Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 02:45:50 Player: Finn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (320) 320 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2540 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 284/300 Energy 98/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- 0b10 Decoder Chip [Generic] Makeshift Hacking Suite > --- WEAPON ----------- Assault Rifle Slug Cannon > --- INVENTORY -------- Light Treads Wheel Compact Wheel Experimental Sensor Array Hacking Drone Bay [Rating: 26] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Flight Unit Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility 0b10 Decoder Chip [Generic] Device Hacking Drone Bay Processor 0b10 Decoder Chip [Generic] Hackware Makeshift Hacking Suite Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 22 | 5 2 3 1 5 6 Power 5 | 1 1 . . 2 1 Engine 3 | 1 1 . . 1 . Core 1 | . . . . . 1 Reactor 1 | . . . . 1 . Propulsion 7 | 2 . 3 . 1 1 Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 2 | . . . . 1 1 Hover . | . . . . . . Flight 3 | . . 3 . . . Utility 7 | . 1 . . 2 4 Device 2 | . . . . . 2 Storage . | . . . . . . Processor 4 | . 1 . . 1 2 Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 3 | 2 . . 1 . . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 16 | . 2 1 . . 13 Power 3 | . 1 . . . 2 Propulsion 5 | . 1 . . . 4 Utility 5 | . . . . . 5 Weapon 3 | . . 1 . . 2 Highest Loss Streak 6 | . 1 1 . . 6 To Critical Strikes . | . . . . . . Average Backups 4 | 2 4 3 3 4 2 Power . | . . . . . . Propulsion 2 | 1 4 3 3 2 . Utility 1 | . . . . 2 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 77 | . 66 66 68 87 57 Engine 9 | . 10 11 11 10 6 Treads 4 | . 20 2 . . . Flight 22 | . . 24 33 33 14 Device 1 | . . . . . 6 Processor 10 | . 7 11 11 12 7 Hackware 6 | . . . . 9 6 Energy Gun 3 | . 14 6 . . . Ballistic Gun 10 | . 14 11 11 11 5 Ballistic Cannon 7 | . . . 2 11 6 Peak Build Rating 26 | 5 5 8 11 26 25 Average Rating 17 | 3 4 6 7 22 19 On Entrance 8 | . 5 5 6 11 23 Avg Prop Armor Cover (%) 3 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 21 | 9 9 7 12 21 15 Greatest Support 40 | 40 40 20 12 12 12 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 4 Average Carried 4 | 2 4 3 3 4 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 5 3 4 4 . Class Distribution -------------------- 57% | Derelict-Mutant 33% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 583 | 163 197 . . 104 119 Remotely . | . . . . . . Salvage Created 332 | . 307 . . . 25 Parts 28 | . 28 . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . 3 . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 12 . . . 1 Melee 1 | . 1 . . . . Guns 12 | . 11 . . . 1 Classes Destroyed 4 | . 3 . . . 1 Watcher 3 | . 3 . . . . Swarmer 9 | . 9 . . . . Grunt 3 | . 3 . . . . Programmer 1 | . . . . . 1 Best Kill Streak 3 | . 3 . . . 1 Combat Bots Only 3 | . 3 . . . 1 Max Kills in Single Turn 1 | . 1 . . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 212 | . 79 28 . . 105 Missed 68 | . 18 16 . . 34 Hits 144 | . 61 12 . . 71 Projectile 144 | . 61 12 . . 71 Critical Strikes 2 | . . . . . 2 Damage Taken 1663 | . 475 145 . . 1043 Core 490 | . 83 52 . . 355 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 100 | . . . . 100 . Core Remaining (%) 83 | 100 66 . . . . Volleys Fired 55 | . 39 1 . . 15 Largest 2 | . 2 2 . . 2 Hottest 70 | . 70 70 . . 60 Shots Fired 101 | . 73 2 . . 26 Gun 86 | . 73 2 . . 11 Cannon 15 | . . . . . 15 Launcher . | . . . . . . Special . | . . . . . . Kinetic 66 | . 39 1 . . 26 Thermal 35 | . 34 1 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | . 5 1 . . 7 Robot Miss Streak 5 | . 5 1 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 43 | . 26 1 . . 16 Core Hits 24 | . 20 . . . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Burn 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 725 | . 388 11 . . 326 Guns 499 | . 375 11 . . 113 Cannons 205 | . . . . . 205 Explosions . | . . . . . . Melee . | . . . . . . Ramming 21 | . 13 . . . 8 Kinetic 541 | . 212 11 . . 318 Thermal 163 | . 163 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 . . . 3 Average Corruption 3 | . 3 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . 18 . . . 10 Message Errors 7 | . 4 . . . 3 Matter Fused 7 | . 4 . . . 3 Heat Flow Errors 5 | . 4 . . . 1 Energy Discharges 1 | . 1 . . . . Data Loss (minor) 3 | . 1 . . . 2 Data Loss (major) 3 | . 2 . . . 1 Alerts 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . . . 2 Projectiles 2 | . . . . . 2 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 4 | . . . . . 4 Shots . | . . . . . . Rammed 14 | . 11 . . . 3 Targets Rammed 15 | . 12 . . . 3 Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 280 | . 280 18 . . 116 Average Temperature 47 | . 49 8 . . 46 Received Heat Transfer 180 | . 12 78 . . 90 Effects 2 | . 2 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 555 | . 555 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 150 | . 150 45 13 . . Initial 13 | . . . 13 . . Average 52 | . 62 9 9 . . Influence Increases 481 | . 356 65 . . 60 Destroy 0b10 Robot/C 260 | . 240 . . . 20 Destroy 0b10 Robot/NC 15 | . 15 . . . . Destroy Leader 66 | . 56 . . . 10 Successful Hack 5 | . . 5 . . . Disable Machine 30 | . 30 . . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 90 | . 15 45 . . 30 Influence Decreases 481 | . 355 31 32 3 60 Entered New Map 26 | . . 1 22 3 . Time Decay 415 | . 335 20 10 . 50 Lost Part 40 | . 20 10 . . 10 Squads Dispatched 4 | . 2 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 18 18 . . 9 Peak Tracking Total 14 | . 3 14 . . 7 Tactical Retreats 4 | . 1 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 1 . 1 . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 3 2 . 6 . Successful 11 | . 3 2 . 6 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 2 . 6 . Record 1 | . . 1 . . . Part Schematic 6 | . . . . 6 . Emergency Access Points 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 1 Highest-Rated Group 217 | . . . . 217 25 Highest-Rated Ally 41 | . . . . 41 25 Total Orders . | . . . . . . Ally Attacks 1 | . . . . . 1 Total Damage 39 | . . . . . 39 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2977 | . . . . 2551 426 Sensors 149 | . . . . . 149 Decoding 2828 | . . . . 2551 277 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches 3 | . . . . . 3 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4542 | 72 934 103 31 2641 761 Spaces Moved 4229 | 47 491 254 83 2642 712 Core 230 | 13 . . . . 217 Treads 533 | 34 491 8 . . . Legs . | . . . . . . Wheels 183 | . . . . . 183 Hover . | . . . . . . Flight 3283 | . . 246 83 2642 312 Fastest Speed 34 | 50 160 34 34 34 50 Average Speed 95 | 129 160 37 34 92 89 Slowest Speed 160 | 160 160 160 34 119 117 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . 6 . 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 70 23 28 93 45 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . . 7 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4601 | 58 557 252 85 2839 810 Wait 257 | . 11 . . 174 72 Move 4212 | 46 490 243 82 2639 712 Hop 5 | . . 4 . 1 . Pick Up 21 | 7 3 . 2 7 2 Fast Attach 4 | . 2 . . 2 . Attach 17 | 5 . 3 1 2 6 Detach 1 | . . 1 . . . Swap 1 | . . . . 1 . Drop 9 | . . . . 9 . Fire 55 | . 39 1 . . 15 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick . | . . . . . . Crush 12 | . 12 . . . . Escape Stasis . | . . . . . . Rewire 4 | . . . . 4 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 14) 541 | -10/Materials | Discovered new exit (range 11) 548 | -10/Materials | Discovered new exit (range 16) 743 | -10/Materials | Discovered new exit (range 15) 1007 | -10/Materials | Entered another Materials area 1007 | -9/Materials | Evolved 2 slots: Propulsion x2 1081 | -9/Materials | Discovered new exit (range 8) 1081 | -9/Materials | Discovered new exit (range 12) 1110 | -9/Materials | Entered Mines 1123 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1124 | -9/Mines | Found Prototype Device 1130 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1139 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1141 | -9/Mines | Entered Zion 1211 | -7/Zion | Given the Hacking Drone Bay 1254 | -7/Zion | Learned location of Warlord (-5) 1258 | -7/Zion | Learned Factory recycling unit intel 1287 | -7/Zion | Met Imprinter 1294 | -7/Zion | Imprinted 1296 | -7/Zion | Declared Zion's savior 1328 | -7/Zion | Build established: Scavenger-Mutant 1372 | -7/Zion | Learned Factory emergency access door positions 1395 | -7/Zion | Found Prototype Device 1586 | -7/Zion | Visited the Megawrench Repair Shop 1586 | -7/Zion | Megawrench repaired 3 parts 1770 | -7/Zion | Build established: Derelict-Mutant 1946 | -7/Zion | Gained Derelict followers 2658 | -7/Zion | Discovered new exit (range 7) 3782 | -7/Zion | Entered Proximity Caves 3782 | -6/Proximity Caves | Accompanied by 1 ally 3939 | -6/Proximity Caves | Spotted B-75 Beast 4061 | -6/Proximity Caves | Identified Exp. Sensor Array 4215 | -6/Proximity Caves | Identified Hacking Drone Bay 4246 | -6/Proximity Caves | Lost 6 parts (1p2n2u1w) 4360 | -6/Proximity Caves | Core integrity fell below 50% 4366 | -6/Proximity Caves | Build established: Mutant 4419 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 4428 | -6/Proximity Caves | Core integrity fell below 20% 4541 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4543 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04389_ Acquired 4 matter. 04407_ Hacking Drone retrieved by Hacking Drone Bay (no repairs). 04424_ Acquired 3 matter. 04428_ Acquired 6 matter. 04476_ System corrupted: Heat flow error (+136). 04478_ Hacking Drone released from Hacking Drone Bay. 04479_ Hacking Drone knocked back. 04485_ Hacking Drone suffers critical hit (Blast). 04485_ Hacking Drone knocked back. 04490_ Hacking Drone destroyed. 04509_ System corrupted: Component data lost. 04540_ Penetrated by Slug. 04540_ Hacking Drone Bay destroyed. 04540_ B-48 Gladiator springs to life. 04541_ System corrupted: Matter fused (-9). 04541_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????####???###????????????????????????????? | | ????####??## #### #????????????????????????????? | | ????# #### ## #????????????????????????????? | | ????# #?????????????????????????????? | | ##??# ###?????????????????????????????? | | #### #####???????????????????????????? | | ## #???????????????????????????? | | #???????????????????????????? | | ### #??????????#????????????????? | | ## ##?# #???????? #????????????????? | | # #### ####??# ######## #????????????????? | | ####??## #????# # @ #????????????????? | | ???????# #????# # ### ### #???????????????? | | ???????## #????# # #? "#??????????????????? | | ????????#### #????# # # "#??????????????????? | | ???????????# #????# # #g"#??????????????????? | | ???????????# #????# ## "#??????????????????? | | ???????????? #????### # "#??????????????????? | | ???????????? #??????# #""""""#??????????????????? | | ???????????? ???????# ########??????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ##?????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ###?????????????????? ???????????????????????????? | | #?????????????????? ???????????????????????????? | | #??????????????????#???????????????????????????? | | #??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 135 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactSapperBooster Manual? 0 Play Time 00:36:27 Cumulative 21.5 hours Start 2026.08.30 @ 01:16:54 End 2026.08.30 @ 02:45:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 29 Adventurer 15 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61e4dfac-0cdc-426a-a65a-63e898caa1d4