Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.07 @ 13:11:49 Player: Cali Commuter Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (100) 500 Value Destroyed (3436) 3436 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 10049 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 1121/1150 Matter 114/300 Energy 635/635 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (5) -------- Light Nuclear Core Light Nuclear Core Angular Momentum Engine Neutrino Core > --- PROPULSION (6) --- Flexi-carbon Leg Enhanced Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (7) ------ Advanced Heat Sink Powered Armor > --- WEAPON (2) ------- Phase Gun Railgun > --- INVENTORY (4) ---- KE Penetrator Micro-nuke Launcher Lance Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Neutrino Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Enhanced Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Powered Armor > --- WEAPON ----------- Phase Gun Railgun > --- INVENTORY -------- KE Penetrator Micro-nuke Launcher Axe Lance [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Slots Evolved 13 | . 1 2 2 2 2 . . . . . . 2 . . 2 Power 4 | . . 1 . . 1 . . . . . . 1 . . 1 Propulsion 4 | . . 1 1 1 . . . . . . . 1 . . . Utility 5 | . 1 . 1 1 1 . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 189 | 8 10 20 22 6 48 1 20 24 3 . . 6 . 1 20 Power 43 | 2 . 4 2 . 9 1 5 8 1 . . 3 . . 8 Engine 21 | 2 . 3 2 . 4 1 4 2 . . . 1 . . 2 Core 21 | . . 1 . . 5 . 1 6 . . . 2 . . 6 Reactor 1 | . . . . . . . . . 1 . . . . . . Propulsion 67 | 2 4 8 10 1 17 . 6 10 1 . . 1 . 1 6 Treads . | . . . . . . . . . . . . . . . . Leg 18 | 2 . . . . 1 . 3 3 1 . . 1 . 1 6 Wheel . | . . . . . . . . . . . . . . . . Hover 23 | . 2 3 5 1 12 . . . . . . . . . . Flight 26 | . 2 5 5 . 4 . 3 7 . . . . . . . Utility 36 | 2 4 1 4 4 12 . 3 2 . . . 2 . . 2 Device 16 | . . 1 1 4 5 . 2 1 . . . 1 . . 1 Storage 4 | 1 2 . 1 . . . . . . . . . . . . Processor 9 | 1 1 . 1 . 5 . 1 . . . . . . . . Hackware 2 | . . . . . 1 . . . . . . 1 . . . Protection 5 | . 1 . 1 . 1 . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 2 7 6 1 10 . 6 4 1 . . . . . 4 Energy Gun 5 | . 1 . 3 . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . 1 . . . . . . . . . . Ballistic Gun 12 | 2 1 6 1 1 . . . . . . . . . . 1 Ballistic Cannon 5 | . . . . . 5 . . . . . . . . . . Launcher 2 | . . 1 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . 2 2 1 . . . . . 1 Piercing Weapon 9 | . . . . . 2 . 4 2 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . . . . . 1 Parts Lost 42 | . . 2 1 2 9 6 2 9 2 . 1 . 1 7 . Power 11 | . . . . . 2 1 1 2 1 . . . . 4 . Propulsion 22 | . . 2 1 2 6 1 . 6 . . 1 . 1 2 . Utility 7 | . . . . . 1 3 . 1 1 . . . . 1 . Weapon 2 | . . . . . . 1 1 . . . . . . . . Highest Loss Streak 7 | . . 1 1 1 7 4 2 6 2 . 1 . 1 7 . Average Slot Usage (%) 61 | . 92 96 89 92 87 53 25 50 40 31 30 39 54 35 61 Engine 7 | . 12 15 16 14 9 6 7 3 . . . 4 5 3 4 Core 5 | . . 3 . . 5 2 2 11 5 . . 6 11 7 15 Leg 8 | . 14 . . . . . 4 10 17 18 17 14 15 6 27 Hover 7 | . 8 23 8 30 24 . . . . . . . . . . Flight 3 | . 1 5 22 . . 10 1 6 . . . . . . . Device 5 | . . 5 4 16 13 12 2 4 4 . . . 5 3 2 Storage 3 | . 15 10 12 7 4 . . . . . . . . . . Processor 5 | . 8 10 7 4 14 15 1 2 . . . . . . . Protection 2 | . 4 2 2 5 1 . . 4 5 . . . . . 3 Ballistic Gun 3 | . 23 18 6 2 1 . . . . . . . . . 2 Impact Weapon 1 | . . . 4 7 4 . . . . . . . . . . Slashing Weapon 2 | . . . . . . 5 2 4 6 6 6 5 5 3 1 Naked Turns 105 | . . . . . . 32 11 . . . . . . 59 3 Heaviest Build 64 | 13 45 19 21 28 53 29 26 28 21 16 16 42 42 42 64 Greatest Support 140 | 20 20 18 26 37 65 10 50 50 50 50 50 50 50 35 140 Greatest Overweight (x) 9 | 4 2 3 2 . 9 2 7 7 . . . 1 1 3 5 Average Overweight (x) . | . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 16 | 8 16 6 6 6 6 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 7 10 6 6 6 5 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 6 6 6 6 4 4 4 4 2 4 4 4 4 4 Average Carried 4 | 2 3 5 5 5 5 4 3 3 3 2 2 4 4 4 2 Final Capacity 8 | 8 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 2 5 6 6 5 4 4 4 4 2 2 4 4 4 4 3 Class Distribution -------------------- 59% | Hacker-Mutant 23% | Scavenger-Mutant 6% | Scavenger-Sprinter 5% | Generator-Mutant 4% | Hacker-Gladiator Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Gladiator | -6/Waste Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Generator-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Matter Collected 2700 | 185 124 521 345 106 508 41 226 353 62 . 17 50 10 10 142 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3914 | . 124 467 340 329 501 . 449 1024 116 . 72 140 129 102 121 Parts 188 | . 8 36 16 16 28 . 21 45 4 . 5 2 1 2 4 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 87 | . 4 13 8 9 15 . 6 20 3 . 3 2 1 2 1 Melee 51 | . . . 2 3 9 . 6 20 3 . 3 2 1 2 . Guns 28 | . 4 13 6 4 . . . . . . . . . . 1 Cannons 4 | . . . . . 4 . . . . . . . . . . Classes Destroyed 11 | . 2 3 1 . 2 . 1 2 . . . . . . . Builder 3 | . . . . . 1 . 2 . . . . . . . . Recycler 1 | . . . . . . . 1 . . . . . . . . Operator 2 | . . 1 . . 1 . . . . . . . . . . Watcher 7 | . . 2 3 . 1 . . . . . . . . . 1 Swarmer 42 | . 2 6 4 5 10 . 2 7 2 . 3 . . 1 . Grunt 21 | . 2 4 1 4 2 . 2 4 . . . 1 1 . . Brawler 4 | . . . 1 . . . . 2 . . . . . 1 . Duelist 1 | . . . . . . . . 1 . . . . . . . Sentry 13 | . . 3 2 . 2 . 1 2 1 . . 1 . . 1 Programmer 3 | . . . . . 1 . 1 1 . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . Fireman 2 | . . . . . . . . 2 . . . . . . . Best Kill Streak 7 | . 2 6 3 3 4 . 2 7 2 . 3 2 1 1 1 Combat Bots Only 7 | . 2 6 3 3 3 . 2 7 2 . 3 2 1 1 1 Max Kills in Single Turn 2 | . 2 1 1 1 1 . 1 1 1 . 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . 1 1 1 . 1 1 1 . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Damage Taken 5547 | . 86 404 221 308 1088 206 530 1022 244 . 96 195 93 810 244 Core 1341 | . 7 31 43 50 274 57 140 234 67 . 34 15 . 360 29 Absorbed by Shields 49 | . . 49 . . . . . . . . . . . . . Core Remaining (%) 77 | 100 97 92 92 92 . . . . . . 5 . . 62 . Volleys Fired 116 | . 9 45 19 20 15 . . . . . . . . . 8 Largest 2 | . 2 2 2 1 1 . . . . . . . . . 2 Hottest 123 | . 40 60 45 45 53 . . . . . . . . . 123 Shots Fired 192 | . 18 90 33 20 15 . . . . . . . . . 16 Gun 175 | . 18 89 32 20 . . . . . . . . . . 16 Cannon 15 | . . . . . 15 . . . . . . . . . . Launcher 2 | . . 1 1 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 167 | . 18 87 28 11 15 . . . . . . . . . 8 Thermal 10 | . . 2 . . . . . . . . . . . . 8 Explosive 2 | . . 1 1 . . . . . . . . . . . . Electromagnetic 13 | . . . 4 9 . . . . . . . . . . . Robot Hit Streak 55 | . 16 55 14 15 24 . . . . . . . . . 8 Robot Miss Streak 3 | . . 1 2 2 2 . . . . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 376 | . 16 79 41 30 66 1 26 54 14 . 4 12 6 17 10 Core Hits 173 | . 7 28 20 27 24 . 13 31 4 . 3 4 2 5 5 Critical Hits 4 | . . . 1 . . . . 1 . . 1 1 . . . Critical Kills 2 | . . . 1 . . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 . . . 1 . . . Melee Attacks 216 | . . . 17 10 51 1 27 55 14 . 6 12 6 17 . Impact 71 | . . . 17 10 44 . . . . . . . . . . Slashing 89 | . . . . . 7 1 17 9 14 . 6 12 6 17 . Piercing 56 | . . . . . . . 10 46 . . . . . . . Sneak Attacks 5 | . . . . 1 . . 3 1 . . . . . . . Combat Hostiles 2 | . . . . 1 . . . 1 . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . . . . Damage Inflicted 10438 | . 136 944 705 793 2059 28 1508 1979 484 . 139 478 307 545 333 Guns 2054 | . 136 854 395 380 . . . . . . . . . . 289 Cannons 451 | . . . . . 451 . . . . . . . . . . Explosions 184 | . . 90 21 73 . . . . . . . . . . . Melee 7689 | . . . 289 340 1608 28 1492 1979 484 . 139 478 307 545 . Ramming 60 | . . . . . . . 16 . . . . . . . 44 Kinetic 2173 | . 136 832 341 280 451 . . . . . . . . . 133 Thermal 222 | . . 22 . 44 . . . . . . . . . . 156 Explosive 111 | . . 90 21 . . . . . . . . . . . . Electromagnetic 183 | . . . 54 129 . . . . . . . . . . . Impact 1841 | . . . 289 340 1212 . . . . . . . . . . Slashing 3580 | . . . . . 396 28 903 300 484 . 139 478 307 545 . Piercing 2268 | . . . . . . . 589 1679 . . . . . . . Highest Corruption 14 | . . 1 2 1 4 4 5 14 14 14 14 . . 1 . Average Corruption 7 | . . 1 2 1 3 4 4 11 14 14 14 . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 141 | . . 2 4 . 7 8 18 67 24 . 11 . . . . Message Errors 29 | . . . 2 . . 2 6 9 6 . 4 . . . . Matter Fused 29 | . . . . . 2 1 4 16 3 . 3 . . . . Heat Flow Errors 19 | . . . 1 . 2 2 3 9 . . 2 . . . . Energy Discharges 15 | . . 1 . . 1 . 1 8 4 . . . . . . Parts Rejected 3 | . . . . . . . . 1 2 . . . . . . Data Loss (minor) 16 | . . 1 1 . . 3 2 7 2 . . . . . . Data Loss (major) 7 | . . . . . . . 1 5 1 . . . . . . Misdirections 14 | . . . . . . . . 8 4 . 2 . . . . Targeting Errors 9 | . . . . . 2 . 1 4 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 560 | . . . 30 61 134 . 126 108 3 . . 5 92 1 . Projectiles 8 | . . . . . 8 . . . . . . . . . . Explosions 27 | . . . . 27 . . . . . . . . . . . Melee 525 | . . . 30 34 126 . 126 108 3 . . 5 92 1 . Knockbacks 22 | . . . 2 1 19 . . . . . . . . . . Impact 10 | . . . 2 1 7 . . . . . . . . . . Kinetic 6 | . . . . . 6 . . . . . . . . . . Secondary 6 | . . . . . 6 . . . . . . . . . . Self-Inflicted Damage 78 | . . 17 . 57 . . 4 . . . . . . . . Shots 3 | . . 1 . 2 . . . . . . . . . . . Rammed 5 | . . . . . . . 5 . . . . . . . . Targets Rammed 13 | . . . . . . . 11 . . . . . . . 2 Kicked 8 | . . . . . . . 6 . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 486 | . 67 249 295 3 192 120 262 362 . . 258 6 . . 486 Average Temperature 110 | . 32 71 75 3 58 62 119 110 . . 134 3 . . 238 Received Heat Transfer 2088 | . 54 235 90 72 351 . 174 482 108 . . 99 33 354 36 Effects 24 | . . . . . . . . 3 . . . . . . 21 Shutdowns 15 | . . . . . . . . 2 . . . . . . 13 Energy Bleed 3 | . . . . . . . . 1 . . . . . . 2 Interference 1 | . . . . . . . . . . . . . . . 1 Matter Decay 3 | . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . . . Impact Corruptions 14 | . . . 2 3 9 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 Heat Transferred 322 | . . 50 . 50 . . . . . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Peak Influence 463 | . 147 312 407 463 287 79 185 . . . . 109 . . 127 Initial 166 | . . 8 58 133 166 49 10 . . . . 28 . . 43 Average 110 | . 31 142 255 278 139 51 36 . . . . 45 . . 72 Maximum Alert Level 2 | . . 1 2 2 1 . . . . . . . . . . Low Security (%) 80 | 100 100 70 28 39 75 100 100 . . . . 100 . . 100 Level 1 17 | . . 29 68 37 24 . . . . . . . . . . Level 2 1 | . . . 3 22 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 3 . 2 4 . 2 . . . . . . 1 2 Investigation 5 | . 1 1 . . 2 . 1 . . . . . . . . Extermination 3 | . . . . . 1 . 1 . . . . . . . 1 Reinforcement 6 | . . 2 . 2 1 . . . . . . . . . 1 Assault 1 | . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Distress Signals 4 | . 1 2 . . . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 177 | . 12 28 14 17 30 6 10 28 4 . 3 4 2 16 3 Peak Tracking Total 13 | . 6 9 4 3 4 6 4 9 3 . 3 5 2 13 3 Tactical Retreats 26 | . . 3 . 3 7 . 3 8 . . . . . 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Traps Triggered 4 | . . 1 . . 2 . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Machines Disabled 2 | . . . . 2 . . . . . . . . . . . Max in Single Turn 2 | . . . . 2 . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Machines Accessed 27 | . 5 3 2 4 5 . 6 1 . . . 1 . . . Terminals 14 | . 4 1 1 3 2 . 3 . . . . . . . . Fabricators 3 | . . . . . 1 . 1 . . . . 1 . . . Repair Stations 4 | . . 1 . . 1 . 2 . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 58 | . 11 7 6 10 10 . 9 1 . . . 4 . . . Successful 48 | . 10 7 5 8 9 . 5 1 . . . 3 . . . Failed 10 | . 1 . 1 2 1 . 4 . . . . 1 . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 34 | . 8 2 5 9 4 . 6 . . . . . . . . Fabricators 6 | . . . . . 1 . 1 . . . . 4 . . . Repair Stations 7 | . . 3 . . 2 . 2 . . . . . . . . Recycling Units 4 | . 3 . 1 . . . . . . . . . . . . Scanalyzers 5 | . . 2 . . 3 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Terminal Hacks 29 | . 7 2 4 7 4 . 4 1 . . . . . . . Record 15 | . 4 . . 4 3 . 4 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Dispatch Records 4 | . 2 . 1 1 . . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . . . 3 . . . Network Status 1 | . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . . 1 . . . . 1 . . . Repair Station Hacks 5 | . . 3 . . 2 . . . . . . . . . . Scan Component 3 | . . 2 . . 1 . . . . . . . . . . Repair 2 | . . 1 . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . 3 . 1 . . . . . . . . . . . . Process 2 | . 1 . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 5 | . . 2 . . 3 . . . . . . . . . . Insert Component 3 | . . 1 . . 2 . . . . . . . . . . Analyze 2 | . . 1 . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 2 . 3 4 . 6 . . . . . . . . Full Trace Events 5 | . 1 1 . . 2 . 1 . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . . . . . Parts Built 3 | . . . . . . . 2 . . . . 1 . . . Matter 358 | . . . . . . . 212 . . . . 146 . . . Time 126 | . . . . . . . 53 . . . . 73 . . . Total Part Build Rating 15 | . . . . . . . 12 . . . . 3 . . . Parts Repaired 2 | . . 1 . . 1 . . . . . . . . . . Time 48 | . . 26 . . 22 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 51 | . 33 . 18 . . . . . . . . . . . . Retrieved Matter 33 | . 33 . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . 2 1 . 1 . 3 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Turns Passed 7848 | 58 459 627 363 323 1178 231 879 1565 469 8 232 404 458 289 305 Spaces Moved 6613 | 37 425 678 469 368 1036 224 509 1345 353 7 171 217 351 230 193 Core 418 | 10 . . . . 2 68 199 10 . . . . . 121 8 Treads . | . . . . . . . . . . . . . . . . Legs 2609 | 27 146 . . . 78 . 101 864 353 7 171 217 351 109 185 Wheels . | . . . . . . . . . . . . . . . . Hover 2139 | . 224 459 141 368 947 . . . . . . . . . . Flight 1447 | . 55 219 328 . 9 156 209 471 . . . . . . . Fastest Speed 28 | 50 37 34 31 44 42 37 34 28 120 120 120 120 123 50 50 Average Speed 84 | 111 93 46 40 46 55 87 135 90 120 120 120 124 123 101 119 Slowest Speed 500 | 250 180 280 180 52 500 197 470 400 120 120 120 150 155 200 300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . 1 . . . . 4 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 65 52 28 12 27 82 12 87 56 23 32 5 57 32 5 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 1 . . . 1 . . Known Exits Taken 13 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 18 | . . 8 4 . 1 . . . . . . . . . 5 Melee . | . . . . . . . . . . . . . . . . Projectile 6 | . . . . . 1 . . . . . . . . . 5 AOE 12 | . . 8 4 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Fac Total 8344 | 53 475 917 587 484 1555 257 653 1604 372 6 186 327 365 256 247 Wait 980 | . 3 143 26 74 343 30 64 167 3 . 8 93 9 6 11 Move 6589 | 36 424 677 466 367 1036 223 508 1336 352 6 170 216 350 229 193 Hop 5 | . . . 1 . . . . 4 . . . . . . . Pick Up 103 | 9 15 14 16 1 24 . 11 5 . . 2 . . . 6 Fast Attach 78 | . 2 5 7 4 20 1 9 11 . . . 6 . 1 12 Attach 61 | 7 2 6 6 1 16 . 10 3 2 . . . . . 8 Detach 7 | . . . 1 . . . 3 1 . . . . . . 2 Swap 50 | 1 6 9 9 1 12 . 1 10 1 . . . . . . Drop 127 | . 14 18 19 6 38 2 10 12 . . . . . 3 5 Fire 116 | . 9 45 19 20 15 . . . . . . . . . 8 Melee 215 | . . . 17 10 51 1 26 55 14 . 6 12 6 17 . Ram . | . . . . . . . . . . . . . . . . Kick 13 | . . . . . . . 11 . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 16) 59 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 438 | -10/Materials | Identified exit to Materials 438 | -10/Materials | Discovered exit to Materials (range 4) 440 | -10/Materials | Identified exit to Mines 440 | -10/Materials | Discovered exit to Mines (range 16) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 974 | -9/Materials | Repaired Hover Unit 1139 | -9/Materials | Identified exit to Materials 1139 | -9/Materials | Discovered exit to Materials (range 10) 1145 | -9/Materials | Entered another Materials area 1145 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1490 | -8/Materials | Identified exit to Factory 1490 | -8/Materials | Discovered exit to Factory (range 8) 1508 | -8/Materials | Entered Factory 1508 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1808 | -7/Factory | Identified exit to Factory 1808 | -7/Factory | Discovered exit to Factory (range 5) 1831 | -7/Factory | Entered another Factory area 1831 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2559 | -6/Factory | Repaired Gravmag System 2723 | -6/Factory | Lost 7 parts (2p4n1u) 3009 | -6/Factory | Sucked down chute 3009 | -6/Factory | Entered Waste 3067 | -6/Waste | Spotted C-40 Crusher 3101 | -6/Waste | Spotted C-40 Crusher 3101 | -6/Waste | Spotted C-40 Crusher 3113 | -6/Waste | Crushed by Compactor (1 part destroyed) 3116 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3155 | -6/Waste | Spotted C-40 Crusher 3157 | -6/Waste | Spotted C-40 Crusher 3157 | -6/Waste | Spotted C-40 Crusher 3197 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3203 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3205 | -6/Waste | Crushed by Compactor (1 part destroyed) 3208 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3235 | -6/Waste | Identified exit to Factory 3235 | -6/Waste | Discovered exit to Factory (range 12) 3239 | -6/Waste | Lost 4 parts (1n2u1w) 3240 | -6/Waste | Entered Factory 3543 | -6/Factory | Fabricated Lance? 3820 | -6/Factory | Core integrity fell below 50% 4089 | -6/Factory | Identified exit to Lower Caves 4089 | -6/Factory | Discovered exit to Lower Caves (range 9) 4119 | -6/Factory | Entered Lower Caves 4290 | -6/Lower Caves | Learned Factory trap positions 4405 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4433 | -6/Lower Caves | Identified exit to Lower Caves 4441 | -6/Lower Caves | Ambushed by wild Derelicts 4487 | -6/Lower Caves | System corruption reached 10% 4537 | -6/Lower Caves | Destroyed 7 combat bots 4542 | -6/Lower Caves | Lost 6 parts (1p5n) 4833 | -6/Lower Caves | Build established: Scavenger-Mutant 4858 | -6/Lower Caves | Encountered a Warlord checkpoint 4932 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4945 | -6/Lower Caves | Core integrity fell below 20% 5489 | -6/Lower Caves | Spotted B-75 Beast 5684 | -6/Lower Caves | Entered another Lower Caves area 5701 | -6/Lower Caves | Lgt. Nuclear Core stolen by Master Thief 6071 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6136 | -6/Lower Caves | Identified exit to Data Miner 6136 | -6/Lower Caves | Discovered exit to Data Miner (range 12) 6153 | -6/Lower Caves | Entered Data Miner 6153 | -6/Data Miner | Identified exit to Proximity Caves 6153 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 6161 | -6/Data Miner | Entered Proximity Caves 6323 | -5/Proximity Caves | Learned Factory security intel 6349 | -5/Proximity Caves | Identified exit to Factory 6349 | -5/Proximity Caves | Discovered exit to Factory (range 12) 6373 | -5/Proximity Caves | Build established: Hacker-Mutant 6393 | -5/Proximity Caves | Entered Factory 6393 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6394 | -5/Factory | Loaded intel: 75 trap records 6617 | -5/Factory | Fabricated Hacking Suite (x1) 6671 | -5/Factory | Identified exit to Upper Caves 6671 | -5/Factory | Discovered exit to Upper Caves (range 8) 6797 | -5/Factory | Entered Upper Caves 6802 | -5/Upper Caves | Learned Factory terminal intel 7017 | -5/Upper Caves | Learned Factory garrison access intel 7093 | -5/Upper Caves | Identified exit to Upper Caves 7093 | -5/Upper Caves | Discovered exit to Upper Caves (range 14) 7094 | -5/Upper Caves | Encountered a Warlord checkpoint 7255 | -5/Upper Caves | Entered another Upper Caves area 7401 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7511 | -5/Upper Caves | Lost 7 parts (4p2n1u) 7522 | -5/Upper Caves | Identified exit to Factory 7544 | -5/Upper Caves | Entered Factory 7544 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7545 | -4/Factory | Loaded intel: 22 terminal locations 7546 | -4/Factory | Loaded intel: 3 garrison access locations 7653 | -4/Factory | Found Powered Armor 7849 | -4/Factory | Self-destructed Last Messages --------------- 07729_ Acquired KE Penetrator. 07730_ Acquired 78 matter. 07735_ Acquired Neutrino Core. 07737_ Acquired Broken Mic. Fission Core. 07739_ Dropped Broken Mic. Fission Core. 07740_ Acquired Angular Momentum Engine. 07755_ Kicked U-05 Engineer out of the way. 07756_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07767_ Slug penetrates Wall. 07770_ Adv. Visual Processing Unit melted. 07770_ W-44 Eye destroyed. 07770_ Slug penetrates U-05 Engineer. 07770_ Destroyed Wheel. 07775_ Kicked T-07 Excavator out of the way. 07794_ ALERT: Rogue bot located, Programmers report to Factory Zone 9T. 07798_ Dropped Axe. 07818_ Penetrated by Slug. 07819_ Slug penetrates Wall. 07835_ Penetrated by Slug. 07843_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ?????????? #????????????????????????????????? | | ?????????? #????????????????????????????????? | | ?????????? #????###########?????????????????? | | ??????????# #????# #?????????????????? | | ??????????# #????# #?????????????????? | | ??????????# #????# #?????????????????? | | ??????????# #????# #?????????????????? | | ??????????# #????# #?????????????????? | | ??????????# #????# #??????????????"T"? | | ??????????# #????# #??????????????"""? | | ??????????# #????# @ #?????????????????? | | ??????????# ##########+######+##?????????????? | | ??????????# ??????? | | #"######### ??????? | | ??????? | | ## ######## ^ ???????? | | ?# #??????# ^ ???????? | | ## #???######+##########################+????????? | | # #???# #????????????????????????????? | | # #???# """ """ #????????????????????????????? | | # #???# """ """ #????????????????????????????? | | # #???# """ """ #????????????????????????????? | | # #???# #????????????????????????????? | | # #???# """ """ #????????????????????????????? | | # #???# """ """ #????????????????????????????? | | # #???# """ """ #????????????????????????????? | | # #???# / #????????????????????????????? | | # #???# ] #????????????????????????????? | | # #???# #????????????????????????????? | | + #???# #????????????????????????????? | | ##+##################????????????????????????????? | | *! #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | S" #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 63 Energy Capacity 705 Matter Stores 400 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Power Amplification 20 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Melee Speed Boost 40 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 23 Core Analysis 6 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lance | x2 | -6/Factory | Preloaded Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Just What I Needed Challenges ------------ None Game ------ Seed BurstFireMaul Manual? 0 Play Time 02:57:06 Cumulative 18.3 hours Start 2021.04.04 @ 13:19:22 End 2021.04.07 @ 13:11:49 Sessions 8 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 9 Adventurer 1 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 364adf6d-9220-494f-b8fe-95a22032b824