Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.20 @ 22:31:45 // Halloween2020/ForbiddenLore

Player: Knucke

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (84)      420
Value Destroyed (3484)     3484
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (3079)               3079
              TOTAL SCORE: 11323

 Bonus
-------
High Alert Combat Kills    151
Follower Combat Kills      595
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1656
Friendly Fire              -323

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -5/Warlord

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
          Light Angular Momentum Engine
     Reinforced Fission Core
                Carbon-fiber Leg
       Improved Medium Armor Plating

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
     Reinforced Fission Core
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Target Analyzer
        Layered Heavy Armor Plating
        Layered Heavy Armor Plating
>               --- WEAPON -----------
          Heavy Laser
                Gauss Rifle
      Precision Assault Rifle
                Coil Gun
>               --- INVENTORY --------
                Carbon-fiber Leg
       Improved Medium Armor Plating
          Heavy Laser
                Variable Charge Gun
                Vortex Rail
                Vortex Rail
          Heavy Machine Gun
[Rating: 92]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Combat Linear Gravjet
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Target Analyzer
  Protection               Layered Heavy Armor Plating
Weapon                     Coil Gun
  Energy Gun               Heavy Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp War 
Slots Evolved              10   | .   .   2   2   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   
  Utility                  5    | .   .   1   2   .   .   1   1   .   .   
  Weapon                   2    | .   .   .   .   1   .   1   .   .   .   
Parts Attached             129  | 6   1   12  4   9   26  9   22  .   40  
  Power                    17   | 1   .   1   1   .   3   1   5   .   5   
    Engine                 7    | 1   .   1   .   .   1   1   2   .   1   
    Core                   8    | .   .   .   1   .   2   .   3   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               40   | 2   .   4   .   2   6   3   8   .   15  
    Treads                 26   | 2   .   4   .   2   3   3   .   .   12  
    Leg                    11   | .   .   .   .   .   3   .   8   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   .   2   2   5   6   1   5   .   9   
    Device                 9    | .   .   .   .   2   3   .   1   .   3   
    Storage                4    | 1   .   1   .   .   1   .   1   .   .   
    Processor              5    | .   .   .   .   3   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   1   2   .   2   .   3   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   1   5   1   2   11  4   4   .   11  
    Energy Gun             19   | 1   .   2   1   1   6   .   3   .   5   
    Energy Cannon          4    | .   .   .   .   .   .   3   .   .   1   
    Ballistic Gun          11   | 1   1   .   .   .   3   1   1   .   4   
    Ballistic Cannon       5    | .   .   2   .   .   2   .   .   .   1   
    Launcher               2    | .   .   1   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   1   
Parts Lost                 52   | .   1   1   1   .   18  .   8   .   23  
  Power                    6    | .   .   .   .   .   1   .   2   .   3   
  Propulsion               8    | .   .   .   .   .   4   .   .   .   4   
  Utility                  14   | .   .   .   .   .   2   .   5   .   7   
  Weapon                   24   | .   1   1   1   .   11  .   1   .   9   
  Highest Loss Streak      16   | .   1   1   1   .   15  .   5   .   16  
Average Slot Usage (%)     86   | .   84  88  75  98  93  84  83  88  82  
  Engine                   4    | .   14  11  1   .   .   5   4   5   4   
  Core                     4    | .   .   .   7   7   5   .   5   5   4   
  Treads                   15   | .   28  33  27  30  25  2   5   .   7   
  Leg                      8    | .   .   .   .   .   1   16  14  23  13  
  Device                   7    | .   .   .   .   1   7   20  9   5   5   
  Storage                  6    | .   14  15  9   7   6   6   2   5   5   
  Processor                5    | .   .   .   .   10  13  .   5   5   4   
  Protection               8    | .   .   7   12  16  6   6   7   11  9   
  Energy Gun               7    | .   6   9   8   14  13  .   4   5   5   
  Energy Cannon            1    | .   .   .   .   .   .   7   3   .   .   
  Ballistic Gun            9    | .   20  5   .   .   1   16  14  17  13  
  Ballistic Cannon         1    | .   .   4   9   .   5   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 13  13  49  61  65  64  74  121 120 125 
  Greatest Support         108  | 40  40  69  69  89  86  70  70  60  108 
  Greatest Overweight (x)  15   | .   .   .   .   .   1   1   5   1   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   1   .   
Largest Inventory Capacity 14   | 6   6   14  12  12  12  12  12  12  12  
  Average Capacity         11   | 5   6   10  12  12  11  12  8   12  12  
  Most Carried             12   | 2   6   5   8   12  12  11  12  5   12  
  Average Carried          6    | 1   4   3   5   7   9   8   6   5   6   
  Final Capacity           12   | 6   6   12  12  12  12  12  12  12  12  
  Final Carried            11   | 2   5   4   8   11  6   11  5   5   4   

 Class Distribution 
--------------------
 37% | Scavenger-Tank
 19% | Mutant
 13% | Scavenger-Gunner
  9% | Gunner
  8% | Tank
  7% | Scavenger-Mutant
  4% | Commander-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
             Tank | -7/Factory
           Gunner | -7/Storage
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Warlord

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  War  
Matter Collected           3017 | 180  88   264  92   102  671  153  633  .    834  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3788 | .    88   448  197  .    1067 196  1072 .    720  
  Parts                    170  | .    4    36   6    .    49   12   37   .    26   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      193  | .    .    .    .    .    .    .    .    1    192  
  Prevented                43   | .    .    .    .    .    .    .    .    .    43   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp War 
Combat Hostiles Destroyed  68   | .   2   14  2   .   19  3   15  .   13  
  Guns                     50   | .   2   10  .   .   12  2   14  .   10  
  Cannons                  14   | .   .   3   2   .   4   1   1   .   3   
  AOE                      3    | .   .   1   .   .   2   .   .   .   .   
Classes Destroyed          15   | .   1   4   1   .   5   1   1   .   2   
  Worker                   3    | .   .   1   .   .   2   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   2   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   
  Watcher                  4    | .   .   1   1   .   1   1   .   .   .   
  Swarmer                  12   | .   .   7   .   .   3   .   .   .   2   
  Grunt                    34   | .   2   5   1   .   7   .   12  .   7   
  Brawler                  2    | .   .   .   .   .   1   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   1   .   .   
  Sentry                   11   | .   .   2   1   .   6   1   1   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   2   .   .   2   
  Striker                  1    | .   .   .   .   .   .   .   .   .   1   
  Executioner              1    | .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   2   7   2   .   7   1   5   .   7   
  Combat Bots Only         7    | .   2   7   1   .   6   1   4   .   7   
Max Kills in Single Turn   3    | .   1   1   1   .   3   1   2   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   
  Exploded                 1    | .   .   1   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  War  
Damage Taken               11690 | .    164  591  88   189  2359 429  1226 .    6644 
  Core                     1392  | .    .    80   .    24   243  38   113  .    894  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89    | 100  100  80   100  .    61   95   .    .    .    
Volleys Fired              241   | .    12   32   9    4    77   16   37   .    54   
  Largest                  4     | .    2    2    2    3    3    4    4    .    4    
  Hottest                  234   | .    70   85   85   133  197  211  213  .    234  
Shots Fired                669   | .    19   62   17   12   192  54   144  .    169  
  Gun                      517   | .    19   47   8    8    127  33   130  .    145  
  Cannon                   139   | .    .    13   9    .    58   21   14   .    24   
  Launcher                 13    | .    .    2    .    4    7    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  362   | .    15   33   9    .    72   33   96   .    104  
  Thermal                  194   | .    4    27   6    .    78   10   15   .    54   
  Explosive                13    | .    .    2    .    4    7    .    .    .    .    
  Electromagnetic          89    | .    .    .    2    8    35   11   33   .    .    
  Entropic                 11    | .    .    .    .    .    .    .    .    .    11   
  Robot Hit Streak         23    | .    8    13   14   23   21   6    12   .    13   
  Robot Miss Streak        6     | .    3    4    3    2    3    4    3    .    6    
  Penetration Max          3     | .    .    .    .    .    .    .    1    .    3    
  Secondary Targets        5     | .    .    1    .    .    1    .    2    .    1    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    1    .    1    
Shots Hit Robots           444   | .    14   34   14   10   141  34   97   .    100  
  Core Hits                188   | .    5    24   8    4    62   6    42   .    37   
  Critical Hits            12    | .    .    .    .    .    .    .    6    .    6    
  Critical Kills           6     | .    .    .    .    .    .    .    3    .    3    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    3    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9968  | .    172  645  223  180  3103 811  2047 .    2787 
  Guns                     7095  | .    172  407  90   106  1739 413  1689 .    2479 
  Cannons                  2273  | .    .    108  133  .    1030 336  358  .    308  
  Explosions               595   | .    .    130  .    69   334  62   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  5     | .    .    .    .    5    .    .    .    .    .    
  Kinetic                  4943  | .    135  264  133  .    1127 413  1333 .    1538 
  Thermal                  2970  | .    37   251  62   .    1237 240  381  .    762  
  Explosive                480   | .    .    130  .    69   281  .    .    .    .    
  Electromagnetic          1083  | .    .    .    28   106  458  158  333  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Entropic                 487   | .    .    .    .    .    .    .    .    .    487  
Highest Corruption         22    | .    .    2    .    1    2    6    .    .    22   
  Average Corruption       2     | .    .    2    .    1    1    1    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    1    .    .    12   4    .    .    17   
    Message Errors         10    | .    .    1    .    .    5    2    .    .    2    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    2    .    .    .    2    
    Data Loss (minor)      4     | .    .    .    .    .    1    1    .    .    2    
    Targeting Errors       11    | .    .    .    .    .    3    .    .    .    8    
    Weapon Failures        2     | .    .    .    .    .    1    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            69    | .    .    .    .    .    4    7    44   .    14   
  Projectiles              62    | .    .    .    .    .    4    .    44   .    14   
  Explosions               7     | .    .    .    .    .    .    7    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 15    | .    .    1    3    .    9    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    1    3    .    8    .    .    .    2    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      97    | .    .    97   .    .    .    .    .    .    .    
  Shots                    2     | .    .    2    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        671   | .    90   174  81   125  511  238  452  .    671  
  Average Temperature      151   | .    40   59   33   63   128  110  138  .    224  
  Received Heat Transfer   2043  | .    93   177  36   54   657  36   444  .    546  
  Effects                  44    | .    .    .    .    .    11   .    2    .    31   
    Shutdowns              9     | .    .    .    .    .    .    .    1    .    8    
    Interference           13    | .    .    .    .    .    .    .    .    .    13   
    Matter Decay           3     | .    .    .    .    .    1    .    .    .    2    
    Short Circuit          3     | .    .    .    .    .    1    .    .    .    2    
    Damage (minor)         5     | .    .    .    .    .    2    .    1    .    2    
    Damage (major)         11    | .    .    .    .    .    7    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    1    .    .    .    6    .    1    .    .    
  Heat Transferred         5544  | .    111  740  185  .    2478 300  600  .    1130 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp War 
Peak Influence             846  | .   50  412 207 127 846 360 309 .   .   
  Initial                  323  | .   .   20  110 93  48  323 69  .   .   
  Average                  249  | .   24  204 144 76  561 241 186 .   .   
Maximum Alert Level        3    | .   .   2   1   .   3   1   1   .   .   
  Low Security (%)         55   | 100 100 43  90  100 6   52  57  .   .   
  Level 1                  28   | .   .   54  9   .   23  47  42  .   .   
  Level 2                  9    | .   .   2   .   .   41  .   .   .   .   
  Level 3                  6    | .   .   .   .   .   28  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   3   .   1   9   3   .   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   1   2   .   .   .   
  Reinforcement            8    | .   .   3   .   1   3   1   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp War 
Distress Signals           5    | .   .   2   1   .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              247  | .   5   23  6   3   39  7   22  .   142 
  Peak Tracking Total      14   | .   3   5   3   1   6   2   4   .   14  
  Tactical Retreats        8    | .   .   .   .   .   .   .   4   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp War 
Traps Triggered            6    | .   .   1   .   2   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                28   | .   .   .   .   .   .   .   .   1   27  

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp War 
Machines Disabled          12   | .   .   3   .   .   5   1   2   .   1   
  Max in Single Turn       2    | .   .   2   .   .   1   1   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp War 
Machines Accessed          4    | .   .   1   .   .   1   .   .   .   2   
  Terminals                2    | .   .   1   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                7    | .   .   1   .   .   3   .   .   .   3   
  Successful               4    | .   .   1   .   .   .   .   .   .   3   
  Failed                   3    | .   .   .   .   .   3   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   1   .   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   .   .   .   .   .   .   3   
  Record                   2    | .   .   .   .   .   .   .   .   .   2   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  War  
Total Allies               12   | .    .    .    .    2    10   .    .    .    .    
  Largest Group            10   | .    .    .    .    2    10   .    .    .    .    
  Highest-Rated Group      173  | .    .    .    .    62   173  .    .    .    .    
  Highest-Rated Ally       31   | .    .    .    .    31   29   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               105  | .    .    .    .    11   94   .    .    .    .    
  Total Damage             1382 | .    .    .    .    65   1317 .    .    .    .    
  Kills                    23   | .    .    .    .    2    21   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  War  
Turns Passed               6384 | 78   229  447  352  699  979  900  807  147  1746 
Spaces Moved               3331 | 46   122  200  190  382  436  529  408  99   919  
  Core                     8    | 5    .    .    .    .    1    .    .    .    2    
  Treads                   1723 | 41   122  200  190  382  384  63   119  .    222  
  Legs                     1561 | .    .    .    .    .    51   466  289  99   656  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    39   | .    .    .    .    .    .    .    .    .    39   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   150  120  150  52   
  Average Speed            156  | 148  160  160  160  160  157  153  152  150  156  
  Slowest Speed            800  | 160  160  160  160  160  160  180  270  150  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       28   | 4    31   29   26   10   82   15   10   15   65   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    .    .    .    .    
Terrain Destroyed          174  | .    .    34   .    35   62   16   4    .    23   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               48   | .    .    .    .    .    14   7    4    .    23   
  AOE                      126  | .    .    34   .    35   48   9    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  War  
Total                      4021 | 53   138  270  221  463  573  589  503  98   1113 
  Wait                     159  | .    .    10   9    51   13   17   11   .    48   
  Move                     3322 | 45   121  199  189  381  435  528  407  98   919  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  42   | 2    4    2    6    7    6    5    4    .    6    
  Fast Attach              85   | 6    .    6    4    5    16   6    17   .    25   
  Attach                   43   | .    1    6    .    4    10   3    4    .    15   
  Detach                   63   | .    .    9    1    5    9    6    10   .    23   
  Swap                     1    | .    .    .    .    .    .    .    1    .    .    
  Drop                     54   | .    .    6    3    5    7    3    12   .    18   
  Fire                     241  | .    12   32   9    4    77   16   37   .    54   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    5    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-5/Upper Caves
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   12 | -11/Scrapyard  | Discovered new exit (range 16)
   79 | -11/Scrapyard  | Entered Materials
  302 | -10/Materials  | Discovered new exit (range 3)
  308 | -10/Materials  | Entered another Materials area
  308 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  331 | -9/Materials   | Build established: Mutant
  550 | -9/Materials   | Destroyed 7 combat bots
  727 | -9/Materials   | Discovered new exit (range 15)
  755 | -9/Materials   | Entered another Materials area
  755 | -8/Materials   | Evolved 2 slots: Utility x2
 1057 | -8/Materials   | Discovered new exit (range 8)
 1107 | -8/Materials   | Entered Factory
 1107 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 1414 | -7/Factory     | Build established: Tank
 1568 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 1777 | -7/Factory     | Discovered new exit (range 8)
 1806 | -7/Factory     | Entered Storage
 1848 | -7/Storage     | Garrison activated, responded to threat
 2049 | -7/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 2606 | -7/Storage     | First assault squad dispatched
 2689 | -7/Storage     | Discovered new exit (range 8)
 2715 | -7/Storage     | Lost 15 parts (1p4n2u8w)
 2785 | -7/Storage     | Entered Factory
 2785 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3095 | -6/Factory     | Spotted B-75 Beast
 3104 | -6/Factory     | Build established: Scavenger-Tank
 3557 | -6/Factory     | Discovered new exit (range 7)
 3685 | -6/Factory     | Entered another Factory area
 3685 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 3967 | -5/Factory     | Build established: Scavenger-Gunner
 4007 | -5/Factory     | Lost 5 parts (2p2u1w)
 4372 | -5/Factory     | Discovered new exit (range 15)
 4446 | -5/Factory     | Build established: Scavenger-Tank
 4492 | -5/Factory     | Entered Upper Caves
 4623 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base"
 4639 | -5/Upper Caves | Entered Warlord
 4677 | -5/Warlord     | Discovered new exit (range 14)
 5303 | -5/Warlord     | Visited the Vortex Lab
 5316 | -5/Warlord     | Warlord's base attacked by MAIN.C
 5318 | -5/Warlord     | Found Prototype Energy Gun
 5321 | -5/Warlord     | Found Prototype Energy Gun
 5559 | -5/Warlord     | Spotted B-86 Titan
 5578 | -5/Warlord     | Spotted B-86 Titan
 5603 | -5/Warlord     | Warlord forces counterattacked
 5652 | -5/Warlord     | Spotted Striker
 5656 | -5/Warlord     | Spotted Executioner
 5658 | -5/Warlord     | Spotted B-86 Titan
 5737 | -5/Warlord     | Spotted Striker
 5745 | -5/Warlord     | Spotted Striker
 5755 | -5/Warlord     | Spotted Striker
 5844 | -5/Warlord     | Identified Vortex Rail (x2)
 5855 | -5/Warlord     | Spotted Executioner
 5889 | -5/Warlord     | Destroyed Executioner
 5913 | -5/Warlord     | Spotted Executioner
 5991 | -5/Warlord     | Warlord base infiltrated, sounded retreat
 6024 | -5/Warlord     | Met Warlord
 6098 | -5/Warlord     | Spotted Executioner
 6132 | -5/Warlord     | Spotted Striker
 6164 | -5/Warlord     | Lost 3 parts (1p1u1w)
 6175 | -5/Warlord     | Spotted Executioner
 6202 | -5/Warlord     | Spotted Striker
 6305 | -5/Warlord     | Spotted Executioner
 6330 | -5/Warlord     | Spotted Striker
 6332 | -5/Warlord     | Spotted Striker
 6332 | -5/Warlord     | Spotted Striker
 6342 | -5/Warlord     | Destroyed 7 combat bots
 6353 | -5/Warlord     | Crushed by falling debris
 6353 | -5/Warlord     | System corruption reached 10%
 6366 | -5/Warlord     | Destroyed Striker
 6367 | -5/Warlord     | Core integrity fell below 50%
 6377 | -5/Warlord     | Core integrity fell below 20%
 6385 | -5/Warlord     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
06366_ Slug penetrates Wall.
06366_ Striker knocked back.
06368_ Slug penetrates Striker.
06369_ Broken Hpw. Shotgun destroyed.
06369_ Critical hit.
06369_ Arm. Medium Treads destroyed.
06369_ Coil Gun destroyed.
06369_ Striker knocked back.
06369_ Arm. Medium Treads destroyed.
06369_ P-70 Sage resets G-50 Soldier, system corruption cleaned.
06372_ Knocked back. <x2>
06374_ Broken Adv. Field Recycling Unit destroyed.
06375_ P-70 Sage resets G-50 Soldier, system corruption cleaned.
06376_ System corrupted: Matter fused (-10).
06376_ P-70 Sage resets P-70 Sage, system corruption cleaned.
06377_ Knocked back. <x2>
06378_ Acquired 21 matter.
06383_ The unstable cave ceiling collapses.
06383_ Particle Gun crushed.
06383_ P-70 Sage resets P-70 Sage, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          38
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       210
Armor Coverage             1425
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                54
Targeting Accuracy         6
Target Analysis            6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              ImprinterUtilityShockpuncher
  Manual?         0
Play Time         01:25:04
  Cumulative      20.2 hours
  Start           2021.01.19 @ 14:32:12
  End             2021.01.20 @ 22:31:45
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          26
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42c12ffd-c737-4b38-8b52-8fab2f2fc15a