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . 4 . . 2 . . 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 6 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 2 . . . . . . RETURN 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . 2 . . . Ally Attacks 462 | . . . . . . 5 . . . . . . 82 127 . . . . . . . . . 1 32 95 18 . . . 20 3 . . . 12 2 . 25 . . 40 Total Damage 11403 | . . . . . . 56 . . . . . . 3261 1575 . . . . . . . . . 51 1523 2331 382 . . . 463 35 . . . 282 83 . 341 . . 1020 Kills 51 | . . . . . . 1 . . . . . . 8 16 . . . . . . . . . . 4 8 2 . . . 4 . . . . 1 . . 4 . . 3 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Robot Analysis Total 147 | . . . 1 . . . . . . . . 1 . . . . 145 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . . . . . . . . . . . . . . 1 . 2 1 1 1 . . . 1 1 . 1 . 2 2 . . . . . . . . . Drone Launches 14 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . 2 . . . . . . . . . 3 . . 4 . . . Drone Recoveries 9 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . . 4 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Turns Passed 30820 | 149 2306 128 4966 172 727 1024 3101 1868 336 980 1135 2149 136 1347 211 165 105 186 474 155 677 318 172 860 97 502 168 805 376 202 367 398 229 67 570 575 262 173 1171 42 98 871 Spaces Moved 34903 | 75 1261 41 1756 63 300 383 913 635 169 307 365 4899 209 3393 645 589 112 546 438 553 978 1059 605 1037 166 1029 507 671 840 496 408 832 782 131 602 610 603 190 4051 143 308 1203 Core 11 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Treads 3712 | 1 . . 987 63 300 383 913 635 169 258 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 343 | . . . . . . . . . . 49 294 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2207 | 73 1261 41 769 . . . . . . . 63 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 612 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612 Flight 28018 | . . . . . . . . . . . 5 4899 209 3393 645 589 112 546 438 553 978 1059 605 1037 166 1029 507 671 840 496 408 832 782 131 602 610 603 190 4051 143 308 581 Fastest Speed 5 | 50 100 125 95 240 240 240 160 160 160 160 190 29 29 27 27 27 20 27 20 20 20 27 20 23 23 23 5 23 5 23 23 5 23 23 23 19 19 19 6 6 6 6 Average Speed 54 | 100 117 125 207 240 240 240 218 160 160 218 210 29 29 27 27 27 26 27 26 26 26 27 26 25 23 23 22 23 22 23 23 22 23 23 23 19 23 19 19 19 18 47 Slowest Speed 545 | 160 130 125 320 240 240 320 250 160 160 325 545 34 29 29 27 27 27 27 27 27 27 27 27 95 23 91 91 23 23 23 23 92 23 23 23 88 88 19 91 20 92 300 Overloaded Moves 184 | . . . . . . . . . . . . . . . . . 13 . 12 28 13 . 7 . . . 28 . 8 . . 11 . . . . . . 12 5 45 2 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 175 | . . . . . . . . . . . . 37 . 37 2 . . 1 19 6 2 . . 2 . 4 3 . . . 5 3 . . . 2 . . 40 1 4 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 60 | 4 98 17 98 23 73 70 69 72 22 57 43 85 90 59 81 76 82 73 27 70 88 91 78 23 88 9 62 95 95 75 13 94 97 63 85 10 12 94 67 37 15 27 Regions Visited 42 Branch Regions 24 Pre-discovered Areas 43 | . . . 2 . 1 . 2 . . . . 1 . 2 1 . 27 . . . . 1 . 1 . . . . . . . 1 1 3 . . . . . . . . Known Exits Taken 30 | . . . 1 . . . 1 . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . . . 1 . 1 . . . . . . . . 1 1 . 2 . 3 3 4 3 . . . 1 2 . 2 . 3 2 . 3 . . . . . . . Spaces Dug 359 | . 1 . . . . . 9 . . . 3 70 . 47 10 1 . 3 14 . 74 . 1 23 . 6 7 7 . 5 15 9 . . 3 19 2 . 13 2 9 6 Terrain Destroyed 1025 | . 216 . 68 29 . . 33 5 . . 31 220 117 76 10 1 . 3 14 . 74 . 1 23 . 6 7 7 . 5 15 10 . . 3 19 2 . 13 2 9 6 Melee 291 | . 1 . . . . . 9 . . . 3 62 . 42 5 1 . 3 9 . 51 . 1 23 . 5 1 3 . 5 13 3 . . 3 18 . . 13 2 9 6 Projectile 74 | . . . . . . . . . . . . 13 . 5 5 . . . 5 . 23 . . . . 1 6 4 . . 2 7 . . . 1 2 . . . . . AOE 660 | . 215 . 68 29 . . 24 5 . . 28 145 117 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Total 44052 | 120 1689 88 2788 74 305 438 1919 1271 212 489 627 5261 268 3620 665 592 157 573 734 552 1277 1090 611 1585 224 1274 550 1310 1023 575 650 1021 830 166 1022 1033 721 312 4366 147 335 1488 Wait 6931 | 15 112 18 760 1 . 20 913 484 11 72 164 103 38 137 7 . 19 22 269 3 210 18 2 501 57 219 37 627 174 75 215 174 49 26 413 370 95 103 270 . 11 117 Move 34543 | 74 1260 40 1755 62 299 382 913 634 169 306 364 4825 208 3319 640 588 111 543 404 540 973 1058 604 1032 165 1021 501 670 839 495 398 826 781 130 601 605 602 189 3986 141 299 1191 Hop 146 | . . . . . . . . . . . . 37 . 36 2 . . 1 14 6 2 . . 2 . 3 2 . . . 4 2 . . . 2 . . 24 . 4 5 Pick Up 167 | 10 16 . 30 . 1 . 9 2 5 9 3 10 1 3 1 1 3 . 3 1 2 5 1 4 . 4 . 1 3 . 3 . . 1 . 10 4 1 12 . 2 6 Fast Attach 59 | 5 3 . 4 . . 2 . 1 1 6 1 1 . . . . . . . . . . . 3 . 1 . . . . 1 . . 1 . . 3 4 5 . 1 16 Attach 95 | 2 3 . 9 2 . 4 2 2 . 9 10 3 1 . 1 . . 1 2 . . . . 4 . 1 1 1 . . 2 . . 1 . 7 4 1 4 . 1 17 Detach 31 | . . . 1 . . . . . . 2 6 . . . 1 . . . . . . . . . . . . . . . . . . . . 4 2 . 2 . 1 12 Swap 262 | . 21 . 48 2 1 7 19 13 3 15 8 17 2 9 2 1 1 . 11 2 10 1 2 1 1 4 2 4 2 . 5 8 . 1 . 5 3 5 8 1 3 14 Drop 183 | 1 11 . 29 . . . 9 . 9 4 13 11 1 8 . 1 3 . 2 . 2 5 1 3 1 8 . . 2 . 2 1 . . . 8 2 1 23 . 4 18 Fire 979 | 13 233 30 152 7 . 22 43 65 14 44 55 107 17 30 6 . . . 13 . 19 2 . 3 . 3 6 4 3 . 6 7 . 6 1 1 2 . . . . 65 Melee 616 | . 30 . . . 4 1 11 48 . 5 3 147 . 78 5 1 20 6 16 . 59 1 1 31 . 10 1 3 . 5 14 3 . . 7 21 4 8 32 5 9 27 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 37 | . . . . . . . . 22 . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 15) 634 | -10/Materials | Discovered new exit (range 5) 1019 | -10/Materials | Discovered new exit (range 16) 1217 | -10/Materials | Discovered new exit (range 16) 2456 | -10/Materials | Entered Mines 2581 | -10/Mines | Discovered new exit (range 3) 2584 | -10/Mines | Entered Materials 2584 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2723 | -9/Materials | Repaired Broken EM Shotgun 2862 | -9/Materials | Discovered new exit (range 10) 3227 | -9/Materials | Discovered new exit (range 4) 3566 | -9/Materials | Discovered new exit (range 5) 3677 | -9/Materials | Identified exit to Mines 3734 | -9/Materials | Learned Storage stockpile data 3783 | -9/Materials | Learned 2 Storage zone layouts 3820 | -9/Materials | Loaded intel: 11 trap records 3846 | -9/Materials | Learned Materials trap positions 3862 | -9/Materials | Learned location of 1 exit from Recycling 3869 | -9/Materials | Discovered new exit (range 10) 3889 | -9/Materials | Identified exit to Storage 3924 | -9/Materials | Learned location of Storage (-9) 4468 | -9/Materials | Central database locked down 4506 | -9/Materials | Build established: Scavenger-Mutant 4984 | -9/Materials | First assault squad dispatched 6449 | -9/Materials | Build established: Mutant 7489 | -9/Materials | Sterilization system engaged 7489 | -9/Materials | Non-combat units ordered to evacuate 7503 | -9/Materials | Destroyed 8 combat bots 7550 | -9/Materials | Entered Mines 7551 | -9/Mines | Assembled infested the area 7557 | -9/Mines | Core integrity fell below 50% 7564 | -9/Mines | Met 8R-AWN 7591 | -9/Mines | Destroyed 11 combat bots 7712 | -9/Mines | Discovered new exit (range 5) 7722 | -9/Mines | Entered Exiles 7722 | -9/Exiles | Accompanied by 2 allies 7752 | -9/Exiles | Led the pair of lost Derelicts to a safe place 7754 | -9/Exiles | Discovered new exit (range 15) 7787 | -9/Exiles | Welcomed by 8R-AWN 7826 | -9/Exiles | Met EX-HEX 7938 | -9/Exiles | Met EX-DEC 8000 | -9/Exiles | Learned location of Zion (-6) 8040 | -9/Exiles | Met EX-BIN 8076 | -9/Exiles | Aligned with FarCom system 8078 | -9/Exiles | Given EX-Vault access code 8093 | -9/Exiles | Build established: Scavenger-Mutant 8172 | -9/Exiles | Opened EX-Vault 8196 | -9/Exiles | Found Field Lobotomy Kit 8247 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8429 | -9/Exiles | Discovered new exit (range 10) 8449 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 8449 | -9/Exiles | Entered Mines 9409 | -8/Mines | Discovered new exit (range 5) 9473 | -8/Mines | Entered Materials 9473 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9474 | -8/Materials | Loaded intel: 21 trap records 9824 | -8/Materials | Build established: Mutant 11842 | -8/Materials | Discovered new exit (range 16) 12213 | -8/Materials | Learned Storage stockpile data 12275 | -8/Materials | Identified exit to Factory 12293 | -8/Materials | Learned Factory machine intel 12300 | -8/Materials | Learned location of Lower Caves (-6) 12302 | -8/Materials | Learned Storage trap positions 12303 | -8/Materials | Learned Storage terminal intel 12307 | -8/Materials | Learned Storage garrison access intel 12321 | -8/Materials | Learned location of 2 exits from Lower Caves 12506 | -8/Materials | Garrison activated, responded to threat 12574 | -8/Materials | Identified exit to Garrison 12574 | -8/Materials | Entered Garrison 12802 | -8/Garrison | Triggered checkpoint 12846 | -8/Garrison | Garrison Relay disabled 13552 | -8/Garrison | Triggered checkpoint 13720 | -8/Garrison | Phase Generator disabled 13741 | -8/Garrison | Discovered new exit (range 11) 13799 | -8/Garrison | Triggered checkpoint 13832 | -8/Garrison | Spotted B-75 Beast 13835 | -8/Garrison | Garrison Relay disabled 13884 | -8/Garrison | Triggered checkpoint 13920 | -8/Garrison | Destroyed 7 combat bots 13987 | -8/Garrison | Garrison Relay disabled 14097 | -8/Garrison | Garrison Relay disabled 14115 | -8/Garrison | Discovered new exit (range 9) 14120 | -8/Garrison | Spotted B-75 Beast 14120 | -8/Garrison | Spotted B-75 Beast 14238 | -8/Garrison | Triggered checkpoint 14346 | -8/Garrison | Discovered new exit (range 13) 14442 | -8/Garrison | Entered Materials 14770 | -8/Materials | Discovered exit to Factory (range 11) 14778 | -8/Materials | Identified exit to Garrison 14778 | -8/Materials | Entered Garrison 14941 | -8/Garrison | Phase Generator disabled 14984 | -8/Garrison | Triggered checkpoint 15038 | -8/Garrison | Lost 3 parts (2n1u) 15149 | -8/Garrison | Garrison Relay disabled 15390 | -8/Garrison | Triggered checkpoint 15500 | -8/Garrison | Garrison Relay disabled 15603 | -8/Garrison | Core integrity fell below 50% 15651 | -8/Garrison | Lost 10 parts (3p4n2u1w) 15741 | -8/Garrison | Discovered new exit (range 10) 15758 | -8/Garrison | Entered Materials 15886 | -8/Materials | Build established: Scavenger-Mutant 16558 | -8/Materials | First assault squad dispatched 16696 | -8/Materials | Destroyed 9 combat bots 16839 | -8/Materials | Discovered exit to Factory (range 11) 16893 | -8/Materials | Entered Factory 16893 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16894 | -7/Factory | Loaded intel: 244 machine locations 16972 | -7/Factory | Identified exit to Lower Caves 17156 | -7/Factory | Discovered new exit (range 20) 17354 | -7/Factory | Learned location of Proximity Caves (-5) 17360 | -7/Factory | Build established: Scavenger-Scout 17429 | -7/Factory | Learned location of 1 exit from Lower Caves 17437 | -7/Factory | Repaired Imp. Flight Unit? 17492 | -7/Factory | Learned location of 1 exit from Lower Caves 17587 | -7/Factory | Learned 2 Lower Caves zone layouts 17637 | -7/Factory | Identified exit to Factory 17652 | -7/Factory | Discovered exit to Factory (range 6) 17696 | -7/Factory | Loaded intel: 6 recycling unit locations 17761 | -7/Factory | Fabricated Lrn. Missile Launcher? 18203 | -7/Factory | Build established: Scout 18493 | -7/Factory | First assault squad dispatched 18613 | -7/Factory | Discovered exit to Factory (range 19) 19042 | -7/Factory | Sucked down chute 19042 | -7/Factory | Entered Waste 19052 | -7/Waste | Warlord forces began an assault 19056 | -7/Waste | Spotted C-40 Crusher 19062 | -7/Waste | Allies destroyed C-40 Crusher 19065 | -7/Waste | Spotted C-40 Crusher 19072 | -7/Waste | Destroyed C-40 Crusher 19074 | -7/Waste | Spotted C-40 Crusher 19074 | -7/Waste | Spotted C-40 Crusher 19074 | -7/Waste | Spotted C-40 Crusher 19079 | -7/Waste | Spotted C-40 Crusher 19085 | -7/Waste | Allies destroyed C-40 Crusher 19085 | -7/Waste | Destroyed C-40 Crusher 19087 | -7/Waste | Allies destroyed C-40 Crusher 19099 | -7/Waste | Allies destroyed C-40 Crusher 19114 | -7/Waste | Lost 4 allies 19132 | -7/Waste | Discovered new exit (range 11) 19178 | -7/Waste | Entered Factory 19178 | -7/Factory | Accompanied by 15 allies 19295 | -7/Factory | Garrison activated, responded to threat 19427 | -7/Factory | Discovered exit to Lower Caves (range 11) 19505 | -7/Factory | Learned Extension stockpile data 19568 | -7/Factory | Learned Extension terminal intel 19622 | -7/Factory | Learned Hub_04(d) stockpile data 19664 | -7/Factory | Learned Hub_04(d) stockpile data 19696 | -7/Factory | Learned location of 1 exit from Proximity Caves 19726 | -7/Factory | Learned 2 Extension zone layouts 19805 | -7/Factory | Learned Hub_04(d) emergency access door positions 20050 | -7/Factory | Repaired Broken Enh. Gauss Cannon? 20270 | -7/Factory | Discovered exit to Factory (range 20) 20525 | -7/Factory | Entered Lower Caves 20526 | -7/Lower Caves | Identified exit to Lower Caves 20531 | -7/Lower Caves | Met a Warlord Commander 20532 | -7/Lower Caves | Learned location of Warlord (-5) 20533 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 20536 | -7/Lower Caves | Found Encrypted Comm Array 20575 | -7/Lower Caves | Encountered a Warlord checkpoint 20736 | -7/Lower Caves | Entered another Lower Caves area 20737 | -7/Lower Caves | Identified exit to Data Miner 20901 | -7/Lower Caves | Entered Data Miner 20901 | -7/Data Miner | Discovered new exit (range 6) 20906 | -7/Data Miner | Met Data Miner 20911 | -7/Data Miner | Learned location of Section 7 (-3) 20911 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 20916 | -7/Data Miner | Received God Mode back door access code from Data Miner 20918 | -7/Data Miner | Destroyed Data Miner 20920 | -7/Data Miner | Interfaced with the Data Conduit 20923 | -7/Data Miner | Found Prototype Hackware 20924 | -7/Data Miner | Found Prototype Hackware 20925 | -7/Data Miner | Found Prototype Hackware 21005 | -7/Data Miner | Identified exit to Proximity Caves 21006 | -7/Data Miner | Entered Proximity Caves 21009 | -6/Proximity Caves | Spotter reported a threat 21099 | -6/Proximity Caves | Spotted B-75 Beast 21182 | -6/Proximity Caves | Learned Factory stockpile data 21192 | -6/Proximity Caves | Entered Factory 21192 | -6/Factory | Evolved 2 slots: Utility x2 21192 | -6/Factory | Identified System Mapper 21193 | -6/Factory | Identified Deep Network Scanner 21194 | -6/Factory | Loaded intel: 262 machine locations 21194 | -6/Factory | Identified Quantum Router 21240 | -6/Factory | Identified exit to Lower Caves 21666 | -6/Factory | Entered Lower Caves 21667 | -6/Lower Caves | Identified exit to Lower Caves 21696 | -6/Lower Caves | Learned Factory stockpile data 21698 | -6/Lower Caves | Learned Factory security intel 21708 | -6/Lower Caves | Spotted B-75 Beast 21742 | -6/Lower Caves | Encountered a Warlord checkpoint 21821 | -6/Lower Caves | Entered another Lower Caves area 21822 | -6/Lower Caves | Encountered a Warlord checkpoint 21841 | -6/Lower Caves | Discovered new exit (range 17) 21847 | -6/Lower Caves | Identified exit to Factory 22227 | -6/Lower Caves | Build established: Wizard-Scout 22455 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 22470 | -6/Lower Caves | Learned Factory emergency access door positions 22495 | -6/Lower Caves | Discovered new exit (range 13) 22497 | -6/Lower Caves | Identified exit to Zion 22498 | -6/Lower Caves | Entered Zion 22505 | -6/Zion | Discovered new exit (range 22) 22531 | -6/Zion | Identified exit to Proximity Caves 22584 | -6/Zion | Found GAL Module 22684 | -6/Zion | Learned 4 Factory zone layouts 22701 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 22709 | -6/Zion | Given the Hacking Drone Bay 22758 | -6/Zion | Rebuked by Imprinter 22816 | -6/Zion | Entered Proximity Caves 22884 | -5/Proximity Caves | Learned Factory security intel 22986 | -5/Proximity Caves | Discovered exit to Factory (range 10) 22988 | -5/Proximity Caves | Entered Factory 22988 | -5/Factory | Evolved 2 slots: Utility x2 22993 | -5/Factory | Loaded intel: 230 machine locations 23002 | -5/Factory | Identified exit to Upper Caves 23023 | -5/Factory | Spotted B-75 Beast 23226 | -5/Factory | Fabricated Combat Drone Bay? 23309 | -5/Factory | Fabricated Prc. Matter Filter? 23421 | -5/Factory | Central database locked down 23431 | -5/Factory | Discovered new exit (range 10) 23479 | -5/Factory | Learned 4 Quarantine zone layouts 23515 | -5/Factory | Learned Quarantine terminal intel 23557 | -5/Factory | Learned Testing scanalyzer intel 23561 | -5/Factory | Learned Extension stockpile data 23577 | -5/Factory | Learned Quarantine emergency access door positions 23669 | -5/Factory | Fabricated I-47 Archangel (x1) 23836 | -5/Factory | Intercept squad dispatched 23848 | -5/Factory | Manually triggered Chute Trap 23848 | -5/Factory | Sucked down chute 23848 | -5/Factory | Entered Waste 23849 | -5/Waste | Met a frightened Derelict 23861 | -5/Waste | Spotted C-40 Crusher 23864 | -5/Waste | Spotted C-40 Crusher 23865 | -5/Waste | Spotted C-40 Crusher 23866 | -5/Waste | Spotted C-40 Crusher 23866 | -5/Waste | Spotted C-40 Crusher 23871 | -5/Waste | Spotted C-40 Crusher 23873 | -5/Waste | 1 allies followed down the chute 23877 | -5/Waste | Warlord forces began an assault 23880 | -5/Waste | Discovered new exit (range 12) 23887 | -5/Waste | Identified exit to Factory 23945 | -5/Waste | Entered Factory 23945 | -5/Factory | Accompanied by 14 allies 23947 | -5/Factory | Loaded intel: 242 machine locations 23965 | -5/Factory | Spotted B-75 Beast 24098 | -5/Factory | Repaired Adv. Remote Datajack 24377 | -5/Factory | Intercept squad dispatched 24395 | -5/Factory | Spotted Tracker 24410 | -5/Factory | Allies destroyed Tracker 24434 | -5/Factory | Spotted Combat Programmer 24435 | -5/Factory | Lost 3 allies 24437 | -5/Factory | Combat Programmer assimilated allied I1-WN5(g) 24441 | -5/Factory | Combat Programmer assimilated allied UG-363(s) 24444 | -5/Factory | Allies destroyed Combat Programmer 24447 | -5/Factory | Entered Upper Caves 24447 | -5/Upper Caves | Accompanied by 4 allies 24448 | -5/Upper Caves | Spotted B-75 Beast 24475 | -5/Upper Caves | Lost 3 allies 24481 | -5/Upper Caves | Learned Factory terminal intel 24503 | -5/Upper Caves | Encountered a Warlord checkpoint 24613 | -5/Upper Caves | Discovered new exit (range 15) 24615 | -5/Upper Caves | Identified exit to Upper Caves 24615 | -5/Upper Caves | Entered another Upper Caves area 24622 | -5/Upper Caves | Discovered new exit (range 17) 24706 | -5/Upper Caves | Encountered a Warlord checkpoint 24745 | -5/Upper Caves | Identified exit to Warlord 25135 | -5/Upper Caves | Build established: Wizard-Assassin 25420 | -5/Upper Caves | Entered Warlord 25496 | -5/Warlord | Visited the Vortex Lab 25497 | -5/Warlord | Found Prototype Energy Gun 25497 | -5/Warlord | Identified Vortex Shotgun 25505 | -5/Warlord | Warlord's base attacked by MAIN.C 25534 | -5/Warlord | Met Warlord 25541 | -5/Warlord | Opened Warlord's prototype stash 25545 | -5/Warlord | Found Exp. Cloaking Device 25578 | -5/Warlord | Opened side exit 25719 | -5/Warlord | Build established: Wizard-Scout 25796 | -5/Warlord | Discovered new exit (range 11) 25796 | -5/Warlord | Identified exit to Proximity Caves 25796 | -5/Warlord | Entered Proximity Caves 25893 | -4/Proximity Caves | Learned 4 Research zone layouts 25979 | -4/Proximity Caves | Discovered new exit (range 8) 25981 | -4/Proximity Caves | Identified exit to Factory 25998 | -4/Proximity Caves | Entered Factory 25998 | -4/Factory | Evolved 2 slots: Utility x2 25999 | -4/Factory | Identified exit to Research 26000 | -4/Factory | Loaded intel: 276 machine locations 26000 | -4/Factory | Discovered new exit (range 8) 26001 | -4/Factory | Loaded intel: 27 terminal locations 26074 | -4/Factory | Identified exit to Upper Caves 26074 | -4/Factory | Identified exit to Extension 26213 | -4/Factory | Repaired Imp. Reaction Control System 26280 | -4/Factory | Fabricated Matter Compressor (x2) 26359 | -4/Factory | Fabricated Exp. Weapon Shielding? 26365 | -4/Factory | Intercept squad dispatched 26365 | -4/Factory | Entered Upper Caves 26365 | -4/Upper Caves | Accompanied by 1 ally 26536 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 26551 | -4/Upper Caves | Encountered a Warlord checkpoint 26594 | -4/Upper Caves | Learned Research emergency access door positions 26594 | -4/Upper Caves | Learned Factory garrison access intel 26638 | -4/Upper Caves | Found DCF Scrap (10 items) 26668 | -4/Upper Caves | Learned location of 1 exit from Research 26731 | -4/Upper Caves | Discovered new exit (range 16) 26744 | -4/Upper Caves | Identified exit to Upper Caves 26763 | -4/Upper Caves | Entered another Upper Caves area 26769 | -4/Upper Caves | Discovered exit to Research (range 20) 26905 | -4/Upper Caves | Discovered new exit (range 10) 26906 | -4/Upper Caves | Identified exit to Zhirov 26908 | -4/Upper Caves | Learned 4 Research zone layouts 26992 | -4/Upper Caves | Entered Zhirov 26993 | -4/Zhirov | Discovered new exit (range 3) 26998 | -4/Zhirov | Met Zhirov 27012 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27016 | -4/Zhirov | Found Alien Artifact 27016 | -4/Zhirov | Identified Integrated Dissipator 27016 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 27021 | -4/Zhirov | Found Alien Artifact 27059 | -4/Zhirov | Identified exit to Proximity Caves 27059 | -4/Zhirov | Entered Proximity Caves 27372 | -3/Proximity Caves | Discovered exit to Research (range 16) 27457 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 27629 | -3/Proximity Caves | Entered Research 27629 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 27630 | -3/Research | Identified exit to Quarantine 27634 | -3/Research | Loaded intel: 104 machine locations 27639 | -3/Research | Identified exit to Armory 27747 | -3/Research | Fabricated Assault Drone Bay (x1) 27950 | -3/Research | Intercept squad dispatched 28204 | -3/Research | Entered Armory 28205 | -3/Armory | Loaded intel: 82 machine locations 28291 | -3/Armory | Fabricated Exp. Weapon Shielding (x1) 28317 | -3/Armory | Fabricated Imp. Coolant Injector (x2) 28345 | -3/Armory | Fabricated Imp. Coolant Injector (x2) 28364 | -3/Armory | Identified Transdimensional Reconstructor 28364 | -3/Armory | Warped through subspace to slip node 28364 | -3/Armory | Discovered new exit (range 1) 28364 | -3/Armory | Identified exit to Lab 28466 | -3/Armory | Intercept squad dispatched 28466 | -3/Armory | Entered Lab 28466 | -3/Lab | Discovered new exit (range 9) 28468 | -3/Lab | Identified exit to Research 28469 | -3/Lab | Hidden lab's door opened automatically 28469 | -3/Lab | Sensor layout match revealed 28470 | -3/Lab | Gained access to the hidden lab's interior 28503 | -3/Lab | Decrypted terminal 28574 | -3/Lab | Found Alien Artifact 28574 | -3/Lab | Identified Integrated Reactor 28574 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 28591 | -3/Lab | Found Transdimensional Reconstructor 28611 | -3/Lab | Found Alien Artifact 28611 | -3/Lab | Identified Core Expander 28611 | -3/Lab | Installed Core Expander, added new Utility slot 28622 | -3/Lab | Decrypted terminal 28622 | -3/Lab | Acquired modification code for an L2 power cell 28627 | -3/Lab | Found Quantum Router 28629 | -3/Lab | Found Prototype Energy Gun 28629 | -3/Lab | Identified Hyp. EM Gauss Rifle 28639 | -3/Lab | Entered Research 28639 | -2/Research | Warlord forces began assault on 0b10 28639 | -2/Research | Evolved 2 slots: Weapon x2 28640 | -2/Research | Loaded intel: 96 machine locations 28664 | -2/Research | Distinguished unit "Department No. 42" dispatched to help 28749 | -2/Research | Research machine network offline 28834 | -2/Research | Lost 8 allies 28839 | -2/Research | Spotted B-90 Cyclops 28843 | -2/Research | Discovered new exit (range 19) 28868 | -2/Research | Identified exit to Testing 28942 | -2/Research | Discovered exit to Testing (range 22) 28959 | -2/Research | Met up with Warlord 29016 | -2/Research | Spotted Executioner 29019 | -2/Research | Spotted Striker 29029 | -2/Research | Spotted Striker 29053 | -2/Research | Spotted 01-3MA(D) 29179 | -2/Research | Found Exp. Core Analyzer 29189 | -2/Research | Spotted Striker 29189 | -2/Research | Spotted Striker 29189 | -2/Research | Spotted Striker 29327 | -2/Research | Borebot progress halted 29363 | -2/Research | Spotted Striker 29384 | -2/Research | Borebot progress halted 29432 | -2/Research | Spotted Tracker 29432 | -2/Research | Spotted Tracker 29438 | -2/Research | Allies destroyed Tracker 29526 | -2/Research | Spotted B-90 Cyclops 29543 | -2/Research | Spotted Combat Programmer 29631 | -2/Research | Spotted Tracker 29633 | -2/Research | Spotted Tracker 29634 | -2/Research | Spotted Tracker 29639 | -2/Research | Allies destroyed Tracker 29639 | -2/Research | Warlord invited to help at Command 29641 | -2/Research | Allies destroyed Tracker 29654 | -2/Research | Allies destroyed Tracker 29692 | -2/Research | Spotted Combat Programmer 29704 | -2/Research | Spotted 9V-220(H) 29711 | -2/Research | Spotted Combat Programmer 29722 | -2/Research | Spotted Executioner 29734 | -2/Research | Found Prototype Energy Gun 29734 | -2/Research | Identified Immobilizer 29765 | -2/Research | Discovered new exit (range 10) 29767 | -2/Research | Identified exit to Access 29776 | -2/Research | Warlord destroyed during the assault 29801 | -2/Research | Spotted Striker 29810 | -2/Research | Entered Testing 29811 | -2/Testing | Maximum security lockdown engaged 29811 | -2/Testing | Loaded intel: 91 machine locations 29812 | -2/Testing | Loaded intel: 3 scanalyzer locations 29823 | -2/Testing | Found Exp. Signal Interpreter 29844 | -2/Testing | Discovered exit to Access (range 17) 29852 | -2/Testing | Entered Access 29852 | -1/Access | Evolved 2 slots: Weapon x2 29853 | -1/Access | Loaded intel: 100 machine locations 29866 | -1/Access | System corruption reached 10% 29949 | -1/Access | Discovered new exit (range 8) 29950 | -1/Access | Identified exit to Command 29950 | -1/Access | Entered Command 29951 | -1/Command | Loaded intel: 56 machine locations 30041 | -1/Command | Disengaged cave seal 30498 | -1/Command | First assault squad dispatched 30515 | -1/Command | Spotted M Guard 30515 | -1/Command | Spotted M Guard 30515 | -1/Command | Spotted Combat Programmer 30565 | -1/Command | Spotted Combat Programmer 30595 | -1/Command | Assimilated Combat Programmer with FLK Orb 30598 | -1/Command | Assimilated Combat Programmer with FLK Orb 30633 | -1/Command | Lost 4 parts (3n1u) 30736 | -1/Command | Met MAIN.C 30738 | -1/Command | 0b10 Conduit disabled 30745 | -1/Command | Destroyed MAIN.C Shell 30745 | -1/Command | MAIN.C activated Command garrisons 30776 | -1/Command | All MAIN.C guards destroyed 30788 | -1/Command | Assimilated G-73 Enforcer with FLK Orb 30809 | -1/Command | Core integrity fell below 50% 30813 | -1/Command | Found Prototype Energy Cannon 30813 | -1/Command | Identified Hpw. Disruptor Cannon 30819 | -1/Command | Core integrity fell below 20% 30821 | -1/Command | Destroyed by MAIN.C with Improved Heavy Machine Gun Last Messages --------------- 30799_ Knocked back. 30799_ Acquired 16 matter. 30800_ 0b10 Conduit collapses. 30800_ Acquired Prototype Energy Gun. 30800_ Identified Hvy. Quantum Rifle. 30802_ Imp. Antigrav System destroyed. 30802_ Knocked back. 30808_ Mic. Antimatter Reactor destroyed. 30812_ Hvy. Quantum Rifle destroyed. 30813_ Acquired Prototype Energy Cannon. 30813_ Identified Hpw. Disruptor Cannon. 30814_ P-80 Master resets B-74 Champion, system corruption cleaned. 30815_ B-74 Champion destroyed. 30815_ Knocked back. 30816_ Acquired 5 matter. 30817_ Acquired Powered Hammer. 30818_ Knocked back. 30819_ Acquired 15 matter. 30819_ Discarded Adv. Coolant Injector. 30820_ P-80 Master resets G-73 Enforcer, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###################??????????????????? | | ?????????""""""" """" #??????????????????? | | ?????????""? "" g% #??????????????????? | | ?????????""""" "" pg*#################### | | ?????????""""""""" g==;%!%% | | ?????????"?? " " p=%/=%%! ! " " | | ?????????"" """" gg=b = [%= "%" "%" | | ????????#"" """" M ################### | | ????????# " "" %[*! p #?????????????????# | | ????????# " %!%!=%@g #?????????????????# | | ????????# " ! #?????????????????# | | ????????#" " % ""#?????????????????#+ | | ????????#"" "" """#?????????????????# | | ????????# """""""#?????????????????# | | ????????# " " #?????????????????# | | ????????# " " " " #?????????????????# | | ??????""" " " " """" " #?????????????????# | | ??????""" """ " " """" #?????????????????# | | ??????""" " " " " #?????????????????## | | ????????# """""""""" " ???????????????????? | | ????????# " """ " """"""""???????????????????? | | ????????? ????""" ?" " ?"??????????????????????? | | ????????????????????####?????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 400 Energy Generation 45 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 4 Base Temperature (-) 200 Armor Coverage 600 Core Shielding 20 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 76 Targeting Accuracy 6 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 45 Defensive Hacking 50 Authchip Count 1 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Sml. Laser | -9/Materials | Extracted Matter Filter | -7/Factory | Hacked Lrn. Missile Launcher | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Force Field | -7/Data Miner | Free Matter Compressor | -6/Factory | Hacked Coolant Injector | -6/Factory | Hacked KE Penetrator | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Power Sword | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Prc. Matter Filter | -5/Factory | Hacked Imp. Weapon Shielding | -5/Factory | Hacked Exp. Weapon Shielding | -5/Factory | Hacked Exp. Utility Shielding | -5/Factory | Hacked Exp. Propulsion Shielding | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive I-47 Archangel | -5/Factory | Hacked L-41 Fighter | -5/Factory | Hacked P-70 Sage | -5/Factory | Hacked P-60 Hacker | -5/Factory | Hacked Fabricated ------------ Lrn. Missile Launcher | x1 | -7/Factory Combat Drone Bay | x1 | -5/Factory | Authchip Prc. Matter Filter | x1 | -5/Factory | Authchip I-47 Archangel | x1 | -5/Factory Matter Compressor | x2 | -4/Factory | Authchip Exp. Weapon Shielding | x1 | -4/Factory Assault Drone Bay | x1 | -3/Research Exp. Weapon Shielding | x1 | -3/Armory | Authchip Imp. Coolant Injector | x2 | -3/Armory | Authchip Imp. Coolant Injector | x2 | -3/Armory | Authchip Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Core Expander Achievements -------------- Corridor Of Doom What Is This Thing? Challenges ------------ None Game ------ Seed BiometalCombatShield Manual? 0 Play Time 14:31:14 Cumulative 183.8 hours Start 2024.09.20 @ 06:00:05 End 2024.09.21 @ 17:53:03 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 7 Types 2/0/4/1/0/0/0/0/0 Lore% 47 Gallery% 62 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Cog Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7832b301-0a67-400e-8fde-95cc84640063