Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.07 @ 13:11:49

Player: Cali Commuter

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (100)     500
Value Destroyed (3436)     3436
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 10049

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             1121/1150
Matter                     114/300
Energy                     635/635
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (5) --------
     Light Nuclear Core
     Light Nuclear Core
           Angular Momentum Engine
           Neutrino Core
>          --- PROPULSION (6) ---
           Flexi-carbon Leg
  Enhanced Armored Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY (7) ------
  Advanced Heat Sink
           Powered Armor
>          --- WEAPON (2) -------
           Phase Gun
           Railgun
>          --- INVENTORY (4) ----
           KE Penetrator
           Micro-nuke Launcher
           Lance

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
           Neutrino Core
     Micro Fission Core
>          --- PROPULSION -------
           Flexi-carbon Leg
  Enhanced Armored Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY ----------
  Advanced Heat Sink
           Powered Armor
>          --- WEAPON -----------
           Phase Gun
           Railgun
>          --- INVENTORY --------
           KE Penetrator
           Micro-nuke Launcher
           Axe
           Lance
[Rating: 83]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac 
Slots Evolved              13   | .   1   2   2   2   2   .   .   .   .   .   .   2   .   .   2   
  Power                    4    | .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Propulsion               4    | .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             189  | 8   10  20  22  6   48  1   20  24  3   .   .   6   .   1   20  
  Power                    43   | 2   .   4   2   .   9   1   5   8   1   .   .   3   .   .   8   
    Engine                 21   | 2   .   3   2   .   4   1   4   2   .   .   .   1   .   .   2   
    Core                   21   | .   .   1   .   .   5   .   1   6   .   .   .   2   .   .   6   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               67   | 2   4   8   10  1   17  .   6   10  1   .   .   1   .   1   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    18   | 2   .   .   .   .   1   .   3   3   1   .   .   1   .   1   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  23   | .   2   3   5   1   12  .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   2   5   5   .   4   .   3   7   .   .   .   .   .   .   .   
  Utility                  36   | 2   4   1   4   4   12  .   3   2   .   .   .   2   .   .   2   
    Device                 16   | .   .   1   1   4   5   .   2   1   .   .   .   1   .   .   1   
    Storage                4    | 1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | 1   1   .   1   .   5   .   1   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Protection             5    | .   1   .   1   .   1   .   .   1   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   2   7   6   1   10  .   6   4   1   .   .   .   .   .   4   
    Energy Gun             5    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   1   6   1   1   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   1   .   2   2   1   .   .   .   .   .   1   
    Piercing Weapon        9    | .   .   .   .   .   2   .   4   2   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 42   | .   .   2   1   2   9   6   2   9   2   .   1   .   1   7   .   
  Power                    11   | .   .   .   .   .   2   1   1   2   1   .   .   .   .   4   .   
  Propulsion               22   | .   .   2   1   2   6   1   .   6   .   .   1   .   1   2   .   
  Utility                  7    | .   .   .   .   .   1   3   .   1   1   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   1   1   1   7   4   2   6   2   .   1   .   1   7   .   
Average Slot Usage (%)     61   | .   92  96  89  92  87  53  25  50  40  31  30  39  54  35  61  
  Engine                   7    | .   12  15  16  14  9   6   7   3   .   .   .   4   5   3   4   
  Core                     5    | .   .   3   .   .   5   2   2   11  5   .   .   6   11  7   15  
  Leg                      8    | .   14  .   .   .   .   .   4   10  17  18  17  14  15  6   27  
  Hover                    7    | .   8   23  8   30  24  .   .   .   .   .   .   .   .   .   .   
  Flight                   3    | .   1   5   22  .   .   10  1   6   .   .   .   .   .   .   .   
  Device                   5    | .   .   5   4   16  13  12  2   4   4   .   .   .   5   3   2   
  Storage                  3    | .   15  10  12  7   4   .   .   .   .   .   .   .   .   .   .   
  Processor                5    | .   8   10  7   4   14  15  1   2   .   .   .   .   .   .   .   
  Protection               2    | .   4   2   2   5   1   .   .   4   5   .   .   .   .   .   3   
  Ballistic Gun            3    | .   23  18  6   2   1   .   .   .   .   .   .   .   .   .   2   
  Impact Weapon            1    | .   .   .   4   7   4   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   5   2   4   6   6   6   5   5   3   1   
Naked Turns                105  | .   .   .   .   .   .   32  11  .   .   .   .   .   .   59  3   
Heaviest Build             64   | 13  45  19  21  28  53  29  26  28  21  16  16  42  42  42  64  
  Greatest Support         140  | 20  20  18  26  37  65  10  50  50  50  50  50  50  50  35  140 
  Greatest Overweight (x)  9    | 4   2   3   2   .   9   2   7   7   .   .   .   1   1   3   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 8   16  6   6   6   6   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 7   10  6   6   6   5   4   4   4   4   4   4   4   4   4   4   
  Most Carried             6    | 4   6   6   6   6   6   4   4   4   4   2   4   4   4   4   4   
  Average Carried          4    | 2   3   5   5   5   5   4   3   3   3   2   2   4   4   4   2   
  Final Capacity           8    | 8   6   6   6   6   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            6    | 2   5   6   6   5   4   4   4   4   2   2   4   4   4   4   3   

 Class Distribution 
--------------------
 59% | Hacker-Mutant
 23% | Scavenger-Mutant
  6% | Scavenger-Sprinter
  5% | Generator-Mutant
  4% | Hacker-Gladiator

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
      Hacker-Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
      Hacker-Mutant | -7/Factory
      Hacker-Mutant | -6/Factory
   Hacker-Gladiator | -6/Waste
      Hacker-Mutant | -6/Factory
   Scavenger-Mutant | -6/Lower Caves
   Scavenger-Mutant | -6/Lower Caves
   Scavenger-Mutant | -6/Data Miner
      Hacker-Mutant | -5/Proximity Caves
      Hacker-Mutant | -5/Factory
      Hacker-Mutant | -5/Upper Caves
      Hacker-Mutant | -5/Upper Caves
   Generator-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  
Matter Collected           2700 | 185  124  521  345  106  508  41   226  353  62   .    17   50   10   10   142  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3914 | .    124  467  340  329  501  .    449  1024 116  .    72   140  129  102  121  
  Parts                    188  | .    8    36   16   16   28   .    21   45   4    .    5    2    1    2    4    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac 
Combat Hostiles Destroyed  87   | .   4   13  8   9   15  .   6   20  3   .   3   2   1   2   1   
  Melee                    51   | .   .   .   2   3   9   .   6   20  3   .   3   2   1   2   .   
  Guns                     28   | .   4   13  6   4   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   2   3   1   .   2   .   1   2   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   2   3   .   1   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  42   | .   2   6   4   5   10  .   2   7   2   .   3   .   .   1   .   
  Grunt                    21   | .   2   4   1   4   2   .   2   4   .   .   .   1   1   .   .   
  Brawler                  4    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   3   2   .   2   .   1   2   1   .   .   1   .   .   1   
  Programmer               3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   2   6   3   3   4   .   2   7   2   .   3   2   1   1   1   
  Combat Bots Only         7    | .   2   6   3   3   3   .   2   7   2   .   3   2   1   1   1   
Max Kills in Single Turn   2    | .   2   1   1   1   1   .   1   1   1   .   1   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   .   1   1   1   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  
Damage Taken               5547  | .    86   404  221  308  1088 206  530  1022 244  .    96   195  93   810  244  
  Core                     1341  | .    7    31   43   50   274  57   140  234  67   .    34   15   .    360  29   
  Absorbed by Shields      49    | .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77    | 100  97   92   92   92   .    .    .    .    .    .    5    .    .    62   .    
Volleys Fired              116   | .    9    45   19   20   15   .    .    .    .    .    .    .    .    .    8    
  Largest                  2     | .    2    2    2    1    1    .    .    .    .    .    .    .    .    .    2    
  Hottest                  123   | .    40   60   45   45   53   .    .    .    .    .    .    .    .    .    123  
Shots Fired                192   | .    18   90   33   20   15   .    .    .    .    .    .    .    .    .    16   
  Gun                      175   | .    18   89   32   20   .    .    .    .    .    .    .    .    .    .    16   
  Cannon                   15    | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    
  Launcher                 2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  167   | .    18   87   28   11   15   .    .    .    .    .    .    .    .    .    8    
  Thermal                  10    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Explosive                2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          13    | .    .    .    4    9    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         55    | .    16   55   14   15   24   .    .    .    .    .    .    .    .    .    8    
  Robot Miss Streak        3     | .    .    1    2    2    2    .    .    .    .    .    .    .    .    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           376   | .    16   79   41   30   66   1    26   54   14   .    4    12   6    17   10   
  Core Hits                173   | .    7    28   20   27   24   .    13   31   4    .    3    4    2    5    5    
  Critical Hits            4     | .    .    .    1    .    .    .    .    1    .    .    1    1    .    .    .    
  Critical Kills           2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Melee Attacks              216   | .    .    .    17   10   51   1    27   55   14   .    6    12   6    17   .    
  Impact                   71    | .    .    .    17   10   44   .    .    .    .    .    .    .    .    .    .    
  Slashing                 89    | .    .    .    .    .    7    1    17   9    14   .    6    12   6    17   .    
  Piercing                 56    | .    .    .    .    .    .    .    10   46   .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    1    .    .    3    1    .    .    .    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Damage Inflicted           10438 | .    136  944  705  793  2059 28   1508 1979 484  .    139  478  307  545  333  
  Guns                     2054  | .    136  854  395  380  .    .    .    .    .    .    .    .    .    .    289  
  Cannons                  451   | .    .    .    .    .    451  .    .    .    .    .    .    .    .    .    .    
  Explosions               184   | .    .    90   21   73   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    7689  | .    .    .    289  340  1608 28   1492 1979 484  .    139  478  307  545  .    
  Ramming                  60    | .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    44   
  Kinetic                  2173  | .    136  832  341  280  451  .    .    .    .    .    .    .    .    .    133  
  Thermal                  222   | .    .    22   .    44   .    .    .    .    .    .    .    .    .    .    156  
  Explosive                111   | .    .    90   21   .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          183   | .    .    .    54   129  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1841  | .    .    .    289  340  1212 .    .    .    .    .    .    .    .    .    .    
  Slashing                 3580  | .    .    .    .    .    396  28   903  300  484  .    139  478  307  545  .    
  Piercing                 2268  | .    .    .    .    .    .    .    589  1679 .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    1    2    1    4    4    5    14   14   14   14   .    .    1    .    
  Average Corruption       7     | .    .    1    2    1    3    4    4    11   14   14   14   .    .    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  141   | .    .    2    4    .    7    8    18   67   24   .    11   .    .    .    .    
    Message Errors         29    | .    .    .    2    .    .    2    6    9    6    .    4    .    .    .    .    
    Matter Fused           29    | .    .    .    .    .    2    1    4    16   3    .    3    .    .    .    .    
    Heat Flow Errors       19    | .    .    .    1    .    2    2    3    9    .    .    2    .    .    .    .    
    Energy Discharges      15    | .    .    1    .    .    1    .    1    8    4    .    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    1    1    .    .    3    2    7    2    .    .    .    .    .    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    1    5    1    .    .    .    .    .    .    
    Misdirections          14    | .    .    .    .    .    .    .    .    8    4    .    2    .    .    .    .    
    Targeting Errors       9     | .    .    .    .    .    2    .    1    4    2    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            560   | .    .    .    30   61   134  .    126  108  3    .    .    5    92   1    .    
  Projectiles              8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Explosions               27    | .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    525   | .    .    .    30   34   126  .    126  108  3    .    .    5    92   1    .    
Knockbacks                 22    | .    .    .    2    1    19   .    .    .    .    .    .    .    .    .    .    
  Impact                   10    | .    .    .    2    1    7    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Secondary                6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      78    | .    .    17   .    57   .    .    4    .    .    .    .    .    .    .    .    
  Shots                    3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
Targets Rammed             13    | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    2    
  Kicked                   8     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        486   | .    67   249  295  3    192  120  262  362  .    .    258  6    .    .    486  
  Average Temperature      110   | .    32   71   75   3    58   62   119  110  .    .    134  3    .    .    238  
  Received Heat Transfer   2088  | .    54   235  90   72   351  .    174  482  108  .    .    99   33   354  36   
  Effects                  24    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    21   
    Shutdowns              15    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    13   
    Energy Bleed           3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       14    | .    .    .    2    3    9    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         322   | .    .    50   .    50   .    .    .    .    .    .    .    .    .    .    222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac 
Peak Influence             463  | .   147 312 407 463 287 79  185 .   .   .   .   109 .   .   127 
  Initial                  166  | .   .   8   58  133 166 49  10  .   .   .   .   28  .   .   43  
  Average                  110  | .   31  142 255 278 139 51  36  .   .   .   .   45  .   .   72  
Maximum Alert Level        2    | .   .   1   2   2   1   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         80   | 100 100 70  28  39  75  100 100 .   .   .   .   100 .   .   100 
  Level 1                  17   | .   .   29  68  37  24  .   .   .   .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   3   22  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   3   .   2   4   .   2   .   .   .   .   .   .   1   2   
  Investigation            5    | .   1   1   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac 
Distress Signals           4    | .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              177  | .   12  28  14  17  30  6   10  28  4   .   3   4   2   16  3   
  Peak Tracking Total      13   | .   6   9   4   3   4   6   4   9   3   .   3   5   2   13  3   
  Tactical Retreats        26   | .   .   3   .   3   7   .   3   8   .   .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac 
Traps Triggered            4    | .   .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac 
Machines Disabled          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac 
Machines Accessed          27   | .   5   3   2   4   5   .   6   1   .   .   .   1   .   .   .   
  Terminals                14   | .   4   1   1   3   2   .   3   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                58   | .   11  7   6   10  10  .   9   1   .   .   .   4   .   .   .   
  Successful               48   | .   10  7   5   8   9   .   5   1   .   .   .   3   .   .   .   
  Failed                   10   | .   1   .   1   2   1   .   4   .   .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                34   | .   8   2   5   9   4   .   6   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   1   .   1   .   .   .   .   4   .   .   .   
  Repair Stations          7    | .   .   3   .   .   2   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   7   2   4   7   4   .   4   1   .   .   .   .   .   .   .   
  Record                   15   | .   4   .   .   4   3   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         4    | .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Repair Station Hacks       5    | .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   2   .   3   4   .   6   .   .   .   .   .   .   .   .   
  Full Trace Events        5    | .   1   1   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
    Matter                 358  | .   .   .   .   .   .   .   212 .   .   .   .   146 .   .   .   
    Time                   126  | .   .   .   .   .   .   .   53  .   .   .   .   73  .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   12  .   .   .   .   3   .   .   .   
Parts Repaired             2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     48   | .   .   26  .   .   22  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          51   | .   33  .   18  .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         33   | .   33  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   .   2   1   .   1   .   3   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  
Turns Passed               7848 | 58   459  627  363  323  1178 231  879  1565 469  8    232  404  458  289  305  
Spaces Moved               6613 | 37   425  678  469  368  1036 224  509  1345 353  7    171  217  351  230  193  
  Core                     418  | 10   .    .    .    .    2    68   199  10   .    .    .    .    .    121  8    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2609 | 27   146  .    .    .    78   .    101  864  353  7    171  217  351  109  185  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2139 | .    224  459  141  368  947  .    .    .    .    .    .    .    .    .    .    
  Flight                   1447 | .    55   219  328  .    9    156  209  471  .    .    .    .    .    .    .    
  Fastest Speed            28   | 50   37   34   31   44   42   37   34   28   120  120  120  120  123  50   50   
  Average Speed            84   | 111  93   46   40   46   55   87   135  90   120  120  120  124  123  101  119  
  Slowest Speed            500  | 250  180  280  180  52   500  197  470  400  120  120  120  150  155  200  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    65   52   28   12   27   82   12   87   56   23   32   5    57   32   5    
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Known Exits Taken        13   | 1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          18   | .    .    8    4    .    1    .    .    .    .    .    .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    
  AOE                      12   | .    .    8    4    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  
Total                      8344 | 53   475  917  587  484  1555 257  653  1604 372  6    186  327  365  256  247  
  Wait                     980  | .    3    143  26   74   343  30   64   167  3    .    8    93   9    6    11   
  Move                     6589 | 36   424  677  466  367  1036 223  508  1336 352  6    170  216  350  229  193  
  Hop                      5    | .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    
  Pick Up                  103  | 9    15   14   16   1    24   .    11   5    .    .    2    .    .    .    6    
  Fast Attach              78   | .    2    5    7    4    20   1    9    11   .    .    .    6    .    1    12   
  Attach                   61   | 7    2    6    6    1    16   .    10   3    2    .    .    .    .    .    8    
  Detach                   7    | .    .    .    1    .    .    .    3    1    .    .    .    .    .    .    2    
  Swap                     50   | 1    6    9    9    1    12   .    1    10   1    .    .    .    .    .    .    
  Drop                     127  | .    14   18   19   6    38   2    10   12   .    .    .    .    .    3    5    
  Fire                     116  | .    9    45   19   20   15   .    .    .    .    .    .    .    .    .    8    
  Melee                    215  | .    .    .    17   10   51   1    26   55   14   .    6    12   6    17   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     13   | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
 Turn | Location           | Event
   25 | -11/Scrapyard      | Identified exit to Materials
   25 | -11/Scrapyard      | Discovered exit to Materials (range 16)
   59 | -11/Scrapyard      | Entered Materials
   59 | -10/Materials      | Evolved 1 slot: Utility x1
  313 | -10/Materials      | Build established: Hacker-Mutant
  438 | -10/Materials      | Identified exit to Materials
  438 | -10/Materials      | Discovered exit to Materials (range 4)
  440 | -10/Materials      | Identified exit to Mines
  440 | -10/Materials      | Discovered exit to Mines (range 16)
  518 | -10/Materials      | Entered another Materials area
  518 | -9/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  974 | -9/Materials       | Repaired Hover Unit
 1139 | -9/Materials       | Identified exit to Materials
 1139 | -9/Materials       | Discovered exit to Materials (range 10)
 1145 | -9/Materials       | Entered another Materials area
 1145 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1490 | -8/Materials       | Identified exit to Factory
 1490 | -8/Materials       | Discovered exit to Factory (range 8)
 1508 | -8/Materials       | Entered Factory
 1508 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1808 | -7/Factory         | Identified exit to Factory
 1808 | -7/Factory         | Discovered exit to Factory (range 5)
 1831 | -7/Factory         | Entered another Factory area
 1831 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 2559 | -6/Factory         | Repaired Gravmag System
 2723 | -6/Factory         | Lost 7 parts (2p4n1u)
 3009 | -6/Factory         | Sucked down chute
 3009 | -6/Factory         | Entered Waste
 3067 | -6/Waste           | Spotted C-40 Crusher
 3101 | -6/Waste           | Spotted C-40 Crusher
 3101 | -6/Waste           | Spotted C-40 Crusher
 3113 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 3116 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3155 | -6/Waste           | Spotted C-40 Crusher
 3157 | -6/Waste           | Spotted C-40 Crusher
 3157 | -6/Waste           | Spotted C-40 Crusher
 3197 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3203 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3205 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 3208 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3235 | -6/Waste           | Identified exit to Factory
 3235 | -6/Waste           | Discovered exit to Factory (range 12)
 3239 | -6/Waste           | Lost 4 parts (1n2u1w)
 3240 | -6/Waste           | Entered Factory
 3543 | -6/Factory         | Fabricated Lance?
 3820 | -6/Factory         | Core integrity fell below 50%
 4089 | -6/Factory         | Identified exit to Lower Caves
 4089 | -6/Factory         | Discovered exit to Lower Caves (range 9)
 4119 | -6/Factory         | Entered Lower Caves
 4290 | -6/Lower Caves     | Learned Factory trap positions
 4405 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 4433 | -6/Lower Caves     | Identified exit to Lower Caves
 4441 | -6/Lower Caves     | Ambushed by wild Derelicts
 4487 | -6/Lower Caves     | System corruption reached 10%
 4537 | -6/Lower Caves     | Destroyed 7 combat bots
 4542 | -6/Lower Caves     | Lost 6 parts (1p5n)
 4833 | -6/Lower Caves     | Build established: Scavenger-Mutant
 4858 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4932 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4945 | -6/Lower Caves     | Core integrity fell below 20%
 5489 | -6/Lower Caves     | Spotted B-75 Beast
 5684 | -6/Lower Caves     | Entered another Lower Caves area
 5701 | -6/Lower Caves     | Lgt. Nuclear Core stolen by Master Thief
 6071 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6136 | -6/Lower Caves     | Identified exit to Data Miner
 6136 | -6/Lower Caves     | Discovered exit to Data Miner (range 12)
 6153 | -6/Lower Caves     | Entered Data Miner
 6153 | -6/Data Miner      | Identified exit to Proximity Caves
 6153 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
 6161 | -6/Data Miner      | Entered Proximity Caves
 6323 | -5/Proximity Caves | Learned Factory security intel
 6349 | -5/Proximity Caves | Identified exit to Factory
 6349 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 6373 | -5/Proximity Caves | Build established: Hacker-Mutant
 6393 | -5/Proximity Caves | Entered Factory
 6393 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 6394 | -5/Factory         | Loaded intel: 75 trap records
 6617 | -5/Factory         | Fabricated Hacking Suite (x1)
 6671 | -5/Factory         | Identified exit to Upper Caves
 6671 | -5/Factory         | Discovered exit to Upper Caves (range 8)
 6797 | -5/Factory         | Entered Upper Caves
 6802 | -5/Upper Caves     | Learned Factory terminal intel
 7017 | -5/Upper Caves     | Learned Factory garrison access intel
 7093 | -5/Upper Caves     | Identified exit to Upper Caves
 7093 | -5/Upper Caves     | Discovered exit to Upper Caves (range 14)
 7094 | -5/Upper Caves     | Encountered a Warlord checkpoint
 7255 | -5/Upper Caves     | Entered another Upper Caves area
 7401 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 7511 | -5/Upper Caves     | Lost 7 parts (4p2n1u)
 7522 | -5/Upper Caves     | Identified exit to Factory
 7544 | -5/Upper Caves     | Entered Factory
 7544 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 7545 | -4/Factory         | Loaded intel: 22 terminal locations
 7546 | -4/Factory         | Loaded intel: 3 garrison access locations
 7653 | -4/Factory         | Found Powered Armor
 7849 | -4/Factory         | Self-destructed

 Last Messages 
---------------
07729_ Acquired KE Penetrator.
07730_ Acquired 78 matter.
07735_ Acquired Neutrino Core.
07737_ Acquired Broken Mic. Fission Core.
07739_ Dropped Broken Mic. Fission Core.
07740_ Acquired Angular Momentum Engine.
07755_ Kicked U-05 Engineer out of the way.
07756_ ALERT: Construction progress impeded, dispatching reinforcements to local area.
07767_ Slug penetrates Wall.
07770_ Adv. Visual Processing Unit melted.
07770_ W-44 Eye destroyed.
07770_ Slug penetrates U-05 Engineer.
07770_ Destroyed Wheel.
07775_ Kicked T-07 Excavator out of the way.
07794_ ALERT: Rogue bot located, Programmers report to Factory Zone 9T.
07798_ Dropped Axe.
07818_ Penetrated by Slug. <x2>
07819_ Slug penetrates Wall. <x2>
07835_ Penetrated by Slug.
07843_ Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          63
Energy Capacity            705
Matter Stores              400
Matter Capacity            400
Sight Range                20
Terrain Scan Density       10
ECM Strength               3
Jamming Range              8
Power Amplification        20
Additional Mass Support    9
Armor Coverage             400
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Melee Speed Boost          40
Evasion (%)                64
Targeting Accuracy         5
Melee Accuracy             23
Core Analysis              6
Kinecelleration            30
Offensive Hacking          30

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Scanalyzed
    Hacking Suite | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
         Lance | x2 | -6/Factory | Preloaded
 Hacking Suite | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              BurstFireMaul
  Manual?         0
Play Time         02:57:06
  Cumulative      18.3 hours
  Start           2021.04.04 @ 13:19:22
  End             2021.04.07 @ 13:11:49
Sessions          8
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          18
  Rogue           9
  Adventurer      1
  Explorer        8
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 364adf6d-9220-494f-b8fe-95a22032b824