Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 09:33:09

Player: OldPopsy

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (34)      170
Value Destroyed (876)      876
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2046

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     235/300
Energy                     162/275
System Corruption          11%
Temperature                Cool (1072)
Movement                   Core (250) Ox4
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
           Transport Network Coupler
>          --- WEAPON (3) -------
  Improved EM Shotgun
  Advanced Beam Cannon
>          --- INVENTORY (4) ----
           Wheel
           EM Shotgun
  Improved Medium Laser
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Transport Network Coupler
>          --- WEAPON -----------
           EM Shotgun
  Improved Medium Laser
  Advanced Beam Cannon
>          --- INVENTORY --------
           Wheel
           Heat Sink
  Improved EM Shotgun
     Small Laser
     Small Laser
  Improved Medium Laser
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Integration Mediator
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             35   | 6   8   21  
  Power                    6    | 1   1   4   
    Engine                 6    | 1   1   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   2   5   
    Treads                 .    | .   .   .   
    Leg                    8    | 2   1   5   
    Wheel                  1    | .   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   1   3   
    Device                 2    | .   .   2   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   15   | 2   4   9   
    Energy Gun             6    | .   .   6   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          5    | 2   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  3    | .   .   3   
Parts Lost                 15   | .   .   15  
  Power                    2    | .   .   2   
  Propulsion               5    | .   .   5   
  Utility                  2    | .   .   2   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      8    | .   .   8   
Average Slot Usage (%)     83   | .   82  84  
  Engine                   15   | .   13  17  
  Leg                      22   | .   26  20  
  Device                   3    | .   .   5   
  Storage                  12   | .   14  10  
  Processor                1    | .   .   3   
  Energy Gun               6    | .   .   10  
  Energy Cannon            2    | .   .   3   
  Ballistic Gun            14   | .   24  7   
  Launcher                 4    | .   2   5   
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 9   23  34  
  Greatest Support         23   | 20  20  23  
  Greatest Overweight (x)  6    | .   6   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         9    | 5   9   9   
  Most Carried             7    | 5   7   6   
  Average Carried          3    | 2   3   2   
  Final Capacity           10   | 6   10  4   
  Final Carried            4    | 3   3   4   

 Class Distribution 
--------------------
 56% | Mutant
 19% | Gunner
 10% | Scavenger-Skirmisher
  8% | Scavenger-Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           728  | 215 116 397 
  Remotely                 .    | .   .   .   
Salvage Created            1135 | .   264 871 
  Parts                    71   | .   17  54  
Haulers Intercepted        2    | .   .   2   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  23   | .   8   15  
  Guns                     12   | .   6   6   
  Cannons                  3    | .   .   3   
  AOE                      8    | .   2   6   
Classes Destroyed          9    | .   2   7   
  Worker                   2    | .   .   2   
  Builder                  2    | .   .   2   
  Hauler                   2    | .   .   2   
  Recycler                 2    | .   .   2   
  Watcher                  3    | .   .   3   
  Swarmer                  3    | .   3   .   
  Grunt                    17   | .   5   12  
  Brawler                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           8    | .   3   8   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   4    | .   2   4   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1889 | .    332  1557 
  Core                     490  | .    41   449  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         91   | 100  83   .    
Volleys Fired              77   | .    23   54   
  Largest                  3    | .    2    3    
  Hottest                  169  | .    50   169  
Shots Fired                138  | .    46   92   
  Gun                      97   | .    44   53   
  Cannon                   26   | .    .    26   
  Launcher                 15   | .    2    13   
  Special                  .    | .    .    .    
  Kinetic                  50   | .    44   6    
  Thermal                  47   | .    .    47   
  Explosive                15   | .    2    13   
  Electromagnetic          26   | .    .    26   
  Robot Hit Streak         11   | .    11   9    
  Robot Miss Streak        7    | .    2    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           84   | .    31   53   
  Core Hits                60   | .    15   45   
  Critical Hits            2    | .    1    1    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1998 | .    355  1643 
  Guns                     668  | .    214  454  
  Cannons                  345  | .    .    345  
  Explosions               980  | .    141  839  
  Melee                    .    | .    .    .    
  Ramming                  5    | .    .    5    
  Kinetic                  232  | .    214  18   
  Thermal                  434  | .    .    434  
  Explosive                938  | .    141  797  
  Electromagnetic          389  | .    .    389  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         11   | .    3    11   
  Average Corruption       9    | .    2    11   
  Corruption Purged        .    | .    .    .    
  Effects                  24   | .    2    22   
    Message Errors         3    | .    .    3    
    Matter Fused           3    | .    1    2    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      2    | .    .    2    
    Data Loss (minor)      1    | .    .    1    
    Data Loss (major)      3    | .    .    3    
    Misfires               1    | .    .    1    
    Misdirections          2    | .    .    2    
    Targeting Errors       6    | .    1    5    
    Weapon Failures        2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            117  | .    4    113  
  Projectiles              24   | .    .    24   
  Explosions               93   | .    4    89   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      197  | .    .    197  
  Shots                    7    | .    .    7    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    .    1    
  Kicked                   1    | .    .    1    
  Crushed                  .    | .    .    .    
Highest Temperature        1072 | .    12   1072 
  Average Temperature      193  | .    6    231  
  Received Heat Transfer   510  | .    156  354  
  Effects                  30   | .    .    30   
    Shutdowns              8    | .    .    8    
    Energy Bleed           2    | .    .    2    
    Interference           5    | .    .    5    
    Matter Decay           2    | .    .    2    
    Damage (minor)         2    | .    .    2    
    Damage (major)         7    | .    .    7    
    Damage (core)          4    | .    .    4    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         829  | .    .    829  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             317  | .   214 317 
  Initial                  5    | .   .   5   
  Average                  110  | .   66  156 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         82   | 100 97  68  
  Level 1                  17   | .   2   31  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   4   2   
  Investigation            3    | .   1   2   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   10  27  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          4    | .   .   4   
  Max in Single Turn       2    | .   .   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          5    | .   3   2   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   6   13  
  Successful               11   | .   4   7   
  Failed                   8    | .   2   6   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                9    | .   4   5   
  Fabricators              .    | .   .   .   
  Repair Stations          8    | .   .   8   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   2   3   
  Prototype ID Bank        1    | .   .   1   
  Emergency Access Points  1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   .   4   
  Scan Component           2    | .   .   2   
  Repair                   2    | .   .   2   
Recycling Unit Hacks       2    | .   2   .   
  Recycle Component        1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   2   2   
  Full Trace Events        3    | .   1   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   .   2   
  Time                     52   | .   .   52  
Parts Recycled             1    | .   1   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1097 | 71  439 587 
Spaces Moved               549  | 57  242 250 
  Core                     21   | 16  5   .   
  Treads                   .    | .   .   .   
  Legs                     519  | 41  236 242 
  Wheels                   9    | .   1   8   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            144  | 100 149 150 
  Slowest Speed            350  | 120 350 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       21   | 4   36  25  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          114  | .   12  102 
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      114  | .   12  102 
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      728  | 71  279 378 
  Wait                     32   | .   2   30  
  Move                     547  | 56  241 250 
  Hop                      .    | .   .   .   
  Pick Up                  34   | 9   5   20  
  Fast Attach              .    | .   .   .   
  Attach                   26   | 6   4   16  
  Detach                   .    | .   .   .   
  Swap                     9    | .   4   5   
  Drop                     2    | .   .   2   
  Fire                     77   | .   23  54  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [Sto])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  476 | -10/Materials | Discovered new exit (range 5)
  511 | -10/Materials | Entered another Materials area
  511 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  716 | -9/Materials  | Discovered new exit (range 17)
  755 | -9/Materials  | Crushed by falling debris
  755 | -9/Materials  | System corruption reached 10%
  786 | -9/Materials  | Lost 8 parts (2p1n1u4w)
 1015 | -9/Materials  | Repaired Aluminum Leg
 1041 | -9/Materials  | Repaired Ion Engine
 1074 | -9/Materials  | Core integrity fell below 50%
 1096 | -9/Materials  | Core integrity fell below 20%
 1099 | -9/Materials  | Core destroyed

 Last Messages 
---------------
01087_ Overheating: System interference.
01087_ Transport Network Coupler temporarily disabled.
01087_ Imp. EM Shotgun temporarily disabled.
01089_ Power failure, Lgt. Ion Engine shutdown.
01090_ Power failure, Ion Engine shutdown.
01090_ G-34 Mercenary destroyed.
01090_ U-05 Engineer builds a Door.
01090_ G-34 Mercenary IFF system glitched.
01091_ Overheating: Matter decay (-63).
01092_ Overheating: Matter decay (-47).
01093_ Imp. Medium Laser destroyed.
01094_ Aluminum Leg destroyed.
01095_ G-34 Mercenary misfires.
01096_ Overheating: Core damaged (-56).
01096_ G-34 Mercenary destroyed.
01097_ Acquired 45 matter.
01098_ Power failure, Ion Engine shutdown.
01098_ Overheating: Core damaged (-48).
01099_ Power failure, Lgt. Ion Engine shutdown.
01099_ Overheating: Core damaged (-60).

 Map 
-----
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| ???????????????????#         #???#          # """  |
| ???????????????????###########???#          # """  |
| ?????????????????????????????????#          #      |
| ?????????????????????????????????###  #   ######## |
| ??????????????????????????????????##    ###?#      |
| ????????????????????????????????????###   ###      |
| ????????????????????????????????????##             |
| ????????????????????????????????????#              |
| ????????????????????????????????????#        """   |
| ????????????????????????????????????#        "T"   |
| ????????????????????????????????????##             |
| ?????????????????????????????????????####          |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#   ###### |
| ???????????????????????????????????????###+####??? |
| ???????????????????????????????????????#      #??? |
| ???????????????????????????????????????#      #??? |
| ???????????????????????????????????????#      #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormSignalCleaver
  Manual?         0
Play Time         00:21:23
  Cumulative      18.7 hours
  Start           2020.12.27 @ 09:12:35
  End             2020.12.27 @ 09:33:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 265979b4-5ab6-4a05-b482-426f5d7dcbba