Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.20 @ 22:31:45 // Halloween2020/ForbiddenLore Player: Knucke Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (3484) 3484 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (3079) 3079 TOTAL SCORE: 11323 Bonus ------- High Alert Combat Kills 151 Follower Combat Kills 595 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1656 Friendly Fire -323 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Reinforced Fission Core Carbon-fiber Leg Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Target Analyzer Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Precision Assault Rifle Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Improved Medium Armor Plating Heavy Laser Variable Charge Gun Vortex Rail Vortex Rail Heavy Machine Gun [Rating: 92] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Linear Gravjet Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Protection Layered Heavy Armor Plating Weapon Coil Gun Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Slots Evolved 10 | . . 2 2 2 . 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . . Utility 5 | . . 1 2 . . 1 1 . . Weapon 2 | . . . . 1 . 1 . . . Parts Attached 129 | 6 1 12 4 9 26 9 22 . 40 Power 17 | 1 . 1 1 . 3 1 5 . 5 Engine 7 | 1 . 1 . . 1 1 2 . 1 Core 8 | . . . 1 . 2 . 3 . 2 Reactor 2 | . . . . . . . . . 2 Propulsion 40 | 2 . 4 . 2 6 3 8 . 15 Treads 26 | 2 . 4 . 2 3 3 . . 12 Leg 11 | . . . . . 3 . 8 . . Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 31 | 1 . 2 2 5 6 1 5 . 9 Device 9 | . . . . 2 3 . 1 . 3 Storage 4 | 1 . 1 . . 1 . 1 . . Processor 5 | . . . . 3 . 1 . . 1 Hackware . | . . . . . . . . . . Protection 13 | . . 1 2 . 2 . 3 . 5 Artifact . | . . . . . . . . . . Weapon 41 | 2 1 5 1 2 11 4 4 . 11 Energy Gun 19 | 1 . 2 1 1 6 . 3 . 5 Energy Cannon 4 | . . . . . . 3 . . 1 Ballistic Gun 11 | 1 1 . . . 3 1 1 . 4 Ballistic Cannon 5 | . . 2 . . 2 . . . 1 Launcher 2 | . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 Parts Lost 52 | . 1 1 1 . 18 . 8 . 23 Power 6 | . . . . . 1 . 2 . 3 Propulsion 8 | . . . . . 4 . . . 4 Utility 14 | . . . . . 2 . 5 . 7 Weapon 24 | . 1 1 1 . 11 . 1 . 9 Highest Loss Streak 16 | . 1 1 1 . 15 . 5 . 16 Average Slot Usage (%) 86 | . 84 88 75 98 93 84 83 88 82 Engine 4 | . 14 11 1 . . 5 4 5 4 Core 4 | . . . 7 7 5 . 5 5 4 Treads 15 | . 28 33 27 30 25 2 5 . 7 Leg 8 | . . . . . 1 16 14 23 13 Device 7 | . . . . 1 7 20 9 5 5 Storage 6 | . 14 15 9 7 6 6 2 5 5 Processor 5 | . . . . 10 13 . 5 5 4 Protection 8 | . . 7 12 16 6 6 7 11 9 Energy Gun 7 | . 6 9 8 14 13 . 4 5 5 Energy Cannon 1 | . . . . . . 7 3 . . Ballistic Gun 9 | . 20 5 . . 1 16 14 17 13 Ballistic Cannon 1 | . . 4 9 . 5 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 125 | 13 13 49 61 65 64 74 121 120 125 Greatest Support 108 | 40 40 69 69 89 86 70 70 60 108 Greatest Overweight (x) 15 | . . . . . 1 1 5 1 15 Average Overweight (x) . | . . . . . . 1 . 1 . Largest Inventory Capacity 14 | 6 6 14 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 10 12 12 11 12 8 12 12 Most Carried 12 | 2 6 5 8 12 12 11 12 5 12 Average Carried 6 | 1 4 3 5 7 9 8 6 5 6 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 12 Final Carried 11 | 2 5 4 8 11 6 11 5 5 4 Class Distribution -------------------- 37% | Scavenger-Tank 19% | Mutant 13% | Scavenger-Gunner 9% | Gunner 8% | Tank 7% | Scavenger-Mutant 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Matter Collected 3017 | 180 88 264 92 102 671 153 633 . 834 Remotely . | . . . . . . . . . . Salvage Created 3788 | . 88 448 197 . 1067 196 1072 . 720 Parts 170 | . 4 36 6 . 49 12 37 . 26 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 193 | . . . . . . . . 1 192 Prevented 43 | . . . . . . . . . 43 Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Combat Hostiles Destroyed 68 | . 2 14 2 . 19 3 15 . 13 Guns 50 | . 2 10 . . 12 2 14 . 10 Cannons 14 | . . 3 2 . 4 1 1 . 3 AOE 3 | . . 1 . . 2 . . . . Classes Destroyed 15 | . 1 4 1 . 5 1 1 . 2 Worker 3 | . . 1 . . 2 . . . . Builder 2 | . . . . . . . 2 . . Hauler 1 | . . . . . 1 . . . . Recycler 2 | . . . 1 . 1 . . . . Operator 2 | . . . . . 2 . . . . Watcher 4 | . . 1 1 . 1 1 . . . Swarmer 12 | . . 7 . . 3 . . . 2 Grunt 34 | . 2 5 1 . 7 . 12 . 7 Brawler 2 | . . . . . 1 . 1 . . Duelist 2 | . . . . . 1 . 1 . . Sentry 11 | . . 2 1 . 6 1 1 . . Hunter 2 | . . . . . 2 . . . . Programmer 4 | . . . . . . 2 . . 2 Striker 1 | . . . . . . . . . 1 Executioner 1 | . . . . . . . . . 1 Thug 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 2 7 2 . 7 1 5 . 7 Combat Bots Only 7 | . 2 7 1 . 6 1 4 . 7 Max Kills in Single Turn 3 | . 1 1 1 . 3 1 2 . 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 1 | . . 1 . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Damage Taken 11690 | . 164 591 88 189 2359 429 1226 . 6644 Core 1392 | . . 80 . 24 243 38 113 . 894 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 100 80 100 . 61 95 . . . Volleys Fired 241 | . 12 32 9 4 77 16 37 . 54 Largest 4 | . 2 2 2 3 3 4 4 . 4 Hottest 234 | . 70 85 85 133 197 211 213 . 234 Shots Fired 669 | . 19 62 17 12 192 54 144 . 169 Gun 517 | . 19 47 8 8 127 33 130 . 145 Cannon 139 | . . 13 9 . 58 21 14 . 24 Launcher 13 | . . 2 . 4 7 . . . . Special . | . . . . . . . . . . Kinetic 362 | . 15 33 9 . 72 33 96 . 104 Thermal 194 | . 4 27 6 . 78 10 15 . 54 Explosive 13 | . . 2 . 4 7 . . . . Electromagnetic 89 | . . . 2 8 35 11 33 . . Entropic 11 | . . . . . . . . . 11 Robot Hit Streak 23 | . 8 13 14 23 21 6 12 . 13 Robot Miss Streak 6 | . 3 4 3 2 3 4 3 . 6 Penetration Max 3 | . . . . . . . 1 . 3 Secondary Targets 5 | . . 1 . . 1 . 2 . 1 Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . 1 Shots Hit Robots 444 | . 14 34 14 10 141 34 97 . 100 Core Hits 188 | . 5 24 8 4 62 6 42 . 37 Critical Hits 12 | . . . . . . . 6 . 6 Critical Kills 6 | . . . . . . . 3 . 3 Critical Parts Destroyed 5 | . . . . . . . 3 . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9968 | . 172 645 223 180 3103 811 2047 . 2787 Guns 7095 | . 172 407 90 106 1739 413 1689 . 2479 Cannons 2273 | . . 108 133 . 1030 336 358 . 308 Explosions 595 | . . 130 . 69 334 62 . . . Melee . | . . . . . . . . . . Ramming 5 | . . . . 5 . . . . . Kinetic 4943 | . 135 264 133 . 1127 413 1333 . 1538 Thermal 2970 | . 37 251 62 . 1237 240 381 . 762 Explosive 480 | . . 130 . 69 281 . . . . Electromagnetic 1083 | . . . 28 106 458 158 333 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Entropic 487 | . . . . . . . . . 487 Highest Corruption 22 | . . 2 . 1 2 6 . . 22 Average Corruption 2 | . . 2 . 1 1 1 . . 4 Corruption Purged . | . . . . . . . . . . Effects 34 | . . 1 . . 12 4 . . 17 Message Errors 10 | . . 1 . . 5 2 . . 2 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 4 | . . . . . 2 . . . 2 Data Loss (minor) 4 | . . . . . 1 1 . . 2 Targeting Errors 11 | . . . . . 3 . . . 8 Weapon Failures 2 | . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 69 | . . . . . 4 7 44 . 14 Projectiles 62 | . . . . . 4 . 44 . 14 Explosions 7 | . . . . . . 7 . . . Melee . | . . . . . . . . . . Knockbacks 15 | . . 1 3 . 9 . . . 2 Impact . | . . . . . . . . . . Kinetic 14 | . . 1 3 . 8 . . . 2 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 97 | . . 97 . . . . . . . Shots 2 | . . 2 . . . . . . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 671 | . 90 174 81 125 511 238 452 . 671 Average Temperature 151 | . 40 59 33 63 128 110 138 . 224 Received Heat Transfer 2043 | . 93 177 36 54 657 36 444 . 546 Effects 44 | . . . . . 11 . 2 . 31 Shutdowns 9 | . . . . . . . 1 . 8 Interference 13 | . . . . . . . . . 13 Matter Decay 3 | . . . . . 1 . . . 2 Short Circuit 3 | . . . . . 1 . . . 2 Damage (minor) 5 | . . . . . 2 . 1 . 2 Damage (major) 11 | . . . . . 7 . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 1 . . . 6 . 1 . . Heat Transferred 5544 | . 111 740 185 . 2478 300 600 . 1130 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Peak Influence 846 | . 50 412 207 127 846 360 309 . . Initial 323 | . . 20 110 93 48 323 69 . . Average 249 | . 24 204 144 76 561 241 186 . . Maximum Alert Level 3 | . . 2 1 . 3 1 1 . . Low Security (%) 55 | 100 100 43 90 100 6 52 57 . . Level 1 28 | . . 54 9 . 23 47 42 . . Level 2 9 | . . 2 . . 41 . . . . Level 3 6 | . . . . . 28 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . 3 . 1 9 3 . . . Investigation 1 | . . . . . 1 . . . . Extermination 3 | . . . . . 1 2 . . . Reinforcement 8 | . . 3 . 1 3 1 . . . Assault 1 | . . . . . 1 . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Distress Signals 5 | . . 2 1 . 1 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 247 | . 5 23 6 3 39 7 22 . 142 Peak Tracking Total 14 | . 3 5 3 1 6 2 4 . 14 Tactical Retreats 8 | . . . . . . . 4 . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Traps Triggered 6 | . . 1 . 2 2 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 28 | . . . . . . . . 1 27 Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Machines Disabled 12 | . . 3 . . 5 1 2 . 1 Max in Single Turn 2 | . . 2 . . 1 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Machines Accessed 4 | . . 1 . . 1 . . . 2 Terminals 2 | . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 7 | . . 1 . . 3 . . . 3 Successful 4 | . . 1 . . . . . . 3 Failed 3 | . . . . . 3 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 4 | . . 1 . . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . 1 . . . . . . 3 Record 2 | . . . . . . . . . 2 Open Door 1 | . . . . . . . . . 1 Recall Reinforcements 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Total Allies 12 | . . . . 2 10 . . . . Largest Group 10 | . . . . 2 10 . . . . Highest-Rated Group 173 | . . . . 62 173 . . . . Highest-Rated Ally 31 | . . . . 31 29 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 105 | . . . . 11 94 . . . . Total Damage 1382 | . . . . 65 1317 . . . . Kills 23 | . . . . 2 21 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Turns Passed 6384 | 78 229 447 352 699 979 900 807 147 1746 Spaces Moved 3331 | 46 122 200 190 382 436 529 408 99 919 Core 8 | 5 . . . . 1 . . . 2 Treads 1723 | 41 122 200 190 382 384 63 119 . 222 Legs 1561 | . . . . . 51 466 289 99 656 Wheels . | . . . . . . . . . . Hover 39 | . . . . . . . . . 39 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 150 120 150 52 Average Speed 156 | 148 160 160 160 160 157 153 152 150 156 Slowest Speed 800 | 160 160 160 160 160 160 180 270 150 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 28 | 4 31 29 26 10 82 15 10 15 65 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 174 | . . 34 . 35 62 16 4 . 23 Melee . | . . . . . . . . . . Projectile 48 | . . . . . 14 7 4 . 23 AOE 126 | . . 34 . 35 48 9 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp War Total 4021 | 53 138 270 221 463 573 589 503 98 1113 Wait 159 | . . 10 9 51 13 17 11 . 48 Move 3322 | 45 121 199 189 381 435 528 407 98 919 Hop . | . . . . . . . . . . Pick Up 42 | 2 4 2 6 7 6 5 4 . 6 Fast Attach 85 | 6 . 6 4 5 16 6 17 . 25 Attach 43 | . 1 6 . 4 10 3 4 . 15 Detach 63 | . . 9 1 5 9 6 10 . 23 Swap 1 | . . . . . . . 1 . . Drop 54 | . . 6 3 5 7 3 12 . 18 Fire 241 | . 12 32 9 4 77 16 37 . 54 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis 5 | . . . . . . 5 . . . Rewire 5 | . . . . . . . . . 5 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 331 | -9/Materials | Build established: Mutant 550 | -9/Materials | Destroyed 7 combat bots 727 | -9/Materials | Discovered new exit (range 15) 755 | -9/Materials | Entered another Materials area 755 | -8/Materials | Evolved 2 slots: Utility x2 1057 | -8/Materials | Discovered new exit (range 8) 1107 | -8/Materials | Entered Factory 1107 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1414 | -7/Factory | Build established: Tank 1568 | -7/Factory | Allied Derelicts emerged from ambush trap array 1777 | -7/Factory | Discovered new exit (range 8) 1806 | -7/Factory | Entered Storage 1848 | -7/Storage | Garrison activated, responded to threat 2049 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2606 | -7/Storage | First assault squad dispatched 2689 | -7/Storage | Discovered new exit (range 8) 2715 | -7/Storage | Lost 15 parts (1p4n2u8w) 2785 | -7/Storage | Entered Factory 2785 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3095 | -6/Factory | Spotted B-75 Beast 3104 | -6/Factory | Build established: Scavenger-Tank 3557 | -6/Factory | Discovered new exit (range 7) 3685 | -6/Factory | Entered another Factory area 3685 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3967 | -5/Factory | Build established: Scavenger-Gunner 4007 | -5/Factory | Lost 5 parts (2p2u1w) 4372 | -5/Factory | Discovered new exit (range 15) 4446 | -5/Factory | Build established: Scavenger-Tank 4492 | -5/Factory | Entered Upper Caves 4623 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 4639 | -5/Upper Caves | Entered Warlord 4677 | -5/Warlord | Discovered new exit (range 14) 5303 | -5/Warlord | Visited the Vortex Lab 5316 | -5/Warlord | Warlord's base attacked by MAIN.C 5318 | -5/Warlord | Found Prototype Energy Gun 5321 | -5/Warlord | Found Prototype Energy Gun 5559 | -5/Warlord | Spotted B-86 Titan 5578 | -5/Warlord | Spotted B-86 Titan 5603 | -5/Warlord | Warlord forces counterattacked 5652 | -5/Warlord | Spotted Striker 5656 | -5/Warlord | Spotted Executioner 5658 | -5/Warlord | Spotted B-86 Titan 5737 | -5/Warlord | Spotted Striker 5745 | -5/Warlord | Spotted Striker 5755 | -5/Warlord | Spotted Striker 5844 | -5/Warlord | Identified Vortex Rail (x2) 5855 | -5/Warlord | Spotted Executioner 5889 | -5/Warlord | Destroyed Executioner 5913 | -5/Warlord | Spotted Executioner 5991 | -5/Warlord | Warlord base infiltrated, sounded retreat 6024 | -5/Warlord | Met Warlord 6098 | -5/Warlord | Spotted Executioner 6132 | -5/Warlord | Spotted Striker 6164 | -5/Warlord | Lost 3 parts (1p1u1w) 6175 | -5/Warlord | Spotted Executioner 6202 | -5/Warlord | Spotted Striker 6305 | -5/Warlord | Spotted Executioner 6330 | -5/Warlord | Spotted Striker 6332 | -5/Warlord | Spotted Striker 6332 | -5/Warlord | Spotted Striker 6342 | -5/Warlord | Destroyed 7 combat bots 6353 | -5/Warlord | Crushed by falling debris 6353 | -5/Warlord | System corruption reached 10% 6366 | -5/Warlord | Destroyed Striker 6367 | -5/Warlord | Core integrity fell below 50% 6377 | -5/Warlord | Core integrity fell below 20% 6385 | -5/Warlord | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06366_ Slug penetrates Wall. 06366_ Striker knocked back. 06368_ Slug penetrates Striker. 06369_ Broken Hpw. Shotgun destroyed. 06369_ Critical hit. 06369_ Arm. Medium Treads destroyed. 06369_ Coil Gun destroyed. 06369_ Striker knocked back. 06369_ Arm. Medium Treads destroyed. 06369_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 06372_ Knocked back. 06374_ Broken Adv. Field Recycling Unit destroyed. 06375_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 06376_ System corrupted: Matter fused (-10). 06376_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06377_ Knocked back. 06378_ Acquired 21 matter. 06383_ The unstable cave ceiling collapses. 06383_ Particle Gun crushed. 06383_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????# ##?????## < #?? | | ???????????????# #?????# #?? | | ???????????????# ##????# #??? | | ???????????????## #????# #???? | | ????????????????###^ ##????# #???? | | ??????????????????## #?????# #????? | | ???????????????????## #???### #?????? | | ????????????????????# ##### ###???? | | ????????????????????# ###?? | | ????????????????????# ### ##? | | ?????????????????????# % ## # #? | | ????""#???????????????# = #? | | ???#""#????????????????? ; ##? | | ???#""#?????????????????# ;# #?? | | ???#""#????????????##????# %;#; ##? | | ####""#####???##### #????# % !;;#^ #? | | # ""%%%%#####[# ###????# %=%![%#% ##? | | # =[""%%%=%""!!= """#????# =!==%=%*##?? | | %=%=""!%%%!%%%%= !"%######[%[%%%*%;#??? | | !=%%%[%[%%=%%*[= %=%=%%#[%#%*%%%=%%##??? | | [!%!%!%%%%%%%=%%%%%[!=%%=!*%p%g%*=%=# #? | | %%%[%%%%%%%%%!% =%]%=%!=[*=g!#%%*%% #?? | | [%%=%%%%!!%%%%%= % %!####!%%!%%*%#!=##?? | | !!!="%%*%%%!%!% """""#??##=lx##### ##?? | | %!%=""!%=%%%% %"""""#??##pbp#?### ?? | | #% %""*%%!%###########??#@b!#### # ##? | | ####""#####%#??????????#=#i=#?# #?? | | ???#""#????##??????????##%%=### ^ #?? | | ???#""#????????????????#!*!### ##?? | | ???#""#???????????????##%/%#?# #??? | | ???#""????????????????#[! ##?## ##??? | | ?????????????????????? !%*#???## #???? | | ?????????????????????##[=##????# #???? | | ?????????????????????? *%#?????## ##??? | | ?????????????????????##[%##????## #??? | | ????????????????????## ##??## #??? | | ????????????????????# ##?# #??? | | ????????????????##### # ### #??? | | ???????????????## # #### ## #??? | | ???????????????# #?## ## #??? | | ???????????????# ##?# ## ##??? | | ???????????????# ## #?## #???? | | ???????????????###### #??### ##???? | | ???????????????????# ##????######????? | | ???????????????????#####???????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 38 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Armor Coverage 1425 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 54 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Slippery One Challenges ------------ None Game ------ Seed ImprinterUtilityShockpuncher Manual? 0 Play Time 01:25:04 Cumulative 20.2 hours Start 2021.01.19 @ 14:32:12 End 2021.01.20 @ 22:31:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42c12ffd-c737-4b38-8b52-8fab2f2fc15a