Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 03:33:45 Player: DarkFalz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (699) 699 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 2655 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/550 Matter 95/300 Energy 76/100 System Corruption 0% Temperature Danger (448) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Beam Rifle Particle Cannon > --- INVENTORY (15) --- Assault Rifle Shotgun Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON ----------- Shotgun Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Armor Plating Beam Rifle Particle Cannon Assault Rifle Assault Rifle [Rating: 18] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 24 | 5 2 . 7 10 Power 8 | 1 . . 2 5 Engine 8 | 1 . . 2 5 Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 1 . 3 2 Device . | . . . . . Storage 2 | . . . 1 1 Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 8 | 2 1 . 2 3 Energy Gun 1 | . . . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 2 . . 2 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 12 | . . 1 2 9 Power 7 | . . 1 . 6 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Highest Loss Streak 4 | . . 1 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 75 | . 83 83 86 61 Engine 16 | . 14 12 20 15 Wheel 10 | . 28 28 11 . Storage 10 | . . . 8 18 Processor 15 | . 12 14 24 9 Protection 1 | . . . . 3 Ballistic Gun 9 | . 15 14 11 5 Launcher 8 | . 12 14 11 4 Naked Turns . | . . . . . Heaviest Build 73 | 7 7 6 37 73 Greatest Support 20 | 20 20 20 20 3 Greatest Overweight (x) 24 | . . . 12 24 Average Overweight (x) 2 | . . . 2 18 Largest Inventory Capacity 15 | 5 5 5 15 15 Average Capacity 11 | 5 5 5 12 15 Most Carried 10 | 5 5 5 10 9 Average Carried 5 | 1 3 4 5 6 Final Capacity 15 | 5 5 5 15 15 Final Carried 10 | 2 5 4 10 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 547 | 267 . 108 62 110 Remotely . | . . . . . Salvage Created 692 | 36 . 128 312 216 Parts 29 | 3 . 4 17 5 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 17 | 1 . 4 9 3 Guns 5 | 1 . . 2 2 Cannons 1 | . . . . 1 AOE 11 | . . 4 7 . Classes Destroyed 7 | 1 . . 6 . Worker 2 | . . . 2 . Tunneler 1 | . . . 1 . Recycler 2 | . . . 1 1 Watcher 2 | . . . 1 1 Swarmer 3 | . . . 3 . Grunt 11 | 1 . 4 3 3 Sentry 3 | . . . 3 . Best Kill Streak 5 | 1 . 2 5 2 Combat Bots Only 2 | 1 . 2 2 2 Max Kills in Single Turn 3 | 1 . 2 3 1 Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 163 | 10 . 3 33 117 Missed 46 | 7 . 1 7 31 Damage Taken 1998 | 35 . 116 410 1437 Core 728 | 11 . 13 153 551 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 95 . 90 61 . Volleys Fired 53 | 7 . 6 27 13 Largest 2 | 2 . 2 2 2 Hottest 124 | 40 . 50 53 124 Shots Fired 94 | 14 . 11 43 26 Gun 60 | 14 . 6 27 13 Cannon 12 | . . . . 12 Launcher 22 | . . 5 16 1 Special . | . . . . . Kinetic 48 | 14 . 6 27 1 Thermal 24 | . . . . 24 Explosive 22 | . . 5 16 1 Electromagnetic . | . . . . . Robot Hit Streak 13 | 6 . 2 5 13 Robot Miss Streak 3 | 1 . 2 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 55 | 10 . 5 22 18 Core Hits 47 | 2 . 8 28 9 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 1 | . . . . 1 Meltdown 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1808 | 132 . 269 1002 405 Guns 484 | 132 . 26 195 131 Cannons 188 | . . . . 188 Explosions 1136 | . . 243 807 86 Melee . | . . . . . Ramming . | . . . . . Kinetic 353 | 132 . 26 195 . Thermal 319 | . . . . 319 Explosive 1136 | . . 243 807 86 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 50 | . . 8 42 . Projectiles . | . . . . . Explosions 50 | . . 8 42 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 266 | . . 88 138 40 Shots 7 | . . 2 4 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 545 | . . 5 12 545 Average Temperature 146 | . . 3 6 186 Received Heat Transfer 918 | 18 . 18 54 828 Effects 7 | . . . . 7 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 740 | . . . . 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 465 | 20 18 154 465 138 Initial 111 | . 13 6 59 111 Average 137 | 1 15 85 252 91 Maximum Alert Level 2 | . . . 2 . Low Security (%) 79 | 100 100 100 42 100 Level 1 16 | . . . 45 . Level 2 4 | . . . 11 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | 1 . 2 18 6 Peak Tracking Total 4 | 1 . 2 4 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . 1 1 1 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 4 . 2 . Successful 3 | . 1 . 2 . Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 4 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . 2 . Record 2 | . . . 2 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1300 | 75 78 181 457 509 Spaces Moved 680 | 72 90 205 266 47 Core 115 | 51 . . 17 47 Treads . | . . . . . Legs . | . . . . . Wheels 565 | 21 90 205 249 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 700 Average Speed 163 | 58 80 80 140 984 Slowest Speed 1250 | 80 80 80 650 1250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 6 18 57 33 5 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 202 | . . 54 142 6 Melee . | . . . . . Projectile . | . . . . . AOE 202 | . . 54 142 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 777 | 90 96 211 310 70 Wait . | . . . . . Move 676 | 71 89 204 265 47 Hop . | . . . . . Pick Up 22 | 7 4 . 11 . Fast Attach . | . . . . . Attach 18 | 5 2 . 4 7 Detach 1 | . 1 . . . Swap 6 | . . . 3 3 Drop 1 | . . 1 . . Fire 53 | 7 . 6 27 13 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 44 | -11/Scrapyard | Discovered new exit (range 8) 76 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 18) 154 | -10/Materials | Entered Mines 213 | -10/Mines | Learned 2 Materials zone layouts 224 | -10/Mines | Found a hidden stash of uninstalled traps 314 | -10/Mines | Build established: Mutant 317 | -10/Mines | Discovered new exit (range 14) 335 | -10/Mines | Entered Materials 335 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 336 | -9/Materials | Identified exit to Materials 694 | -9/Materials | Discovered exit to Materials (range 6) 792 | -9/Materials | Entered another Materials area 792 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1129 | -8/Materials | Lost 4 parts (2p2w) 1148 | -8/Materials | Core integrity fell below 50% 1282 | -8/Materials | Core integrity fell below 20% 1301 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- W-25 Informer suffers critical hit (Meltdown). [Achievement: It's Just You] Visual Processing Unit melted. Acquired 19 matter. Acquired 50 matter. Imp. Ion Engine destroyed. Ion Engine destroyed. G-50 Soldier destroyed. G-47 Trooper destroyed. Overheating: Ion Engine damaged (-4). Ion Engine destroyed. Overheating: Core damaged (-55). Particle Cannon broken. Overheating: Short circuit. Overheating: System interference. Visual Processing Unit temporarily disabled. Beam Rifle broken. Overheating: Short circuit. Overheating: Energy bleed (-17). 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