Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.01 @ 22:11:26 Player: TheGreatBorealis Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (80) 400 Value Destroyed (3635) 3635 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2118) 2118 TOTAL SCORE: 11593 Bonus ------- High Alert Combat Kills 118 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1300 Matter 8/300 Energy 95/100 System Corruption 19% Temperature Cool (76) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Experimental ECM Suite SGEMP Prototype Peak State ------------ > --- POWER ------------ Deuterium Engine Light Particle Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Matter Filter Improved Shield Generator Advanced Shield Generator Advanced Hacking Suite > --- WEAPON ----------- Railgun Hypervelocity Railgun Magnetic Acceleration Cannon Compact Mass Driver Force Lance > --- INVENTORY -------- Light Antimatter Reactor Experimental Myomer Leg Gauss Rifle Railgun Micro-nuke Launcher Chainsword [Rating: 108] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Flight Unit Impulse Thruster Array Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Proton Burst Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . Utility 8 | . . . 1 1 1 1 2 2 . Weapon 3 | . . . 1 1 . 1 . . . Parts Attached 126 | . 2 15 19 10 32 2 20 11 15 Power 16 | . . 3 2 1 5 . 2 1 2 Engine 11 | . . 3 1 1 5 . 1 . . Core 1 | . . . 1 . . . . . . Reactor 4 | . . . . . . . 1 1 2 Propulsion 39 | . . 8 8 3 10 . 3 2 5 Treads 1 | . . 1 . . . . . . . Leg 36 | . . 7 8 3 10 . 3 2 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 31 | . 1 2 3 3 6 1 9 4 2 Device 14 | . . . . 1 3 1 5 3 1 Storage 1 | . . 1 . . . . . . . Processor 8 | . 1 . 1 1 2 . 3 . . Hackware 2 | . . . . . . . . 1 1 Protection 6 | . . 1 2 1 1 . 1 . . Artifact . | . . . . . . . . . . Weapon 40 | . 1 2 6 3 11 1 6 4 6 Energy Gun 2 | . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 25 | . 1 2 6 2 9 1 2 2 . Ballistic Cannon 4 | . . . . . . . 2 2 . Launcher 3 | . . . . . . . 1 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . 1 2 . . . 1 Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 2 3 Parts Lost 42 | . . 1 4 4 3 . 9 13 8 Power 5 | . . . 1 . . . 2 1 1 Propulsion 14 | . . . 3 2 . . 2 3 4 Utility 11 | . . . . . . . 5 6 . Weapon 12 | . . 1 . 2 3 . . 3 3 Highest Loss Streak 9 | . . 1 3 2 2 . 3 9 5 Average Slot Usage (%) 95 | . 100 99 97 95 99 99 98 88 9 Engine 8 | . 14 11 3 6 13 11 8 3 . Leg 25 | . 28 44 35 29 26 23 20 18 1 Device 8 | . . . . 6 6 10 13 18 . Storage 6 | . 14 11 9 7 6 5 5 3 . Processor 9 | . 14 . 5 7 12 11 13 13 . Protection 6 | . . 10 12 7 6 5 7 . . Energy Gun 1 | . 14 10 . . . . . . . Ballistic Gun 18 | . 14 11 24 24 22 23 13 8 . Ballistic Cannon 1 | . . . . . . . 6 8 . Slashing Weapon 2 | . . . . 2 3 5 . . 2 Piercing Weapon 1 | . . . . . . . 4 3 . Naked Turns 30 | . . . . . . . . 15 15 Heaviest Build 85 | 12 13 26 38 40 52 58 85 78 31 Greatest Support 81 | 20 20 40 55 63 78 76 81 79 48 Greatest Overweight (x) 4 | . . . 1 . . . 1 2 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | . 6 8 8 8 8 8 8 8 4 Average Capacity 7 | . 6 7 8 8 8 8 8 7 4 Most Carried 8 | . 6 8 8 8 8 8 8 8 4 Average Carried 7 | . 5 7 7 7 7 7 6 6 2 Final Capacity 8 | 6 6 8 8 8 8 8 8 4 4 Final Carried 8 | 6 6 7 8 8 8 8 5 4 3 Class Distribution -------------------- 34% | Scavenger-Assassin 21% | Scavenger-Gunner 14% | Scavenger-Skirmisher 13% | Mutant 6% | Assassin 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Assassin | -4/Factory Assassin | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Matter Collected 3001 | 200 50 256 392 308 595 311 643 193 53 Remotely . | . . . . . . . . . . Salvage Created 3593 | . 142 660 345 452 595 418 735 193 53 Parts 201 | . 11 47 22 26 29 20 36 7 3 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 67 | . 5 15 5 9 10 7 12 3 1 Melee 2 | . . . . . . . 2 . . Guns 55 | . 5 15 5 7 10 7 3 3 . Cannons 4 | . . . . . . . 4 . . AOE 6 | . . . . 2 . . 3 . 1 Classes Destroyed 12 | . 2 2 4 . 1 . 3 . . Worker 2 | . . . 1 1 . . . . . Builder 4 | . . . . . . . 4 . . Hauler 1 | . . . 1 . . . . . . Recycler 1 | . . . . . . . 1 . . Mechanic 1 | . . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . Watcher 3 | . . 2 . 1 . . . . . Swarmer 13 | . 3 4 . 2 . . 4 . . Grunt 20 | . 2 9 . 4 3 1 . . 1 Sentry 17 | . . 2 2 3 4 1 3 2 . Hunter 7 | . . . 3 . 2 . 2 . . Programmer 10 | . . . . . 1 5 3 1 . Best Kill Streak 5 | . 3 4 2 4 2 2 5 2 1 Combat Bots Only 4 | . 3 4 2 3 2 2 4 2 1 Max Kills in Single Turn 3 | . 1 1 1 3 1 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . . 2 . 1 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Damage Taken 9605 | . 71 438 1046 1140 1090 478 1822 1636 1884 Core 2105 | . . 49 96 152 112 38 342 282 1034 Absorbed by Shields 851 | . . . . . . . 585 266 . Core Remaining (%) 87 | 100 100 87 82 78 86 96 70 . . Volleys Fired 199 | . 10 40 40 22 33 18 23 11 2 Largest 4 | . 2 2 3 4 4 4 4 4 2 Hottest 194 | . 60 60 74 102 112 114 178 194 129 Shots Fired 555 | . 20 80 93 71 96 72 89 31 3 Gun 501 | . 20 80 93 71 96 72 49 19 1 Cannon 50 | . . . . . . . 38 12 . Launcher 4 | . . . . . . . 2 . 2 Special . | . . . . . . . . . . Kinetic 500 | . 10 40 93 71 96 72 87 31 . Thermal 1 | . . . . . . . . . 1 Explosive 4 | . . . . . . . 2 . 2 Electromagnetic 50 | . 10 40 . . . . . . . Robot Hit Streak 16 | . 5 12 11 8 12 16 15 9 3 Robot Miss Streak 5 | . 3 2 2 3 5 1 5 1 . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 374 | . 10 47 60 52 75 50 57 21 2 Core Hits 185 | . 7 27 21 22 46 15 31 11 5 Critical Hits 8 | . . . . 1 . 2 5 . . Critical Kills 4 | . . . . . . 1 3 . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . . Melee Attacks 134 | . . . . 6 6 35 52 22 13 Impact . | . . . . . . . . . . Slashing 63 | . . . . 6 6 35 3 . 13 Piercing 71 | . . . . . . . 49 22 . Sneak Attacks 7 | . . . . . 1 . 6 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8513 | . 124 597 577 904 1429 1224 2625 712 321 Guns 5704 | . 124 597 577 663 1339 1224 724 421 35 Cannons 851 | . . . . . . . 560 291 . Explosions 698 | . . . . 174 . . 238 . 286 Melee 1260 | . . . . 67 90 . 1103 . . Ramming . | . . . . . . . . . . Kinetic 6050 | . 28 223 577 663 1339 1224 1284 712 . Thermal 209 | . . . . 174 . . . . 35 Explosive 524 | . . . . . . . 238 . 286 Electromagnetic 470 | . 96 374 . . . . . . . Impact . | . . . . . . . . . . Slashing 157 | . . . . 67 90 . . . . Piercing 1103 | . . . . . . . 1103 . . Highest Corruption 19 | . . 4 . . 2 6 6 19 19 Average Corruption 3 | . . 3 . . 1 3 2 5 19 Corruption Purged . | . . . . . . . . . . Effects 81 | . . 2 . . 8 31 10 11 19 Message Errors 21 | . . 1 . . 4 8 3 . 5 Matter Fused 11 | . . 1 . . . 7 . 3 . Heat Flow Errors 9 | . . . . . 2 3 . 2 2 Energy Discharges 8 | . . . . . 1 5 1 . 1 Data Loss (minor) 11 | . . . . . 1 4 3 2 1 Misdirections 4 | . . . . . . . . . 4 Targeting Errors 15 | . . . . . . 4 3 2 6 Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 323 | . . . . 2 60 . 220 41 . Projectiles 45 | . . . . . . . 4 41 . Explosions 2 | . . . . 2 . . . . . Melee 276 | . . . . . 60 . 216 . . Knockbacks 6 | . . . . . . . 4 2 . Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . 4 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 431 | . . . . 326 . . . . 105 Shots 7 | . . . . 5 . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 341 | . . 81 60 93 272 171 320 341 219 Average Temperature 61 | . . 25 13 27 57 68 114 128 104 Received Heat Transfer 930 | . . 165 108 195 123 45 39 117 138 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 187 | . . . . 150 . . . . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Peak Influence 801 | . 150 427 328 801 394 195 220 133 146 Initial 354 | . . 63 176 22 354 92 12 115 10 Average 171 | . 101 268 228 410 262 39 92 80 78 Maximum Alert Level 3 | . . 2 1 3 1 . 1 . . Low Security (%) 66 | . 100 27 27 40 27 100 85 100 100 Level 1 24 | . . 48 72 9 72 . 14 . . Level 2 3 | . . 24 . 12 . . . . . Level 3 4 | . . . . 37 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . . 3 2 2 2 7 3 2 4 Investigation 2 | . . . . . 1 . 1 . . Extermination 7 | . . . . 1 1 2 2 1 . Reinforcement 9 | . . 3 1 1 . . . 1 3 Assault 1 | . . . . . . . . . 1 Garrison 6 | . . . 1 . . 5 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Distress Signals 4 | . . 2 . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 7 26 12 11 10 10 15 9 12 Peak Tracking Total 7 | . 3 6 3 3 2 2 6 6 7 Tactical Retreats 11 | . 1 4 1 1 . 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Traps Triggered 9 | . . 4 . 1 . 3 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Disabled 28 | . . 2 . 22 . . 3 . 1 Max in Single Turn 22 | . . 1 . 22 . . 2 . 1 Garrison Access 3 | . . . 1 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Accessed 22 | . . 3 3 6 2 3 3 1 1 Terminals 14 | . . 2 2 3 1 2 2 1 1 Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . Garrison Access 4 | . . . 1 1 1 1 . . . Total Hacks 48 | . . 9 7 14 3 6 7 1 1 Successful 26 | . . 6 3 9 . 4 4 . . Failed 22 | . . 3 4 5 3 2 3 1 1 Catastrophic 5 | . . . . 2 . . 1 1 1 Database Lockouts . | . . . . . . . . . . Manual 11 | . . 2 2 3 . . 3 1 . Terminals 33 | . . 4 6 9 2 5 5 1 1 Fabricators 4 | . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 7 | . . 5 . . . . 2 . . Garrison Access 4 | . . . 1 1 1 1 . . . Terminal Hacks 14 | . . 1 2 5 . 3 3 . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Terminal Index 2 | . . . . 1 . . 1 . . Scanalyzer Index 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 4 | . . . 2 . . 2 . . . Locate Traps 1 | . . . . 1 . . . . . Patrol Status 1 | . . . . . . 1 . . . Registered Components 1 | . . . . 1 . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . Network Status 1 | . . . . 1 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . 5 . . . . 1 . . Insert Component 3 | . . 2 . . . . 1 . . Analyze 3 | . . 3 . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . 1 . . . Seal Access 3 | . . . 1 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . . 3 2 4 2 . 3 1 1 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built 1 | . . . . 1 . . . . . Matter 146 | . . . . 146 . . . . . Time 73 | . . . . 73 . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . 1 . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Turns Passed 7731 | . 161 641 536 976 1327 1943 1194 767 186 Spaces Moved 3666 | 1 94 364 233 575 510 725 661 311 192 Core 148 | . . . . . . . . 31 117 Treads . | . . . . . . . . . . Legs 3470 | 1 94 364 233 575 510 725 661 280 27 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 48 | . . . . . . . . . 48 Fastest Speed 37 | 120 120 120 120 120 120 120 120 50 37 Average Speed 117 | 120 120 120 120 120 120 120 128 113 59 Slowest Speed 250 | 120 120 120 150 120 120 120 150 180 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered 3 | . . . . . . . 1 1 1 Exploration Rate (%) 19 | 2 19 41 26 22 16 15 16 7 30 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 126 | . . . . 4 5 35 30 19 33 Terrain Destroyed 234 | . . . . 47 7 40 50 28 62 Melee 102 | . . . . 4 5 35 30 19 9 Projectile 31 | . . . . . 2 5 15 9 . AOE 101 | . . . . 43 . . 5 . 53 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total 6418 | . 123 494 415 800 1149 1701 843 654 239 Wait 2186 | . 11 56 108 180 538 913 76 294 10 Move 3654 | . 93 363 232 574 509 724 659 310 190 Hop 1 | . . . . . . . . . 1 Pick Up 32 | . 3 6 4 4 6 3 3 2 1 Fast Attach 41 | . 2 1 3 4 7 1 10 5 8 Attach 32 | . . 4 4 3 3 1 6 4 7 Detach 14 | . . 2 1 . 1 . 3 2 5 Swap 53 | . . 10 12 3 22 . 4 2 . Drop 66 | . 4 12 11 4 24 2 6 2 1 Fire 199 | . 10 40 40 22 33 18 23 11 2 Melee 134 | . . . . 6 6 35 52 22 13 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . 4 1 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 13) 139 | -10/Materials | Discovered new exit (range 14) 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 784 | -9/Materials | Discovered new exit (range 15) 803 | -9/Materials | Entered another Materials area 803 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 870 | -8/Materials | Discovered new exit (range 15) 1023 | -8/Materials | Lost 3 parts (3n) 1156 | -8/Materials | Garrison activated, responded to threat 1297 | -8/Materials | Build established: Scavenger-Gunner 1304 | -8/Materials | Discovered new exit (range 4) 1339 | -8/Materials | Entered Factory 1339 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1543 | -7/Factory | Fabricated Hrd. Medium Armor Plating? 1618 | -7/Factory | Discovered new exit (range 11) 1734 | -7/Factory | Local fabrication network quarantined 2089 | -7/Factory | Discovered new exit (range 4) 2297 | -7/Factory | Discovered new exit (range 15) 2315 | -7/Factory | Entered another Factory area 2315 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2752 | -6/Factory | Build established: Scavenger-Skirmisher 2885 | -6/Factory | Discovered new exit (range 10) 3557 | -6/Factory | Discovered new exit (range 15) 3642 | -6/Factory | Entered another Factory area 3642 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3943 | -5/Factory | Build established: Scavenger-Assassin 4030 | -5/Factory | Garrison activated, responded to threat 4512 | -5/Factory | Garrison activated, responded to threat 5570 | -5/Factory | Discovered new exit (range 15) 5585 | -5/Factory | Entered another Factory area 5585 | -4/Factory | Evolved 2 slots: Utility x2 5747 | -4/Factory | Discovered new exit (range 15) 6401 | -4/Factory | Lost 3 parts (2p1u) 6634 | -4/Factory | Crushed by falling debris 6665 | -4/Factory | Lost 3 parts (1n2u) 6770 | -4/Factory | Discovered new exit (range 4) 6773 | -4/Factory | Identified exit to Research 6779 | -4/Factory | Entered Research 6779 | -3/Research | Evolved 2 slots: Utility x2 7093 | -3/Research | Build established: Assassin 7302 | -3/Research | Crushed by falling debris 7322 | -3/Research | Discovered new exit (range 9) 7353 | -3/Research | Lost 3 parts (2u1w) 7387 | -3/Research | Identified exit to Testing 7515 | -3/Research | System corruption reached 10% 7531 | -3/Research | Released all parts (12) 7546 | -3/Research | Entered Testing 7547 | -3/Testing | Protovariant out of control (PG-B35J3U546B) 7559 | -3/Testing | Lost 9 parts (1p3n4u1w) 7593 | -3/Testing | Found Prototype Device 7593 | -3/Testing | Identified Exp. ECM Suite 7664 | -3/Testing | Lost 3 parts (1p1n1w) 7673 | -3/Testing | Spotted Striker 7673 | -3/Testing | Spotted Striker 7699 | -3/Testing | Crushed by falling debris 7703 | -3/Testing | Core integrity fell below 50% 7704 | -3/Testing | Spotted Alpha 7 7711 | -3/Testing | Stole the SGEMP Prototype 7717 | -3/Testing | Core integrity fell below 20% 7726 | -3/Testing | Released all parts (2) 7732 | -3/Testing | Destroyed by Striker with Plasma Lance Last Messages --------------- 07713_ 8K2HJ,CIVZJ ,HKRD0A1/=P9KJ,,D UIGRFPFP#& 07716_ Penetrated by Slug. 07716_ Slug penetrates Machine. 07716_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal T005. 07717_ Slug penetrates H-77 Assassin. 07717_ Biometal Leg destroyed. 07717_ Knocked back. 07717_ Slug penetrates Striker. 07721_ Penetrated by Slug. 07722_ Acquired Prototype Energy Cannon. 07722_ Identified Proton Burst Cannon. 07724_ Knocked back. 07724_ Slug penetrates Wall. 07725_ Penetrated by Slug. 07725_ Slug penetrates Wall. 07726_ Released Proton Burst Cannon. 07726_ Released Imp. System Shield. 07727_ Slug penetrates Wall. 07728_ System corrupted: Heat flow error (+260). Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????##########???????????????????? | | ????#""""""""#???????????????????? | | ????#" """""#???????????????????? | | ????#" "#???????????????????? | | ???## ""#???????????????????? | | ???# """#####???????????????? | | ???# """# #???????????????? | | ???####+"##### #???????????????? | | ?????## # # #???????????????? | | ?????# #???????????????? | | ?????## " #???????????????? | | ??????# # # #???????????????? | | ??????# ###" #####?????????????? | | ??????# 7# #?????????????? | | ??????# # #?????????????? | | ??????# + !] #?????????????? | | ??????# # = !#?????????????? | | ??????# h#######+##########??????? | | ?????## ##????# # ??????? | | ?????# ###### #! """ "??????? | | ?????# T # """ ""?????? | | ?????# "" KK + """ S?????? | | ?????# @##### # """ ""?????? | | ?????##+###???# # """ ""?????? | | ??????????????# # ] ?????? | | ??????????????# ################# | | ??????????????# | | ??????????????# | | ??????????????# """ """??? | | ????????????########## """ ""???? | | ????????????# """ # """ "" F" | | ????????????# ""T"" # | | ????????????# "" "" / | | ????????????# # | | ????????????# # | | ???########?# # ! | | ?? #?# # | | # """ """ #?# ! # | | # """ """ #?#/######## // """ "" | | # """ """ ### ##???"?# /! """ "" | | # """ """ # ### "#? /] ""???" | | # """ """ + ???? | | # # ] ???? | | #! # ! ###############???? | | ?### #################### | | ??## # ## [[[ | | ??# # """ ## [[[ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 450 Evasion (%) 62 Targeting Accuracy 14 Target Analysis 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed CoolingLayeredCutter Manual? 0 Play Time 01:14:05 Cumulative 80.5 hours Start 2021.02.01 @ 20:39:43 End 2021.02.01 @ 22:11:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81974f54-2635-46d6-b8d3-c02fd9ff33da